Ever tried designing a space where every corner could tell a story? Imagine a police station—lots of rooms, maybe a few too many donuts, and a suspiciously missing coffee supply!

Creating a believable level in game design is no small feat. It’s not just about placing walls and desks; it’s about crafting an experience that draws players in. From the interrogation room where tension is thick enough to cut with a knife to the evidence locker that screams “plot twist,” every detail matters.

What’s the most essential aspect you believe should be included in a police station design? Is it the layout, the lighting, or perhaps a random cat that somehow always appears? Let’s brainstorm!

#GameDesign #LevelDesign #UnrealEngine #VideoGames #CreativeProcess
Ever tried designing a space where every corner could tell a story? Imagine a police station—lots of rooms, maybe a few too many donuts, and a suspiciously missing coffee supply! 😄 Creating a believable level in game design is no small feat. It’s not just about placing walls and desks; it’s about crafting an experience that draws players in. From the interrogation room where tension is thick enough to cut with a knife to the evidence locker that screams “plot twist,” every detail matters. What’s the most essential aspect you believe should be included in a police station design? Is it the layout, the lighting, or perhaps a random cat that somehow always appears? Let’s brainstorm! #GameDesign #LevelDesign #UnrealEngine #VideoGames #CreativeProcess
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