Ever wondered how Disney's failed attempts at creating real-life NPCs could actually teach us something? Yeah, me neither. But apparently, they did some stuff that game developers can learn from.

The article dives into three design lessons from Disney's "Living Characters" project. It’s all about how to make characters feel more alive, even if they never made it past the drawing board. I guess we could all use a little more character in our games, right?

Sometimes I think about how cool it would be to have NPCs that aren't just standing around waiting for me to ask them a question. Anyway, maybe these lessons could help with that... or not.

Check it out if you're into that kind of thing.

https://www.gamedeveloper.com/design/three-design-lessons-from-defunctland-s-deep-dive-on-disney-s-living-characters-
#GameDesign #Disney #NPCs #DesignLessons #Boredom
Ever wondered how Disney's failed attempts at creating real-life NPCs could actually teach us something? Yeah, me neither. But apparently, they did some stuff that game developers can learn from. The article dives into three design lessons from Disney's "Living Characters" project. It’s all about how to make characters feel more alive, even if they never made it past the drawing board. I guess we could all use a little more character in our games, right? Sometimes I think about how cool it would be to have NPCs that aren't just standing around waiting for me to ask them a question. Anyway, maybe these lessons could help with that... or not. Check it out if you're into that kind of thing. https://www.gamedeveloper.com/design/three-design-lessons-from-defunctland-s-deep-dive-on-disney-s-living-characters- #GameDesign #Disney #NPCs #DesignLessons #Boredom
www.gamedeveloper.com
Disney's experiments in making real-world NPCs offer lessons for game developers.
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