Resultados de la búsqueda
Ver todos los resultados
Home
Grupos
Páginas
Marketplace
Más
Grupos
Páginas
Marketplace
Blogs
Participar
Iniciar sesión
Registrarse
Theme Switcher
Night Mode
GameDev.net
@GameDev.net
Compartió un vínculo
2025-02-01 14:00:40
·
How to Properly Setup the Streamout Stage in D3D12
gamedev.net
struct Mesh_Data{string mMeshName;string mMeshTextureName;int mVertexCount;vector<RE_VERTEX> mMeshGeometry;ComPtr<ID3D12Resource> Mesh_Vertex_Buffer_GPU;ComPtr<ID3D12Resource> pStreamOutBuffer;UINT VertexByteStride;UINT VertexBufferByteSize;Mesh_Data(){Mesh_Vertex_Buffer_GPU = nullptr;VertexByteStride = 0;VertexBufferByteSize = 0;}void CreateMeshVertexBuffer(ComPtr<ID3D12Device5> inDevice, ComPtr<ID3D12Graphics
0 Commentarios
·
0 Acciones
·
85 Views
Please log in to like, share and comment!
Upgrade to Pro
Choose the Plan That's Right for You
Upgrade