Do you think Sony will make support for their rumored new handheld mandatory for developers?
Red Kong XIX
Member
Oct 11, 2020
13,560
This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll.
Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.
Hero_of_the_Day
Avenger
Oct 27, 2017
19,958
Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.
Homura
▲ Legend ▲
Member
Aug 20, 2019
7,232
As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games.
Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.
shadowman16
Member
Oct 25, 2017
42,292
Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.
I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing
Modest_Modsoul
Living the Dreams
Member
Oct 29, 2017
28,418
setmymindforopensky
Member
Apr 20, 2025
67
a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough.
im guessing PSTV situation. support it or not we dont care.
reksveks
Member
May 17, 2022
7,628
Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it.
It's going to be an interesting solution to an interesting problem
Servbot24
The Fallen
Oct 25, 2017
47,826
Obviously not. Pretty absurd question tbh.
RivalGT
Member
Dec 13, 2017
7,616
This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work.
Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode.
Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.
Callibretto
Member
Oct 25, 2017
10,445
Indonesia
shadowman16 said:
Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.
I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand...
Click to shrink...
depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue
Pheonix1
Member
Jun 22, 2024
716
Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.
skeezx
Member
Oct 27, 2017
23,994
guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly.
i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all
AmFreak
Member
Oct 26, 2017
3,245
They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success.
The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.
Ruck
Member
Oct 25, 2017
3,105
I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no
TitanicFall
Member
Nov 12, 2017
9,340
Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.
Callibretto
Member
Oct 25, 2017
10,445
Indonesia
imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise.
PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs
bleits
Member
Oct 14, 2023
373
They have to if they want to be taken seriously
Vic Damone Jr.
Member
Oct 27, 2017
20,534
Nope Sony doesn't mandate this stuff and it's why their second product always dies.
fiendcode
Member
Oct 26, 2017
26,514
I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.
Callibretto
Member
Oct 25, 2017
10,445
Indonesia
bleits said:
They have to if they want to be taken seriously
Click to expand...
Click to shrink...
from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally.
PS consider their high fidelity visual as advantage and differentiator from Nintendo.
so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices.
so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo
danm999
Member
Oct 29, 2017
19,929
Sydney
Incentives, not mandates.
NSESN
▲ Legend ▲
Member
Oct 25, 2017
27,729
I think people are setting themselves for disappointment in regards for how powerful this thing will be
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
Depends on what they call it.
If they call it anything related to ps6, expect very bad performance, and mandates
If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end
If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.
Metnut
Member
Apr 7, 2025
30
Good question OP.
I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.
mute
▲ Legend ▲
Member
Oct 25, 2017
29,807
I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.
Patison
Member
Oct 27, 2017
761
It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all.
Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc.
And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.
Jammerz
Member
Apr 29, 2023
1,579
I think it will be optional support.
However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.
Hamchan
The Fallen
Oct 25, 2017
6,000
I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.
Advance.Wars.Sgt.
Member
Jun 10, 2018
10,456
Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
overthewaves
Member
Sep 30, 2020
1,203
Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
Neonvisions
Member
Oct 27, 2017
707
overthewaves said:
Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
Click to expand...
Click to shrink...
How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?
Gwarm
Member
Nov 13, 2017
2,902
I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.
bloopland33
Member
Mar 4, 2020
3,845
I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery.
This would be in addition to whatever efforts they're doing to make things work out of the box, of course.
But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now…
….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it
vivftp
Member
Oct 29, 2017
23,016
My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs
I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation
Mocha Joe
Member
Jun 2, 2021
13,636
Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.
overthewaves
Member
Sep 30, 2020
1,203
Neonvisions said:
How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?
Click to expand...
Click to shrink...
I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".
reksveks
Member
May 17, 2022
7,628
Neonvisions said:
How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?
Click to expand...
Click to shrink...
Or the perception is that it does but the truth is that there is a lot of factors
Fabs
Member
Aug 22, 2019
2,827
I can't see the forcing handheld and pro support next gen.
level
Member
May 25, 2023
1,427
Definitely not
Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.
gofreak
Member
Oct 26, 2017
8,411
I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.
Caiusto
Member
Oct 25, 2017
7,086
If they don't want to end up with another Vita yes they will.
mute
▲ Legend ▲
Member
Oct 25, 2017
29,807
Advance.Wars.Sgt. said:
Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
Click to expand...
Click to shrink...
It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
AmFreak
Member
Oct 26, 2017
3,245
mute said:
It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
Click to expand...
Click to shrink...
Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".
Spoit
Member
Oct 28, 2017
5,599
Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5.
I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.
Jawmuncher
Crisis Dino
Moderator
Oct 25, 2017
45,166
Ibis Island
No, I think the portable will handle portable stuff "automatically" for what it converts
knightmawk
Member
Dec 12, 2018
8,900
I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back.
That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.
RivalGT
Member
Dec 13, 2017
7,616
I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap.
What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.
Vexii
Member
Oct 31, 2017
3,103
UK
if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists
Mobius and Pet Octopus
Member
Oct 25, 2017
17,065
Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.
SeanMN
Member
Oct 28, 2017
2,437
If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support.
If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku.
My thoughts are this should be a PS6 and support the same as the primary console.
#you #think #sony #will #make
Do you think Sony will make support for their rumored new handheld mandatory for developers?
Red Kong XIX
Member
Oct 11, 2020
13,560
This is assuming that the handheld can play PS4 games natively without any issues, so they are not included in the poll.
Hardware leaker Kepler said it should be able to run PS5 games, even without a patch, but with a performance impact potentially.
Hero_of_the_Day
Avenger
Oct 27, 2017
19,958
Isn't the rumor that games don't require patches to run on it? That would imply that support isn't mandatory, but automatic.
Homura
▲ Legend ▲
Member
Aug 20, 2019
7,232
As the post above said, the rumor is the PS5 portable will be able to run natively any and all PS4/PS5 games.
Of course, some games might not work properly or require specific patches, but the idea is automatic compatibility.
shadowman16
Member
Oct 25, 2017
42,292
Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.
I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thing
Modest_Modsoul
Living the Dreams
Member
Oct 29, 2017
28,418
🤷♂️
setmymindforopensky
Member
Apr 20, 2025
67
a lot of games have performance modes. it should run a lot of the library even without any patching. if there's multiplat im sure itll default to the PS4 ver. im not sure what theyd do for something like GTA6 but itll have a series S version so its clearly scalable enough.
im guessing PSTV situation. support it or not we dont care.
reksveks
Member
May 17, 2022
7,628
Think Kepler is personally assuming the goal of running without patches is a goal and one that won't happen just cause it's too late to force it.
It's going to be an interesting solution to an interesting problem
Servbot24
The Fallen
Oct 25, 2017
47,826
Obviously not. Pretty absurd question tbh.
RivalGT
Member
Dec 13, 2017
7,616
This one sounds like it requires a lot of work on Sony's end, I dont think developers will need to do much for games to work.
Granted moving forward Sony is likely to make it easier for devs to have a more input on this portable mode.
Things working out of the box is likely the goal, and thats what Sony needs if they want this to work, but devs having more input on this mode would be a plus I think.
Callibretto
Member
Oct 25, 2017
10,445
Indonesia
shadowman16 said:
Ideally you'd want stuff to pretty much work out of the box. The more you ask devs to do, the less I imagine will want to support it... Or suddenly games get parred down so that they can run on handhelds.
I personally would just prefer a solution where its automatic. I dont really care about a Sony handheld, dont really want devs to be forced to support the thingClick to expand...
Click to shrink...
depend on the game imo, asking CD Project to somehow make Witcher 4 playable on handheld might be unreasonable. but any game that can run on Switch 2 should be playable on PSPortable without much issue
Pheonix1
Member
Jun 22, 2024
716
Absolutely they will. Not sure why people think it would be hard, if they hand them.the right tools most ports won't take long anyhow.
skeezx
Member
Oct 27, 2017
23,994
guessing there will be a "portable approved" label with the respective games going forward, regardless whether it's a PS5 or PS6 game. and when the thing is released popular past titles will be retroactively approved by sony, and up to developers if they want to patch the bigger games to be portable friendly.
i guess where things could get tricky/laborious for developers is whether every game going forward is required to screen for portable performance, as it's not a PC so the portable will likely disallow for running "non-approved" games at all
AmFreak
Member
Oct 26, 2017
3,245
They need to give people some form of guarantee that it will get games, otherwise they greatly diminish their potential success.
The best way to do this is to make it another SKU of the contemporary console. And witheverything already running at 60fps and progression slowing to a crawl it's far easier than it had been in the past.
Ruck
Member
Oct 25, 2017
3,105
I mean, what is the handheld? PS6? Or an actual second console? If the former, then yes, if the latter then no
TitanicFall
Member
Nov 12, 2017
9,340
Nah. It might be incentivized though. There's not much in it for devs if it's a cross buy situation.
Callibretto
Member
Oct 25, 2017
10,445
Indonesia
imo, PS6 will remain their main console, focusing on high fidelity visuals that Switch 2 and portable PC won't be able to run without huge compromise.
PSPortable will be secondary console, something like PSPortal, but this time able to play any games that Switch2 can reasonably run. and for the high end games that it can't run, it will use streaming, either from PS6 you own, or PS+ Premium subs
bleits
Member
Oct 14, 2023
373
They have to if they want to be taken seriously
Vic Damone Jr.
Member
Oct 27, 2017
20,534
Nope Sony doesn't mandate this stuff and it's why their second product always dies.
fiendcode
Member
Oct 26, 2017
26,514
I think it depends on what the device really is, if it's more of a "Portal 2" or a "Series SP" or something else entirely. Streaming might be enough for PS6 games along with incentivized PS5/4 patches but whatever SIE does they need to make sure their inhouse teams are ALL on board this time. That was a big part of PSP/Vita's downfall, that the biggest or most important PS Studios snubbed them and the teams that did show up with support are mostly closed and gone now.
Callibretto
Member
Oct 25, 2017
10,445
Indonesia
bleits said:
They have to if they want to be taken seriously
Click to expand...
Click to shrink...
from the last interview with PS exec about Switch 2 spec, it seems clear that PS have no plan to abandon high end console spec to switch to mobile hardware like Switch 2 and Xbox Ally.
PS consider their high fidelity visual as advantage and differentiator from Nintendo.
so with PS6, their top studio will eventuall make games that just won't realistically run on handheld devices.
so having a mandate where all PS6 games is playable on handheld is simply unrealistic imo
danm999
Member
Oct 29, 2017
19,929
Sydney
Incentives, not mandates.
NSESN
▲ Legend ▲
Member
Oct 25, 2017
27,729
I think people are setting themselves for disappointment in regards for how powerful this thing will be
defaltoption
Plug in a controller and enter the Konami code
The Fallen
Oct 27, 2017
12,485
Austin
Depends on what they call it.
If they call it anything related to ps6, expect very bad performance, and mandates
If they call it ps5 portable, expect bad performance and no mandates as it will be handled on their end
If they call it a ps portable expect it to have no support from Sony and get whatever it gets just be happy it functions till they abandon it.
Metnut
Member
Apr 7, 2025
30
Good question OP.
I voted the middle one. I think anything that ships for PS5 will need to work for the handheld. Question is whether that works automatically or will need patches.
mute
▲ Legend ▲
Member
Oct 25, 2017
29,807
I think that would require a level of commitment to a secondary piece of hardware that Sony hasn't shown in a long time.
Patison
Member
Oct 27, 2017
761
It's difficult to say without knowing what they're planning with this device exactly. If they're fully going Switch routeor more like a Steam Deck, which will run launch games perfectly and then, as time goes on, some titles might start looking less than ideal or be unplayable at all.
Or Series S/X, just the Series S being portable — that would be preferable but also limiting but also diminishing returns between generations so might be worth it etc.
And if that device happens at all and its development won't be dropped soon is another question. Lots of unknowns, but I'm interested to see what Sony comes up with, as long as they'll have games to support it this time around.
Jammerz
Member
Apr 29, 2023
1,579
I think it will be optional support.
However sony needs to support it with their first parties to set an example and making it as easy as possible for other devs to scale down. For sony first party games maybe use nixxes to scale down so their studios aren't bogged down.
Hamchan
The Fallen
Oct 25, 2017
6,000
I think 99.9% of games will be crossgen between PS5 and PS6 for the entire generation, just based on how this industry is going, so it might not be much of an issue for Sony to mandate.
Advance.Wars.Sgt.
Member
Jun 10, 2018
10,456
Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
overthewaves
Member
Sep 30, 2020
1,203
Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
Neonvisions
Member
Oct 27, 2017
707
overthewaves said:
Wouldn't that hamstring the games for ps6? That's PlayStation players biggest fear they don't want a series S type situation right? They treat series S like a punching bag.
Click to expand...
Click to shrink...
How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?
Gwarm
Member
Nov 13, 2017
2,902
I'd be shocked if Sony released a device that let's you play games that haven't been patched or confirmed to run acceptably. Imagine if certain games just hard crashed the console? This is the company that wouldn't let you play certain Vita games on the PSTV even if they actually worked.
bloopland33
Member
Mar 4, 2020
3,845
I wonder if they'll just do the Steam Deck thing and do a compatibility badge. You can boot whatever software you want, but it might run at 5 fps and drain your battery.
This would be in addition to whatever efforts they're doing to make things work out of the box, of course.
But it's hard to imagine them mandating developers ship a PS6 profile and a PS6P profile for those heavier games 5-7 years from now…
….but it's also hard to imagine them shipping this PS6-gen device that doesn't play everything. So maybe they Steam Deck it
vivftp
Member
Oct 29, 2017
23,016
My guess, every PS6 game will be mandated to support it. PS5 games will support it natively for the simpler games and will require a patch as has been rumored to run on lesser specs
I think next gen we get PS3 and Vita emulation so the PS6 and portable will be able to play games from PSN from every past PlayStation
Mocha Joe
Member
Jun 2, 2021
13,636
Really need to take the Steam Deck approach and don't make it a requirement. Just make it a complementary device where it is possible to play majority of the games available on PSN.
overthewaves
Member
Sep 30, 2020
1,203
Neonvisions said:
How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?
Click to expand...
Click to shrink...
I mean did you see the reaction here to the series S announcement lol. Everyone was saying it's gonna "hold back the generation".
reksveks
Member
May 17, 2022
7,628
Neonvisions said:
How would that effect PS6? Are you suggesting that the Series S hamstrings games for the X?
Click to expand...
Click to shrink...
Or the perception is that it does but the truth is that there is a lot of factors
Fabs
Member
Aug 22, 2019
2,827
I can't see the forcing handheld and pro support next gen.
level
Member
May 25, 2023
1,427
Definitely not
Games already take too long to make. Extra time isn't something they'll want to reinforce to their developers.
gofreak
Member
Oct 26, 2017
8,411
I don't think support will be mandatory. I think they're bringing it into a reality where a growing portion of games can, or could, run without much change or effort on the developer's part on a next gen handheld. They'll lean on that natural trend rather than a policy - anything that is outside of that will just be streamable as now with the Portal.
Caiusto
Member
Oct 25, 2017
7,086
If they don't want to end up with another Vita yes they will.
mute
▲ Legend ▲
Member
Oct 25, 2017
29,807
Advance.Wars.Sgt. said:
Honestly, I'd worry more about Sony's 1st party teams than 3rd party developers since they were notoriously adverse making software with a handheld power profile in mind.
Click to expand...
Click to shrink...
It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
AmFreak
Member
Oct 26, 2017
3,245
mute said:
It does seem kinda unthinkable that Intergalactic would be made with a handheld in mind, for example.
Click to expand...
Click to shrink...
Ratchet, Returnal, Cyberpunk, etc. also weren't made "with a handheld in mind".
Spoit
Member
Oct 28, 2017
5,599
Given how much of a pain the series S mandate has been, I don't see them binding even first party studios to it, especially ones that are trying to go for the cutting edge of tech. Since given AMDs timelines, is not going to be anywhere near a base PS5.
I'm also skeptical of the claim that'll be able to play ps5 games without extensive patching.
Jawmuncher
Crisis Dino
Moderator
Oct 25, 2017
45,166
Ibis Island
No, I think the portable will handle portable stuff "automatically" for what it converts
knightmawk
Member
Dec 12, 2018
8,900
I expect they'll do everything they can to make sure no one has to think about it and it's as automatic as possible. It'll technically still be part of cert, but the goal will be for it to be rare that a game fails that part of cert and has to be sent back.
That being said, I imagine there will be some games that still don't work and developers will be able to submit for that exception.
RivalGT
Member
Dec 13, 2017
7,616
I think the concept here is similar to how PS4 games play on PS5, the ones with patches I mean, the game will run with a different graphics preset then it would on PS4/ PS4 Pro, so in some cases this means higher resolution or higher frame rate cap.
What Sony needs to work on their end is getting this to work without any patches from developers. Its the only way this can work.
Vexii
Member
Oct 31, 2017
3,103
UK
if they don't mandate support, it'll just be a death knell for the format. I don't think they could get away with a dedicated handheld platform now when the Switch and Steam Deck exists
Mobius and Pet Octopus
Member
Oct 25, 2017
17,065
Just because a game can run on a handheld, doesn't mean that's all required for support. The UI alone likely requires changes for an optimal experience, sometimes necessary to be "playable". Small screen sizes usually needs changes.
SeanMN
Member
Oct 28, 2017
2,437
If PS6 games support is optional, that will create fragmentation of the platform and uncertain software support.
If it's part of the PS6 family and support is mandatory, I can see there being concern that if would hold the generation back with a low capability sku.
My thoughts are this should be a PS6 and support the same as the primary console.
#you #think #sony #will #make