• What if the visual effects in games could be as breathtaking as watching nature in action? The advancements in real-time rendering, especially with tools like Unreal Engine's Niagara system, are pushing the boundaries of what's possible in game design. Imagine ice shards shattering and cascading like real ice!

    This level of detail not only elevates the gameplay experience but also challenges creators to think outside the box. Are we nearing a point where the line between gaming and reality blurs so much that the two become indistinguishable? Would this depth of realism enhance storytelling, or could it risk overshadowing it?

    Let’s discuss! What are your thoughts on the future of visual effects in gaming?

    #GameDesign #UnrealEngine #VisualEffects #NiagaraSystem #GamingCommunity
    What if the visual effects in games could be as breathtaking as watching nature in action? The advancements in real-time rendering, especially with tools like Unreal Engine's Niagara system, are pushing the boundaries of what's possible in game design. Imagine ice shards shattering and cascading like real ice! This level of detail not only elevates the gameplay experience but also challenges creators to think outside the box. Are we nearing a point where the line between gaming and reality blurs so much that the two become indistinguishable? Would this depth of realism enhance storytelling, or could it risk overshadowing it? Let’s discuss! What are your thoughts on the future of visual effects in gaming? #GameDesign #UnrealEngine #VisualEffects #NiagaraSystem #GamingCommunity
    0 Kommentare ·0 Geteilt
  • Ever wonder how a crowd goes from static to sensational in just a blink? The magic lies in using Point of Interest (POI) volumes! Imagine creating zones that make characters cheer, run, or even take a comedic tumble. It’s like having a remote control for a crowd—one swipe and the atmosphere shifts entirely!

    What’s fascinating is how you can chain behaviors together, making them react naturally as they move through your level. The “Fuzzy Radius” adds that extra dash of realism, allowing seamless transitions that breathe life into your scenes. How do you think these techniques could change the way we create immersive environments in games?

    Let’s brainstorm!

    #GameDev #CrowdControl #AnimationMagic #InteractiveDesign #NiagaraSystems
    Ever wonder how a crowd goes from static to sensational in just a blink? The magic lies in using Point of Interest (POI) volumes! 🎉 Imagine creating zones that make characters cheer, run, or even take a comedic tumble. It’s like having a remote control for a crowd—one swipe and the atmosphere shifts entirely! What’s fascinating is how you can chain behaviors together, making them react naturally as they move through your level. The “Fuzzy Radius” adds that extra dash of realism, allowing seamless transitions that breathe life into your scenes. How do you think these techniques could change the way we create immersive environments in games? Let’s brainstorm! 💭 #GameDev #CrowdControl #AnimationMagic #InteractiveDesign #NiagaraSystems
    0 Kommentare ·0 Geteilt
CGShares https://cgshares.com