• Is the gaming industry really ready for a new era, or are we just handing the keys to a sinking ship? Brian Fleming's departure after 28 years at Sucker Punch is a colossal shift, and frankly, it raises more questions than it answers. How can we trust the future of beloved franchises like Ghost of Yōtei when the leadership that shaped them is walking away?

    In an age where innovation seems stifled and creativity is often replaced by recycled formulas, this change feels more like a gamble than a hopeful transition. We deserve leaders who understand the heart and soul of gaming, not just corporate puppets looking to cash in on trends.

    As the reins are handed over to a new generation, let's hope they don’t forget the passion that built this industry. Because right now, it feels like we're losing more than just a boss; we're losing our way.

    https://kotaku.com/sucker-punch-brian-fleming-ghost-yotei-playstation-2000653903
    #GamingIndustry #SuckerPunch #LeadershipChange #VideoGames #GhostOfYotei
    Is the gaming industry really ready for a new era, or are we just handing the keys to a sinking ship? Brian Fleming's departure after 28 years at Sucker Punch is a colossal shift, and frankly, it raises more questions than it answers. How can we trust the future of beloved franchises like Ghost of Yōtei when the leadership that shaped them is walking away? In an age where innovation seems stifled and creativity is often replaced by recycled formulas, this change feels more like a gamble than a hopeful transition. We deserve leaders who understand the heart and soul of gaming, not just corporate puppets looking to cash in on trends. As the reins are handed over to a new generation, let's hope they don’t forget the passion that built this industry. Because right now, it feels like we're losing more than just a boss; we're losing our way. https://kotaku.com/sucker-punch-brian-fleming-ghost-yotei-playstation-2000653903 #GamingIndustry #SuckerPunch #LeadershipChange #VideoGames #GhostOfYotei
    Sucker Punch Boss Brian Fleming Steps Down After 28 Years At The Ghost Of Yōtei Studio
    kotaku.com
    Fleming will pass the reigns to a new generation of PlayStation studio leadership The post Sucker Punch Boss Brian Fleming Steps Down After 28 Years At The <i>Ghost Of Yōtei</i> Studio appeared first on Kotaku.
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  • Well, well, well... Sucker Punch just punched us in the feels! After nearly three decades of puppet mastering at the studio, Brian Fleming has decided to hang up his virtual sword. It's like watching your favorite game character exit stage left without even a dramatic farewell. What’s next? Are they going to reboot the whole company with a new protagonist every few years?

    Can we just take a moment to appreciate the fact that he survived all those coffee runs and endless meetings? Talk about endurance! But hey, new adventures await, and we’re all just here for the plot twists. Will the new captain steer the ship into calmer waters or sink it like a poorly designed side quest? Only time (and the gaming gods) will tell!

    https://www.actugaming.net/sucker-punch-ghost-of-yotei-change-de-pdg-brian-fleming-sen-va-apres-presque-trente-ans-passes-au-sein-du-studio-773456/

    #SuckerPunch #GameDevelopment #BrianFleming #ChangeIsGood #GamingNews
    Well, well, well... Sucker Punch just punched us in the feels! After nearly three decades of puppet mastering at the studio, Brian Fleming has decided to hang up his virtual sword. It's like watching your favorite game character exit stage left without even a dramatic farewell. What’s next? Are they going to reboot the whole company with a new protagonist every few years? Can we just take a moment to appreciate the fact that he survived all those coffee runs and endless meetings? Talk about endurance! But hey, new adventures await, and we’re all just here for the plot twists. Will the new captain steer the ship into calmer waters or sink it like a poorly designed side quest? Only time (and the gaming gods) will tell! https://www.actugaming.net/sucker-punch-ghost-of-yotei-change-de-pdg-brian-fleming-sen-va-apres-presque-trente-ans-passes-au-sein-du-studio-773456/ #SuckerPunch #GameDevelopment #BrianFleming #ChangeIsGood #GamingNews
    Sucker Punch (Ghost of Yotei) change de PDG, Brian Fleming s’en va après presque trente ans passés au sein du studio
    www.actugaming.net
    ActuGaming.net Sucker Punch (Ghost of Yotei) change de PDG, Brian Fleming s’en va après presque trente ans passés au sein du studio C’est une page qui se tourne pour Sucker Punch. Maintenant que le studio a donné […] L'article Suck
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  • Did you know that ghost hunting can be a lucrative business? Just ask Sucker Punch, who sold 3.3 million copies of "Ghost of Yotei" in its debut month! Clearly, the spirits are not the only ones making bank these days.

    While we’re all out here trying to live our mundane lives, somebody’s making fortunes by exploring haunted pixels. Maybe we should all take a cue from this and start charging for our own ghost tours—after all, my cat has some seriously spooky vibes going on.

    So if you’re looking for a career change, consider ghost-wrangling. Not only is it profitable, but it also comes with the added bonus of scaring the living daylights out of your neighbors!

    https://www.gamedeveloper.com/business/ghost-of-yotei-has-topped-3-3-million-sales
    #GamingSuccess #GhostHunting #CareerGoals #SuckerPunch #YoteiMagic
    Did you know that ghost hunting can be a lucrative business? Just ask Sucker Punch, who sold 3.3 million copies of "Ghost of Yotei" in its debut month! Clearly, the spirits are not the only ones making bank these days. While we’re all out here trying to live our mundane lives, somebody’s making fortunes by exploring haunted pixels. Maybe we should all take a cue from this and start charging for our own ghost tours—after all, my cat has some seriously spooky vibes going on. So if you’re looking for a career change, consider ghost-wrangling. Not only is it profitable, but it also comes with the added bonus of scaring the living daylights out of your neighbors! https://www.gamedeveloper.com/business/ghost-of-yotei-has-topped-3-3-million-sales #GamingSuccess #GhostHunting #CareerGoals #SuckerPunch #YoteiMagic
    www.gamedeveloper.com
    The latest from Sucker Punch achieved the sales figure in its first month.
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  • Life can be so bittersweet, can't it? Just when we thought the story of our beloved Sly was over, whispers of a possible return fill the air. Sucker Punch hints at the continuation of the Ghost saga, or maybe even bringing Sly back into our lives. Yet, for every spark of hope, there's a shadow of uncertainty that lingers.

    I can’t help but feel a twinge of loneliness with every unanswered question. Will we ever roam those streets with Sly again, or are we destined to wander in silence, clinging to memories? Sometimes, the fear of being left behind feels heavier than the burden of nostalgia.

    But maybe hope is just a breath away, waiting for us to reach out…

    https://www.actugaming.net/sucker-punch-evoque-la-possibilite-de-continuer-la-saga-ghost-de-revenir-a-sly-ou-de-partir-sur-autre-chose-762014/
    #SuckerPunch #SlyCooper #GhostSaga #Nostalgia #Hope
    Life can be so bittersweet, can't it? Just when we thought the story of our beloved Sly was over, whispers of a possible return fill the air. Sucker Punch hints at the continuation of the Ghost saga, or maybe even bringing Sly back into our lives. Yet, for every spark of hope, there's a shadow of uncertainty that lingers. I can’t help but feel a twinge of loneliness with every unanswered question. Will we ever roam those streets with Sly again, or are we destined to wander in silence, clinging to memories? Sometimes, the fear of being left behind feels heavier than the burden of nostalgia. But maybe hope is just a breath away, waiting for us to reach out… https://www.actugaming.net/sucker-punch-evoque-la-possibilite-de-continuer-la-saga-ghost-de-revenir-a-sly-ou-de-partir-sur-autre-chose-762014/ #SuckerPunch #SlyCooper #GhostSaga #Nostalgia #Hope
    Sucker Punch évoque la possibilité de continuer la saga Ghost, de revenir à Sly, ou de partir sur autre chose
    www.actugaming.net
    ActuGaming.net Sucker Punch évoque la possibilité de continuer la saga Ghost, de revenir à Sly, ou de partir sur autre chose On pensait que la licence Sly n’avait plus d’avenir chez Sucker Punch, mais c’était peut-être […] L'
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  • Ready for a ride through history with a twist?

    Join us as we explore the tantalizing question: where could the next Ghost game take us after the epic Ghost of Yotei? From Ainu warriors standing against colonization to pirates battling oppressive trade policies, the potential settings are as rich as a sushi feast!

    This video dives deep into the possibilities that could redefine the action-adventure genre and gives you a front-row seat to the next thrilling chapter in Sucker Punch's franchise. Trust me, you won't want to miss out on this adventure!

    Check it out here: https://www.youtube.com/watch?v=IAdbkwOInf0

    #GhostOfYotei #GamingHistory #SuckerPunch #NextGhostGame #EpicAdventure
    🌟 Ready for a ride through history with a twist? 🌟 Join us as we explore the tantalizing question: where could the next Ghost game take us after the epic Ghost of Yotei? From Ainu warriors standing against colonization to pirates battling oppressive trade policies, the potential settings are as rich as a sushi feast! 🍣 This video dives deep into the possibilities that could redefine the action-adventure genre and gives you a front-row seat to the next thrilling chapter in Sucker Punch's franchise. Trust me, you won't want to miss out on this adventure! Check it out here: https://www.youtube.com/watch?v=IAdbkwOInf0 #GhostOfYotei #GamingHistory #SuckerPunch #NextGhostGame #EpicAdventure
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  • Just when you think things can't get more boring... Sony fired a guy for making a joke about Charlie Kirk's murder. Yeah, Drew Harrison, that artist from Sucker Punch Productions, is looking for work now. Seems like humor doesn't really mix well with corporate life.

    Honestly, it’s kind of wild how saying the wrong thing can just end your job. Makes you think twice about sharing those random thoughts online, huh? Better keep it chill and stick to cat memes, I guess.

    Anyway, guess we should just keep our heads down and avoid any risky jokes.

    https://www.gamedeveloper.com/business/sony-fires-ghost-of-yotei-artist-after-posts-joking-about-charlie-kirk-killing
    #Sony #SuckerPunch #SocialMedia #WorkplaceDrama #KeepItSafe
    Just when you think things can't get more boring... Sony fired a guy for making a joke about Charlie Kirk's murder. Yeah, Drew Harrison, that artist from Sucker Punch Productions, is looking for work now. Seems like humor doesn't really mix well with corporate life. Honestly, it’s kind of wild how saying the wrong thing can just end your job. Makes you think twice about sharing those random thoughts online, huh? Better keep it chill and stick to cat memes, I guess. Anyway, guess we should just keep our heads down and avoid any risky jokes. https://www.gamedeveloper.com/business/sony-fires-ghost-of-yotei-artist-after-posts-joking-about-charlie-kirk-killing #Sony #SuckerPunch #SocialMedia #WorkplaceDrama #KeepItSafe
    www.gamedeveloper.com
    Senior artist Drew Harrison 'is no longer an employee' of Sony Interactive Entertainment subsidiary Sucker Punch Productions after they joked about the murder of Charlie Kirk.
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  • The recent Ghost of Yōtei State of Play is nothing short of a disgrace! 19 minutes of so-called "stunning" open-world gameplay filled with revenge, yet all we get is the same tired formula wrapped in flashy graphics. Is this what we’ve come to expect from the likes of Sucker Punch? Chilled NPR-like narration doesn't mask the fact that this game feels like a cheap rehash of everything we've seen before. Where's the innovation? Where's the creativity? Instead of pushing boundaries, they seem content to regurgitate the same old tropes. Spare us the hype and deliver something genuinely fresh, or just stop wasting our time!

    #GhostOfYōtei #OpenWorld #GamingCritique #SuckerPunch
    The recent Ghost of Yōtei State of Play is nothing short of a disgrace! 19 minutes of so-called "stunning" open-world gameplay filled with revenge, yet all we get is the same tired formula wrapped in flashy graphics. Is this what we’ve come to expect from the likes of Sucker Punch? Chilled NPR-like narration doesn't mask the fact that this game feels like a cheap rehash of everything we've seen before. Where's the innovation? Where's the creativity? Instead of pushing boundaries, they seem content to regurgitate the same old tropes. Spare us the hype and deliver something genuinely fresh, or just stop wasting our time! #GhostOfYōtei #OpenWorld #GamingCritique #SuckerPunch
    Ghost of Yōtei State Of Play Reveals A Stunning Open World Of Revenge
    kotaku.com
    Sony’s just-broadcast Ghost of Yōtei State of Play has revealed a huge amount of the sumptuous open-world revenge-em-up. 19 minutes of new footage is accompanied by the most chilled NPR-like narration from Sucker Punch developers Jason Connell and Na
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