Designing Horror Islands w/ ItsBlind | UEFN Build Along
Prepare to scare! Fortnitemares is coming.
What does it take to build an island that truly terrifies? ItsBlind, the developer behind horror games like Mummy, Heritage, Paranormal, and more, is here to share his approach to crafting compelling horror games.
Join Josh Grant and ItsBlind for a rapid prototyping session as they explore new tools, such as unarmed weapon and channel API, and share how you can use them to bring your own horror experiences to life.
#Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment
Time stamps:
0:00 Opening
4:27 Introductions: It's Blind & Josh
6:17 Overview: voice detection, channel API, unarmed FPS item
8:07 Live gameplay demo: party horror game & voice detection in action
12:33 Editor breakdown: voice detection, hearing radii, and cooldowns
18:38 NPC monster settings deep dive: hints, hunt rings, sixth sense
23:16 Discussion: designed vs. discovered features through playtesting
27:09 Audio manager system & importance of audio in horror
30:14 Scene graph objective system: randomized drawer/key mechanic
37:56 Unarmed FPS item & walkie-talkie channel API demo
43:43 Monetization discussion: jump scares, tickets, premium remote
...
Prepare to scare! Fortnitemares is coming.
What does it take to build an island that truly terrifies? ItsBlind, the developer behind horror games like Mummy, Heritage, Paranormal, and more, is here to share his approach to crafting compelling horror games.
Join Josh Grant and ItsBlind for a rapid prototyping session as they explore new tools, such as unarmed weapon and channel API, and share how you can use them to bring your own horror experiences to life.
#Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment
Time stamps:
0:00 Opening
4:27 Introductions: It's Blind & Josh
6:17 Overview: voice detection, channel API, unarmed FPS item
8:07 Live gameplay demo: party horror game & voice detection in action
12:33 Editor breakdown: voice detection, hearing radii, and cooldowns
18:38 NPC monster settings deep dive: hints, hunt rings, sixth sense
23:16 Discussion: designed vs. discovered features through playtesting
27:09 Audio manager system & importance of audio in horror
30:14 Scene graph objective system: randomized drawer/key mechanic
37:56 Unarmed FPS item & walkie-talkie channel API demo
43:43 Monetization discussion: jump scares, tickets, premium remote
...
Designing Horror Islands w/ ItsBlind | UEFN Build Along
Prepare to scare! Fortnitemares is coming.
What does it take to build an island that truly terrifies? ItsBlind, the developer behind horror games like Mummy, Heritage, Paranormal, and more, is here to share his approach to crafting compelling horror games.
Join Josh Grant and ItsBlind for a rapid prototyping session as they explore new tools, such as unarmed weapon and channel API, and share how you can use them to bring your own horror experiences to life.
#Fortnite #UEFN #FortniteCreative #UnrealEditorForFortnite #gamedevelopment
Time stamps:
0:00 Opening
4:27 Introductions: It's Blind & Josh
6:17 Overview: voice detection, channel API, unarmed FPS item
8:07 Live gameplay demo: party horror game & voice detection in action
12:33 Editor breakdown: voice detection, hearing radii, and cooldowns
18:38 NPC monster settings deep dive: hints, hunt rings, sixth sense
23:16 Discussion: designed vs. discovered features through playtesting
27:09 Audio manager system & importance of audio in horror
30:14 Scene graph objective system: randomized drawer/key mechanic
37:56 Unarmed FPS item & walkie-talkie channel API demo
43:43 Monetization discussion: jump scares, tickets, premium remote
...