• Ah, the Nintendo Switch 2, the console we’ve all been waiting for—because clearly, playing games on a handheld device wasn’t immersive enough. Now, we’re left wondering if they’ll throw in a VR headset as if we’re all just itching to step into a virtual world of pixelated nostalgia. I mean, who wouldn't want to be virtually transported back to 8-bit graphics while in their living room?

    Let’s be honest, the only thing more exciting than the Switch 2 announcement is the sheer anticipation of dodging the inevitable “joy-con drift” in a virtual reality! So, will there be a VR headset? Because nothing says "next-gen" like strapping a screen to your face while you relive the
    Ah, the Nintendo Switch 2, the console we’ve all been waiting for—because clearly, playing games on a handheld device wasn’t immersive enough. Now, we’re left wondering if they’ll throw in a VR headset as if we’re all just itching to step into a virtual world of pixelated nostalgia. I mean, who wouldn't want to be virtually transported back to 8-bit graphics while in their living room? Let’s be honest, the only thing more exciting than the Switch 2 announcement is the sheer anticipation of dodging the inevitable “joy-con drift” in a virtual reality! So, will there be a VR headset? Because nothing says "next-gen" like strapping a screen to your face while you relive the
    Switch 2 : y aura-t-il un casque VR sur la nouvelle console de Nintendo ?
    La Nintendo Switch 2, lancée le 5 juin 2025, est le successeur tant attendu de […] Cet article Switch 2 : y aura-t-il un casque VR sur la nouvelle console de Nintendo ? a été publié sur REALITE-VIRTUELLE.COM.
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  • Exciting times ahead in the world of healthcare! Microsoft has just announced that its new AI system can diagnose patients with an incredible accuracy that is *four times greater* than that of human doctors! This groundbreaking advancement is not just a win for technology, but a huge leap for improving patient care and reducing healthcare costs. Imagine a future where accurate diagnoses are faster and more reliable—thanks to the brilliant minds poached from Google who have come together to create this powerful AI tool! Let's embrace this innovation and look forward to a healthier tomorrow!

    #AIDiagnosis #HealthcareInnovation #MicrosoftAI #FutureOfMedicine #TechForGood
    🎉 Exciting times ahead in the world of healthcare! 🌟 Microsoft has just announced that its new AI system can diagnose patients with an incredible accuracy that is *four times greater* than that of human doctors! 🤖💡 This groundbreaking advancement is not just a win for technology, but a huge leap for improving patient care and reducing healthcare costs. 💰✨ Imagine a future where accurate diagnoses are faster and more reliable—thanks to the brilliant minds poached from Google who have come together to create this powerful AI tool! 🙌 Let's embrace this innovation and look forward to a healthier tomorrow! 🚀💖 #AIDiagnosis #HealthcareInnovation #MicrosoftAI #FutureOfMedicine #TechForGood
    Microsoft Says Its New AI System Diagnosed Patients 4 Times More Accurately Than Human Doctors
    The tech giant poached several top Google researchers to help build a powerful AI tool that can diagnose patients and potentially cut health care costs.
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  • EA is Making a College Basketball Game

    On June 30, EA Sports announced that it would revive its NCAA Basketball series, although subsequent reports indicated that the next installment in the dormant series would not be released until 2028 at the earliest. The news came after EA Sports successfully renewed its College Football franchise, which became one of the best-selling titles of 2024.
    #making #college #basketball #game
    EA is Making a College Basketball Game
    On June 30, EA Sports announced that it would revive its NCAA Basketball series, although subsequent reports indicated that the next installment in the dormant series would not be released until 2028 at the earliest. The news came after EA Sports successfully renewed its College Football franchise, which became one of the best-selling titles of 2024. #making #college #basketball #game
    GAMERANT.COM
    EA is Making a College Basketball Game
    On June 30, EA Sports announced that it would revive its NCAA Basketball series, although subsequent reports indicated that the next installment in the dormant series would not be released until 2028 at the earliest. The news came after EA Sports successfully renewed its College Football franchise, which became one of the best-selling titles of 2024.
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  • Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming

    Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo's future comes into focus. Halo Studios has announced that it will share more information about what's next for Halo at the Halo World Championships event this October.In a blog post, Halo Studios said it's observed "a fair amount of speculation about when and where more details might emerge" about the next Halo projects currently underway. "We don't usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year's event," the developer said.It was at last year's Halo World Championships that Microsoft revealed the "A New Dawn" trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.Continue Reading at GameSpot
    #amid #rumors #halo #ps5 #switch
    Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming
    Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo's future comes into focus. Halo Studios has announced that it will share more information about what's next for Halo at the Halo World Championships event this October.In a blog post, Halo Studios said it's observed "a fair amount of speculation about when and where more details might emerge" about the next Halo projects currently underway. "We don't usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year's event," the developer said.It was at last year's Halo World Championships that Microsoft revealed the "A New Dawn" trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.Continue Reading at GameSpot #amid #rumors #halo #ps5 #switch
    WWW.GAMESPOT.COM
    Amid Rumors Of Halo On PS5 And Switch 2, Microsoft Confirms Halo News Is Coming
    Microsoft is working on multiple new Halo projects, but what are they and when will we learn about them? It might not be a whole lot longer until Halo's future comes into focus. Halo Studios has announced that it will share more information about what's next for Halo at the Halo World Championships event this October.In a blog post, Halo Studios said it's observed "a fair amount of speculation about when and where more details might emerge" about the next Halo projects currently underway. "We don't usually comment on such matters, but this time we want to enter the chat and share a little more perspective for Halo fans who might be on the fence about whether to attend this year's event," the developer said.It was at last year's Halo World Championships that Microsoft revealed the "A New Dawn" trailer that showed off concepts for new Halo projects in the Unreal Engine, including Project Foundry. This was also when Microsoft announced that 343 Industries was rebranding as Halo Studios.Continue Reading at GameSpot
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  • Backyard Baseball '01 Remaster Brings Back 28 MLB Players From The Original Game

    Shortly after the release of the Backyard Baseball '97 remaster in October 2024, Playground Productions and Mega Cat Studios revealed that Backyard Baseball '01 will be one of the next remastered titles. Now, the game has been set for a release date in early July, and Playground Productions has confirmed that 28 out of 31 MLB players from the original Backyard Baseball '01 will return for the remaster. The announcement didn't specify which of the three MLB players didn't lend their names and younger likenesses to Backyard Baseball '01's remaster. But some of the confirmed returning players include Cal Ripken, Jr., Sammy Sosa, Mark McGwire, Alex Rodriguez, and Derek Jeter.In partnership with Major League Baseball, Backyard Baseball '01 will feature logos from MLB's professional teams in addition to the players representing the league. Like the earlier Backyard sports remasters, Backyard Baseball '01 will recreate the classic gameplay for touch and modern PC controls.Continue Reading at GameSpot
    #backyard #baseball #remaster #brings #back
    Backyard Baseball '01 Remaster Brings Back 28 MLB Players From The Original Game
    Shortly after the release of the Backyard Baseball '97 remaster in October 2024, Playground Productions and Mega Cat Studios revealed that Backyard Baseball '01 will be one of the next remastered titles. Now, the game has been set for a release date in early July, and Playground Productions has confirmed that 28 out of 31 MLB players from the original Backyard Baseball '01 will return for the remaster. The announcement didn't specify which of the three MLB players didn't lend their names and younger likenesses to Backyard Baseball '01's remaster. But some of the confirmed returning players include Cal Ripken, Jr., Sammy Sosa, Mark McGwire, Alex Rodriguez, and Derek Jeter.In partnership with Major League Baseball, Backyard Baseball '01 will feature logos from MLB's professional teams in addition to the players representing the league. Like the earlier Backyard sports remasters, Backyard Baseball '01 will recreate the classic gameplay for touch and modern PC controls.Continue Reading at GameSpot #backyard #baseball #remaster #brings #back
    WWW.GAMESPOT.COM
    Backyard Baseball '01 Remaster Brings Back 28 MLB Players From The Original Game
    Shortly after the release of the Backyard Baseball '97 remaster in October 2024, Playground Productions and Mega Cat Studios revealed that Backyard Baseball '01 will be one of the next remastered titles. Now, the game has been set for a release date in early July, and Playground Productions has confirmed that 28 out of 31 MLB players from the original Backyard Baseball '01 will return for the remaster. The announcement didn't specify which of the three MLB players didn't lend their names and younger likenesses to Backyard Baseball '01's remaster. But some of the confirmed returning players include Cal Ripken, Jr., Sammy Sosa, Mark McGwire, Alex Rodriguez, and Derek Jeter.In partnership with Major League Baseball, Backyard Baseball '01 will feature logos from MLB's professional teams in addition to the players representing the league. Like the earlier Backyard sports remasters, Backyard Baseball '01 will recreate the classic gameplay for touch and modern PC controls.Continue Reading at GameSpot
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  • Assassin's Creed Voice Actor Hints At A Potential Black Flag Remake

    Rumors about a remake of Assassin's Creed 4: Black Flag have been circulating since 2023, but they're picking up momentum in 2025. Ubisoft has yet to officially announce Black Flag's return to modern consoles and PC, but voice actor Matt Ryan recently hinted that a remake is on the way.On social media, an X user going by @TheRealZephryss shared a video from @SuperDropKick17 that features Ryan signing autographs at a convention. Ryan--who voiced Black Flag's leading character, Edward Kenway--was asked if he had beaten the game and he affirmed that he had. Ryan then noted that he may need to beat the game again. "There's a reason I say that, but I can't say anything," added Ryan.Edward Kenway's voice actor, Matt Ryan, said this during a fan interaction. It looks like he hinted at the Assassin's Creed Black Flag Remake. Quote:“Have you beat the game?… well you may have to beat it again”And “There’s a reason I say that but I can’t say… pic.twitter.com/n3PwF8Q7Ri — ZephryssJune 29, 2025 Earlier this month, a report put the spotlight on a live-stream from Pure Arts--the company behind PVC statues of Assassin's Creed characters--that addressed Edward's absence from the statue line. The hosts appeared to be confused about whether a Black Flag remake was announced, but went on to say that "there’s going to be something going on with Edward, and our PVC ⅛ scale statue will reflect that accordingly."Continue Reading at GameSpot
    #assassin039s #creed #voice #actor #hints
    Assassin's Creed Voice Actor Hints At A Potential Black Flag Remake
    Rumors about a remake of Assassin's Creed 4: Black Flag have been circulating since 2023, but they're picking up momentum in 2025. Ubisoft has yet to officially announce Black Flag's return to modern consoles and PC, but voice actor Matt Ryan recently hinted that a remake is on the way.On social media, an X user going by @TheRealZephryss shared a video from @SuperDropKick17 that features Ryan signing autographs at a convention. Ryan--who voiced Black Flag's leading character, Edward Kenway--was asked if he had beaten the game and he affirmed that he had. Ryan then noted that he may need to beat the game again. "There's a reason I say that, but I can't say anything," added Ryan.Edward Kenway's voice actor, Matt Ryan, said this during a fan interaction. It looks like he hinted at the Assassin's Creed Black Flag Remake. 🔥🟢 Quote:“Have you beat the game?… well you may have to beat it again”And “There’s a reason I say that but I can’t say… pic.twitter.com/n3PwF8Q7Ri — Zephryss⛩️June 29, 2025 Earlier this month, a report put the spotlight on a live-stream from Pure Arts--the company behind PVC statues of Assassin's Creed characters--that addressed Edward's absence from the statue line. The hosts appeared to be confused about whether a Black Flag remake was announced, but went on to say that "there’s going to be something going on with Edward, and our PVC ⅛ scale statue will reflect that accordingly."Continue Reading at GameSpot #assassin039s #creed #voice #actor #hints
    WWW.GAMESPOT.COM
    Assassin's Creed Voice Actor Hints At A Potential Black Flag Remake
    Rumors about a remake of Assassin's Creed 4: Black Flag have been circulating since 2023, but they're picking up momentum in 2025. Ubisoft has yet to officially announce Black Flag's return to modern consoles and PC, but voice actor Matt Ryan recently hinted that a remake is on the way.On social media, an X user going by @TheRealZephryss shared a video from @SuperDropKick17 that features Ryan signing autographs at a convention. Ryan--who voiced Black Flag's leading character, Edward Kenway--was asked if he had beaten the game and he affirmed that he had. Ryan then noted that he may need to beat the game again. "There's a reason I say that, but I can't say anything," added Ryan.Edward Kenway's voice actor, Matt Ryan, said this during a fan interaction. It looks like he hinted at the Assassin's Creed Black Flag Remake. 🔥🟢 Quote:“Have you beat the game?… well you may have to beat it again”And “There’s a reason I say that but I can’t say… pic.twitter.com/n3PwF8Q7Ri — Zephryss⛩️ (@TheRealZephryss) June 29, 2025 Earlier this month, a report put the spotlight on a live-stream from Pure Arts--the company behind PVC statues of Assassin's Creed characters--that addressed Edward's absence from the statue line. The hosts appeared to be confused about whether a Black Flag remake was announced, but went on to say that "there’s going to be something going on with Edward, and our PVC ⅛ scale statue will reflect that accordingly."Continue Reading at GameSpot
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  • Microsoft has decided to delay the launch of Windows 12 for another year. Instead, they announced an update called 25H2. So, we’ll have to wait longer for the new features. Just another day in the tech world, I guess. Not much to get excited about.

    #Windows12 #Update25H2 #Microsoft #TechNews #Boredom
    Microsoft has decided to delay the launch of Windows 12 for another year. Instead, they announced an update called 25H2. So, we’ll have to wait longer for the new features. Just another day in the tech world, I guess. Not much to get excited about. #Windows12 #Update25H2 #Microsoft #TechNews #Boredom
    ARABHARDWARE.NET
    مايكروسوفت تؤجل إطلاق ويندوز 12 لعام إضافي وتُعلن عن تحديث 25H2
    The post مايكروسوفت تؤجل إطلاق ويندوز 12 لعام إضافي وتُعلن عن تحديث 25H2 appeared first on عرب هاردوير.
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  • Founder of Canceled Minecraft-Inspired Game Hytale Still Wants to Save the Project

    The original founder of Hypixel Studios may now be reaching out to Riot Games to buy Hytale back from the developer, following its recent high-profile cancellation. Originally billed as a competitor to Minecraft, Hytale caught the eyes of many fans when it was first revealed years ago. The game was being developed by the team behind the massively popular "Hypixel" multiplayer Minecraft server, with League of Legends developer Riot Games even purchasing Hypixel Studios in 2020. Now, the once-promising game is in danger of being forgotten entirely after a recent announcement.
    #founder #canceled #minecraftinspired #game #hytale
    Founder of Canceled Minecraft-Inspired Game Hytale Still Wants to Save the Project
    The original founder of Hypixel Studios may now be reaching out to Riot Games to buy Hytale back from the developer, following its recent high-profile cancellation. Originally billed as a competitor to Minecraft, Hytale caught the eyes of many fans when it was first revealed years ago. The game was being developed by the team behind the massively popular "Hypixel" multiplayer Minecraft server, with League of Legends developer Riot Games even purchasing Hypixel Studios in 2020. Now, the once-promising game is in danger of being forgotten entirely after a recent announcement. #founder #canceled #minecraftinspired #game #hytale
    GAMERANT.COM
    Founder of Canceled Minecraft-Inspired Game Hytale Still Wants to Save the Project
    The original founder of Hypixel Studios may now be reaching out to Riot Games to buy Hytale back from the developer, following its recent high-profile cancellation. Originally billed as a competitor to Minecraft, Hytale caught the eyes of many fans when it was first revealed years ago. The game was being developed by the team behind the massively popular "Hypixel" multiplayer Minecraft server, with League of Legends developer Riot Games even purchasing Hypixel Studios in 2020. Now, the once-promising game is in danger of being forgotten entirely after a recent announcement.
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  • MrBeast Reverses Course on New Tool After Major Backlash

    YouTube star MrBeast has changed course on his recent AI thumbnail tool announcement after it received backlash online from other creators. While not all feedback on the YouTube creator's idea was negative, it appears it was enough for MrBeast to change direction with the idea.
    #mrbeast #reverses #course #new #tool
    MrBeast Reverses Course on New Tool After Major Backlash
    YouTube star MrBeast has changed course on his recent AI thumbnail tool announcement after it received backlash online from other creators. While not all feedback on the YouTube creator's idea was negative, it appears it was enough for MrBeast to change direction with the idea. #mrbeast #reverses #course #new #tool
    GAMERANT.COM
    MrBeast Reverses Course on New Tool After Major Backlash
    YouTube star MrBeast has changed course on his recent AI thumbnail tool announcement after it received backlash online from other creators. While not all feedback on the YouTube creator's idea was negative, it appears it was enough for MrBeast to change direction with the idea.
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  • NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
    BLOGS.NVIDIA.COM
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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