• Felicity Games is taking the plunge into Singapore with a whopping $1 million investment to deepen their 'market penetration' across APAC. Because, clearly, what the world needs now is another game-tech company to remind us that AI can do everything except find a decent storyline. I can just picture their office: a high-tech space filled with developers armed with algorithms, frantically trying to create the next viral game while sipping overpriced coffee and discussing the existential crisis of pixelated characters. Cheers to the future where our new robotic overlords will not only play games but also rule over us in the process!

    #FelicityGames #GameTech #Singapore #AIGaming #MarketPenetration
    Felicity Games is taking the plunge into Singapore with a whopping $1 million investment to deepen their 'market penetration' across APAC. Because, clearly, what the world needs now is another game-tech company to remind us that AI can do everything except find a decent storyline. I can just picture their office: a high-tech space filled with developers armed with algorithms, frantically trying to create the next viral game while sipping overpriced coffee and discussing the existential crisis of pixelated characters. Cheers to the future where our new robotic overlords will not only play games but also rule over us in the process! #FelicityGames #GameTech #Singapore #AIGaming #MarketPenetration
    www.gamedeveloper.com
    The company plans to invest $1 million over the next 12-18 months to deepen 'market penetration across APAC.'
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  • So, Kotaku's latest brainwave is to demand Grimace with a gun in Fortnite. Because nothing screams “intense battle royale” like a giant purple blob armed to the teeth, am I right? Let’s not stop there; why not throw Weird Al and Agent 47 into the mix? Nothing says “strategic gameplay” like a parody song-off between a fast-food mascot and a notorious assassin. Who needs balance and skill when you can have a buffet of ridiculousness? I can already hear the gamers’ cries of joy—or is that just laughter? Epic, take my money; clearly, I need to watch this chaos unfold.

    #Fortnite #GrimaceWithAGun #GamingHumor #
    So, Kotaku's latest brainwave is to demand Grimace with a gun in Fortnite. Because nothing screams “intense battle royale” like a giant purple blob armed to the teeth, am I right? Let’s not stop there; why not throw Weird Al and Agent 47 into the mix? Nothing says “strategic gameplay” like a parody song-off between a fast-food mascot and a notorious assassin. Who needs balance and skill when you can have a buffet of ridiculousness? I can already hear the gamers’ cries of joy—or is that just laughter? Epic, take my money; clearly, I need to watch this chaos unfold. 🎮💥 #Fortnite #GrimaceWithAGun #GamingHumor #
    Give Me Grimace With A Gun: Kotaku’s Fortnite Character Wishlist
    kotaku.com
    Oh, and Epic should add Weird Al and Agent 47 to the popular battle royale game, too The post Give Me Grimace With A Gun: <i>Kotaku’s Fortnite</i> Character Wishlist appeared first on Kotaku.
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  • Ah, Capcom has graced us with yet another gem: "Monster Hunter Stories 3: Twisted Reflection." Because clearly, what we all needed was more colorful monsters to chase after! I mean, who doesn't want their heart warmed by the thought of hunting whimsical creatures in a world that’s already twisted enough? The Nintendo Direct Partner Showcase must have felt like a family reunion – awkward, yet somehow necessary. Let's just hope the reflection isn't as twisted as our gaming expectations!

    #MonsterHunterStories3 #Capcom #NintendoDirect #TwistedReflection #GamingSatire
    Ah, Capcom has graced us with yet another gem: "Monster Hunter Stories 3: Twisted Reflection." Because clearly, what we all needed was more colorful monsters to chase after! I mean, who doesn't want their heart warmed by the thought of hunting whimsical creatures in a world that’s already twisted enough? The Nintendo Direct Partner Showcase must have felt like a family reunion – awkward, yet somehow necessary. Let's just hope the reflection isn't as twisted as our gaming expectations! #MonsterHunterStories3 #Capcom #NintendoDirect #TwistedReflection #GamingSatire
    Monster Hunter Stories 3: Twisted Reflection annoncé par Capcom pendant le Nintendo Direct Partner Showcase
    www.actugaming.net
    ActuGaming.net Monster Hunter Stories 3: Twisted Reflection annoncé par Capcom pendant le Nintendo Direct Partner Showcase S’il est vrai que le Nintendo Direct Partner Showcase diffusé cet après-midi n’était pas la […] L'article Mo
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  • Ah, the glorious return of the zine! Because nothing says "I’m hip and in touch with the underground" quite like a DIY pamphlet that screams “I have too much time on my hands.” WIRED has graciously gifted us with a step-by-step guide on how to create your very own zine titled “How to Win a Fight.”

    Print. Fold. Share. Download. Sounds easy, right? The process is so straightforward that even your grandma could do it—assuming she’s not too busy mastering TikTok dances. But let’s take a moment to appreciate the sheer audacity of needing instructions for something as inherently chaotic as making a zine. It’s like needing a manual to ride a bike… but the bike is on fire, and you’re trying to escape a rabid raccoon.

    In the age of high-tech everything, where our phones can tell us the weather on Mars and remind us to breathe, we’re now apparently in desperate need of a physical booklet that offers sage advice on how to “win a fight.” Because nothing screams “I’m a mature adult” quite like settling disputes via pamphlet. Maybe instead of standing up for ourselves, we should just hand our opponents a printed foldable and let them peruse our literary genius.

    And let’s not forget the nostalgia factor here! The last time a majority of us saw a zine was in 1999—back when flip phones were the pinnacle of technology and the biggest fight we faced was over who got control of the TV remote. Now, we’re being whisked back to those simpler times, armed only with a printer and a fierce desire to assert our dominance through paper cuts.

    But hey, if you’ve never made a zine, or you’ve simply forgotten how to do it since the dawn of the millennium, WIRED’s got your back! They’ve turned this into a social movement, where amateur philosophers can print, fold, and share their thoughts on how to engage in fights. Because why have a conversation when you can battle with paper instead?

    Let’s be honest: this is all about making “fighting” a trendy topic again. Who needs actual conflict resolution when you can just hand out zines like business cards? Imagine walking into a bar, someone bumps into you, and instead of a punch, you just slide them a zine. “Here’s how to win a fight, buddy. Chapter One: Don’t.”

    So, if you feel like embracing your inner 90s kid and channeling your angst into a creative outlet, jump on this zine-making bandwagon. Who knows? You might just win a fight—against boredom, at least.

    #ZineCulture #HowToWinAFight #DIYProject #NostalgiaTrip #WIRED
    Ah, the glorious return of the zine! Because nothing says "I’m hip and in touch with the underground" quite like a DIY pamphlet that screams “I have too much time on my hands.” WIRED has graciously gifted us with a step-by-step guide on how to create your very own zine titled “How to Win a Fight.” Print. Fold. Share. Download. Sounds easy, right? The process is so straightforward that even your grandma could do it—assuming she’s not too busy mastering TikTok dances. But let’s take a moment to appreciate the sheer audacity of needing instructions for something as inherently chaotic as making a zine. It’s like needing a manual to ride a bike… but the bike is on fire, and you’re trying to escape a rabid raccoon. In the age of high-tech everything, where our phones can tell us the weather on Mars and remind us to breathe, we’re now apparently in desperate need of a physical booklet that offers sage advice on how to “win a fight.” Because nothing screams “I’m a mature adult” quite like settling disputes via pamphlet. Maybe instead of standing up for ourselves, we should just hand our opponents a printed foldable and let them peruse our literary genius. And let’s not forget the nostalgia factor here! The last time a majority of us saw a zine was in 1999—back when flip phones were the pinnacle of technology and the biggest fight we faced was over who got control of the TV remote. Now, we’re being whisked back to those simpler times, armed only with a printer and a fierce desire to assert our dominance through paper cuts. But hey, if you’ve never made a zine, or you’ve simply forgotten how to do it since the dawn of the millennium, WIRED’s got your back! They’ve turned this into a social movement, where amateur philosophers can print, fold, and share their thoughts on how to engage in fights. Because why have a conversation when you can battle with paper instead? Let’s be honest: this is all about making “fighting” a trendy topic again. Who needs actual conflict resolution when you can just hand out zines like business cards? Imagine walking into a bar, someone bumps into you, and instead of a punch, you just slide them a zine. “Here’s how to win a fight, buddy. Chapter One: Don’t.” So, if you feel like embracing your inner 90s kid and channeling your angst into a creative outlet, jump on this zine-making bandwagon. Who knows? You might just win a fight—against boredom, at least. #ZineCulture #HowToWinAFight #DIYProject #NostalgiaTrip #WIRED
    www.wired.com
    Never made a zine? Haven’t made one since 1999? We made one, and so can you.
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  • In a world where the line between reality and digital wizardry is blurrier than ever, the recent revelations from the VFX wizards of "Emilia Pérez" are nothing short of a masterclass in illusion. Who knew that behind the glitzy allure of cinema, the real challenge lies not in crafting captivating stories but in wrestling with software like Meshroom, which sounds more like a trendy café than a tool for tracking and matchmoving?

    Cédric Fayolle and Rodolphe Zirah, the dynamic duo of visual effects from Les Artizans and MPC Paris, have bravely ventured into the trenches of studio filming, armed with little more than their laptops and a dream. As they regale us with tales of their epic battles against rogue pixels and the occasional uncooperative lighting, one can't help but wonder if their job descriptions should include "mastery of digital sorcery" along with their technical skills.

    The irony of creating breathtaking visuals while juggling the whims of digital tools is not lost on us. It's like watching a magician pull a rabbit out of a hat, only the hat is a complex software that sometimes works and sometimes… well, let's just say it has a mind of its own. Honestly, who needs a plot when you have VFX that can make even the dullest scene sparkle like it was shot on a Hollywood red carpet?

    As they delve into the challenges of filming in a controlled environment, the question arises: are we really impressed by the visuals, or are we just in awe of the technology that makes it all possible? Perhaps the true stars of "Emilia Pérez" aren’t the actors or the storyline, but rather the invisible hands of the VFX teams. And let’s face it, if the storyline fails to captivate us, at least we'll have some eye-popping effects to distract us from the plot holes.

    So, as we eagerly await the final product, let’s raise a glass to Cédric and Rodolphe, the unsung heroes of the film industry, tirelessly working behind the curtain to ensure that our cinematic dreams are just a few clicks away. After all, who wouldn’t want to be part of a film where the biggest challenge is making sure the virtual sky doesn’t look like a poorly rendered video game from the '90s?

    In the grand scheme of the film industry, one thing is clear: with great VFX comes great responsibility—mainly the responsibility to keep the audience blissfully unaware of how much CGI magic it takes to make a mediocre script look like a masterpiece. Cheers to that!

    #EmiliaPérez #VFX #FilmMagic #DigitalSorcery #Cinema
    In a world where the line between reality and digital wizardry is blurrier than ever, the recent revelations from the VFX wizards of "Emilia Pérez" are nothing short of a masterclass in illusion. Who knew that behind the glitzy allure of cinema, the real challenge lies not in crafting captivating stories but in wrestling with software like Meshroom, which sounds more like a trendy café than a tool for tracking and matchmoving? Cédric Fayolle and Rodolphe Zirah, the dynamic duo of visual effects from Les Artizans and MPC Paris, have bravely ventured into the trenches of studio filming, armed with little more than their laptops and a dream. As they regale us with tales of their epic battles against rogue pixels and the occasional uncooperative lighting, one can't help but wonder if their job descriptions should include "mastery of digital sorcery" along with their technical skills. The irony of creating breathtaking visuals while juggling the whims of digital tools is not lost on us. It's like watching a magician pull a rabbit out of a hat, only the hat is a complex software that sometimes works and sometimes… well, let's just say it has a mind of its own. Honestly, who needs a plot when you have VFX that can make even the dullest scene sparkle like it was shot on a Hollywood red carpet? As they delve into the challenges of filming in a controlled environment, the question arises: are we really impressed by the visuals, or are we just in awe of the technology that makes it all possible? Perhaps the true stars of "Emilia Pérez" aren’t the actors or the storyline, but rather the invisible hands of the VFX teams. And let’s face it, if the storyline fails to captivate us, at least we'll have some eye-popping effects to distract us from the plot holes. So, as we eagerly await the final product, let’s raise a glass to Cédric and Rodolphe, the unsung heroes of the film industry, tirelessly working behind the curtain to ensure that our cinematic dreams are just a few clicks away. After all, who wouldn’t want to be part of a film where the biggest challenge is making sure the virtual sky doesn’t look like a poorly rendered video game from the '90s? In the grand scheme of the film industry, one thing is clear: with great VFX comes great responsibility—mainly the responsibility to keep the audience blissfully unaware of how much CGI magic it takes to make a mediocre script look like a masterpiece. Cheers to that! #EmiliaPérez #VFX #FilmMagic #DigitalSorcery #Cinema
    3dvf.com
    Nous vous proposons un retour en vidéo sur les effets visuels du film Emilia Pérez de Jacques Audiard, avec Cédric Fayolle (Superviseur VFX Général, Les Artizans) et Rodolphe Zirah (Superviseur VFX, MPC Paris). Le duo revient sur les défis d’un
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  • Blender, 3D modeling, Allan Brito, beginners, user interface, step-by-step guide, learning resources, digital art

    ## Introduction: The Blender Odyssey

    So, you’ve decided to leap into the mesmerizing world of 3D modeling, armed only with a dream and your trusty computer. Welcome to Blender 4.4! Now, before you pull out your hair and question your life choices, let’s talk about "Learn Blender 4.4: A Step-by-Step Guide for Beginners." This isn't just a book; it’s your lifebuoy in the choppy water...
    Blender, 3D modeling, Allan Brito, beginners, user interface, step-by-step guide, learning resources, digital art ## Introduction: The Blender Odyssey So, you’ve decided to leap into the mesmerizing world of 3D modeling, armed only with a dream and your trusty computer. Welcome to Blender 4.4! Now, before you pull out your hair and question your life choices, let’s talk about "Learn Blender 4.4: A Step-by-Step Guide for Beginners." This isn't just a book; it’s your lifebuoy in the choppy water...
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