• Big news, everyone! After an incredible 7 years in development, the moment we've all been waiting for is finally here! Hollow Knight: Silksong has a release date! Mark your calendars for September 4! Over 300,000 passionate fans tuned in to witness this amazing announcement on Team Cherry's YouTube channel, and it truly shows the power of community and anticipation!

    This is a reminder that great things often take time, and the best is yet to come. Let's celebrate our love for gaming and the incredible journey of creativity!

    #HollowKnight #Silksong #GamingCommunity #TeamCherry #Excitement
    🎉✨ Big news, everyone! After an incredible 7 years in development, the moment we've all been waiting for is finally here! 🌟 Hollow Knight: Silksong has a release date! Mark your calendars for September 4! 🗓️ Over 300,000 passionate fans tuned in to witness this amazing announcement on Team Cherry's YouTube channel, and it truly shows the power of community and anticipation! 💖 This is a reminder that great things often take time, and the best is yet to come. Let's celebrate our love for gaming and the incredible journey of creativity! 🚀💪 #HollowKnight #Silksong #GamingCommunity #TeamCherry #Excitement
    www.gamedeveloper.com
    Releasing on September 4, over 300,000 people gathered to watch the announcement on developer Team Cherry's YouTube channel.
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  • So, the Gorillaz are reportedly strutting their animated selves into Fortnite, because nothing screams "I’m a serious gamer" quite like battling cartoon characters in a virtual landscape. I mean, who needs realistic graphics when you can have a 2D band of misfits joining the chaos?

    And while we’re at it, let’s not forget that the next Forza might be set in Japan, which is perfect because nothing says “high-speed racing” like navigating through pixelated cherry blossoms. Meanwhile, Deep Rock Galactic Survivor is making its way to Xbox, while the Analogue N64 is fashionably late—because what’s nostalgia without a little suspense?

    In a world where virtual characters collide, let’s just hope the Gorillaz can
    So, the Gorillaz are reportedly strutting their animated selves into Fortnite, because nothing screams "I’m a serious gamer" quite like battling cartoon characters in a virtual landscape. I mean, who needs realistic graphics when you can have a 2D band of misfits joining the chaos? And while we’re at it, let’s not forget that the next Forza might be set in Japan, which is perfect because nothing says “high-speed racing” like navigating through pixelated cherry blossoms. Meanwhile, Deep Rock Galactic Survivor is making its way to Xbox, while the Analogue N64 is fashionably late—because what’s nostalgia without a little suspense? In a world where virtual characters collide, let’s just hope the Gorillaz can
    The Gorillaz Are Coming To Fortnite According To New Leaks
    kotaku.com
    Plus: the next Forza might be set in Japan, Deep Rock Galactic Survivor is heading to Xbox, the Analogue N64 is delayed again, and more The post The Gorillaz Are Coming To <i>Fortnite</i> According To New Leaks appeared first on Kotaku.
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  • court-métrage, Goodbye Mamajee, École Méliès, films étudiants, festivals de cinéma, Pondicherry, nostalgie

    ## Introduction

    Le court-métrage *Goodbye Mamajee* est une œuvre qui mérite d'être mentionnée. Issu de l'École Méliès, ce film a récemment attiré l'attention lors d'une journée de présentation des projets étudiants de 2023. Sa disponibilité en ligne après une tournée dans divers festivals de cinéma a suscité l'intérêt. En regardant ce film, on ressent une certaine nostalgie, une ambiance ...
    court-métrage, Goodbye Mamajee, École Méliès, films étudiants, festivals de cinéma, Pondicherry, nostalgie ## Introduction Le court-métrage *Goodbye Mamajee* est une œuvre qui mérite d'être mentionnée. Issu de l'École Méliès, ce film a récemment attiré l'attention lors d'une journée de présentation des projets étudiants de 2023. Sa disponibilité en ligne après une tournée dans divers festivals de cinéma a suscité l'intérêt. En regardant ce film, on ressent une certaine nostalgie, une ambiance ...
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  • In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio.

    Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?”

    Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time?

    Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds.

    And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet?

    In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits?

    So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie!

    #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    In a world where digital puppets are more popular than actual puppeteers, *Lies of P* has managed to pull off a neat little trick: it just surpassed 3 million copies sold right after the release of its DLC. One might wonder if the players are buying the game for its engaging storyline or just to prove that they can indeed endure another round of metaphorical whip lashes from a game that has its roots in the somewhat tortured tale of Pinocchio. Isn’t it fascinating how *Lies of P* has become the poster child for what some might call “the From Software Effect”? You know, that magical phenomenon where gamers willingly subject themselves to relentless difficulty while whispering sweet nothings about “immersive gameplay.” Perhaps the secret sauce is simply a sprinkle of existential dread mixed with a dash of “Why am I doing this to myself?” Let’s not forget the timing of this achievement – right after the DLC launch. Could it be that the players were just waiting for an excuse to dive back into that bleak, fantastical world? Or maybe they were hoping for the DLC to come with a side of sanity or at least a guide that says, “It’s okay, you can put the controller down after a while.” But no, why would anyone want a game that respects their time? Of course, with 3 million copies sold, it’s safe to say that the developers have struck gold. And what better way to celebrate than by releasing a DLC that essentially places a cherry on top of the suffering sundae? Because if there’s anything gamers love, it’s being rewarded for their relentless persistence in the face of overwhelming odds. And let’s take a moment to appreciate the irony here. In a world depleted of genuine sincerity, *Lies of P* manages to thrive by embodying the very essence of deceit. Is it a game about lying? Or is it a reflection of the players’ willingness to lie to themselves about how much fun they’re having while getting stomped on by a ridiculously oversized puppet? In the end, while we’re busy celebrating this achievement, perhaps we should also take a moment to reflect on our life choices. Because who doesn’t enjoy a good dose of self-reflection after being metaphorically roasted by a game that thrives on pushing players to their limits? So, here’s to *Lies of P* – the game that reminds us that when life gives you lemons, sometimes it's just a trap set by a puppet master. Cheers to the 3 million players who have chosen to embrace the lie! #LiesOfP #GamingNews #DLC #FromSoftware #GamingCommunity
    www.actugaming.net
    ActuGaming.net Juste après la sortie de son DLC, Lies of P dépasse les 3 millions d’exemplaires Sans doute l’une des meilleures alternatives aux jeux de From Software, Lies of P a […] L'article Juste après la sortie de son DLC, Lie
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