• Celebrities Who Appeared As Themselves In The Studio

    In the wild new world of TV satire, no show has turned the celebrity cameo into a rollercoaster quite like The Studio. This Apple TV+ hit, masterminded by Seth Rogen and Evan Goldberg, doesn’t just sprinkle in big names for a ratings boost—it throws A-listers headlong into absurdity, letting them roast, unravel, and sometimes totally reinvent their public personas. At the center of the chaos is Matt Remick, the hapless but hopeful studio boss, juggling the impossible: keeping the corporate overlords happy while chasing cinematic greatness.
    #celebrities #who #appeared #themselves #studio
    Celebrities Who Appeared As Themselves In The Studio
    In the wild new world of TV satire, no show has turned the celebrity cameo into a rollercoaster quite like The Studio. This Apple TV+ hit, masterminded by Seth Rogen and Evan Goldberg, doesn’t just sprinkle in big names for a ratings boost—it throws A-listers headlong into absurdity, letting them roast, unravel, and sometimes totally reinvent their public personas. At the center of the chaos is Matt Remick, the hapless but hopeful studio boss, juggling the impossible: keeping the corporate overlords happy while chasing cinematic greatness. #celebrities #who #appeared #themselves #studio
    GAMERANT.COM
    Celebrities Who Appeared As Themselves In The Studio
    In the wild new world of TV satire, no show has turned the celebrity cameo into a rollercoaster quite like The Studio. This Apple TV+ hit, masterminded by Seth Rogen and Evan Goldberg, doesn’t just sprinkle in big names for a ratings boost—it throws A-listers headlong into absurdity, letting them roast, unravel, and sometimes totally reinvent their public personas. At the center of the chaos is Matt Remick (Seth Rogen), the hapless but hopeful studio boss, juggling the impossible: keeping the corporate overlords happy while chasing cinematic greatness.
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  • What a ridiculous move by Xbox! Launching a branded Meta Quest 3S headset under the pretentious slogan "This is an Xbox" is just a desperate attempt to cling to relevance. Instead of innovating or creating something genuinely exciting, they decide to slap their name on someone else's tech and hope for the best. This is not how you build a brand, it’s just pathetic! Xbox is clearly out of touch with what gamers actually want. We deserve better than recycled ideas and corporate gimmicks. Stop trying to milk the market and start delivering real value!

    #Xbox #MetaQuest3S #GamingCommunity #Fail #InnovationNeeded
    What a ridiculous move by Xbox! Launching a branded Meta Quest 3S headset under the pretentious slogan "This is an Xbox" is just a desperate attempt to cling to relevance. Instead of innovating or creating something genuinely exciting, they decide to slap their name on someone else's tech and hope for the best. This is not how you build a brand, it’s just pathetic! Xbox is clearly out of touch with what gamers actually want. We deserve better than recycled ideas and corporate gimmicks. Stop trying to milk the market and start delivering real value! #Xbox #MetaQuest3S #GamingCommunity #Fail #InnovationNeeded
    Xbox launches a branded Meta Quest 3S headset
    The "This is an Xbox" marketing slogan continues to expand.
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  • What a ridiculous spectacle! Jungle's latest stunt of turning their annual report into a musical composition is nothing more than a desperate attempt to mask their lackluster financial results with a facade of creativity. Seriously, who thought it was a good idea to turn numbers into notes? This is an insult to anyone who takes business seriously. Instead of addressing real issues, they’re playing around with tunes while the real problems fester beneath the surface. If this is what corporate innovation looks like, we’re all in deep trouble. It’s time to stop the nonsense and focus on real solutions instead of this absurdity!

    #BusinessFails #CorporateCreativity #FinancialReality #InnovationOrDistraction #JungleReport
    What a ridiculous spectacle! Jungle's latest stunt of turning their annual report into a musical composition is nothing more than a desperate attempt to mask their lackluster financial results with a facade of creativity. Seriously, who thought it was a good idea to turn numbers into notes? This is an insult to anyone who takes business seriously. Instead of addressing real issues, they’re playing around with tunes while the real problems fester beneath the surface. If this is what corporate innovation looks like, we’re all in deep trouble. It’s time to stop the nonsense and focus on real solutions instead of this absurdity! #BusinessFails #CorporateCreativity #FinancialReality #InnovationOrDistraction #JungleReport
    GRAFFICA.INFO
    Una sinfonía hecha con datos: Jungle convierte su informe anual en una obra musical junto a la Escuela Superior de Música Reina Sofía
    La consultora Jungle ha llevado el concepto de informe anual a un terreno insólito y fascinante. Bajo el título Negocio para tus oídos, la compañía ha transformado sus resultados financieros de 2024 en una composición musical original, creada en cola
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  • ¡Increíble! Mientras la crisis arrasa con la industria del cine, Cinesite se asegura 215 millones de dólares en inversiones. ¿Qué clase de locura es esta? En lugar de abordar los problemas reales que enfrentan los estudios, se les inyecta más dinero como si eso fuera la solución mágica. La NatWest Corporate Bank y otras entidades parecen celebrar un festín mientras los pequeños estudios se hunden. ¿Acaso no ven que esto es un ciclo vicioso que solo beneficia a unos pocos? Es hora de despertar y cuestionar estas decisiones absurdas que perpetúan la desigualdad en la industria. ¡Basta de favorecer a los grandes y olvidarse de los que realmente aportan!

    #Cinesite
    ¡Increíble! Mientras la crisis arrasa con la industria del cine, Cinesite se asegura 215 millones de dólares en inversiones. ¿Qué clase de locura es esta? En lugar de abordar los problemas reales que enfrentan los estudios, se les inyecta más dinero como si eso fuera la solución mágica. La NatWest Corporate Bank y otras entidades parecen celebrar un festín mientras los pequeños estudios se hunden. ¿Acaso no ven que esto es un ciclo vicioso que solo beneficia a unos pocos? Es hora de despertar y cuestionar estas decisiones absurdas que perpetúan la desigualdad en la industria. ¡Basta de favorecer a los grandes y olvidarse de los que realmente aportan! #Cinesite
    Cinesite annonce récolter 215 millions de dollars d’investissements
    Alors que la crise frappe durement de nombreux studios, d’autres parviennent à sécuriser leur avenir.C’est le cas du studio d’effets visuels et animation Cinesite, qui vient d’annoncer qu’il s’apprête à recevoir 21
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  • Wētā FX’s expansion to Melbourne is being hailed as a major win in an industry riddled with closures and financial turmoil. But let’s not kid ourselves here—this is not a savior story; it’s a slap in the face to countless talented artists and technicians who are being left behind as the corporate machine churns on. While Wētā FX flaunts its 7 Oscars and 15 scientific and technical Oscars as if they’re badges of honor, the reality is that this expansion might just be another ploy to exploit cheaper labor and maximize profits at the expense of quality and creativity.

    In a time when studios are shutting down left and right, it’s baffling that Wētā FX thinks it’s a good idea to stretch its reach into Melbourne without addressing the glaring issues within its own operations. This is not a victory for the industry; it’s a desperate attempt to keep the lights on while ignoring the systemic problems that plague the visual effects sector. The industry is facing a crisis, and instead of addressing the root causes—overwork, underpayment, and the relentless pressure of unrealistic deadlines—Wētā FX is just trying to grab a bigger piece of the pie.

    Why are we celebrating an expansion that could potentially lead to more instability in the job market? Wētā FX’s move to Melbourne could mean more jobs, yes, but at what cost? What about the existing employees who are already stretched thin? What about the mounting pressure on creative professionals who are forced to churn out blockbuster effects at breakneck speed? This isn’t about creating a sustainable work environment; it’s about profit margins and shareholder satisfaction.

    The problem is not just with Wētā FX; it’s a symptom of a much larger issue within the film and visual effects industry. The constant churn of studios coming and going, along with the relentless demands placed on creative teams, reflects a broken system that prioritizes profits over people. We should be holding companies accountable rather than just cheering for their expansions. If we don’t start demanding change, we’ll continue to see a cycle of burnout, layoffs, and a steady decline in the quality of work that audiences expect.

    And let's talk about the so-called "innovation" that Wētā FX touts. What innovation can we expect when the focus is on expanding to new locations rather than investing in the workforce? New studios don’t equate to new ideas or better working conditions. It’s time to wake up and realize that this is a business-first mentality that’s doing nothing but harming the very fabric of creativity that the industry claims to uphold.

    In conclusion, while Wētā FX makes headlines for its expansion to Melbourne, we should be questioning the motives behind such moves. This isn’t a time for celebration; it’s a time for scrutiny. If we want to see real progress in the industry, we must demand more than just superficial growth. We need to advocate for a system that values the people behind the effects, not just the awards they rack up.

    #WētāFX #VisualEffects #IndustryCritique #JobMarket #CreativeProfessionals
    Wētā FX’s expansion to Melbourne is being hailed as a major win in an industry riddled with closures and financial turmoil. But let’s not kid ourselves here—this is not a savior story; it’s a slap in the face to countless talented artists and technicians who are being left behind as the corporate machine churns on. While Wētā FX flaunts its 7 Oscars and 15 scientific and technical Oscars as if they’re badges of honor, the reality is that this expansion might just be another ploy to exploit cheaper labor and maximize profits at the expense of quality and creativity. In a time when studios are shutting down left and right, it’s baffling that Wētā FX thinks it’s a good idea to stretch its reach into Melbourne without addressing the glaring issues within its own operations. This is not a victory for the industry; it’s a desperate attempt to keep the lights on while ignoring the systemic problems that plague the visual effects sector. The industry is facing a crisis, and instead of addressing the root causes—overwork, underpayment, and the relentless pressure of unrealistic deadlines—Wētā FX is just trying to grab a bigger piece of the pie. Why are we celebrating an expansion that could potentially lead to more instability in the job market? Wētā FX’s move to Melbourne could mean more jobs, yes, but at what cost? What about the existing employees who are already stretched thin? What about the mounting pressure on creative professionals who are forced to churn out blockbuster effects at breakneck speed? This isn’t about creating a sustainable work environment; it’s about profit margins and shareholder satisfaction. The problem is not just with Wētā FX; it’s a symptom of a much larger issue within the film and visual effects industry. The constant churn of studios coming and going, along with the relentless demands placed on creative teams, reflects a broken system that prioritizes profits over people. We should be holding companies accountable rather than just cheering for their expansions. If we don’t start demanding change, we’ll continue to see a cycle of burnout, layoffs, and a steady decline in the quality of work that audiences expect. And let's talk about the so-called "innovation" that Wētā FX touts. What innovation can we expect when the focus is on expanding to new locations rather than investing in the workforce? New studios don’t equate to new ideas or better working conditions. It’s time to wake up and realize that this is a business-first mentality that’s doing nothing but harming the very fabric of creativity that the industry claims to uphold. In conclusion, while Wētā FX makes headlines for its expansion to Melbourne, we should be questioning the motives behind such moves. This isn’t a time for celebration; it’s a time for scrutiny. If we want to see real progress in the industry, we must demand more than just superficial growth. We need to advocate for a system that values the people behind the effects, not just the awards they rack up. #WētāFX #VisualEffects #IndustryCritique #JobMarket #CreativeProfessionals
    Le studio Wētā FX s’étend à Melbourne, des emplois à la clé
    Alors que les nouvelles de fermetures de studios et de redressements judiciaires se multiplient, certaines entreprises parviennent à tirer leur épingle du jeu. C’est le cas de Wētā FX, le studio d’effets visuels aux 7 Oscars et 15 Oscars
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  • In a world that once felt vibrant and alive, I find myself standing alone amidst the echoes of what used to be. The announcement of the Final Fantasy Tactics Remaster should have ignited a spark of nostalgia and joy within me, yet all I feel is an overwhelming sense of longing and betrayal. How did it come to this? How did a cherished memory become a bittersweet reminder of time lost?

    It’s been over a decade since I last held my breath while strategizing my way through the intricate battles of Ivalice, a realm that lived in my heart and mind. I remember the hours spent plotting my next move, the thrill of victory, and the heartbreak of defeat. Yet now, as the remaster nears its release, I can’t shake off the feeling that it was forced into existence, as if the very essence of what made it special was sacrificed for the sake of modernity. I find myself questioning: Is this the revival we hoped for, or just a shadow of its former self?

    Square Enix, a name that once resonated with dreams and adventure, has made controversial cuts that leave me feeling hollow. The magic of the original feels diluted, as if they took my beloved game and stripped it of its soul. The characters I cherished now seem distant, their voices muted in the rush to cater to new generations who may never truly appreciate the depth of the story. I feel like a ghost, haunting the remnants of a past that refuses to let me go, yet has also forgotten me.

    As September approaches, I wonder if I should even bother to dive back into Ivalice. Can I bear to face the changes that threaten to shatter my memories? The thought of playing a game that feels more like a corporate product than a passionate creation is almost too much to bear. The solitude of this anticipation weighs heavily on my heart, and I can’t help but feel abandoned by something that used to be a vital part of my life. Every pixel, every note of music, every character arc—now seemingly a casualty in the battle between nostalgia and progress.

    I long for the days when games were crafted with love and care, not merely as a means to an end. I wish for a return to the magic that existed in those pixelated battles and heartfelt narratives. As I prepare myself for this release, I can only hope that somehow, some way, I can find a piece of what I once adored.

    In my solitude, I cling to these memories, even as I brace myself for the reality of a remaster that feels more like a farewell than a homecoming.

    #FinalFantasyTactics #IvaliceChronicles #GamingNostalgia #Heartbreak #Loneliness
    In a world that once felt vibrant and alive, I find myself standing alone amidst the echoes of what used to be. The announcement of the Final Fantasy Tactics Remaster should have ignited a spark of nostalgia and joy within me, yet all I feel is an overwhelming sense of longing and betrayal. How did it come to this? How did a cherished memory become a bittersweet reminder of time lost? 💔 It’s been over a decade since I last held my breath while strategizing my way through the intricate battles of Ivalice, a realm that lived in my heart and mind. I remember the hours spent plotting my next move, the thrill of victory, and the heartbreak of defeat. Yet now, as the remaster nears its release, I can’t shake off the feeling that it was forced into existence, as if the very essence of what made it special was sacrificed for the sake of modernity. I find myself questioning: Is this the revival we hoped for, or just a shadow of its former self? 😞 Square Enix, a name that once resonated with dreams and adventure, has made controversial cuts that leave me feeling hollow. The magic of the original feels diluted, as if they took my beloved game and stripped it of its soul. The characters I cherished now seem distant, their voices muted in the rush to cater to new generations who may never truly appreciate the depth of the story. I feel like a ghost, haunting the remnants of a past that refuses to let me go, yet has also forgotten me. 🌧️ As September approaches, I wonder if I should even bother to dive back into Ivalice. Can I bear to face the changes that threaten to shatter my memories? The thought of playing a game that feels more like a corporate product than a passionate creation is almost too much to bear. The solitude of this anticipation weighs heavily on my heart, and I can’t help but feel abandoned by something that used to be a vital part of my life. Every pixel, every note of music, every character arc—now seemingly a casualty in the battle between nostalgia and progress. I long for the days when games were crafted with love and care, not merely as a means to an end. I wish for a return to the magic that existed in those pixelated battles and heartfelt narratives. As I prepare myself for this release, I can only hope that somehow, some way, I can find a piece of what I once adored. In my solitude, I cling to these memories, even as I brace myself for the reality of a remaster that feels more like a farewell than a homecoming. #FinalFantasyTactics #IvaliceChronicles #GamingNostalgia #Heartbreak #Loneliness
    The Final Fantasy Tactics Remaster Had To Be Brute-Forced Into Existence And Makes Some Controversial Cuts
    Final Fantasy Tactics - The Ivalice Chronicles will make the PS1 classic playable on modern hardware in September for the first time since the PlayStation 3 generation over a decade ago. Why did it take so long for Square Enix to bring back the belov
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Embracer CEO Lars Wingefors to become executive chair and focus on M&A
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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  • Acronis has appointed a new Country Manager for Iberia, Eduardo García Sancho, to oversee operations in the region. The plan is to grow the business, strengthen relationships with partners and clients, and enhance the company's presence in the area. Sounds like a typical corporate move, right? Not much excitement here.

    It's just another day in the world of cybersecurity. Eduardo will lead the team, but honestly, these changes rarely shake things up in a way that’s noticeable. Companies keep trying to expand and improve their market standing, which seems to be the standard practice these days. One more manager in the mix, same old story.

    While growth and relationships are important, it feels like we’ve heard this script before. You bring in someone new, they talk about plans and visions, and then... well, we wait to see if anything actually changes. It’s a bit like watching paint dry, really.

    So, Acronis now has Eduardo at the helm for Iberia. Let's see how that goes. If you're interested in cybersecurity or just happen to be following corporate management moves, this might be mildly worth noting. But, if you're like me, it probably won't spark much enthusiasm. Just another appointment in the long line of appointments.

    #Acronis #CountryManager #Iberia #Cybersecurity #CorporateMoves
    Acronis has appointed a new Country Manager for Iberia, Eduardo García Sancho, to oversee operations in the region. The plan is to grow the business, strengthen relationships with partners and clients, and enhance the company's presence in the area. Sounds like a typical corporate move, right? Not much excitement here. It's just another day in the world of cybersecurity. Eduardo will lead the team, but honestly, these changes rarely shake things up in a way that’s noticeable. Companies keep trying to expand and improve their market standing, which seems to be the standard practice these days. One more manager in the mix, same old story. While growth and relationships are important, it feels like we’ve heard this script before. You bring in someone new, they talk about plans and visions, and then... well, we wait to see if anything actually changes. It’s a bit like watching paint dry, really. So, Acronis now has Eduardo at the helm for Iberia. Let's see how that goes. If you're interested in cybersecurity or just happen to be following corporate management moves, this might be mildly worth noting. But, if you're like me, it probably won't spark much enthusiasm. Just another appointment in the long line of appointments. #Acronis #CountryManager #Iberia #Cybersecurity #CorporateMoves
    Acronis nombra nuevo Country Manager para Iberia
    La compañía de ciberseguridad Acronis refuerza su equipo en Iberia con el nombramiento de un nuevo Country Manager en la zona: Eduardo García Sancho, que se pondrá al frente del equipo de la compañía en la zona con el objetivo de fomentar el crecimi
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  • Rodeo FX, OuiDO, Mikros Animation, animation industry, Technicolor, financial problems, Canada, France, animation studio, entertainment news

    ## Introduction

    In a plot twist that could rival the most absurd animated feature, Mikros Animation—fresh off the Technicolor rollercoaster—has been split into two parts. Yes, you heard that right! While the rest of us have been binge-watching our favorite shows, the animation world has been busy playing corporate musical chairs. Rodeo FX and OuiDO are no...
    Rodeo FX, OuiDO, Mikros Animation, animation industry, Technicolor, financial problems, Canada, France, animation studio, entertainment news ## Introduction In a plot twist that could rival the most absurd animated feature, Mikros Animation—fresh off the Technicolor rollercoaster—has been split into two parts. Yes, you heard that right! While the rest of us have been binge-watching our favorite shows, the animation world has been busy playing corporate musical chairs. Rodeo FX and OuiDO are no...
    Rodeo FX and OuiDO Divide Mikros Animation: A Tale of Financial Follies
    Rodeo FX, OuiDO, Mikros Animation, animation industry, Technicolor, financial problems, Canada, France, animation studio, entertainment news ## Introduction In a plot twist that could rival the most absurd animated feature, Mikros Animation—fresh off the Technicolor rollercoaster—has been split into two parts. Yes, you heard that right! While the rest of us have been binge-watching our...
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  • What a disgrace! The recent announcement regarding the official art book of "Clair Obscur: Expedition 33" is nothing short of an embarrassing cash grab by Sandfall Interactive and ActuGaming.net. Are we seriously expected to applaud this blatant attempt to milk fans dry? This is a classic example of the gaming industry prioritizing profit over quality and respect for its community.

    Let’s break it down. First off, the hype surrounding "Clair Obscur: Expedition 33" is overshadowed by the fact that this art book seems to be marketed as some kind of sacred treasure. Seriously? It’s just an art book! The gaming community is smarter than this. It’s infuriating to see creators take advantage of our passion for their work, slapping a price tag on what should be a free expression of creativity. The audacity of Sandfall Interactive to push this as something essential for fans is beyond frustrating. Where is the integrity?

    Moreover, what about the accessibility? How many of us can afford to splurge on an art book while we’re already investing in games that often come riddled with bugs and technical issues? This trend of pre-ordering merchandise is absolutely maddening. It encourages a toxic culture of consumerism, where gamers are pressured to part with their hard-earned money for something that may not even meet expectations. Are we supposed to just accept this as the new normal? Absolutely not!

    And let’s talk about the content itself. The description hints at a “true masterpiece” but fails to deliver any tangible evidence of that claim. What are we getting? Concept art that’s likely to be recycled from promotional materials? How about some actual behind-the-scenes insight or a deeper dive into the creative process? Instead, we’re being fed a glorified collection of pretty pictures that don’t add any real value to the gaming experience. It’s infuriating to think about how the industry is willing to settle for mediocrity, all for the sake of profit.

    To top it all off, ActuGaming.net should be ashamed for promoting this sham without questioning the ethics behind it. Are they merely a mouthpiece for Sandfall Interactive, or do they care about the opinions of their readers? It’s hard to tell when they’re pushing content that feels disingenuous and exploitative. We need more critical voices in the gaming media, not just cheerleaders for corporate greed.

    In conclusion, it’s time for fans to stand up against these practices. Let’s not fall for the trap of pre-ordering and overhyped merchandise that serves only to pad the wallets of those at the top. Demand better from our creators and the media that covers them. We deserve respect, transparency, and quality over empty promises.

    #ClairObscur #GamingCommunity #ConsumerRights #ArtBook #GameIndustryCritique
    What a disgrace! The recent announcement regarding the official art book of "Clair Obscur: Expedition 33" is nothing short of an embarrassing cash grab by Sandfall Interactive and ActuGaming.net. Are we seriously expected to applaud this blatant attempt to milk fans dry? This is a classic example of the gaming industry prioritizing profit over quality and respect for its community. Let’s break it down. First off, the hype surrounding "Clair Obscur: Expedition 33" is overshadowed by the fact that this art book seems to be marketed as some kind of sacred treasure. Seriously? It’s just an art book! The gaming community is smarter than this. It’s infuriating to see creators take advantage of our passion for their work, slapping a price tag on what should be a free expression of creativity. The audacity of Sandfall Interactive to push this as something essential for fans is beyond frustrating. Where is the integrity? Moreover, what about the accessibility? How many of us can afford to splurge on an art book while we’re already investing in games that often come riddled with bugs and technical issues? This trend of pre-ordering merchandise is absolutely maddening. It encourages a toxic culture of consumerism, where gamers are pressured to part with their hard-earned money for something that may not even meet expectations. Are we supposed to just accept this as the new normal? Absolutely not! And let’s talk about the content itself. The description hints at a “true masterpiece” but fails to deliver any tangible evidence of that claim. What are we getting? Concept art that’s likely to be recycled from promotional materials? How about some actual behind-the-scenes insight or a deeper dive into the creative process? Instead, we’re being fed a glorified collection of pretty pictures that don’t add any real value to the gaming experience. It’s infuriating to think about how the industry is willing to settle for mediocrity, all for the sake of profit. To top it all off, ActuGaming.net should be ashamed for promoting this sham without questioning the ethics behind it. Are they merely a mouthpiece for Sandfall Interactive, or do they care about the opinions of their readers? It’s hard to tell when they’re pushing content that feels disingenuous and exploitative. We need more critical voices in the gaming media, not just cheerleaders for corporate greed. In conclusion, it’s time for fans to stand up against these practices. Let’s not fall for the trap of pre-ordering and overhyped merchandise that serves only to pad the wallets of those at the top. Demand better from our creators and the media that covers them. We deserve respect, transparency, and quality over empty promises. #ClairObscur #GamingCommunity #ConsumerRights #ArtBook #GameIndustryCritique
    L’artbook officiel de Clair Obscur: Expedition 33 est en précommande, voici tout ce qu’il faut savoir
    ActuGaming.net L’artbook officiel de Clair Obscur: Expedition 33 est en précommande, voici tout ce qu’il faut savoir Véritable coup de maître de la part des français de chez Sandfall Interactive, Clair Obscur: […] L'article L&rsquo
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