• Best Stellar Blade Mods

    Following its PlayStation 5-exclusive launch in April 2024, Stellar Blade was released for PC in 2025, allowing more players to follow protagonist Eve's journey. The PC version also marked the launch of Stellar Blade mods, which focus on everything from more customization, to performance improvements, to some absolutely NSFW content.With the news that Stellar Blade sold more than 1 million copies in just three days on Steam, modders have been hard at work creating adjustments and tweaks to Shift Up's action RPG, which follows Eve on her mission to save humanity from a war against monsters called Naytiba in the distant future. Here are the best Stellar Blade mods you should install right now. Ultimate Engine TweaksThe Ultimate Engine Tweaks mod by P40L0 addresses performance issues in Unreal Engine, including stuttering, stability, input latency, and picture clarity. The modder's goal was to include as many optimizations as possible in order to remove these issues, without suffering visual losses or introducing glitches or crashes.There are so many improvements that it's hard to list them all in one place, but P40L0 has compiled a useful spreadsheet that details all of the areas that have been adjusted. It's quite the read, but the most important thing to know is that your Stellar Blade experience will be an improved one with this mod installed. Improved Perfect DefenseThe Improved Perfect Defense mod by Andrew Creekmore increases the Perfect Parry and Perfect Dodge windows from nine frames to 12, while decreasing the guard cooldown duration from 24 frames to 21. The guard cooldown duration removes the frustrating buffer between inputs during fights. The window and cooldown time changes are subtle, but make a noticeable difference during combat compared to the vanilla experience. At the same time, the Perfect Parry and Dodge mechanics aren't trivialized, and fights can still be challenging. Eve Eye Color And Makeup CompendiumThe Eve Eye Color And Makeup Compendium mod by Bourbibouze is one of the rare Stellar Blade mods that doesn't focus on Eve's other ... assets. There's an almost unfathomable amount of eye color and makeup options available for Eve now. While it's no secret that the Stellar Blade outfits are one of the standout features of the game, adding further customization options can only be a fun little addition. Stellar Blade Mod ManagerThe Stellar Blade Mod Manager by Huaisha2049 isn't necessarily a mod in its own right, but it is required in order to install most Stellar Blade mods. It also adds the ability to update and download mods online, running them through compatibility tests to automatically detect any potential dependency issues.It'll automatically find the location of your Stellar Blade install and add mods to the corresponding directory. The only limiting factor is that the game cannot be installed in the Chinese directory. Turn On And Off CheatsThe Turn On and Off Cheats mod by ArkhamXxX pretty much does what it says on the tin. The mod allows you to turn on and off certain cheats, including God Mode, infinite Beta energy, infinite Burst energy, infinite jump, 69 Skill Points, and infinite Tachy energy. You can use it in the full version of the game or the demo, and loading into story mode or boss challenges enables the functionality. You can modify the hotkeys used to activate or deactivate each cheat, too. First-PersonThe fairly self-explanatory First-Person mod from MJ allows you to play Stellar Blade from a first-person perspective. That's it. That's the mod. Thomas the Tank Engine as StalkerWe've seen it all before. Your favorite RPG has no doubt had Thomas the Tank Engine modded into it, and this creation by Tenshiken1 replaces Stalker from the boss challenge mode with the menacing engine himself. While the mod has a simple drag-and-drop installation method, the creator notes that it "should" be compatible with other clothing mods for Eve--but if you have issues, change the alphabetical order the mods load in. It's not a guaranteed fix, but has been noted to work. All Outfit UnlocksThe All Outfit Unlocks mod from Prophe33 gives you a save file with all outfits unlocked. You'll no longer have to grind for your favorite fashion for Eve, and can even jump straight into New Game Plus if you'd like. Faster FishingThe Faster Fishing mod from T4ke respects your time. After all, who has a moment to waste in a post-apocalyptic world? This mod speeds up fishing by up to 10 times the original speed. It's also customizable to twice as fast, or four times as fast. Blood Edge Weapon RecolorsThere are many, many, many aesthetic customization options for Eve, some of them less savory than others. One that's definitely safe and adds new levels of customization is this Blood Edge Weapon Recolors mod by NimbusNathan. The Blood Edge Sword and hair pin get more color options to match her nanosuits. It's a simple drag-and-drop installation, too, so you can soon enjoy the extra personalization.
    #best #stellar #blade #mods
    Best Stellar Blade Mods
    Following its PlayStation 5-exclusive launch in April 2024, Stellar Blade was released for PC in 2025, allowing more players to follow protagonist Eve's journey. The PC version also marked the launch of Stellar Blade mods, which focus on everything from more customization, to performance improvements, to some absolutely NSFW content.With the news that Stellar Blade sold more than 1 million copies in just three days on Steam, modders have been hard at work creating adjustments and tweaks to Shift Up's action RPG, which follows Eve on her mission to save humanity from a war against monsters called Naytiba in the distant future. Here are the best Stellar Blade mods you should install right now. Ultimate Engine TweaksThe Ultimate Engine Tweaks mod by P40L0 addresses performance issues in Unreal Engine, including stuttering, stability, input latency, and picture clarity. The modder's goal was to include as many optimizations as possible in order to remove these issues, without suffering visual losses or introducing glitches or crashes.There are so many improvements that it's hard to list them all in one place, but P40L0 has compiled a useful spreadsheet that details all of the areas that have been adjusted. It's quite the read, but the most important thing to know is that your Stellar Blade experience will be an improved one with this mod installed. Improved Perfect DefenseThe Improved Perfect Defense mod by Andrew Creekmore increases the Perfect Parry and Perfect Dodge windows from nine frames to 12, while decreasing the guard cooldown duration from 24 frames to 21. The guard cooldown duration removes the frustrating buffer between inputs during fights. The window and cooldown time changes are subtle, but make a noticeable difference during combat compared to the vanilla experience. At the same time, the Perfect Parry and Dodge mechanics aren't trivialized, and fights can still be challenging. Eve Eye Color And Makeup CompendiumThe Eve Eye Color And Makeup Compendium mod by Bourbibouze is one of the rare Stellar Blade mods that doesn't focus on Eve's other ... assets. There's an almost unfathomable amount of eye color and makeup options available for Eve now. While it's no secret that the Stellar Blade outfits are one of the standout features of the game, adding further customization options can only be a fun little addition. Stellar Blade Mod ManagerThe Stellar Blade Mod Manager by Huaisha2049 isn't necessarily a mod in its own right, but it is required in order to install most Stellar Blade mods. It also adds the ability to update and download mods online, running them through compatibility tests to automatically detect any potential dependency issues.It'll automatically find the location of your Stellar Blade install and add mods to the corresponding directory. The only limiting factor is that the game cannot be installed in the Chinese directory. Turn On And Off CheatsThe Turn On and Off Cheats mod by ArkhamXxX pretty much does what it says on the tin. The mod allows you to turn on and off certain cheats, including God Mode, infinite Beta energy, infinite Burst energy, infinite jump, 69 Skill Points, and infinite Tachy energy. You can use it in the full version of the game or the demo, and loading into story mode or boss challenges enables the functionality. You can modify the hotkeys used to activate or deactivate each cheat, too. First-PersonThe fairly self-explanatory First-Person mod from MJ allows you to play Stellar Blade from a first-person perspective. That's it. That's the mod. Thomas the Tank Engine as StalkerWe've seen it all before. Your favorite RPG has no doubt had Thomas the Tank Engine modded into it, and this creation by Tenshiken1 replaces Stalker from the boss challenge mode with the menacing engine himself. While the mod has a simple drag-and-drop installation method, the creator notes that it "should" be compatible with other clothing mods for Eve--but if you have issues, change the alphabetical order the mods load in. It's not a guaranteed fix, but has been noted to work. All Outfit UnlocksThe All Outfit Unlocks mod from Prophe33 gives you a save file with all outfits unlocked. You'll no longer have to grind for your favorite fashion for Eve, and can even jump straight into New Game Plus if you'd like. Faster FishingThe Faster Fishing mod from T4ke respects your time. After all, who has a moment to waste in a post-apocalyptic world? This mod speeds up fishing by up to 10 times the original speed. It's also customizable to twice as fast, or four times as fast. Blood Edge Weapon RecolorsThere are many, many, many aesthetic customization options for Eve, some of them less savory than others. One that's definitely safe and adds new levels of customization is this Blood Edge Weapon Recolors mod by NimbusNathan. The Blood Edge Sword and hair pin get more color options to match her nanosuits. It's a simple drag-and-drop installation, too, so you can soon enjoy the extra personalization. #best #stellar #blade #mods
    WWW.GAMESPOT.COM
    Best Stellar Blade Mods
    Following its PlayStation 5-exclusive launch in April 2024, Stellar Blade was released for PC in 2025, allowing more players to follow protagonist Eve's journey. The PC version also marked the launch of Stellar Blade mods, which focus on everything from more customization, to performance improvements, to some absolutely NSFW content.With the news that Stellar Blade sold more than 1 million copies in just three days on Steam, modders have been hard at work creating adjustments and tweaks to Shift Up's action RPG, which follows Eve on her mission to save humanity from a war against monsters called Naytiba in the distant future. Here are the best Stellar Blade mods you should install right now. Ultimate Engine TweaksThe Ultimate Engine Tweaks mod by P40L0 addresses performance issues in Unreal Engine, including stuttering, stability, input latency, and picture clarity. The modder's goal was to include as many optimizations as possible in order to remove these issues, without suffering visual losses or introducing glitches or crashes.There are so many improvements that it's hard to list them all in one place, but P40L0 has compiled a useful spreadsheet that details all of the areas that have been adjusted. It's quite the read, but the most important thing to know is that your Stellar Blade experience will be an improved one with this mod installed. Improved Perfect DefenseThe Improved Perfect Defense mod by Andrew Creekmore increases the Perfect Parry and Perfect Dodge windows from nine frames to 12, while decreasing the guard cooldown duration from 24 frames to 21. The guard cooldown duration removes the frustrating buffer between inputs during fights. The window and cooldown time changes are subtle, but make a noticeable difference during combat compared to the vanilla experience. At the same time, the Perfect Parry and Dodge mechanics aren't trivialized, and fights can still be challenging. Eve Eye Color And Makeup CompendiumThe Eve Eye Color And Makeup Compendium mod by Bourbibouze is one of the rare Stellar Blade mods that doesn't focus on Eve's other ... assets. There's an almost unfathomable amount of eye color and makeup options available for Eve now. While it's no secret that the Stellar Blade outfits are one of the standout features of the game, adding further customization options can only be a fun little addition. Stellar Blade Mod ManagerThe Stellar Blade Mod Manager by Huaisha2049 isn't necessarily a mod in its own right, but it is required in order to install most Stellar Blade mods. It also adds the ability to update and download mods online, running them through compatibility tests to automatically detect any potential dependency issues.It'll automatically find the location of your Stellar Blade install and add mods to the corresponding directory. The only limiting factor is that the game cannot be installed in the Chinese directory. Turn On And Off CheatsThe Turn On and Off Cheats mod by ArkhamXxX pretty much does what it says on the tin. The mod allows you to turn on and off certain cheats, including God Mode, infinite Beta energy, infinite Burst energy, infinite jump, 69 Skill Points, and infinite Tachy energy. You can use it in the full version of the game or the demo, and loading into story mode or boss challenges enables the functionality. You can modify the hotkeys used to activate or deactivate each cheat, too. First-PersonThe fairly self-explanatory First-Person mod from MJ allows you to play Stellar Blade from a first-person perspective. That's it. That's the mod. Thomas the Tank Engine as StalkerWe've seen it all before. Your favorite RPG has no doubt had Thomas the Tank Engine modded into it, and this creation by Tenshiken1 replaces Stalker from the boss challenge mode with the menacing engine himself. While the mod has a simple drag-and-drop installation method, the creator notes that it "should" be compatible with other clothing mods for Eve--but if you have issues, change the alphabetical order the mods load in. It's not a guaranteed fix, but has been noted to work. All Outfit UnlocksThe All Outfit Unlocks mod from Prophe33 gives you a save file with all outfits unlocked. You'll no longer have to grind for your favorite fashion for Eve, and can even jump straight into New Game Plus if you'd like. Faster FishingThe Faster Fishing mod from T4ke respects your time. After all, who has a moment to waste in a post-apocalyptic world? This mod speeds up fishing by up to 10 times the original speed. It's also customizable to twice as fast, or four times as fast. Blood Edge Weapon RecolorsThere are many, many, many aesthetic customization options for Eve, some of them less savory than others. One that's definitely safe and adds new levels of customization is this Blood Edge Weapon Recolors mod by NimbusNathan. The Blood Edge Sword and hair pin get more color options to match her nanosuits. It's a simple drag-and-drop installation, too, so you can soon enjoy the extra personalization.
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  • New Monster Hunter Wilds Update Finally Addresses Poor PC Performance

    Monster Hunter Wilds players on PC have been making their displeasure known on Steam by leaving a string of bad reviews over some performance issues with the game. The number of concurrent players has dropped so rapidly that Wilds' predecessor, Monster Hunter World, has a higher count. Today, Capcom is attempting to address PC players' issues as part of the massive Free Title Update 2. The publisher has also shared a glimpse at the next two free updates beyond this one. While Free Title Update 2 doesn't make any changes to Wilds' minimum or recommended system requirements, the Steam version has been adjusted to amount of VRAM used in texture streaming to lower the amount of VRAM overall. One of the bug fixes will also make the Estimated VRAM Usage display the correct amount in Display Settings and Graphics Settings.It's too soon to say whether these changes alone will turn things around for Wilds on Steam, but Capcom notes that further performance and optimization improvements are still in the works. Across all platforms, Free Title Update is adding two new monsters, Lagiacrus and Seregios, as well as underwater combat.Continue Reading at GameSpot
    #new #monster #hunter #wilds #update
    New Monster Hunter Wilds Update Finally Addresses Poor PC Performance
    Monster Hunter Wilds players on PC have been making their displeasure known on Steam by leaving a string of bad reviews over some performance issues with the game. The number of concurrent players has dropped so rapidly that Wilds' predecessor, Monster Hunter World, has a higher count. Today, Capcom is attempting to address PC players' issues as part of the massive Free Title Update 2. The publisher has also shared a glimpse at the next two free updates beyond this one. While Free Title Update 2 doesn't make any changes to Wilds' minimum or recommended system requirements, the Steam version has been adjusted to amount of VRAM used in texture streaming to lower the amount of VRAM overall. One of the bug fixes will also make the Estimated VRAM Usage display the correct amount in Display Settings and Graphics Settings.It's too soon to say whether these changes alone will turn things around for Wilds on Steam, but Capcom notes that further performance and optimization improvements are still in the works. Across all platforms, Free Title Update is adding two new monsters, Lagiacrus and Seregios, as well as underwater combat.Continue Reading at GameSpot #new #monster #hunter #wilds #update
    WWW.GAMESPOT.COM
    New Monster Hunter Wilds Update Finally Addresses Poor PC Performance
    Monster Hunter Wilds players on PC have been making their displeasure known on Steam by leaving a string of bad reviews over some performance issues with the game. The number of concurrent players has dropped so rapidly that Wilds' predecessor, Monster Hunter World, has a higher count. Today, Capcom is attempting to address PC players' issues as part of the massive Free Title Update 2. The publisher has also shared a glimpse at the next two free updates beyond this one. While Free Title Update 2 doesn't make any changes to Wilds' minimum or recommended system requirements, the Steam version has been adjusted to amount of VRAM used in texture streaming to lower the amount of VRAM overall. One of the bug fixes will also make the Estimated VRAM Usage display the correct amount in Display Settings and Graphics Settings.It's too soon to say whether these changes alone will turn things around for Wilds on Steam, but Capcom notes that further performance and optimization improvements are still in the works. Across all platforms, Free Title Update is adding two new monsters, Lagiacrus and Seregios, as well as underwater combat.Continue Reading at GameSpot
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  • It's infuriating how the tech community is obsessed with the latest shiny toy—open-source keyboards like the Ploopy. Sure, they might be "packed with precision," but let's face it: this is a distraction from the real issues we face in tech. Instead of improving accessibility or addressing glaring security flaws, we’re stuck drooling over custom keycaps and RGB lighting. This fixation on aesthetics over functionality is a joke! We need to prioritize innovation that actually benefits users, not just the next overpriced gadget. It's time to wake up and demand better from our tech creators instead of applauding mediocrity wrapped in flashy designs!

    #OpenSource #MechanicalKeyboards #TechCommunity #Innovation #Ploopy
    It's infuriating how the tech community is obsessed with the latest shiny toy—open-source keyboards like the Ploopy. Sure, they might be "packed with precision," but let's face it: this is a distraction from the real issues we face in tech. Instead of improving accessibility or addressing glaring security flaws, we’re stuck drooling over custom keycaps and RGB lighting. This fixation on aesthetics over functionality is a joke! We need to prioritize innovation that actually benefits users, not just the next overpriced gadget. It's time to wake up and demand better from our tech creators instead of applauding mediocrity wrapped in flashy designs! #OpenSource #MechanicalKeyboards #TechCommunity #Innovation #Ploopy
    HACKADAY.COM
    Open-Source Knob Packed with Precision
    The world of custom mechanical keyboards is vibrant, with new designs emerging weekly. However, keyboards are just one way we interact with computers. Ploopy, an open-source hardware company, focuses on …read more
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  • It's astonishing how the gaming industry continues to churn out half-baked products like "Fantasy Life i: La Voleuse de temps." A complete overhaul a year before release? What does that say about the initial concept? Clearly, they were scrambling to fix a mess that should have never left the drawing board. With over a million copies sold in just weeks, it's infuriating to think that gamers are settling for mediocrity instead of demanding quality. This is a blatant cash grab, not a labor of love! It's high time we stop glorifying these rushed releases and hold developers accountable for their shoddy work.

    #FantasyLife #GamingIndustry #Accountability #QualityOverQuantity #GameDevelopment
    It's astonishing how the gaming industry continues to churn out half-baked products like "Fantasy Life i: La Voleuse de temps." A complete overhaul a year before release? What does that say about the initial concept? Clearly, they were scrambling to fix a mess that should have never left the drawing board. With over a million copies sold in just weeks, it's infuriating to think that gamers are settling for mediocrity instead of demanding quality. This is a blatant cash grab, not a labor of love! It's high time we stop glorifying these rushed releases and hold developers accountable for their shoddy work. #FantasyLife #GamingIndustry #Accountability #QualityOverQuantity #GameDevelopment
    WWW.ACTUGAMING.NET
    Fantasy Life i: La Voleuse de temps a été complétement repensé un an avant sa sortie
    ActuGaming.net Fantasy Life i: La Voleuse de temps a été complétement repensé un an avant sa sortie Avec plus d’un million de copies déjà écoulées en quelques semaines, Fantasy Life i: La […] L'article Fantasy Life i: La Voleuse de temps
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  • It’s absolutely infuriating how the gaming community is still desperate for mods to fix the glaring issues in the Legendary Edition of the Mass Effect trilogy! Why should players have to rely on “wildly impressive mods” to make a classic game even remotely enjoyable? Instead of delivering a polished remaster worthy of the iconic franchise, we get a half-baked product that screams negligence from the developers. It’s 2023, and we’re still waiting for a proper treatment of a beloved series, while modders are left to pick up the slack! This is a disgrace! If you’re thinking of revisiting this so-called classic, don’t let the shiny marketing fool you—prepare for disappointment!

    #MassEffect #GamingCommunity #GameMods
    It’s absolutely infuriating how the gaming community is still desperate for mods to fix the glaring issues in the Legendary Edition of the Mass Effect trilogy! Why should players have to rely on “wildly impressive mods” to make a classic game even remotely enjoyable? Instead of delivering a polished remaster worthy of the iconic franchise, we get a half-baked product that screams negligence from the developers. It’s 2023, and we’re still waiting for a proper treatment of a beloved series, while modders are left to pick up the slack! This is a disgrace! If you’re thinking of revisiting this so-called classic, don’t let the shiny marketing fool you—prepare for disappointment! #MassEffect #GamingCommunity #GameMods
    KOTAKU.COM
    These Two Cool Mass Effect Mods Look Like The Perfect Way To Revisit A Classic Trilogy
    If you’re like me and haven’t played the original Mass Effect trilogy in some time, then boy do I have some good news for you if you have the game on PC or are thinking of grabbing a copy on Steam. A pair of wildly impressive mods for the Legendary E
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  • NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
    BLOGS.NVIDIA.COM
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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  • Death Stranding 2 Review

    Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel.
    #death #stranding #review
    Death Stranding 2 Review
    Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel. #death #stranding #review
    WWW.GAMESPOT.COM
    Death Stranding 2 Review
    Death Stranding 2: On The Beach is fixated on revisiting past ideas, which limits its impact to being a good but not great sequel.
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  • Schedule 1 Patch Notes Includes Off-Road Skateboard

    Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.Continue Reading at GameSpot
    #schedule #patch #notes #includes #offroad
    Schedule 1 Patch Notes Includes Off-Road Skateboard
    Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.Continue Reading at GameSpot #schedule #patch #notes #includes #offroad
    WWW.GAMESPOT.COM
    Schedule 1 Patch Notes Includes Off-Road Skateboard
    Schedule 1, the silly-looking drug-dealing game that took the gaming community by storm a few months back, got a new patch today, and it's headlined by the addition of an off-road skateboard. It also includes some bug fixes, tweaks, and improvements, such as a change to how stamina is consumed while skateboarding.The off-road skateboard is added to the inventory on sale at the Shred Shack, where it'll cost you $1,500. While minor in the grand scheme of things, it lets you live out your mountain-boarding dreams. If you're of a certain age, it might even let you reminisce about the mountain-board levels in Rocket Power: Beach Bandits for the PS2.This patch also tweaks a couple of other skateboarding-related things. First, the developer notes that it implemented some minor changes for skateboard animations. Second, stamina consumption while on a skateboard has changed from instantaneous to gradual, which will likely smooth out the skateboarding experience.Continue Reading at GameSpot
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  • Windows' Blue Screen Of Death Is Dead, Long Live Black Screen Of Death

    Windows users will dread the familiar sight of the Blue Screen of Deathwhenever they encounter an error. But after nearly 40 years, Microsoft will be retiring this infamous error message, or rather giving it a new color.The company has redesigned the error screen to what will soon be known as the Black Screen of Death. Compared to the current screen, which includes a frowning emoticon and sometimes a QR code, this black screen is more simplified, listing the stop code and faulty system driver.In an interview with The Verge, Microsoft's vice president of enterprise and OS security David Weston said, “This is really an attempt on clarity and providing better information and allowing us and customers to really get to what the core of the issue is so we can fix it faster. Part of it is just cleaner information on what exactly went wrong, where it’s Windows versus a component.”Continue Reading at GameSpot
    #windows039 #blue #screen #death #dead
    Windows' Blue Screen Of Death Is Dead, Long Live Black Screen Of Death
    Windows users will dread the familiar sight of the Blue Screen of Deathwhenever they encounter an error. But after nearly 40 years, Microsoft will be retiring this infamous error message, or rather giving it a new color.The company has redesigned the error screen to what will soon be known as the Black Screen of Death. Compared to the current screen, which includes a frowning emoticon and sometimes a QR code, this black screen is more simplified, listing the stop code and faulty system driver.In an interview with The Verge, Microsoft's vice president of enterprise and OS security David Weston said, “This is really an attempt on clarity and providing better information and allowing us and customers to really get to what the core of the issue is so we can fix it faster. Part of it is just cleaner information on what exactly went wrong, where it’s Windows versus a component.”Continue Reading at GameSpot #windows039 #blue #screen #death #dead
    WWW.GAMESPOT.COM
    Windows' Blue Screen Of Death Is Dead, Long Live Black Screen Of Death
    Windows users will dread the familiar sight of the Blue Screen of Death (BSOD) whenever they encounter an error. But after nearly 40 years, Microsoft will be retiring this infamous error message, or rather giving it a new color.The company has redesigned the error screen to what will soon be known as the Black Screen of Death. Compared to the current screen, which includes a frowning emoticon and sometimes a QR code, this black screen is more simplified, listing the stop code and faulty system driver.In an interview with The Verge, Microsoft's vice president of enterprise and OS security David Weston said, “This is really an attempt on clarity and providing better information and allowing us and customers to really get to what the core of the issue is so we can fix it faster. Part of it is just cleaner information on what exactly went wrong, where it’s Windows versus a component.”Continue Reading at GameSpot
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  • This Week in Security: MegaOWNed, Store Danger, and FileFix

    Earlier this year, I was required to move my server to a different datacenter. The tech that helped handle the logistics suggested I assign one of my public IPs to …read more
    This Week in Security: MegaOWNed, Store Danger, and FileFix Earlier this year, I was required to move my server to a different datacenter. The tech that helped handle the logistics suggested I assign one of my public IPs to …read more
    HACKADAY.COM
    This Week in Security: MegaOWNed, Store Danger, and FileFix
    Earlier this year, I was required to move my server to a different datacenter. The tech that helped handle the logistics suggested I assign one of my public IPs to …read more
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