Unreal Engine 5 RTS with C++ - Part 28 - Gameplay Attribute Set For Resource Counters
Project Files: .
This is the 28th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, We are going to enable gameplay ability system on our project and create a gameplay attribute set that represents resource counters in our game. Here we have Wood, Food, Stone and Gold as resource types and there will be attributes in attribute set for each of these type. Later on, this attribute set will be used to implement resource collection and consumption.
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
► 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
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Unreal Engine 5 RTS with C++ - Part 28 - Gameplay Attribute Set For Resource Counters
Project Files: .
This is the 28th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. In this episode, We are going to enable gameplay ability system on our project and create a gameplay attribute set that represents resource counters in our game. Here we have Wood, Food, Stone and Gold as resource types and there will be attributes in attribute set for each of these type. Later on, this attribute set will be used to implement resource collection and consumption.
Full C++ RTS Playlist: .
Unreal Strategy game with Blueprints series:
► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!
►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits
Join this channel to get access to perks:
Like my facebook page for more content : /
Follow me on twitter :
Follow me on reddit :
#CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
#unreal #engine #rts #with #part
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