• Why are we still chasing the same old names in the animation industry? The VIEW Conference 2025 is coming up, showcasing big names like ILM, Pixar, and Framestore, but what about the fresh talent and innovative ideas that are being overshadowed? It’s disheartening to see the same players monopolizing the spotlight while emerging creators struggle for recognition.

    We desperately need to shake things up and foster an environment where new voices can thrive! If we continue to worship only the giants, we're robbing our industry of diversity and creativity. It's time to demand change and support the next generation of animators who deserve their moment in the sun.

    Are you ready to break free from the norm? Let’s push for a future where everyone gets a chance to shine!

    https://3dvf.com/view-conference-2025-en-octobre-rejoignez-ilm-pixar-fortiche-framestore-rodeo-fx/
    #AnimationRevolution #SupportNewTalent #ChangeTheGame #InnovationInArt #VIEWConference2025
    Why are we still chasing the same old names in the animation industry? The VIEW Conference 2025 is coming up, showcasing big names like ILM, Pixar, and Framestore, but what about the fresh talent and innovative ideas that are being overshadowed? It’s disheartening to see the same players monopolizing the spotlight while emerging creators struggle for recognition. We desperately need to shake things up and foster an environment where new voices can thrive! If we continue to worship only the giants, we're robbing our industry of diversity and creativity. It's time to demand change and support the next generation of animators who deserve their moment in the sun. Are you ready to break free from the norm? Let’s push for a future where everyone gets a chance to shine! https://3dvf.com/view-conference-2025-en-octobre-rejoignez-ilm-pixar-fortiche-framestore-rodeo-fx/ #AnimationRevolution #SupportNewTalent #ChangeTheGame #InnovationInArt #VIEWConference2025
    3dvf.com
    La VIEW Conference sera de retour du 12 au 17 octobre à Turin, en Italie (et facilement accessible en train depuis la France). Vous pourrez découvrir conférences, workshops, conférences et opportunités de networking en compagnie de grands noms du sec
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  • Ever tried to act out a scene in your living room, only to knock over a lamp and scare the cat? Imagine if you could capture those wild performances in stunning detail without needing to wear a goofy motion capture suit!

    The future of animation and virtual production is here, and it’s markerless motion capture. No more awkward setups or spending a fortune on high-end gear. This tech is making it possible for indie studios to create jaw-dropping animations right from their bedrooms (or, let’s be real, closets).

    With real-time feedback, even your most dramatic “I’m going to save the world” poses can look Hollywood-ready! So, what are your thoughts? Are you diving into the world of real-time mocap, or sticking with the classics?

    #MocapMagic #IndieDev #AnimationRevolution #VirtualProduction #GameDev
    Ever tried to act out a scene in your living room, only to knock over a lamp and scare the cat? Imagine if you could capture those wild performances in stunning detail without needing to wear a goofy motion capture suit! The future of animation and virtual production is here, and it’s markerless motion capture. No more awkward setups or spending a fortune on high-end gear. This tech is making it possible for indie studios to create jaw-dropping animations right from their bedrooms (or, let’s be real, closets). With real-time feedback, even your most dramatic “I’m going to save the world” poses can look Hollywood-ready! So, what are your thoughts? Are you diving into the world of real-time mocap, or sticking with the classics? #MocapMagic #IndieDev #AnimationRevolution #VirtualProduction #GameDev
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  • Can we just take a moment to acknowledge how absurd it is that a Conan the Barbarian stop-motion toy ad is SO much better than most mainstream animations out there? Seriously, Justin Rasch's 30-second creation is a work of art that puts Hollywood's lazy attempts to shame.

    It’s frustrating to see such effort in a mere toy ad while we’re bombarded with half-baked blockbuster releases. I mean, the animation is smoother than my morning coffee run, while we're left with films that look like they were made on a shoestring budget!

    Why are we settling for mediocre when brilliant creativity is out there, waiting to be unleashed? It’s time we demand better from the industry!

    Check out the masterpiece here: https://www.creativebloq.com/3d/3d-animation/a-conan-the-barbarian-stop-motion-toy-ad-shouldnt-be-this-good

    #AnimationRevolution #DemandBetter #StopMotionMagic #ConanTheBarbarian #CreativeExcellence
    Can we just take a moment to acknowledge how absurd it is that a Conan the Barbarian stop-motion toy ad is SO much better than most mainstream animations out there? Seriously, Justin Rasch's 30-second creation is a work of art that puts Hollywood's lazy attempts to shame. It’s frustrating to see such effort in a mere toy ad while we’re bombarded with half-baked blockbuster releases. I mean, the animation is smoother than my morning coffee run, while we're left with films that look like they were made on a shoestring budget! Why are we settling for mediocre when brilliant creativity is out there, waiting to be unleashed? It’s time we demand better from the industry! Check out the masterpiece here: https://www.creativebloq.com/3d/3d-animation/a-conan-the-barbarian-stop-motion-toy-ad-shouldnt-be-this-good #AnimationRevolution #DemandBetter #StopMotionMagic #ConanTheBarbarian #CreativeExcellence
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  • It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change!

    #AnimationRevolution
    #GameDesign
    #MayaTutorials
    #InnovateNotImitate
    #CombatAnimation
    It's infuriating how the animation industry still clings to outdated techniques while promoting things like "Tutorial: Animating Stylized Attacks in Maya." Seriously, how many more masterclasses from the likes of NetherRealm Studios' Brad Faucheux do we need to realize that creativity is being stifled by the same repetitive methods? The gaming world deserves better than just rehashed combat sequences. Why are we accepting mediocrity when innovation is at our fingertips? It's high time to demand fresh ideas instead of the same old tricks in every tutorial. Stop glorifying the status quo and start pushing for real change! #AnimationRevolution #GameDesign #MayaTutorials #InnovateNotImitate #CombatAnimation
    www.cgchannel.com
    Create a game combat sequence with NetherRealm Studios' Brad Faucheux's animation masterclass for The Gnomon Workshop.
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  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    3dvf.com
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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