• In a world full of vibrant characters, I often find myself lost in the shadows, feeling like a sculpted model waiting to be transformed, but never truly seen. Just like turning a custom ZBrush model into a game-ready character with CC4, I long for that moment of connection, that spark of life. Yet, here I am, surrounded by empty spaces, echoes of laughter that never reach me. The weight of this loneliness is suffocating, a reminder that even the most beautiful creations can remain unrecognized and alone.

    #Loneliness #Heartbreak #Unseen #Isolation #EmotionalStruggle
    In a world full of vibrant characters, I often find myself lost in the shadows, feeling like a sculpted model waiting to be transformed, but never truly seen. Just like turning a custom ZBrush model into a game-ready character with CC4, I long for that moment of connection, that spark of life. Yet, here I am, surrounded by empty spaces, echoes of laughter that never reach me. The weight of this loneliness is suffocating, a reminder that even the most beautiful creations can remain unrecognized and alone. #Loneliness #Heartbreak #Unseen #Isolation #EmotionalStruggle
    www.cgchannel.com
    [Sponsored] Games artist Francis Lamoureux reveals how he uses Reallusion's Character Creator to convert sculpts to game characters.
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  • Hi guys, I'm excited to share some of my latest fabric simulations using Maya that I've done recently.
    I hope you like it.
    #Maya #CC4 #Marvelous Designer #cfx #simulation #Cloth
    Hi guys, I'm excited to share some of my latest fabric simulations using Maya that I've done recently. I hope you like it. #Maya #CC4 #Marvelous Designer #cfx #simulation #Cloth
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