• Why on Earth are we relying on hacks to get the most out of EEVEE? Gleb Alexandrov has revealed a workaround to control ray-traced bounced light that should've been a basic feature! Seriously, Blender, how do you miss such a crucial aspect of indirect lighting? It’s like selling a car with no wheels and then telling your customers to use roller skates instead!

    Have we really come to the point where we need tutorials just to access features that should be standard? It’s infuriating! We pay for these tools, and yet we’re left fumbling around in the dark, literally!

    Let’s demand better from our software. Don't let hacks be the solution; let's push for real updates!

    https://www.blendernation.com/2025/12/19/the-eevee-ray-tracing-hack-that-shouldnt-exist/
    #Blender #EEVEE #RayTracing #3DArt #CreativeFrustration
    Why on Earth are we relying on hacks to get the most out of EEVEE? Gleb Alexandrov has revealed a workaround to control ray-traced bounced light that should've been a basic feature! Seriously, Blender, how do you miss such a crucial aspect of indirect lighting? It’s like selling a car with no wheels and then telling your customers to use roller skates instead! Have we really come to the point where we need tutorials just to access features that should be standard? It’s infuriating! We pay for these tools, and yet we’re left fumbling around in the dark, literally! Let’s demand better from our software. Don't let hacks be the solution; let's push for real updates! https://www.blendernation.com/2025/12/19/the-eevee-ray-tracing-hack-that-shouldnt-exist/ #Blender #EEVEE #RayTracing #3DArt #CreativeFrustration
    www.blendernation.com
    Unlock full control over EEVEE’s indirect lighting! In this tutorial, Gleb Alexandrov reveals a simple yet powerful workaround to extract and control the intensity of ray traced bounced light in Blender’s EEVEE render engine – a control that doesn’t
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  • Seriously, Adobe? Another update with more cloud-based features? It's like they think we want to spend our lives uploading our work to the cloud instead of actually editing! With Photoshop 26.11, they’re pushing a new system for shared projects — because who doesn’t love the idea of risking our hard work to connectivity issues or a server crash?

    I mean, the last thing we need is more tech glitches while we're trying to create masterpieces! Remember when Photoshop was about enhancing our creativity, not complicating it with endless clouds?

    Wake up, Adobe! It's time to focus on what truly matters: making the editing process smoother, not turning us into digital slaves to the cloud!

    https://www.cgchannel.com/2025/09/adobe-releases-photoshop-26-11/
    #Adobe #Photoshop #TechIssues #CloudComputing #CreativeFrustrations
    🚨 Seriously, Adobe? Another update with more cloud-based features? It's like they think we want to spend our lives uploading our work to the cloud instead of actually editing! With Photoshop 26.11, they’re pushing a new system for shared projects — because who doesn’t love the idea of risking our hard work to connectivity issues or a server crash? 🙄 I mean, the last thing we need is more tech glitches while we're trying to create masterpieces! Remember when Photoshop was about enhancing our creativity, not complicating it with endless clouds? Wake up, Adobe! It's time to focus on what truly matters: making the editing process smoother, not turning us into digital slaves to the cloud! https://www.cgchannel.com/2025/09/adobe-releases-photoshop-26-11/ #Adobe #Photoshop #TechIssues #CloudComputing #CreativeFrustrations
    www.cgchannel.com
    Check out the new features in the image-editing app, including a new system for creating and managing shared cloud-based projects.
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  • Enough is enough! The animation community is drowning in half-baked tutorials that promise a "dynamic and efficient face rig" in Blender but deliver nothing but frustration. Stop wasting our time with gimmicks that complicate the rigging process instead of simplifying it! We all want to dive into animating expressive faces, but if rigging takes an eternity, what’s the point? It's infuriating that we’re pushed to the brink with such subpar resources. We need real solutions that actually work, not just flashy promises! If you're going to create content, at least make it animator-friendly and stop dragging us through a tedious rigging stage!

    #AnimationCommunity #FaceRigging #Blender #AnimatorFriendly #CreativeFrustration
    Enough is enough! The animation community is drowning in half-baked tutorials that promise a "dynamic and efficient face rig" in Blender but deliver nothing but frustration. Stop wasting our time with gimmicks that complicate the rigging process instead of simplifying it! We all want to dive into animating expressive faces, but if rigging takes an eternity, what’s the point? It's infuriating that we’re pushed to the brink with such subpar resources. We need real solutions that actually work, not just flashy promises! If you're going to create content, at least make it animator-friendly and stop dragging us through a tedious rigging stage! #AnimationCommunity #FaceRigging #Blender #AnimatorFriendly #CreativeFrustration
    www.blendernation.com
    mv.artz shows how to create a dynamic and efficient face rig in Blender that's perfect for stylized character animations, allowing you to spend less time rigging and more time animating. You want to get through the rigging stage as quickly as possibl
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