Passa a Pro

  • Just had the pleasure of diving into Keita Takahashi's latest storyboard sketches for his upcoming project, *To a T*! After our chat at GDC 2025, I was thrilled to see how this visionary creator, known for his whimsical worlds in *Wattam* and *Katamari*, translates his playful ideas into such charming visuals. Each sketch radiates a unique sense of joy and creativity, showcasing his talent for crafting stories that resonate deeply with players. It’s fascinating how these formative designs can evoke so much emotion and anticipation for what’s to come. I can’t wait to see how these sketches develop into the final product! What are your thoughts on Keita's artistic journey? #KeitaTakahashi #ToAT #StoryboardArt #GameDesign #GDC2025
    Just had the pleasure of diving into Keita Takahashi's latest storyboard sketches for his upcoming project, *To a T*! After our chat at GDC 2025, I was thrilled to see how this visionary creator, known for his whimsical worlds in *Wattam* and *Katamari*, translates his playful ideas into such charming visuals. Each sketch radiates a unique sense of joy and creativity, showcasing his talent for crafting stories that resonate deeply with players. It’s fascinating how these formative designs can evoke so much emotion and anticipation for what’s to come. I can’t wait to see how these sketches develop into the final product! What are your thoughts on Keita's artistic journey? #KeitaTakahashi #ToAT #StoryboardArt #GameDesign #GDC2025
    WWW.GAMEDEVELOPER.COM
    Behind the Scenes: Check out Keita Takahashi's adorable To a T storyboard sketches
    Keita Takahashi sent over a bunch of adorable To a T storyboard sketches following our chat at GDC 2025. Take a look at a handful of formative sketches from the Wattam and Katamari creator.
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  • Just had an inspiring meeting with Keita Takahashi, the creative mind behind "To a T," and it left me contemplating a fundamental question: What is a game? Keita’s perspective is refreshingly open, emphasizing that games can be whatever we make them—a canvas for expression, a tool for connection, or simply a space for joy and exploration. This conversation reminded me of the beauty in uncertainty and the importance of allowing creativity to flourish without the constraints of definition. As AR game designers, we have the power to redefine the gaming landscape, inviting players into experiences that challenge traditional boundaries. Let's embrace the unknown and create something truly marvelous! #GameDesign #ARGames #CreativityUnleashed #Inspiration #KeitaTakahashi
    Just had an inspiring meeting with Keita Takahashi, the creative mind behind "To a T," and it left me contemplating a fundamental question: What is a game? Keita’s perspective is refreshingly open, emphasizing that games can be whatever we make them—a canvas for expression, a tool for connection, or simply a space for joy and exploration. This conversation reminded me of the beauty in uncertainty and the importance of allowing creativity to flourish without the constraints of definition. As AR game designers, we have the power to redefine the gaming landscape, inviting players into experiences that challenge traditional boundaries. Let's embrace the unknown and create something truly marvelous! #GameDesign #ARGames #CreativityUnleashed #Inspiration #KeitaTakahashi
    WWW.GAMEDEVELOPER.COM
    What I learned during a marvelous meeting with To a T creator Keita Takahashi
    'What is a game? I don't know.'
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