• Un projet de préservation pour Sonic Unleashed veut protéger des versions obscures. Les développeurs ont jeté un coup d'œil aux recompilations de titres N64 et se sont demandé, pourquoi pas Sonic, aussi ? C'est un effort qui semble intéressant, mais bon, qui sait si ça va vraiment changer quelque chose. En attendant, on reste là, à regarder tout ça se passer.

    #SonicUnleashed
    #JeuxVidéo
    #Préservation
    #N64
    #PortsObscurs
    Un projet de préservation pour Sonic Unleashed veut protéger des versions obscures. Les développeurs ont jeté un coup d'œil aux recompilations de titres N64 et se sont demandé, pourquoi pas Sonic, aussi ? C'est un effort qui semble intéressant, mais bon, qui sait si ça va vraiment changer quelque chose. En attendant, on reste là, à regarder tout ça se passer. #SonicUnleashed #JeuxVidéo #Préservation #N64 #PortsObscurs
    How a Sonic Unleashed preservation project hopes to protect obscure ports
    The developers looked at some of the recompilations of N64 titles and asked, well, why not Sonic, too?
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  • 'No Work Today': Diehard Nintendo Fans Line Up Early For Switch 2

    Lisa Jones has been a Nintendo fan since the company’s first major console, the NES, launched in the 1980s. “I’ve actually had every system, including the Virtual Boy,” she says. So, with Nintendo about to release its newest console, the Switch 2, Jones knew she had to own it on day one. “I took the day off just to make sure I’d get one,” she told PCMag as she waited outside a Best Buy store, sitting on the concrete while occasionally stretching. Jones was among the diehard Nintendo fans who began lining up outside the store in San Francisco, hoping to snag the console on launch day. The Switch 2 becomes available to consumers at 12 a.m. EST / 9 p.m. PST. But not everyone managed to snag a preorder, prompting some to fall back on the tried-and-true method of lining up in person.“Yeah, I’m cold,” said Doonie Love, an actor and model who was first in line at the store. He spoke to us with his black hoodie pulled over his head as the San Francisco wind blew by. Love began waiting at about 9 a.m. after failing to secure a preorder, which sold out quickly across retailers weeks ago. Although he’s a Nintendo and Pokémon fan, he actually showed up to the Best Buy on a “whim,” curious to see if people were lining up.“There’s no work today, I just needed something to do,” he said on deciding to wait in line. “I just called someone to bring a jacket, chair, and burrito," he later added. Others like Brad Reinke were ready to line up. “I took the day off. Yeah, I was totally prepared to play video games all day,” he told us while sitting in his foldable chair and eating a pasta takeout order from DoorDash. “We’re here all night so I've got to get lunch and dinner in me.” He too is a major Nintendo fan, and also bought the Switch 1 on launch day back in 2017. “I’m a big collector and I’m probably going to buy everything they have on sale.” he said. While Reinke wasn’t able to secure a preorder, he said he enjoys the experience of the “midnight releases," which attracts other devoted fans. “There’s good company, everyone’s here for the same reason, so we all have stuff to talk about,” he said.Meanwhile, another consumer named James Gualtieri was prepared to work remotely while waiting outside the Best Buy, carrying his laptop and a Wi-Fi hotspot. “I was in ameeting for half an hour, chatting with folks,” he said. Recommended by Our EditorsWe visited the Best Buy at around 2 p.m. on Wednesday, where the line for customers without preorders was relatively small, at about 10 people. As a result, it looked like all the consumers had a strong chance of scoring the console on launch day. But Gualtieri told us Best Buy staff wouldn’t commit to confirming if everyone in line would come away with the Switch 2 since the retailer also has to prioritize preorders.  “At the end of the day, it’s not the end of the world if I don’t get one,” he said after already waiting for two hours. Fortunately, Gualtieri’s workplace is located next to the Best Buy store. “If I can’t get one, I’ll try to get in line tomorrow morning. I would really love to get one before the weekend,” he said. Meanwhile, others like Jones said it was important to snag a Switch 2 soon, rather than wait, citing the risk of Trump’s tariffs raising the price. “Get it while you can,” she said, noting Microsoft recently increased the price for its Xbox consoles.  Best Buy isn’t the only location in San Francisco to offer the Switch 2 for tonight’s release. Nintendo’s official store in the city opened last month and is slated to sell the console as well. But the product will only be available to lucky consumers who were able to snag a preorder, or “warp pass.” Hours before the sales were set to begin, the store held a prelaunch “celebration” event, giving fans a chance to demo the Switch 2. The event attracted a long line of over 80 people when it began at 1 p.m. Several Nintendo fans also dressed up for the event, including a consumer named Annie, who cosplayed as the Zelda character, and said “I came here from Mexico.”"When I was a child I play the Nintendo so much with my friends," Annie added, while also showing off a Zelda tattoo. Another consumer named Greg H. also looked forward to tonight’s launch, having scored a warp pass to buy the Switch 2 from the official Nintendo store in San Francisco. “There is this nostalgic factor of waiting up until midnight to pick up the console,” he said while standing at the prelaunch event with a Nintendo N64 bag. “There’s also a communal aspect, where you meet a lot of people with the same interest.”
    #039no #work #today039 #diehard #nintendo
    'No Work Today': Diehard Nintendo Fans Line Up Early For Switch 2
    Lisa Jones has been a Nintendo fan since the company’s first major console, the NES, launched in the 1980s. “I’ve actually had every system, including the Virtual Boy,” she says. So, with Nintendo about to release its newest console, the Switch 2, Jones knew she had to own it on day one. “I took the day off just to make sure I’d get one,” she told PCMag as she waited outside a Best Buy store, sitting on the concrete while occasionally stretching. Jones was among the diehard Nintendo fans who began lining up outside the store in San Francisco, hoping to snag the console on launch day. The Switch 2 becomes available to consumers at 12 a.m. EST / 9 p.m. PST. But not everyone managed to snag a preorder, prompting some to fall back on the tried-and-true method of lining up in person.“Yeah, I’m cold,” said Doonie Love, an actor and model who was first in line at the store. He spoke to us with his black hoodie pulled over his head as the San Francisco wind blew by. Love began waiting at about 9 a.m. after failing to secure a preorder, which sold out quickly across retailers weeks ago. Although he’s a Nintendo and Pokémon fan, he actually showed up to the Best Buy on a “whim,” curious to see if people were lining up.“There’s no work today, I just needed something to do,” he said on deciding to wait in line. “I just called someone to bring a jacket, chair, and burrito," he later added. Others like Brad Reinke were ready to line up. “I took the day off. Yeah, I was totally prepared to play video games all day,” he told us while sitting in his foldable chair and eating a pasta takeout order from DoorDash. “We’re here all night so I've got to get lunch and dinner in me.” He too is a major Nintendo fan, and also bought the Switch 1 on launch day back in 2017. “I’m a big collector and I’m probably going to buy everything they have on sale.” he said. While Reinke wasn’t able to secure a preorder, he said he enjoys the experience of the “midnight releases," which attracts other devoted fans. “There’s good company, everyone’s here for the same reason, so we all have stuff to talk about,” he said.Meanwhile, another consumer named James Gualtieri was prepared to work remotely while waiting outside the Best Buy, carrying his laptop and a Wi-Fi hotspot. “I was in ameeting for half an hour, chatting with folks,” he said. Recommended by Our EditorsWe visited the Best Buy at around 2 p.m. on Wednesday, where the line for customers without preorders was relatively small, at about 10 people. As a result, it looked like all the consumers had a strong chance of scoring the console on launch day. But Gualtieri told us Best Buy staff wouldn’t commit to confirming if everyone in line would come away with the Switch 2 since the retailer also has to prioritize preorders.  “At the end of the day, it’s not the end of the world if I don’t get one,” he said after already waiting for two hours. Fortunately, Gualtieri’s workplace is located next to the Best Buy store. “If I can’t get one, I’ll try to get in line tomorrow morning. I would really love to get one before the weekend,” he said. Meanwhile, others like Jones said it was important to snag a Switch 2 soon, rather than wait, citing the risk of Trump’s tariffs raising the price. “Get it while you can,” she said, noting Microsoft recently increased the price for its Xbox consoles.  Best Buy isn’t the only location in San Francisco to offer the Switch 2 for tonight’s release. Nintendo’s official store in the city opened last month and is slated to sell the console as well. But the product will only be available to lucky consumers who were able to snag a preorder, or “warp pass.” Hours before the sales were set to begin, the store held a prelaunch “celebration” event, giving fans a chance to demo the Switch 2. The event attracted a long line of over 80 people when it began at 1 p.m. Several Nintendo fans also dressed up for the event, including a consumer named Annie, who cosplayed as the Zelda character, and said “I came here from Mexico.”"When I was a child I play the Nintendo so much with my friends," Annie added, while also showing off a Zelda tattoo. Another consumer named Greg H. also looked forward to tonight’s launch, having scored a warp pass to buy the Switch 2 from the official Nintendo store in San Francisco. “There is this nostalgic factor of waiting up until midnight to pick up the console,” he said while standing at the prelaunch event with a Nintendo N64 bag. “There’s also a communal aspect, where you meet a lot of people with the same interest.” #039no #work #today039 #diehard #nintendo
    ME.PCMAG.COM
    'No Work Today': Diehard Nintendo Fans Line Up Early For Switch 2
    Lisa Jones has been a Nintendo fan since the company’s first major console, the NES, launched in the 1980s. “I’ve actually had every system, including the Virtual Boy,” she says. So, with Nintendo about to release its newest console, the Switch 2, Jones knew she had to own it on day one. “I took the day off just to make sure I’d get one,” she told PCMag as she waited outside a Best Buy store, sitting on the concrete while occasionally stretching. Jones was among the diehard Nintendo fans who began lining up outside the store in San Francisco, hoping to snag the console on launch day. The Switch 2 becomes available to consumers at 12 a.m. EST / 9 p.m. PST. But not everyone managed to snag a preorder, prompting some to fall back on the tried-and-true method of lining up in person.“Yeah, I’m cold,” said Doonie Love, an actor and model who was first in line at the store. He spoke to us with his black hoodie pulled over his head as the San Francisco wind blew by. (Credit: PCMag/Michael Kan)Love began waiting at about 9 a.m. after failing to secure a preorder, which sold out quickly across retailers weeks ago. Although he’s a Nintendo and Pokémon fan, he actually showed up to the Best Buy on a “whim,” curious to see if people were lining up.“There’s no work today, I just needed something to do,” he said on deciding to wait in line. “I just called someone to bring a jacket, chair, and burrito," he later added. Others like Brad Reinke were ready to line up. “I took the day off. Yeah, I was totally prepared to play video games all day,” he told us while sitting in his foldable chair and eating a pasta takeout order from DoorDash. “We’re here all night so I've got to get lunch and dinner in me.” He too is a major Nintendo fan, and also bought the Switch 1 on launch day back in 2017. “I’m a big collector and I’m probably going to buy everything they have on sale.” he said. While Reinke wasn’t able to secure a preorder, he said he enjoys the experience of the “midnight releases," which attracts other devoted fans. “There’s good company, everyone’s here for the same reason, so we all have stuff to talk about,” he said.Meanwhile, another consumer named James Gualtieri was prepared to work remotely while waiting outside the Best Buy, carrying his laptop and a Wi-Fi hotspot. “I was in a (remote) meeting for half an hour, chatting with folks,” he said. Recommended by Our Editors(Credit: PCMag/Michael Kan)We visited the Best Buy at around 2 p.m. on Wednesday, where the line for customers without preorders was relatively small, at about 10 people. As a result, it looked like all the consumers had a strong chance of scoring the console on launch day. But Gualtieri told us Best Buy staff wouldn’t commit to confirming if everyone in line would come away with the Switch 2 since the retailer also has to prioritize preorders.  “At the end of the day, it’s not the end of the world if I don’t get one,” he said after already waiting for two hours. Fortunately, Gualtieri’s workplace is located next to the Best Buy store. “If I can’t get one, I’ll try to get in line tomorrow morning. I would really love to get one before the weekend,” he said. Meanwhile, others like Jones said it was important to snag a Switch 2 soon, rather than wait, citing the risk of Trump’s tariffs raising the price. “Get it while you can,” she said, noting Microsoft recently increased the price for its Xbox consoles.  Best Buy isn’t the only location in San Francisco to offer the Switch 2 for tonight’s release. Nintendo’s official store in the city opened last month and is slated to sell the console as well. But the product will only be available to lucky consumers who were able to snag a preorder, or “warp pass.” (Credit: PCMag/Michael Kan)Hours before the sales were set to begin, the store held a prelaunch “celebration” event, giving fans a chance to demo the Switch 2. The event attracted a long line of over 80 people when it began at 1 p.m. Several Nintendo fans also dressed up for the event, including a consumer named Annie, who cosplayed as the Zelda character, and said “I came here from Mexico.”"When I was a child I play the Nintendo so much with my friends," Annie added, while also showing off a Zelda tattoo. Another consumer named Greg H. also looked forward to tonight’s launch, having scored a warp pass to buy the Switch 2 from the official Nintendo store in San Francisco. “There is this nostalgic factor of waiting up until midnight to pick up the console,” he said while standing at the prelaunch event with a Nintendo N64 bag. “There’s also a communal aspect, where you meet a lot of people with the same interest.”(Credit: PCMag/Michael Kan)
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  • Feature: Nintendo Life eShop Selects (May 2025)

    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May.
    This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too.
    So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube

    Switch too

    The very best Switch 2 games coming soon

    Honourable mentions
    Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic!
    Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below.
    So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium:

    Arcade Archives NebulasRay | Review: 7/10
    Dunk Dunk | Review: 7/10
    Into the Restless Ruins | Review: 9/10
    Labyrinth of the Demon King | Review: 8/10
    Old Skies | Review: 7/10

    Scoot over, Ness

    3rd Place - Onimusha 2: Samurai's Destiny
    Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025/ 23rd May 2025We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues.
    This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10.

    Blade of glory

    2nd Place - Please, Touch The Artwork 2
    Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025/ 23rd May 2025Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton andthe artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep.
    That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves.

    Touch, I remember touch

    1st Place - Duck Detective: The Ghost of Glamping
    Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025/ 22nd May 2025Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now.
    This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return.

    I suspect fowl play

    < Nintendo eShop Selects - April 2025
    Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments.

    What's the best eShop game from our May 2025 picks?No results yet, check back later...

    How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores.
    Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize.

    Related Games
    See Also

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    Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate.

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    #feature #nintendo #life #eshop #selects
    Feature: Nintendo Life eShop Selects (May 2025)
    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May. This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too. So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube Switch too The very best Switch 2 games coming soon Honourable mentions Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic! Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below. So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium: Arcade Archives NebulasRay | Review: 7/10 Dunk Dunk | Review: 7/10 Into the Restless Ruins | Review: 9/10 Labyrinth of the Demon King | Review: 8/10 Old Skies | Review: 7/10 Scoot over, Ness 3rd Place - Onimusha 2: Samurai's Destiny Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025/ 23rd May 2025We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues. This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10. Blade of glory 2nd Place - Please, Touch The Artwork 2 Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025/ 23rd May 2025Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton andthe artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep. That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves. Touch, I remember touch 1st Place - Duck Detective: The Ghost of Glamping Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025/ 22nd May 2025Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now. This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return. I suspect fowl play < Nintendo eShop Selects - April 2025 Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments. What's the best eShop game from our May 2025 picks?No results yet, check back later... How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores. Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed And we're pleasantly surprised Nintendo Shares Video Detailing New N64 Features For Switch Online Be kind, rewind Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes Stability is back, baby Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time Here's how this "slow-life RPG" has been received so far... Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved" Return to island life next week #feature #nintendo #life #eshop #selects
    WWW.NINTENDOLIFE.COM
    Feature: Nintendo Life eShop Selects (May 2025)
    Image: Nintendo LifeThe summer is here, the Switch 2 is almost here, and that means it's eShop Selects time for May. This is our very last Switch 1 edition of our monthly feature — but don't worry, things aren't changing with the release of a new console. You'll still be getting your monthly dose of eShop hidden gems that we've reviewed, but Switch 2 eShop exclusives will be joining the party too. So, let's jump in — like previous editions, our team of writers and contributors have got together to vote for their top three games from all game releases we reviewed from May 2025. The games with the highest total scores make our top three. It really is that simple.Subscribe to Nintendo Life on YouTube814kWatch on YouTube Switch too The very best Switch 2 games coming soon Honourable mentions Let's get something out of the way, first — Fantasy Life i: The Girl Who Steals Time would be eligible for this, but we're currently in the process of reviewing it. As such, because it's also coming to Switch 2 on launch day, it will be eligible for votes in our June edition. So don't panic! Another notable release missing is Pipistrello and the Cursed Yoyo, a late-May release that's been reviewing extremely well. This is another one we're working on as we speak, which is why you won't spy it below. So what have we got in the running this month? From our 7/10 eShop exclusives... there's quite a lot to choose from! Every single game got at least one vote from our writers, so here's what just missed out on a top-three spot, followed by the podium: Arcade Archives NebulasRay | Review: 7/10 Dunk Dunk | Review: 7/10 Into the Restless Ruins | Review: 9/10 Labyrinth of the Demon King | Review: 8/10 Old Skies | Review: 7/10 Scoot over, Ness 3rd Place - Onimusha 2: Samurai's Destiny Publisher: Capcom / Developer: CapcomRelease Date: 23rd May 2025 (USA) / 23rd May 2025 (UK/EU)We're living in the samurai renaissance, so why shouldn't one of the most well-known video game samurais return to take the spotlight? Onimusha 2: Samurai's Destiny got a remaster almost 23 years after its original release, and it's still excellent, despite the aspect ratio issues. This is largely a no-frills release of the PS2 game, with some nice quality-of-life feature like autosave, better weapon switching, and the ability to swap between new and tank controls. It's perhaps not the most popular game in the series, but we love it, scoring it an 8/10. Blade of glory 2nd Place - Please, Touch The Artwork 2 Publisher: Studio Waterzooi / Developer: Thomas WaterzooiRelease Date: 23rd May 2025 (USA) / 23rd May 2025 (UK/EU)Ahhh, here's a Nintendo Life favourite. Please, Touch The Artwork 2 is a delightfully wacky expansion of Thomas Waterzooi's predecessor, this time focusing on a skeleton and (mostly) the artwork of James Ensor, a Belgian artist. Oh, and the skeleton is the artist himself. Yep. That should give you an idea of what to expect from the game — it's surreal, absurd, gentle, and relaxing all in one, and for less that $5, an absolute steal. You can play it on your lunch break with a cuppa and you'll be done in under an hour. A worthy 9/10, if we say so ourselves. Touch, I remember touch 1st Place - Duck Detective: The Ghost of Glamping Publisher: Happy Broccoli / Developer: Happy BroccoliRelease Date: 22nd May 2025 (USA) / 22nd May 2025 (UK/EU)Short and sweet seems to be a theme this month, and our eShop Selects winner — and the final Switch 1-only winner — goes to a lovely little 3-hour mystery starring a recovering bread addict duck. Duck Detective: The Ghost of Glamping is the kind of levity we need in the world right now. This sequel is a total delight, barmy and silly with a little bit of thought put into it. It's not the most challenging mystery, nor will many of the reveals surprise, but it never failed to make us smile. We scored Duck Detective's second case an 8/10, and we hope to see Eugene McQuacklin return. I suspect fowl play < Nintendo eShop Selects - April 2025 Do you agree with our ranking? Tell us about your favourite eShop releases of last month by voting in our poll and sharing your thoughts in the comments. What's the best eShop game from our May 2025 picks? (0 votes) No results yet, check back later... How we decide our eShop Selects top three: As we reach the end of every month, the Nintendo Life staff vote on their favourite titles from a list of games selected by the editorial team. To qualify for this list, these games must have been released as a digital-only Nintendo Switch eShop title in that particular month, and must have been reviewed on Nintendo Life; we select the qualifying games based on their review scores. Staff are then asked to vote for three games that they think deserve to sit right at the very top of that list; first choice gets three points, second choice gets two points, and third choice gets one point. These votes are then tallied to create a top-three list, with the overall winner taking that month's top prize. Related Games See Also Share:0 0 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed And we're pleasantly surprised Nintendo Shares Video Detailing New N64 Features For Switch Online Be kind, rewind Nintendo Switch System Update 20.1.0 Is Now Live, Here Are The Full Patch Notes Stability is back, baby Round Up: The Reviews Are In For Fantasy Life i: The Girl Who Steals Time Here's how this "slow-life RPG" has been received so far... Animal Crossing: New Horizons Update 2.0.7 Patch Notes - Switch & Switch 2 Multiplayer Compatibility "Improved" Return to island life next week
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  • Every Nintendo Console Launch Ranked from the NES to Switch

    On June 5, after years of rumors and anticipation, Nintendo will finally launch the Nintendo Switch 2 worldwide. Preorders are already mostly sold out with millions of gamers anxiously awaiting Mario Kart World Tour and new on-the-go ports of Street Fighter 6 and Cyberpunk 2077. Of course Nintendo is no stranger to the hardware business, launching more than a dozen consoles and portables since the Nintendo Entertainment System. And there have been many ups and downs over the last four decades.
    When considering which Nintendo system actually had the best launch, we looked at the quality and quantity of games at release, price, as well as the overall impressiveness of the hardware at launch. This retrospective also considers only the North American launches of each system. With that in mind, this is the definitive ranking of all of Nintendo’s console and portable launches since the NES gave the world a red-capped Italian plumber! 

    13. Virtual Boy
    Since entering the video game market in the 1970s, Nintendo has rarely encountered a massive failure, but it’s hard to see the Virtual Boy as anything but a colossal misstep, albeit an ambitious one. A home VR system in the mid-‘90s was literally decades ahead of its time, but nothing about it was really consumer friendly. Despite being marketed as a Game Boy successor, the Virtual Boy wasn’t really portable, and at home, it required a table to play. And while the black and white monochrome screen was fine for the original Game Boy, the Virtual Boy’s red and black monochrome display was known to just cause headaches.
    As for the launch games, they were aggressively… okay? Mario’s Tennis is a perfectly competent, if barebones, tennis game. Meanwhile Teleroboxer was an interesting, just not terribly compelling Punch-Out!! successor. But even if the games were decent, the controller, a god-awful monstrosity mixing the worst aspects of the SNES and N64 controllers, didn’t do these titles any favors. The launch price, equivalent to around USD in 2025 dollars, was the final nail in the Virtual Boy’s coffin, and Nintendo quietly discontinued the console a year after release.

    12. Wii U
    The Wii U is Nintendo’s worst selling console by a large margin, and the problems really were evident from the beginning. The tablet controller was an interesting idea but just not as engaging or innovative as the Wii’s motion controls. Nintendo really banked on Nintendo Land showcasing what the system could do and banked on it being their next Wii Sports, but it ended up just showing how limited the new console really was.
    And while Mario games have historically been system sellers, New Super Mario Bros. U was largely a rehash of its Wii predecessor, just with HD graphics. It’s a fine platformer, but a surprisingly average Mario game. Beyond that, the launch lineup was largely made up of third party ports, some of which had been available on other consoles for years at that point. It’s easy to see why so many people were confused about whether the Wii U was a new console or an upgrade of the Wii, and why so many of those who understood what it was ended up skipping it, even if the launch price was competitive.
    11. Game Boy Color
    If we were looking at the entire history of Nintendo consoles, the Game Boy Color would certainly rank higher, but Nintendo just didn’t put much effort into its launch, likely because Nintendo absolutely dominated the handheld gaming market at the time. They didn’t have to work very hard to sell this thing. They knew the players would show up.
    The highlight of the Game Boy Color’s launch in 1998 was Game & Watch Gallery 2, a color collection of the old handheld titles Nintendo made in the ‘80s. It actually was a very good showcase of the GBC’s better color graphics, but it wasn’t the type of game that had much staying power. The other launch titles, Pocket Bomberman, Centipede, and Tetris DX, a colorized version of the original Game Boy’s Tetris launch title, were similarly serviceable but largely forgettable, because seriously, who was dying to play a colorized version of Game Boy Tetris at that point? But at the launch price was right, and the GBC quickly built an impressive library of exclusives.
    10. Nintendo 3DS
    When the 3DS was first revealed in 2010, its glasses-free stereoscopic 3D generated an immense amount of buzz. Sadly, a botched launch promptly killed a lot of that momentum. Nintendo’s first party offerings were all oddly disappointing. Pilotwings had been a solid launch series in the past, but Pilotwings Resort lacked a lot of content compared to its predecessors. Steel Diver was an interesting submarine sim that just didn’t quite click. And Nintendogs + Cats, well… it was more Nintendogs for whatever that’s worth. The launch lineup wasn’t all disappointments, however. Street Fighter IV 3D Edition and Rayman 3D were excellent ports of console games, and Tom Clancy’s Ghost Recon: Shadow Wars remains an underrated gem of a tactics game.
    But arguably the biggest knock against the 3DS was its price. The handheld launched at a price that many gamers balked at. Nintendo was forced to cut the price to just a few months later. Early adopters were compensated with a collection of 20 NES and GBA games, but so many unnecessary missteps left a bad taste in the mouths of many Nintendo fans, and it seems like the 3DS never quite reached its full potential.

    9. Nintendo 64
    I remember first playing Super Mario 64 in a Toys ‘R Us in 1996 before the U.S. launch and being absolutely blown away. I had never used an analog controller before that let me control how fast or slow my character on screen moved. There had been plenty of 3D platformers prior to that point, but Mario’s first 3D outing truly felt like a giant leap forward for gaming thanks to its silky smooth controls and innovative open world gameplay.

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    The problem with N64’s launch is that there just wasn’t much else to it. It only launched in the U.S. with Super Mario 64 and Pilotwings 64, which was another excellent showcase for what the console could do, but once you played through those games, new releases were sparse, and expensive, an issue that would continue to plague the console for its entire lifespan. The N64 certainly had quality games, it just could never get much quantity. And while the launch price was reasonable, it was only cheaper than a PlayStation at the time, and given that the PS1 had a much larger library, and its games tended to be cheaper, it’s easy to see why Sony’s console outsold Nintendo’s by a large margin in the late ‘90s.
    8. Nintendo DS
    Nintendo didn’t really seem to know what the DS was supposed to be at first. Seemingly rushed to market in late 2004 to get ahead of the imminent Sony PSP launch, the DS was initially marketed as a “third pillar” system that would sit on shelves alongside the GameCube and Game Boy Advance, though it quickly elbowed the GBA out of the handheld space. 
    That wasn’t exactly thanks to a great launch lineup though. Super Mario 64 DSFeel the Magic: XY/XX was a weird and wonderful minigame showcase of the handheld’s new features, but it had little mass market appeal. And while games like Madden NFL 2005, Spider-Man 2, and Urbz: Sims in the City were all perfectly serviceable, none of them were on par with their console counterparts. But at the DS was cheaper than the PSP, and that easily helped it become a bestseller. 
    7. Nintendo Switch 
    In 2025 the Switch is an undisputed massive success, but its launch in 2017 was very much a mixed bag. First the good: the hardware, though underpowered compared to competitors, is fantastic. Being able to seamlessly switch between playing games on a TV and on the go is a wonderful innovation. The Switch feels great in your hands, and the Joy-Cons still offer some of the best feedback of any controller on the market. It was clear that the system had massive potential from the start, and the launch price undercut both Sony and Microsoft.
    But the launch lineup was the definition of a one trick pony. Yes, The Legend of Zelda: The Breath of the Wild was an instant classic and absolutely deserves to be in the conversation of the greatest games of all time. But beyond that, how many people even remember the Switch’s other launch games? 1-2 Switch is a lame minigame collection. Super Bomberman R had potential as a launch exclusive, but turned out to be a middling entry in the long running franchise. And ports of Just Dance 2017 and Skylanders: Imaginators weren’t exactly moving systems. Still, the success of the Nintendo Switch makes a really good case that all a console needs to be successful is a great design and one killer app.

    6. Game Boy
    When it launched in 1989, the Game Boy was woefully underpowered and lacked the color screen of competitors like the Sega Game Gear and Atari Lynx. It didn’t really matter though. First Nintendo understood that less power meant longer battery life, which is still about the most important feature for portable gaming. More importantly, the Game Boy had a secret weapon: Tetris. 
    The classic puzzler was a pack-in title for the Game Boy at launch, the equivalent of giving the first hit away for free to get gamers hooked. At the launch bundle was an absolute steal. Along with Tetris, Super Mario Land was a quirky and unique take on the Mario series that was well worth checking out, while ports of Tennis and Baseball from the NES library kept people hooked as the Game Boy gained momentum. 
    5. GameCube
    The GameCube launch is both better and worse than you remember it. While the console was kind of knocked for not having any truly great exclusives at launch, the exclusives that were released have actually aged rather well. This was a system where you could pick up Luigi’s Mansion, Wave Race: Blue Storm, Star Wars Rogue Squadron II: Rogue Leader, and Super Monkey Ball at launch, all fantastic titles that weren’t available anywhere else. And while it launched three days after the original Xbox, it was also cheaper.
    Admittedly, the third-party offerings were a bit slim, but Tony Hawk’s Pro Skater 3Crazy Taxi with the all important arcade soundtrack that’d been missing from more recent releases. But those ports also showed off the GameCube’s biggest weakness: there was really nothing different about these versions if you already owned them elsewhere. It’s not surprising then that after this generation, Nintendo started looking toward new gimmicks to sell consoles instead of just pushing graphics technology to its limits.
    4. SNES
    The SNES didn’t launch with a ton of games, but there wasn’t a stinker in the bunch. Of course there was Super Mario World, still arguably the best Mario game ever made. Not only is the design of that game timeless, but the huge graphical upgrade over anything the NES could do quickly justified the upgrade to a new console. Pilotwings and F-Zero, with their revolutionary use of Mode 7 further showed off the power of the system. The launch pricewas high for the time, but the launch lineup was so good, the price was kind of justified.
    Even the two games pulling up the rear, Gradius III and an SNES-exclusive version of SimCity were excellent titles worth picking up. But what’s really underrated about the SNES is how much of an improvement the controller was. It was much more ergonomic than the hard rectangle shape of the NES controller, and the addition of X and Y and shoulder buttons made it clear from the get-go that this console was going to open up a lot of new gameplay styles.

    3. Game Boy Advance
    The Game Boy Advance had an all too brief time as Nintendo’s premiere handheld before the DS took the spotlight, but it built an impressive library during its time starting with the launch. The launch price is quite possibly the best of any piece of Nintendo hardware. And the portable had a solid one, two punch out of the gate with F-Zero: Maximum Velocity, an excellent successor to the SNES title, and Super Mario Advance, a full-fledged remake of Super Mario Bros. 2 that remains the best way to experience this classic. 
    The 15 other titles available at launch included solid ports of games like Rayman and ChuChuRocket!, with the portability of the GBA version arguably making it more preferable to play than its bigger brother on Dreamcast. But for many, the real star of the launch was Tony Hawk’s Pro Skater 2, a technically impressive port that somehow managed to squeeze all of the gameplay of the console version into an isometric view. Before release, many were touting that the GBA was the equivalent of a handheld SNES. These early games showed that it could actually be even better than that.
    2. NES
    By the mid-1980s, console gaming was essentially dead in North America. Atari had killed the market, flooding it with low quality games. It would take an impressive new console, genius marketing, and just a little bit of luck to bring home gaming back from the brink. The NES succeeded at a tough time for video games by trying not to be just another console. It was more of a toy, or “entertainment system,” sold alongside a Zapper light gun and R.O.B., a robot accessory. Gimmicky? Sure, but that was just the opening salvo in Nintendo’s strategy, the Trojan horse to bring consoles back into the living room.
    Of course, the games needed to be good for the NES to succeed, and Nintendo had that down pat, launching with 17 titles, including Super Mario Bros., Excitebike, Duck Hunt, and Ice Climbers, titles that are iconic to this day. Other titles like Baseball, Tennis, and Pinball were more perfunctory, but good enough to gain the public’s attention and prove that video games weren’t just a fad. Admittedly, the launch pricewas high, though historically similar to many other launch prices for new consoles, and that price point clearly didn’t do much to dissuade prospective buyers.
    1. Wii 
    Twenty years after the NES brought consoles back from the brink, Nintendo’s home console business found itself in a tough spot. Despite good reviews and a respectable library of games, the GameCube had just taken third place in a three-way fight. Clearly, just trying to build the most powerful console wasn’t the key to success. So as Sony and Microsoft turned to HD gaming, Nintendo released a console just slightly more powerful than its predecessor, but with the benefit of motion controls thanks to the Wii-mote.
    It sounded kinda nuts. Then people played Wii Sports and were immediately hooked. The game was a phenomenon. Not just hardcore gamers wanted to play it, but parents, and even grandparents. The Wii truly brought console gaming to the masses in a way that had previously been unthinkable thanks to an innovative new controller. Oh, and for the hardcore gamers, a little title by the name of The Legend of Zelda: Twilight PrincessExcite TruckTrauma Center: Second Opinion were more than enough to keep the console flying off shelves for years after release, especially because the older technology meant it could be sold substantially cheaper than either the Xbox 360 or the PS3.
    #every #nintendo #console #launch #ranked
    Every Nintendo Console Launch Ranked from the NES to Switch
    On June 5, after years of rumors and anticipation, Nintendo will finally launch the Nintendo Switch 2 worldwide. Preorders are already mostly sold out with millions of gamers anxiously awaiting Mario Kart World Tour and new on-the-go ports of Street Fighter 6 and Cyberpunk 2077. Of course Nintendo is no stranger to the hardware business, launching more than a dozen consoles and portables since the Nintendo Entertainment System. And there have been many ups and downs over the last four decades. When considering which Nintendo system actually had the best launch, we looked at the quality and quantity of games at release, price, as well as the overall impressiveness of the hardware at launch. This retrospective also considers only the North American launches of each system. With that in mind, this is the definitive ranking of all of Nintendo’s console and portable launches since the NES gave the world a red-capped Italian plumber!  13. Virtual Boy Since entering the video game market in the 1970s, Nintendo has rarely encountered a massive failure, but it’s hard to see the Virtual Boy as anything but a colossal misstep, albeit an ambitious one. A home VR system in the mid-‘90s was literally decades ahead of its time, but nothing about it was really consumer friendly. Despite being marketed as a Game Boy successor, the Virtual Boy wasn’t really portable, and at home, it required a table to play. And while the black and white monochrome screen was fine for the original Game Boy, the Virtual Boy’s red and black monochrome display was known to just cause headaches. As for the launch games, they were aggressively… okay? Mario’s Tennis is a perfectly competent, if barebones, tennis game. Meanwhile Teleroboxer was an interesting, just not terribly compelling Punch-Out!! successor. But even if the games were decent, the controller, a god-awful monstrosity mixing the worst aspects of the SNES and N64 controllers, didn’t do these titles any favors. The launch price, equivalent to around USD in 2025 dollars, was the final nail in the Virtual Boy’s coffin, and Nintendo quietly discontinued the console a year after release. 12. Wii U The Wii U is Nintendo’s worst selling console by a large margin, and the problems really were evident from the beginning. The tablet controller was an interesting idea but just not as engaging or innovative as the Wii’s motion controls. Nintendo really banked on Nintendo Land showcasing what the system could do and banked on it being their next Wii Sports, but it ended up just showing how limited the new console really was. And while Mario games have historically been system sellers, New Super Mario Bros. U was largely a rehash of its Wii predecessor, just with HD graphics. It’s a fine platformer, but a surprisingly average Mario game. Beyond that, the launch lineup was largely made up of third party ports, some of which had been available on other consoles for years at that point. It’s easy to see why so many people were confused about whether the Wii U was a new console or an upgrade of the Wii, and why so many of those who understood what it was ended up skipping it, even if the launch price was competitive. 11. Game Boy Color If we were looking at the entire history of Nintendo consoles, the Game Boy Color would certainly rank higher, but Nintendo just didn’t put much effort into its launch, likely because Nintendo absolutely dominated the handheld gaming market at the time. They didn’t have to work very hard to sell this thing. They knew the players would show up. The highlight of the Game Boy Color’s launch in 1998 was Game & Watch Gallery 2, a color collection of the old handheld titles Nintendo made in the ‘80s. It actually was a very good showcase of the GBC’s better color graphics, but it wasn’t the type of game that had much staying power. The other launch titles, Pocket Bomberman, Centipede, and Tetris DX, a colorized version of the original Game Boy’s Tetris launch title, were similarly serviceable but largely forgettable, because seriously, who was dying to play a colorized version of Game Boy Tetris at that point? But at the launch price was right, and the GBC quickly built an impressive library of exclusives. 10. Nintendo 3DS When the 3DS was first revealed in 2010, its glasses-free stereoscopic 3D generated an immense amount of buzz. Sadly, a botched launch promptly killed a lot of that momentum. Nintendo’s first party offerings were all oddly disappointing. Pilotwings had been a solid launch series in the past, but Pilotwings Resort lacked a lot of content compared to its predecessors. Steel Diver was an interesting submarine sim that just didn’t quite click. And Nintendogs + Cats, well… it was more Nintendogs for whatever that’s worth. The launch lineup wasn’t all disappointments, however. Street Fighter IV 3D Edition and Rayman 3D were excellent ports of console games, and Tom Clancy’s Ghost Recon: Shadow Wars remains an underrated gem of a tactics game. But arguably the biggest knock against the 3DS was its price. The handheld launched at a price that many gamers balked at. Nintendo was forced to cut the price to just a few months later. Early adopters were compensated with a collection of 20 NES and GBA games, but so many unnecessary missteps left a bad taste in the mouths of many Nintendo fans, and it seems like the 3DS never quite reached its full potential. 9. Nintendo 64 I remember first playing Super Mario 64 in a Toys ‘R Us in 1996 before the U.S. launch and being absolutely blown away. I had never used an analog controller before that let me control how fast or slow my character on screen moved. There had been plenty of 3D platformers prior to that point, but Mario’s first 3D outing truly felt like a giant leap forward for gaming thanks to its silky smooth controls and innovative open world gameplay. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The problem with N64’s launch is that there just wasn’t much else to it. It only launched in the U.S. with Super Mario 64 and Pilotwings 64, which was another excellent showcase for what the console could do, but once you played through those games, new releases were sparse, and expensive, an issue that would continue to plague the console for its entire lifespan. The N64 certainly had quality games, it just could never get much quantity. And while the launch price was reasonable, it was only cheaper than a PlayStation at the time, and given that the PS1 had a much larger library, and its games tended to be cheaper, it’s easy to see why Sony’s console outsold Nintendo’s by a large margin in the late ‘90s. 8. Nintendo DS Nintendo didn’t really seem to know what the DS was supposed to be at first. Seemingly rushed to market in late 2004 to get ahead of the imminent Sony PSP launch, the DS was initially marketed as a “third pillar” system that would sit on shelves alongside the GameCube and Game Boy Advance, though it quickly elbowed the GBA out of the handheld space.  That wasn’t exactly thanks to a great launch lineup though. Super Mario 64 DSFeel the Magic: XY/XX was a weird and wonderful minigame showcase of the handheld’s new features, but it had little mass market appeal. And while games like Madden NFL 2005, Spider-Man 2, and Urbz: Sims in the City were all perfectly serviceable, none of them were on par with their console counterparts. But at the DS was cheaper than the PSP, and that easily helped it become a bestseller.  7. Nintendo Switch  In 2025 the Switch is an undisputed massive success, but its launch in 2017 was very much a mixed bag. First the good: the hardware, though underpowered compared to competitors, is fantastic. Being able to seamlessly switch between playing games on a TV and on the go is a wonderful innovation. The Switch feels great in your hands, and the Joy-Cons still offer some of the best feedback of any controller on the market. It was clear that the system had massive potential from the start, and the launch price undercut both Sony and Microsoft. But the launch lineup was the definition of a one trick pony. Yes, The Legend of Zelda: The Breath of the Wild was an instant classic and absolutely deserves to be in the conversation of the greatest games of all time. But beyond that, how many people even remember the Switch’s other launch games? 1-2 Switch is a lame minigame collection. Super Bomberman R had potential as a launch exclusive, but turned out to be a middling entry in the long running franchise. And ports of Just Dance 2017 and Skylanders: Imaginators weren’t exactly moving systems. Still, the success of the Nintendo Switch makes a really good case that all a console needs to be successful is a great design and one killer app. 6. Game Boy When it launched in 1989, the Game Boy was woefully underpowered and lacked the color screen of competitors like the Sega Game Gear and Atari Lynx. It didn’t really matter though. First Nintendo understood that less power meant longer battery life, which is still about the most important feature for portable gaming. More importantly, the Game Boy had a secret weapon: Tetris.  The classic puzzler was a pack-in title for the Game Boy at launch, the equivalent of giving the first hit away for free to get gamers hooked. At the launch bundle was an absolute steal. Along with Tetris, Super Mario Land was a quirky and unique take on the Mario series that was well worth checking out, while ports of Tennis and Baseball from the NES library kept people hooked as the Game Boy gained momentum.  5. GameCube The GameCube launch is both better and worse than you remember it. While the console was kind of knocked for not having any truly great exclusives at launch, the exclusives that were released have actually aged rather well. This was a system where you could pick up Luigi’s Mansion, Wave Race: Blue Storm, Star Wars Rogue Squadron II: Rogue Leader, and Super Monkey Ball at launch, all fantastic titles that weren’t available anywhere else. And while it launched three days after the original Xbox, it was also cheaper. Admittedly, the third-party offerings were a bit slim, but Tony Hawk’s Pro Skater 3Crazy Taxi with the all important arcade soundtrack that’d been missing from more recent releases. But those ports also showed off the GameCube’s biggest weakness: there was really nothing different about these versions if you already owned them elsewhere. It’s not surprising then that after this generation, Nintendo started looking toward new gimmicks to sell consoles instead of just pushing graphics technology to its limits. 4. SNES The SNES didn’t launch with a ton of games, but there wasn’t a stinker in the bunch. Of course there was Super Mario World, still arguably the best Mario game ever made. Not only is the design of that game timeless, but the huge graphical upgrade over anything the NES could do quickly justified the upgrade to a new console. Pilotwings and F-Zero, with their revolutionary use of Mode 7 further showed off the power of the system. The launch pricewas high for the time, but the launch lineup was so good, the price was kind of justified. Even the two games pulling up the rear, Gradius III and an SNES-exclusive version of SimCity were excellent titles worth picking up. But what’s really underrated about the SNES is how much of an improvement the controller was. It was much more ergonomic than the hard rectangle shape of the NES controller, and the addition of X and Y and shoulder buttons made it clear from the get-go that this console was going to open up a lot of new gameplay styles. 3. Game Boy Advance The Game Boy Advance had an all too brief time as Nintendo’s premiere handheld before the DS took the spotlight, but it built an impressive library during its time starting with the launch. The launch price is quite possibly the best of any piece of Nintendo hardware. And the portable had a solid one, two punch out of the gate with F-Zero: Maximum Velocity, an excellent successor to the SNES title, and Super Mario Advance, a full-fledged remake of Super Mario Bros. 2 that remains the best way to experience this classic.  The 15 other titles available at launch included solid ports of games like Rayman and ChuChuRocket!, with the portability of the GBA version arguably making it more preferable to play than its bigger brother on Dreamcast. But for many, the real star of the launch was Tony Hawk’s Pro Skater 2, a technically impressive port that somehow managed to squeeze all of the gameplay of the console version into an isometric view. Before release, many were touting that the GBA was the equivalent of a handheld SNES. These early games showed that it could actually be even better than that. 2. NES By the mid-1980s, console gaming was essentially dead in North America. Atari had killed the market, flooding it with low quality games. It would take an impressive new console, genius marketing, and just a little bit of luck to bring home gaming back from the brink. The NES succeeded at a tough time for video games by trying not to be just another console. It was more of a toy, or “entertainment system,” sold alongside a Zapper light gun and R.O.B., a robot accessory. Gimmicky? Sure, but that was just the opening salvo in Nintendo’s strategy, the Trojan horse to bring consoles back into the living room. Of course, the games needed to be good for the NES to succeed, and Nintendo had that down pat, launching with 17 titles, including Super Mario Bros., Excitebike, Duck Hunt, and Ice Climbers, titles that are iconic to this day. Other titles like Baseball, Tennis, and Pinball were more perfunctory, but good enough to gain the public’s attention and prove that video games weren’t just a fad. Admittedly, the launch pricewas high, though historically similar to many other launch prices for new consoles, and that price point clearly didn’t do much to dissuade prospective buyers. 1. Wii  Twenty years after the NES brought consoles back from the brink, Nintendo’s home console business found itself in a tough spot. Despite good reviews and a respectable library of games, the GameCube had just taken third place in a three-way fight. Clearly, just trying to build the most powerful console wasn’t the key to success. So as Sony and Microsoft turned to HD gaming, Nintendo released a console just slightly more powerful than its predecessor, but with the benefit of motion controls thanks to the Wii-mote. It sounded kinda nuts. Then people played Wii Sports and were immediately hooked. The game was a phenomenon. Not just hardcore gamers wanted to play it, but parents, and even grandparents. The Wii truly brought console gaming to the masses in a way that had previously been unthinkable thanks to an innovative new controller. Oh, and for the hardcore gamers, a little title by the name of The Legend of Zelda: Twilight PrincessExcite TruckTrauma Center: Second Opinion were more than enough to keep the console flying off shelves for years after release, especially because the older technology meant it could be sold substantially cheaper than either the Xbox 360 or the PS3. #every #nintendo #console #launch #ranked
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    Every Nintendo Console Launch Ranked from the NES to Switch
    On June 5, after years of rumors and anticipation, Nintendo will finally launch the Nintendo Switch 2 worldwide. Preorders are already mostly sold out with millions of gamers anxiously awaiting Mario Kart World Tour and new on-the-go ports of Street Fighter 6 and Cyberpunk 2077. Of course Nintendo is no stranger to the hardware business, launching more than a dozen consoles and portables since the Nintendo Entertainment System (NES). And there have been many ups and downs over the last four decades. When considering which Nintendo system actually had the best launch, we looked at the quality and quantity of games at release, price, as well as the overall impressiveness of the hardware at launch. This retrospective also considers only the North American launches of each system. With that in mind, this is the definitive ranking of all of Nintendo’s console and portable launches since the NES gave the world a red-capped Italian plumber!  13. Virtual Boy Since entering the video game market in the 1970s, Nintendo has rarely encountered a massive failure, but it’s hard to see the Virtual Boy as anything but a colossal misstep, albeit an ambitious one. A home VR system in the mid-‘90s was literally decades ahead of its time, but nothing about it was really consumer friendly. Despite being marketed as a Game Boy successor, the Virtual Boy wasn’t really portable, and at home, it required a table to play. And while the black and white monochrome screen was fine for the original Game Boy, the Virtual Boy’s red and black monochrome display was known to just cause headaches. As for the launch games, they were aggressively… okay? Mario’s Tennis is a perfectly competent, if barebones, tennis game. Meanwhile Teleroboxer was an interesting, just not terribly compelling Punch-Out!! successor. But even if the games were decent, the controller, a god-awful monstrosity mixing the worst aspects of the SNES and N64 controllers, didn’t do these titles any favors. The launch price, equivalent to around $370 USD in 2025 dollars, was the final nail in the Virtual Boy’s coffin, and Nintendo quietly discontinued the console a year after release. 12. Wii U The Wii U is Nintendo’s worst selling console by a large margin, and the problems really were evident from the beginning. The tablet controller was an interesting idea but just not as engaging or innovative as the Wii’s motion controls. Nintendo really banked on Nintendo Land showcasing what the system could do and banked on it being their next Wii Sports, but it ended up just showing how limited the new console really was. And while Mario games have historically been system sellers, New Super Mario Bros. U was largely a rehash of its Wii predecessor, just with HD graphics. It’s a fine platformer, but a surprisingly average Mario game. Beyond that, the launch lineup was largely made up of third party ports, some of which had been available on other consoles for years at that point. It’s easy to see why so many people were confused about whether the Wii U was a new console or an upgrade of the Wii, and why so many of those who understood what it was ended up skipping it, even if the $300 launch price was competitive. 11. Game Boy Color If we were looking at the entire history of Nintendo consoles, the Game Boy Color would certainly rank higher, but Nintendo just didn’t put much effort into its launch, likely because Nintendo absolutely dominated the handheld gaming market at the time. They didn’t have to work very hard to sell this thing. They knew the players would show up. The highlight of the Game Boy Color’s launch in 1998 was Game & Watch Gallery 2, a color collection of the old handheld titles Nintendo made in the ‘80s. It actually was a very good showcase of the GBC’s better color graphics, but it wasn’t the type of game that had much staying power. The other launch titles, Pocket Bomberman, Centipede, and Tetris DX, a colorized version of the original Game Boy’s Tetris launch title, were similarly serviceable but largely forgettable, because seriously, who was dying to play a colorized version of Game Boy Tetris at that point? But at $79.95, the launch price was right, and the GBC quickly built an impressive library of exclusives. 10. Nintendo 3DS When the 3DS was first revealed in 2010, its glasses-free stereoscopic 3D generated an immense amount of buzz. Sadly, a botched launch promptly killed a lot of that momentum. Nintendo’s first party offerings were all oddly disappointing. Pilotwings had been a solid launch series in the past, but Pilotwings Resort lacked a lot of content compared to its predecessors. Steel Diver was an interesting submarine sim that just didn’t quite click. And Nintendogs + Cats, well… it was more Nintendogs for whatever that’s worth. The launch lineup wasn’t all disappointments, however. Street Fighter IV 3D Edition and Rayman 3D were excellent ports of console games, and Tom Clancy’s Ghost Recon: Shadow Wars remains an underrated gem of a tactics game. But arguably the biggest knock against the 3DS was its price. The handheld launched at $250, a price that many gamers balked at. Nintendo was forced to cut the price to $170 just a few months later. Early adopters were compensated with a collection of 20 NES and GBA games, but so many unnecessary missteps left a bad taste in the mouths of many Nintendo fans, and it seems like the 3DS never quite reached its full potential. 9. Nintendo 64 I remember first playing Super Mario 64 in a Toys ‘R Us in 1996 before the U.S. launch and being absolutely blown away. I had never used an analog controller before that let me control how fast or slow my character on screen moved. There had been plenty of 3D platformers prior to that point, but Mario’s first 3D outing truly felt like a giant leap forward for gaming thanks to its silky smooth controls and innovative open world gameplay. Join our mailing list Get the best of Den of Geek delivered right to your inbox! The problem with N64’s launch is that there just wasn’t much else to it. It only launched in the U.S. with Super Mario 64 and Pilotwings 64, which was another excellent showcase for what the console could do, but once you played through those games, new releases were sparse, and expensive, an issue that would continue to plague the console for its entire lifespan. The N64 certainly had quality games, it just could never get much quantity. And while the $250 launch price was reasonable, it was only $50 cheaper than a PlayStation at the time, and given that the PS1 had a much larger library, and its games tended to be cheaper, it’s easy to see why Sony’s console outsold Nintendo’s by a large margin in the late ‘90s. 8. Nintendo DS Nintendo didn’t really seem to know what the DS was supposed to be at first. Seemingly rushed to market in late 2004 to get ahead of the imminent Sony PSP launch, the DS was initially marketed as a “third pillar” system that would sit on shelves alongside the GameCube and Game Boy Advance, though it quickly elbowed the GBA out of the handheld space.  That wasn’t exactly thanks to a great launch lineup though. Super Mario 64 DSFeel the Magic: XY/XX was a weird and wonderful minigame showcase of the handheld’s new features, but it had little mass market appeal. And while games like Madden NFL 2005, Spider-Man 2, and Urbz: Sims in the City were all perfectly serviceable, none of them were on par with their console counterparts. But at $150, the DS was $100 cheaper than the PSP, and that easily helped it become a bestseller.  7. Nintendo Switch  In 2025 the Switch is an undisputed massive success, but its launch in 2017 was very much a mixed bag. First the good: the hardware, though underpowered compared to competitors, is fantastic. Being able to seamlessly switch between playing games on a TV and on the go is a wonderful innovation. The Switch feels great in your hands, and the Joy-Cons still offer some of the best feedback of any controller on the market. It was clear that the system had massive potential from the start, and the $300 launch price undercut both Sony and Microsoft. But the launch lineup was the definition of a one trick pony. Yes, The Legend of Zelda: The Breath of the Wild was an instant classic and absolutely deserves to be in the conversation of the greatest games of all time. But beyond that, how many people even remember the Switch’s other launch games? 1-2 Switch is a lame minigame collection. Super Bomberman R had potential as a launch exclusive, but turned out to be a middling entry in the long running franchise. And ports of Just Dance 2017 and Skylanders: Imaginators weren’t exactly moving systems. Still, the success of the Nintendo Switch makes a really good case that all a console needs to be successful is a great design and one killer app. 6. Game Boy When it launched in 1989, the Game Boy was woefully underpowered and lacked the color screen of competitors like the Sega Game Gear and Atari Lynx. It didn’t really matter though. First Nintendo understood that less power meant longer battery life, which is still about the most important feature for portable gaming. More importantly, the Game Boy had a secret weapon: Tetris.  The classic puzzler was a pack-in title for the Game Boy at launch, the equivalent of giving the first hit away for free to get gamers hooked. At $89.99, the launch bundle was an absolute steal. Along with Tetris, Super Mario Land was a quirky and unique take on the Mario series that was well worth checking out, while ports of Tennis and Baseball from the NES library kept people hooked as the Game Boy gained momentum.  5. GameCube The GameCube launch is both better and worse than you remember it. While the console was kind of knocked for not having any truly great exclusives at launch, the exclusives that were released have actually aged rather well. This was a system where you could pick up Luigi’s Mansion, Wave Race: Blue Storm, Star Wars Rogue Squadron II: Rogue Leader, and Super Monkey Ball at launch, all fantastic titles that weren’t available anywhere else. And while it launched three days after the original Xbox, it was also $100 cheaper. Admittedly, the third-party offerings were a bit slim, but Tony Hawk’s Pro Skater 3Crazy Taxi with the all important arcade soundtrack that’d been missing from more recent releases. But those ports also showed off the GameCube’s biggest weakness: there was really nothing different about these versions if you already owned them elsewhere. It’s not surprising then that after this generation, Nintendo started looking toward new gimmicks to sell consoles instead of just pushing graphics technology to its limits. 4. SNES The SNES didn’t launch with a ton of games, but there wasn’t a stinker in the bunch. Of course there was Super Mario World, still arguably the best Mario game ever made. Not only is the design of that game timeless, but the huge graphical upgrade over anything the NES could do quickly justified the upgrade to a new console. Pilotwings and F-Zero, with their revolutionary use of Mode 7 further showed off the power of the system. The $199 launch price (equivalent to around $460 today) was high for the time, but the launch lineup was so good, the price was kind of justified. Even the two games pulling up the rear, Gradius III and an SNES-exclusive version of SimCity were excellent titles worth picking up. But what’s really underrated about the SNES is how much of an improvement the controller was. It was much more ergonomic than the hard rectangle shape of the NES controller, and the addition of X and Y and shoulder buttons made it clear from the get-go that this console was going to open up a lot of new gameplay styles. 3. Game Boy Advance The Game Boy Advance had an all too brief time as Nintendo’s premiere handheld before the DS took the spotlight, but it built an impressive library during its time starting with the launch. The $100 launch price is quite possibly the best of any piece of Nintendo hardware. And the portable had a solid one, two punch out of the gate with F-Zero: Maximum Velocity, an excellent successor to the SNES title, and Super Mario Advance, a full-fledged remake of Super Mario Bros. 2 that remains the best way to experience this classic.  The 15 other titles available at launch included solid ports of games like Rayman and ChuChuRocket!, with the portability of the GBA version arguably making it more preferable to play than its bigger brother on Dreamcast. But for many, the real star of the launch was Tony Hawk’s Pro Skater 2, a technically impressive port that somehow managed to squeeze all of the gameplay of the console version into an isometric view. Before release, many were touting that the GBA was the equivalent of a handheld SNES. These early games showed that it could actually be even better than that. 2. NES By the mid-1980s, console gaming was essentially dead in North America. Atari had killed the market, flooding it with low quality games. It would take an impressive new console, genius marketing, and just a little bit of luck to bring home gaming back from the brink. The NES succeeded at a tough time for video games by trying not to be just another console. It was more of a toy, or “entertainment system,” sold alongside a Zapper light gun and R.O.B., a robot accessory. Gimmicky? Sure, but that was just the opening salvo in Nintendo’s strategy, the Trojan horse to bring consoles back into the living room. Of course, the games needed to be good for the NES to succeed, and Nintendo had that down pat, launching with 17 titles, including Super Mario Bros., Excitebike, Duck Hunt, and Ice Climbers, titles that are iconic to this day. Other titles like Baseball, Tennis, and Pinball were more perfunctory, but good enough to gain the public’s attention and prove that video games weren’t just a fad. Admittedly, the $200 launch price (equivalent to nearly $600 in today’s dollars) was high, though historically similar to many other launch prices for new consoles, and that price point clearly didn’t do much to dissuade prospective buyers. 1. Wii  Twenty years after the NES brought consoles back from the brink, Nintendo’s home console business found itself in a tough spot. Despite good reviews and a respectable library of games, the GameCube had just taken third place in a three-way fight. Clearly, just trying to build the most powerful console wasn’t the key to success. So as Sony and Microsoft turned to HD gaming, Nintendo released a console just slightly more powerful than its predecessor, but with the benefit of motion controls thanks to the Wii-mote. It sounded kinda nuts. Then people played Wii Sports and were immediately hooked. The game was a phenomenon. Not just hardcore gamers wanted to play it, but parents, and even grandparents. The Wii truly brought console gaming to the masses in a way that had previously been unthinkable thanks to an innovative new controller. Oh, and for the hardcore gamers, a little title by the name of The Legend of Zelda: Twilight PrincessExcite TruckTrauma Center: Second Opinion were more than enough to keep the console flying off shelves for years after release, especially because the older technology meant it could be sold substantially cheaper than either the Xbox 360 or the PS3.
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  • Nintendo Shares Video Detailing New N64 Features For Switch Online

    Be kind, rewind.Nintendo has released a new video detailing some of the planned features for the N64 app on Nintendo Switch Online.As shared by TodayNews, the video showcases three core features for N64 games on Switch Online, including the ability to rewind, a new CRT filter, and viewing / remapping controls as you see fit.Read the full article on nintendolife.com
    #nintendo #shares #video #detailing #new
    Nintendo Shares Video Detailing New N64 Features For Switch Online
    Be kind, rewind.Nintendo has released a new video detailing some of the planned features for the N64 app on Nintendo Switch Online.As shared by TodayNews, the video showcases three core features for N64 games on Switch Online, including the ability to rewind, a new CRT filter, and viewing / remapping controls as you see fit.Read the full article on nintendolife.com #nintendo #shares #video #detailing #new
    WWW.NINTENDOLIFE.COM
    Nintendo Shares Video Detailing New N64 Features For Switch Online
    Be kind, rewind.Nintendo has released a new video detailing some of the planned features for the N64 app on Nintendo Switch Online.As shared by TodayNews, the video showcases three core features for N64 games on Switch Online, including the ability to rewind (exclusive to Switch 2), a new CRT filter (also exclusive to Switch 2), and viewing / remapping controls as you see fit.Read the full article on nintendolife.com
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  • What is your favorite Multiplayer game of all time?

    Baphomet
    Member

    Dec 8, 2018

    21,923

    Whether it be local or global , what is your most enjoyable experience with a multiplayer game? I love FFXIV and I am really enjoying WoW but my favorite multiplayer experience is probably not something most people would pick... My favorite is Dokapon Journey:

    View:

    I have so many fond memories playing this with 2 of my closest friends during my early 20's. We would play at their houseuntil 3am every weekend. 

    Flipmenex
    Member

    Oct 27, 2017

    2,283

    PES 6.

    Or pretty much any PS2 Pro Evolution Soccer games.

    Still the best football games ever. 

    Shinobido Heart
    Member

    Dec 23, 2017

    10,187

    Probably Uncharted 3 multiplayer.
     

    Cess007
    Member

    Oct 27, 2017

    15,493

    B.C., Mexico

    Super Smash Bros Melee

    Followed very closely by Perfect Dark and CoD2. 

    Dogui
    Member

    Oct 28, 2017

    11,019

    Brazil

    Crash Team Racing.

    Still the goat kart racer. 

    Rosebud
    Two Pieces
    Member

    Apr 16, 2018

    51,243

    Fortnite
     

    hydruxo
    ▲ Legend ▲
    Member

    Oct 25, 2017

    22,735

    It's between CoD 4 and Destiny/Destiny 2. I think CoD 4 was the first MP game where I was truly addicted. I was so into it I even joined a clan and did some tournaments and I've never done that with any game. Then Destiny/Destiny 2 had its share of highs and lows but it was such a fun experience going along with those games for 10 years. Most of my friends that I still play with online today are from Destiny back in 2014. Some of my favorite gaming memories of all-time came from Destiny.
     

    Lifejumper
    #1 Celtics fan / #7 Serbia fan
    Member

    Oct 25, 2017

    30,000

    Halo 2/3
     

    Sargerus
    ▲ Legend ▲
    The Fallen

    Oct 25, 2017

    22,473

    A tie between Halo 3 and MW2.
     

    JhOnNY_HD
    Member

    Dec 13, 2020

    1,076

    Local: Perfect Dark

    Online: Destiny & Warhawk 

    atony7
    Member

    Apr 6, 2025

    147

    Smash Ultimate
     

    Solitude
    Member

    Nov 11, 2020

    2,033

    United Kingdom

    Uncharted 2 for me.
     

    rawr its ry
    Member

    Oct 27, 2017

    719

    Halo 3, WoW from original to WoTLK or Street Fighter 4
     

    mietek
    Member

    May 9, 2025

    46

    Halo 3
     

    derFeef
    Member

    Oct 26, 2017

    19,323

    Austria

    For me personally it is a toss-up between Counter-Strike 1.6 and Anarchy Online.

    Both amazing times playing these games, meeting great people and forming friendships. It can't be recreated. 

    turbobrick
    Member

    Oct 25, 2017

    14,451

    Phoenix, AZ

    overwatch/overwatch 2. Its just been consistently fun the entire time I've been playing it.

    I do have a lot of nostalgia playing counter-strike back in the day, so its a close runner up. 

    CloseTalker
    Sister in the Craft
    Member

    Oct 25, 2017

    38,114

    I have had remarkably few multiplayer experiences that have measured up to my enjoyment of the Spies vs Mercs mode in Splinter Cell: Pandora Tomorrow. And it has to be that version specifically, none of the others were as good
     

    SupersonicHypertonic
    Member

    Apr 20, 2022

    3,523

    Between halo 3, COD:MW2Titanfall 2 and Mario Kart 8. Some of the most fun I've ever had and played with a lot cool people online and in person.
     

    Jameson
    Member

    Nov 23, 2017

    1,096

    WoW
     

    MadJosh04
    Member

    Nov 9, 2022

    2,824

    Halo 3
     

    Mr. Poolman
    The Fallen

    Oct 27, 2017

    8,159

    Unreal Tournament, can't tell how many lunch breaks I forgot to play this at an old work I had.

    Also taught me about mods 

    Fossora
    Member

    Jun 14, 2023

    2,445

    It has to be WoW or OSRS.

    For non-MMOs, probably Dota. 

    Skel1ingt0n
    Member

    Oct 28, 2017

    11,501

    PVP: Halo 2

    PVE: Phantasy Star Online Eps I&II

    LITERALLY more than 5,000 hours dumped into those two games.

    EDIT: Honest to God I could be completely satisfied with just Halo 2's 1-bomb assault on Headlong until the end of time if it had a huge community and dev support for tweaks. 

    Rockodile
    Member

    Dec 7, 2018

    1,254

    Probably Halo 2
     

    Protein Carbs Fat
    Member

    Jun 24, 2024

    97

    World of Warcraft
     

    Mr Evil 37
    Member

    Mar 7, 2022

    27,871

    Halo Infinite and Titanfall 1.
     

    Rygar 8Bit
    Member

    Oct 25, 2017

    17,781

    Site-15

    Half-Life is #1 king for me no other game has come close. the amount of total conversion mods were crazy. Counter Strike, Team Fortress Classic, Day of Defeat, The Specialists, Natural Selection, Vampire Slayers, Firearms, Science & Industry, Sven Co-op, Brainbread, Earth Special Forces. These mods lasted me almost 10 years of daily play.

    After that I'd rank the rest of my top 10 as:
    Ultima Online
    Star Wars Galaxies
    Diablo 2
    Nox
    Starsiege Tribes
    Phantasy Star Online
    Battlefield 4
    Unreal Tournament
    Aliens vs Predator 2
    Age of Empires 2 

    UraMallas
    Member

    Nov 1, 2017

    24,473

    United States

    PvP is Halo

    PvE is Gears 

    Jakenbakin
    "This guy are sick" and Corrupted by Vengeance
    Member

    Jun 17, 2018

    14,387

    Rocket League is my favorite, but some others I've enjoyed

    TrackmaniaSuper Smash BrosNew Super Mario Bros Wii
    Mario Party's
    Jackbox
    Zombi U
    Borderlands
    Dead Nation
    Overcooked
    Game & Wario was weirdly a huge hit with my friends
    Nintendoland
    Baldur's Gate Dark Alliance 1+2/Champions of Norrath 1+2
    Obscure 1+2
    Pixeljunk Eden/Monsters
    Boom Blox
    Guitar Hero/Rock Band
    bit.trip Beat is not multiplayer, but my friends and I would set there stoned out of our minds jamming to the tunes taking turns lol 

    Stibbs
    Member

    Feb 8, 2023

    4,258

    The 518

    Destiny probably, arguably the most important game in my personal life
     

    JMY86
    Member

    Oct 27, 2017

    7,640

    United States

    Battlefield 1942
     

    panic
    Member

    Oct 26, 2024

    83

    Battlefield. Played all of them.
     

    Indelible
    Member

    Oct 27, 2017

    17,116

    Canada

    Local: WCW/NWO Revenge for N64

    Online: Titanfall 

    FLX-II
    Gargantuan Generousness Guaranteed
    Member

    Oct 28, 2017

    456

    Unreal Tournament 2004
     

    ethanradd
    Member

    Oct 30, 2017

    2,230

    The Division 1, absolutely beautiful game, some really talented people at Ubisoft worked on that game.
     

    PianoBlack
    Member

    May 24, 2018

    7,522

    United States

    This is tough but let's go with PlanetSide. At its best, it was unmatched.
     

    overcast
    Member

    Oct 25, 2017

    15,252

    Rocket League followed by Gears/COD4. At its peak, Overwatch had its hooks in me like nothing else.
     

    Bessy67
    Member

    Oct 29, 2017

    13,055

    Mass Effect 3. Nothing else has scratched quite the same horde mode itch. The classes, the enemy types and factions, the weapons, and the biotic/tech combos just all blended together so well to make what is to me the best co-op PvE experience I've ever played.
     

    VoidShaman
    Member

    Jul 11, 2023

    1,381

    Right now it is a tie between Warframe and Final Fantasy XIV, with Space Marine 2 coming in as a very close third.
     

    Rygar 8Bit
    Member

    Oct 25, 2017

    17,781

    Site-15

    PianoBlack said:

    This is tough but let's go with PlanetSide. At its best, it was unmatched.

    Click to expand...
    Click to shrink...

    True, how there are no other games like it is baffling. Planetside 1&2 are amazing. 

    julian
    Member

    Oct 27, 2017

    18,995

    For more than just 2 players, Saturn Bomberman.
     

    TheBaldwin
    Member

    Feb 25, 2018

    8,766

    Halo 2/3. Hell now I can just cheat with Halo Master Chief Collection.

    Honestly I could play that collection until the end of time and be satisfied.

    Other mentions would be Rainbow Six Siege, GTA4 Online, Team Fortress 2, and Bad Company 2 

    Mudcrab
    Avenger

    Oct 26, 2017

    3,963

    The original DayZ mod for ARMA 2 before the bandit changes
     

    PianoBlack
    Member

    May 24, 2018

    7,522

    United States

    Rygar 8Bit said:

    True, how there are no other games like it is baffling. Planetside 1&2 are amazing.

    Click to expand...
    Click to shrink...

    Seriously! Time for my annual "where is the StarCraft / Halo PvPvE take on PlanetSide??" post. 

    maze001
    Member

    Sep 18, 2024

    665

    Halo 3 or Street Fighter 4

    Spent countless hours on both too hard to pick one 

    Last edited: Today at 8:33 PM

    Grenlento
    Member

    Dec 6, 2023

    1,801

    I guess the early VS gamesin arcades. It was the first time I made IRL friends from gaming.
     

    Mr Evil 37
    Member

    Mar 7, 2022

    27,871

    UraMallas said:

    PvP is Halo

    PvE is Gears
    Click to expand...
    Click to shrink...

    Franchise is cheating. Pick one
     

    Rygar 8Bit
    Member

    Oct 25, 2017

    17,781

    Site-15

    PianoBlack said:

    Seriously! Time for my annual "where is the StarCraft / Halo PvPvE take on PlanetSide??" post.

    Click to expand...
    Click to shrink...

    Every time someone asks how a Starcraft MMO could even work I just constantly shout make it like Planetside. You take the 3 way war of Planetside, you add some base building type stuff like from Natural Selection and you make one of the best games ever made. 

    Razgriz-Specter
    Member

    Oct 25, 2017

    34,508

    Socom

    Rainbow 6 Vegas 1
    COD4 

    EllaJay
    Member

    Dec 10, 2024

    137

    Left 4 Dead 2. It has one of the best communities. I made so many friends in random matches. I still play it sometimes but I wish they'd make a new one.
     
    #what #your #favorite #multiplayer #game
    What is your favorite Multiplayer game of all time?
    Baphomet Member Dec 8, 2018 21,923 Whether it be local or global , what is your most enjoyable experience with a multiplayer game? I love FFXIV and I am really enjoying WoW but my favorite multiplayer experience is probably not something most people would pick... My favorite is Dokapon Journey: View: I have so many fond memories playing this with 2 of my closest friends during my early 20's. We would play at their houseuntil 3am every weekend.  Flipmenex Member Oct 27, 2017 2,283 PES 6. Or pretty much any PS2 Pro Evolution Soccer games. Still the best football games ever.  Shinobido Heart Member Dec 23, 2017 10,187 Probably Uncharted 3 multiplayer.   Cess007 Member Oct 27, 2017 15,493 B.C., Mexico Super Smash Bros Melee Followed very closely by Perfect Dark and CoD2.  Dogui Member Oct 28, 2017 11,019 Brazil Crash Team Racing. Still the goat kart racer.  Rosebud Two Pieces Member Apr 16, 2018 51,243 Fortnite   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,735 It's between CoD 4 and Destiny/Destiny 2. I think CoD 4 was the first MP game where I was truly addicted. I was so into it I even joined a clan and did some tournaments and I've never done that with any game. Then Destiny/Destiny 2 had its share of highs and lows but it was such a fun experience going along with those games for 10 years. Most of my friends that I still play with online today are from Destiny back in 2014. Some of my favorite gaming memories of all-time came from Destiny.   Lifejumper #1 Celtics fan / #7 Serbia fan Member Oct 25, 2017 30,000 Halo 2/3   Sargerus ▲ Legend ▲ The Fallen Oct 25, 2017 22,473 A tie between Halo 3 and MW2.   JhOnNY_HD Member Dec 13, 2020 1,076 Local: Perfect Dark Online: Destiny & Warhawk  atony7 Member Apr 6, 2025 147 Smash Ultimate   Solitude Member Nov 11, 2020 2,033 United Kingdom Uncharted 2 for me.   rawr its ry Member Oct 27, 2017 719 Halo 3, WoW from original to WoTLK or Street Fighter 4   mietek Member May 9, 2025 46 Halo 3   derFeef Member Oct 26, 2017 19,323 Austria For me personally it is a toss-up between Counter-Strike 1.6 and Anarchy Online. Both amazing times playing these games, meeting great people and forming friendships. It can't be recreated.  turbobrick Member Oct 25, 2017 14,451 Phoenix, AZ overwatch/overwatch 2. Its just been consistently fun the entire time I've been playing it. I do have a lot of nostalgia playing counter-strike back in the day, so its a close runner up.  CloseTalker Sister in the Craft Member Oct 25, 2017 38,114 I have had remarkably few multiplayer experiences that have measured up to my enjoyment of the Spies vs Mercs mode in Splinter Cell: Pandora Tomorrow. And it has to be that version specifically, none of the others were as good   SupersonicHypertonic Member Apr 20, 2022 3,523 Between halo 3, COD:MW2Titanfall 2 and Mario Kart 8. Some of the most fun I've ever had and played with a lot cool people online and in person.   Jameson Member Nov 23, 2017 1,096 WoW   MadJosh04 Member Nov 9, 2022 2,824 Halo 3   Mr. Poolman The Fallen Oct 27, 2017 8,159 Unreal Tournament, can't tell how many lunch breaks I forgot to play this at an old work I had. Also taught me about mods  Fossora Member Jun 14, 2023 2,445 It has to be WoW or OSRS. For non-MMOs, probably Dota.  Skel1ingt0n Member Oct 28, 2017 11,501 PVP: Halo 2 PVE: Phantasy Star Online Eps I&II LITERALLY more than 5,000 hours dumped into those two games. EDIT: Honest to God I could be completely satisfied with just Halo 2's 1-bomb assault on Headlong until the end of time if it had a huge community and dev support for tweaks.  Rockodile Member Dec 7, 2018 1,254 Probably Halo 2   Protein Carbs Fat Member Jun 24, 2024 97 World of Warcraft   Mr Evil 37 Member Mar 7, 2022 27,871 Halo Infinite and Titanfall 1.   Rygar 8Bit Member Oct 25, 2017 17,781 Site-15 Half-Life is #1 king for me no other game has come close. the amount of total conversion mods were crazy. Counter Strike, Team Fortress Classic, Day of Defeat, The Specialists, Natural Selection, Vampire Slayers, Firearms, Science & Industry, Sven Co-op, Brainbread, Earth Special Forces. These mods lasted me almost 10 years of daily play. After that I'd rank the rest of my top 10 as: Ultima Online Star Wars Galaxies Diablo 2 Nox Starsiege Tribes Phantasy Star Online Battlefield 4 Unreal Tournament Aliens vs Predator 2 Age of Empires 2  UraMallas Member Nov 1, 2017 24,473 United States PvP is Halo PvE is Gears  Jakenbakin "This guy are sick" and Corrupted by Vengeance Member Jun 17, 2018 14,387 Rocket League is my favorite, but some others I've enjoyed TrackmaniaSuper Smash BrosNew Super Mario Bros Wii Mario Party's Jackbox Zombi U Borderlands Dead Nation Overcooked Game & Wario was weirdly a huge hit with my friends Nintendoland Baldur's Gate Dark Alliance 1+2/Champions of Norrath 1+2 Obscure 1+2 Pixeljunk Eden/Monsters Boom Blox Guitar Hero/Rock Band bit.trip Beat is not multiplayer, but my friends and I would set there stoned out of our minds jamming to the tunes taking turns lol  Stibbs Member Feb 8, 2023 4,258 The 518 Destiny probably, arguably the most important game in my personal life   JMY86 Member Oct 27, 2017 7,640 United States Battlefield 1942   panic Member Oct 26, 2024 83 Battlefield. Played all of them.   Indelible Member Oct 27, 2017 17,116 Canada Local: WCW/NWO Revenge for N64 Online: Titanfall  FLX-II Gargantuan Generousness Guaranteed Member Oct 28, 2017 456 Unreal Tournament 2004   ethanradd Member Oct 30, 2017 2,230 The Division 1, absolutely beautiful game, some really talented people at Ubisoft worked on that game.   PianoBlack Member May 24, 2018 7,522 United States This is tough but let's go with PlanetSide. At its best, it was unmatched.   overcast Member Oct 25, 2017 15,252 Rocket League followed by Gears/COD4. At its peak, Overwatch had its hooks in me like nothing else.   Bessy67 Member Oct 29, 2017 13,055 Mass Effect 3. Nothing else has scratched quite the same horde mode itch. The classes, the enemy types and factions, the weapons, and the biotic/tech combos just all blended together so well to make what is to me the best co-op PvE experience I've ever played.   VoidShaman Member Jul 11, 2023 1,381 Right now it is a tie between Warframe and Final Fantasy XIV, with Space Marine 2 coming in as a very close third.   Rygar 8Bit Member Oct 25, 2017 17,781 Site-15 PianoBlack said: This is tough but let's go with PlanetSide. At its best, it was unmatched. Click to expand... Click to shrink... True, how there are no other games like it is baffling. Planetside 1&2 are amazing.  julian Member Oct 27, 2017 18,995 For more than just 2 players, Saturn Bomberman.   TheBaldwin Member Feb 25, 2018 8,766 Halo 2/3. Hell now I can just cheat with Halo Master Chief Collection. Honestly I could play that collection until the end of time and be satisfied. Other mentions would be Rainbow Six Siege, GTA4 Online, Team Fortress 2, and Bad Company 2  Mudcrab Avenger Oct 26, 2017 3,963 The original DayZ mod for ARMA 2 before the bandit changes   PianoBlack Member May 24, 2018 7,522 United States Rygar 8Bit said: True, how there are no other games like it is baffling. Planetside 1&2 are amazing. Click to expand... Click to shrink... Seriously! Time for my annual "where is the StarCraft / Halo PvPvE take on PlanetSide??" post.  maze001 Member Sep 18, 2024 665 Halo 3 or Street Fighter 4 Spent countless hours on both too hard to pick one  Last edited: Today at 8:33 PM Grenlento Member Dec 6, 2023 1,801 I guess the early VS gamesin arcades. It was the first time I made IRL friends from gaming.   Mr Evil 37 Member Mar 7, 2022 27,871 UraMallas said: PvP is Halo PvE is Gears Click to expand... Click to shrink... Franchise is cheating. Pick one 😉   Rygar 8Bit Member Oct 25, 2017 17,781 Site-15 PianoBlack said: Seriously! Time for my annual "where is the StarCraft / Halo PvPvE take on PlanetSide??" post. Click to expand... Click to shrink... Every time someone asks how a Starcraft MMO could even work I just constantly shout make it like Planetside. You take the 3 way war of Planetside, you add some base building type stuff like from Natural Selection and you make one of the best games ever made.  Razgriz-Specter Member Oct 25, 2017 34,508 Socom Rainbow 6 Vegas 1 COD4  EllaJay Member Dec 10, 2024 137 Left 4 Dead 2. It has one of the best communities. I made so many friends in random matches. I still play it sometimes but I wish they'd make a new one.   #what #your #favorite #multiplayer #game
    WWW.RESETERA.COM
    What is your favorite Multiplayer game of all time?
    Baphomet Member Dec 8, 2018 21,923 Whether it be local or global , what is your most enjoyable experience with a multiplayer game? I love FFXIV and I am really enjoying WoW but my favorite multiplayer experience is probably not something most people would pick... My favorite is Dokapon Journey: View: https://www.youtube.com/watch?v=LciL9eWBUdI I have so many fond memories playing this with 2 of my closest friends during my early 20's. We would play at their house (they were brothers) until 3am every weekend.  Flipmenex Member Oct 27, 2017 2,283 PES 6. Or pretty much any PS2 Pro Evolution Soccer games. Still the best football games ever.  Shinobido Heart Member Dec 23, 2017 10,187 Probably Uncharted 3 multiplayer.   Cess007 Member Oct 27, 2017 15,493 B.C., Mexico Super Smash Bros Melee Followed very closely by Perfect Dark and CoD2.  Dogui Member Oct 28, 2017 11,019 Brazil Crash Team Racing. Still the goat kart racer.  Rosebud Two Pieces Member Apr 16, 2018 51,243 Fortnite   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,735 It's between CoD 4 and Destiny/Destiny 2. I think CoD 4 was the first MP game where I was truly addicted. I was so into it I even joined a clan and did some tournaments and I've never done that with any game. Then Destiny/Destiny 2 had its share of highs and lows but it was such a fun experience going along with those games for 10 years. Most of my friends that I still play with online today are from Destiny back in 2014. Some of my favorite gaming memories of all-time came from Destiny.   Lifejumper #1 Celtics fan / #7 Serbia fan Member Oct 25, 2017 30,000 Halo 2/3   Sargerus ▲ Legend ▲ The Fallen Oct 25, 2017 22,473 A tie between Halo 3 and MW2 (2009).   JhOnNY_HD Member Dec 13, 2020 1,076 Local: Perfect Dark Online: Destiny & Warhawk  atony7 Member Apr 6, 2025 147 Smash Ultimate   Solitude Member Nov 11, 2020 2,033 United Kingdom Uncharted 2 for me.   rawr its ry Member Oct 27, 2017 719 Halo 3, WoW from original to WoTLK or Street Fighter 4   mietek Member May 9, 2025 46 Halo 3   derFeef Member Oct 26, 2017 19,323 Austria For me personally it is a toss-up between Counter-Strike 1.6 and Anarchy Online. Both amazing times playing these games, meeting great people and forming friendships. It can't be recreated.  turbobrick Member Oct 25, 2017 14,451 Phoenix, AZ overwatch/overwatch 2. Its just been consistently fun the entire time I've been playing it. I do have a lot of nostalgia playing counter-strike back in the day, so its a close runner up.  CloseTalker Sister in the Craft Member Oct 25, 2017 38,114 I have had remarkably few multiplayer experiences that have measured up to my enjoyment of the Spies vs Mercs mode in Splinter Cell: Pandora Tomorrow. And it has to be that version specifically, none of the others were as good   SupersonicHypertonic Member Apr 20, 2022 3,523 Between halo 3, COD:MW2 (the original) Titanfall 2 and Mario Kart 8. Some of the most fun I've ever had and played with a lot cool people online and in person.   Jameson Member Nov 23, 2017 1,096 WoW   MadJosh04 Member Nov 9, 2022 2,824 Halo 3   Mr. Poolman The Fallen Oct 27, 2017 8,159 Unreal Tournament, can't tell how many lunch breaks I forgot to play this at an old work I had. Also taught me about mods  Fossora Member Jun 14, 2023 2,445 It has to be WoW or OSRS. For non-MMOs, probably Dota.  Skel1ingt0n Member Oct 28, 2017 11,501 PVP: Halo 2 PVE: Phantasy Star Online Eps I&II LITERALLY more than 5,000 hours dumped into those two games. EDIT: Honest to God I could be completely satisfied with just Halo 2's 1-bomb assault on Headlong until the end of time if it had a huge community and dev support for tweaks.  Rockodile Member Dec 7, 2018 1,254 Probably Halo 2   Protein Carbs Fat Member Jun 24, 2024 97 World of Warcraft   Mr Evil 37 Member Mar 7, 2022 27,871 Halo Infinite and Titanfall 1.   Rygar 8Bit Member Oct 25, 2017 17,781 Site-15 Half-Life is #1 king for me no other game has come close. the amount of total conversion mods were crazy. Counter Strike, Team Fortress Classic, Day of Defeat, The Specialists, Natural Selection, Vampire Slayers, Firearms, Science & Industry, Sven Co-op, Brainbread, Earth Special Forces. These mods lasted me almost 10 years of daily play. After that I'd rank the rest of my top 10 as: Ultima Online Star Wars Galaxies Diablo 2 Nox Starsiege Tribes Phantasy Star Online Battlefield 4 Unreal Tournament Aliens vs Predator 2 Age of Empires 2  UraMallas Member Nov 1, 2017 24,473 United States PvP is Halo PvE is Gears  Jakenbakin "This guy are sick" and Corrupted by Vengeance Member Jun 17, 2018 14,387 Rocket League is my favorite, but some others I've enjoyed Trackmania (the Wii version had hundreds of hours played in my garage lol) Super Smash Bros (Brawl mostly just for timing) New Super Mario Bros Wii Mario Party's Jackbox Zombi U Borderlands Dead Nation Overcooked Game & Wario was weirdly a huge hit with my friends Nintendoland Baldur's Gate Dark Alliance 1+2/Champions of Norrath 1+2 Obscure 1+2 Pixeljunk Eden/Monsters Boom Blox Guitar Hero/Rock Band bit.trip Beat is not multiplayer, but my friends and I would set there stoned out of our minds jamming to the tunes taking turns lol  Stibbs Member Feb 8, 2023 4,258 The 518 Destiny probably, arguably the most important game in my personal life   JMY86 Member Oct 27, 2017 7,640 United States Battlefield 1942   panic Member Oct 26, 2024 83 Battlefield. Played all of them.   Indelible Member Oct 27, 2017 17,116 Canada Local: WCW/NWO Revenge for N64 Online: Titanfall  FLX-II Gargantuan Generousness Guaranteed Member Oct 28, 2017 456 Unreal Tournament 2004   ethanradd Member Oct 30, 2017 2,230 The Division 1, absolutely beautiful game, some really talented people at Ubisoft worked on that game.   PianoBlack Member May 24, 2018 7,522 United States This is tough but let's go with PlanetSide. At its best, it was unmatched.   overcast Member Oct 25, 2017 15,252 Rocket League followed by Gears/COD4. At its peak, Overwatch had its hooks in me like nothing else.   Bessy67 Member Oct 29, 2017 13,055 Mass Effect 3. Nothing else has scratched quite the same horde mode itch. The classes, the enemy types and factions, the weapons, and the biotic/tech combos just all blended together so well to make what is to me the best co-op PvE experience I've ever played.   VoidShaman Member Jul 11, 2023 1,381 Right now it is a tie between Warframe and Final Fantasy XIV, with Space Marine 2 coming in as a very close third.   Rygar 8Bit Member Oct 25, 2017 17,781 Site-15 PianoBlack said: This is tough but let's go with PlanetSide. At its best, it was unmatched. Click to expand... Click to shrink... True, how there are no other games like it is baffling. Planetside 1&2 are amazing.  julian Member Oct 27, 2017 18,995 For more than just 2 players, Saturn Bomberman.   TheBaldwin Member Feb 25, 2018 8,766 Halo 2/3. Hell now I can just cheat with Halo Master Chief Collection. Honestly I could play that collection until the end of time and be satisfied. Other mentions would be Rainbow Six Siege, GTA4 Online (Yes 4, not 5), Team Fortress 2, and Bad Company 2  Mudcrab Avenger Oct 26, 2017 3,963 The original DayZ mod for ARMA 2 before the bandit changes   PianoBlack Member May 24, 2018 7,522 United States Rygar 8Bit said: True, how there are no other games like it is baffling. Planetside 1&2 are amazing. Click to expand... Click to shrink... Seriously! Time for my annual "where is the StarCraft / Halo PvPvE take on PlanetSide??" post.  maze001 Member Sep 18, 2024 665 Halo 3 or Street Fighter 4 Spent countless hours on both too hard to pick one  Last edited: Today at 8:33 PM Grenlento Member Dec 6, 2023 1,801 I guess the early VS games (X-Men CotA & XvSF in particular) in arcades. It was the first time I made IRL friends from gaming.   Mr Evil 37 Member Mar 7, 2022 27,871 UraMallas said: PvP is Halo PvE is Gears Click to expand... Click to shrink... Franchise is cheating. Pick one 😉   Rygar 8Bit Member Oct 25, 2017 17,781 Site-15 PianoBlack said: Seriously! Time for my annual "where is the StarCraft / Halo PvPvE take on PlanetSide??" post. Click to expand... Click to shrink... Every time someone asks how a Starcraft MMO could even work I just constantly shout make it like Planetside. You take the 3 way war of Planetside, you add some base building type stuff like from Natural Selection and you make one of the best games ever made.  Razgriz-Specter Member Oct 25, 2017 34,508 Socom Rainbow 6 Vegas 1 COD4  EllaJay Member Dec 10, 2024 137 Left 4 Dead 2. It has one of the best communities. I made so many friends in random matches. I still play it sometimes but I wish they'd make a new one.  
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  • Every Mission: Impossible Video Game, Ever

    Start SlideshowStart SlideshowImage: Paramount / Konami / Ocean / KotakuApparently there’s a new Mission: Impossible movie coming out soon. But what there isn’t is a new Mission: Impossible video game, and we’d like to hear someone explain why not. It’s outrageous. The 1960s TV show has games. The first of Cruise’s movies, 1996's Mission: Impossible, has a game.Why aren’t I playing the Just Cause-like gamedo exist, and wonder quietly to ourselves if that was actually a good idea.Previous SlideNext Slide2 / 12List slidesMission ImpossibleList slidesMission ImpossibleHighretrogamelordThe very first Mission: Impossible video game, albeit an unofficial one, came out in 1979. And no, that’s not a typo. Scott Adamsand Irene Adams made a series of text adventures after being inspired by Scott’s colleagues who created the seminal Colossal Cave Adventure in 1976. Widely considered to be a joint founders of the entire genre, the Adamses made a series of text adventure gamesfor the TRS-80 in the late ‘70s, one of which was originally called Mission Impossible.Things were a bit of a wild west back then, given that there wasn’t really a vast home gaming industry. The game featured a spy called Phelps after the main character of the original show, who begins sat in front of a tape recorder containing a message that begins much like those on the show often did. “Good morning Mr. Phelps. Your Missionis to prevent this automated nuclear reactor from being destroyed by a saboteur’s TIME BOMB!” Perhaps it’s not surprising that the owners of the TV show threatened legal action.This led to all manner of names ending up attached to the game, the most common being Secret Mission, which was added to the already-printed boxes via a cheaply produced gold sticker. It’s something of a joy that one of the first ever popular text adventures should be such a brazen rip-off.Previous SlideNext Slide3 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleSNES drunkTempting as it is to include the fantastic Impossible Mission platform/puzzle games of the 1980s in this list, they don’t really count, though they do still feature the greatest somersaults in gaming history. So instead we jump forward to 1990, when the Nintendo Entertainment System was blessed with a game based on the short-lived 1988 reboot of the TV series. This time we have an officially licensed game, developed by Konami, that was released just in time to mark the TV version’s cancellation after just 35 episodes.The IMF team is tasked with rescuing Jane Badler’s character, Shannon Reed, along with “Dr. O,” an IMF scientist, all through the magic of top-down 1990 action.You could switch between three characters, Max Harte, Grant Collier and Nicholas Black, each with their own skills as they charged through Venice, Switzerland, and all those good Eurozone adventure locations. Previous SlideNext Slide4 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleMission: Impossible gameplayIt’s a year later, and there’s a second licensed game from the franchise! But this time, it’s a graphic adventure! This time published by Konami but developed by Distinctive Software, makers of many a TV/movie tie-in game, this was very much an attempt to muscle in on Sierra’s territory, complete with a near lift of Sierra’s distinctive row of interaction options across the top of the screen.It was then made more complicated by playing in real-time, with four characters to control at once as you tracked down terrorists, bugged phones and infiltrated enemy HQs. Only Jim Phelps appears to have made it over from the TV shows, however, with new characters to chose from, including the extraordinarily spelt “Rodger.”What’s so surprising about this game is that I’d simply never heard of it, despite being 14 years old at the time of its release and playing every graphic adventure I could get my hands on. However, its midi rendition of the theme tune really should have made it an all-time classic. Previous SlideNext Slide5 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleN64 ArchiveSlipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64. Sometimes known as Mission: Impossible - Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give. Previous SlideNext Slide6 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleCGRundertowIt was four long years between Brian de Palma’s original Tom Cruise movie and John Woo’s somewhat unlikely follow-up. So it was that as late as 1999, the Game Boy Color’s Mission: Impossible game was still based on that first film. But this time it was as all movie-based games should be: an isometric action game. Incredibly, this belated tie-in was the work of developer Rebellion, who that same year brought us the landmark Alien Versus Predator on PC, and are now best known for an infinite number of Sniper Elite games. There were all sorts of ambitious ideas, including an entirely game-irrelevant Agent Action Kit that let you use your GBC as a calculator, address book, and a notebook that could print stuff out on your Game Boy Printer. Sadly, none of these were part of the game itself, which was deeply mediocre.Previous SlideNext Slide7 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveMission: Impossible - Operation Surma came out in 2003 on PS2, alongside a very different and much worse version on Game Boy Advance. It seems unfair to put them into the same slide, given they’re made by entirely different developers.By this point, Infogrames had begun wearing the ill-fitting skin of the long-dead Atari, and like so many games of the era, had two lots of developers make two versions of a game with the same name. For the GBA, it was M4 Ltd, a small UK developer that seemingly only made GBA games based on existing licenses. So alongside Antz World Sportz and Mary-Kate and Ashley: Winner’s Circle, they also created the handheld incarnation of the movie tie-in.Set between the events of Mission: Impossibles 2 and III, Operation Surma finds our espionaging heroes trying to stop the evil Surma group from releasing a virus called ICEWORM which can disable any type of security system. As you’d expect, you go all over the world in your efforts, although on the GBA version you do this in painfully static 2D, rather than in the PS2 version’s 3D action. This version got an absolute kicking by the press, with Cheat Code Central stating, “I would have had more fun gluing spray-painted macaroni to my ass than playing Mission Impossible: Operation Surma on the GBA.”Previous SlideNext Slide8 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveOK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation.A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.Developed by Texan team Paradigm Entertainment, who were best known for the N64's Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games.Previous SlideNext Slide9 / 12List slidesMission: Impossible IIIList slidesMission: Impossible IIIGameplays JavaThat’s right, we get near to the end of our round-up of every Mission: Impossible game ever with 2006's Mission: Impossible III, the mobile-only tie-in for the 2006 J.J. Abrams threequel. Created by Gameloft, who have also brought us Disney Dreamlight Valley and Sexy Poker: Top Models, this game was only ever released for phones, as were numerous other licensed Gameloft games of the era.Was it any good? I don’t know! It was released for mobile only in 2006! The game’s in portrait. Pocket Gamer liked it at the time, though, and while Carolyn here on staff hasn’t played it, she’s heard good things about a number of Gameloft’s mobile-only efforts of the era.Previous SlideNext Slide10 / 12List slidesMission: Impossible -The GameList slidesMission: Impossible -The GameMission: Impossible - The GameI don’t think anyone’s ever even heard of this web-only game from developers Funtactix, and having watched the video above, I think that may be for the best.Previous SlideNext Slide11 / 12List slidesMission Impossible: Rogue NationList slidesMission Impossible: Rogue NationMission Impossible Rogue Nation - Android Gameplay HDGlu Mobile’s 2015 tie-in Rogue Nation looks like a visually impressive gallery shooter, at least. In his brief review of the game for Pocket Gamer, Ric Cowley says all that probably needs to be said about it: “If you stick with it, there’s a perfectly average game in here. But it’s so repetitive that you’ll have seen everything it has to offer in ten minutes.” It’s now been over 20 years since there was a proper Mission: Impossible game for console or PC, despite the movies being such a massive deal. As Zack correctly laments, this is a series ripe for a fantastic video game. It’s somehow never received one. Perhaps making that hypothetical, great Mission: Impossible game is the most impossible mission of all.
    #every #mission #impossible #video #game
    Every Mission: Impossible Video Game, Ever
    Start SlideshowStart SlideshowImage: Paramount / Konami / Ocean / KotakuApparently there’s a new Mission: Impossible movie coming out soon. But what there isn’t is a new Mission: Impossible video game, and we’d like to hear someone explain why not. It’s outrageous. The 1960s TV show has games. The first of Cruise’s movies, 1996's Mission: Impossible, has a game.Why aren’t I playing the Just Cause-like gamedo exist, and wonder quietly to ourselves if that was actually a good idea.Previous SlideNext Slide2 / 12List slidesMission ImpossibleList slidesMission ImpossibleHighretrogamelordThe very first Mission: Impossible video game, albeit an unofficial one, came out in 1979. And no, that’s not a typo. Scott Adamsand Irene Adams made a series of text adventures after being inspired by Scott’s colleagues who created the seminal Colossal Cave Adventure in 1976. Widely considered to be a joint founders of the entire genre, the Adamses made a series of text adventure gamesfor the TRS-80 in the late ‘70s, one of which was originally called Mission Impossible.Things were a bit of a wild west back then, given that there wasn’t really a vast home gaming industry. The game featured a spy called Phelps after the main character of the original show, who begins sat in front of a tape recorder containing a message that begins much like those on the show often did. “Good morning Mr. Phelps. Your Missionis to prevent this automated nuclear reactor from being destroyed by a saboteur’s TIME BOMB!” Perhaps it’s not surprising that the owners of the TV show threatened legal action.This led to all manner of names ending up attached to the game, the most common being Secret Mission, which was added to the already-printed boxes via a cheaply produced gold sticker. It’s something of a joy that one of the first ever popular text adventures should be such a brazen rip-off.Previous SlideNext Slide3 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleSNES drunkTempting as it is to include the fantastic Impossible Mission platform/puzzle games of the 1980s in this list, they don’t really count, though they do still feature the greatest somersaults in gaming history. So instead we jump forward to 1990, when the Nintendo Entertainment System was blessed with a game based on the short-lived 1988 reboot of the TV series. This time we have an officially licensed game, developed by Konami, that was released just in time to mark the TV version’s cancellation after just 35 episodes.The IMF team is tasked with rescuing Jane Badler’s character, Shannon Reed, along with “Dr. O,” an IMF scientist, all through the magic of top-down 1990 action.You could switch between three characters, Max Harte, Grant Collier and Nicholas Black, each with their own skills as they charged through Venice, Switzerland, and all those good Eurozone adventure locations. Previous SlideNext Slide4 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleMission: Impossible gameplayIt’s a year later, and there’s a second licensed game from the franchise! But this time, it’s a graphic adventure! This time published by Konami but developed by Distinctive Software, makers of many a TV/movie tie-in game, this was very much an attempt to muscle in on Sierra’s territory, complete with a near lift of Sierra’s distinctive row of interaction options across the top of the screen.It was then made more complicated by playing in real-time, with four characters to control at once as you tracked down terrorists, bugged phones and infiltrated enemy HQs. Only Jim Phelps appears to have made it over from the TV shows, however, with new characters to chose from, including the extraordinarily spelt “Rodger.”What’s so surprising about this game is that I’d simply never heard of it, despite being 14 years old at the time of its release and playing every graphic adventure I could get my hands on. However, its midi rendition of the theme tune really should have made it an all-time classic. Previous SlideNext Slide5 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleN64 ArchiveSlipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64. Sometimes known as Mission: Impossible - Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give. Previous SlideNext Slide6 / 12List slidesMission: ImpossibleList slidesMission: ImpossibleCGRundertowIt was four long years between Brian de Palma’s original Tom Cruise movie and John Woo’s somewhat unlikely follow-up. So it was that as late as 1999, the Game Boy Color’s Mission: Impossible game was still based on that first film. But this time it was as all movie-based games should be: an isometric action game. Incredibly, this belated tie-in was the work of developer Rebellion, who that same year brought us the landmark Alien Versus Predator on PC, and are now best known for an infinite number of Sniper Elite games. There were all sorts of ambitious ideas, including an entirely game-irrelevant Agent Action Kit that let you use your GBC as a calculator, address book, and a notebook that could print stuff out on your Game Boy Printer. Sadly, none of these were part of the game itself, which was deeply mediocre.Previous SlideNext Slide7 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveMission: Impossible - Operation Surma came out in 2003 on PS2, alongside a very different and much worse version on Game Boy Advance. It seems unfair to put them into the same slide, given they’re made by entirely different developers.By this point, Infogrames had begun wearing the ill-fitting skin of the long-dead Atari, and like so many games of the era, had two lots of developers make two versions of a game with the same name. For the GBA, it was M4 Ltd, a small UK developer that seemingly only made GBA games based on existing licenses. So alongside Antz World Sportz and Mary-Kate and Ashley: Winner’s Circle, they also created the handheld incarnation of the movie tie-in.Set between the events of Mission: Impossibles 2 and III, Operation Surma finds our espionaging heroes trying to stop the evil Surma group from releasing a virus called ICEWORM which can disable any type of security system. As you’d expect, you go all over the world in your efforts, although on the GBA version you do this in painfully static 2D, rather than in the PS2 version’s 3D action. This version got an absolute kicking by the press, with Cheat Code Central stating, “I would have had more fun gluing spray-painted macaroni to my ass than playing Mission Impossible: Operation Surma on the GBA.”Previous SlideNext Slide8 / 12List slidesMission: Impossible - Operation SurmaList slidesMission: Impossible - Operation SurmaLongplayArchiveOK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation.A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.Developed by Texan team Paradigm Entertainment, who were best known for the N64's Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games.Previous SlideNext Slide9 / 12List slidesMission: Impossible IIIList slidesMission: Impossible IIIGameplays JavaThat’s right, we get near to the end of our round-up of every Mission: Impossible game ever with 2006's Mission: Impossible III, the mobile-only tie-in for the 2006 J.J. Abrams threequel. Created by Gameloft, who have also brought us Disney Dreamlight Valley and Sexy Poker: Top Models, this game was only ever released for phones, as were numerous other licensed Gameloft games of the era.Was it any good? I don’t know! It was released for mobile only in 2006! The game’s in portrait. Pocket Gamer liked it at the time, though, and while Carolyn here on staff hasn’t played it, she’s heard good things about a number of Gameloft’s mobile-only efforts of the era.Previous SlideNext Slide10 / 12List slidesMission: Impossible -The GameList slidesMission: Impossible -The GameMission: Impossible - The GameI don’t think anyone’s ever even heard of this web-only game from developers Funtactix, and having watched the video above, I think that may be for the best.Previous SlideNext Slide11 / 12List slidesMission Impossible: Rogue NationList slidesMission Impossible: Rogue NationMission Impossible Rogue Nation - Android Gameplay HDGlu Mobile’s 2015 tie-in Rogue Nation looks like a visually impressive gallery shooter, at least. In his brief review of the game for Pocket Gamer, Ric Cowley says all that probably needs to be said about it: “If you stick with it, there’s a perfectly average game in here. But it’s so repetitive that you’ll have seen everything it has to offer in ten minutes.” It’s now been over 20 years since there was a proper Mission: Impossible game for console or PC, despite the movies being such a massive deal. As Zack correctly laments, this is a series ripe for a fantastic video game. It’s somehow never received one. Perhaps making that hypothetical, great Mission: Impossible game is the most impossible mission of all. #every #mission #impossible #video #game
    KOTAKU.COM
    Every Mission: Impossible Video Game, Ever
    Start SlideshowStart SlideshowImage: Paramount / Konami / Ocean / KotakuApparently there’s a new Mission: Impossible movie coming out soon. But what there isn’t is a new Mission: Impossible video game, and we’d like to hear someone explain why not. It’s outrageous. The 1960s TV show has games. The first of Cruise’s movies, 1996's Mission: Impossible, has a game. (No Tom Cruise likeness in the game, though.) Why aren’t I playing the Just Cause-like gamedo exist, and wonder quietly to ourselves if that was actually a good idea.Previous SlideNext Slide2 / 12List slidesMission Impossible (1979)List slidesMission Impossible (1979)HighretrogamelordThe very first Mission: Impossible video game, albeit an unofficial one, came out in 1979. And no, that’s not a typo. Scott Adams (no, thank god, not the Dilbert one) and Irene Adams made a series of text adventures after being inspired by Scott’s colleagues who created the seminal Colossal Cave Adventure in 1976. Widely considered to be a joint founders of the entire genre, the Adamses made a series of text adventure games (what you kids now call Interactive Fiction) for the TRS-80 in the late ‘70s, one of which was originally called Mission Impossible (without the distinctive colon that’s officially in the title of the TV shows and movies).Things were a bit of a wild west back then, given that there wasn’t really a vast home gaming industry. The game featured a spy called Phelps after the main character of the original show, who begins sat in front of a tape recorder containing a message that begins much like those on the show often did. “Good morning Mr. Phelps. Your Mission (should you decide to accept it) is to prevent this automated nuclear reactor from being destroyed by a saboteur’s TIME BOMB!” Perhaps it’s not surprising that the owners of the TV show threatened legal action.This led to all manner of names ending up attached to the game, the most common being Secret Mission, which was added to the already-printed boxes via a cheaply produced gold sticker. It’s something of a joy that one of the first ever popular text adventures should be such a brazen rip-off.Previous SlideNext Slide3 / 12List slidesMission: Impossible (1990)List slidesMission: Impossible (1990)SNES drunkTempting as it is to include the fantastic Impossible Mission platform/puzzle games of the 1980s in this list, they don’t really count, though they do still feature the greatest somersaults in gaming history. So instead we jump forward to 1990, when the Nintendo Entertainment System was blessed with a game based on the short-lived 1988 reboot of the TV series. This time we have an officially licensed game, developed by Konami, that was released just in time to mark the TV version’s cancellation after just 35 episodes. (The original 60s/70s Mission: Impossible ran for 171 episodes, with Leonard Nimoy appearing in 49 of them.) The IMF team is tasked with rescuing Jane Badler’s character, Shannon Reed, along with “Dr. O,” an IMF scientist, all through the magic of top-down 1990 action.You could switch between three characters, Max Harte, Grant Collier and Nicholas Black, each with their own skills as they charged through Venice, Switzerland, and all those good Eurozone adventure locations. Previous SlideNext Slide4 / 12List slidesMission: Impossible (1991)List slidesMission: Impossible (1991)Mission: Impossible gameplay (PC Game, 1991)It’s a year later, and there’s a second licensed game from the franchise! But this time, it’s a graphic adventure! This time published by Konami but developed by Distinctive Software, makers of many a TV/movie tie-in game, this was very much an attempt to muscle in on Sierra’s territory, complete with a near lift of Sierra’s distinctive row of interaction options across the top of the screen.It was then made more complicated by playing in real-time, with four characters to control at once as you tracked down terrorists, bugged phones and infiltrated enemy HQs. Only Jim Phelps appears to have made it over from the TV shows, however, with new characters to chose from, including the extraordinarily spelt “Rodger.”What’s so surprising about this game is that I’d simply never heard of it, despite being 14 years old at the time of its release and playing every graphic adventure I could get my hands on. However, its midi rendition of the theme tune really should have made it an all-time classic. Previous SlideNext Slide5 / 12List slidesMission: Impossible (1998)List slidesMission: Impossible (1998)N64 ArchiveSlipping subtly past Micro Games of America’s 1996 dedicated handheld game based on the series, we next find the spies appearing in video games in 1998, with the Tom Cruise era of Mission: Impossible now underway. And it’s on N64 (and a year later, PlayStation). Sometimes known as Mission: Impossible - Expect the Impossible, this console game was intended to be a tie-in with the first of the Cruise-led movies. Except, keen chronologers will note, 1998 was two years after 1996.This was originally supposed to be created by Ocean, a studio famous for its movie-based games. Think RoboCop, Platoon, Total Recall, and Lethal Weapon, all improbably realized as side-scrolling action games. That wasn’t the plan this time, however—ambitions were far higher. Mission: Impossible was an attempt to create something in the style of Rare’s GoldenEye 007, and, well, it wasn’t going great.After three years in development, and the slow realization that the N64 wasn’t powerful enough for their plans, Ocean was bought by Infogrames in 1997, and a whole new team was assigned to the project. Apparently at that time, the game was running at four frames per second. Things were made harder by Viacom, owners of the film rights, refusing to let the game feature too much gun-based violence, and Tom Cruise refusing to allow his face to be in games The new team wound up crunching for months.Yet, despite all this, it went on to sell over a million copies, even though its reviews weren’t exactly great. A late ‘90s IGN went as low as a 6.6, which was about as a low a score as the site back then would give. Previous SlideNext Slide6 / 12List slidesMission: Impossible (1999)List slidesMission: Impossible (1999)CGRundertowIt was four long years between Brian de Palma’s original Tom Cruise movie and John Woo’s somewhat unlikely follow-up. So it was that as late as 1999, the Game Boy Color’s Mission: Impossible game was still based on that first film. But this time it was as all movie-based games should be: an isometric action game. Incredibly, this belated tie-in was the work of developer Rebellion, who that same year brought us the landmark Alien Versus Predator on PC, and are now best known for an infinite number of Sniper Elite games (as well as this year’s Atomfall). There were all sorts of ambitious ideas, including an entirely game-irrelevant Agent Action Kit that let you use your GBC as a calculator, address book, and a notebook that could print stuff out on your Game Boy Printer. Sadly, none of these were part of the game itself, which was deeply mediocre.Previous SlideNext Slide7 / 12List slidesMission: Impossible - Operation Surma (2003 - Game Boy Advance)List slidesMission: Impossible - Operation Surma (2003 - Game Boy Advance)LongplayArchiveMission: Impossible - Operation Surma came out in 2003 on PS2, alongside a very different and much worse version on Game Boy Advance. It seems unfair to put them into the same slide, given they’re made by entirely different developers.By this point, Infogrames had begun wearing the ill-fitting skin of the long-dead Atari, and like so many games of the era, had two lots of developers make two versions of a game with the same name. For the GBA, it was M4 Ltd, a small UK developer that seemingly only made GBA games based on existing licenses. So alongside Antz World Sportz and Mary-Kate and Ashley: Winner’s Circle, they also created the handheld incarnation of the movie tie-in.Set between the events of Mission: Impossibles 2 and III, Operation Surma finds our espionaging heroes trying to stop the evil Surma group from releasing a virus called ICEWORM which can disable any type of security system. As you’d expect, you go all over the world in your efforts, although on the GBA version you do this in painfully static 2D, rather than in the PS2 version’s 3D action. This version got an absolute kicking by the press, with Cheat Code Central stating, “I would have had more fun gluing spray-painted macaroni to my ass than playing Mission Impossible: Operation Surma on the GBA.”Previous SlideNext Slide8 / 12List slidesMission: Impossible - Operation Surma (2003 - PS2)List slidesMission: Impossible - Operation Surma (2003 - PS2)LongplayArchiveOK, so this version was far better received, although not exactly widely loved. It was, as you can tell from the video, an entirely different game from the GBA incarnation. (As I say, this was common, but didn’t always end badly. The Tony Hawk GBA games, for instance, were masterpieces.)A third-person action game, it was packed with missions, spy tech, and a big cast of characters. And, rather importantly, it was attempting not to recreate the plot of one of the movies, but rather to bridge the time between the second and third films in the franchise.Developed by Texan team Paradigm Entertainment, who were best known for the N64's Pilotwings 64, it was a perfect example of that most damned gaming territories: fine. It was fine. As 7/10 as a game can be. It tried to do loads, it had excellent ambitions, but it all just fell a little flat without ever being bad.Yet, as Zack laments, it also marked the last console-based attempt to make a Mission: Impossible game. Why? Perhaps enough average-to-bad games had convinced Atari that the license wasn’t proving likely to get results? Or perhaps people were just fed up with Tom Cruise for being such a bloody spoilsport, and not letting his face or voice appear in any of the games. (Incidentally, Ving Rhames and John Polson showed up to voice their characters in Operation Surma!)Previous SlideNext Slide9 / 12List slidesMission: Impossible III (2006)List slidesMission: Impossible III (2006)Gameplays JavaThat’s right, we get near to the end of our round-up of every Mission: Impossible game ever with 2006's Mission: Impossible III, the mobile-only tie-in for the 2006 J.J. Abrams threequel. Created by Gameloft, who have also brought us Disney Dreamlight Valley and Sexy Poker: Top Models (alongside the Asphalt franchise and a billion other mobile IPs), this game was only ever released for phones, as were numerous other licensed Gameloft games of the era.Was it any good? I don’t know! It was released for mobile only in 2006! The game’s in portrait. Pocket Gamer liked it at the time, though, and while Carolyn here on staff hasn’t played it, she’s heard good things about a number of Gameloft’s mobile-only efforts of the era.Previous SlideNext Slide10 / 12List slidesMission: Impossible -The Game (2011)List slidesMission: Impossible -The Game (2011)Mission: Impossible - The GameI don’t think anyone’s ever even heard of this web-only game from developers Funtactix, and having watched the video above, I think that may be for the best.Previous SlideNext Slide11 / 12List slidesMission Impossible: Rogue Nation (2015)List slidesMission Impossible: Rogue Nation (2015)Mission Impossible Rogue Nation - Android Gameplay HDGlu Mobile’s 2015 tie-in Rogue Nation looks like a visually impressive gallery shooter, at least. In his brief review of the game for Pocket Gamer, Ric Cowley says all that probably needs to be said about it: “If you stick with it, there’s a perfectly average game in here. But it’s so repetitive that you’ll have seen everything it has to offer in ten minutes.” It’s now been over 20 years since there was a proper Mission: Impossible game for console or PC, despite the movies being such a massive deal. As Zack correctly laments, this is a series ripe for a fantastic video game. It’s somehow never received one. Perhaps making that hypothetical, great Mission: Impossible game is the most impossible mission of all.
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  • Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25

    Image: RareRare had a heck of a run on the Nintendo 64, and today we're celebrating the anniversary of yet another of the studio's classics — Perfect Dark.
    Joanna Dark made her debut on Nintendo's 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio's highest-rated game on Metacritic still.
    While the series has seen its ups and downs over the years, the original remains beloved still thanks to its excellent gameplay and multiplayer, brilliant visuals, and healthy challenge. It was, in many ways, a refinement over Rare's previous iconic shooter, GoldenEye 007. Some even Joanna's adventure to Bond's — look, it's a tough call! We won't judge.Subscribe to Nintendo Life on YouTube813kWatch on YouTube
    Oh, and thanks to Retronauts for reminding us that the events of the game happened... two years ago. How are we still alive?
    Happy 25th anniversary to Rare's sci-fi follow-up to GoldenEye, Perfect Dark! Bet you forgot the events of that game supposedly transpired two years ago in 2023.— Retronauts2025-05-22T12:20:49.962Z
    While the series has been pretty quiet for a while, you can at least celebrate today's anniversary by booting up the Nintendo Switch Online + Expansion Pack release for a quick round of multiplayer with friends.
    But we are getting a reboot of the gamesometime soon from developer The Initiative. Revealed back in 2020 at The Game Awards, Perfect Dark made a reappearance during Microsoft's Showcase at Summer Game Fest 2024.
    And for an extensive look at the history of Perfect Dark, including interviews with the people who worked on the game, you should check out our feature on the game which we published for its 20th anniversary, written by contributor and friend of the site James Batchelor.
    Are you a Perfect Dark fan? Are you excited for the reboot? Or do you think it's better than GoldenEye? Vote in our poll below and celebrate this game in the comments.

    "We had a lot of ideas, and lots of clever people working out how to do them"

    Three regions, three covers - but why?

    Suck it, Bond

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    Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate.

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    #anniversary #perfect #dark #another #n64
    Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25
    Image: RareRare had a heck of a run on the Nintendo 64, and today we're celebrating the anniversary of yet another of the studio's classics — Perfect Dark. Joanna Dark made her debut on Nintendo's 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio's highest-rated game on Metacritic still. While the series has seen its ups and downs over the years, the original remains beloved still thanks to its excellent gameplay and multiplayer, brilliant visuals, and healthy challenge. It was, in many ways, a refinement over Rare's previous iconic shooter, GoldenEye 007. Some even Joanna's adventure to Bond's — look, it's a tough call! We won't judge.Subscribe to Nintendo Life on YouTube813kWatch on YouTube Oh, and thanks to Retronauts for reminding us that the events of the game happened... two years ago. How are we still alive? Happy 25th anniversary to Rare's sci-fi follow-up to GoldenEye, Perfect Dark! Bet you forgot the events of that game supposedly transpired two years ago in 2023.— Retronauts2025-05-22T12:20:49.962Z While the series has been pretty quiet for a while, you can at least celebrate today's anniversary by booting up the Nintendo Switch Online + Expansion Pack release for a quick round of multiplayer with friends. But we are getting a reboot of the gamesometime soon from developer The Initiative. Revealed back in 2020 at The Game Awards, Perfect Dark made a reappearance during Microsoft's Showcase at Summer Game Fest 2024. And for an extensive look at the history of Perfect Dark, including interviews with the people who worked on the game, you should check out our feature on the game which we published for its 20th anniversary, written by contributor and friend of the site James Batchelor. Are you a Perfect Dark fan? Are you excited for the reboot? Or do you think it's better than GoldenEye? Vote in our poll below and celebrate this game in the comments. "We had a lot of ideas, and lots of clever people working out how to do them" Three regions, three covers - but why? Suck it, Bond Related Games See Also Share:0 1 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Every Nintendo Switch Online N64 Game Ranked All the N64 games on NSO Poll: Box Art Brawl - Duel: F-Zero X X-treme Poll: Box Art Brawl: Mario Party 3 Let's roll #anniversary #perfect #dark #another #n64
    WWW.NINTENDOLIFE.COM
    Anniversary: Perfect Dark, Another N64 Rare Classic, Turns 25
    Image: RareRare had a heck of a run on the Nintendo 64, and today we're celebrating the anniversary of yet another of the studio's classics — Perfect Dark. Joanna Dark made her debut on Nintendo's 64-bit console on 22nd May 2000 in North America, with a European release following in June. Today, it ranks as the studio's highest-rated game on Metacritic still. While the series has seen its ups and downs over the years (via Game Boy Color and Xbox 360 prequels), the original remains beloved still thanks to its excellent gameplay and multiplayer, brilliant visuals, and healthy challenge. It was, in many ways, a refinement over Rare's previous iconic shooter, GoldenEye 007. Some even Joanna's adventure to Bond's — look, it's a tough call! We won't judge.Subscribe to Nintendo Life on YouTube813kWatch on YouTube Oh, and thanks to Retronauts for reminding us that the events of the game happened... two years ago. How are we still alive? Happy 25th anniversary to Rare's sci-fi follow-up to GoldenEye, Perfect Dark! Bet you forgot the events of that game supposedly transpired two years ago in 2023.— Retronauts (@retronauts.bsky.social) 2025-05-22T12:20:49.962Z While the series has been pretty quiet for a while, you can at least celebrate today's anniversary by booting up the Nintendo Switch Online + Expansion Pack release for a quick round of multiplayer with friends. But we are getting a reboot of the game (not on Switch or Switch 2, as of yet) sometime soon from developer The Initiative. Revealed back in 2020 at The Game Awards, Perfect Dark made a reappearance during Microsoft's Showcase at Summer Game Fest 2024. And for an extensive look at the history of Perfect Dark, including interviews with the people who worked on the game, you should check out our feature on the game which we published for its 20th anniversary, written by contributor and friend of the site James Batchelor. Are you a Perfect Dark fan? Are you excited for the reboot? Or do you think it's better than GoldenEye? Vote in our poll below and celebrate this game in the comments. "We had a lot of ideas, and lots of clever people working out how to do them" Three regions, three covers - but why? Suck it, Bond Related Games See Also Share:0 1 Alana has been with Nintendo Life since 2022, and while RPGs are her first love, Nintendo is a close second. She enjoys nothing more than overthinking battle strategies, characters, and stories. She also wishes she was a Sega air pirate. Hold on there, you need to login to post a comment... Related Articles Every Nintendo Switch Online N64 Game Ranked All the N64 games on NSO Poll: Box Art Brawl - Duel: F-Zero X X-treme Poll: Box Art Brawl: Mario Party 3 Let's roll
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  • Perfect Dark is 25 years old today!

    doops.
    Member

    Jun 3, 2020

    5,121

     

    Newlove
    Member

    Oct 28, 2017

    733

    England

    Great memories playing this at my Dad's in the weekends. Loved everything about the game!
     

    Grug
    Member

    Oct 26, 2017

    5,391

    Its age is higher than its frame rate.
     

    Kyuuji
    The Favonius Fox
    Member

    Nov 8, 2017

    38,348

    The game me and my friend spent the most time in on the N64. Just endless hours of multiplayer with various settings. Used to plaster the Elvis on our team with proximity mines and just let them run into the enemy. We still quote things from back then in Fortnite sessions today lol.
     

    Bede-x
    Member

    Oct 25, 2017

    12,034

    One of my favorite games of all time. So packed with content and endlessly replayable, I'll never tire of it. So happy the 360 version is BC on modern Xbox consoles, so it's never more than a button press away. It belongs to the same category as the Sandlot Earth Defense Force games, Age of Empires 2 and others, that are the first thing I install, when getting a new system and which are never erased regardless of what I need room for.
     

    Temascos
    Member

    Oct 27, 2017

    13,724

    25 years of shooting Elvis!

    Gotta find the cheese now. It better be in the new game! 

    Magic Mushroom
    Member

    Oct 25, 2017

    13,347

    Kadzork
    Has got mad skills!!
    Member

    Oct 27, 2017

    24,167

    Laptop Gun best gun.

    Laptop Gun

    The Laptop Gun is a unique sub-machine guninvented by the Carrington Institute and found in Perfect Dark and Perfect Dark Zero. It is a low-profile weapon that casually appears as a laptop PC until closely examined. Its average fire rate of 1000 RPM makes it...

    perfectdark.fandom.com

     

    FarSight XR-20
    Member

    Jan 4, 2018

    9,496

    I wish the remaster would get ported to Steam...

    Coolest Pause theme ever

    View:  

    Xion_Stellar
    Member

    Oct 25, 2017

    4,168

    Laptop Gun and Far Sight were my go to during the multiplayer matches against family members and the bots.
     

    HardMan
    Member

    Jul 24, 2024

    78

    Excellent game. Unfortunately, the HD version isn't on PC.
     

    FarSight XR-20
    Member

    Jan 4, 2018

    9,496

    Kadzork said:

    Laptop Gun best gun.

    Laptop Gun

    The Laptop Gun is a unique sub-machine guninvented by the Carrington Institute and found in Perfect Dark and Perfect Dark Zero. It is a low-profile weapon that casually appears as a laptop PC until closely examined. Its average fire rate of 1000 RPM makes it...

    perfectdark.fandom.com

    Click to expand...
    Click to shrink...

    Slayer, Proximity Pinball Grenades and Proximity Mines were my favorite

     

    Sweet Blue
    Member

    Nov 1, 2018

    264

    I discovered it this year using the fan PC port, and I'm glad I did.

    Awesome game, but even playing with M+KB, it was very difficult.

    Playing on the highest difficulty reminded me a bit of the design philosophy of Hotline Miami, trying multiple times the same levels until you succeed doing a good run.

    Awesome atmosphere and music as well! 

    show me your skeleton
    #1 Bugsnax Fan
    Member

    Oct 28, 2017

    16,481

    skeleton land

    time moves so fast, now she's more a glitter woman than a glitter girl... 

    Jetsun Mila
    Member

    Apr 7, 2021

    4,042

    HardMan said:

    Excellent game. Unfortunately, the HD version isn't on PC.

    Click to expand...
    Click to shrink...

    But the PC port of the decompilation exists, does the job very well
     

    Solitude
    Member

    Nov 11, 2020

    2,032

    United Kingdom

    There hasn't been a dark more perfect since.
     
    #perfect #dark #years #old #today
    Perfect Dark is 25 years old today!
    doops. Member Jun 3, 2020 5,121   Newlove Member Oct 28, 2017 733 England Great memories playing this at my Dad's in the weekends. Loved everything about the game!   Grug Member Oct 26, 2017 5,391 Its age is higher than its frame rate.   Kyuuji The Favonius Fox Member Nov 8, 2017 38,348 The game me and my friend spent the most time in on the N64. Just endless hours of multiplayer with various settings. Used to plaster the Elvis on our team with proximity mines and just let them run into the enemy. We still quote things from back then in Fortnite sessions today lol.   Bede-x Member Oct 25, 2017 12,034 One of my favorite games of all time. So packed with content and endlessly replayable, I'll never tire of it. So happy the 360 version is BC on modern Xbox consoles, so it's never more than a button press away. It belongs to the same category as the Sandlot Earth Defense Force games, Age of Empires 2 and others, that are the first thing I install, when getting a new system and which are never erased regardless of what I need room for.   Temascos Member Oct 27, 2017 13,724 25 years of shooting Elvis! Gotta find the cheese now. It better be in the new game!  Magic Mushroom Member Oct 25, 2017 13,347 Kadzork Has got mad skills!! Member Oct 27, 2017 24,167 Laptop Gun best gun. Laptop Gun The Laptop Gun is a unique sub-machine guninvented by the Carrington Institute and found in Perfect Dark and Perfect Dark Zero. It is a low-profile weapon that casually appears as a laptop PC until closely examined. Its average fire rate of 1000 RPM makes it... perfectdark.fandom.com   FarSight XR-20 Member Jan 4, 2018 9,496 I wish the remaster would get ported to Steam... Coolest Pause theme ever View:   Xion_Stellar Member Oct 25, 2017 4,168 Laptop Gun and Far Sight were my go to during the multiplayer matches against family members and the bots.   HardMan Member Jul 24, 2024 78 Excellent game. Unfortunately, the HD version isn't on PC.   FarSight XR-20 Member Jan 4, 2018 9,496 Kadzork said: Laptop Gun best gun. Laptop Gun The Laptop Gun is a unique sub-machine guninvented by the Carrington Institute and found in Perfect Dark and Perfect Dark Zero. It is a low-profile weapon that casually appears as a laptop PC until closely examined. Its average fire rate of 1000 RPM makes it... perfectdark.fandom.com Click to expand... Click to shrink... Slayer, Proximity Pinball Grenades and Proximity Mines were my favorite   Sweet Blue Member Nov 1, 2018 264 I discovered it this year using the fan PC port, and I'm glad I did. Awesome game, but even playing with M+KB, it was very difficult. Playing on the highest difficulty reminded me a bit of the design philosophy of Hotline Miami, trying multiple times the same levels until you succeed doing a good run. Awesome atmosphere and music as well!  show me your skeleton #1 Bugsnax Fan Member Oct 28, 2017 16,481 skeleton land time moves so fast, now she's more a glitter woman than a glitter girl...  Jetsun Mila Member Apr 7, 2021 4,042 HardMan said: Excellent game. Unfortunately, the HD version isn't on PC. Click to expand... Click to shrink... But the PC port of the decompilation exists, does the job very well   Solitude Member Nov 11, 2020 2,032 United Kingdom There hasn't been a dark more perfect since.   #perfect #dark #years #old #today
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    Perfect Dark is 25 years old today!
    doops. Member Jun 3, 2020 5,121   Newlove Member Oct 28, 2017 733 England Great memories playing this at my Dad's in the weekends. Loved everything about the game!   Grug Member Oct 26, 2017 5,391 Its age is higher than its frame rate.   Kyuuji The Favonius Fox Member Nov 8, 2017 38,348 The game me and my friend spent the most time in on the N64. Just endless hours of multiplayer with various settings. Used to plaster the Elvis on our team with proximity mines and just let them run into the enemy. We still quote things from back then in Fortnite sessions today lol.   Bede-x Member Oct 25, 2017 12,034 One of my favorite games of all time. So packed with content and endlessly replayable, I'll never tire of it. So happy the 360 version is BC on modern Xbox consoles, so it's never more than a button press away. It belongs to the same category as the Sandlot Earth Defense Force games, Age of Empires 2 and others, that are the first thing I install, when getting a new system and which are never erased regardless of what I need room for.   Temascos Member Oct 27, 2017 13,724 25 years of shooting Elvis! Gotta find the cheese now. It better be in the new game!  Magic Mushroom Member Oct 25, 2017 13,347 Kadzork Has got mad skills!! Member Oct 27, 2017 24,167 Laptop Gun best gun. Laptop Gun The Laptop Gun is a unique sub-machine gun (originally an assault rifle) invented by the Carrington Institute and found in Perfect Dark and Perfect Dark Zero. It is a low-profile weapon that casually appears as a laptop PC until closely examined. Its average fire rate of 1000 RPM makes it... perfectdark.fandom.com   FarSight XR-20 Member Jan 4, 2018 9,496 I wish the remaster would get ported to Steam... Coolest Pause theme ever View: https://youtu.be/VqiBIEcW_PA?si=sVxATiR7U2QgyZyM  Xion_Stellar Member Oct 25, 2017 4,168 Laptop Gun and Far Sight were my go to during the multiplayer matches against family members and the bots.   HardMan Member Jul 24, 2024 78 Excellent game. Unfortunately, the HD version isn't on PC.   FarSight XR-20 Member Jan 4, 2018 9,496 Kadzork said: Laptop Gun best gun. Laptop Gun The Laptop Gun is a unique sub-machine gun (originally an assault rifle) invented by the Carrington Institute and found in Perfect Dark and Perfect Dark Zero. It is a low-profile weapon that casually appears as a laptop PC until closely examined. Its average fire rate of 1000 RPM makes it... perfectdark.fandom.com Click to expand... Click to shrink... Slayer, Proximity Pinball Grenades and Proximity Mines were my favorite   Sweet Blue Member Nov 1, 2018 264 I discovered it this year using the fan PC port, and I'm glad I did. Awesome game, but even playing with M+KB, it was very difficult. Playing on the highest difficulty reminded me a bit of the design philosophy of Hotline Miami, trying multiple times the same levels until you succeed doing a good run. Awesome atmosphere and music as well!  show me your skeleton #1 Bugsnax Fan Member Oct 28, 2017 16,481 skeleton land time moves so fast, now she's more a glitter woman than a glitter girl...  Jetsun Mila Member Apr 7, 2021 4,042 HardMan said: Excellent game. Unfortunately, the HD version isn't on PC. Click to expand... Click to shrink... But the PC port of the decompilation exists, does the job very well   Solitude Member Nov 11, 2020 2,032 United Kingdom There hasn't been a dark more perfect since.  
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