• In a world where excitement wanes and hope flickers like a distant star, Nintendo's second secret Switch Online playtest feels like a cruel reminder of the connections we yearn for but can never grasp. 40,000 applicants, yet here I am, a solitary soul, watching from the sidelines as others chase dreams that seem forever out of reach. The laughter of friends echoes in my mind, a bittersweet melody drowning in the silence of my loneliness. As I pretend not to care, a heavy heart reveals the truth: I long for the thrill, the camaraderie, the warmth of shared experiences. But all I have left are silent wishes and unfulfilled aspirations.

    #Nintendo #SwitchOnline #Playtest #Loneliness
    In a world where excitement wanes and hope flickers like a distant star, Nintendo's second secret Switch Online playtest feels like a cruel reminder of the connections we yearn for but can never grasp. 40,000 applicants, yet here I am, a solitary soul, watching from the sidelines as others chase dreams that seem forever out of reach. The laughter of friends echoes in my mind, a bittersweet melody drowning in the silence of my loneliness. As I pretend not to care, a heavy heart reveals the truth: I long for the thrill, the camaraderie, the warmth of shared experiences. But all I have left are silent wishes and unfulfilled aspirations. 💔✨ #Nintendo #SwitchOnline #Playtest #Loneliness
    KOTAKU.COM
    Nintendo Is Launching A Second Secret Switch Online Playtest, And We All Have To Pretend We Don't Know What It's For
    Nintendo has announced a second round of its super-top-secret Playtest Program “related to a service for Nintendo Switch Online.” This time there’s room for four times as many applicants, a total of 40,000, for the playtest taking place from July 28
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  • Play Slimes Without Getting Your Hands Dirty in This Satisfying VR Game

    Rita HouJunior EditorRita HouJunior EditorPublished06 June 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodaySlime Lab playtests will start soon.Indie developer Retrocell has shared a clip from their upcoming VR game called Slime Lab, developed for Quest 2, Quest 3/3s, and PCVR. The footage showcases precise and satisfying cutting and dying mechanics: As the owner of a slime lab, you'll need to fulfill customer orders and match them as best as you can. Besides headphones, there might be other things to make, like the slime cake shown in this video. The end of the clip literally makes me laugh when you slap the cake onto the customer's face and give yourself a big thumbs-up for doing so. Here's another video demonstrating color mixing in our VR slime game. It gives the sensation of blending different colored doughs and watching them slowly transform into a new color. "Experiment with fluid physics to create endless combinations using unique colors and charms," reads the game's description. Like in reality, you can also add glow effects and tweak the stickiness. Your tools need to be upgraded, and more supplies should be ordered in a timely manner. The better your setup, the more you can create.The developer says that they're looking for playtesters. If you’re interested, join its Discord server to apply when the playtest is ready and don't forget to wishlist the game on your preferred platform.Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #play #slimes #without #getting #your
    Play Slimes Without Getting Your Hands Dirty in This Satisfying VR Game
    Rita HouJunior EditorRita HouJunior EditorPublished06 June 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodaySlime Lab playtests will start soon.Indie developer Retrocell has shared a clip from their upcoming VR game called Slime Lab, developed for Quest 2, Quest 3/3s, and PCVR. The footage showcases precise and satisfying cutting and dying mechanics: As the owner of a slime lab, you'll need to fulfill customer orders and match them as best as you can. Besides headphones, there might be other things to make, like the slime cake shown in this video. The end of the clip literally makes me laugh when you slap the cake onto the customer's face and give yourself a big thumbs-up for doing so. Here's another video demonstrating color mixing in our VR slime game. It gives the sensation of blending different colored doughs and watching them slowly transform into a new color. "Experiment with fluid physics to create endless combinations using unique colors and charms," reads the game's description. Like in reality, you can also add glow effects and tweak the stickiness. Your tools need to be upgraded, and more supplies should be ordered in a timely manner. The better your setup, the more you can create.The developer says that they're looking for playtesters. If you’re interested, join its Discord server to apply when the playtest is ready and don't forget to wishlist the game on your preferred platform.Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #play #slimes #without #getting #your
    80.LV
    Play Slimes Without Getting Your Hands Dirty in This Satisfying VR Game
    Rita HouJunior EditorRita HouJunior EditorPublished06 June 2025TagsArt-To-Experience Contest: A Creative Challenge by Emperia and 80 LevelJoin TodaySlime Lab playtests will start soon.Indie developer Retrocell has shared a clip from their upcoming VR game called Slime Lab, developed for Quest 2, Quest 3/3s, and PCVR. The footage showcases precise and satisfying cutting and dying mechanics: As the owner of a slime lab, you'll need to fulfill customer orders and match them as best as you can. Besides headphones, there might be other things to make, like the slime cake shown in this video. The end of the clip literally makes me laugh when you slap the cake onto the customer's face and give yourself a big thumbs-up for doing so. Here's another video demonstrating color mixing in our VR slime game. It gives the sensation of blending different colored doughs and watching them slowly transform into a new color. "Experiment with fluid physics to create endless combinations using unique colors and charms," reads the game's description. Like in reality, you can also add glow effects and tweak the stickiness. Your tools need to be upgraded, and more supplies should be ordered in a timely manner. The better your setup, the more you can create.The developer says that they're looking for playtesters. If you’re interested, join its Discord server to apply when the playtest is ready and don't forget to wishlist the game on your preferred platform.Don't forget to join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Okinawa Journal Playtesting Call

    Looking for playtesters that are interested in point-and-click adventure games and providing feedback.

    Posted by mixelplixed on May 28th, 2025
    Hello there!
    To celebrate the launch of the trailer for Okinawa Journal, the game has been opened up for playtesting. If anyone is interested in playing the game and providing feedback, please contact me at larry@miga.me or on Discord at Discord.gg. There are several slots open!
    I've been developing the game for the past 8 months or so and this is the second round of playtesting. My goal is to make something fun and memorable, not too difficult, and not easy to predict. There is quite of bit of lore and character building as well as some light puzzles and interesting interactions.

    I'm very open to any and all feedback, good and bad, and I look forward to hearing your thoughts!

    All the best,
    Larry
    #okinawa #journal #playtesting #call
    Okinawa Journal Playtesting Call
    Looking for playtesters that are interested in point-and-click adventure games and providing feedback. Posted by mixelplixed on May 28th, 2025 Hello there! To celebrate the launch of the trailer for Okinawa Journal, the game has been opened up for playtesting. If anyone is interested in playing the game and providing feedback, please contact me at larry@miga.me or on Discord at Discord.gg. There are several slots open! I've been developing the game for the past 8 months or so and this is the second round of playtesting. My goal is to make something fun and memorable, not too difficult, and not easy to predict. There is quite of bit of lore and character building as well as some light puzzles and interesting interactions. I'm very open to any and all feedback, good and bad, and I look forward to hearing your thoughts! All the best, Larry #okinawa #journal #playtesting #call
    WWW.INDIEDB.COM
    Okinawa Journal Playtesting Call
    Looking for playtesters that are interested in point-and-click adventure games and providing feedback. Posted by mixelplixed on May 28th, 2025 Hello there! To celebrate the launch of the trailer for Okinawa Journal, the game has been opened up for playtesting. If anyone is interested in playing the game and providing feedback, please contact me at larry@miga.me or on Discord at Discord.gg. There are several slots open! I've been developing the game for the past 8 months or so and this is the second round of playtesting. My goal is to make something fun and memorable, not too difficult, and not easy to predict. There is quite of bit of lore and character building as well as some light puzzles and interesting interactions. I'm very open to any and all feedback, good and bad, and I look forward to hearing your thoughts! All the best, Larry
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  • Caution: This Cozy Rural Driver Simulator Inspired by Disco Elysium's Style Is Targeted by Scammers

    Crowdfunding a game you like is a common practice, but be careful with where you send your money. Zarya is an upcoming cozy narrative simulator telling the story of a rural driver in a post-Soviet setting, clearly inspired by Disco Elysium. Developed by SBSR, it needs support like any other game, but the creators don't ask for money online, so if you've seen their game on Indiegogo, be aware that this is a scam.One of the game's developers, Anton Surkov, went to Reddit to warn potential players about this fake page, saying that SBSR didn't create it and never planned to run a crowdfunding campaign. "Someone just stole our game name, visuals, and text, and started collecting money under our name. It’s not just upsetting – it’s terrifying."The worst part is that they might have never learned about it if not for emails offering “advice” and “coaching” to improve crowdfunding results that they started receiving after the page's launch.SBSR has already contacted Indiegogo but hasn't received a reply yet. "We’re just three people working late nights on something we care about. Watching someone try to exploit that… it sucks. But we’re not giving up."If you're interested in Zarya, wishlist it on Steam and find all the relevant information there, not on some crowdfunding site. Here is some information about the game so you can decide if this is something you'd like to play when it gets released.SBSR"Immerse yourself in the life of Vasily, a local driver striving to breathe new life into his village. Assist the villagers, transport packages, tow cars. Do everything within your power! Deliver cargo across endless fields, country roads, and overgrown paths. Upgrade your vehicle, turning it into an indefatigable iron steed."SBSRYou'll get to talk to people living far from civilization and see their views on the world. "Grill kebabs with the guys in the garages, go fishing with Petrovich, take the harvest to the market, tow cars, and try not to end up in a pit, as the last time a tractor was seen in the village was 30 years ago."There are plenty of "authentic post-Soviet clichés" and the warm atmosphere of the good old days.SBSRSign in for a playtest and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #caution #this #cozy #rural #driver
    Caution: This Cozy Rural Driver Simulator Inspired by Disco Elysium's Style Is Targeted by Scammers
    Crowdfunding a game you like is a common practice, but be careful with where you send your money. Zarya is an upcoming cozy narrative simulator telling the story of a rural driver in a post-Soviet setting, clearly inspired by Disco Elysium. Developed by SBSR, it needs support like any other game, but the creators don't ask for money online, so if you've seen their game on Indiegogo, be aware that this is a scam.One of the game's developers, Anton Surkov, went to Reddit to warn potential players about this fake page, saying that SBSR didn't create it and never planned to run a crowdfunding campaign. "Someone just stole our game name, visuals, and text, and started collecting money under our name. It’s not just upsetting – it’s terrifying."The worst part is that they might have never learned about it if not for emails offering “advice” and “coaching” to improve crowdfunding results that they started receiving after the page's launch.SBSR has already contacted Indiegogo but hasn't received a reply yet. "We’re just three people working late nights on something we care about. Watching someone try to exploit that… it sucks. But we’re not giving up."If you're interested in Zarya, wishlist it on Steam and find all the relevant information there, not on some crowdfunding site. Here is some information about the game so you can decide if this is something you'd like to play when it gets released.SBSR"Immerse yourself in the life of Vasily, a local driver striving to breathe new life into his village. Assist the villagers, transport packages, tow cars. Do everything within your power! Deliver cargo across endless fields, country roads, and overgrown paths. Upgrade your vehicle, turning it into an indefatigable iron steed."SBSRYou'll get to talk to people living far from civilization and see their views on the world. "Grill kebabs with the guys in the garages, go fishing with Petrovich, take the harvest to the market, tow cars, and try not to end up in a pit, as the last time a tractor was seen in the village was 30 years ago."There are plenty of "authentic post-Soviet clichés" and the warm atmosphere of the good old days.SBSRSign in for a playtest and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #caution #this #cozy #rural #driver
    80.LV
    Caution: This Cozy Rural Driver Simulator Inspired by Disco Elysium's Style Is Targeted by Scammers
    Crowdfunding a game you like is a common practice, but be careful with where you send your money. Zarya is an upcoming cozy narrative simulator telling the story of a rural driver in a post-Soviet setting, clearly inspired by Disco Elysium. Developed by SBSR, it needs support like any other game, but the creators don't ask for money online, so if you've seen their game on Indiegogo, be aware that this is a scam.One of the game's developers, Anton Surkov, went to Reddit to warn potential players about this fake page, saying that SBSR didn't create it and never planned to run a crowdfunding campaign. "Someone just stole our game name, visuals, and text, and started collecting money under our name. It’s not just upsetting – it’s terrifying."The worst part is that they might have never learned about it if not for emails offering “advice” and “coaching” to improve crowdfunding results that they started receiving after the page's launch.SBSR has already contacted Indiegogo but hasn't received a reply yet. "We’re just three people working late nights on something we care about. Watching someone try to exploit that… it sucks. But we’re not giving up."If you're interested in Zarya, wishlist it on Steam and find all the relevant information there, not on some crowdfunding site. Here is some information about the game so you can decide if this is something you'd like to play when it gets released.SBSR"Immerse yourself in the life of Vasily, a local driver striving to breathe new life into his village. Assist the villagers, transport packages, tow cars. Do everything within your power! Deliver cargo across endless fields, country roads, and overgrown paths. Upgrade your vehicle, turning it into an indefatigable iron steed."SBSRYou'll get to talk to people living far from civilization and see their views on the world. "Grill kebabs with the guys in the garages, go fishing with Petrovich, take the harvest to the market, tow cars, and try not to end up in a pit, as the last time a tractor was seen in the village was 30 years ago."There are plenty of "authentic post-Soviet clichés" and the warm atmosphere of the good old days.SBSRSign in for a playtest and join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Check Out The First Gameplay Trailer For An Upcoming Survival Crafter With A Walking, Buildable Fortress

    Solo game developer Joyen has shared great news with the community. Loya, an open-world survival crafter with a walking, buildable fortress that they've been working on for the past seven years, has received its first gameplay trailer.Actually, back in 2022, this Unity project had attracted our attention with its procedurally generated bridge and interiors. Fast forward to now, the game has evolved greatly and received a Steam page with a detailed introduction about its gameplay and features. So let's take a closer look. The highlights of Loya include a walking fortress, giant bosses, exploration, defense, and multiplayer. In this game, players must defeat giants to collect their cores. In order to achieve this, you'll need to build and upgrade the walking fortresses and equip them with powerful weapons.  The materials are not easily obtained; there will be fierce battles to get ready for. The vast open world in Loya appears vibrant, allowing you to explore it at your own pace. The walking fortress can not only walk but also fly, allowing you to ascend high into the air and navigate. Also, you can attach towers to it so it can automatically attack the enemies.JoyenIf you're impressed by the gigantic rocky Golem in the trailer, the solo developer has more great news: there will be four such giants, each on a unique biome. Whether you enjoy exploring and battling solo or prefer teaming up with friends, Loya provides the flexibility you need. You can play along with friends or connect to a dedicated server that holds up to 25 players or more. While sharing the new trailer, Joyen also noted that a playtest is underway, allowing testers to experience the complete first biome, which offers approximately 10 to 20 hours of gameplay. Other biomes include a snowy environment and a desert, with the last one to be revealed later. If Loya looks interesting to you, don't hesitate to add the game to your Steam wishlist and follow Joyen on X/Twitter to check out more in-game footage and receive future updates. Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #check #out #first #gameplay #trailer
    Check Out The First Gameplay Trailer For An Upcoming Survival Crafter With A Walking, Buildable Fortress
    Solo game developer Joyen has shared great news with the community. Loya, an open-world survival crafter with a walking, buildable fortress that they've been working on for the past seven years, has received its first gameplay trailer.Actually, back in 2022, this Unity project had attracted our attention with its procedurally generated bridge and interiors. Fast forward to now, the game has evolved greatly and received a Steam page with a detailed introduction about its gameplay and features. So let's take a closer look. The highlights of Loya include a walking fortress, giant bosses, exploration, defense, and multiplayer. In this game, players must defeat giants to collect their cores. In order to achieve this, you'll need to build and upgrade the walking fortresses and equip them with powerful weapons.  The materials are not easily obtained; there will be fierce battles to get ready for. The vast open world in Loya appears vibrant, allowing you to explore it at your own pace. The walking fortress can not only walk but also fly, allowing you to ascend high into the air and navigate. Also, you can attach towers to it so it can automatically attack the enemies.JoyenIf you're impressed by the gigantic rocky Golem in the trailer, the solo developer has more great news: there will be four such giants, each on a unique biome. Whether you enjoy exploring and battling solo or prefer teaming up with friends, Loya provides the flexibility you need. You can play along with friends or connect to a dedicated server that holds up to 25 players or more. While sharing the new trailer, Joyen also noted that a playtest is underway, allowing testers to experience the complete first biome, which offers approximately 10 to 20 hours of gameplay. Other biomes include a snowy environment and a desert, with the last one to be revealed later. If Loya looks interesting to you, don't hesitate to add the game to your Steam wishlist and follow Joyen on X/Twitter to check out more in-game footage and receive future updates. Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #check #out #first #gameplay #trailer
    80.LV
    Check Out The First Gameplay Trailer For An Upcoming Survival Crafter With A Walking, Buildable Fortress
    Solo game developer Joyen has shared great news with the community. Loya, an open-world survival crafter with a walking, buildable fortress that they've been working on for the past seven years, has received its first gameplay trailer.Actually, back in 2022, this Unity project had attracted our attention with its procedurally generated bridge and interiors. Fast forward to now, the game has evolved greatly and received a Steam page with a detailed introduction about its gameplay and features. So let's take a closer look. The highlights of Loya include a walking fortress, giant bosses, exploration, defense, and multiplayer. In this game, players must defeat giants to collect their cores. In order to achieve this, you'll need to build and upgrade the walking fortresses and equip them with powerful weapons.  The materials are not easily obtained; there will be fierce battles to get ready for. The vast open world in Loya appears vibrant, allowing you to explore it at your own pace. The walking fortress can not only walk but also fly, allowing you to ascend high into the air and navigate. Also, you can attach towers to it so it can automatically attack the enemies.JoyenIf you're impressed by the gigantic rocky Golem in the trailer, the solo developer has more great news: there will be four such giants, each on a unique biome. Whether you enjoy exploring and battling solo or prefer teaming up with friends, Loya provides the flexibility you need. You can play along with friends or connect to a dedicated server that holds up to 25 players or more. While sharing the new trailer, Joyen also noted that a playtest is underway, allowing testers to experience the complete first biome, which offers approximately 10 to 20 hours of gameplay. Other biomes include a snowy environment and a desert, with the last one to be revealed later. If Loya looks interesting to you, don't hesitate to add the game to your Steam wishlist and follow Joyen on X/Twitter to check out more in-game footage and receive future updates. Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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  • Battlefield's Weapon Locking Uproar Shouldn't Distract From This Feature

    More and more details are starting to surface regarding the upcoming Battlefield 6, with its widespread and ambitious playtesting program giving some fascinating early glimpses of the project. With it being possible that the game could release as soon as 2025, some fans are gearing up for the possibility of a major head-to-head between Battlefield 6 and 2025's Call of Duty entry, with these two titles potentially marking an important showdown in the longstanding rivalries between the two FPS giants.
    #battlefield039s #weapon #locking #uproar #shouldn039t
    Battlefield's Weapon Locking Uproar Shouldn't Distract From This Feature
    More and more details are starting to surface regarding the upcoming Battlefield 6, with its widespread and ambitious playtesting program giving some fascinating early glimpses of the project. With it being possible that the game could release as soon as 2025, some fans are gearing up for the possibility of a major head-to-head between Battlefield 6 and 2025's Call of Duty entry, with these two titles potentially marking an important showdown in the longstanding rivalries between the two FPS giants. #battlefield039s #weapon #locking #uproar #shouldn039t
    GAMERANT.COM
    Battlefield's Weapon Locking Uproar Shouldn't Distract From This Feature
    More and more details are starting to surface regarding the upcoming Battlefield 6, with its widespread and ambitious playtesting program giving some fascinating early glimpses of the project. With it being possible that the game could release as soon as 2025, some fans are gearing up for the possibility of a major head-to-head between Battlefield 6 and 2025's Call of Duty entry, with these two titles potentially marking an important showdown in the longstanding rivalries between the two FPS giants.
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  • Game Designer (gn) - Combat & Controls at Keen Games

    Game Designer- Combat & ControlsKeen GamesFrankfurt am Main 60594 DE1 hour agoApplyJoin a team of super dedicated and driven people!Keen Games is an independent developer and publisher with a long history of developing games for PC, consoles, and handhelds. Working at Keen Games means working with super experienced, passionate, and humble people.In 2024, we successfully released Enshrouded in Early Access and are now preparing for our 1.0 launch. We're looking for a Game Designer who’s passionate about responsive combat, fluid controls, and engaging class gameplay. You actively seek out player and team feedback and use it to improve the moment-to-moment experience. From fine-tuning combat feel to refining enemy encounters, you’ll help us deliver a polished and satisfying game for 1.0 and beyond.Your Job Opportunity as a Game Designer!Are you ready to shape thrilling combat experiences and make every battle feel unforgettable? Join our experienced design team at Keen Games and take on the challenge of shaping the future of gaming!What you’ll do:You help shape and refine core combat experiences - including player controls, enemy AI, class gameplay, and encounter setups in the world editorYou collaborate with our 3Cs programmers and other designers to improve responsiveness, snappiness, and overall combat feelYou develop innovative gameplay systems and evolve existing ones while aligning with genre conventions for frictionless and engaging long-term playYou grow and learn together alongside our dynamic projects to create the best possible experience for playersWhat you bring to the adventure:Know how to make a game shine!You’re experienced working on both moment-to-moment gameplayKeep Players coming back for more! You are experienced in combat balancing and understand how to make combat feel exciting, responsive, and varied through iteration and attention to detailEmpower players! You have the ability to design meaningful, engaging player choices in a sandbox environment.Work within our team! You have strong collaboration and communication skills to work seamlessly with diverse teams and ensure your design visions and new systems are clearly understood and realizedCollaborate effectively! You have the adaptability to iterate based on community feedback and internal playtests.What we have to offer:Be part of a dynamic and highly creative team that inspires innovationEnjoy a competitive salary that recognizes your talentGrow your skills and career with exciting development opportunitiesRecharge with paid vacation days - balance matters!Stay healthy and covered with comprehensive health care and benefitsCelebrate success with epic events and unforgettable partiesWe value your personality and passion!We prioritize personality and passion over formal education. You'll be part of a supportive, diverse team where creativity and independence are celebrated.
    Create Your Profile — Game companies can contact you with their relevant job openings.
    Apply
    #game #designer #combat #ampamp #controls
    Game Designer (gn) - Combat & Controls at Keen Games
    Game Designer- Combat & ControlsKeen GamesFrankfurt am Main 60594 DE1 hour agoApplyJoin a team of super dedicated and driven people!Keen Games is an independent developer and publisher with a long history of developing games for PC, consoles, and handhelds. Working at Keen Games means working with super experienced, passionate, and humble people.In 2024, we successfully released Enshrouded in Early Access and are now preparing for our 1.0 launch. We're looking for a Game Designer who’s passionate about responsive combat, fluid controls, and engaging class gameplay. You actively seek out player and team feedback and use it to improve the moment-to-moment experience. From fine-tuning combat feel to refining enemy encounters, you’ll help us deliver a polished and satisfying game for 1.0 and beyond.Your Job Opportunity as a Game Designer!Are you ready to shape thrilling combat experiences and make every battle feel unforgettable? Join our experienced design team at Keen Games and take on the challenge of shaping the future of gaming!What you’ll do:You help shape and refine core combat experiences - including player controls, enemy AI, class gameplay, and encounter setups in the world editorYou collaborate with our 3Cs programmers and other designers to improve responsiveness, snappiness, and overall combat feelYou develop innovative gameplay systems and evolve existing ones while aligning with genre conventions for frictionless and engaging long-term playYou grow and learn together alongside our dynamic projects to create the best possible experience for playersWhat you bring to the adventure:Know how to make a game shine!You’re experienced working on both moment-to-moment gameplayKeep Players coming back for more! You are experienced in combat balancing and understand how to make combat feel exciting, responsive, and varied through iteration and attention to detailEmpower players! You have the ability to design meaningful, engaging player choices in a sandbox environment.Work within our team! You have strong collaboration and communication skills to work seamlessly with diverse teams and ensure your design visions and new systems are clearly understood and realizedCollaborate effectively! You have the adaptability to iterate based on community feedback and internal playtests.What we have to offer:Be part of a dynamic and highly creative team that inspires innovationEnjoy a competitive salary that recognizes your talentGrow your skills and career with exciting development opportunitiesRecharge with paid vacation days - balance matters!Stay healthy and covered with comprehensive health care and benefitsCelebrate success with epic events and unforgettable partiesWe value your personality and passion!We prioritize personality and passion over formal education. You'll be part of a supportive, diverse team where creativity and independence are celebrated. Create Your Profile — Game companies can contact you with their relevant job openings. Apply #game #designer #combat #ampamp #controls
    Game Designer (gn) - Combat & Controls at Keen Games
    Game Designer (gn) - Combat & ControlsKeen GamesFrankfurt am Main 60594 DE1 hour agoApplyJoin a team of super dedicated and driven people!Keen Games is an independent developer and publisher with a long history of developing games for PC, consoles, and handhelds. Working at Keen Games means working with super experienced, passionate, and humble people.In 2024, we successfully released Enshrouded in Early Access and are now preparing for our 1.0 launch. We're looking for a Game Designer who’s passionate about responsive combat, fluid controls, and engaging class gameplay. You actively seek out player and team feedback and use it to improve the moment-to-moment experience. From fine-tuning combat feel to refining enemy encounters, you’ll help us deliver a polished and satisfying game for 1.0 and beyond.Your Job Opportunity as a Game Designer!Are you ready to shape thrilling combat experiences and make every battle feel unforgettable? Join our experienced design team at Keen Games and take on the challenge of shaping the future of gaming!What you’ll do:You help shape and refine core combat experiences - including player controls, enemy AI, class gameplay, and encounter setups in the world editorYou collaborate with our 3Cs programmers and other designers to improve responsiveness, snappiness, and overall combat feelYou develop innovative gameplay systems and evolve existing ones while aligning with genre conventions for frictionless and engaging long-term playYou grow and learn together alongside our dynamic projects to create the best possible experience for playersWhat you bring to the adventure:Know how to make a game shine!You’re experienced working on both moment-to-moment gameplay (like player controls polishing and combat tuning)Keep Players coming back for more! You are experienced in combat balancing and understand how to make combat feel exciting, responsive, and varied through iteration and attention to detailEmpower players! You have the ability to design meaningful, engaging player choices in a sandbox environment.Work within our team! You have strong collaboration and communication skills to work seamlessly with diverse teams and ensure your design visions and new systems are clearly understood and realizedCollaborate effectively! You have the adaptability to iterate based on community feedback and internal playtests.What we have to offer:Be part of a dynamic and highly creative team that inspires innovationEnjoy a competitive salary that recognizes your talentGrow your skills and career with exciting development opportunitiesRecharge with paid vacation days - balance matters!Stay healthy and covered with comprehensive health care and benefitsCelebrate success with epic events and unforgettable partiesWe value your personality and passion!We prioritize personality and passion over formal education. You'll be part of a supportive, diverse team where creativity and independence are celebrated. Create Your Profile — Game companies can contact you with their relevant job openings. Apply
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  • Frontline Protocol: Tactical RTS Fun

    Frontline Protocol – Tactical PvE Strategy
    Wishlist on Steam and join Playtest for free
    Hi everyone!
    I'm an indie developer working on Frontline Protocol, a real-time strategy game with a unique blend of rts, deckbuilding and auto battler mechanics, and a strong focus on cooperative PvE gameplay.
    This isn't your typical RTS:
    Instead of controlling units directly, players influence the battlefield by playing cards. Every card you deploy brings instant effects – from spawning units, constructing buildings, placing towers, to launching tactical actions. Positioning, timing, and smart synergy between your three active decks is key.

    Key Features
    Card-based RTS
    Control your army through over 300 cards: infantry, vehicles, towers, buildings, and powerful action cards.1–4 online Multiplayer PvE Co-op
    Jump into online Multiplayer battles with up to 3 friends. Share spawners, coordinate strategies, and specialize your decks for roles like defense, eco, support, or frontline pressure.Auto Battler Dynamics
    Once deployed, your units act autonomously – but their effectiveness depends on your deck structure, map control, and team coordination.Meta Progression
    Earn Booster Credits and unlock card packs containing new units, action cards, and some items. Permanently improve select cards, invest skill points for meta-progression, and shape your long-term strategy. Create new specialized decks like infantry only, anti vehicle, eco buildings or what you want.Mission System
    Take on dynamic PvE missions with modifiers like time limits or card restrictions. Complete them to earn Mission Coins and unlock exclusive tactical rewards from mission booster packs.Special OrderAdd extra difficulty and earn rare rewards. Special Orders can be activated by the host to increase mission difficulty for all players – by limiting income, increasing enemy spawns or something else. The entire team receives a special loot if they succeed under these conditions.
    Deployment PlansStrategically boost rewards during missions. Deployment Plans are one-time tactical items drawn from mission booster packs. Use them during missions to gain extra Player EXP, Card EXP, or bonus loot – either per map or at mission completion. Choosing the right plan at the right time can multiply your rewards.

    Stats:

    Genre: Real-Time Strategy meets Deckbuilder and Auto Battler
    Online Multiplayer: Cooperative PvE for 1–4 players
    Card-Based Tactics: Spawn units, fire missiles, deploy towers, build economy
    Multi-Deck System: Play with up to three customizable decks simultaneously
    Booster Packs: Unlock new units, new action cards, and items
    300+ Cards: Infantry, vehicles, support units, towers, buildings, and special actions
    Shared Resources: Teamwide synergy through buildings and spawner sharing
    Deck Progression: Permanently upgrade cards and build long-term strategies
    Skill Tree: Earn XP and unlock passive bonuses like faster income or extra hand size
    Missions & Objectives: Take on randomly generated missions with bonus rewards
    Built for Co-op: Game design encourages collaboration and tactical communication
    No Paywalls: All content unlockable through gameplay only
    Dynamic Enemy Scaling: AI becomes stronger the longer you wait – pressure guaranteed
    Replay Value: Constant deck experimentation, randomized missions, and tactical depth

    Get more:

    Steam Page: Frontline Protocol on Steam
    Official Website: www.frontlineprotocol.com
    #frontline #protocol #tactical #rts #fun
    Frontline Protocol: Tactical RTS Fun
    Frontline Protocol – Tactical PvE Strategy Wishlist on Steam and join Playtest for free Hi everyone! I'm an indie developer working on Frontline Protocol, a real-time strategy game with a unique blend of rts, deckbuilding and auto battler mechanics, and a strong focus on cooperative PvE gameplay. This isn't your typical RTS: Instead of controlling units directly, players influence the battlefield by playing cards. Every card you deploy brings instant effects – from spawning units, constructing buildings, placing towers, to launching tactical actions. Positioning, timing, and smart synergy between your three active decks is key. Key Features Card-based RTS Control your army through over 300 cards: infantry, vehicles, towers, buildings, and powerful action cards.1–4 online Multiplayer PvE Co-op Jump into online Multiplayer battles with up to 3 friends. Share spawners, coordinate strategies, and specialize your decks for roles like defense, eco, support, or frontline pressure.Auto Battler Dynamics Once deployed, your units act autonomously – but their effectiveness depends on your deck structure, map control, and team coordination.Meta Progression Earn Booster Credits and unlock card packs containing new units, action cards, and some items. Permanently improve select cards, invest skill points for meta-progression, and shape your long-term strategy. Create new specialized decks like infantry only, anti vehicle, eco buildings or what you want.Mission System Take on dynamic PvE missions with modifiers like time limits or card restrictions. Complete them to earn Mission Coins and unlock exclusive tactical rewards from mission booster packs.Special OrderAdd extra difficulty and earn rare rewards. Special Orders can be activated by the host to increase mission difficulty for all players – by limiting income, increasing enemy spawns or something else. The entire team receives a special loot if they succeed under these conditions. Deployment PlansStrategically boost rewards during missions. Deployment Plans are one-time tactical items drawn from mission booster packs. Use them during missions to gain extra Player EXP, Card EXP, or bonus loot – either per map or at mission completion. Choosing the right plan at the right time can multiply your rewards. Stats: Genre: Real-Time Strategy meets Deckbuilder and Auto Battler Online Multiplayer: Cooperative PvE for 1–4 players Card-Based Tactics: Spawn units, fire missiles, deploy towers, build economy Multi-Deck System: Play with up to three customizable decks simultaneously Booster Packs: Unlock new units, new action cards, and items 300+ Cards: Infantry, vehicles, support units, towers, buildings, and special actions Shared Resources: Teamwide synergy through buildings and spawner sharing Deck Progression: Permanently upgrade cards and build long-term strategies Skill Tree: Earn XP and unlock passive bonuses like faster income or extra hand size Missions & Objectives: Take on randomly generated missions with bonus rewards Built for Co-op: Game design encourages collaboration and tactical communication No Paywalls: All content unlockable through gameplay only Dynamic Enemy Scaling: AI becomes stronger the longer you wait – pressure guaranteed Replay Value: Constant deck experimentation, randomized missions, and tactical depth Get more: Steam Page: Frontline Protocol on Steam Official Website: www.frontlineprotocol.com #frontline #protocol #tactical #rts #fun
    WWW.INDIEDB.COM
    Frontline Protocol: Tactical RTS Fun
    Frontline Protocol – Tactical PvE Strategy Wishlist on Steam and join Playtest for free Hi everyone! I'm an indie developer working on Frontline Protocol, a real-time strategy game with a unique blend of rts, deckbuilding and auto battler mechanics, and a strong focus on cooperative PvE gameplay. This isn't your typical RTS: Instead of controlling units directly, players influence the battlefield by playing cards. Every card you deploy brings instant effects – from spawning units, constructing buildings, placing towers, to launching tactical actions. Positioning, timing, and smart synergy between your three active decks is key. Key Features Card-based RTS Control your army through over 300 cards: infantry, vehicles, towers, buildings, and powerful action cards.1–4 online Multiplayer PvE Co-op Jump into online Multiplayer battles with up to 3 friends. Share spawners, coordinate strategies, and specialize your decks for roles like defense, eco, support, or frontline pressure.Auto Battler Dynamics Once deployed, your units act autonomously – but their effectiveness depends on your deck structure, map control, and team coordination.Meta Progression Earn Booster Credits and unlock card packs containing new units, action cards, and some items. Permanently improve select cards, invest skill points for meta-progression, and shape your long-term strategy. Create new specialized decks like infantry only, anti vehicle, eco buildings or what you want.Mission System Take on dynamic PvE missions with modifiers like time limits or card restrictions. Complete them to earn Mission Coins and unlock exclusive tactical rewards from mission booster packs.Special OrderAdd extra difficulty and earn rare rewards. Special Orders can be activated by the host to increase mission difficulty for all players – by limiting income, increasing enemy spawns or something else. The entire team receives a special loot if they succeed under these conditions. Deployment PlansStrategically boost rewards during missions. Deployment Plans are one-time tactical items drawn from mission booster packs. Use them during missions to gain extra Player EXP, Card EXP, or bonus loot – either per map or at mission completion. Choosing the right plan at the right time can multiply your rewards. Stats: Genre: Real-Time Strategy meets Deckbuilder and Auto Battler Online Multiplayer: Cooperative PvE for 1–4 players Card-Based Tactics: Spawn units, fire missiles, deploy towers, build economy Multi-Deck System: Play with up to three customizable decks simultaneously Booster Packs: Unlock new units, new action cards, and items 300+ Cards: Infantry, vehicles, support units, towers, buildings, and special actions Shared Resources: Teamwide synergy through buildings and spawner sharing Deck Progression: Permanently upgrade cards and build long-term strategies Skill Tree: Earn XP and unlock passive bonuses like faster income or extra hand size Missions & Objectives: Take on randomly generated missions with bonus rewards Built for Co-op: Game design encourages collaboration and tactical communication No Paywalls: All content unlockable through gameplay only Dynamic Enemy Scaling: AI becomes stronger the longer you wait – pressure guaranteed Replay Value: Constant deck experimentation, randomized missions, and tactical depth Get more: Steam Page: Frontline Protocol on Steam Official Website: www.frontlineprotocol.com
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