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  • Discover the techniques that #VFX artists working on movies use to speed up workflow with Nuke Projection Workflows for Feature Films, The Gnomon Workshop's advanced seven-hour masterclass
    https://www.cgchannel.com/2024/03/tutorial-nuke-projection-workflows-for-feature-films/?fbclid=IwAR1y6AmF3Hj7mGavJ3ZX5PN7evS7n7SPQj2Xh9bEa1hmlWQCBdU8fJEKmos
    Discover the techniques that #VFX artists working on movies use to speed up workflow with Nuke Projection Workflows for Feature Films, The Gnomon Workshop's advanced seven-hour masterclass https://www.cgchannel.com/2024/03/tutorial-nuke-projection-workflows-for-feature-films/?fbclid=IwAR1y6AmF3Hj7mGavJ3ZX5PN7evS7n7SPQj2Xh9bEa1hmlWQCBdU8fJEKmos
    ·3165 Views ·23 Views
  • I got the idea from the manga Berserk to participate in 3D Community Eternal Ascent, the scene is from Griffith's mind walking in his mind and continuing to the God Hand event, working time ~ 16 hours and rendering 12 hours
    #3D #3ddesign #3dberserk #manga #berserk #dark #fantasy #darkfantasy #3dmotiondesigner #3dcommunity #hwuidesign #henkardae #designer #mangaberserk #anime #animeberserk #trendingreels #trending #reels #blender
    I got the idea from the manga Berserk to participate in 3D Community Eternal Ascent, the scene is from Griffith's mind walking in his mind and continuing to the God Hand event, working time ~ 16 hours and rendering 12 hours #3D #3ddesign #3dberserk #manga #berserk #dark #fantasy #darkfantasy #3dmotiondesigner #3dcommunity #hwuidesign #henkardae #designer #mangaberserk #anime #animeberserk #trendingreels #trending #reels #blender
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    ·4646 Views ·104 Views
  • V-Ray for Blender could be due for its first update in five years. In today's Chaos Unboxed livestream, Chaos announced that it working on the integration between its V-Ray renderer and the open-source 3D software 'right now'.

    V-Ray for Blender could be due for its first update in five years. In today's Chaos Unboxed livestream, Chaos announced that it working on the integration between its V-Ray renderer and the open-source 3D software 'right now'.
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    ·6289 Views
  • What is #OpenUSD - #tutorial by @Shawn Olson
    For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo.
    Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer:
    - What is OpenUSD and where did it come from?
    - How is OpenUSD being utilized in the M&E industry?
    - Why are open standards important for the industry?
    - How can I get started with OpenUSD?
    - What role will OpenUSD play in Autodesk Flow?
    CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1.
    Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help!
    OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    What is #OpenUSD - #tutorial by @Shawn Olson For anyone who didn't get a chance to see our live webinar Cracking the Case on OpenUSD, here is a recording. I showed #3dsmax, #maya, #houdini and #unreal working together via USD in a live demo. Learn about the history of OpenUSD and see a technical demo of it in action to understand how you can start using it in your creative workflows. By the end of this session, you'll be able to answer: - What is OpenUSD and where did it come from? - How is OpenUSD being utilized in the M&E industry? - Why are open standards important for the industry? - How can I get started with OpenUSD? - What role will OpenUSD play in Autodesk Flow? CORRECTION: At 17:03, we mention LookdevX being in a preview stage in the Maya 2024 version. It was in the preview stage as of Maya 2024.1. Have you heard the term "OpenUSD" floating around, but couldn't quite grasp what it was? Well, you're definitely not alone! Technology is constantly evolving, and it's easy to feel left behind when new innovations emerge. But fear not, because OpenUSD is here to help! OpenUSD stands for Open Universal Scene Description, and it's an open-source initiative. What does that mean? It means that OpenUSD is being developed in a transparent and collaborative way, without any single organization claiming ownership. Instead, multiple organizations are coming together with a shared vision. So, what's the vision? It's simple: a world where sharing production assets among different creative software is consistent, reliable, and easy.
    Wow
    1
    ·4760 Views
  • UNIGINE Gets Updates With A New GI Technique

    The UNIGINE team released a new version of their engine adding DX12 and Vulkan support, dynamic GI, optimizations, Photon networking, upgraded tools, and more.
    UNIGINE Gets Updates With A New GI Technique 💡 The UNIGINE team released a new version of their engine adding DX12 and Vulkan support, dynamic GI, optimizations, Photon networking, upgraded tools, and more.
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    1
    ·981 Views ·89 Views
  • $1000 - $6000 / Month

    Location

    Amsterdam, North Holland, Netherlands

    Type

    Full Time

    Status

    Open

    About the job
    Grip is experiencing exciting growth and expansion. To help us on the challenging journey to create the most beautiful and best-performing experiences for both clients and customers, we are looking for a 3D Generalist!



    Working as a 3D Generalist, you are responsible for producing product visualizations for our client’s products. In this role you create photo-realistic renders, which are part of our client portfolio in Grip. Being part of our Grip studio team means you’ll mostly work on brands in the FMCG industry. Want to see some of the work?
    As a 3D Generalist, you help bring our client’s products come to life through top-notch visualizations and bring them to a level where you will not be able to tell them apart from real-life or photography.
    Apply:
    https://jobs.indg.com/o/3d-artist
    About the job Grip is experiencing exciting growth and expansion. To help us on the challenging journey to create the most beautiful and best-performing experiences for both clients and customers, we are looking for a 3D Generalist! Working as a 3D Generalist, you are responsible for producing product visualizations for our client’s products. In this role you create photo-realistic renders, which are part of our client portfolio in Grip. Being part of our Grip studio team means you’ll mostly work on brands in the FMCG industry. Want to see some of the work? As a 3D Generalist, you help bring our client’s products come to life through top-notch visualizations and bring them to a level where you will not be able to tell them apart from real-life or photography. Apply: https://jobs.indg.com/o/3d-artist
    Like
    1
    ·2335 Views
  • $1000 - $2000 / Month

    Location

    Denpasar, Bali, Indonesia

    Type

    Full Time

    Status

    Open

    About the job
    3D Artist / Interior Visualization - Job description


    SOPHSTONE is currently seeking passionate photorealistic 3D product and interior visualization artists to be part of our family.
    Creating photorealistic architectural and interior environments for luxury bathware.


    Relocation to Bali Indonesia is preferred, working remotely is an option.


    * Good to Proficient in English.
    * Software: 3ds Max, Corona, Sketch up, V-ray, Maya, etc.
    * Good understanding of lighting, texturing, color, composition, and photography.
    * Strong knowledge in interior design and product design.
    * Please send your portfolio along with your CV immediately via email at asia@sophstone.com
    About the job 3D Artist / Interior Visualization - Job description SOPHSTONE is currently seeking passionate photorealistic 3D product and interior visualization artists to be part of our family. Creating photorealistic architectural and interior environments for luxury bathware. Relocation to Bali Indonesia is preferred, working remotely is an option. * Good to Proficient in English. * Software: 3ds Max, Corona, Sketch up, V-ray, Maya, etc. * Good understanding of lighting, texturing, color, composition, and photography. * Strong knowledge in interior design and product design. * Please send your portfolio along with your CV immediately via email at asia@sophstone.com
    Wow
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    ·3361 Views
  • $2000 - $6000 / Month

    Location

    Digic Pictures EMEA Remote

    Type

    Full Time

    Status

    Open

    Are you an experienced Rigging TD/Artist seeking a new opportunity to tackle professionally challenging projects involving a diverse range of artistic styles every month? Are you also a digital nomad seeking freelance work from anywhere? If so, we may have the ideal position for you! Join our team as a freelancer and collaborate on renowned projects like Assassin's Creed, Halo, Dune, and Love, Death & Robots!


    Our moderately-sized Rigging team consists of 9-12 colleagues, although they are currently all located in Hungary. Despite working mainly remotely since the pandemic, they maintain regular communication via Discord, ensuring you won't feel isolated even if you work remotely. Please note that we are advertising this role as we are building our freelancer pipeline for the future but at the moment we are not actively hiring.

    https://career.digicpictures.com/jobs/Freelancer-Rigging-TD?lang=HU
    Are you an experienced Rigging TD/Artist seeking a new opportunity to tackle professionally challenging projects involving a diverse range of artistic styles every month? Are you also a digital nomad seeking freelance work from anywhere? If so, we may have the ideal position for you! Join our team as a freelancer and collaborate on renowned projects like Assassin's Creed, Halo, Dune, and Love, Death & Robots! Our moderately-sized Rigging team consists of 9-12 colleagues, although they are currently all located in Hungary. Despite working mainly remotely since the pandemic, they maintain regular communication via Discord, ensuring you won't feel isolated even if you work remotely. Please note that we are advertising this role as we are building our freelancer pipeline for the future but at the moment we are not actively hiring. https://career.digicpictures.com/jobs/Freelancer-Rigging-TD?lang=HU
    ·2886 Views
  • Stylized skater girl character I worked on in ZBrush and rendered in Keyshot. Loved working on it and getting to practice form and silhouette principles to give it such beautiful lively look.

    Initial concept by Mitch Leeuwe
    Stylized skater girl character I worked on in ZBrush and rendered in Keyshot. Loved working on it and getting to practice form and silhouette principles to give it such beautiful lively look. Initial concept by Mitch Leeuwe
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    1
    1 Comments ·1255 Views
  • LEGO® Builder's Journey is launching on Apple Vision Pro today! It's been an amazing experience bringing the game to a completely new platform in close collaboration with Apple and Unity. So many things to learn and understand, that it almost feels like working on a completely different game. Being there in the room with the game can still feel like magic after looking at it for more 5 years - that's quite special.

    I've been wearing the Apple Vision Pro on a daily basis for several months now, and it is just an extraordinary device. Super exciting to see what comes next!

    https://lnkd.in/dd_egjgV
    LEGO® Builder's Journey is launching on Apple Vision Pro today! It's been an amazing experience bringing the game to a completely new platform in close collaboration with Apple and Unity. So many things to learn and understand, that it almost feels like working on a completely different game. Being there in the room with the game can still feel like magic after looking at it for more 5 years - that's quite special. I've been wearing the Apple Vision Pro on a daily basis for several months now, and it is just an extraordinary device. Super exciting to see what comes next! https://lnkd.in/dd_egjgV
    ·1013 Views ·6 Views
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