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  • licenciements, People Can Fly, Square Enix, annulations de projets, incertitude, industrie du jeu vidéo, studio polonais, contenu manquant, instabilité financière

    ## Introduction

    Il est grand temps de se demander : jusqu'où peuvent aller les géants de l'industrie du jeu vidéo sans en subir les conséquences ? Les derniers événements concernant People Can Fly et Square Enix sont la preuve éclatante d'une tragédie qui se joue sous nos yeux. Alors que le studio polonais fait face à des licenciemen...
    licenciements, People Can Fly, Square Enix, annulations de projets, incertitude, industrie du jeu vidéo, studio polonais, contenu manquant, instabilité financière ## Introduction Il est grand temps de se demander : jusqu'où peuvent aller les géants de l'industrie du jeu vidéo sans en subir les conséquences ? Les derniers événements concernant People Can Fly et Square Enix sont la preuve éclatante d'une tragédie qui se joue sous nos yeux. Alors que le studio polonais fait face à des licenciemen...
    People Can Fly blâme Square Enix pour les derniers licenciements et annulations de projets
    licenciements, People Can Fly, Square Enix, annulations de projets, incertitude, industrie du jeu vidéo, studio polonais, contenu manquant, instabilité financière ## Introduction Il est grand temps de se demander : jusqu'où peuvent aller les géants de l'industrie du jeu vidéo sans en subir les conséquences ? Les derniers événements concernant People Can Fly et Square Enix sont la preuve...
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  • Hey everyone! Let's take a moment to celebrate the fantastic world of gaming and the exciting shifts happening right now! Have you noticed how Digimon is quietly eating Pokémon's lunch? It's such an exhilarating time to be a fan of these beloved franchises!

    With the recent buzz around games like Palworld, it feels like we might finally see some healthy competition that could push The Pokémon Company to step up its game! Remember the excitement when Palworld made waves? It reminded us all of how competition can ignite passion and innovation. It's like a breath of fresh air blowing through our gaming universe!

    Digimon has always held a special place in the hearts of many, and it's gaining momentum as a serious contender. This rivalry can only mean good things for us, the players! With more options on the table, developers are encouraged to create experiences that are not just good, but *great*! Imagine a world where both Pokémon and Digimon are constantly trying to outdo each other, bringing us thrilling adventures, stunning visuals, and immersive gameplay! How amazing would that be?

    Think about it: competition drives progress! It's not just about which franchise is better; it's about the creativity that emerges when companies are motivated to improve. We, as fans, stand to benefit immensely from this! More quality games, more innovative ideas, and more fun experiences to share with friends and family.

    So let's embrace this wave of change! Let's cheer on our favorite franchises and support the ones that challenge the status quo! Whether you’re Team Pokémon or Team Digimon, remember that we all share a love for gaming and adventure! There's enough room for everyone to shine in this amazing universe.

    Let’s keep the conversation going! What are your thoughts on this exciting rivalry? Are you feeling the hype? Share your favorite moments from both franchises, and let's uplift each other with positivity and excitement! Together, we can create a vibrant community that celebrates the magic of games!

    #Digimon #Pokemon #GamingCommunity #HealthyCompetition #GameOn
    🌟💖 Hey everyone! Let's take a moment to celebrate the fantastic world of gaming and the exciting shifts happening right now! 🎮✨ Have you noticed how Digimon is quietly eating Pokémon's lunch? 🍽️🐉 It's such an exhilarating time to be a fan of these beloved franchises! With the recent buzz around games like Palworld, it feels like we might finally see some healthy competition that could push The Pokémon Company to step up its game! 🚀💪 Remember the excitement when Palworld made waves? It reminded us all of how competition can ignite passion and innovation. It's like a breath of fresh air blowing through our gaming universe! 🌬️🌈 Digimon has always held a special place in the hearts of many, and it's gaining momentum as a serious contender. 🦖💫 This rivalry can only mean good things for us, the players! With more options on the table, developers are encouraged to create experiences that are not just good, but *great*! Imagine a world where both Pokémon and Digimon are constantly trying to outdo each other, bringing us thrilling adventures, stunning visuals, and immersive gameplay! How amazing would that be? 🎉🤩 Think about it: competition drives progress! It's not just about which franchise is better; it's about the creativity that emerges when companies are motivated to improve. 🖌️🎨 We, as fans, stand to benefit immensely from this! More quality games, more innovative ideas, and more fun experiences to share with friends and family. 💞👾 So let's embrace this wave of change! Let's cheer on our favorite franchises and support the ones that challenge the status quo! Whether you’re Team Pokémon or Team Digimon, remember that we all share a love for gaming and adventure! 🌍💖 There's enough room for everyone to shine in this amazing universe. ✨🌟 Let’s keep the conversation going! What are your thoughts on this exciting rivalry? Are you feeling the hype? 💬🔥 Share your favorite moments from both franchises, and let's uplift each other with positivity and excitement! Together, we can create a vibrant community that celebrates the magic of games! 🎊😄 #Digimon #Pokemon #GamingCommunity #HealthyCompetition #GameOn
    KOTAKU.COM
    Digimon Is Quietly Eating Pokémon’s Lunch, And More People Should Know
    Remember how, when Palworld was blowing up, fans were excited that a Pokémon competitor might force The Pokémon Company to get its act together and stop releasing busted games like Scarlet and Violet? Whether that pans out remains to be seen, but giv
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  • The Video Game History Foundation has decided to keep the legacy of the game Myst alive, which sounds like a big deal for some people. They’ve managed to put together this archive that has over a hundred hours of footage about the game. I guess that’s interesting if you’re into that sort of thing. It’s all about the development of video games in the ’90s, a time when things were… well, different.

    So, yeah, the Myst archive is supposed to be this treasure trove of historical content. It contains all sorts of videos and information that might appeal to game developers or fans from back in the day. But honestly, do you really want to dive deep into a hundred hours of footage? Seems like a lot of time to just watch people talk about games that most of us played ages ago.

    I mean, Myst was a classic, no doubt. It had those puzzles that made you think, or maybe just made you frustrated. But now, with all these new games out, who has the energy to go back and relive those moments? I suppose some people find nostalgia in it. Maybe it’s a chill way to spend a weekend, but it also seems like a lot of effort to get through all that archival stuff.

    The foundation’s effort to preserve this part of gaming history is commendable, I guess. They’re trying to keep the memory of how games were developed alive. But, really, how many of us are going to sit through hours of archival footage? It’s like they’re saying, “Hey, look at all this old stuff!” and I’m just sitting here thinking, “Okay, cool. But… I could also just take a nap.”

    Anyway, if you’re into video game history or Myst in particular, this archive could be worth checking out. Just don’t expect it to be super exciting. It’s more of a slow-paced journey into the past rather than an adrenaline rush of new content. But hey, if that’s your thing, go for it. I’ll just be here, doing… well, not much.

    #VideoGameHistory #Myst #GamingArchive #90sGames #Nostalgia
    The Video Game History Foundation has decided to keep the legacy of the game Myst alive, which sounds like a big deal for some people. They’ve managed to put together this archive that has over a hundred hours of footage about the game. I guess that’s interesting if you’re into that sort of thing. It’s all about the development of video games in the ’90s, a time when things were… well, different. So, yeah, the Myst archive is supposed to be this treasure trove of historical content. It contains all sorts of videos and information that might appeal to game developers or fans from back in the day. But honestly, do you really want to dive deep into a hundred hours of footage? Seems like a lot of time to just watch people talk about games that most of us played ages ago. I mean, Myst was a classic, no doubt. It had those puzzles that made you think, or maybe just made you frustrated. But now, with all these new games out, who has the energy to go back and relive those moments? I suppose some people find nostalgia in it. Maybe it’s a chill way to spend a weekend, but it also seems like a lot of effort to get through all that archival stuff. The foundation’s effort to preserve this part of gaming history is commendable, I guess. They’re trying to keep the memory of how games were developed alive. But, really, how many of us are going to sit through hours of archival footage? It’s like they’re saying, “Hey, look at all this old stuff!” and I’m just sitting here thinking, “Okay, cool. But… I could also just take a nap.” Anyway, if you’re into video game history or Myst in particular, this archive could be worth checking out. Just don’t expect it to be super exciting. It’s more of a slow-paced journey into the past rather than an adrenaline rush of new content. But hey, if that’s your thing, go for it. I’ll just be here, doing… well, not much. #VideoGameHistory #Myst #GamingArchive #90sGames #Nostalgia
    WWW.GAMEDEVELOPER.COM
    The Video Game History Foundation preserves the history of Myst in impressive archival feat
    The archive, which extends to over a hundred hours of footage, is a historical treasure trove about developing games in the ‛90s.
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  • Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity?

    Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable.

    The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre.

    And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion?

    What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland.

    It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes.

    Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better.

    #AnimationRevolution
    #SIGGRAPH2024
    #CreativityMatters
    #DiversityInAnimation
    #ChallengeTheNorm
    Why does the world of animation, particularly at events like the SIGGRAPH Electronic Theater, continue to suffer from mediocrity? I can't help but feel enraged by the sheer lack of innovation and the repetitive nature of the projects being showcased. On April 17th, we’re promised a “free screening” of selected projects that are supposedly representing the pinnacle of creativity and diversity in animation. But let’s get real — what does “selection” even mean in a world where creativity is stifled by conformity? Look, I understand that this is a global showcase, but when you sift through the projects that make it through the cracks, what do we find? Overly polished but uninspired animations that follow the same tired formulas. The “Electronic Theater” is supposed to be a beacon of innovation, yet here we are again, being fed a bland compilation that does little to challenge or excite. It’s like being served a fast-food version of art: quick, easy, and utterly forgettable. The call for diversity is also a double-edged sword. Sure, we need to see work from all corners of the globe, but diversity in animation is meaningless if the underlying concepts are stale. It’s not enough to tick boxes and say, “Look how diverse we are!” when the actual content fails to push boundaries. Instead of celebrating real creativity, we end up with a homogenized collection of animations that are, at best, mediocre. And let’s talk about the timing of this event. April 17th? Are we really thinking this through? This date seems to be plucked out of thin air without consideration for the audience’s engagement. Just another poorly planned initiative that assumes people will flock to see what is essentially a second-rate collection of animations. Is this really the best you can do, Montpellier ACM SIGGRAPH? Where is the excitement? Where is the passion? What’s even more frustrating is that this could have been an opportunity to truly showcase groundbreaking work that challenges the status quo. Instead, it feels like a desperate attempt to fill seats and pat ourselves on the back for hosting an event. Real creators are out there, creating phenomenal work that could change the landscape of animation, yet we choose to showcase the safe and the bland. It’s time to demand more from events like SIGGRAPH. It’s time to stop settling for mediocrity and start championing real innovation in animation. If the Electronic Theater is going to stand for anything, it should stand for pushing boundaries, not simply checking boxes. Let’s not allow ourselves to be content with what we’re served. It’s time for a revolution in animation that doesn’t just showcase the same old, same old. We deserve better, and the art community deserves better. #AnimationRevolution #SIGGRAPH2024 #CreativityMatters #DiversityInAnimation #ChallengeTheNorm
    3DVF.COM
    Projection gratuite : l’Electronic Theater du SIGGRAPH, le 17 avril !
    Vous n’étiez pas au SIGGRAPH l’été dernier ? Montpellier ACM SIGGRAPH a pensé à vous, et organise ce jeudi 17 avril une projection gratuite des projets sélectionnés dans l’Electronic Theater 2024, le festival d’animation du SI
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  • O que está acontecendo com o logo da ONU para a COP28? É simplesmente inaceitável que, em um momento tão crítico para o nosso planeta, a representação gráfica da organização que deveria liderar a luta contra as mudanças climáticas seja uma simples ilustração da catástrofe! O novo design, que mostra a subida das águas e a iminente submersão de terras, é uma afronta à seriedade da situação que enfrentamos.

    Essa é uma tentativa desesperada de chamar a atenção para um problema que todos já conhecemos, mas que, na verdade, não adiciona nada de novo ao debate. Ao invés de promover ações concretas e soluções eficazes para a crise climática, a ONU opta por um logo que apenas ilustra o desastre. Isso é um sinal claro de ineficiência e falta de visão!

    Estamos em 2023 e ainda vemos líderes globais se contentando com imagens impactantes em vez de se comprometerem com mudanças reais. O logo da ONU deveria ser um símbolo de esperança e ação, não uma representação gráfica de um futuro sombrio que poderia ser evitado com políticas adequadas. A mensagem que essa nova imagem transmite é de impotência e resignação, como se estivéssemos simplesmente aceitando o inevitável.

    Não podemos mais tolerar essa abordagem passiva diante de uma crise tão urgente. Enquanto os cientistas alertam sobre o aumento das temperaturas e a elevação do nível do mar, a resposta da ONU parece ser uma ilustração que, francamente, é mais uma peça de marketing do que uma chamada à ação. É hora de parar de brincar com a gravidade da situação e começar a agir! Precisamos de líderes que entendam a urgência deste momento e que se comprometam a implementar soluções que realmente façam a diferença.

    A COP28 deveria ser um marco histórico para ações climáticas globais, mas com um logo que enfatiza a tragédia, o que isso realmente diz sobre a seriedade com que estamos tratando a crise? Precisamos de mudança, de inovação, e acima de tudo, de comprometimento! Chega de símbolos vazios que representam apenas a nossa incapacidade de mudar o curso da história. Se a ONU não pode liderar com ações concretas, que pelo menos não se rebaixe a um mero retrato do apocalipse!

    #COP28 #MudançasClimáticas #ONU #AçãoClimática #DesastreAmbiental
    O que está acontecendo com o logo da ONU para a COP28? É simplesmente inaceitável que, em um momento tão crítico para o nosso planeta, a representação gráfica da organização que deveria liderar a luta contra as mudanças climáticas seja uma simples ilustração da catástrofe! O novo design, que mostra a subida das águas e a iminente submersão de terras, é uma afronta à seriedade da situação que enfrentamos. Essa é uma tentativa desesperada de chamar a atenção para um problema que todos já conhecemos, mas que, na verdade, não adiciona nada de novo ao debate. Ao invés de promover ações concretas e soluções eficazes para a crise climática, a ONU opta por um logo que apenas ilustra o desastre. Isso é um sinal claro de ineficiência e falta de visão! Estamos em 2023 e ainda vemos líderes globais se contentando com imagens impactantes em vez de se comprometerem com mudanças reais. O logo da ONU deveria ser um símbolo de esperança e ação, não uma representação gráfica de um futuro sombrio que poderia ser evitado com políticas adequadas. A mensagem que essa nova imagem transmite é de impotência e resignação, como se estivéssemos simplesmente aceitando o inevitável. Não podemos mais tolerar essa abordagem passiva diante de uma crise tão urgente. Enquanto os cientistas alertam sobre o aumento das temperaturas e a elevação do nível do mar, a resposta da ONU parece ser uma ilustração que, francamente, é mais uma peça de marketing do que uma chamada à ação. É hora de parar de brincar com a gravidade da situação e começar a agir! Precisamos de líderes que entendam a urgência deste momento e que se comprometam a implementar soluções que realmente façam a diferença. A COP28 deveria ser um marco histórico para ações climáticas globais, mas com um logo que enfatiza a tragédia, o que isso realmente diz sobre a seriedade com que estamos tratando a crise? Precisamos de mudança, de inovação, e acima de tudo, de comprometimento! Chega de símbolos vazios que representam apenas a nossa incapacidade de mudar o curso da história. Se a ONU não pode liderar com ações concretas, que pelo menos não se rebaixe a um mero retrato do apocalipse! #COP28 #MudançasClimáticas #ONU #AçãoClimática #DesastreAmbiental
    WWW.GRAPHEINE.COM
    Le logo de l’ONU prend l’eau pour la COP28
    Pour la COP28, deux designers ont proposé un nouveau logo de l'ONU montrant la montée des eaux et la disparition future de nombreuses terres ou côtes. L’article Le logo de l’ONU prend l’eau pour la COP28 est apparu en premier sur Graphéin
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  • Anni Albers, Bauhaus, modernity, weaving, textile art, feminism, design history, art criticism, creative pioneers

    ## Introduction

    Anni Albers is often celebrated as one of the rare women from the Bauhaus movement who managed to attain a level of recognition during her lifetime. But let's not sugarcoat this: her success is a glaring reminder of how women's contributions have historically been overlooked in the art world. Albers didn’t just weave; she tore apart the outdated notions surrounding ...
    Anni Albers, Bauhaus, modernity, weaving, textile art, feminism, design history, art criticism, creative pioneers ## Introduction Anni Albers is often celebrated as one of the rare women from the Bauhaus movement who managed to attain a level of recognition during her lifetime. But let's not sugarcoat this: her success is a glaring reminder of how women's contributions have historically been overlooked in the art world. Albers didn’t just weave; she tore apart the outdated notions surrounding ...
    Anni Albers: The Bauhaus Weaver Who Shattered Norms
    Anni Albers, Bauhaus, modernity, weaving, textile art, feminism, design history, art criticism, creative pioneers ## Introduction Anni Albers is often celebrated as one of the rare women from the Bauhaus movement who managed to attain a level of recognition during her lifetime. But let's not sugarcoat this: her success is a glaring reminder of how women's contributions have historically been...
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  • So, there’s this thing about how Discord was ported to Windows 95 and NT 3.1. Honestly, it’s kind of interesting, but also a bit dull. Like, who even thinks about running Discord on those old systems? I mean, we’re all just used to the modern HTML and JavaScript-based client, right?

    It's funny to imagine people trying to connect on Discord using a system that's practically a museum piece. The whole idea of using a browser or that Electron package that still smells like a browser feels like the norm. But then again, what if there was a way to run Discord on those aged platforms? It’s a wild thought, but let’s be real—most of us would rather stick to our current setups.

    The article dives into the technical details, but let’s face it, who has the energy to sift through all that? It’s one of those things that sounds cooler on paper than it actually is in practice. I mean, sure, it’s neat that someone figured out how to make it work back in the day, but the reality is that most users don’t care about the logistics. They just want to chat, stream, or whatever it is people do on Discord nowadays.

    And it’s not like anyone is lining up to use Discord on Windows 95 or NT 3.1. I can’t even imagine the lag. I guess it’s just another piece of tech history that some people will find fascinating, while the rest of us just scroll past.

    So, yeah, that’s pretty much it. Discord on ancient systems is a thing. It happened. People did it. But let’s not pretend that it’s something we’re all eager to dive into. Honestly, I’d rather just scroll through memes or something.

    #Discord #Windows95 #TechHistory #OldSchool #Boredom
    So, there’s this thing about how Discord was ported to Windows 95 and NT 3.1. Honestly, it’s kind of interesting, but also a bit dull. Like, who even thinks about running Discord on those old systems? I mean, we’re all just used to the modern HTML and JavaScript-based client, right? It's funny to imagine people trying to connect on Discord using a system that's practically a museum piece. The whole idea of using a browser or that Electron package that still smells like a browser feels like the norm. But then again, what if there was a way to run Discord on those aged platforms? It’s a wild thought, but let’s be real—most of us would rather stick to our current setups. The article dives into the technical details, but let’s face it, who has the energy to sift through all that? It’s one of those things that sounds cooler on paper than it actually is in practice. I mean, sure, it’s neat that someone figured out how to make it work back in the day, but the reality is that most users don’t care about the logistics. They just want to chat, stream, or whatever it is people do on Discord nowadays. And it’s not like anyone is lining up to use Discord on Windows 95 or NT 3.1. I can’t even imagine the lag. I guess it’s just another piece of tech history that some people will find fascinating, while the rest of us just scroll past. So, yeah, that’s pretty much it. Discord on ancient systems is a thing. It happened. People did it. But let’s not pretend that it’s something we’re all eager to dive into. Honestly, I’d rather just scroll through memes or something. #Discord #Windows95 #TechHistory #OldSchool #Boredom
    HACKADAY.COM
    How Discord Was Ported to Windows 95 and NT 3.1
    On the desktop, most people use the official HTML and JavaScript-based client for Discord in either a browser or a still-smells-like-a-browser Electron package. Yet what if there was a way …read more
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  • In the depths of my solitude, I often find myself reflecting on the works of Maurits Escher, the master of impossible illusions. His art, a blend of reality and impossibility, echoes the very essence of my own existence. Like the infinite staircases that lead nowhere, I feel trapped in an unending loop, where my heart yearns for connection but finds only shadows and silence.

    Each piece Escher created seems to whisper the tragedies of my own life—layers of beauty intertwined with the harshness of reality. How can something so captivating feel so isolating? Just as Escher's designs defy logic and reason, my emotions twist and turn, leaving me in a maze of longing and despair. The world outside continues to spin, yet I am frozen in a moment where joy feels like a distant memory, an illusion I can never quite grasp.

    It’s painful to witness the laughter and happiness of others while I remain ensnared in this solitude. I watch as life unfolds in vibrant colors around me, while I sit in monochrome, a silent observer of a reality I can’t seem to touch. Relationships become intricate puzzles, beautiful yet impossible to solve, leaving me feeling more alone than ever. Just like Escher’s art, which captivates yet confounds, I find myself caught in the paradox of wanting to connect but fearing the inevitable disappointment that follows.

    In moments of despair, I seek solace within the lines and curves of Escher's work, each piece a poignant reminder of the beauty that can exist alongside pain. It’s a bittersweet comfort, knowing that others have created worlds that defy the ordinary, yet it also amplifies my sense of isolation. To be a dreamer in a world that feels so unattainable is a heavy burden to bear. I am trapped in my own impossible illusion, yearning for the day when the world will feel a little less distant and a little more like home.

    As I traverse this winding path of existence, I am left to ponder: is it possible to find solace in the impossible? Can I transform my heartache into something beautiful, akin to Escher's masterpieces? Or will I remain just another fleeting thought in a world full of intricate designs that I can only admire from afar?

    In the end, I am just a lost soul, hoping that one day I will break free from this illusion of the impossible and find a place where I truly belong. Until then, I will continue to search for meaning in the chaos, just like Escher, who saw potential in the impossible.

    #Isolation #Heartache #Escher #Illusion #ArtandLife
    In the depths of my solitude, I often find myself reflecting on the works of Maurits Escher, the master of impossible illusions. His art, a blend of reality and impossibility, echoes the very essence of my own existence. Like the infinite staircases that lead nowhere, I feel trapped in an unending loop, where my heart yearns for connection but finds only shadows and silence. 💔 Each piece Escher created seems to whisper the tragedies of my own life—layers of beauty intertwined with the harshness of reality. How can something so captivating feel so isolating? Just as Escher's designs defy logic and reason, my emotions twist and turn, leaving me in a maze of longing and despair. The world outside continues to spin, yet I am frozen in a moment where joy feels like a distant memory, an illusion I can never quite grasp. 🌧️ It’s painful to witness the laughter and happiness of others while I remain ensnared in this solitude. I watch as life unfolds in vibrant colors around me, while I sit in monochrome, a silent observer of a reality I can’t seem to touch. Relationships become intricate puzzles, beautiful yet impossible to solve, leaving me feeling more alone than ever. Just like Escher’s art, which captivates yet confounds, I find myself caught in the paradox of wanting to connect but fearing the inevitable disappointment that follows. 😢 In moments of despair, I seek solace within the lines and curves of Escher's work, each piece a poignant reminder of the beauty that can exist alongside pain. It’s a bittersweet comfort, knowing that others have created worlds that defy the ordinary, yet it also amplifies my sense of isolation. To be a dreamer in a world that feels so unattainable is a heavy burden to bear. I am trapped in my own impossible illusion, yearning for the day when the world will feel a little less distant and a little more like home. 🌌 As I traverse this winding path of existence, I am left to ponder: is it possible to find solace in the impossible? Can I transform my heartache into something beautiful, akin to Escher's masterpieces? Or will I remain just another fleeting thought in a world full of intricate designs that I can only admire from afar? In the end, I am just a lost soul, hoping that one day I will break free from this illusion of the impossible and find a place where I truly belong. Until then, I will continue to search for meaning in the chaos, just like Escher, who saw potential in the impossible. #Isolation #Heartache #Escher #Illusion #ArtandLife
    WWW.GRAPHEINE.COM
    Maurits Escher, l’illusion de l’impossible
    Escher est un "mathémagicien" qui a réalisé des œuvres réalistes et pourtant physiquement irréalisables, mêlant art et mathématiques. L’article Maurits Escher, l’illusion de l’impossible est apparu en premier sur Graphéine - Agence de com
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  • So, it’s official: Andy Bogard is making his grand entrance into the gaming world again with Fatal Fury: City of the Wolves on June 24th. Because, let’s face it, we were all just waiting for another opportunity to see a man in a headband throw punches at pixelated opponents, right? I mean, who needs character development or innovative storytelling when you can have a guy with a sweet mullet and a never-ending supply of martial arts moves?

    It’s almost poetic, really. Here we are, in the year 2023, still throwing ourselves into the nostalgia of 90s fighting games. It’s like we’re all stuck in a time loop, eagerly awaiting the return of characters who clearly haven’t aged a day. Andy Bogard, with his flashy moves and a wardrobe that screams "I’m too cool for school," is the epitome of that era. Who needs new heroes when you have the same old faces to beat the proverbial stuffing out of each other?

    Let’s not ignore the clever marketing behind this either. “Fatal Fury: City of the Wolves” – a title that suggests we might actually encounter something wild and untamed. Spoiler alert: it’s just going to be more of the same. But hey, if you love the taste of nostalgia with a sprinkle of familiarity, then you’re in for a treat! I can already hear the collective “YAAAS!” from the fanbase as they dust off their old consoles, ready to relive the glory days of button-mashing combat.

    And what about the rest of the roster? You know, the characters who might actually bring something new to the table? Oh, who are we kidding! As long as Andy is there, it’s like the rest are just wallpaper in this nostalgic room. “Oh look, another character that’s not Andy Bogard! Let’s just ignore them and wait for him to throw a fireball again!”

    So mark your calendars, folks! June 24th is the date when we’ll all be reunited with our childhood memories. Just remember to keep the first aid kit handy because I can already hear the groans of all the players who will be nursing their thumbs after a night of relentless button-mashing.

    In a world that constantly craves innovation, it’s refreshing to see that some things never change. Here’s to Andy Bogard – the man, the myth, the mullet. May your punches be swift and your headband ever stylish.

    #AndyBogard #FatalFury #NostalgiaGaming #RetroGames #CityOfTheWolves
    So, it’s official: Andy Bogard is making his grand entrance into the gaming world again with Fatal Fury: City of the Wolves on June 24th. Because, let’s face it, we were all just waiting for another opportunity to see a man in a headband throw punches at pixelated opponents, right? I mean, who needs character development or innovative storytelling when you can have a guy with a sweet mullet and a never-ending supply of martial arts moves? It’s almost poetic, really. Here we are, in the year 2023, still throwing ourselves into the nostalgia of 90s fighting games. It’s like we’re all stuck in a time loop, eagerly awaiting the return of characters who clearly haven’t aged a day. Andy Bogard, with his flashy moves and a wardrobe that screams "I’m too cool for school," is the epitome of that era. Who needs new heroes when you have the same old faces to beat the proverbial stuffing out of each other? Let’s not ignore the clever marketing behind this either. “Fatal Fury: City of the Wolves” – a title that suggests we might actually encounter something wild and untamed. Spoiler alert: it’s just going to be more of the same. But hey, if you love the taste of nostalgia with a sprinkle of familiarity, then you’re in for a treat! I can already hear the collective “YAAAS!” from the fanbase as they dust off their old consoles, ready to relive the glory days of button-mashing combat. And what about the rest of the roster? You know, the characters who might actually bring something new to the table? Oh, who are we kidding! As long as Andy is there, it’s like the rest are just wallpaper in this nostalgic room. “Oh look, another character that’s not Andy Bogard! Let’s just ignore them and wait for him to throw a fireball again!” So mark your calendars, folks! June 24th is the date when we’ll all be reunited with our childhood memories. Just remember to keep the first aid kit handy because I can already hear the groans of all the players who will be nursing their thumbs after a night of relentless button-mashing. In a world that constantly craves innovation, it’s refreshing to see that some things never change. Here’s to Andy Bogard – the man, the myth, the mullet. May your punches be swift and your headband ever stylish. #AndyBogard #FatalFury #NostalgiaGaming #RetroGames #CityOfTheWolves
    WWW.ACTUGAMING.NET
    Andy Bogard fera son entrée dans Fatal Fury: City of the Wolves le 24 juin
    ActuGaming.net Andy Bogard fera son entrée dans Fatal Fury: City of the Wolves le 24 juin Dans le roster de base de Fatal Fury: City of the Wolves, il y avait […] L'article Andy Bogard fera son entrée dans Fatal Fury: City of the Wolves le 24
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  • Minecraft, le film! Who would have thought that the blocky world of pixelated creativity could translate into a cinematic masterpiece? Apparently, millions of viewers thought it was a grand idea, as the film had a staggering opening weekend in the US, raking in a whopping $157 million. Yes, you read that right - more than the Super Mario Bros movie. Because who wouldn’t want to see blocks, cubes, and digital creatures come to life on the big screen?

    Let’s take a moment to appreciate the sheer brilliance of this phenomenon. Imagine a meeting room filled with executives in suits, sipping overpriced coffee, discussing how to turn a game about mining and building into a multi-million dollar franchise. “What if we add a plot?” one visionary must have suggested. “And maybe some actual characters!” shouted another. Brilliant! Because nothing screams box office hit like a narrative about crafting and survival – the quintessential human experience, am I right?

    And while we’re at it, let’s not overlook the glorious irony of a massive online leak. One might think that a film like Minecraft, which is all about building and creating, would have safeguards against such breaches. Yet here we are, in a world where fans are more adept at finding leaks than creepers are at sneaking up on unsuspecting players. It’s as if the universe itself is saying, “Why wait for the official release when you can embrace the chaos of the internet?”

    Moreover, the film’s success raises an important question: is this the pinnacle of creativity, or just a sign that Hollywood has officially run out of ideas? After all, why bother developing original content when you can simply mine from the vast experiences of gamers? There’s a certain elegance to recycling beloved franchises; the nostalgia factor alone is worth millions. Let’s just hope that the next film adaptation is as riveting as watching a character gather resources for five hours straight.

    And speaking of adaptations, let’s give a nod to the directors and writers who managed to transform a game with virtually no plot into a cinematic sensation. If these individuals can take pixelated blocks and turn them into a story that captures the hearts of millions, perhaps we should hand them the keys to the next great literary classic. Who wouldn't want to see a film based on the riveting tale of a potato?

    In conclusion, Minecraft, le film is a remarkable testament to the state of modern cinema. It embodies the essence of our times: a blend of nostalgia, creativity, and a hint of desperation. So, grab your popcorn and enjoy the show, folks! Who knows what other game adaptations await us? Maybe Tetris will be next!

    #MinecraftMovie #HollywoodAdaptations #BlockbusterSuccess #CinemaIrony #NostalgiaInFilm
    Minecraft, le film! Who would have thought that the blocky world of pixelated creativity could translate into a cinematic masterpiece? Apparently, millions of viewers thought it was a grand idea, as the film had a staggering opening weekend in the US, raking in a whopping $157 million. Yes, you read that right - more than the Super Mario Bros movie. Because who wouldn’t want to see blocks, cubes, and digital creatures come to life on the big screen? Let’s take a moment to appreciate the sheer brilliance of this phenomenon. Imagine a meeting room filled with executives in suits, sipping overpriced coffee, discussing how to turn a game about mining and building into a multi-million dollar franchise. “What if we add a plot?” one visionary must have suggested. “And maybe some actual characters!” shouted another. Brilliant! Because nothing screams box office hit like a narrative about crafting and survival – the quintessential human experience, am I right? And while we’re at it, let’s not overlook the glorious irony of a massive online leak. One might think that a film like Minecraft, which is all about building and creating, would have safeguards against such breaches. Yet here we are, in a world where fans are more adept at finding leaks than creepers are at sneaking up on unsuspecting players. It’s as if the universe itself is saying, “Why wait for the official release when you can embrace the chaos of the internet?” Moreover, the film’s success raises an important question: is this the pinnacle of creativity, or just a sign that Hollywood has officially run out of ideas? After all, why bother developing original content when you can simply mine from the vast experiences of gamers? There’s a certain elegance to recycling beloved franchises; the nostalgia factor alone is worth millions. Let’s just hope that the next film adaptation is as riveting as watching a character gather resources for five hours straight. And speaking of adaptations, let’s give a nod to the directors and writers who managed to transform a game with virtually no plot into a cinematic sensation. If these individuals can take pixelated blocks and turn them into a story that captures the hearts of millions, perhaps we should hand them the keys to the next great literary classic. Who wouldn't want to see a film based on the riveting tale of a potato? In conclusion, Minecraft, le film is a remarkable testament to the state of modern cinema. It embodies the essence of our times: a blend of nostalgia, creativity, and a hint of desperation. So, grab your popcorn and enjoy the show, folks! Who knows what other game adaptations await us? Maybe Tetris will be next! #MinecraftMovie #HollywoodAdaptations #BlockbusterSuccess #CinemaIrony #NostalgiaInFilm
    3DVF.COM
    Minecraft, le film : succès massif et fuite en ligne
    C’est un carton ! Minecraft, le film, qui adapte au cinéma le célèbre jeu vidéo, a débarqué ce week-end dans le salles américaines. A la clé, le meilleur démarrage de l’année, avec des recettes estimées à 157 millions de dollars aux USA.
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