• Editorial Design: '100 Beste Plakate 24' Showcase

    06/12 — 2025

    by abduzeedo

    Explore "100 Beste Plakate 24," a stunning yearbook by Tristesse and Slanted Publishers. Dive into cutting-edge editorial design and visual identity.
    Design enthusiasts, get ready to dive into the latest from the German-speaking design scene. The "100 Beste Plakate 24" yearbook offers a compelling showcase of contemporary graphic design. It's more than just a collection; it's a deep exploration of visual identity and editorial design.
    This yearbook, published by Slanted Publishers and edited by 100 beste Plakate e. V. and Fons Hickmann, is a testament to the power of impactful poster design. The design studio Tristesse from Basel took the reins for the overall concept, delivering a fresh and cheeky aesthetic that makes the "100 best posters" feel like leading actors on a vibrant stage. Their in-house approach to layout, typography, and photography truly shines.
    Unpacking the Visuals
    The book's formatand 256 pages allow for large-format images, providing ample space to appreciate each poster's intricate details. It includes detailed credits, content descriptions, and creation contexts. This commitment to detail in the editorial design elevates the reading experience.
    One notable example within the yearbook is the "To-Do: Diplome 24" poster campaign by Atelier HKB. Designed under Marco Matti's project management, this series features twelve motifs for the Bern University of the Arts graduation events. These posters highlight effective graphic design and visual communication. Another standout is the "Rettungsplakate" by klotz-studio für gestaltung. These "rescue posters," printed on actual rescue blankets, address homelessness in Germany. The raw, impactful visual approach paired with a tangible medium demonstrates powerful design with a purpose.
    Beyond the Imagery
    Beyond the stunning visuals, the yearbook offers insightful essays and interviews on current poster design trends. The introductory section features jury members, their works, and statements on the selection process, alongside forewords from the association president and jury chair. This editorial content offers valuable context and insights into the evolving landscape of graphic design.
    The book’s concept playfully questions the seriousness and benevolence of the honorary certificates awarded to the winning designers. This subtle irony adds a unique layer to the publication, transforming it from a mere compilation into a thoughtful commentary on the design world itself. It's an inspiring showcase of the cutting edge of contemporary graphic design.
    The Art of Editorial Design
    "100 Beste Plakate 24" is a prime example of exceptional editorial design. It's not just about compiling images; it's about curating a narrative. The precise layout, thoughtful typography choices, and the deliberate flow of content all contribute to a cohesive and engaging experience. This book highlights how editorial design can transform a collection of works into a compelling story, inviting readers to delve deeper into each piece.
    The attention to detail, from the softcover with flaps to the thread-stitching and hot-foil embossing, speaks volumes about the dedication to craftsmanship. This is where illustration, graphic design, and branding converge to create a truly immersive experience.
    Final Thoughts
    This yearbook is a must-have for anyone passionate about graphic design and visual identity. It offers a fresh perspective on contemporary poster design, highlighting both aesthetic excellence and social relevance. The detailed insights into the design process and the designers' intentions make it an invaluable resource. Pick up a copy and see how impactful design can be.
    You can learn more about this incredible work and acquire your copy at slanted.de/product/100-beste-plakate-24.
    Editorial design artifacts

    Tags

    editorial design
    #editorial #design #beste #plakate #showcase
    Editorial Design: '100 Beste Plakate 24' Showcase
    06/12 — 2025 by abduzeedo Explore "100 Beste Plakate 24," a stunning yearbook by Tristesse and Slanted Publishers. Dive into cutting-edge editorial design and visual identity. Design enthusiasts, get ready to dive into the latest from the German-speaking design scene. The "100 Beste Plakate 24" yearbook offers a compelling showcase of contemporary graphic design. It's more than just a collection; it's a deep exploration of visual identity and editorial design. This yearbook, published by Slanted Publishers and edited by 100 beste Plakate e. V. and Fons Hickmann, is a testament to the power of impactful poster design. The design studio Tristesse from Basel took the reins for the overall concept, delivering a fresh and cheeky aesthetic that makes the "100 best posters" feel like leading actors on a vibrant stage. Their in-house approach to layout, typography, and photography truly shines. Unpacking the Visuals The book's formatand 256 pages allow for large-format images, providing ample space to appreciate each poster's intricate details. It includes detailed credits, content descriptions, and creation contexts. This commitment to detail in the editorial design elevates the reading experience. One notable example within the yearbook is the "To-Do: Diplome 24" poster campaign by Atelier HKB. Designed under Marco Matti's project management, this series features twelve motifs for the Bern University of the Arts graduation events. These posters highlight effective graphic design and visual communication. Another standout is the "Rettungsplakate" by klotz-studio für gestaltung. These "rescue posters," printed on actual rescue blankets, address homelessness in Germany. The raw, impactful visual approach paired with a tangible medium demonstrates powerful design with a purpose. Beyond the Imagery Beyond the stunning visuals, the yearbook offers insightful essays and interviews on current poster design trends. The introductory section features jury members, their works, and statements on the selection process, alongside forewords from the association president and jury chair. This editorial content offers valuable context and insights into the evolving landscape of graphic design. The book’s concept playfully questions the seriousness and benevolence of the honorary certificates awarded to the winning designers. This subtle irony adds a unique layer to the publication, transforming it from a mere compilation into a thoughtful commentary on the design world itself. It's an inspiring showcase of the cutting edge of contemporary graphic design. The Art of Editorial Design "100 Beste Plakate 24" is a prime example of exceptional editorial design. It's not just about compiling images; it's about curating a narrative. The precise layout, thoughtful typography choices, and the deliberate flow of content all contribute to a cohesive and engaging experience. This book highlights how editorial design can transform a collection of works into a compelling story, inviting readers to delve deeper into each piece. The attention to detail, from the softcover with flaps to the thread-stitching and hot-foil embossing, speaks volumes about the dedication to craftsmanship. This is where illustration, graphic design, and branding converge to create a truly immersive experience. Final Thoughts This yearbook is a must-have for anyone passionate about graphic design and visual identity. It offers a fresh perspective on contemporary poster design, highlighting both aesthetic excellence and social relevance. The detailed insights into the design process and the designers' intentions make it an invaluable resource. Pick up a copy and see how impactful design can be. You can learn more about this incredible work and acquire your copy at slanted.de/product/100-beste-plakate-24. Editorial design artifacts Tags editorial design #editorial #design #beste #plakate #showcase
    ABDUZEEDO.COM
    Editorial Design: '100 Beste Plakate 24' Showcase
    06/12 — 2025 by abduzeedo Explore "100 Beste Plakate 24," a stunning yearbook by Tristesse and Slanted Publishers. Dive into cutting-edge editorial design and visual identity. Design enthusiasts, get ready to dive into the latest from the German-speaking design scene. The "100 Beste Plakate 24" yearbook offers a compelling showcase of contemporary graphic design. It's more than just a collection; it's a deep exploration of visual identity and editorial design. This yearbook, published by Slanted Publishers and edited by 100 beste Plakate e. V. and Fons Hickmann, is a testament to the power of impactful poster design. The design studio Tristesse from Basel took the reins for the overall concept, delivering a fresh and cheeky aesthetic that makes the "100 best posters" feel like leading actors on a vibrant stage. Their in-house approach to layout, typography, and photography truly shines. Unpacking the Visuals The book's format (17×24 cm) and 256 pages allow for large-format images, providing ample space to appreciate each poster's intricate details. It includes detailed credits, content descriptions, and creation contexts. This commitment to detail in the editorial design elevates the reading experience. One notable example within the yearbook is the "To-Do: Diplome 24" poster campaign by Atelier HKB. Designed under Marco Matti's project management, this series features twelve motifs for the Bern University of the Arts graduation events. These posters highlight effective graphic design and visual communication. Another standout is the "Rettungsplakate" by klotz-studio für gestaltung. These "rescue posters," printed on actual rescue blankets, address homelessness in Germany. The raw, impactful visual approach paired with a tangible medium demonstrates powerful design with a purpose. Beyond the Imagery Beyond the stunning visuals, the yearbook offers insightful essays and interviews on current poster design trends. The introductory section features jury members, their works, and statements on the selection process, alongside forewords from the association president and jury chair. This editorial content offers valuable context and insights into the evolving landscape of graphic design. The book’s concept playfully questions the seriousness and benevolence of the honorary certificates awarded to the winning designers. This subtle irony adds a unique layer to the publication, transforming it from a mere compilation into a thoughtful commentary on the design world itself. It's an inspiring showcase of the cutting edge of contemporary graphic design. The Art of Editorial Design "100 Beste Plakate 24" is a prime example of exceptional editorial design. It's not just about compiling images; it's about curating a narrative. The precise layout, thoughtful typography choices, and the deliberate flow of content all contribute to a cohesive and engaging experience. This book highlights how editorial design can transform a collection of works into a compelling story, inviting readers to delve deeper into each piece. The attention to detail, from the softcover with flaps to the thread-stitching and hot-foil embossing, speaks volumes about the dedication to craftsmanship. This is where illustration, graphic design, and branding converge to create a truly immersive experience. Final Thoughts This yearbook is a must-have for anyone passionate about graphic design and visual identity. It offers a fresh perspective on contemporary poster design, highlighting both aesthetic excellence and social relevance. The detailed insights into the design process and the designers' intentions make it an invaluable resource. Pick up a copy and see how impactful design can be. You can learn more about this incredible work and acquire your copy at slanted.de/product/100-beste-plakate-24. Editorial design artifacts Tags editorial design
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  • The 2025 Complete Splunk Beginner Bundle is now 25% off

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    The 2025 Complete Splunk Beginner Bundle is now 25% off

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    Jun 14, 2025 16:00 EDT

    Today's highlighted deal comes via Neowin Deals store, where you can save 75% on The 2025 Complete Splunk Beginner Bundle
    Splunk is a powerful data platform used to gather information from multiple sources and index it for efficient access. You can then use collected data to create visualizations, analytics, and a variety of automated and security-related functions. With its web-style interface, Splunk is easy to use and is utilized by many companies worldwide.
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    We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs.
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    The 2025 Complete Splunk Beginner Bundle is now 25% off
    Deal  When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The 2025 Complete Splunk Beginner Bundle is now 25% off Neowin Deals · Jun 14, 2025 16:00 EDT Today's highlighted deal comes via Neowin Deals store, where you can save 75% on The 2025 Complete Splunk Beginner Bundle Splunk is a powerful data platform used to gather information from multiple sources and index it for efficient access. You can then use collected data to create visualizations, analytics, and a variety of automated and security-related functions. With its web-style interface, Splunk is easy to use and is utilized by many companies worldwide. What's Included: Splunk Fundamentals for Effective Management of SOC and SIEM Oak Academy 38 LessonsLifetime Value Splunk | Splunk Core Certified User Certification Prep Lab Oak Academy, 63 Lessons,Lifetime, Value Splunk | Splunk Core Certified Power User SPLK 1002 Prep Oak Academy, 53 Lessons, Lifetime, Value Splunk| Splunk Enterprise Certified Admin Certification Prep Oak Academy, 68 Lessons, Lifetime, Value Requirements Basic understanding of IT and networking concepts Familiarity with Linux and Windows operating systems A computer with internet access for hands-on practice Good to Know Length of time users can access this course: lifetime Access options: desktop or mobile Redemption deadline: redeem your code within 30 days of purchase Experience level required: all levels Certificate of Completion ONLY Updates included Closed captioning NOT available NOT downloadable for offline viewing Learn more about our Lifetime deals here! Lifetime access to this 2025 Complete Splunk Beginner Bundle normally costs but this deal can be yours for just that's a saving of For full terms, specifications, and info, click the link below. Although priced in U.S. dollars, this deal is available for digital purchase worldwide. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for a year, or a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce. Tags Report a problem with article Follow @NeowinFeed #complete #splunk #beginner #bundle #now
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    The 2025 Complete Splunk Beginner Bundle is now 25% off
    Deal  When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The 2025 Complete Splunk Beginner Bundle is now 25% off Neowin Deals · Jun 14, 2025 16:00 EDT Today's highlighted deal comes via Neowin Deals store, where you can save 75% on The 2025 Complete Splunk Beginner Bundle Splunk is a powerful data platform used to gather information from multiple sources and index it for efficient access. You can then use collected data to create visualizations, analytics, and a variety of automated and security-related functions. With its web-style interface, Splunk is easy to use and is utilized by many companies worldwide. What's Included: Splunk Fundamentals for Effective Management of SOC and SIEM Oak Academy 38 Lessons (3.5h) Lifetime $20.00 Value Splunk | Splunk Core Certified User Certification Prep Lab Oak Academy, 63 Lessons (6h),Lifetime, $20.00 Value Splunk | Splunk Core Certified Power User SPLK 1002 Prep Oak Academy, 53 Lessons (5.5h), Lifetime, $20.00 Value Splunk| Splunk Enterprise Certified Admin Certification Prep Oak Academy, 68 Lessons (8.5h), Lifetime, $20.00 Value Requirements Basic understanding of IT and networking concepts Familiarity with Linux and Windows operating systems A computer with internet access for hands-on practice Good to Know Length of time users can access this course: lifetime Access options: desktop or mobile Redemption deadline: redeem your code within 30 days of purchase Experience level required: all levels Certificate of Completion ONLY Updates included Closed captioning NOT available NOT downloadable for offline viewing Learn more about our Lifetime deals here! Lifetime access to this 2025 Complete Splunk Beginner Bundle normally costs $80, but this deal can be yours for just $19.99, that's a saving of $60. For full terms, specifications, and info, click the link below. Although priced in U.S. dollars, this deal is available for digital purchase worldwide. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce. Tags Report a problem with article Follow @NeowinFeed
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  • Call for entries: Together, Let's All Go to the Sports Center!

    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" ";
    The Faculté de l'aménagement at the Université de Montréal is pleased to announce the launch of an international, multidisciplinary and anonymous ideas competition, reserved for students, to create inclusive experiences at the CEPSUM, the Université de Montréal's sports center.With a total of in prizes, the competition promotes the idea of invisible accessibility, an experience of the built environment that is of high quality to all, where the design of accessibility is integrated in an indistinguishable manner, and where universal accessibility is envisaged as a global state of the project experience, rather than a dedicated path made up of identifiable and visible solutions.Participants are invited to propose transformative ideas that offer inclusive and equitable experiences for all users. The competition is structured around three typical sports center experiences that are not currently universally accessible:1. The main entrance - Rethinking the entrance and reception of the sports center;2. Carabins stadium - Improve the game-going experience;3. The pool - Creating an inclusive swimming experience.The proposals received over the summer will be evaluated by a multidisciplinary jury of eight experts. For each of the three experiences, three winning projects will be selected, making a total of nine winners.All proposals will be presented in October 2025 at a conference organized by the Faculté de l'aménagement, bringing together researchers working on accessibility in the built environment."We warmly welcome students from around the world to propose bold, creative ideas that reimagine universal accessibility—not as an add-on, but as an integral, seamless, and uplifting experience for everyone, says Carmela Cucuzzella, Dean of the Faculté de l'aménagement. We are looking for designs that are not only inclusive but also invisible in their accommodation, free of stigma, and full of delight and safety. Think beyond the box—then break it wide open.""A public space that is not accessible to everyone cannot be considered public, says Bechara Helal, Associate Dean of Research and Scientific Life. It is high time to rethink the place of universal accessibility in design disciplines, and that is what this competition aims to do: define innovative ways of designing the built environment so that it can become the setting for quality public experiences for all."About the Faculty of Environmental DesignThe mission of the Faculty of Environmental Design is to train high-calibre professionals and researchers who are qualified to contribute to progress and innovation in design practices. The Faculty is recognized for offering students a rich and stimulating learning environment in a context of intellectual freedom in which students acquire innovative work methods and develop the kind of critical thinking and professional discipline that allow them to become responsible citizens aware of the issues facing them.PrizesAn eight-member multidisciplinary jury will review the proposals. There will be three winning projects given out for each of the three experiences:First place: CAD Second place: CAD Bronze third place: CADAdditionally, each winner will get a certificate of merit.Registrations are open until July 1, 2025. Submission deadline is August 05, 2025 02:00 PM. The top image in the article courtesy of The Faculté de l'aménagement. > via University of Montreal - Faculty of Environmental Design
    #call #entries #together #letampamp039s #all
    Call for entries: Together, Let's All Go to the Sports Center!
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "; The Faculté de l'aménagement at the Université de Montréal is pleased to announce the launch of an international, multidisciplinary and anonymous ideas competition, reserved for students, to create inclusive experiences at the CEPSUM, the Université de Montréal's sports center.With a total of in prizes, the competition promotes the idea of invisible accessibility, an experience of the built environment that is of high quality to all, where the design of accessibility is integrated in an indistinguishable manner, and where universal accessibility is envisaged as a global state of the project experience, rather than a dedicated path made up of identifiable and visible solutions.Participants are invited to propose transformative ideas that offer inclusive and equitable experiences for all users. The competition is structured around three typical sports center experiences that are not currently universally accessible:1. The main entrance - Rethinking the entrance and reception of the sports center;2. Carabins stadium - Improve the game-going experience;3. The pool - Creating an inclusive swimming experience.The proposals received over the summer will be evaluated by a multidisciplinary jury of eight experts. For each of the three experiences, three winning projects will be selected, making a total of nine winners.All proposals will be presented in October 2025 at a conference organized by the Faculté de l'aménagement, bringing together researchers working on accessibility in the built environment."We warmly welcome students from around the world to propose bold, creative ideas that reimagine universal accessibility—not as an add-on, but as an integral, seamless, and uplifting experience for everyone, says Carmela Cucuzzella, Dean of the Faculté de l'aménagement. We are looking for designs that are not only inclusive but also invisible in their accommodation, free of stigma, and full of delight and safety. Think beyond the box—then break it wide open.""A public space that is not accessible to everyone cannot be considered public, says Bechara Helal, Associate Dean of Research and Scientific Life. It is high time to rethink the place of universal accessibility in design disciplines, and that is what this competition aims to do: define innovative ways of designing the built environment so that it can become the setting for quality public experiences for all."About the Faculty of Environmental DesignThe mission of the Faculty of Environmental Design is to train high-calibre professionals and researchers who are qualified to contribute to progress and innovation in design practices. The Faculty is recognized for offering students a rich and stimulating learning environment in a context of intellectual freedom in which students acquire innovative work methods and develop the kind of critical thinking and professional discipline that allow them to become responsible citizens aware of the issues facing them.PrizesAn eight-member multidisciplinary jury will review the proposals. There will be three winning projects given out for each of the three experiences:First place: CAD Second place: CAD Bronze third place: CADAdditionally, each winner will get a certificate of merit.Registrations are open until July 1, 2025. Submission deadline is August 05, 2025 02:00 PM. The top image in the article courtesy of The Faculté de l'aménagement. > via University of Montreal - Faculty of Environmental Design #call #entries #together #letampamp039s #all
    WORLDARCHITECTURE.ORG
    Call for entries: Together, Let's All Go to the Sports Center!
    html PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN" "http://www.w3.org/TR/REC-html40/loose.dtd" The Faculté de l'aménagement at the Université de Montréal is pleased to announce the launch of an international, multidisciplinary and anonymous ideas competition, reserved for students, to create inclusive experiences at the CEPSUM, the Université de Montréal's sports center.With a total of $31,500 in prizes, the competition promotes the idea of invisible accessibility, an experience of the built environment that is of high quality to all, where the design of accessibility is integrated in an indistinguishable manner, and where universal accessibility is envisaged as a global state of the project experience, rather than a dedicated path made up of identifiable and visible solutions.Participants are invited to propose transformative ideas that offer inclusive and equitable experiences for all users. The competition is structured around three typical sports center experiences that are not currently universally accessible:1. The main entrance - Rethinking the entrance and reception of the sports center;2. Carabins stadium - Improve the game-going experience;3. The pool - Creating an inclusive swimming experience.The proposals received over the summer will be evaluated by a multidisciplinary jury of eight experts. For each of the three experiences, three winning projects will be selected, making a total of nine winners.All proposals will be presented in October 2025 at a conference organized by the Faculté de l'aménagement, bringing together researchers working on accessibility in the built environment."We warmly welcome students from around the world to propose bold, creative ideas that reimagine universal accessibility—not as an add-on, but as an integral, seamless, and uplifting experience for everyone, says Carmela Cucuzzella, Dean of the Faculté de l'aménagement. We are looking for designs that are not only inclusive but also invisible in their accommodation, free of stigma, and full of delight and safety. Think beyond the box—then break it wide open.""A public space that is not accessible to everyone cannot be considered public, says Bechara Helal, Associate Dean of Research and Scientific Life. It is high time to rethink the place of universal accessibility in design disciplines, and that is what this competition aims to do: define innovative ways of designing the built environment so that it can become the setting for quality public experiences for all."About the Faculty of Environmental DesignThe mission of the Faculty of Environmental Design is to train high-calibre professionals and researchers who are qualified to contribute to progress and innovation in design practices. The Faculty is recognized for offering students a rich and stimulating learning environment in a context of intellectual freedom in which students acquire innovative work methods and develop the kind of critical thinking and professional discipline that allow them to become responsible citizens aware of the issues facing them.PrizesAn eight-member multidisciplinary jury will review the proposals. There will be three winning projects given out for each of the three experiences:First place (gold): CAD $6,000.Second place (silver): CAD $3,000.Bronze third place: $1,500.00 CADAdditionally, each winner will get a certificate of merit.Registrations are open until July 1, 2025. Submission deadline is August 05, 2025 02:00 PM. The top image in the article courtesy of The Faculté de l'aménagement. > via University of Montreal - Faculty of Environmental Design
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  • Dev snapshot: Godot 4.5 dev 5

    Replicube
    A game by Walaber Entertainment LLCDev snapshot: Godot 4.5 dev 5By:
    Thaddeus Crews2 June 2025Pre-releaseBrrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Replicube, a programming puzzle game where you write code to recreate voxelized objects. It is developed by Walaber Entertainment LLC. You can get the game on Steam.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, 4.5 dev 3, and 4.5 dev 4 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 5.Native visionOS supportNormally, our featured highlights in these development blogs come from long-time contributors. This makes sense of course, as it’s generally those users that have the familiarity necessary for major changes or additions that are commonly used for these highlights. That’s why it might surprise you to hear that visionOS support comes to us from Ricardo Sanchez-Saez, whose pull request GH-105628 is his very first contribution to the engine! It might not surprise you to hear that Ricardo is part of the visionOS engineering team at Apple, which certainly helps get his foot in the door, but that still makes visionOS the first officially-supported platform integration in about a decade.For those unfamiliar, visionOS is Apple’s XR environment. We’re no strangers to XR as a concept, but XR platforms are as distinct from one another as traditional platforms. visionOS users have expressed a strong interest in integrating with our ever-growing XR community, and now we can make that happen. See you all in the next XR Game Jam!GDScript: Abstract classesWhile the Godot Engine utilizes abstract classes—a class that cannot be directly instantiated—frequently, this was only ever supported internally. Thanks to the efforts of Aaron Franke, this paradigm is now available to GDScript users. Now if a user wants to introduce their own abstract class, they merely need to declare it via the new abstract keyword:abstract class_name MyAbstract extends Node
    The purpose of an abstract class is to create a baseline for other classes to derive from:class_name ExtendsMyAbstract extends MyAbstract
    Shader bakerFrom the technical gurus behind implementing ubershaders, Darío Samo and Pedro J. Estébanez bring us another miracle of rendering via GH-102552: shader baker exporting. This is an optional feature that can be enabled at export time to speed up shader compilation massively. This feature works with ubershaders automatically without any work from the user. Using shader baking is strongly recommended when targeting Apple devices or D3D12 since it makes the biggest difference there!Before:After:However, it comes with tradeoffs:Export time will be much longer.Build size will be much larger since the baked shaders can take up a lot of space.We have removed several MoltenVK bug workarounds from the Forward+ shader, therefore we no longer guarantee support for the Forward+ renderer on Intel Macs. If you are targeting Intel Macs, you should use the Mobile or Compatibility renderers.Baking for Vulkan can be done from any device, but baking for D3D12 needs to be done from a Windows device and baking for Apple .metallib requires a Metal compiler.Web: WebAssembly SIMD supportAs you might recall, Godot 4.0 initially released under the assumption that multi-threaded web support would become the standard, and only supported that format for web builds. This assumption unfortunately proved to be wishful thinking, and was reverted in 4.3 by allowing for single-threaded builds once more. However, this doesn’t mean that these single-threaded environments are inherently incapable of parallel processing; it just requires alternative implementations. One such implementation, SIMD, is a perfect candidate thanks to its support across all major browsers. To that end, web-wiz Adam Scott has taken to integrating this implementation for our web builds by default.Inline color pickersWhile it’s always been possible to see what kind of variable is assigned to an exported color in the inspector, some users have expressed a keen interest in allowing for this functionality within the script editor itself. This is because it would mean seeing what kind of color is represented by a variable without it needing to be exposed, as well as making it more intuitive at a glance as to what color a name or code corresponds to. Koliur Rahman has blessed us with this quality-of-life goodness, which adds an inline color picker GH-105724. Now no matter where the color is declared, users will be able to immediately and intuitively know what is actually represented in a non-intrusive manner.Rendering goodiesThe renderer got a fair amount of love this snapshot; not from any one PR, but rather a multitude of community members bringing some long-awaited features to light. Raymond DiDonato helped SMAA 1x make its transition from addon to fully-fledged engine feature. Capry brings bent normal maps to further enhance specular occlusion and indirect lighting. Our very own Clay John converted our Compatibility backend to use a fragment shader copy instead of a blit copy, working around common sample rate issues on mobile devices. More technical information on these rendering changes can be found in their associated PRs.SMAA comparison:OffOnBent normal map comparison:BeforeAfterAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Animation: Add alphabetical sorting to Animation Player.Animation: Add animation filtering to animation editor.Audio: Implement seek operation for Theora video files, improve multi-channel audio resampling.Core: Add --scene command line argument.Core: Overhaul resource duplication.Core: Use Grisu2 algorithm in String::num_scientific to fix serializing.Editor: Add “Quick Load” button to EditorResourcePicker.Editor: Add PROPERTY_HINT_INPUT_NAME for use with @export_custom to allow using input actions.Editor: Add named EditorScripts to the command palette.GUI: Add file sort to FileDialog.I18n: Add translation preview in editor.Import: Add Channel Remap settings to ResourceImporterTexture.Physics: Improve performance with non-monitoring areas when using Jolt Physics.Porting: Android: Add export option for custom theme attributes.Porting: Android: Add support for 16 KB page sizes, update to NDK r28b.Porting: Android: Remove the gradle_build/compress_native_libraries export option.Porting: Web: Use actual PThread pool size for get_default_thread_pool_size.Porting: Windows/macOS/Linux: Use SSE 4.2 as a baseline when compiling Godot.Rendering: Add new StandardMaterial properties to allow users to control FPS-style objects.Rendering: FTI - Optimize SceneTree traversal.Changelog109 contributors submitted 252 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev4 snapshot.This release is built from commit 64b09905c.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET buildincludes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesWindows executableshave been signed with an expired certificate. You may see warnings from Windows Defender’s SmartScreen when running this version, or outright be prevented from running the executables with a double-click. Running Godot from the command line can circumvent this. We will soon have a renewed certificate which will be used for future builds.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report.SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now
    #dev #snapshot #godot
    Dev snapshot: Godot 4.5 dev 5
    Replicube A game by Walaber Entertainment LLCDev snapshot: Godot 4.5 dev 5By: Thaddeus Crews2 June 2025Pre-releaseBrrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Replicube, a programming puzzle game where you write code to recreate voxelized objects. It is developed by Walaber Entertainment LLC. You can get the game on Steam.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, 4.5 dev 3, and 4.5 dev 4 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 5.Native visionOS supportNormally, our featured highlights in these development blogs come from long-time contributors. This makes sense of course, as it’s generally those users that have the familiarity necessary for major changes or additions that are commonly used for these highlights. That’s why it might surprise you to hear that visionOS support comes to us from Ricardo Sanchez-Saez, whose pull request GH-105628 is his very first contribution to the engine! It might not surprise you to hear that Ricardo is part of the visionOS engineering team at Apple, which certainly helps get his foot in the door, but that still makes visionOS the first officially-supported platform integration in about a decade.For those unfamiliar, visionOS is Apple’s XR environment. We’re no strangers to XR as a concept, but XR platforms are as distinct from one another as traditional platforms. visionOS users have expressed a strong interest in integrating with our ever-growing XR community, and now we can make that happen. See you all in the next XR Game Jam!GDScript: Abstract classesWhile the Godot Engine utilizes abstract classes—a class that cannot be directly instantiated—frequently, this was only ever supported internally. Thanks to the efforts of Aaron Franke, this paradigm is now available to GDScript users. Now if a user wants to introduce their own abstract class, they merely need to declare it via the new abstract keyword:abstract class_name MyAbstract extends Node The purpose of an abstract class is to create a baseline for other classes to derive from:class_name ExtendsMyAbstract extends MyAbstract Shader bakerFrom the technical gurus behind implementing ubershaders, Darío Samo and Pedro J. Estébanez bring us another miracle of rendering via GH-102552: shader baker exporting. This is an optional feature that can be enabled at export time to speed up shader compilation massively. This feature works with ubershaders automatically without any work from the user. Using shader baking is strongly recommended when targeting Apple devices or D3D12 since it makes the biggest difference there!Before:After:However, it comes with tradeoffs:Export time will be much longer.Build size will be much larger since the baked shaders can take up a lot of space.We have removed several MoltenVK bug workarounds from the Forward+ shader, therefore we no longer guarantee support for the Forward+ renderer on Intel Macs. If you are targeting Intel Macs, you should use the Mobile or Compatibility renderers.Baking for Vulkan can be done from any device, but baking for D3D12 needs to be done from a Windows device and baking for Apple .metallib requires a Metal compiler.Web: WebAssembly SIMD supportAs you might recall, Godot 4.0 initially released under the assumption that multi-threaded web support would become the standard, and only supported that format for web builds. This assumption unfortunately proved to be wishful thinking, and was reverted in 4.3 by allowing for single-threaded builds once more. However, this doesn’t mean that these single-threaded environments are inherently incapable of parallel processing; it just requires alternative implementations. One such implementation, SIMD, is a perfect candidate thanks to its support across all major browsers. To that end, web-wiz Adam Scott has taken to integrating this implementation for our web builds by default.Inline color pickersWhile it’s always been possible to see what kind of variable is assigned to an exported color in the inspector, some users have expressed a keen interest in allowing for this functionality within the script editor itself. This is because it would mean seeing what kind of color is represented by a variable without it needing to be exposed, as well as making it more intuitive at a glance as to what color a name or code corresponds to. Koliur Rahman has blessed us with this quality-of-life goodness, which adds an inline color picker GH-105724. Now no matter where the color is declared, users will be able to immediately and intuitively know what is actually represented in a non-intrusive manner.Rendering goodiesThe renderer got a fair amount of love this snapshot; not from any one PR, but rather a multitude of community members bringing some long-awaited features to light. Raymond DiDonato helped SMAA 1x make its transition from addon to fully-fledged engine feature. Capry brings bent normal maps to further enhance specular occlusion and indirect lighting. Our very own Clay John converted our Compatibility backend to use a fragment shader copy instead of a blit copy, working around common sample rate issues on mobile devices. More technical information on these rendering changes can be found in their associated PRs.SMAA comparison:OffOnBent normal map comparison:BeforeAfterAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Animation: Add alphabetical sorting to Animation Player.Animation: Add animation filtering to animation editor.Audio: Implement seek operation for Theora video files, improve multi-channel audio resampling.Core: Add --scene command line argument.Core: Overhaul resource duplication.Core: Use Grisu2 algorithm in String::num_scientific to fix serializing.Editor: Add “Quick Load” button to EditorResourcePicker.Editor: Add PROPERTY_HINT_INPUT_NAME for use with @export_custom to allow using input actions.Editor: Add named EditorScripts to the command palette.GUI: Add file sort to FileDialog.I18n: Add translation preview in editor.Import: Add Channel Remap settings to ResourceImporterTexture.Physics: Improve performance with non-monitoring areas when using Jolt Physics.Porting: Android: Add export option for custom theme attributes.Porting: Android: Add support for 16 KB page sizes, update to NDK r28b.Porting: Android: Remove the gradle_build/compress_native_libraries export option.Porting: Web: Use actual PThread pool size for get_default_thread_pool_size.Porting: Windows/macOS/Linux: Use SSE 4.2 as a baseline when compiling Godot.Rendering: Add new StandardMaterial properties to allow users to control FPS-style objects.Rendering: FTI - Optimize SceneTree traversal.Changelog109 contributors submitted 252 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev4 snapshot.This release is built from commit 64b09905c.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET buildincludes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesWindows executableshave been signed with an expired certificate. You may see warnings from Windows Defender’s SmartScreen when running this version, or outright be prevented from running the executables with a double-click. Running Godot from the command line can circumvent this. We will soon have a renewed certificate which will be used for future builds.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report.SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now #dev #snapshot #godot
    GODOTENGINE.ORG
    Dev snapshot: Godot 4.5 dev 5
    Replicube A game by Walaber Entertainment LLCDev snapshot: Godot 4.5 dev 5By: Thaddeus Crews2 June 2025Pre-releaseBrrr… Do you feel that? That’s the cold front of the feature freeze just around the corner. It’s not upon us just yet, but this is likely to be our final development snapshot of the 4.5 release cycle. As we enter the home stretch of new features, bugs are naturally going to follow suit, meaning bug reports and feedback will be especially important for a smooth beta timeframe.Jump to the Downloads section, and give it a spin right now, or continue reading to learn more about improvements in this release. You can also try the Web editor or the Android editor for this release. If you are interested in the latter, please request to join our testing group to get access to pre-release builds.The cover illustration is from Replicube, a programming puzzle game where you write code to recreate voxelized objects. It is developed by Walaber Entertainment LLC (Bluesky, Twitter). You can get the game on Steam.HighlightsIn case you missed them, see the 4.5 dev 1, 4.5 dev 2, 4.5 dev 3, and 4.5 dev 4 release notes for an overview of some key features which were already in those snapshots, and are therefore still available for testing in dev 5.Native visionOS supportNormally, our featured highlights in these development blogs come from long-time contributors. This makes sense of course, as it’s generally those users that have the familiarity necessary for major changes or additions that are commonly used for these highlights. That’s why it might surprise you to hear that visionOS support comes to us from Ricardo Sanchez-Saez, whose pull request GH-105628 is his very first contribution to the engine! It might not surprise you to hear that Ricardo is part of the visionOS engineering team at Apple, which certainly helps get his foot in the door, but that still makes visionOS the first officially-supported platform integration in about a decade.For those unfamiliar, visionOS is Apple’s XR environment. We’re no strangers to XR as a concept (see our recent XR blogpost highlighting the latest Godot XR Game Jam), but XR platforms are as distinct from one another as traditional platforms. visionOS users have expressed a strong interest in integrating with our ever-growing XR community, and now we can make that happen. See you all in the next XR Game Jam!GDScript: Abstract classesWhile the Godot Engine utilizes abstract classes—a class that cannot be directly instantiated—frequently, this was only ever supported internally. Thanks to the efforts of Aaron Franke, this paradigm is now available to GDScript users (GH-67777). Now if a user wants to introduce their own abstract class, they merely need to declare it via the new abstract keyword:abstract class_name MyAbstract extends Node The purpose of an abstract class is to create a baseline for other classes to derive from:class_name ExtendsMyAbstract extends MyAbstract Shader bakerFrom the technical gurus behind implementing ubershaders, Darío Samo and Pedro J. Estébanez bring us another miracle of rendering via GH-102552: shader baker exporting. This is an optional feature that can be enabled at export time to speed up shader compilation massively. This feature works with ubershaders automatically without any work from the user. Using shader baking is strongly recommended when targeting Apple devices or D3D12 since it makes the biggest difference there (over 20× decrease in load times in the TPS demo)!Before:After:However, it comes with tradeoffs:Export time will be much longer.Build size will be much larger since the baked shaders can take up a lot of space.We have removed several MoltenVK bug workarounds from the Forward+ shader, therefore we no longer guarantee support for the Forward+ renderer on Intel Macs. If you are targeting Intel Macs, you should use the Mobile or Compatibility renderers.Baking for Vulkan can be done from any device, but baking for D3D12 needs to be done from a Windows device and baking for Apple .metallib requires a Metal compiler (macOS with Xcode / Command Line Tools installed).Web: WebAssembly SIMD supportAs you might recall, Godot 4.0 initially released under the assumption that multi-threaded web support would become the standard, and only supported that format for web builds. This assumption unfortunately proved to be wishful thinking, and was reverted in 4.3 by allowing for single-threaded builds once more. However, this doesn’t mean that these single-threaded environments are inherently incapable of parallel processing; it just requires alternative implementations. One such implementation, SIMD, is a perfect candidate thanks to its support across all major browsers. To that end, web-wiz Adam Scott has taken to integrating this implementation for our web builds by default (GH-106319).Inline color pickersWhile it’s always been possible to see what kind of variable is assigned to an exported color in the inspector, some users have expressed a keen interest in allowing for this functionality within the script editor itself. This is because it would mean seeing what kind of color is represented by a variable without it needing to be exposed, as well as making it more intuitive at a glance as to what color a name or code corresponds to. Koliur Rahman has blessed us with this quality-of-life goodness, which adds an inline color picker GH-105724. Now no matter where the color is declared, users will be able to immediately and intuitively know what is actually represented in a non-intrusive manner.Rendering goodiesThe renderer got a fair amount of love this snapshot; not from any one PR, but rather a multitude of community members bringing some long-awaited features to light. Raymond DiDonato helped SMAA 1x make its transition from addon to fully-fledged engine feature (GH-102330). Capry brings bent normal maps to further enhance specular occlusion and indirect lighting (GH-89988). Our very own Clay John converted our Compatibility backend to use a fragment shader copy instead of a blit copy, working around common sample rate issues on mobile devices (GH-106267). More technical information on these rendering changes can be found in their associated PRs.SMAA comparison:OffOnBent normal map comparison:BeforeAfterAnd more!There are too many exciting changes to list them all here, but here’s a curated selection:Animation: Add alphabetical sorting to Animation Player (GH-103584).Animation: Add animation filtering to animation editor (GH-103130).Audio: Implement seek operation for Theora video files, improve multi-channel audio resampling (GH-102360).Core: Add --scene command line argument (GH-105302).Core: Overhaul resource duplication (GH-100673).Core: Use Grisu2 algorithm in String::num_scientific to fix serializing (GH-98750).Editor: Add “Quick Load” button to EditorResourcePicker (GH-104490).Editor: Add PROPERTY_HINT_INPUT_NAME for use with @export_custom to allow using input actions (GH-96611).Editor: Add named EditorScripts to the command palette (GH-99318).GUI: Add file sort to FileDialog (GH-105723).I18n: Add translation preview in editor (GH-96921).Import: Add Channel Remap settings to ResourceImporterTexture (GH-99676).Physics: Improve performance with non-monitoring areas when using Jolt Physics (GH-106490).Porting: Android: Add export option for custom theme attributes (GH-106724).Porting: Android: Add support for 16 KB page sizes, update to NDK r28b (GH-106358).Porting: Android: Remove the gradle_build/compress_native_libraries export option (GH-106359).Porting: Web: Use actual PThread pool size for get_default_thread_pool_size() (GH-104458).Porting: Windows/macOS/Linux: Use SSE 4.2 as a baseline when compiling Godot (GH-59595).Rendering: Add new StandardMaterial properties to allow users to control FPS-style objects (hands, weapons, tools close to the camera) (GH-93142).Rendering: FTI - Optimize SceneTree traversal (GH-106244).Changelog109 contributors submitted 252 fixes for this release. See our interactive changelog for the complete list of changes since the previous 4.5-dev4 snapshot.This release is built from commit 64b09905c.DownloadsGodot is downloading...Godot exists thanks to donations from people like you. Help us continue our work:Make a DonationStandard build includes support for GDScript and GDExtension..NET build (marked as mono) includes support for C#, as well as GDScript and GDExtension.While engine maintainers try their best to ensure that each preview snapshot and release candidate is stable, this is by definition a pre-release piece of software. Be sure to make frequent backups, or use a version control system such as Git, to preserve your projects in case of corruption or data loss.Known issuesWindows executables (both the editor and export templates) have been signed with an expired certificate. You may see warnings from Windows Defender’s SmartScreen when running this version, or outright be prevented from running the executables with a double-click (GH-106373). Running Godot from the command line can circumvent this. We will soon have a renewed certificate which will be used for future builds.With every release, we accept that there are going to be various issues, which have already been reported but haven’t been fixed yet. See the GitHub issue tracker for a complete list of known bugs.Bug reportsAs a tester, we encourage you to open bug reports if you experience issues with this release. Please check the existing issues on GitHub first, using the search function with relevant keywords, to ensure that the bug you experience is not already known.In particular, any change that would cause a regression in your projects is very important to report (e.g. if something that worked fine in previous 4.x releases, but no longer works in this snapshot).SupportGodot is a non-profit, open source game engine developed by hundreds of contributors on their free time, as well as a handful of part and full-time developers hired thanks to generous donations from the Godot community. A big thank you to everyone who has contributed their time or their financial support to the project!If you’d like to support the project financially and help us secure our future hires, you can do so using the Godot Development Fund.Donate now
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  • Google Chrome to Distrust Two Certificate Authorities Over Compliance and Conduct Issues

    Jun 03, 2025Ravie LakshmananWeb Security / Digital Identity

    Google has revealed that it will no longer trust digital certificates issued by Chunghwa Telecom and Netlock citing "patterns of concerning behavior observed over the past year."
    The changes are expected to be introduced in Chrome 139, which is scheduled for public release in early August 2025. The current major version is 137.
    The update will affect all Transport Layer Securityserver authentication certificates issued by the two Certificate Authoritiesafter July 31, 2025, 11:59:59 p.m. UTC. Certificates issued before that date will not be impacted.

    Chunghwa Telecom is Taiwan's largest integrated telecom service provider and Netlock is a Hungarian company that offers digital identity, electronic signature, time stamping, and authentication solutions.
    "Over the past several months and years, we have observed a pattern of compliance failures, unmet improvement commitments, and the absence of tangible, measurable progress in response to publicly disclosed incident reports," Google's Chrome Root Program and the Chrome Security Team said.
    "When these factors are considered in the aggregate and considered against the inherent risk each publicly-trusted CA poses to the internet, continued public trust is no longer justified."
    As a result of this change, Chrome browser users on Windows, macOS, ChromeOS, Android, and Linux who navigate to a site serving a certificate issued by either of the two CAs after July 31, will be served a full-screen security warning.
    Website operators who rely on the two CAs are recommended to use the Chrome Certificate Viewer to check the validity of their site's certificates and transition to a new publicly-trusted CA as soon as "reasonably possible" to avoid any user disruption.
    Enterprises, however, can override these Chrome Root Store constraints by installing the corresponding root CA certificate as a locally-trusted root on the platform Chrome is running. It's worth noting that Apple has distrusted the Root CA Certificate "NetLock AranyFőtanúsítvány" effective November 15, 2024.

    The disclosure comes after Google Chrome, Apple, and Mozilla decided to no longer root CA certificates signed by Entrust as of November 2024. Entrust has since sold off its certificate business to Sectigo.
    Earlier this March, Google revealed that the CA/Browser Forum adopted Multi-Perspective Issuance Corroborationand Linting as required practices in the Baseline Requirementsto enhance domain control validation and flag insecure practices in X.509 certificates.

    Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post.

    SHARE




    #google #chrome #distrust #two #certificate
    Google Chrome to Distrust Two Certificate Authorities Over Compliance and Conduct Issues
    Jun 03, 2025Ravie LakshmananWeb Security / Digital Identity Google has revealed that it will no longer trust digital certificates issued by Chunghwa Telecom and Netlock citing "patterns of concerning behavior observed over the past year." The changes are expected to be introduced in Chrome 139, which is scheduled for public release in early August 2025. The current major version is 137. The update will affect all Transport Layer Securityserver authentication certificates issued by the two Certificate Authoritiesafter July 31, 2025, 11:59:59 p.m. UTC. Certificates issued before that date will not be impacted. Chunghwa Telecom is Taiwan's largest integrated telecom service provider and Netlock is a Hungarian company that offers digital identity, electronic signature, time stamping, and authentication solutions. "Over the past several months and years, we have observed a pattern of compliance failures, unmet improvement commitments, and the absence of tangible, measurable progress in response to publicly disclosed incident reports," Google's Chrome Root Program and the Chrome Security Team said. "When these factors are considered in the aggregate and considered against the inherent risk each publicly-trusted CA poses to the internet, continued public trust is no longer justified." As a result of this change, Chrome browser users on Windows, macOS, ChromeOS, Android, and Linux who navigate to a site serving a certificate issued by either of the two CAs after July 31, will be served a full-screen security warning. Website operators who rely on the two CAs are recommended to use the Chrome Certificate Viewer to check the validity of their site's certificates and transition to a new publicly-trusted CA as soon as "reasonably possible" to avoid any user disruption. Enterprises, however, can override these Chrome Root Store constraints by installing the corresponding root CA certificate as a locally-trusted root on the platform Chrome is running. It's worth noting that Apple has distrusted the Root CA Certificate "NetLock AranyFőtanúsítvány" effective November 15, 2024. The disclosure comes after Google Chrome, Apple, and Mozilla decided to no longer root CA certificates signed by Entrust as of November 2024. Entrust has since sold off its certificate business to Sectigo. Earlier this March, Google revealed that the CA/Browser Forum adopted Multi-Perspective Issuance Corroborationand Linting as required practices in the Baseline Requirementsto enhance domain control validation and flag insecure practices in X.509 certificates. Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. SHARE     #google #chrome #distrust #two #certificate
    THEHACKERNEWS.COM
    Google Chrome to Distrust Two Certificate Authorities Over Compliance and Conduct Issues
    Jun 03, 2025Ravie LakshmananWeb Security / Digital Identity Google has revealed that it will no longer trust digital certificates issued by Chunghwa Telecom and Netlock citing "patterns of concerning behavior observed over the past year." The changes are expected to be introduced in Chrome 139, which is scheduled for public release in early August 2025. The current major version is 137. The update will affect all Transport Layer Security (TLS) server authentication certificates issued by the two Certificate Authorities (CAs) after July 31, 2025, 11:59:59 p.m. UTC. Certificates issued before that date will not be impacted. Chunghwa Telecom is Taiwan's largest integrated telecom service provider and Netlock is a Hungarian company that offers digital identity, electronic signature, time stamping, and authentication solutions. "Over the past several months and years, we have observed a pattern of compliance failures, unmet improvement commitments, and the absence of tangible, measurable progress in response to publicly disclosed incident reports," Google's Chrome Root Program and the Chrome Security Team said. "When these factors are considered in the aggregate and considered against the inherent risk each publicly-trusted CA poses to the internet, continued public trust is no longer justified." As a result of this change, Chrome browser users on Windows, macOS, ChromeOS, Android, and Linux who navigate to a site serving a certificate issued by either of the two CAs after July 31, will be served a full-screen security warning. Website operators who rely on the two CAs are recommended to use the Chrome Certificate Viewer to check the validity of their site's certificates and transition to a new publicly-trusted CA as soon as "reasonably possible" to avoid any user disruption. Enterprises, however, can override these Chrome Root Store constraints by installing the corresponding root CA certificate as a locally-trusted root on the platform Chrome is running. It's worth noting that Apple has distrusted the Root CA Certificate "NetLock Arany (Class Gold) Főtanúsítvány" effective November 15, 2024. The disclosure comes after Google Chrome, Apple, and Mozilla decided to no longer root CA certificates signed by Entrust as of November 2024. Entrust has since sold off its certificate business to Sectigo. Earlier this March, Google revealed that the CA/Browser Forum adopted Multi-Perspective Issuance Corroboration (MPIC) and Linting as required practices in the Baseline Requirements (BRs) to enhance domain control validation and flag insecure practices in X.509 certificates. Found this article interesting? Follow us on Twitter  and LinkedIn to read more exclusive content we post. SHARE    
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