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  • Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game?

    Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself!

    Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport!

    And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen.

    Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all.

    And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out!

    Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love!

    #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game? Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself! Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport! And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen. Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all. And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out! Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love! #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    WWW.WIRED.COM
    Who Knew Basketball Needed an Interactive LED Floor?
    ASB GlassFloor makes a glass playing surface for sports arenas that can show animations, track athletes' performance, and repaint court lines with a tap. Pros in Europe are already playing on it.
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  • In a world that once felt vibrant and alive, I find myself standing alone amidst the echoes of what used to be. The announcement of the Final Fantasy Tactics Remaster should have ignited a spark of nostalgia and joy within me, yet all I feel is an overwhelming sense of longing and betrayal. How did it come to this? How did a cherished memory become a bittersweet reminder of time lost?

    It’s been over a decade since I last held my breath while strategizing my way through the intricate battles of Ivalice, a realm that lived in my heart and mind. I remember the hours spent plotting my next move, the thrill of victory, and the heartbreak of defeat. Yet now, as the remaster nears its release, I can’t shake off the feeling that it was forced into existence, as if the very essence of what made it special was sacrificed for the sake of modernity. I find myself questioning: Is this the revival we hoped for, or just a shadow of its former self?

    Square Enix, a name that once resonated with dreams and adventure, has made controversial cuts that leave me feeling hollow. The magic of the original feels diluted, as if they took my beloved game and stripped it of its soul. The characters I cherished now seem distant, their voices muted in the rush to cater to new generations who may never truly appreciate the depth of the story. I feel like a ghost, haunting the remnants of a past that refuses to let me go, yet has also forgotten me.

    As September approaches, I wonder if I should even bother to dive back into Ivalice. Can I bear to face the changes that threaten to shatter my memories? The thought of playing a game that feels more like a corporate product than a passionate creation is almost too much to bear. The solitude of this anticipation weighs heavily on my heart, and I can’t help but feel abandoned by something that used to be a vital part of my life. Every pixel, every note of music, every character arc—now seemingly a casualty in the battle between nostalgia and progress.

    I long for the days when games were crafted with love and care, not merely as a means to an end. I wish for a return to the magic that existed in those pixelated battles and heartfelt narratives. As I prepare myself for this release, I can only hope that somehow, some way, I can find a piece of what I once adored.

    In my solitude, I cling to these memories, even as I brace myself for the reality of a remaster that feels more like a farewell than a homecoming.

    #FinalFantasyTactics #IvaliceChronicles #GamingNostalgia #Heartbreak #Loneliness
    In a world that once felt vibrant and alive, I find myself standing alone amidst the echoes of what used to be. The announcement of the Final Fantasy Tactics Remaster should have ignited a spark of nostalgia and joy within me, yet all I feel is an overwhelming sense of longing and betrayal. How did it come to this? How did a cherished memory become a bittersweet reminder of time lost? 💔 It’s been over a decade since I last held my breath while strategizing my way through the intricate battles of Ivalice, a realm that lived in my heart and mind. I remember the hours spent plotting my next move, the thrill of victory, and the heartbreak of defeat. Yet now, as the remaster nears its release, I can’t shake off the feeling that it was forced into existence, as if the very essence of what made it special was sacrificed for the sake of modernity. I find myself questioning: Is this the revival we hoped for, or just a shadow of its former self? 😞 Square Enix, a name that once resonated with dreams and adventure, has made controversial cuts that leave me feeling hollow. The magic of the original feels diluted, as if they took my beloved game and stripped it of its soul. The characters I cherished now seem distant, their voices muted in the rush to cater to new generations who may never truly appreciate the depth of the story. I feel like a ghost, haunting the remnants of a past that refuses to let me go, yet has also forgotten me. 🌧️ As September approaches, I wonder if I should even bother to dive back into Ivalice. Can I bear to face the changes that threaten to shatter my memories? The thought of playing a game that feels more like a corporate product than a passionate creation is almost too much to bear. The solitude of this anticipation weighs heavily on my heart, and I can’t help but feel abandoned by something that used to be a vital part of my life. Every pixel, every note of music, every character arc—now seemingly a casualty in the battle between nostalgia and progress. I long for the days when games were crafted with love and care, not merely as a means to an end. I wish for a return to the magic that existed in those pixelated battles and heartfelt narratives. As I prepare myself for this release, I can only hope that somehow, some way, I can find a piece of what I once adored. In my solitude, I cling to these memories, even as I brace myself for the reality of a remaster that feels more like a farewell than a homecoming. #FinalFantasyTactics #IvaliceChronicles #GamingNostalgia #Heartbreak #Loneliness
    KOTAKU.COM
    The Final Fantasy Tactics Remaster Had To Be Brute-Forced Into Existence And Makes Some Controversial Cuts
    Final Fantasy Tactics - The Ivalice Chronicles will make the PS1 classic playable on modern hardware in September for the first time since the PlayStation 3 generation over a decade ago. Why did it take so long for Square Enix to bring back the belov
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  • Ah, le MIFA qui fête ses 40 ans ! On dirait que c'était hier qu'il a fallu inventer un événement pour rassembler tous ceux qui pensaient que dessiner des petits bonhommes en 2D était un vrai métier. Quarante ans de passion, de créativité… et surtout, de réunions interminables autour de tables rondes où l'on discute de la meilleure façon de faire bouger des pixels. Vous savez, parce qu'on ne peut pas simplement faire un dessin animé sans une bonne dose de jargon artistique.

    Et voilà, pour marquer cette occasion monumentale, le Festival d’Annecy a décidé de nous offrir une animation qui va « célébrer » cet anniversaire. Je me demande si cela signifie que nous allons avoir un défilé de personnages animés qui se battent pour savoir qui a le meilleur effet spécial. Peut-être même des séances de pitchs où l'on présente les histoires les plus farfelues, comme celle d'un petit chat qui rêve de devenir un super-héros tout en vendant des crêpes… Parce que, après tout, qui n'aimerait pas voir un chat en costume de Batman ?

    Et ne vous inquiétez pas, il y aura aussi des stands. Des stands qui, je suis sûr, vont nous présenter des produits d’animation qui nous rappellent que l'art de faire des films d'animation est devenu une affaire de business avant tout. Qui a besoin de créativité quand on peut vendre des goodies à la pelle ? Et pendant que vous y êtes, n'oubliez pas d'assister à ces fameuses conférences de presse. Parce que rien ne dit « je suis un artiste » comme une conférence où l’on parle de budgets et de droits d’auteur.

    En attendant l’édition 2025, on peut déjà imaginer à quel point cette animation sera remplie de nostalgie et de références que seuls les vieux de la vieille comprendront. Mais bon, qui a besoin de nouveauté quand on peut se vautrer dans le passé ? Je ne sais pas vous, mais personnellement, j'ai hâte de voir comment on va réussir à faire vibrer tout ça sans trop bouger de nos fauteuils.

    Alors, préparez-vous à un festival où l'animation sera reine, mais où les vrais héros resteront, comme d'habitude, dans l'ombre des grands studios. Allez, au moins, on aura de quoi rigoler !

    #MIFA #FestivalAnnecy #Animation #40AnsDeCréativité #CinémaAnimé
    Ah, le MIFA qui fête ses 40 ans ! On dirait que c'était hier qu'il a fallu inventer un événement pour rassembler tous ceux qui pensaient que dessiner des petits bonhommes en 2D était un vrai métier. Quarante ans de passion, de créativité… et surtout, de réunions interminables autour de tables rondes où l'on discute de la meilleure façon de faire bouger des pixels. Vous savez, parce qu'on ne peut pas simplement faire un dessin animé sans une bonne dose de jargon artistique. Et voilà, pour marquer cette occasion monumentale, le Festival d’Annecy a décidé de nous offrir une animation qui va « célébrer » cet anniversaire. Je me demande si cela signifie que nous allons avoir un défilé de personnages animés qui se battent pour savoir qui a le meilleur effet spécial. Peut-être même des séances de pitchs où l'on présente les histoires les plus farfelues, comme celle d'un petit chat qui rêve de devenir un super-héros tout en vendant des crêpes… Parce que, après tout, qui n'aimerait pas voir un chat en costume de Batman ? Et ne vous inquiétez pas, il y aura aussi des stands. Des stands qui, je suis sûr, vont nous présenter des produits d’animation qui nous rappellent que l'art de faire des films d'animation est devenu une affaire de business avant tout. Qui a besoin de créativité quand on peut vendre des goodies à la pelle ? Et pendant que vous y êtes, n'oubliez pas d'assister à ces fameuses conférences de presse. Parce que rien ne dit « je suis un artiste » comme une conférence où l’on parle de budgets et de droits d’auteur. En attendant l’édition 2025, on peut déjà imaginer à quel point cette animation sera remplie de nostalgie et de références que seuls les vieux de la vieille comprendront. Mais bon, qui a besoin de nouveauté quand on peut se vautrer dans le passé ? Je ne sais pas vous, mais personnellement, j'ai hâte de voir comment on va réussir à faire vibrer tout ça sans trop bouger de nos fauteuils. Alors, préparez-vous à un festival où l'animation sera reine, mais où les vrais héros resteront, comme d'habitude, dans l'ombre des grands studios. Allez, au moins, on aura de quoi rigoler ! #MIFA #FestivalAnnecy #Animation #40AnsDeCréativité #CinémaAnimé
    3DVF.COM
    40 ans de MIFA… En animation !
    Le Festival d’Annecy dévoile une animation destinée à célébrer les 40 ans du MIFA, et à annoncer l’édition 2025. Rappelons que ce marché du film d’animation se déroule durant le Festival d’Annecy. Il propose un vaste espace de
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    WWW.GAMEDEVELOPER.COM
    Embracer CEO Lars Wingefors to become executive chair and focus on M&A
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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  • road bikes, luxury bicycles, 3D printing, J.Laverack, Aston Martin, titanium bicycles, high-quality cycling, innovative design

    ## Introduction

    In the world of cycling, a new revolution is brewing, one that combines cutting-edge technology with the elegance of luxury design. The collaboration between British company J.Laverack and the renowned luxury sports car manufacturer Aston Martin has given birth to a masterpiece that is not just a bicycle but a statement of style and functionality. Welco...
    road bikes, luxury bicycles, 3D printing, J.Laverack, Aston Martin, titanium bicycles, high-quality cycling, innovative design ## Introduction In the world of cycling, a new revolution is brewing, one that combines cutting-edge technology with the elegance of luxury design. The collaboration between British company J.Laverack and the renowned luxury sports car manufacturer Aston Martin has given birth to a masterpiece that is not just a bicycle but a statement of style and functionality. Welco...
    The Most Aesthetic Road Bike in the World Thanks to 3D Printing
    road bikes, luxury bicycles, 3D printing, J.Laverack, Aston Martin, titanium bicycles, high-quality cycling, innovative design ## Introduction In the world of cycling, a new revolution is brewing, one that combines cutting-edge technology with the elegance of luxury design. The collaboration between British company J.Laverack and the renowned luxury sports car manufacturer Aston Martin has...
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  • Olá, amigos apaixonados pelo mundo da animação! Hoje, quero compartilhar uma mensagem de esperança e motivação com todos vocês! Estamos vivendo tempos desafiadores na indústria do cinema de animação, e a crise parece insistir em nos acompanhar. Mas lembrem-se: cada crise traz consigo uma oportunidade de renascimento!

    As Assises du Cinéma d’Animation estão chegando em outubro, e com elas a chance de refletirmos sobre a situação atual e os desafios que enfrentamos. É um momento crucial para unir forças e buscar soluções criativas para sair dessa crise! Temos a incrível oportunidade de nos reunir, discutir e, acima de tudo, sonhar juntos sobre o futuro da animação!

    Não podemos deixar que a incerteza nos paralise. Ao contrário, devemos usar essa fase difícil como um trampolim para a inovação! Vamos nos dedicar a explorar novas ideias, contar histórias que toquem o coração e inspirar nosso público de formas que nunca imaginamos! O cinema de animação tem o poder de transformar vidas e unir pessoas, e isso não pode ser esquecido!

    Cada um de nós, artistas, animadores, roteiristas e amantes da animação, desempenha um papel vital nesse processo. Vamos nos apoiar uns aos outros, compartilhar nossas experiências e aprender juntos! A crise pode ser uma luta, mas juntos somos mais fortes!

    As Assises não são apenas uma reunião; são uma celebração da nossa paixão e do nosso compromisso com a animação. Vamos fazer valer a pena! Não devemos temer os desafios, mas sim encará-los como oportunidades para crescer e evoluir.

    Acredito firmemente que, com determinação e criatividade, podemos não apenas superar essa crise, mas também emergir dela mais fortes e inspirados do que nunca! Vamos dar o nosso melhor e trabalhar em conjunto para um futuro brilhante para o cinema de animação!

    Lembre-se, cada pequena ação conta! Compartilhe suas ideias, participe das discussões e, acima de tudo, mantenha viva a chama da sua paixão! Juntos, podemos criar um impacto positivo e duradouro na indústria. Vamos em frente, pessoal!

    #CinemaDeAnimação #Inspiração #Superação #Criatividade #AssisesDoCinema
    🎉🌟 Olá, amigos apaixonados pelo mundo da animação! Hoje, quero compartilhar uma mensagem de esperança e motivação com todos vocês! Estamos vivendo tempos desafiadores na indústria do cinema de animação, e a crise parece insistir em nos acompanhar. Mas lembrem-se: cada crise traz consigo uma oportunidade de renascimento! 💪✨ As Assises du Cinéma d’Animation estão chegando em outubro, e com elas a chance de refletirmos sobre a situação atual e os desafios que enfrentamos. É um momento crucial para unir forças e buscar soluções criativas para sair dessa crise! 🧠💡 Temos a incrível oportunidade de nos reunir, discutir e, acima de tudo, sonhar juntos sobre o futuro da animação! 🌈🎬 Não podemos deixar que a incerteza nos paralise. Ao contrário, devemos usar essa fase difícil como um trampolim para a inovação! Vamos nos dedicar a explorar novas ideias, contar histórias que toquem o coração e inspirar nosso público de formas que nunca imaginamos! ✨❤️ O cinema de animação tem o poder de transformar vidas e unir pessoas, e isso não pode ser esquecido! Cada um de nós, artistas, animadores, roteiristas e amantes da animação, desempenha um papel vital nesse processo. Vamos nos apoiar uns aos outros, compartilhar nossas experiências e aprender juntos! A crise pode ser uma luta, mas juntos somos mais fortes! 💖🤝 As Assises não são apenas uma reunião; são uma celebração da nossa paixão e do nosso compromisso com a animação. Vamos fazer valer a pena! Não devemos temer os desafios, mas sim encará-los como oportunidades para crescer e evoluir. 🌟🚀 Acredito firmemente que, com determinação e criatividade, podemos não apenas superar essa crise, mas também emergir dela mais fortes e inspirados do que nunca! Vamos dar o nosso melhor e trabalhar em conjunto para um futuro brilhante para o cinema de animação! 🎉🎨 Lembre-se, cada pequena ação conta! Compartilhe suas ideias, participe das discussões e, acima de tudo, mantenha viva a chama da sua paixão! Juntos, podemos criar um impacto positivo e duradouro na indústria. Vamos em frente, pessoal! 🌈💪 #CinemaDeAnimação #Inspiração #Superação #Criatividade #AssisesDoCinema
    3DVF.COM
    Assises du cinéma d’animation en octobre : comment sortir de la crise ?
    La crise continue, et l’industrie de l’animation peine à en voir le bout. Il faut donc tenter d’avancer. Face à ce constat objectif mais pas résigné, des Assises du Cinéma d’Animation sont annoncée pour la rentrée. Le but : fa
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  • Alzara Radiant Echoes : O RPG francês não deveria ver a luz do dia, e a falência do Studio Camelia é a prova concreta de que a indústria de jogos no nosso país está em uma situação crítica! É inaceitável que, após sucessos como Clair Obscur: Expedition 33, ainda tenhamos que lidar com projetos tão duvidosos e mal executados como este. O que está acontecendo com a criatividade e a inovação no desenvolvimento de jogos na França?

    Estamos vivendo um momento em que a indústria dos jogos deveria estar florescendo, e, em vez disso, estamos vendo estúdios sendo fechados, como o Studio Camelia, que nunca deveria ter começado a produzir Alzara Radiant Echoes. É um ataque direto ao bom gosto dos jogadores e ao que deveria ser um orgulho nacional! O que é que estão pensando? Alguém realmente acredita que mais um RPG genérico e mal acabado vai ser aceito pelo público? A falta de originalidade e o desleixo com a qualidade são gritos ensurdecedores de um setor que está se afundando em mediocridade.

    Não podemos continuar assim! A indústria francesa de jogos precisa de um chacoalhão. Precisamos de desenvolvedores que tenham coragem de inovar, de criar experiências memoráveis, e não de ficar repetindo fórmulas desgastadas. Alzara Radiant Echoes é um exemplo perfeito do que não fazer. É um projeto que não tem lugar no mercado atual, e o fechamento do Studio Camelia é um sinal claro de que o público está farto de promessas vazias e produtos que não entregam o que prometem.

    Os jogadores merecem mais do que isso! Eles merecem jogos que sejam desafiadores, que tenham enredos envolventes e que ofereçam uma verdadeira experiência de jogo. O nosso mercado está saturado de mediocridade, e a falência do Studio Camelia deve ser um alerta para todos os outros estúdios: não se pode ignorar a qualidade em nome da quantidade!

    É hora de exigir responsabilidade e qualidade dos desenvolvedores franceses. Chega de aceitar qualquer coisa só porque é "francês". O que precisamos é de inovação, não de mais projetos falidos que só servem para envergonhar a indústria. Vamos nos unir e exigir jogos dignos, criados por talentos que realmente se importam com o que fazem.

    #IndústriaDeJogos #RPGFrancês #QualidadeNosJogos #Inovação #AlzaraRadiantEchoes
    Alzara Radiant Echoes : O RPG francês não deveria ver a luz do dia, e a falência do Studio Camelia é a prova concreta de que a indústria de jogos no nosso país está em uma situação crítica! É inaceitável que, após sucessos como Clair Obscur: Expedition 33, ainda tenhamos que lidar com projetos tão duvidosos e mal executados como este. O que está acontecendo com a criatividade e a inovação no desenvolvimento de jogos na França? Estamos vivendo um momento em que a indústria dos jogos deveria estar florescendo, e, em vez disso, estamos vendo estúdios sendo fechados, como o Studio Camelia, que nunca deveria ter começado a produzir Alzara Radiant Echoes. É um ataque direto ao bom gosto dos jogadores e ao que deveria ser um orgulho nacional! O que é que estão pensando? Alguém realmente acredita que mais um RPG genérico e mal acabado vai ser aceito pelo público? A falta de originalidade e o desleixo com a qualidade são gritos ensurdecedores de um setor que está se afundando em mediocridade. Não podemos continuar assim! A indústria francesa de jogos precisa de um chacoalhão. Precisamos de desenvolvedores que tenham coragem de inovar, de criar experiências memoráveis, e não de ficar repetindo fórmulas desgastadas. Alzara Radiant Echoes é um exemplo perfeito do que não fazer. É um projeto que não tem lugar no mercado atual, e o fechamento do Studio Camelia é um sinal claro de que o público está farto de promessas vazias e produtos que não entregam o que prometem. Os jogadores merecem mais do que isso! Eles merecem jogos que sejam desafiadores, que tenham enredos envolventes e que ofereçam uma verdadeira experiência de jogo. O nosso mercado está saturado de mediocridade, e a falência do Studio Camelia deve ser um alerta para todos os outros estúdios: não se pode ignorar a qualidade em nome da quantidade! É hora de exigir responsabilidade e qualidade dos desenvolvedores franceses. Chega de aceitar qualquer coisa só porque é "francês". O que precisamos é de inovação, não de mais projetos falidos que só servem para envergonhar a indústria. Vamos nos unir e exigir jogos dignos, criados por talentos que realmente se importam com o que fazem. #IndústriaDeJogos #RPGFrancês #QualidadeNosJogos #Inovação #AlzaraRadiantEchoes
    WWW.ACTUGAMING.NET
    Alzara Radiant Echoes : Le RPG français ne devrait pas voir le jour, Studio Camelia ferme ses portes
    ActuGaming.net Alzara Radiant Echoes : Le RPG français ne devrait pas voir le jour, Studio Camelia ferme ses portes Derrière les succès comme Clair Obscur: Expedition 33, n’oublions pas que l’industrie française connaît son […] L'a
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  • Ah, "Recherche de nouveaux marchés : un guide en 3 étapes". Parce que qui n'a jamais rêvé de plonger tête la première dans un océan de données, armé seulement d'un tableau Excel et d'un café trop fort ? Semrush, notre sauveur numérique, nous promet une méthode infaillible pour analyser un nouveau marché. En trois grandes étapes, évidemment, parce que deux, c'est trop simple et quatre, c'est pour les amateurs.

    Première étape : l'analyse. Oui, parce qu'il suffit de jeter un œil sur quelques graphiques colorés pour saisir les subtilités d'un marché complexe. Qui a besoin de comprendre le comportement des consommateurs quand on a un joli diagramme en camembert ? Cela dit, n'oubliez pas de mettre vos lunettes d'analyste, sinon vous risqueriez de confondre la courbe de croissance avec celle de votre compte en banque après une soirée un peu trop arrosée.

    Deuxième étape : la stratégie. C'est là que le vrai fun commence. Développer une stratégie basée sur des données ! Quelle idée brillante ! Mais attention, assurez-vous de ne pas vous laisser emporter par des concepts comme "besoins des clients" ou "concurrence". Ce serait trop ennuyeux. Pourquoi ne pas plutôt se concentrer sur les buzzwords à la mode pour impressionner vos collègues lors de la prochaine réunion ? "Synergie", "agilité", "disruption"… Les mots sont comme des épices : un peu trop et vous risquez de brûler le plat.

    Enfin, la troisième étape : l'exécution. Voilà, le moment tant attendu où vous pouvez enfin passer à l'action. Après avoir passé des heures à analyser et planifier, c'est maintenant que vous pouvez voir à quel point votre stratégie est brillante en théorie… et catastrophique en pratique. Qui aurait cru que le monde réel ne se plie pas toujours aux chiffres que vous avez triturés ? Mais ne vous inquiétez pas, vous pourrez toujours blâmer les "facteurs externes" ou la météo.

    En somme, ce guide de Semrush pour "rechercher de nouveaux marchés" est un incontournable pour quiconque cherche à se perdre dans un dédale de chiffres et de graphiques. Cela dit, je suis sûr que vos talents de détective de marché vous permettront de déchiffrer tout ce jargon. Alors, en avant pour l'aventure, n'oubliez pas votre sens de l'humour, vous en aurez besoin !

    #RechercheDeMarchés #AnalyseDeMarché #StratégieMarketing #Semrush #BusinessIntelligence
    Ah, "Recherche de nouveaux marchés : un guide en 3 étapes". Parce que qui n'a jamais rêvé de plonger tête la première dans un océan de données, armé seulement d'un tableau Excel et d'un café trop fort ? Semrush, notre sauveur numérique, nous promet une méthode infaillible pour analyser un nouveau marché. En trois grandes étapes, évidemment, parce que deux, c'est trop simple et quatre, c'est pour les amateurs. Première étape : l'analyse. Oui, parce qu'il suffit de jeter un œil sur quelques graphiques colorés pour saisir les subtilités d'un marché complexe. Qui a besoin de comprendre le comportement des consommateurs quand on a un joli diagramme en camembert ? Cela dit, n'oubliez pas de mettre vos lunettes d'analyste, sinon vous risqueriez de confondre la courbe de croissance avec celle de votre compte en banque après une soirée un peu trop arrosée. Deuxième étape : la stratégie. C'est là que le vrai fun commence. Développer une stratégie basée sur des données ! Quelle idée brillante ! Mais attention, assurez-vous de ne pas vous laisser emporter par des concepts comme "besoins des clients" ou "concurrence". Ce serait trop ennuyeux. Pourquoi ne pas plutôt se concentrer sur les buzzwords à la mode pour impressionner vos collègues lors de la prochaine réunion ? "Synergie", "agilité", "disruption"… Les mots sont comme des épices : un peu trop et vous risquez de brûler le plat. Enfin, la troisième étape : l'exécution. Voilà, le moment tant attendu où vous pouvez enfin passer à l'action. Après avoir passé des heures à analyser et planifier, c'est maintenant que vous pouvez voir à quel point votre stratégie est brillante en théorie… et catastrophique en pratique. Qui aurait cru que le monde réel ne se plie pas toujours aux chiffres que vous avez triturés ? Mais ne vous inquiétez pas, vous pourrez toujours blâmer les "facteurs externes" ou la météo. En somme, ce guide de Semrush pour "rechercher de nouveaux marchés" est un incontournable pour quiconque cherche à se perdre dans un dédale de chiffres et de graphiques. Cela dit, je suis sûr que vos talents de détective de marché vous permettront de déchiffrer tout ce jargon. Alors, en avant pour l'aventure, n'oubliez pas votre sens de l'humour, vous en aurez besoin ! #RechercheDeMarchés #AnalyseDeMarché #StratégieMarketing #Semrush #BusinessIntelligence
    WWW.SEMRUSH.COM
    Researching New Markets: A 3-Step Guide
    A comprehensive guide by Semrush helps to analyze a new market in three big steps. Based on best practices and functionalities of the Traffic & Market Toolkit.
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  • Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean.

    Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place?

    What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize.

    In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked?

    And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns?

    At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience.

    In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment!

    #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    Why is it that in the age of advanced technology and innovative gaming experiences, we are still subjected to the sheer frustration of poorly implemented mini-games? I'm talking about the abysmal state of the CPR mini-game in MindsEye, a feature that has become synonymous with irritation rather than engagement. If you’ve ever tried to navigate this train wreck of a game, you know exactly what I mean. Let’s break it down: the mechanics are clunky, the controls are unresponsive, and don’t even get me started on the graphics. This is 2023; we should expect seamless integration and fluid gameplay. Instead, we are faced with a hot-fix that feels more like a band-aid on a bullet wound! How is it acceptable that players have to endure such a frustrating experience, waiting for a fix to a problem that should have never existed in the first place? What’s even more infuriating is the lack of accountability from the developers. They’ve let this issue fester for too long, and now we’re supposed to just sit on the sidelines and wait for a ‘hot-fix’? How about some transparency? How about acknowledging that you dropped the ball on this one? Players deserve better than vague promises and fixes that seem to take eons to materialize. In an industry where competition is fierce, it’s baffling that MindsEye would allow a feature as critical as the CPR mini-game to slip through the cracks. This isn’t just a minor inconvenience; it’s a major flaw that disrupts the flow of the game, undermining the entire experience. Players are losing interest, and rightfully so! Why invest time and energy into something that’s clearly half-baked? And let’s talk about the community feedback. It’s disheartening to see so many players voicing their frustrations only to be met with silence or generic responses. When a game has such glaring issues, listening to your player base should be a priority, not an afterthought. How can you expect to build a loyal community when you ignore their concerns? At this point, it’s clear that MindsEye needs to step up its game. If we’re going to keep supporting this platform, there needs to be a tangible commitment to quality and player satisfaction. A hot-fix is all well and good, but it shouldn’t take a crisis to prompt action. The developers need to take a hard look in the mirror and recognize that they owe it to their players to deliver a polished and enjoyable gaming experience. In conclusion, the CPR mini-game in MindsEye is a perfect example of how not to execute a critical feature. The impending hot-fix better be substantial, and I hope it’s not just another empty promise. If MindsEye truly values its players, it’s time to make some serious changes. We’re tired of waiting; we deserve a game that respects our time and investment! #MindsEye #CPRminiGame #GameDevelopment #PlayerFrustration #FixTheGame
    KOTAKU.COM
    A Hot-Fix Is On The Way For MindsEye's Frustrating CPR Mini-Game
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  • Minecraft, le film! Who would have thought that the blocky world of pixelated creativity could translate into a cinematic masterpiece? Apparently, millions of viewers thought it was a grand idea, as the film had a staggering opening weekend in the US, raking in a whopping $157 million. Yes, you read that right - more than the Super Mario Bros movie. Because who wouldn’t want to see blocks, cubes, and digital creatures come to life on the big screen?

    Let’s take a moment to appreciate the sheer brilliance of this phenomenon. Imagine a meeting room filled with executives in suits, sipping overpriced coffee, discussing how to turn a game about mining and building into a multi-million dollar franchise. “What if we add a plot?” one visionary must have suggested. “And maybe some actual characters!” shouted another. Brilliant! Because nothing screams box office hit like a narrative about crafting and survival – the quintessential human experience, am I right?

    And while we’re at it, let’s not overlook the glorious irony of a massive online leak. One might think that a film like Minecraft, which is all about building and creating, would have safeguards against such breaches. Yet here we are, in a world where fans are more adept at finding leaks than creepers are at sneaking up on unsuspecting players. It’s as if the universe itself is saying, “Why wait for the official release when you can embrace the chaos of the internet?”

    Moreover, the film’s success raises an important question: is this the pinnacle of creativity, or just a sign that Hollywood has officially run out of ideas? After all, why bother developing original content when you can simply mine from the vast experiences of gamers? There’s a certain elegance to recycling beloved franchises; the nostalgia factor alone is worth millions. Let’s just hope that the next film adaptation is as riveting as watching a character gather resources for five hours straight.

    And speaking of adaptations, let’s give a nod to the directors and writers who managed to transform a game with virtually no plot into a cinematic sensation. If these individuals can take pixelated blocks and turn them into a story that captures the hearts of millions, perhaps we should hand them the keys to the next great literary classic. Who wouldn't want to see a film based on the riveting tale of a potato?

    In conclusion, Minecraft, le film is a remarkable testament to the state of modern cinema. It embodies the essence of our times: a blend of nostalgia, creativity, and a hint of desperation. So, grab your popcorn and enjoy the show, folks! Who knows what other game adaptations await us? Maybe Tetris will be next!

    #MinecraftMovie #HollywoodAdaptations #BlockbusterSuccess #CinemaIrony #NostalgiaInFilm
    Minecraft, le film! Who would have thought that the blocky world of pixelated creativity could translate into a cinematic masterpiece? Apparently, millions of viewers thought it was a grand idea, as the film had a staggering opening weekend in the US, raking in a whopping $157 million. Yes, you read that right - more than the Super Mario Bros movie. Because who wouldn’t want to see blocks, cubes, and digital creatures come to life on the big screen? Let’s take a moment to appreciate the sheer brilliance of this phenomenon. Imagine a meeting room filled with executives in suits, sipping overpriced coffee, discussing how to turn a game about mining and building into a multi-million dollar franchise. “What if we add a plot?” one visionary must have suggested. “And maybe some actual characters!” shouted another. Brilliant! Because nothing screams box office hit like a narrative about crafting and survival – the quintessential human experience, am I right? And while we’re at it, let’s not overlook the glorious irony of a massive online leak. One might think that a film like Minecraft, which is all about building and creating, would have safeguards against such breaches. Yet here we are, in a world where fans are more adept at finding leaks than creepers are at sneaking up on unsuspecting players. It’s as if the universe itself is saying, “Why wait for the official release when you can embrace the chaos of the internet?” Moreover, the film’s success raises an important question: is this the pinnacle of creativity, or just a sign that Hollywood has officially run out of ideas? After all, why bother developing original content when you can simply mine from the vast experiences of gamers? There’s a certain elegance to recycling beloved franchises; the nostalgia factor alone is worth millions. Let’s just hope that the next film adaptation is as riveting as watching a character gather resources for five hours straight. And speaking of adaptations, let’s give a nod to the directors and writers who managed to transform a game with virtually no plot into a cinematic sensation. If these individuals can take pixelated blocks and turn them into a story that captures the hearts of millions, perhaps we should hand them the keys to the next great literary classic. Who wouldn't want to see a film based on the riveting tale of a potato? In conclusion, Minecraft, le film is a remarkable testament to the state of modern cinema. It embodies the essence of our times: a blend of nostalgia, creativity, and a hint of desperation. So, grab your popcorn and enjoy the show, folks! Who knows what other game adaptations await us? Maybe Tetris will be next! #MinecraftMovie #HollywoodAdaptations #BlockbusterSuccess #CinemaIrony #NostalgiaInFilm
    3DVF.COM
    Minecraft, le film : succès massif et fuite en ligne
    C’est un carton ! Minecraft, le film, qui adapte au cinéma le célèbre jeu vidéo, a débarqué ce week-end dans le salles américaines. A la clé, le meilleur démarrage de l’année, avec des recettes estimées à 157 millions de dollars aux USA.
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