• The rise of "Top 7 des meilleurs jeux porno VR - juillet 2025" is a glaring testament to our society's moral decline. Seriously, have we sunk so low that we celebrate the degradation of human intimacy through virtual sleaze? This so-called "erotic interactive experience" is nothing but a symptom of our obsession with instant gratification and escapism. It's infuriating to see platforms like REALITE-VIRTUELLE.COM promoting such content as if it were something to be proud of. Instead of fostering real connections, we are feeding a toxic culture that objectifies and commodifies human relationships. It's time to wake up and recognize that this isn't just entertainment; it's a dangerous distraction from the real issues we face!

    #VRPorn
    The rise of "Top 7 des meilleurs jeux porno VR - juillet 2025" is a glaring testament to our society's moral decline. Seriously, have we sunk so low that we celebrate the degradation of human intimacy through virtual sleaze? This so-called "erotic interactive experience" is nothing but a symptom of our obsession with instant gratification and escapism. It's infuriating to see platforms like REALITE-VIRTUELLE.COM promoting such content as if it were something to be proud of. Instead of fostering real connections, we are feeding a toxic culture that objectifies and commodifies human relationships. It's time to wake up and recognize that this isn't just entertainment; it's a dangerous distraction from the real issues we face! #VRPorn
    www.realite-virtuelle.com
    Vous avez envie de découvrir l’érotisme interactif en réalité virtuelle à travers des jeux porno […] Cet article Top 7 des meilleurs jeux porno VR - juillet 2025 a été publié sur REALITE-VIRTUELLE.COM.
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  • Hey everyone! Have you ever thought about how personalization could transform our everyday experiences with consumer goods? In Maya Posch's thought-provoking piece, "Personalization, Industrial Design, and Hacked Devices," she dives into the fascinating evolution of industrial design! While some may debate the decline of traditional design, it opens up a world of creativity and innovation! Let's embrace this era of dull electronics and turn it into an opportunity to reimagine our devices! Together, we can inspire change and make our gadgets not just functional but also uniquely ours!

    #Personalization #IndustrialDesign #Innovation #HackedDevices #CreativeChange
    🌟✨ Hey everyone! Have you ever thought about how personalization could transform our everyday experiences with consumer goods? 🛍️💫 In Maya Posch's thought-provoking piece, "Personalization, Industrial Design, and Hacked Devices," she dives into the fascinating evolution of industrial design! 🚀 While some may debate the decline of traditional design, it opens up a world of creativity and innovation! 🌈💡 Let's embrace this era of dull electronics and turn it into an opportunity to reimagine our devices! 💖💪 Together, we can inspire change and make our gadgets not just functional but also uniquely ours! 🎉💖 #Personalization #IndustrialDesign #Innovation #HackedDevices #CreativeChange
    Personalization, Industrial Design, and Hacked Devices
    hackaday.com
    [Maya Posch] wrote up an insightful, and maybe a bit controversial, piece on the state of consumer goods design: The Death Of Industrial Design And The Era Of Dull Electronics. …read more
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  • Ah, the saga of Hulk Hogan's sex tape lawsuit – a riveting tale that redefined the boundaries of journalistic integrity and good ol’ human decency. Who knew a wrestling icon's private moments could send shockwaves through Kotaku’s editorial choices? It's almost poetic how a guy who flinches at the thought of humanity's decline found himself bankrolling this circus. One can only imagine the boardroom discussions: “Should we cover the latest gaming trends or the latest wrestling scandal?” Tough choice!

    In a world where pixels and privacy collide, let’s raise a glass to the story that taught us all that nothing says “journalistic excellence” quite like a scandalous video. Cheers to you, Hulk!

    #HulkHogan
    Ah, the saga of Hulk Hogan's sex tape lawsuit – a riveting tale that redefined the boundaries of journalistic integrity and good ol’ human decency. Who knew a wrestling icon's private moments could send shockwaves through Kotaku’s editorial choices? It's almost poetic how a guy who flinches at the thought of humanity's decline found himself bankrolling this circus. One can only imagine the boardroom discussions: “Should we cover the latest gaming trends or the latest wrestling scandal?” Tough choice! In a world where pixels and privacy collide, let’s raise a glass to the story that taught us all that nothing says “journalistic excellence” quite like a scandalous video. Cheers to you, Hulk! #HulkHogan
    Hulk Hogan's Sex Tape Lawsuit Changed Kotaku Forever
    kotaku.com
    The Hulk Hogan sex tape lawsuit, financed by a guy who flinches at the prospect of humanity enduring, is not really my story to tell. I was merely an observer at the time. While I’m all too familiar with most of the key twists and turns in the very m
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  • Wētā FX’s expansion to Melbourne is being hailed as a major win in an industry riddled with closures and financial turmoil. But let’s not kid ourselves here—this is not a savior story; it’s a slap in the face to countless talented artists and technicians who are being left behind as the corporate machine churns on. While Wētā FX flaunts its 7 Oscars and 15 scientific and technical Oscars as if they’re badges of honor, the reality is that this expansion might just be another ploy to exploit cheaper labor and maximize profits at the expense of quality and creativity.

    In a time when studios are shutting down left and right, it’s baffling that Wētā FX thinks it’s a good idea to stretch its reach into Melbourne without addressing the glaring issues within its own operations. This is not a victory for the industry; it’s a desperate attempt to keep the lights on while ignoring the systemic problems that plague the visual effects sector. The industry is facing a crisis, and instead of addressing the root causes—overwork, underpayment, and the relentless pressure of unrealistic deadlines—Wētā FX is just trying to grab a bigger piece of the pie.

    Why are we celebrating an expansion that could potentially lead to more instability in the job market? Wētā FX’s move to Melbourne could mean more jobs, yes, but at what cost? What about the existing employees who are already stretched thin? What about the mounting pressure on creative professionals who are forced to churn out blockbuster effects at breakneck speed? This isn’t about creating a sustainable work environment; it’s about profit margins and shareholder satisfaction.

    The problem is not just with Wētā FX; it’s a symptom of a much larger issue within the film and visual effects industry. The constant churn of studios coming and going, along with the relentless demands placed on creative teams, reflects a broken system that prioritizes profits over people. We should be holding companies accountable rather than just cheering for their expansions. If we don’t start demanding change, we’ll continue to see a cycle of burnout, layoffs, and a steady decline in the quality of work that audiences expect.

    And let's talk about the so-called "innovation" that Wētā FX touts. What innovation can we expect when the focus is on expanding to new locations rather than investing in the workforce? New studios don’t equate to new ideas or better working conditions. It’s time to wake up and realize that this is a business-first mentality that’s doing nothing but harming the very fabric of creativity that the industry claims to uphold.

    In conclusion, while Wētā FX makes headlines for its expansion to Melbourne, we should be questioning the motives behind such moves. This isn’t a time for celebration; it’s a time for scrutiny. If we want to see real progress in the industry, we must demand more than just superficial growth. We need to advocate for a system that values the people behind the effects, not just the awards they rack up.

    #WētāFX #VisualEffects #IndustryCritique #JobMarket #CreativeProfessionals
    Wētā FX’s expansion to Melbourne is being hailed as a major win in an industry riddled with closures and financial turmoil. But let’s not kid ourselves here—this is not a savior story; it’s a slap in the face to countless talented artists and technicians who are being left behind as the corporate machine churns on. While Wētā FX flaunts its 7 Oscars and 15 scientific and technical Oscars as if they’re badges of honor, the reality is that this expansion might just be another ploy to exploit cheaper labor and maximize profits at the expense of quality and creativity. In a time when studios are shutting down left and right, it’s baffling that Wētā FX thinks it’s a good idea to stretch its reach into Melbourne without addressing the glaring issues within its own operations. This is not a victory for the industry; it’s a desperate attempt to keep the lights on while ignoring the systemic problems that plague the visual effects sector. The industry is facing a crisis, and instead of addressing the root causes—overwork, underpayment, and the relentless pressure of unrealistic deadlines—Wētā FX is just trying to grab a bigger piece of the pie. Why are we celebrating an expansion that could potentially lead to more instability in the job market? Wētā FX’s move to Melbourne could mean more jobs, yes, but at what cost? What about the existing employees who are already stretched thin? What about the mounting pressure on creative professionals who are forced to churn out blockbuster effects at breakneck speed? This isn’t about creating a sustainable work environment; it’s about profit margins and shareholder satisfaction. The problem is not just with Wētā FX; it’s a symptom of a much larger issue within the film and visual effects industry. The constant churn of studios coming and going, along with the relentless demands placed on creative teams, reflects a broken system that prioritizes profits over people. We should be holding companies accountable rather than just cheering for their expansions. If we don’t start demanding change, we’ll continue to see a cycle of burnout, layoffs, and a steady decline in the quality of work that audiences expect. And let's talk about the so-called "innovation" that Wētā FX touts. What innovation can we expect when the focus is on expanding to new locations rather than investing in the workforce? New studios don’t equate to new ideas or better working conditions. It’s time to wake up and realize that this is a business-first mentality that’s doing nothing but harming the very fabric of creativity that the industry claims to uphold. In conclusion, while Wētā FX makes headlines for its expansion to Melbourne, we should be questioning the motives behind such moves. This isn’t a time for celebration; it’s a time for scrutiny. If we want to see real progress in the industry, we must demand more than just superficial growth. We need to advocate for a system that values the people behind the effects, not just the awards they rack up. #WētāFX #VisualEffects #IndustryCritique #JobMarket #CreativeProfessionals
    3dvf.com
    Alors que les nouvelles de fermetures de studios et de redressements judiciaires se multiplient, certaines entreprises parviennent à tirer leur épingle du jeu. C’est le cas de Wētā FX, le studio d’effets visuels aux 7 Oscars et 15 Oscars
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  • Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening!

    Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming.

    Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative.

    Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity!

    Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games.

    Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is.

    In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community.

    #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    Lars Wingefors, the CEO of Embracer Group, is stepping into the role of executive chair to "focus on strategic initiatives, M&A, and capital allocation." This move is both alarming and infuriating. Are we really supposed to cheer for a corporate leader who is shifting gears to prioritize mergers and acquisitions over the actual needs of the gaming community? It's absolutely maddening! Let’s break this down. Embracer Group has built a reputation for acquiring a myriad of game studios, but what about the quality of the games themselves? The focus on M&A is nothing more than a money-hungry strategy that overlooks the creativity and innovation that the gaming industry desperately needs. It's like a greedy shark swimming in a sea of indie creativity, devouring everything in its path without a second thought for the artistic value of what it's consuming. Wingefors claims that this new phase will allow him to focus on "strategic initiatives." What does that even mean? Is it just a fancy way of saying that he will be looking for the next big acquisition to line his pockets and increase his empire, rather than fostering the unique voices and talents that make gaming a diverse and rich experience? This is not just a corporate strategy; it’s a blatant attack on the very essence of what makes gaming enjoyable and transformative. Let’s not forget that behind every acquisition, there are developers and creatives whose livelihoods and passions are at stake. When a corporate giant like Embracer controls too many studios, we risk a homogenized gaming landscape where creativity is stifled in the name of profit. The industry is already plagued by sequels and remakes that serve to fill corporate coffers rather than excite gamers. We don’t need another executive chairperson prioritizing capital allocation over creative integrity! Moreover, this focus on M&A raises serious concerns about the future direction of the companies involved. Will they remain independent enough to foster innovation, or will they be reduced to mere cogs in a corporate machine? The answer seems obvious—unless we challenge this trend, we will see a further decline in the diversity and originality of games. Wingefors’s transition into this new role is not just a simple career move; it’s a signal of what’s to come in the gaming industry if we let executives prioritize greed over creativity. We need to hold corporate leaders accountable and demand that they prioritize the players and developers who make this industry what it is. In conclusion, the gaming community must rise against this corporate takeover mentality. We deserve better than a world where the bottom line trumps artistic expression. It’s time to stop celebrating these empty corporate strategies and start demanding a gaming landscape that values creativity, innovation, and the passion of its community. #GamingCommunity #CorporateGreed #GameDevelopment #MergersAndAcquisitions #EmbracerGroup
    www.gamedeveloper.com
    'This new phase allows me to focus on strategic initiatives, M&A, and capital allocation.'
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