Godot Engine 4.5 Dev4 Released
Today we have the fourth dev release of the Godot 4.5 cycle, following hot on the heels of Godot 4.5 dev1 released in March, the Godot 4.5 dev2 released earlier in April and the Dev3 release the end of April. These releases add new features and improvements to the Godot engine leading up to the final Godot 4.5 release. These are pre-beta releases and obviously are not supposed to be used for production work. There is also a new Godot Engine asset bundle showcased in the video, the Godot StarNova Bundle on Gumroad but be sure to use the code SN40 at checkout to save off!
In Godot 4.5 Dev4 the following are the highlight new features:
Progress on initial C# support for web platforms
Embedded window support on MacOS
3D physics interpolation moved to SceneTree
Variant can now be exported
Stackable outlines/shadows on Label
Specular occlusion from ambient lights
Key Links
Godot 4.5 Dev 4 Release Announcement
Interactive Changelog
Godot Web DotNet Update
You can learn more about the Godot 4.5 dev4 release and see several of the new features in action in the video below.
In addition to the Godot StarNova Bundle, there are also Unity and Unreal Engine bundles, which can be converted to work with Godot and other engines and tools. The SpaceNova and StarNova Unreal Engine as well as the Unity SpaceNova and StarNova bundles. Use code SN70 and SN40 for each bundle respectively to save a huge amount. Using GFS links to purchase the bundles helps support us.
If you are looking at using the Unreal or Unity assets in another game engine, be sure to check out the following conversion guides:
#godot #engine #dev4 #released
Godot Engine 4.5 Dev4 Released
Today we have the fourth dev release of the Godot 4.5 cycle, following hot on the heels of Godot 4.5 dev1 released in March, the Godot 4.5 dev2 released earlier in April and the Dev3 release the end of April. These releases add new features and improvements to the Godot engine leading up to the final Godot 4.5 release. These are pre-beta releases and obviously are not supposed to be used for production work. There is also a new Godot Engine asset bundle showcased in the video, the Godot StarNova Bundle on Gumroad but be sure to use the code SN40 at checkout to save off!
In Godot 4.5 Dev4 the following are the highlight new features:
Progress on initial C# support for web platforms
Embedded window support on MacOS
3D physics interpolation moved to SceneTree
Variant can now be exported
Stackable outlines/shadows on Label
Specular occlusion from ambient lights
Key Links
Godot 4.5 Dev 4 Release Announcement
Interactive Changelog
Godot Web DotNet Update
You can learn more about the Godot 4.5 dev4 release and see several of the new features in action in the video below.
In addition to the Godot StarNova Bundle, there are also Unity and Unreal Engine bundles, which can be converted to work with Godot and other engines and tools. The SpaceNova and StarNova Unreal Engine as well as the Unity SpaceNova and StarNova bundles. Use code SN70 and SN40 for each bundle respectively to save a huge amount. Using GFS links to purchase the bundles helps support us.
If you are looking at using the Unreal or Unity assets in another game engine, be sure to check out the following conversion guides:
#godot #engine #dev4 #released
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