• Fractal Design Meshify 3

    Pros
    Excellent cooling performanceBrilliantly designed front fan bracketsBeautiful lighting effects in tested Ambience Pro RGB versionElaborate, web-accessible software controls for lighting, fans

    Cons
    Only minimal dust filtrationHigh price for our Ambience Pro test model

    Fractal Design Meshify 3 Specs

    120mm or 140mm Fan Positions
    6

    120mm to 200mm Fans Included
    3

    Dimensions20.1 by 9.1 by 17.2 inches

    Fan Controller Included?

    Front Panel Ports
    HD Audio

    Front Panel Ports
    USB 3.2 Gen 1 Type-AFront Panel Ports
    USB 3.2 Gen 2 Type-C

    Included Fan Lighting Color
    Addressable RGB

    Internal 2.5-Inch Bays
    6

    Internal 3.5-Inch Bays
    2

    Internal Chassis Lighting Color
    None

    Maximum CPU Cooler Height
    173

    Maximum GPU Length
    349

    Motherboard Form Factors Supported
    ATX

    Motherboard Form Factors Supported
    MicroATX

    Motherboard Form Factors Supported
    Mini-ITX

    PCI Expansion Slot Positions
    7

    Power Supply Form Factor Supported
    ATX

    Power Supply Maximum Length
    180

    Power Supply Mounting Location
    Bottom

    Side Window?
    YesWeight
    20.2

    All Specs

    Fractal Design boosts its latest Meshify PC case with a trio of 140mm ARGB fans behind its now-iconic “crumpled mesh” front face. Starting at a mid-market for its base model, the Meshify 3 also comes in upgraded versions with nifty extras that creep up the price. These include items like ARGB fan trim, ARGB side panel lighting, an ARGB strip surrounding the face panel, and even an ARGB controller that connects to the web. Taken together, all that can bump the price as high as the MSRP for the deluxe, spectacular Ambience Pro RGB version of the case we tested. Whatever the feature mix you opt for, the case’s robust cooling performance shines. At the high end of the range, though, factor in the case’s biggest shortfall—its lack of inlet-air dust filtration—given what competitors deliver in -plus cases. Our current ATX tower favorite, the NZXT H7 Flow, isn't much better equipped with filters and isn't as striking as the Ambience Pro case in all its lit glory, but it costs much less.Design: A Crumpled ClassicPC-case feature trends have changed a bit in the eight years that Fractal Design has been putting its signature crumpled-mesh faces on classic mid-tower cases.This latest version adds an air deflector at the front of the power supply shroud to force a bit more airflow past your hot graphics card. This Ambience Pro RGB variant’s feature set, as noted, has a USB-based ARGB controller, as well as lighting around the front face, along the bottom of the left side panel’s window, and on the three fans. Buyers willing to forgo most of the lit-up bling can get the basic “RGB” version with just the fan lighting for and those willing to give up even that helping of ARGB can get the base “TG” version for Our sample was in white; all three models are also available in black, and buyers who yearn for further simplification will find an additional “Solid” variant sold exclusively in black, with a painted steel panel on the left side in place of the window.Fractal Design has merged the headphone and microphone jacks of previous versions into a single four-pole connector on the Meshify 3. This connector functions as a normal headphone jack when one is plugged in; the extra pole serves the monaural microphone of a combined headset plug. Fractal also ditched the reset button of previous cases, but kept the twin USB 3 Type-A and a single Type-C port. And, this time around, the lighted power-on indicator ring that surrounds the power button is ARGB.Though the mesh that covers the face and top panel could potentially filter out some inbound dust, the only part of the Meshify 3 that’s explicitly designed as a dust trap is under the power supply’s air inlet. Sliding out from the case’s side, it’s partially disguised as a portion of the rear case foot.The Meshify 3’s back panel features a pattern of vent slots spaced to allow a fan to be screwed directly into the slots. Also back here are surface-mounted PCI Express expansion-card slots with replaceable covers, a plastic screw-tab cover with a built-in push tab at the bottom to ease its removal, and a removable power supply bracket that’s secured with two large knurled screws. Power supply insertion is through the case’s rear panel; the design lacks the space to slide in the power supply from the side.Both side panels are secured at the top with snaps, and Fractal Design added a pair of tabs to make that task a little easier. Those tabs also have screw holes, enabling you to further secure your side panels against accidental removal.A nylon pull tab at the center of the top panel’s back edge serves a similar function. To release that panel and lift it off, you must first slide it back a quarter inch or so.The front ARGB fans have 140mm frames, but there’s too little space behind them to mount a 420mm-format radiator vertically. That’s because radiator end caps tend to extend the total size by around 40mm.On the other hand, those really motivated to place a radiator behind the front panel’s fans will find that a 360mm-format unit will work, but only by removing the 140mm fans and flipping the fan-mount brackets over.Fractal Design’s brilliance shines through with these very basic sheet-metal brackets that flip to support either 120mm or 140mm fans without hindering airflow.The top panel is fully removable to ease radiator installation and removal, but it does not benefit from the front panel’s design wizardry. While its straight-edged brackets will cover a portion of the fan’s blades when fans are mounted directly on them, its 330mm-plus of length is sufficient to support every 280mm-format radiator we can think of.Also, notice the removable cable shroud running up and down the case near the front. It is adjustable to fit motherboards up to 10.9 inches deep. That is less than the 13-inch max depth of Extended ATX, but it’s still sufficient to fit the slightly oversized enthusiast-class motherboard models that sometimes still get called EATX.The lower front fan’s air deflector is removable and sits far enough above the case’s floor to be used in conjunction with a pair of 2.5-inch drive bays hidden beneath it.We removed the cable shroud for a clearer shot of this area. Keen observers might note the mounting slot for its lower edge at the top of the photo.Two drive trays, three push-in cable clips, and the ARGB controller are all found behind the motherboard tray. The card bracket’s removable covers and the removable power supply bracket are shown in the image below detached and in front of the case, and the photo also shows the gap beneath the removable front fan duct into which some builders may want to install a pair of 2.5-inch drives.Recommended by Our EditorsMore drive storage is visible here on the back of the motherboard tray. Configured from the factory to hold two 3.5-inch drives, these brackets on the back of the motherboard tray can be repositioned to hold four 2.5-inch drives instead.Held in place by a hook-and-loop Velcro-style strap, the included ARGB controller has USB and PWM input on the top, proprietary combination connectors on the side, and an old-fashioned SATA power connector on its bottom to power it up.Note that Fractal designed special outer shells on the proprietary ARGB/PWM combo connectors. This design is to prevent them from being mistakenly connected to anything USB Type-C, from which they appear to borrow their form. As with several others, this photo again shows the 10mm gap between the bottom panel’s 2.5-inch drive mounts and the underside of the front fan’s air guide.As for the controller box itself, here’s a shot of the connectors that we couldn’t see in the ARGB controller’s previous photos, including the SATA power inlet.Of the two output cables we did see, one is for the case's chain of fans, and the other is for this version of the case’s “Ambience Pro” lighting. Four telescoping contact pins allow the front panel’s portion to separate easily from the rest of that latter cable without an awkward tether.Building With the Fractal Design Meshify 3: Perfect Parts PacksFractal's accessory kits are hard to top in terms of neatness and clear labeling. Start with the screws: The Meshify 3 includes 24 M3 mounting screws, nine #6-32 screws to attach the motherboard to case standoffs, four #6-32 screws with hex/Phillips combo heads for power supply installation, and eight #6-32 shoulder screws for mounting 3.5-inch drives on damping grommets.You also get eight damping grommets, four cable ties, and an extra motherboard standoff.Our case being the Ambience Pro RGB version, it also includes a breakout cable that goes from the case’s proprietary ARGB/PWM connector to a standard ARGB strip and a standard PWM fan, along with an extension cable for the proprietary connector.Connecting the case to our motherboard are a power-button lead, an HD Audio header cable for the headset combo jack, a 19-pin USB 3.x for the Type-A ports, and a Gen 2x2 Type-E internal cable for the single Type-C external port. The case’s RGB controller also connects to one our motherboard’s USB 2.0 breakout headers and one of its PWM fan headers.The white version of the Meshify 3 includes chrome hardware, but since our standard Asus ATX test motherboard is black, I flexed my design chops and used black screws to attach it. I can also divulge that I initially forgot to reinstall the cable shroud, which required me later in the build to remove the graphics card, install the shroud, and reinstall the card. Oops!The RGB controller uses a web interface to select its various lighting and fan modes, rather than forcing users to install software, and it stores those settings on the controller rather than leaving components in the OS. You can dictate a "startup" lighting effect separately from the regular run of lighting that the case cycles through. Using it allowed us to switch from the case’s soft blue default to something a little more, shall we say, festive.The light controller’s “Sunset” mode looked like a softer variation of our CPU cooler’s Rainbow mode in this test. Nice.Testing the Fractal Design Meshify 3: Cool It, ManToday’s build leverages the ATX hardware from our most recent case evaluation platform, including its full-sized Cooler Master GX III Gold 850W power supply and mid-size Corsair iCue H100i RGB Pro XT CPU cooler.Apparently, that little scoop that pushes air upward from the lower of the three front fans does have some positive effect on overall case temperature. Our CPU, motherboard, and GPU numbers all show slightly lower temperatures than its five most closely-matched recently reviewed rivals.And just in case you thought that Fractal Design might have gotten its high score by overspeeding its fans a bit…it didn’t. Fan noise is tied for second place in this test group, behind the Super Flower Zillion Direct.The biggest nit we can pick is that some of the Meshify 3’s airflow enhancement might be due to its lack of flow-restricting dust filters.
    #fractal #design #meshify
    Fractal Design Meshify 3
    Pros Excellent cooling performanceBrilliantly designed front fan bracketsBeautiful lighting effects in tested Ambience Pro RGB versionElaborate, web-accessible software controls for lighting, fans Cons Only minimal dust filtrationHigh price for our Ambience Pro test model Fractal Design Meshify 3 Specs 120mm or 140mm Fan Positions 6 120mm to 200mm Fans Included 3 Dimensions20.1 by 9.1 by 17.2 inches Fan Controller Included? Front Panel Ports HD Audio Front Panel Ports USB 3.2 Gen 1 Type-AFront Panel Ports USB 3.2 Gen 2 Type-C Included Fan Lighting Color Addressable RGB Internal 2.5-Inch Bays 6 Internal 3.5-Inch Bays 2 Internal Chassis Lighting Color None Maximum CPU Cooler Height 173 Maximum GPU Length 349 Motherboard Form Factors Supported ATX Motherboard Form Factors Supported MicroATX Motherboard Form Factors Supported Mini-ITX PCI Expansion Slot Positions 7 Power Supply Form Factor Supported ATX Power Supply Maximum Length 180 Power Supply Mounting Location Bottom Side Window? YesWeight 20.2 All Specs Fractal Design boosts its latest Meshify PC case with a trio of 140mm ARGB fans behind its now-iconic “crumpled mesh” front face. Starting at a mid-market for its base model, the Meshify 3 also comes in upgraded versions with nifty extras that creep up the price. These include items like ARGB fan trim, ARGB side panel lighting, an ARGB strip surrounding the face panel, and even an ARGB controller that connects to the web. Taken together, all that can bump the price as high as the MSRP for the deluxe, spectacular Ambience Pro RGB version of the case we tested. Whatever the feature mix you opt for, the case’s robust cooling performance shines. At the high end of the range, though, factor in the case’s biggest shortfall—its lack of inlet-air dust filtration—given what competitors deliver in -plus cases. Our current ATX tower favorite, the NZXT H7 Flow, isn't much better equipped with filters and isn't as striking as the Ambience Pro case in all its lit glory, but it costs much less.Design: A Crumpled ClassicPC-case feature trends have changed a bit in the eight years that Fractal Design has been putting its signature crumpled-mesh faces on classic mid-tower cases.This latest version adds an air deflector at the front of the power supply shroud to force a bit more airflow past your hot graphics card. This Ambience Pro RGB variant’s feature set, as noted, has a USB-based ARGB controller, as well as lighting around the front face, along the bottom of the left side panel’s window, and on the three fans. Buyers willing to forgo most of the lit-up bling can get the basic “RGB” version with just the fan lighting for and those willing to give up even that helping of ARGB can get the base “TG” version for Our sample was in white; all three models are also available in black, and buyers who yearn for further simplification will find an additional “Solid” variant sold exclusively in black, with a painted steel panel on the left side in place of the window.Fractal Design has merged the headphone and microphone jacks of previous versions into a single four-pole connector on the Meshify 3. This connector functions as a normal headphone jack when one is plugged in; the extra pole serves the monaural microphone of a combined headset plug. Fractal also ditched the reset button of previous cases, but kept the twin USB 3 Type-A and a single Type-C port. And, this time around, the lighted power-on indicator ring that surrounds the power button is ARGB.Though the mesh that covers the face and top panel could potentially filter out some inbound dust, the only part of the Meshify 3 that’s explicitly designed as a dust trap is under the power supply’s air inlet. Sliding out from the case’s side, it’s partially disguised as a portion of the rear case foot.The Meshify 3’s back panel features a pattern of vent slots spaced to allow a fan to be screwed directly into the slots. Also back here are surface-mounted PCI Express expansion-card slots with replaceable covers, a plastic screw-tab cover with a built-in push tab at the bottom to ease its removal, and a removable power supply bracket that’s secured with two large knurled screws. Power supply insertion is through the case’s rear panel; the design lacks the space to slide in the power supply from the side.Both side panels are secured at the top with snaps, and Fractal Design added a pair of tabs to make that task a little easier. Those tabs also have screw holes, enabling you to further secure your side panels against accidental removal.A nylon pull tab at the center of the top panel’s back edge serves a similar function. To release that panel and lift it off, you must first slide it back a quarter inch or so.The front ARGB fans have 140mm frames, but there’s too little space behind them to mount a 420mm-format radiator vertically. That’s because radiator end caps tend to extend the total size by around 40mm.On the other hand, those really motivated to place a radiator behind the front panel’s fans will find that a 360mm-format unit will work, but only by removing the 140mm fans and flipping the fan-mount brackets over.Fractal Design’s brilliance shines through with these very basic sheet-metal brackets that flip to support either 120mm or 140mm fans without hindering airflow.The top panel is fully removable to ease radiator installation and removal, but it does not benefit from the front panel’s design wizardry. While its straight-edged brackets will cover a portion of the fan’s blades when fans are mounted directly on them, its 330mm-plus of length is sufficient to support every 280mm-format radiator we can think of.Also, notice the removable cable shroud running up and down the case near the front. It is adjustable to fit motherboards up to 10.9 inches deep. That is less than the 13-inch max depth of Extended ATX, but it’s still sufficient to fit the slightly oversized enthusiast-class motherboard models that sometimes still get called EATX.The lower front fan’s air deflector is removable and sits far enough above the case’s floor to be used in conjunction with a pair of 2.5-inch drive bays hidden beneath it.We removed the cable shroud for a clearer shot of this area. Keen observers might note the mounting slot for its lower edge at the top of the photo.Two drive trays, three push-in cable clips, and the ARGB controller are all found behind the motherboard tray. The card bracket’s removable covers and the removable power supply bracket are shown in the image below detached and in front of the case, and the photo also shows the gap beneath the removable front fan duct into which some builders may want to install a pair of 2.5-inch drives.Recommended by Our EditorsMore drive storage is visible here on the back of the motherboard tray. Configured from the factory to hold two 3.5-inch drives, these brackets on the back of the motherboard tray can be repositioned to hold four 2.5-inch drives instead.Held in place by a hook-and-loop Velcro-style strap, the included ARGB controller has USB and PWM input on the top, proprietary combination connectors on the side, and an old-fashioned SATA power connector on its bottom to power it up.Note that Fractal designed special outer shells on the proprietary ARGB/PWM combo connectors. This design is to prevent them from being mistakenly connected to anything USB Type-C, from which they appear to borrow their form. As with several others, this photo again shows the 10mm gap between the bottom panel’s 2.5-inch drive mounts and the underside of the front fan’s air guide.As for the controller box itself, here’s a shot of the connectors that we couldn’t see in the ARGB controller’s previous photos, including the SATA power inlet.Of the two output cables we did see, one is for the case's chain of fans, and the other is for this version of the case’s “Ambience Pro” lighting. Four telescoping contact pins allow the front panel’s portion to separate easily from the rest of that latter cable without an awkward tether.Building With the Fractal Design Meshify 3: Perfect Parts PacksFractal's accessory kits are hard to top in terms of neatness and clear labeling. Start with the screws: The Meshify 3 includes 24 M3 mounting screws, nine #6-32 screws to attach the motherboard to case standoffs, four #6-32 screws with hex/Phillips combo heads for power supply installation, and eight #6-32 shoulder screws for mounting 3.5-inch drives on damping grommets.You also get eight damping grommets, four cable ties, and an extra motherboard standoff.Our case being the Ambience Pro RGB version, it also includes a breakout cable that goes from the case’s proprietary ARGB/PWM connector to a standard ARGB strip and a standard PWM fan, along with an extension cable for the proprietary connector.Connecting the case to our motherboard are a power-button lead, an HD Audio header cable for the headset combo jack, a 19-pin USB 3.x for the Type-A ports, and a Gen 2x2 Type-E internal cable for the single Type-C external port. The case’s RGB controller also connects to one our motherboard’s USB 2.0 breakout headers and one of its PWM fan headers.The white version of the Meshify 3 includes chrome hardware, but since our standard Asus ATX test motherboard is black, I flexed my design chops and used black screws to attach it. I can also divulge that I initially forgot to reinstall the cable shroud, which required me later in the build to remove the graphics card, install the shroud, and reinstall the card. Oops!The RGB controller uses a web interface to select its various lighting and fan modes, rather than forcing users to install software, and it stores those settings on the controller rather than leaving components in the OS. You can dictate a "startup" lighting effect separately from the regular run of lighting that the case cycles through. Using it allowed us to switch from the case’s soft blue default to something a little more, shall we say, festive.The light controller’s “Sunset” mode looked like a softer variation of our CPU cooler’s Rainbow mode in this test. Nice.Testing the Fractal Design Meshify 3: Cool It, ManToday’s build leverages the ATX hardware from our most recent case evaluation platform, including its full-sized Cooler Master GX III Gold 850W power supply and mid-size Corsair iCue H100i RGB Pro XT CPU cooler.Apparently, that little scoop that pushes air upward from the lower of the three front fans does have some positive effect on overall case temperature. Our CPU, motherboard, and GPU numbers all show slightly lower temperatures than its five most closely-matched recently reviewed rivals.And just in case you thought that Fractal Design might have gotten its high score by overspeeding its fans a bit…it didn’t. Fan noise is tied for second place in this test group, behind the Super Flower Zillion Direct.The biggest nit we can pick is that some of the Meshify 3’s airflow enhancement might be due to its lack of flow-restricting dust filters. #fractal #design #meshify
    ME.PCMAG.COM
    Fractal Design Meshify 3
    Pros Excellent cooling performanceBrilliantly designed front fan bracketsBeautiful lighting effects in tested Ambience Pro RGB versionElaborate, web-accessible software controls for lighting, fans Cons Only minimal dust filtrationHigh price for our Ambience Pro test model Fractal Design Meshify 3 Specs 120mm or 140mm Fan Positions 6 120mm to 200mm Fans Included 3 Dimensions (HWD) 20.1 by 9.1 by 17.2 inches Fan Controller Included? Front Panel Ports HD Audio Front Panel Ports USB 3.2 Gen 1 Type-A (2) Front Panel Ports USB 3.2 Gen 2 Type-C Included Fan Lighting Color Addressable RGB Internal 2.5-Inch Bays 6 Internal 3.5-Inch Bays 2 Internal Chassis Lighting Color None Maximum CPU Cooler Height 173 Maximum GPU Length 349 Motherboard Form Factors Supported ATX Motherboard Form Factors Supported MicroATX Motherboard Form Factors Supported Mini-ITX PCI Expansion Slot Positions 7 Power Supply Form Factor Supported ATX Power Supply Maximum Length 180 Power Supply Mounting Location Bottom Side Window(s)? Yes (Tempered Glass) Weight 20.2 All Specs Fractal Design boosts its latest Meshify PC case with a trio of 140mm ARGB fans behind its now-iconic “crumpled mesh” front face. Starting at a mid-market $139.99 for its base model, the Meshify 3 also comes in upgraded versions with nifty extras that creep up the price. These include items like ARGB fan trim, ARGB side panel lighting, an ARGB strip surrounding the face panel, and even an ARGB controller that connects to the web. Taken together, all that can bump the price as high as the $219.99 MSRP for the deluxe, spectacular Ambience Pro RGB version of the case we tested. Whatever the feature mix you opt for, the case’s robust cooling performance shines. At the high end of the range, though, factor in the case’s biggest shortfall—its lack of inlet-air dust filtration—given what competitors deliver in $200-plus cases. Our current ATX tower favorite, the NZXT H7 Flow, isn't much better equipped with filters and isn't as striking as the Ambience Pro case in all its lit glory, but it costs much less.Design: A Crumpled ClassicPC-case feature trends have changed a bit in the eight years that Fractal Design has been putting its signature crumpled-mesh faces on classic mid-tower cases. (The aesthetic crumpling is easier to see in photos of the shinier black finish, such as the Meshify 2 we reviewed in 2021.) This latest version adds an air deflector at the front of the power supply shroud to force a bit more airflow past your hot graphics card. This Ambience Pro RGB variant’s feature set, as noted, has a USB-based ARGB controller, as well as lighting around the front face, along the bottom of the left side panel’s window, and on the three fans. Buyers willing to forgo most of the lit-up bling can get the basic “RGB” version with just the fan lighting for $159.99, and those willing to give up even that helping of ARGB can get the base “TG” version for $139.99. Our sample was in white; all three models are also available in black, and buyers who yearn for further simplification will find an additional “Solid” variant sold exclusively in black, with a painted steel panel on the left side in place of the window.Fractal Design has merged the headphone and microphone jacks of previous versions into a single four-pole connector on the Meshify 3. This connector functions as a normal headphone jack when one is plugged in; the extra pole serves the monaural microphone of a combined headset plug. Fractal also ditched the reset button of previous cases, but kept the twin USB 3 Type-A and a single Type-C port. And, this time around, the lighted power-on indicator ring that surrounds the power button is ARGB.(Credit: Thomas Soderstrom)Though the mesh that covers the face and top panel could potentially filter out some inbound dust, the only part of the Meshify 3 that’s explicitly designed as a dust trap is under the power supply’s air inlet. Sliding out from the case’s side, it’s partially disguised as a portion of the rear case foot.(Credit: Thomas Soderstrom)The Meshify 3’s back panel features a pattern of vent slots spaced to allow a fan to be screwed directly into the slots. Also back here are surface-mounted PCI Express expansion-card slots with replaceable covers, a plastic screw-tab cover with a built-in push tab at the bottom to ease its removal, and a removable power supply bracket that’s secured with two large knurled screws. Power supply insertion is through the case’s rear panel; the design lacks the space to slide in the power supply from the side.(Credit: Thomas Soderstrom)Both side panels are secured at the top with snaps, and Fractal Design added a pair of tabs to make that task a little easier. Those tabs also have screw holes, enabling you to further secure your side panels against accidental removal.A nylon pull tab at the center of the top panel’s back edge serves a similar function. To release that panel and lift it off, you must first slide it back a quarter inch or so.(Credit: Thomas Soderstrom)The front ARGB fans have 140mm frames, but there’s too little space behind them to mount a 420mm-format radiator vertically. That’s because radiator end caps tend to extend the total size by around 40mm (give or take 6mm).(Credit: Thomas Soderstrom)On the other hand, those really motivated to place a radiator behind the front panel’s fans will find that a 360mm-format unit will work, but only by removing the 140mm fans and flipping the fan-mount brackets over. (They are visible in the image below.) Fractal Design’s brilliance shines through with these very basic sheet-metal brackets that flip to support either 120mm or 140mm fans without hindering airflow.(Credit: Thomas Soderstrom)The top panel is fully removable to ease radiator installation and removal, but it does not benefit from the front panel’s design wizardry. While its straight-edged brackets will cover a portion of the fan’s blades when fans are mounted directly on them, its 330mm-plus of length is sufficient to support every 280mm-format radiator we can think of.Also, notice the removable cable shroud running up and down the case near the front. It is adjustable to fit motherboards up to 10.9 inches deep. That is less than the 13-inch max depth of Extended ATX, but it’s still sufficient to fit the slightly oversized enthusiast-class motherboard models that sometimes still get called EATX.(Credit: Thomas Soderstrom)The lower front fan’s air deflector is removable and sits far enough above the case’s floor to be used in conjunction with a pair of 2.5-inch drive bays hidden beneath it. (We don’t even want to think about how we’d manage the cables in that configuration, however.)We removed the cable shroud for a clearer shot of this area. Keen observers might note the mounting slot for its lower edge at the top of the photo.(Credit: Thomas Soderstrom)Two drive trays, three push-in cable clips, and the ARGB controller are all found behind the motherboard tray. The card bracket’s removable covers and the removable power supply bracket are shown in the image below detached and in front of the case, and the photo also shows the gap beneath the removable front fan duct into which some builders may want to install a pair of 2.5-inch drives.Recommended by Our Editors(Credit: Thomas Soderstrom)More drive storage is visible here on the back of the motherboard tray. Configured from the factory to hold two 3.5-inch drives, these brackets on the back of the motherboard tray can be repositioned to hold four 2.5-inch drives instead.(Credit: Thomas Soderstrom)Held in place by a hook-and-loop Velcro-style strap, the included ARGB controller has USB and PWM input on the top, proprietary combination connectors on the side, and an old-fashioned SATA power connector on its bottom to power it up.(Credit: Thomas Soderstrom)Note that Fractal designed special outer shells on the proprietary ARGB/PWM combo connectors. This design is to prevent them from being mistakenly connected to anything USB Type-C, from which they appear to borrow their form. As with several others, this photo again shows the 10mm gap between the bottom panel’s 2.5-inch drive mounts and the underside of the front fan’s air guide.(Credit: Thomas Soderstrom)As for the controller box itself, here’s a shot of the connectors that we couldn’t see in the ARGB controller’s previous photos, including the SATA power inlet.(Credit: Thomas Soderstrom)Of the two output cables we did see, one is for the case's chain of fans, and the other is for this version of the case’s “Ambience Pro” lighting. Four telescoping contact pins allow the front panel’s portion to separate easily from the rest of that latter cable without an awkward tether.(Credit: Thomas Soderstrom)Building With the Fractal Design Meshify 3: Perfect Parts PacksFractal's accessory kits are hard to top in terms of neatness and clear labeling. Start with the screws: The Meshify 3 includes 24 M3 mounting screws, nine #6-32 screws to attach the motherboard to case standoffs, four #6-32 screws with hex/Phillips combo heads for power supply installation, and eight #6-32 shoulder screws for mounting 3.5-inch drives on damping grommets. (Credit: Thomas Soderstrom)You also get eight damping grommets, four cable ties, and an extra motherboard standoff. (But no extra screw for it! Such is life.) Our case being the Ambience Pro RGB version, it also includes a breakout cable that goes from the case’s proprietary ARGB/PWM connector to a standard ARGB strip and a standard PWM fan, along with an extension cable for the proprietary connector.Connecting the case to our motherboard are a power-button lead, an HD Audio header cable for the headset combo jack, a 19-pin USB 3.x for the Type-A ports, and a Gen 2x2 Type-E internal cable for the single Type-C external port. The case’s RGB controller also connects to one our motherboard’s USB 2.0 breakout headers and one of its PWM fan headers.(Credit: Thomas Soderstrom)The white version of the Meshify 3 includes chrome hardware, but since our standard Asus ATX test motherboard is black, I flexed my design chops and used black screws to attach it. I can also divulge that I initially forgot to reinstall the cable shroud, which required me later in the build to remove the graphics card, install the shroud, and reinstall the card. Oops!(Credit: Thomas Soderstrom)The RGB controller uses a web interface to select its various lighting and fan modes, rather than forcing users to install software, and it stores those settings on the controller rather than leaving components in the OS. You can dictate a "startup" lighting effect separately from the regular run of lighting that the case cycles through. Using it allowed us to switch from the case’s soft blue default to something a little more, shall we say, festive.(Credit: Thomas Soderstrom)(Credit: Thomas Soderstrom)(Credit: Thomas Soderstrom)(Credit: Thomas Soderstrom)The light controller’s “Sunset” mode looked like a softer variation of our CPU cooler’s Rainbow mode in this test. Nice.(Credit: Thomas Soderstrom)Testing the Fractal Design Meshify 3: Cool It, ManToday’s build leverages the ATX hardware from our most recent case evaluation platform, including its full-sized Cooler Master GX III Gold 850W power supply and mid-size Corsair iCue H100i RGB Pro XT CPU cooler.Apparently, that little scoop that pushes air upward from the lower of the three front fans does have some positive effect on overall case temperature. Our CPU, motherboard (voltage-regulator), and GPU numbers all show slightly lower temperatures than its five most closely-matched recently reviewed rivals. (These include the Corsair Frame 4000D, the SilverStone Fara 514X, and the MSI Velox 300R.)And just in case you thought that Fractal Design might have gotten its high score by overspeeding its fans a bit…it didn’t. Fan noise is tied for second place in this test group, behind the Super Flower Zillion Direct.The biggest nit we can pick is that some of the Meshify 3’s airflow enhancement might be due to its lack of flow-restricting dust filters.
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  • College Grads Furious After an AI Butchers Their Names During Commencement

    College graduates were left speechlessA video that has since gone viral on social media shows students having a QR on their smartphone scanned, only to have an AI read their name out loud — an irritating use of the tech that turned what should've otherwise been a proud moment in their academic career into what commenters likened to using the self-checkout counter at the supermarket.It's especially galling for an institution that charges north of a year in tuition alone."So even public event speakers are getting replaced," one Reddit user wrote. As the New York Post points out, Pace University ostensibly performed the stunt for the sake of accuracy. Well ahead of the event, officials directed students to visit a website where they could phonetically spell their names and confirm how they were pronounced."To ensure your name is pronounced correctly, you must register to attend Commencement through Tassel by Wednesday, April 23," reads an FAQ on the university's website.Tassel is a private company that claims to have helped more than 600 schools "deliver the perfect moment for millions of students over 20+ years."The company offers "live ceremony stage-crossing software" designed to streamline convocation events and ensure "accurate pronunciation" of graduate names."With AI and our proprietary multilingual models — powered by a growing database of over 2 million names, phonemes, and linguistic patterns across multiple languages — our platform allows students to hear exactly how their names will be pronounced as they cross the stage," Tassel boasts on its website.If the AI butchers their name even after it was coached by the student, graduates can "submit an audio recording of their name" instead.The software raises some thorny questions about when it's truly appropriate to deploy an AI, particularly concerning jobs that could've easily been taken care of by a human."When I graduated, the person reading out the names had done a run through, just to check they were getting it right," one user wrote in a post on Threads. "It didn't take that long, and was less weird than showing your phone for them to scan."Worst of all, despite all those technical bells and whistles, Tassel reportedly still managed to butcher some names."They told us to write our names phonetically so it's said correctly, and they still said my name wrong, which is forever documented in videos," one user commented on Instagram.The use of AI to read student names has been met with significant blowback from college grads across the country.Student journalists at Northeastern University, which also deployed Tassel, published an op-ed arguing that the institution should "read our names at graduation, it’s the least you can do.""To many students like myself, a small switch from an AI voice bot to a physical person would mean the world," reads the op-ed, penned by student Henry Bova and published in The Huntington News. "A human can reciprocate our sense of joy and can understand the gravity of the moment and the academic rigor that we endured to get to this point.""All the AI voice does is reduce the recognition of our accomplishments as a menial task to push through with brute computations," Bova wrote.An online petition by students at the University of North Georgia called on the university to stop "using an AI speaker for graduation," garnering over 2,000 signatures.The backlash was so fierce in some parts of the country that West Chester University in Pennsylvania ditched the AI altogether, as Axios reported earlier this month.Other onlookers pointed out the irony of AI coming for the jobs of recent college graduates in particular."A whole lifetime of studies and 100k in debt just to have your name announced by the very entity that's going to make your studies useless," one Reddit user joked.However, not everybody was opposed to the use of the tech."I appreciate that everyone had the chance to hear their name pronounced correctly," one Reddit user argued. "Imagine being an international student and worried that someone will butcher your name. I'm ok with the solution the university gave here."Share This Article
    #college #grads #furious #after #butchers
    College Grads Furious After an AI Butchers Their Names During Commencement
    College graduates were left speechlessA video that has since gone viral on social media shows students having a QR on their smartphone scanned, only to have an AI read their name out loud — an irritating use of the tech that turned what should've otherwise been a proud moment in their academic career into what commenters likened to using the self-checkout counter at the supermarket.It's especially galling for an institution that charges north of a year in tuition alone."So even public event speakers are getting replaced," one Reddit user wrote. As the New York Post points out, Pace University ostensibly performed the stunt for the sake of accuracy. Well ahead of the event, officials directed students to visit a website where they could phonetically spell their names and confirm how they were pronounced."To ensure your name is pronounced correctly, you must register to attend Commencement through Tassel by Wednesday, April 23," reads an FAQ on the university's website.Tassel is a private company that claims to have helped more than 600 schools "deliver the perfect moment for millions of students over 20+ years."The company offers "live ceremony stage-crossing software" designed to streamline convocation events and ensure "accurate pronunciation" of graduate names."With AI and our proprietary multilingual models — powered by a growing database of over 2 million names, phonemes, and linguistic patterns across multiple languages — our platform allows students to hear exactly how their names will be pronounced as they cross the stage," Tassel boasts on its website.If the AI butchers their name even after it was coached by the student, graduates can "submit an audio recording of their name" instead.The software raises some thorny questions about when it's truly appropriate to deploy an AI, particularly concerning jobs that could've easily been taken care of by a human."When I graduated, the person reading out the names had done a run through, just to check they were getting it right," one user wrote in a post on Threads. "It didn't take that long, and was less weird than showing your phone for them to scan."Worst of all, despite all those technical bells and whistles, Tassel reportedly still managed to butcher some names."They told us to write our names phonetically so it's said correctly, and they still said my name wrong, which is forever documented in videos," one user commented on Instagram.The use of AI to read student names has been met with significant blowback from college grads across the country.Student journalists at Northeastern University, which also deployed Tassel, published an op-ed arguing that the institution should "read our names at graduation, it’s the least you can do.""To many students like myself, a small switch from an AI voice bot to a physical person would mean the world," reads the op-ed, penned by student Henry Bova and published in The Huntington News. "A human can reciprocate our sense of joy and can understand the gravity of the moment and the academic rigor that we endured to get to this point.""All the AI voice does is reduce the recognition of our accomplishments as a menial task to push through with brute computations," Bova wrote.An online petition by students at the University of North Georgia called on the university to stop "using an AI speaker for graduation," garnering over 2,000 signatures.The backlash was so fierce in some parts of the country that West Chester University in Pennsylvania ditched the AI altogether, as Axios reported earlier this month.Other onlookers pointed out the irony of AI coming for the jobs of recent college graduates in particular."A whole lifetime of studies and 100k in debt just to have your name announced by the very entity that's going to make your studies useless," one Reddit user joked.However, not everybody was opposed to the use of the tech."I appreciate that everyone had the chance to hear their name pronounced correctly," one Reddit user argued. "Imagine being an international student and worried that someone will butcher your name. I'm ok with the solution the university gave here."Share This Article #college #grads #furious #after #butchers
    FUTURISM.COM
    College Grads Furious After an AI Butchers Their Names During Commencement
    College graduates were left speechlessA video that has since gone viral on social media shows students having a QR on their smartphone scanned, only to have an AI read their name out loud — an irritating use of the tech that turned what should've otherwise been a proud moment in their academic career into what commenters likened to using the self-checkout counter at the supermarket.It's especially galling for an institution that charges north of $50,000 a year in tuition alone."So even public event speakers are getting replaced," one Reddit user wrote. As the New York Post points out, Pace University ostensibly performed the stunt for the sake of accuracy. Well ahead of the event, officials directed students to visit a website where they could phonetically spell their names and confirm how they were pronounced."To ensure your name is pronounced correctly, you must register to attend Commencement through Tassel by Wednesday, April 23," reads an FAQ on the university's website.Tassel is a private company that claims to have helped more than 600 schools "deliver the perfect moment for millions of students over 20+ years."The company offers "live ceremony stage-crossing software" designed to streamline convocation events and ensure "accurate pronunciation" of graduate names."With AI and our proprietary multilingual models — powered by a growing database of over 2 million names, phonemes, and linguistic patterns across multiple languages — our platform allows students to hear exactly how their names will be pronounced as they cross the stage," Tassel boasts on its website.If the AI butchers their name even after it was coached by the student, graduates can "submit an audio recording of their name" instead.The software raises some thorny questions about when it's truly appropriate to deploy an AI, particularly concerning jobs that could've easily been taken care of by a human."When I graduated, the person reading out the names had done a run through, just to check they were getting it right," one user wrote in a post on Threads. "It didn't take that long, and was less weird than showing your phone for them to scan."Worst of all, despite all those technical bells and whistles, Tassel reportedly still managed to butcher some names."They told us to write our names phonetically so it's said correctly, and they still said my name wrong, which is forever documented in videos," one user commented on Instagram.The use of AI to read student names has been met with significant blowback from college grads across the country.Student journalists at Northeastern University, which also deployed Tassel, published an op-ed arguing that the institution should "read our names at graduation, it’s the least you can do.""To many students like myself, a small switch from an AI voice bot to a physical person would mean the world," reads the op-ed, penned by student Henry Bova and published in The Huntington News. "A human can reciprocate our sense of joy and can understand the gravity of the moment and the academic rigor that we endured to get to this point.""All the AI voice does is reduce the recognition of our accomplishments as a menial task to push through with brute computations," Bova wrote.An online petition by students at the University of North Georgia called on the university to stop "using an AI speaker for graduation," garnering over 2,000 signatures.The backlash was so fierce in some parts of the country that West Chester University in Pennsylvania ditched the AI altogether, as Axios reported earlier this month.Other onlookers pointed out the irony of AI coming for the jobs of recent college graduates in particular."A whole lifetime of studies and 100k in debt just to have your name announced by the very entity that's going to make your studies useless," one Reddit user joked.However, not everybody was opposed to the use of the tech."I appreciate that everyone had the chance to hear their name pronounced correctly," one Reddit user argued. "Imagine being an international student and worried that someone will butcher your name. I'm ok with the solution the university gave here."Share This Article
    0 Comentários 0 Compartilhamentos
  • NotOnSunday and We All Need Words rebrand Direct Ferries

    NotOnSunday and We All Need Words have injected some personality into Direct Ferries.
    The world’s biggest online travel agent for ferry bookings, Direct Ferries already had 2.5 million customers in 25 countries, but wanted to keep growing as an aggregator.
    The client initially approached Rob Mitchell of strategy and copywriting agency We All Need Words to help with a new tone of voice for its customer services and bot.
    “They asked us what their brand should sound like,” Mitchell says. “In a very kamikaze account management style, I said it could sound like anything, because I don’t think you’ve got much of a brand.”
    Duly hooked, the client asked what their brand could look like, with the right help.
    The Direct Ferries brand guidelines developed by NotOnSunday
    Mitchell brought branding agency NotOnSunday on board – they had first worked together on the rebranding of the Scouts’ UK division in 2018.
    “We needed a platform and vehicle to enable us to grow,” says Direct Ferries CEO Niall Walsh.
    That growth will come from the aggregator share of the market, which is low in this sector – while 45% of tickets for trains are bought through aggregators like TrainLine, it’s just 5% for ferries.
    “Conversion rate is everything to us,” Walsh explains. “We’re a traffic acquisition machine. It’s about giving that traffic the best customer experience so that they check out.”
    To get them down that funnel, the rebrand needed to instil confidence in its audience.
    “Customers can see when there isn’t consistency. If there’s no consistency, there’s no trust, if there’s no trust, people aren’t going to give you their credit card number,” Walsh says.
    Consideration was given to typographic treatment of lengthy words in other languages
    He admits the company had never previously had a considered brand – instead it had been built through iteration and trial and error.
    Visually and verbally, from the website, emails and display ads to the call centre and blog, there was a mix of styles.
    “Before you know it, you’ve got a complete mess of images and tone of voice,” Walsh says.
    We Are All Words and NotOnSunday set about creating a brand that showed ferry travel in a more aspirational light. They swapped images of ferries and facilities for sea air and views of the horizon, and they ditched cheesy photos of models in favour of travel magazine-style photography.
    The tag-line was created by We All Need Words
    The wider strategy was to present Direct Ferries as the ferry brand. We All Need Words developed a tag-line – “Wherever you’re sailing, start here.”
    This was part of a wider, adaptable brand system using chevrons, which mimic the shape of a ship’s bow. These can be used on their own or paired with ‘A to B’ couplet headlines, mirroring the overall “wherever you’re sailing” line.
    The chevrons can be repositioned to take into account different word lengths in the 24 languages that Direct Ferries operates in.
    These headline pairings are delivered in a pair of typefaces – the sans serif Mundial, described by NotOnSunday’s Trev Townsend as friendly, and the serif Rocky, which is a little classier.
    Together, they’re intended to bring out and draw together the bigger brand system.
    NotOnSunday did an audit of the ferry sector, including its iconography of boats and pictograms. “Direct Ferries got lost among the others,” says Townsend.
    The Direct Ferries logo before and after
    The previous logo was very literal, says Walsh. “Having three ships to define that you sell a ferry felt slightly dated.”
    NotOnSunday crafted the new logo, with a mark created out of the ‘D’ and ‘F’. The angle of the ‘F’ matches that of the chevron.
    The new hero colour, orange, was chosen to be both modern and timeless, and to stand out from its blue rivals. That is contrasted with secondary colours that are meant to reference the sea – dark and light blues and greens.
    All of the new design work had to fit around the existing UX, because of its robust and proven capacity to drive sales.
    The new Direct Ferries tone of voice and branding
    “We could change all the details and decorative elements, but we couldn’t change the customer journey, because it’s been tested and tested and it works,” Townsend says.
    NotOnSunday redrew the icons, including the car symbol and dog paw print, giving them the same line weight. Similarly, the buttons are now consistent sizes and shapes, with rounded edges to match the logo mark.
    And it’s worked, Walsh says. “The data tells us that customers prefer this brand, because nothing else has changed on the website, it’s the same product, price, experience, and the same user journey,” he says.
    Direct Ferries OOH advertising
    #notonsunday #all #need #words #rebrand
    NotOnSunday and We All Need Words rebrand Direct Ferries
    NotOnSunday and We All Need Words have injected some personality into Direct Ferries. The world’s biggest online travel agent for ferry bookings, Direct Ferries already had 2.5 million customers in 25 countries, but wanted to keep growing as an aggregator. The client initially approached Rob Mitchell of strategy and copywriting agency We All Need Words to help with a new tone of voice for its customer services and bot. “They asked us what their brand should sound like,” Mitchell says. “In a very kamikaze account management style, I said it could sound like anything, because I don’t think you’ve got much of a brand.” Duly hooked, the client asked what their brand could look like, with the right help. The Direct Ferries brand guidelines developed by NotOnSunday Mitchell brought branding agency NotOnSunday on board – they had first worked together on the rebranding of the Scouts’ UK division in 2018. “We needed a platform and vehicle to enable us to grow,” says Direct Ferries CEO Niall Walsh. That growth will come from the aggregator share of the market, which is low in this sector – while 45% of tickets for trains are bought through aggregators like TrainLine, it’s just 5% for ferries. “Conversion rate is everything to us,” Walsh explains. “We’re a traffic acquisition machine. It’s about giving that traffic the best customer experience so that they check out.” To get them down that funnel, the rebrand needed to instil confidence in its audience. “Customers can see when there isn’t consistency. If there’s no consistency, there’s no trust, if there’s no trust, people aren’t going to give you their credit card number,” Walsh says. Consideration was given to typographic treatment of lengthy words in other languages He admits the company had never previously had a considered brand – instead it had been built through iteration and trial and error. Visually and verbally, from the website, emails and display ads to the call centre and blog, there was a mix of styles. “Before you know it, you’ve got a complete mess of images and tone of voice,” Walsh says. We Are All Words and NotOnSunday set about creating a brand that showed ferry travel in a more aspirational light. They swapped images of ferries and facilities for sea air and views of the horizon, and they ditched cheesy photos of models in favour of travel magazine-style photography. The tag-line was created by We All Need Words The wider strategy was to present Direct Ferries as the ferry brand. We All Need Words developed a tag-line – “Wherever you’re sailing, start here.” This was part of a wider, adaptable brand system using chevrons, which mimic the shape of a ship’s bow. These can be used on their own or paired with ‘A to B’ couplet headlines, mirroring the overall “wherever you’re sailing” line. The chevrons can be repositioned to take into account different word lengths in the 24 languages that Direct Ferries operates in. These headline pairings are delivered in a pair of typefaces – the sans serif Mundial, described by NotOnSunday’s Trev Townsend as friendly, and the serif Rocky, which is a little classier. Together, they’re intended to bring out and draw together the bigger brand system. NotOnSunday did an audit of the ferry sector, including its iconography of boats and pictograms. “Direct Ferries got lost among the others,” says Townsend. The Direct Ferries logo before and after The previous logo was very literal, says Walsh. “Having three ships to define that you sell a ferry felt slightly dated.” NotOnSunday crafted the new logo, with a mark created out of the ‘D’ and ‘F’. The angle of the ‘F’ matches that of the chevron. The new hero colour, orange, was chosen to be both modern and timeless, and to stand out from its blue rivals. That is contrasted with secondary colours that are meant to reference the sea – dark and light blues and greens. All of the new design work had to fit around the existing UX, because of its robust and proven capacity to drive sales. The new Direct Ferries tone of voice and branding “We could change all the details and decorative elements, but we couldn’t change the customer journey, because it’s been tested and tested and it works,” Townsend says. NotOnSunday redrew the icons, including the car symbol and dog paw print, giving them the same line weight. Similarly, the buttons are now consistent sizes and shapes, with rounded edges to match the logo mark. And it’s worked, Walsh says. “The data tells us that customers prefer this brand, because nothing else has changed on the website, it’s the same product, price, experience, and the same user journey,” he says. Direct Ferries OOH advertising #notonsunday #all #need #words #rebrand
    WWW.DESIGNWEEK.CO.UK
    NotOnSunday and We All Need Words rebrand Direct Ferries
    NotOnSunday and We All Need Words have injected some personality into Direct Ferries. The world’s biggest online travel agent for ferry bookings, Direct Ferries already had 2.5 million customers in 25 countries, but wanted to keep growing as an aggregator. The client initially approached Rob Mitchell of strategy and copywriting agency We All Need Words to help with a new tone of voice for its customer services and bot. “They asked us what their brand should sound like,” Mitchell says. “In a very kamikaze account management style, I said it could sound like anything, because I don’t think you’ve got much of a brand.” Duly hooked, the client asked what their brand could look like, with the right help. The Direct Ferries brand guidelines developed by NotOnSunday Mitchell brought branding agency NotOnSunday on board – they had first worked together on the rebranding of the Scouts’ UK division in 2018. “We needed a platform and vehicle to enable us to grow,” says Direct Ferries CEO Niall Walsh. That growth will come from the aggregator share of the market, which is low in this sector – while 45% of tickets for trains are bought through aggregators like TrainLine, it’s just 5% for ferries. “Conversion rate is everything to us,” Walsh explains. “We’re a traffic acquisition machine. It’s about giving that traffic the best customer experience so that they check out.” To get them down that funnel, the rebrand needed to instil confidence in its audience. “Customers can see when there isn’t consistency. If there’s no consistency, there’s no trust, if there’s no trust, people aren’t going to give you their credit card number,” Walsh says. Consideration was given to typographic treatment of lengthy words in other languages He admits the company had never previously had a considered brand – instead it had been built through iteration and trial and error. Visually and verbally, from the website, emails and display ads to the call centre and blog, there was a mix of styles. “Before you know it, you’ve got a complete mess of images and tone of voice,” Walsh says. We Are All Words and NotOnSunday set about creating a brand that showed ferry travel in a more aspirational light. They swapped images of ferries and facilities for sea air and views of the horizon, and they ditched cheesy photos of models in favour of travel magazine-style photography. The tag-line was created by We All Need Words The wider strategy was to present Direct Ferries as the ferry brand. We All Need Words developed a tag-line – “Wherever you’re sailing, start here.” This was part of a wider, adaptable brand system using chevrons, which mimic the shape of a ship’s bow. These can be used on their own or paired with ‘A to B’ couplet headlines, mirroring the overall “wherever you’re sailing” line. The chevrons can be repositioned to take into account different word lengths in the 24 languages that Direct Ferries operates in. These headline pairings are delivered in a pair of typefaces – the sans serif Mundial, described by NotOnSunday’s Trev Townsend as friendly, and the serif Rocky, which is a little classier. Together, they’re intended to bring out and draw together the bigger brand system. NotOnSunday did an audit of the ferry sector, including its iconography of boats and pictograms. “Direct Ferries got lost among the others,” says Townsend. The Direct Ferries logo before and after The previous logo was very literal, says Walsh. “Having three ships to define that you sell a ferry felt slightly dated.” NotOnSunday crafted the new logo, with a mark created out of the ‘D’ and ‘F’. The angle of the ‘F’ matches that of the chevron. The new hero colour, orange, was chosen to be both modern and timeless, and to stand out from its blue rivals. That is contrasted with secondary colours that are meant to reference the sea – dark and light blues and greens. All of the new design work had to fit around the existing UX, because of its robust and proven capacity to drive sales. The new Direct Ferries tone of voice and branding “We could change all the details and decorative elements, but we couldn’t change the customer journey, because it’s been tested and tested and it works,” Townsend says. NotOnSunday redrew the icons, including the car symbol and dog paw print, giving them the same line weight. Similarly, the buttons are now consistent sizes and shapes, with rounded edges to match the logo mark. And it’s worked, Walsh says. “The data tells us that customers prefer this brand, because nothing else has changed on the website, it’s the same product, price, experience, and the same user journey,” he says. Direct Ferries OOH advertising
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  • Maybe Doom: The Dark Ages didn’t need mechs and dragons after all

    Doom: The Dark Ages gets a lot right with its gameplay. The shield parrying is a welcome addition to the FPS space, and each of its weapons — a personal favorite being the evergreen shotgun — is both useful and fun. The Dark Ages is extremely my thing, too. What’s not working for me, however, are the few sections where the Doom Slayer pilots a giant mech or rides on the back of a dragon-like creature with mechanical, neon wings. Though these sections hit and miss for different reasons, they both don’t seem to fit well alongside the rest of the game’s parry-focused or FPS gameplay.

    Piloting the Atlan will make you feel like you’re playing a Pacific Rim game. The Gundam-sized mech lumbers about the battlefield, destroying bridges and buildings in its way. You mostly use its fists to deal damage, with the occasional stomp attack thrown in. Not giving the mech a chainsaw shield is a curious choice; surely the Doom Slayer’s parry abilities could have worked for the mech’s fisticuffs against skyscraper-sized demons. Instead, the Atlan just scoots out of the way of demon attacks, leading to lackluster melee brawls that don’t capture the kinetic energy of the on-the-ground gameplay.

    At certain points, the Atlan will pick up a giant-ass gun, and this is where the Atlan sections shine. Blowing demons to bits is the name of the game in Doom, and doing so as a mech works well. Oddly, though, the gun charges up when you perfectly dodge enemy attacks, which doesn’t quite make sense as a way for a gun to gain ammo. The Atlan will discard the gun once the arena is cleared, and I was disappointed each time. Let me keep shooting giant demons in the face!

    Ultimately, the Atlan sections end up being very barebones; they have welcome ideas, but the execution lacks. And the dragon levels aren’t any better.

    Piloting the mechanized dragon is where the shoehorning in of The Dark Ages’ melee combat falls apart. On the surface, riding a dragon with laser wings should be dope as all hell. For The Dark Ages, though, much of the gameplay in these sections involves the dragon strafing in place, waiting for an enemy to attack, and dodging out of the way to, once again, charge up its guns. Who knew playing as a freakin’ mecha dragon in a game could feel so… dull? Waiting for a perfect dodge so you can actually deal damage to turrets — of all possible enemies, turrets, really? — is a choice that falls flat, and it sucks the fun out of what should otherwise be an explosive section.

    I did enjoy the parts where your dragon would zoom through the levels shooting at demon aircrafts, though. They felt like pared-down attempts to mimic the core gameplay of space shooters, and an expanded version of these almost-dogfights — that ditched the dodge mechanic — would have been better served as the main focus of the mecha dragon levels.

    Doom: The Dark Ages has plenty of elements that work. Its techno-medieval setting is a win and each weapon in the Doom Slayer’s arsenal is a joy to use — especially the chainsaw shield. Those gameplay highs only further spotlight how the Atlan and dragon sections misfired. They have good ideas in them, but they’re underserved by some puzzling mechanic choices. Next time we get a dragon in a Doom game, let’s hope it feels as powerful — and fun — as the Doom Slayer himself.
    #maybe #doom #dark #ages #didnt
    Maybe Doom: The Dark Ages didn’t need mechs and dragons after all
    Doom: The Dark Ages gets a lot right with its gameplay. The shield parrying is a welcome addition to the FPS space, and each of its weapons — a personal favorite being the evergreen shotgun — is both useful and fun. The Dark Ages is extremely my thing, too. What’s not working for me, however, are the few sections where the Doom Slayer pilots a giant mech or rides on the back of a dragon-like creature with mechanical, neon wings. Though these sections hit and miss for different reasons, they both don’t seem to fit well alongside the rest of the game’s parry-focused or FPS gameplay. Piloting the Atlan will make you feel like you’re playing a Pacific Rim game. The Gundam-sized mech lumbers about the battlefield, destroying bridges and buildings in its way. You mostly use its fists to deal damage, with the occasional stomp attack thrown in. Not giving the mech a chainsaw shield is a curious choice; surely the Doom Slayer’s parry abilities could have worked for the mech’s fisticuffs against skyscraper-sized demons. Instead, the Atlan just scoots out of the way of demon attacks, leading to lackluster melee brawls that don’t capture the kinetic energy of the on-the-ground gameplay. At certain points, the Atlan will pick up a giant-ass gun, and this is where the Atlan sections shine. Blowing demons to bits is the name of the game in Doom, and doing so as a mech works well. Oddly, though, the gun charges up when you perfectly dodge enemy attacks, which doesn’t quite make sense as a way for a gun to gain ammo. The Atlan will discard the gun once the arena is cleared, and I was disappointed each time. Let me keep shooting giant demons in the face! Ultimately, the Atlan sections end up being very barebones; they have welcome ideas, but the execution lacks. And the dragon levels aren’t any better. Piloting the mechanized dragon is where the shoehorning in of The Dark Ages’ melee combat falls apart. On the surface, riding a dragon with laser wings should be dope as all hell. For The Dark Ages, though, much of the gameplay in these sections involves the dragon strafing in place, waiting for an enemy to attack, and dodging out of the way to, once again, charge up its guns. Who knew playing as a freakin’ mecha dragon in a game could feel so… dull? Waiting for a perfect dodge so you can actually deal damage to turrets — of all possible enemies, turrets, really? — is a choice that falls flat, and it sucks the fun out of what should otherwise be an explosive section. I did enjoy the parts where your dragon would zoom through the levels shooting at demon aircrafts, though. They felt like pared-down attempts to mimic the core gameplay of space shooters, and an expanded version of these almost-dogfights — that ditched the dodge mechanic — would have been better served as the main focus of the mecha dragon levels. Doom: The Dark Ages has plenty of elements that work. Its techno-medieval setting is a win and each weapon in the Doom Slayer’s arsenal is a joy to use — especially the chainsaw shield. Those gameplay highs only further spotlight how the Atlan and dragon sections misfired. They have good ideas in them, but they’re underserved by some puzzling mechanic choices. Next time we get a dragon in a Doom game, let’s hope it feels as powerful — and fun — as the Doom Slayer himself. #maybe #doom #dark #ages #didnt
    WWW.POLYGON.COM
    Maybe Doom: The Dark Ages didn’t need mechs and dragons after all
    Doom: The Dark Ages gets a lot right with its gameplay. The shield parrying is a welcome addition to the FPS space, and each of its weapons — a personal favorite being the evergreen shotgun — is both useful and fun. The Dark Ages is extremely my thing, too. What’s not working for me, however, are the few sections where the Doom Slayer pilots a giant mech or rides on the back of a dragon-like creature with mechanical, neon wings. Though these sections hit and miss for different reasons, they both don’t seem to fit well alongside the rest of the game’s parry-focused or FPS gameplay. Piloting the Atlan will make you feel like you’re playing a Pacific Rim game. The Gundam-sized mech lumbers about the battlefield, destroying bridges and buildings in its way. You mostly use its fists to deal damage, with the occasional stomp attack thrown in. Not giving the mech a chainsaw shield is a curious choice; surely the Doom Slayer’s parry abilities could have worked for the mech’s fisticuffs against skyscraper-sized demons. Instead, the Atlan just scoots out of the way of demon attacks, leading to lackluster melee brawls that don’t capture the kinetic energy of the on-the-ground gameplay. At certain points, the Atlan will pick up a giant-ass gun, and this is where the Atlan sections shine. Blowing demons to bits is the name of the game in Doom, and doing so as a mech works well. Oddly, though, the gun charges up when you perfectly dodge enemy attacks, which doesn’t quite make sense as a way for a gun to gain ammo. The Atlan will discard the gun once the arena is cleared, and I was disappointed each time. Let me keep shooting giant demons in the face! Ultimately, the Atlan sections end up being very barebones; they have welcome ideas, but the execution lacks. And the dragon levels aren’t any better. Piloting the mechanized dragon is where the shoehorning in of The Dark Ages’ melee combat falls apart. On the surface, riding a dragon with laser wings should be dope as all hell. For The Dark Ages, though, much of the gameplay in these sections involves the dragon strafing in place, waiting for an enemy to attack, and dodging out of the way to, once again, charge up its guns. Who knew playing as a freakin’ mecha dragon in a game could feel so… dull? Waiting for a perfect dodge so you can actually deal damage to turrets — of all possible enemies, turrets, really? — is a choice that falls flat, and it sucks the fun out of what should otherwise be an explosive section. I did enjoy the parts where your dragon would zoom through the levels shooting at demon aircrafts, though. They felt like pared-down attempts to mimic the core gameplay of space shooters, and an expanded version of these almost-dogfights — that ditched the dodge mechanic — would have been better served as the main focus of the mecha dragon levels. Doom: The Dark Ages has plenty of elements that work. Its techno-medieval setting is a win and each weapon in the Doom Slayer’s arsenal is a joy to use — especially the chainsaw shield. Those gameplay highs only further spotlight how the Atlan and dragon sections misfired. They have good ideas in them, but they’re underserved by some puzzling mechanic choices. Next time we get a dragon in a Doom game, let’s hope it feels as powerful — and fun — as the Doom Slayer himself.
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  • New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons

    Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central:

    According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic.

    It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech, more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech."

    And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game...
    Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists.

    And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons...

    One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying.

    Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign."

    But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site...
    None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack.Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs.

    This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...."

    Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it.

    And in related news, PC Gamer reports...
    As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast.

    of this story at Slashdot.
    #new #039doom #dark #ages039 #already
    New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons
    Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic. It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech, more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech." And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists. And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons... One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying. Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site... None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack.Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs. This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...." Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it. And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast. of this story at Slashdot. #new #039doom #dark #ages039 #already
    GAMES.SLASHDOT.ORG
    New 'Doom: The Dark Ages' Already Adjusted to Add Even More Dangerous Demons
    Doom: The Dark Ages just launched on May 15. But it's already received "difficulty" balance changes "that have made the demons of Hell even more dangerous than ever," writes Windows Central: According to DOOM's official website Slayer's Club, these balance adjustments are focused on making the game harder, as players have been leaving feedback saying it felt too easy even on Nightmare Mode. As a result, enemies now hit harder, health and armor item pick-ups drop less often, and certain enemies punish you more severely for mistiming the parry mechanic. It reached three million players in just five days, which was seven times faster than 2020's Doom: Eternal," reports Wccftech (though according to analytics firm Ampere Analysis (via The Game Business), more than two million of those three million launch players were playing on Xbox, while only 500K were playing on PS5.") "id Software proves it can still reinvent the wheel," according to one reviewer, "shaking up numerous aspects of gameplay, exchanging elaborate platforming for brutal on-the-ground action, as well as the ability to soar on a dragon's back or stomp around in a giant mech." And the New York Times says the game "effectively reinvents the hellish shooter with a revamped movement system and deepened lore" in the medieval goth-themed game... Double jumping and dashing are ditched and replaced with an emphasis on raw power and slow, strategic melee combat. Doom Slayer's arsenal features a brand-new tool, the powerful Shield Saw, which Id Software made a point to showcase across its "Stand and Fight" trailers and advertisements. Used for absorbing damage at the expense of speed, the saw also allows players to bash enemies from afar and close the gap on chasms too wide to jump across. While previous titles allowed players to quickly worm their way through bullet hell, The Dark Ages expects you to meet foes head on. "If you were an F-22 fighter jet in Doom Eternal, this time around we wanted you to feel like an Abrams tank," Hugo Martin, the game's creative director, has told journalists. And Doom Slayer's beefy durability and unstoppable nature does make the gameplay a refreshing experience. The badassery is somehow ratcheted to new heights with the inclusion of a fully controllable mech, which has only a handful of attacks at its disposal, and actual dragons. Flight in a Doom game is entirely surprising and fluid, and the dragons feel relatively easy to maneuver through tight spots. They can also engage in combat more deliberately with the use of dodges and mounted cannons... One of my favorite additions is the skullcrusher pulverizer. Equal parts heinous nutcracker and demonic woodchipper, the gun lodges skulls into a grinder and sends shards of bones flying at enemies. The animation is both goofy and satisfying. Another special Times article notes that Doom's fans "resurrect the original game over and over again on progressively stranger pieces of hardware: a Mazda Miata, a NordicTrack treadmill, a French pharmacy sign." But what many hard-core tech hobbyists want to know is whether you can play it on a pregnancy test. The answer: positively yes. And for the first time, even New York Times readers can play Doom within The Times's site [after creating a free account]... None of this happened by accident, of course. Ports were not incidental to Doom's development. They were a core consideration. "Doom was developed in a really unique way that lent a high degree of portability to its code base," said John Romero, who programmed the game with John Carmack. (In our interview, he then reminisced about operating systems for the next 14 minutes.) Id had developed Wolfenstein 3D, the Nazi-killing predecessor to Doom, on PCs. To build Doom, Carmack and Romero used NeXT, the hardware and software company founded by Steve Jobs after his ouster from Apple in 1985. NeXT computers were powerful, selling for about $25,000 apiece in today's dollars. And any game designed on that system would require porting to the more humdrum PCs encountered by consumers at computer labs or office jobs. This turned out to be advantageous because Carmack had a special aptitude for ports. All of Id's founders met as colleagues at Softdisk, which had hired Carmack because of his ability to spin off multiple versions of a single game. The group decided to strike out on its own after Carmack created a near-perfect replica of the first level of Super Mario Bros. 3 — Nintendo's best-selling platformer — on a PC. It was a wonder of software engineering that compensated for limited processing power with clever workarounds. "This is the thing that everyone has," Romero said of PCs. "The fact that we could figure out how to make it become a game console was world changing...." Romero founded a series of game studios after leaving Id in 1996 and is working on a new first-person shooter, the genre he and Carmack practically invented. He has no illusions about how it may stack up. "I absolutely accept that Doom is the best game I'll ever make that has that kind of a reach," he said. "At some point you make the best thing." Thirty years on, people are still making it. And in related news, PC Gamer reports... As part of a new "FPS Fridays" series on Twitch, legendary shooter designer John Romero streamed New Blood's 2018 hit, Dusk, one of the first and most influential indie "boomer shooters" in the genre's recent revitalization. The short of it? Romero seems to have had a blast. Read more of this story at Slashdot.
    0 Comentários 0 Compartilhamentos
  • BougeRV water heater review: hot showers to go

    Hot water is like internet connectivity for most Verge readers: you just expect it to be there. But that’s unlikely to be the case this summer when tent camping at a music festival or road-tripping into the great unknown. That’s where BougeRV’s battery-powered shower comes in. The “Portable Propane Outdoor Camping Water Heater” from BougeRV is not only optimized for search engine discovery, it also delivers a luxurious spray of hot steaming water to the unwashed, be they human, canine, or stubborn pots and pans. Charge up the battery, attach a propane canister, drop the pump into a jug of water, and you’re ready to get sudsing.It’s so useful and flexible that I’ve ditched my plans to install a permanent shower cabin and expensive hot water system inside my adventure van, even if I don’t completely trust it.8Verge ScoreThe GoodBattery-powered portabilityTemperature controlAdjustable flow to save waterLots of safety featuresThe BadLots of hoses and cables to snagWeak shower head holderNo bag to carry all the accessoriesLongevity concernsat BougeRVHow we rate and review productsMy current portable shower consists of an 11-liter water bag, a manual foot pump, and a spray nozzle. To make it hot, I have to heat water on the stove or hang the bag in the sun for several hours, yet it still costs over For the BougeRV heated shower seems like a bargain.The BougeRV system can produce a maximum heat output of 20,500 BTUs — about half of a typical residential gas water heater. It measures 15.75 x 6.7 x 14.57 inchesand weighs 13.2 pounds, making it compact and fairly lightweight with two big handles for easy carry. The hoses and cabling make it a little unwieldy — capable of chaos inside a small space unless handled with care.Assembly starts with screwing in an easy to find one poundpropane canister that attaches at the rear of the unit. That’s the size BougeRV recommends, but you wouldn’t be the first to instead run a hose from your RV’s existing propane tank to the pressure regulator on the water heater. Two quick-connect water hoses — labeled blue and red for idiot-proof attachment — route the water from your chosen receptacle, through that gas furnace, and out through the showerhead. The long 2.5mshower hose allows for flexible placement of the heater.The small water pump measures just 2.24 inchesacross, so it easily fits through the opening of standard jerry cans. The pump is electrically powered by the BougeRV unit, which is powered by its rechargeable battery, an AC wall jack, or 12V adapter that plugs into the cigarette jack of your vehicle or solar generator.My outdoor shower using a standard jerry can for water. Magnets hold the towel in place and I’d buy a magnetic shower head holder to complete the setup. Photo by Thomas Ricker / The VergeCan place the BougeRV system on my sliding tray for a gear cleaning station. A long press on the pump button bypasses the heater to save gas. Photo by Thomas Ricker / The VergeA makeshift outdoor sink. The included holder is too weak to hold the shower head in more extreme positions. Photo by Thomas Ricker / The VergeHank hates getting hosed off with cold water but enjoyed this lush heated rinse.Photo by Thomas Ricker / The VergeThe 2500mAh / 12Vintegrated Lithium-ion battery takes about three hours to charge from the included charger. A full battery and one-poundcanister of liquid propane gas can pump out about an hour’s worth of hot water before both run dry. The shower’s gas consumption rate is 20MJ/h. Alternatively, you can save gas with a long press on the pump button to put the shower into cold water mode — ideal for rinsing off your mountain bike, hiking shoes, or wet suit, for example.The dial on the front of the heater controls the size of the flame. I did a handful of tests, starting with water measuring between 13 and 16 degrees Celsiusaccording to the display on the BougeRV water heater. With the dial turned all the way to the left, the water pouring from the shower head rose to 23–25Cafter just a few seconds. Turned all the way to the right, the temperature maxed out at a steamy 34–41Cin about 30 seconds.Recycling the water can make it even hotter, if you dareRecycling the water can make it even hotter, if you dare. After two or three cycles on max, the heater boosted the temperature above 51Cbefore the unit shut down with an error, by design. It’s not meant to exceed an average water temperature above 50C. A simple on/off reset the E6 error.Water flow is between 2.2 and 3 liters per minute — well below what you can expect from a 9 to 12 L/min flow of a modern home shower. That’s still acceptable, in my opinion, and far superior to nothing, which is the typical alternative when camping away from home. The shower head has a rocker switch to toggle between hardish, mixed, and soft water flow rates as well as an on/off limiter button to help conserve water between lathers.It’s surprisingly quiet even with the pump turned on. There’s some rapid clicking to ignite the gaswhenever the flow of water returns, and the pump produces a low-level hum that’s quickly drowned out by the sound of spraying water.The water heater is also protected from tilts, bumps, and an empty water source. When I leaned my review unit over about 30 degrees, the unit shut off. It also shut off automatically after two minutes of trying to pump from an empty bucket. A master override on/off switch on the button prevents the unit from turning on accidentally if the on/off button on the front is bumped during transport or storage.I’m impressed by BougeRV’s water heater, but I’m a little concerned about its durability over time. After using it on the beach on a windy day, I ran into trouble once I returned inside: the heater didn’t heat and the water was reduced to a trickle out of the showerhead. It’s possible that some sediment trapped in the lines reduced the flow rate below the 1.2L/min required for ignition. Nevertheless, the issue was resolved after a few minutes of fiddling with the hoses and filters, and turning the unit on and off again. BougeRV offers a two-year warranty and says the water heater is rated at IPX4. So while it’s resistant to splashing water, there’s no assurance offered against dust and blowing sand. I do have a few other gripes. Those hoses can be a tripping and snagging hazard, and the plastic clip meant to hold the showerhead to one of the lifting handles is too weak to keep it from rotating and spraying your surroundings. I also wish BougeRV bundled the heater with an accessory bag to carry all the power adapters and hoses. And when putting the device away, you have to tip it forward to drain all the collected water from the inlet and outlet — there’s no automatic expulsion mechanism.But really, these are trivial issues for what the unit does at this price.1/8A cold water option is great for cleaning gear.Prior to this review, I had been in the late planning stages of having a shower cabin, water pump, gas heater, extra-large water tank, and all necessary plumbing installed in my Sprinter van. Total cost: about I’m now convinced that a portable system like what BougeRV offers is a better option. Why pay so much for something so permanent that’s only used a few minutes each week, for maybe half the year?Instead, BougeRV’s portable water heater can function as an outdoor shower during the summer months or be moved insidewhen coupled with a portable shower curtain and basin, all for less than That sounds like a better use of my money, and probably yours if you’re an aspiring vanlifer.And when the van is parked, I can bring those hotjets of water anywhere my adventures might take me: to clean up after mountain biking in the muddy forest or kitesurfing in the salty sea, to wash the dog outside after rolling in shit again, or to take a refreshing shower during a sweaty four-day music festival.A near-identical water heater is sold under the Ranien and Camplux brands, but those have larger 4000mAhbatteries and list for between and So it might pay to shop around.Photos by Thomas Ricker / The VergeSee More:
    #bougerv #water #heater #review #hot
    BougeRV water heater review: hot showers to go
    Hot water is like internet connectivity for most Verge readers: you just expect it to be there. But that’s unlikely to be the case this summer when tent camping at a music festival or road-tripping into the great unknown. That’s where BougeRV’s battery-powered shower comes in. The “Portable Propane Outdoor Camping Water Heater” from BougeRV is not only optimized for search engine discovery, it also delivers a luxurious spray of hot steaming water to the unwashed, be they human, canine, or stubborn pots and pans. Charge up the battery, attach a propane canister, drop the pump into a jug of water, and you’re ready to get sudsing.It’s so useful and flexible that I’ve ditched my plans to install a permanent shower cabin and expensive hot water system inside my adventure van, even if I don’t completely trust it.8Verge ScoreThe GoodBattery-powered portabilityTemperature controlAdjustable flow to save waterLots of safety featuresThe BadLots of hoses and cables to snagWeak shower head holderNo bag to carry all the accessoriesLongevity concernsat BougeRVHow we rate and review productsMy current portable shower consists of an 11-liter water bag, a manual foot pump, and a spray nozzle. To make it hot, I have to heat water on the stove or hang the bag in the sun for several hours, yet it still costs over For the BougeRV heated shower seems like a bargain.The BougeRV system can produce a maximum heat output of 20,500 BTUs — about half of a typical residential gas water heater. It measures 15.75 x 6.7 x 14.57 inchesand weighs 13.2 pounds, making it compact and fairly lightweight with two big handles for easy carry. The hoses and cabling make it a little unwieldy — capable of chaos inside a small space unless handled with care.Assembly starts with screwing in an easy to find one poundpropane canister that attaches at the rear of the unit. That’s the size BougeRV recommends, but you wouldn’t be the first to instead run a hose from your RV’s existing propane tank to the pressure regulator on the water heater. Two quick-connect water hoses — labeled blue and red for idiot-proof attachment — route the water from your chosen receptacle, through that gas furnace, and out through the showerhead. The long 2.5mshower hose allows for flexible placement of the heater.The small water pump measures just 2.24 inchesacross, so it easily fits through the opening of standard jerry cans. The pump is electrically powered by the BougeRV unit, which is powered by its rechargeable battery, an AC wall jack, or 12V adapter that plugs into the cigarette jack of your vehicle or solar generator.My outdoor shower using a standard jerry can for water. Magnets hold the towel in place and I’d buy a magnetic shower head holder to complete the setup. Photo by Thomas Ricker / The VergeCan place the BougeRV system on my sliding tray for a gear cleaning station. A long press on the pump button bypasses the heater to save gas. Photo by Thomas Ricker / The VergeA makeshift outdoor sink. The included holder is too weak to hold the shower head in more extreme positions. Photo by Thomas Ricker / The VergeHank hates getting hosed off with cold water but enjoyed this lush heated rinse.Photo by Thomas Ricker / The VergeThe 2500mAh / 12Vintegrated Lithium-ion battery takes about three hours to charge from the included charger. A full battery and one-poundcanister of liquid propane gas can pump out about an hour’s worth of hot water before both run dry. The shower’s gas consumption rate is 20MJ/h. Alternatively, you can save gas with a long press on the pump button to put the shower into cold water mode — ideal for rinsing off your mountain bike, hiking shoes, or wet suit, for example.The dial on the front of the heater controls the size of the flame. I did a handful of tests, starting with water measuring between 13 and 16 degrees Celsiusaccording to the display on the BougeRV water heater. With the dial turned all the way to the left, the water pouring from the shower head rose to 23–25Cafter just a few seconds. Turned all the way to the right, the temperature maxed out at a steamy 34–41Cin about 30 seconds.Recycling the water can make it even hotter, if you dareRecycling the water can make it even hotter, if you dare. After two or three cycles on max, the heater boosted the temperature above 51Cbefore the unit shut down with an error, by design. It’s not meant to exceed an average water temperature above 50C. A simple on/off reset the E6 error.Water flow is between 2.2 and 3 liters per minute — well below what you can expect from a 9 to 12 L/min flow of a modern home shower. That’s still acceptable, in my opinion, and far superior to nothing, which is the typical alternative when camping away from home. The shower head has a rocker switch to toggle between hardish, mixed, and soft water flow rates as well as an on/off limiter button to help conserve water between lathers.It’s surprisingly quiet even with the pump turned on. There’s some rapid clicking to ignite the gaswhenever the flow of water returns, and the pump produces a low-level hum that’s quickly drowned out by the sound of spraying water.The water heater is also protected from tilts, bumps, and an empty water source. When I leaned my review unit over about 30 degrees, the unit shut off. It also shut off automatically after two minutes of trying to pump from an empty bucket. A master override on/off switch on the button prevents the unit from turning on accidentally if the on/off button on the front is bumped during transport or storage.I’m impressed by BougeRV’s water heater, but I’m a little concerned about its durability over time. After using it on the beach on a windy day, I ran into trouble once I returned inside: the heater didn’t heat and the water was reduced to a trickle out of the showerhead. It’s possible that some sediment trapped in the lines reduced the flow rate below the 1.2L/min required for ignition. Nevertheless, the issue was resolved after a few minutes of fiddling with the hoses and filters, and turning the unit on and off again. BougeRV offers a two-year warranty and says the water heater is rated at IPX4. So while it’s resistant to splashing water, there’s no assurance offered against dust and blowing sand. I do have a few other gripes. Those hoses can be a tripping and snagging hazard, and the plastic clip meant to hold the showerhead to one of the lifting handles is too weak to keep it from rotating and spraying your surroundings. I also wish BougeRV bundled the heater with an accessory bag to carry all the power adapters and hoses. And when putting the device away, you have to tip it forward to drain all the collected water from the inlet and outlet — there’s no automatic expulsion mechanism.But really, these are trivial issues for what the unit does at this price.1/8A cold water option is great for cleaning gear.Prior to this review, I had been in the late planning stages of having a shower cabin, water pump, gas heater, extra-large water tank, and all necessary plumbing installed in my Sprinter van. Total cost: about I’m now convinced that a portable system like what BougeRV offers is a better option. Why pay so much for something so permanent that’s only used a few minutes each week, for maybe half the year?Instead, BougeRV’s portable water heater can function as an outdoor shower during the summer months or be moved insidewhen coupled with a portable shower curtain and basin, all for less than That sounds like a better use of my money, and probably yours if you’re an aspiring vanlifer.And when the van is parked, I can bring those hotjets of water anywhere my adventures might take me: to clean up after mountain biking in the muddy forest or kitesurfing in the salty sea, to wash the dog outside after rolling in shit again, or to take a refreshing shower during a sweaty four-day music festival.A near-identical water heater is sold under the Ranien and Camplux brands, but those have larger 4000mAhbatteries and list for between and So it might pay to shop around.Photos by Thomas Ricker / The VergeSee More: #bougerv #water #heater #review #hot
    WWW.THEVERGE.COM
    BougeRV water heater review: hot showers to go
    Hot water is like internet connectivity for most Verge readers: you just expect it to be there. But that’s unlikely to be the case this summer when tent camping at a music festival or road-tripping into the great unknown. That’s where BougeRV’s battery-powered shower comes in. The $310 “Portable Propane Outdoor Camping Water Heater” from BougeRV is not only optimized for search engine discovery, it also delivers a luxurious spray of hot steaming water to the unwashed, be they human, canine, or stubborn pots and pans. Charge up the battery, attach a propane canister, drop the pump into a jug of water, and you’re ready to get sudsing.It’s so useful and flexible that I’ve ditched my plans to install a permanent shower cabin and expensive hot water system inside my adventure van, even if I don’t completely trust it.8Verge Score$310The GoodBattery-powered portabilityTemperature controlAdjustable flow to save waterLots of safety featuresThe BadLots of hoses and cables to snagWeak shower head holderNo bag to carry all the accessoriesLongevity concerns$310 at BougeRVHow we rate and review productsMy current portable shower consists of an 11-liter water bag, a manual foot pump, and a spray nozzle. To make it hot, I have to heat water on the stove or hang the bag in the sun for several hours, yet it still costs over $150. For $310, the BougeRV heated shower seems like a bargain.The BougeRV system can produce a maximum heat output of 20,500 BTUs — about half of a typical residential gas water heater. It measures 15.75 x 6.7 x 14.57 inches (40 x 17 x 31cm) and weighs 13.2 pounds (6.21kg), making it compact and fairly lightweight with two big handles for easy carry. The hoses and cabling make it a little unwieldy — capable of chaos inside a small space unless handled with care.Assembly starts with screwing in an easy to find one pound (454g) propane canister that attaches at the rear of the unit. That’s the size BougeRV recommends, but you wouldn’t be the first to instead run a hose from your RV’s existing propane tank to the pressure regulator on the water heater. Two quick-connect water hoses — labeled blue and red for idiot-proof attachment — route the water from your chosen receptacle, through that gas furnace, and out through the showerhead. The long 2.5m (8.2 feet) shower hose allows for flexible placement of the heater.The small water pump measures just 2.24 inches (5.7cm) across, so it easily fits through the opening of standard jerry cans. The pump is electrically powered by the BougeRV unit, which is powered by its rechargeable battery, an AC wall jack, or 12V adapter that plugs into the cigarette jack of your vehicle or solar generator.My outdoor shower using a standard jerry can for water. Magnets hold the towel in place and I’d buy a magnetic shower head holder to complete the setup. Photo by Thomas Ricker / The VergeCan place the BougeRV system on my sliding tray for a gear cleaning station. A long press on the pump button bypasses the heater to save gas. Photo by Thomas Ricker / The VergeA makeshift outdoor sink. The included holder is too weak to hold the shower head in more extreme positions. Photo by Thomas Ricker / The VergeHank hates getting hosed off with cold water but enjoyed this lush heated rinse. (He rolled in dirt immediately after.) Photo by Thomas Ricker / The VergeThe 2500mAh / 12V (30Wh) integrated Lithium-ion battery takes about three hours to charge from the included charger. A full battery and one-pound (454g) canister of liquid propane gas can pump out about an hour’s worth of hot water before both run dry. The shower’s gas consumption rate is 20MJ/h. Alternatively, you can save gas with a long press on the pump button to put the shower into cold water mode — ideal for rinsing off your mountain bike, hiking shoes, or wet suit, for example.The dial on the front of the heater controls the size of the flame. I did a handful of tests, starting with water measuring between 13 and 16 degrees Celsius (55–61 degrees Fahrenheit) according to the display on the BougeRV water heater. With the dial turned all the way to the left, the water pouring from the shower head rose to 23–25C (73–77F) after just a few seconds. Turned all the way to the right, the temperature maxed out at a steamy 34–41C (93–105F) in about 30 seconds.Recycling the water can make it even hotter, if you dareRecycling the water can make it even hotter, if you dare. After two or three cycles on max, the heater boosted the temperature above 51C (124F) before the unit shut down with an error, by design. It’s not meant to exceed an average water temperature above 50C (122F). A simple on/off reset the E6 error.Water flow is between 2.2 and 3 liters per minute — well below what you can expect from a 9 to 12 L/min flow of a modern home shower. That’s still acceptable, in my opinion, and far superior to nothing, which is the typical alternative when camping away from home. The shower head has a rocker switch to toggle between hardish, mixed, and soft water flow rates as well as an on/off limiter button to help conserve water between lathers.It’s surprisingly quiet even with the pump turned on. There’s some rapid clicking to ignite the gas (followed by a whoosh of flame) whenever the flow of water returns, and the pump produces a low-level hum that’s quickly drowned out by the sound of spraying water.The water heater is also protected from tilts, bumps, and an empty water source. When I leaned my review unit over about 30 degrees, the unit shut off. It also shut off automatically after two minutes of trying to pump from an empty bucket. A master override on/off switch on the button prevents the unit from turning on accidentally if the on/off button on the front is bumped during transport or storage.I’m impressed by BougeRV’s water heater, but I’m a little concerned about its durability over time. After using it on the beach on a windy day, I ran into trouble once I returned inside: the heater didn’t heat and the water was reduced to a trickle out of the showerhead. It’s possible that some sediment trapped in the lines reduced the flow rate below the 1.2L/min required for ignition. Nevertheless, the issue was resolved after a few minutes of fiddling with the hoses and filters, and turning the unit on and off again. BougeRV offers a two-year warranty and says the water heater is rated at IPX4. So while it’s resistant to splashing water, there’s no assurance offered against dust and blowing sand. I do have a few other gripes. Those hoses can be a tripping and snagging hazard, and the plastic clip meant to hold the showerhead to one of the lifting handles is too weak to keep it from rotating and spraying your surroundings. I also wish BougeRV bundled the heater with an accessory bag to carry all the power adapters and hoses. And when putting the device away, you have to tip it forward to drain all the collected water from the inlet and outlet — there’s no automatic expulsion mechanism.But really, these are trivial issues for what the unit does at this price.1/8A cold water option is great for cleaning gear.Prior to this review, I had been in the late planning stages of having a shower cabin, water pump, gas heater, extra-large water tank, and all necessary plumbing installed in my Sprinter van. Total cost: about $4,000. I’m now convinced that a portable system like what BougeRV offers is a better option. Why pay so much for something so permanent that’s only used a few minutes each week, for maybe half the year?Instead, BougeRV’s $310 portable water heater can function as an outdoor shower during the summer months or be moved inside (with ventilation) when coupled with a portable shower curtain and basin, all for less than $600. That sounds like a better use of my money, and probably yours if you’re an aspiring vanlifer.And when the van is parked, I can bring those hot (or cold) jets of water anywhere my adventures might take me: to clean up after mountain biking in the muddy forest or kitesurfing in the salty sea, to wash the dog outside after rolling in shit again, or to take a refreshing shower during a sweaty four-day music festival.A near-identical water heater is sold under the Ranien and Camplux brands, but those have larger 4000mAh (48Wh) batteries and list for between $349 and $399. So it might pay to shop around.Photos by Thomas Ricker / The VergeSee More:
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  • Fear Street: Prom Queen Director Sees Franchise as the Next Halloween

    Anyone who has seen the first three movies in theFear Street series knows that they’re indebted to horror of the past. Fear Street: 1994 borrowed from Scream‘s self-awareness. Fear Street: 1978 had a masked killer stalking a campground, just like Friday the 13th: Part II. The folk horror films from the 1960s and ’70s provided a model for Fear Street: 1666.
    Fear Street: Prom Queen breaks from the original trilogy though by telling a standalone story. For Prom Queen writer and director Matt Palmer, that division brings to mind another horror forerunner.
    “I keep thinking about Halloween III: The Season of the Witch, which I quite like even though it didn’t go well with audiences in the 1980s,” Palmer tells Den of Geek. Halloween III famously ditched Michael Myers for a new story about cursed masks and Celtic witches. It was an attempt to turn the series into an anthology instead of the continuing adventures of a silent killer.
    “I like that idea of a Halloween franchise, a world where you could just tell vastly different stories form different subgenres. I think there’s potential for that to happen in Fear Street.”

    The latest entry in the movie adaptations of author R.L. Stine‘s teen novels, Prom Queen follows teen Lori Granger, who becomes an unlikely prom queen favorite when a masked killer starts offing the competition. In addition to young stars such as Fowler, Suzanna Son, and Ariana Greenblatt, Prom Queen also features an impressive adult cast, which includes Lili Taylor, Katherine Waterston, and 2000s mainstay Chris Klein.
    But the most surprising name in the credits is Palmer’s, and not just because he takes the place of Leigh Janiak, who directed the first three films. Palmer’s debut Calibre focused on two Scottish young adults whose friendship is tested when a hunting trip goes horribly wrong. It’s rural and thoughtful, and a million miles from the 1980s American setting of Prom Queen. But to Palmer, the two films both feel complementary.
    “I guess there’s two of me,” he says, thoughtfully. “There’s one side of me that’s into heavier movies and quite intense thrillers in the Deliverance mold. But horror was my first love in terms of genre. I do a festival at an all-night horror event in the UK once a year. We show five horror movies from the ’70s and ’80s, all the way through the night.”
    That experience makes Prom Queen “a dream project” for Palmer, “making a movie that could potentially fit in with the ’80s movies I show at my event.”
    While there’s plenty of ’80s influence in Prom Queen, Palmer also adds elements of giallo, the lurid Italian murder mysteries that were precursors to the American slashers, especially with the look of the central masked killer.
    “I really liked the black leather raincoat and the black gloves in gialli, so I started from that,” says Palmer of his process of designing the killer. “Then our concept artist said the killer can’t be all black because they’ll get lost in the dark. So we started looking at a yellow coat but that felt a bit too much like Alice Sweet Alice—which was a visual influence on the movie. We looked at blue and then the concept artist announced red on red, and we were like ‘boom! Yeah!'”

    Palmer brought a similar level of erudition to designing what many would consider the most important part of a slasher: the over the top kills.

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    “One of the things I’ve noticed about modern slashers is that they sometimes don’t have wide shots in the kill scenes. I think that’s a mistake because I want the audience to understand the space where the kill is going to happen, and then you can start cutting into closer shots. Because then they can compute from that wide shot where people are. It makes the scene more frightening because you know where the dark spots are and you know how big the room is.”
    As academic as that approach may sound, Palmer’s careful to keep focused on the main thing, the blood and guts that audiences expect. “We shot all of the kill scenes in one day,” Plamer reveals. “Some of them have a lot of shots, so they were heavily storyboarded,” meaning that Palmer and his team made comic book style drawings of every shot in the sequence, so they could shoot them more efficiently.
    “There was a funny moment when we were storyboarding one of our kills and we got really excited about the lighting, because it’s somebody moving through different planes of lighting and you can see certain things. The storyboard artists and the director of photographystarted talking about this mist and the light, and it started turning into a real art film geek conversation, all about the mystery. Then the storyboard artist turns to me and asks, ‘so what happens next?'” and I said, “and then all her guts fall out.’ Lets’s not forget what kind of movie we were really making.”
    While that might sound like he’s committed to making a lean and mean slasher, and he did emphasize the fact that he wanted the film to come in under 90 minutes, Palmer does find surprising moments of stillness in Prom Queen.
    “I didn’t realize this until after Calibre, but I give scenes a bit of breathing space so you can be with the characters and go a bit deeper with them. But then in between scenes, the escalation of plot is quite steep.”

    He adds, “I prefer movies that are a bit more sedately paced, but sometimes I’m watching a movie from the ’80s and wondering, ‘Why are we holding here? Cut, cut, cut! I’ve got the information, so move on!’ People assimilate information faster now, so I’m trying to find that sweet spot where you can still have that breathing room to go a little bit deeper with the characters, but also be aware that people need things these days to move a bit quicker.”
    Palmer’s awareness of both classic horror and modern audiences make him a perfect choice for the Fear Street franchise, which has a huge audience among early teens, newcomers to the genre.
    “I feel like the characters should be youngsters and the focus should be on the younger characters,” Palmer explains. “I went to my first all-night horror event when I was 16. I was underage and it was the most exciting thing, and I think that’s the genesis of my process. I asked myself what kind of movie I would have wanted to see when I was 15 and tried to go back and capture a bit of that magic.”
    For the other big audience of Fear Street, Palmer had to go beyond himself and get some outside help. “I think there’s also a skew towards the female in Fear Street’s following, so we all wanted to have a female-led story. That was obviously a challenge for me because, you know, I’m male. Fortunately, I had really strong female producers on this to guide me if I went astray on any of the characterizations.”
    After seeing Prom Queen, most will agree that Palmer didn’t go astray in any regard, which raises some questions. Prom Queen may be a one-off, but does Palmer have more to say within the world of the series?
    “Well, I’ve had my dream project in the franchise, so I don’t want to be greedy. But If I was going to do another one, it would probably take place a couple of years later in the ’80s and be a Satanic Panic thing with ouija boards.”

    Palmer trails off here, not wanting to get ahead of myself. “But I’ve already had my Fear Street adventure,” he says with a smile and gesturing back to the Halloween-style anthology that he wants the franchise to become. Still, if Prom Queen hits with fans as well as the other Fear Street movies, it’s hard to imagine that we won’t Palmer making his Satanic Panic movie soon.
    Fear Street: Prom Queen arrives on Netflix on May 23, 2025.
    #fear #street #prom #queen #director
    Fear Street: Prom Queen Director Sees Franchise as the Next Halloween
    Anyone who has seen the first three movies in theFear Street series knows that they’re indebted to horror of the past. Fear Street: 1994 borrowed from Scream‘s self-awareness. Fear Street: 1978 had a masked killer stalking a campground, just like Friday the 13th: Part II. The folk horror films from the 1960s and ’70s provided a model for Fear Street: 1666. Fear Street: Prom Queen breaks from the original trilogy though by telling a standalone story. For Prom Queen writer and director Matt Palmer, that division brings to mind another horror forerunner. “I keep thinking about Halloween III: The Season of the Witch, which I quite like even though it didn’t go well with audiences in the 1980s,” Palmer tells Den of Geek. Halloween III famously ditched Michael Myers for a new story about cursed masks and Celtic witches. It was an attempt to turn the series into an anthology instead of the continuing adventures of a silent killer. “I like that idea of a Halloween franchise, a world where you could just tell vastly different stories form different subgenres. I think there’s potential for that to happen in Fear Street.” The latest entry in the movie adaptations of author R.L. Stine‘s teen novels, Prom Queen follows teen Lori Granger, who becomes an unlikely prom queen favorite when a masked killer starts offing the competition. In addition to young stars such as Fowler, Suzanna Son, and Ariana Greenblatt, Prom Queen also features an impressive adult cast, which includes Lili Taylor, Katherine Waterston, and 2000s mainstay Chris Klein. But the most surprising name in the credits is Palmer’s, and not just because he takes the place of Leigh Janiak, who directed the first three films. Palmer’s debut Calibre focused on two Scottish young adults whose friendship is tested when a hunting trip goes horribly wrong. It’s rural and thoughtful, and a million miles from the 1980s American setting of Prom Queen. But to Palmer, the two films both feel complementary. “I guess there’s two of me,” he says, thoughtfully. “There’s one side of me that’s into heavier movies and quite intense thrillers in the Deliverance mold. But horror was my first love in terms of genre. I do a festival at an all-night horror event in the UK once a year. We show five horror movies from the ’70s and ’80s, all the way through the night.” That experience makes Prom Queen “a dream project” for Palmer, “making a movie that could potentially fit in with the ’80s movies I show at my event.” While there’s plenty of ’80s influence in Prom Queen, Palmer also adds elements of giallo, the lurid Italian murder mysteries that were precursors to the American slashers, especially with the look of the central masked killer. “I really liked the black leather raincoat and the black gloves in gialli, so I started from that,” says Palmer of his process of designing the killer. “Then our concept artist said the killer can’t be all black because they’ll get lost in the dark. So we started looking at a yellow coat but that felt a bit too much like Alice Sweet Alice—which was a visual influence on the movie. We looked at blue and then the concept artist announced red on red, and we were like ‘boom! Yeah!'” Palmer brought a similar level of erudition to designing what many would consider the most important part of a slasher: the over the top kills. Join our mailing list Get the best of Den of Geek delivered right to your inbox! “One of the things I’ve noticed about modern slashers is that they sometimes don’t have wide shots in the kill scenes. I think that’s a mistake because I want the audience to understand the space where the kill is going to happen, and then you can start cutting into closer shots. Because then they can compute from that wide shot where people are. It makes the scene more frightening because you know where the dark spots are and you know how big the room is.” As academic as that approach may sound, Palmer’s careful to keep focused on the main thing, the blood and guts that audiences expect. “We shot all of the kill scenes in one day,” Plamer reveals. “Some of them have a lot of shots, so they were heavily storyboarded,” meaning that Palmer and his team made comic book style drawings of every shot in the sequence, so they could shoot them more efficiently. “There was a funny moment when we were storyboarding one of our kills and we got really excited about the lighting, because it’s somebody moving through different planes of lighting and you can see certain things. The storyboard artists and the director of photographystarted talking about this mist and the light, and it started turning into a real art film geek conversation, all about the mystery. Then the storyboard artist turns to me and asks, ‘so what happens next?'” and I said, “and then all her guts fall out.’ Lets’s not forget what kind of movie we were really making.” While that might sound like he’s committed to making a lean and mean slasher, and he did emphasize the fact that he wanted the film to come in under 90 minutes, Palmer does find surprising moments of stillness in Prom Queen. “I didn’t realize this until after Calibre, but I give scenes a bit of breathing space so you can be with the characters and go a bit deeper with them. But then in between scenes, the escalation of plot is quite steep.” He adds, “I prefer movies that are a bit more sedately paced, but sometimes I’m watching a movie from the ’80s and wondering, ‘Why are we holding here? Cut, cut, cut! I’ve got the information, so move on!’ People assimilate information faster now, so I’m trying to find that sweet spot where you can still have that breathing room to go a little bit deeper with the characters, but also be aware that people need things these days to move a bit quicker.” Palmer’s awareness of both classic horror and modern audiences make him a perfect choice for the Fear Street franchise, which has a huge audience among early teens, newcomers to the genre. “I feel like the characters should be youngsters and the focus should be on the younger characters,” Palmer explains. “I went to my first all-night horror event when I was 16. I was underage and it was the most exciting thing, and I think that’s the genesis of my process. I asked myself what kind of movie I would have wanted to see when I was 15 and tried to go back and capture a bit of that magic.” For the other big audience of Fear Street, Palmer had to go beyond himself and get some outside help. “I think there’s also a skew towards the female in Fear Street’s following, so we all wanted to have a female-led story. That was obviously a challenge for me because, you know, I’m male. Fortunately, I had really strong female producers on this to guide me if I went astray on any of the characterizations.” After seeing Prom Queen, most will agree that Palmer didn’t go astray in any regard, which raises some questions. Prom Queen may be a one-off, but does Palmer have more to say within the world of the series? “Well, I’ve had my dream project in the franchise, so I don’t want to be greedy. But If I was going to do another one, it would probably take place a couple of years later in the ’80s and be a Satanic Panic thing with ouija boards.” Palmer trails off here, not wanting to get ahead of myself. “But I’ve already had my Fear Street adventure,” he says with a smile and gesturing back to the Halloween-style anthology that he wants the franchise to become. Still, if Prom Queen hits with fans as well as the other Fear Street movies, it’s hard to imagine that we won’t Palmer making his Satanic Panic movie soon. Fear Street: Prom Queen arrives on Netflix on May 23, 2025. #fear #street #prom #queen #director
    WWW.DENOFGEEK.COM
    Fear Street: Prom Queen Director Sees Franchise as the Next Halloween
    Anyone who has seen the first three movies in theFear Street series knows that they’re indebted to horror of the past. Fear Street: 1994 borrowed from Scream‘s self-awareness. Fear Street: 1978 had a masked killer stalking a campground, just like Friday the 13th: Part II. The folk horror films from the 1960s and ’70s provided a model for Fear Street: 1666. Fear Street: Prom Queen breaks from the original trilogy though by telling a standalone story. For Prom Queen writer and director Matt Palmer, that division brings to mind another horror forerunner. “I keep thinking about Halloween III: The Season of the Witch, which I quite like even though it didn’t go well with audiences in the 1980s,” Palmer tells Den of Geek. Halloween III famously ditched Michael Myers for a new story about cursed masks and Celtic witches. It was an attempt to turn the series into an anthology instead of the continuing adventures of a silent killer. “I like that idea of a Halloween franchise, a world where you could just tell vastly different stories form different subgenres. I think there’s potential for that to happen in Fear Street.” The latest entry in the movie adaptations of author R.L. Stine‘s teen novels, Prom Queen follows teen Lori Granger (India Fowler), who becomes an unlikely prom queen favorite when a masked killer starts offing the competition. In addition to young stars such as Fowler, Suzanna Son, and Ariana Greenblatt, Prom Queen also features an impressive adult cast, which includes Lili Taylor, Katherine Waterston, and 2000s mainstay Chris Klein. But the most surprising name in the credits is Palmer’s, and not just because he takes the place of Leigh Janiak, who directed the first three films. Palmer’s debut Calibre focused on two Scottish young adults whose friendship is tested when a hunting trip goes horribly wrong. It’s rural and thoughtful, and a million miles from the 1980s American setting of Prom Queen. But to Palmer, the two films both feel complementary. “I guess there’s two of me,” he says, thoughtfully. “There’s one side of me that’s into heavier movies and quite intense thrillers in the Deliverance mold. But horror was my first love in terms of genre. I do a festival at an all-night horror event in the UK once a year. We show five horror movies from the ’70s and ’80s, all the way through the night.” That experience makes Prom Queen “a dream project” for Palmer, “making a movie that could potentially fit in with the ’80s movies I show at my event.” While there’s plenty of ’80s influence in Prom Queen, Palmer also adds elements of giallo, the lurid Italian murder mysteries that were precursors to the American slashers, especially with the look of the central masked killer. “I really liked the black leather raincoat and the black gloves in gialli, so I started from that,” says Palmer of his process of designing the killer. “Then our concept artist said the killer can’t be all black because they’ll get lost in the dark. So we started looking at a yellow coat but that felt a bit too much like Alice Sweet Alice—which was a visual influence on the movie. We looked at blue and then the concept artist announced red on red, and we were like ‘boom! Yeah!'” Palmer brought a similar level of erudition to designing what many would consider the most important part of a slasher: the over the top kills. Join our mailing list Get the best of Den of Geek delivered right to your inbox! “One of the things I’ve noticed about modern slashers is that they sometimes don’t have wide shots in the kill scenes. I think that’s a mistake because I want the audience to understand the space where the kill is going to happen, and then you can start cutting into closer shots. Because then they can compute from that wide shot where people are. It makes the scene more frightening because you know where the dark spots are and you know how big the room is.” As academic as that approach may sound, Palmer’s careful to keep focused on the main thing, the blood and guts that audiences expect. “We shot all of the kill scenes in one day,” Plamer reveals. “Some of them have a lot of shots, so they were heavily storyboarded,” meaning that Palmer and his team made comic book style drawings of every shot in the sequence, so they could shoot them more efficiently. “There was a funny moment when we were storyboarding one of our kills and we got really excited about the lighting, because it’s somebody moving through different planes of lighting and you can see certain things. The storyboard artists and the director of photography [Márk Gyõri] started talking about this mist and the light, and it started turning into a real art film geek conversation, all about the mystery. Then the storyboard artist turns to me and asks, ‘so what happens next?'” and I said, “and then all her guts fall out.’ Lets’s not forget what kind of movie we were really making.” While that might sound like he’s committed to making a lean and mean slasher, and he did emphasize the fact that he wanted the film to come in under 90 minutes, Palmer does find surprising moments of stillness in Prom Queen. “I didn’t realize this until after Calibre, but I give scenes a bit of breathing space so you can be with the characters and go a bit deeper with them. But then in between scenes, the escalation of plot is quite steep.” He adds, “I prefer movies that are a bit more sedately paced, but sometimes I’m watching a movie from the ’80s and wondering, ‘Why are we holding here? Cut, cut, cut! I’ve got the information, so move on!’ People assimilate information faster now, so I’m trying to find that sweet spot where you can still have that breathing room to go a little bit deeper with the characters, but also be aware that people need things these days to move a bit quicker.” Palmer’s awareness of both classic horror and modern audiences make him a perfect choice for the Fear Street franchise, which has a huge audience among early teens, newcomers to the genre. “I feel like the characters should be youngsters and the focus should be on the younger characters,” Palmer explains. “I went to my first all-night horror event when I was 16. I was underage and it was the most exciting thing, and I think that’s the genesis of my process. I asked myself what kind of movie I would have wanted to see when I was 15 and tried to go back and capture a bit of that magic.” For the other big audience of Fear Street, Palmer had to go beyond himself and get some outside help. “I think there’s also a skew towards the female in Fear Street’s following, so we all wanted to have a female-led story. That was obviously a challenge for me because, you know, I’m male. Fortunately, I had really strong female producers on this to guide me if I went astray on any of the characterizations.” After seeing Prom Queen, most will agree that Palmer didn’t go astray in any regard, which raises some questions. Prom Queen may be a one-off, but does Palmer have more to say within the world of the series? “Well, I’ve had my dream project in the franchise, so I don’t want to be greedy. But If I was going to do another one, it would probably take place a couple of years later in the ’80s and be a Satanic Panic thing with ouija boards.” Palmer trails off here, not wanting to get ahead of myself. “But I’ve already had my Fear Street adventure,” he says with a smile and gesturing back to the Halloween-style anthology that he wants the franchise to become. Still, if Prom Queen hits with fans as well as the other Fear Street movies, it’s hard to imagine that we won’t Palmer making his Satanic Panic movie soon. Fear Street: Prom Queen arrives on Netflix on May 23, 2025.
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  • OnlyOffice for Mac review: The free Microsoft 365 alternative you’re looking for

    Macworld

    At a glanceExpert's Rating

    Pros

    Supports importing a wide range of file formats, including Apple iWork and Microsoft 365

    Offers native apps on the most popular platforms, including desktop and mobile

    Packs numerous, handy templates, some of which are accessible offline

    Includes a plugin library to extend the app’s functionality

    Cons

    Can’t export new files in Apple’s Pages, Numbers, and Keynote formats

    Our Verdict
    It’s a Microsoft 365 clone that supports the most popular document formats, packs in the commonly used editing features and it’s completely free, what’s not to like?

    Price When Reviewed
    This value will show the geolocated pricing text for product undefined

    Best Pricing Today

    Best Prices Today: OnlyOffice for Mac

    Retailer

    Price

    OnlyOffice

    Free

    View Deal

    Price comparison from over 24,000 stores worldwide

    Product

    Price

    Price comparison from Backmarket

    Microsoft 365, Google Docs, and Apple’s free iWorkare arguably the three most popular productivity suites for Mac users. Microsoft’s option is perceived as the industry standard by many, and educational institutions tend to rely on its services. Google Docs, albeit web-based, has similarly been adopted by the masses due to its free offering and ease of real-time collaboration. iWork, although not as practical, also provides free and reliable tools for those in the Apple bubble. But what if none of these suites suit you?

    Fortunately, there are plenty of alternatives, including free and open-source softwarewith solid reputations. OnlyOffice is one of them, replicating the Microsoft 365 experience—sans the subscription fees. Is it any good, though?

    OnlyOffice first impressions

    OnlyOffice is available for free on macOS, iPadOS, iOS, Windows, Android, and Linux. For this review, I installed version 8.3.2 of the app—the latest at the time of writing—on a MacBook Air M2 running macOS 15 Sequoia 15.4. While some App Store reviews suggest the iPhone and iPad clients suffer from irritating bugs, like random crashes, the Mac experience has generally been very stable on my end. In fact, I struggled to find a single issue with this app.

    Upon launching OnlyOffice, you’ll be greeted by a clean, ad-free screen showcasing its main sections. You can create a document, spreadsheet, presentation, or PDF file from scratch or pick from the existing templates. Some templates are available for offline use while the rest require an active internet connection to download when creating a new file. These let you quickly compose an invoice, calendar, checklist, proposal, etc.

    Alternatively, you could launch an existing file stored locally on your computer or one of the supported cloud storage services, such as Nextcloud. Regardless of what you opt for, the app runs fluidly, and I’ve yet to encounter my first serious bug.

    Foundry

    Documents

    In terms of layout and functionality, OnlyOffice’s document editor resembles Microsoft Word. You can adjust the font, colors, formatting, alignment, and more in supported files. You similarly get to insert shapes, tables, equations, symbols, etc. Some of the compatible formats include DOCX, DOC, TXT, HTML, and EPUB.

    It’s worth noting that you seemingly can’t export a file in Apple’s .pages format unless the original file was created in the Pages app. Nevertheless, you can import, edit, and save these proprietary files in OnlyOffice just fine.

    Foundry

    Beyond the fundamentals, you can protect document files, encrypt them, add your signature, view their word count, set the author, and so on. And if you’ve connected a compatible cloud service, you can collaborate remotely with other users to make edits in real time.

    One of my favorite features is the built-in plugin library that lets you rely on even more functionalities in a document. So, for example, you could add a third-party AI assistant to analyze your file and help you shape its content.

    Spreadsheets

    Likewise, OnlyOffice’s spreadsheet editor offers a Microsoft Excel-like experience. You can perform all of the actions you’d expect from such software, including solving formulas, building dynamic charts, analyzing data, and illustrating. You can import XLXS, XLTX, CSV, OTS, and Numbers files, while exporting, as mentioned above, excludes the .numbers format for non-Apple files.

    Foundry

    Presentations

    You guessed it, the presentation editor in OnlyOffice indeed mimics Microsoft PowerPoint. By default, you’ve got multiple slide layouts that let you easily arrange the desired content, be it text or media, on the screen. The app also offers a plethora of animation and transition styles, letting you bring your work to life.

    Like the known alternatives, you can also set custom backgrounds, insert links, graphs, and photos, and preview the final result. Some of the formats you can import include PPTX, PPT, PPSX, ODP, and Keynote.

    Foundry

    PDFs

    Last but not least, OnlyOffice includes a basic PDF viewer and editor. Unlike Apple’s native Preview app, OnlyOffice lets you actually tweak the content in a PDF document, so you can tweak the text and add shapes, drop-down menus, and fields for viewers to fill in. That’s in addition to the regular annotation tools, such as highlighting and doodling.

    It’s certainly not as advanced as a dedicated, premium PDF editor. However, since OnlyOffice primarily acts as a free alternative to Word, Excel, and PowerPoint, it’s certainly a welcome bonus perk that is reliable for basic PDF manipulation.

    Take a look to see hoe OnlyOffice compares to other PDF Editors in our round up of the Best PDF editors for Mac. We also evaluate some free PDF editors.

    Should you switch to OnlyOffice?

    As we’ve established, OnlyOffice is essentially a free Microsoft 365 clone. If you rely on Microsoft’s office suite and are tired of its recurring fees, then OnlyOffice could act as an excellent alternative.

    The app typically maintains the document formatting, so the layout should persist even if others view your files using different software. Given that OnlyOffice is free to use, features no ads, supports the most popular document formats, and packs the commonly used editing features, there’s no harm in giving it a shot to check if it can successfully replace your existing productivity suite. Had my personal workflow extended beyond Apple devices, I would have certainly ditched iWork in favor of it.
    #onlyoffice #mac #review #free #microsoft
    OnlyOffice for Mac review: The free Microsoft 365 alternative you’re looking for
    Macworld At a glanceExpert's Rating Pros Supports importing a wide range of file formats, including Apple iWork and Microsoft 365 Offers native apps on the most popular platforms, including desktop and mobile Packs numerous, handy templates, some of which are accessible offline Includes a plugin library to extend the app’s functionality Cons Can’t export new files in Apple’s Pages, Numbers, and Keynote formats Our Verdict It’s a Microsoft 365 clone that supports the most popular document formats, packs in the commonly used editing features and it’s completely free, what’s not to like? Price When Reviewed This value will show the geolocated pricing text for product undefined Best Pricing Today Best Prices Today: OnlyOffice for Mac Retailer Price OnlyOffice Free View Deal Price comparison from over 24,000 stores worldwide Product Price Price comparison from Backmarket Microsoft 365, Google Docs, and Apple’s free iWorkare arguably the three most popular productivity suites for Mac users. Microsoft’s option is perceived as the industry standard by many, and educational institutions tend to rely on its services. Google Docs, albeit web-based, has similarly been adopted by the masses due to its free offering and ease of real-time collaboration. iWork, although not as practical, also provides free and reliable tools for those in the Apple bubble. But what if none of these suites suit you? Fortunately, there are plenty of alternatives, including free and open-source softwarewith solid reputations. OnlyOffice is one of them, replicating the Microsoft 365 experience—sans the subscription fees. Is it any good, though? OnlyOffice first impressions OnlyOffice is available for free on macOS, iPadOS, iOS, Windows, Android, and Linux. For this review, I installed version 8.3.2 of the app—the latest at the time of writing—on a MacBook Air M2 running macOS 15 Sequoia 15.4. While some App Store reviews suggest the iPhone and iPad clients suffer from irritating bugs, like random crashes, the Mac experience has generally been very stable on my end. In fact, I struggled to find a single issue with this app. Upon launching OnlyOffice, you’ll be greeted by a clean, ad-free screen showcasing its main sections. You can create a document, spreadsheet, presentation, or PDF file from scratch or pick from the existing templates. Some templates are available for offline use while the rest require an active internet connection to download when creating a new file. These let you quickly compose an invoice, calendar, checklist, proposal, etc. Alternatively, you could launch an existing file stored locally on your computer or one of the supported cloud storage services, such as Nextcloud. Regardless of what you opt for, the app runs fluidly, and I’ve yet to encounter my first serious bug. Foundry Documents In terms of layout and functionality, OnlyOffice’s document editor resembles Microsoft Word. You can adjust the font, colors, formatting, alignment, and more in supported files. You similarly get to insert shapes, tables, equations, symbols, etc. Some of the compatible formats include DOCX, DOC, TXT, HTML, and EPUB. It’s worth noting that you seemingly can’t export a file in Apple’s .pages format unless the original file was created in the Pages app. Nevertheless, you can import, edit, and save these proprietary files in OnlyOffice just fine. Foundry Beyond the fundamentals, you can protect document files, encrypt them, add your signature, view their word count, set the author, and so on. And if you’ve connected a compatible cloud service, you can collaborate remotely with other users to make edits in real time. One of my favorite features is the built-in plugin library that lets you rely on even more functionalities in a document. So, for example, you could add a third-party AI assistant to analyze your file and help you shape its content. Spreadsheets Likewise, OnlyOffice’s spreadsheet editor offers a Microsoft Excel-like experience. You can perform all of the actions you’d expect from such software, including solving formulas, building dynamic charts, analyzing data, and illustrating. You can import XLXS, XLTX, CSV, OTS, and Numbers files, while exporting, as mentioned above, excludes the .numbers format for non-Apple files. Foundry Presentations You guessed it, the presentation editor in OnlyOffice indeed mimics Microsoft PowerPoint. By default, you’ve got multiple slide layouts that let you easily arrange the desired content, be it text or media, on the screen. The app also offers a plethora of animation and transition styles, letting you bring your work to life. Like the known alternatives, you can also set custom backgrounds, insert links, graphs, and photos, and preview the final result. Some of the formats you can import include PPTX, PPT, PPSX, ODP, and Keynote. Foundry PDFs Last but not least, OnlyOffice includes a basic PDF viewer and editor. Unlike Apple’s native Preview app, OnlyOffice lets you actually tweak the content in a PDF document, so you can tweak the text and add shapes, drop-down menus, and fields for viewers to fill in. That’s in addition to the regular annotation tools, such as highlighting and doodling. It’s certainly not as advanced as a dedicated, premium PDF editor. However, since OnlyOffice primarily acts as a free alternative to Word, Excel, and PowerPoint, it’s certainly a welcome bonus perk that is reliable for basic PDF manipulation. Take a look to see hoe OnlyOffice compares to other PDF Editors in our round up of the Best PDF editors for Mac. We also evaluate some free PDF editors. Should you switch to OnlyOffice? As we’ve established, OnlyOffice is essentially a free Microsoft 365 clone. If you rely on Microsoft’s office suite and are tired of its recurring fees, then OnlyOffice could act as an excellent alternative. The app typically maintains the document formatting, so the layout should persist even if others view your files using different software. Given that OnlyOffice is free to use, features no ads, supports the most popular document formats, and packs the commonly used editing features, there’s no harm in giving it a shot to check if it can successfully replace your existing productivity suite. Had my personal workflow extended beyond Apple devices, I would have certainly ditched iWork in favor of it. #onlyoffice #mac #review #free #microsoft
    WWW.MACWORLD.COM
    OnlyOffice for Mac review: The free Microsoft 365 alternative you’re looking for
    Macworld At a glanceExpert's Rating Pros Supports importing a wide range of file formats, including Apple iWork and Microsoft 365 Offers native apps on the most popular platforms, including desktop and mobile Packs numerous, handy templates, some of which are accessible offline Includes a plugin library to extend the app’s functionality Cons Can’t export new files in Apple’s Pages, Numbers, and Keynote formats Our Verdict It’s a Microsoft 365 clone that supports the most popular document formats, packs in the commonly used editing features and it’s completely free, what’s not to like? Price When Reviewed This value will show the geolocated pricing text for product undefined Best Pricing Today Best Prices Today: OnlyOffice for Mac Retailer Price OnlyOffice Free View Deal Price comparison from over 24,000 stores worldwide Product Price Price comparison from Backmarket Microsoft 365 (formerly Office), Google Docs, and Apple’s free iWork (which includes Pages, Keynote and Numbers) are arguably the three most popular productivity suites for Mac users. Microsoft’s option is perceived as the industry standard by many, and educational institutions tend to rely on its services. Google Docs, albeit web-based, has similarly been adopted by the masses due to its free offering and ease of real-time collaboration. iWork, although not as practical, also provides free and reliable tools for those in the Apple bubble. But what if none of these suites suit you? Fortunately, there are plenty of alternatives, including free and open-source software (FOSS) with solid reputations. OnlyOffice is one of them, replicating the Microsoft 365 experience—sans the subscription fees. Is it any good, though? OnlyOffice first impressions OnlyOffice is available for free on macOS, iPadOS, iOS, Windows, Android, and Linux. For this review, I installed version 8.3.2 of the app—the latest at the time of writing—on a MacBook Air M2 running macOS 15 Sequoia 15.4. While some App Store reviews suggest the iPhone and iPad clients suffer from irritating bugs, like random crashes, the Mac experience has generally been very stable on my end. In fact, I struggled to find a single issue with this app. Upon launching OnlyOffice, you’ll be greeted by a clean, ad-free screen showcasing its main sections. You can create a document (.docx), spreadsheet (.xlsx), presentation (.pptx), or PDF file from scratch or pick from the existing templates. Some templates are available for offline use while the rest require an active internet connection to download when creating a new file. These let you quickly compose an invoice, calendar, checklist, proposal, etc. Alternatively, you could launch an existing file stored locally on your computer or one of the supported cloud storage services, such as Nextcloud. Regardless of what you opt for, the app runs fluidly, and I’ve yet to encounter my first serious bug. Foundry Documents In terms of layout and functionality, OnlyOffice’s document editor resembles Microsoft Word. You can adjust the font, colors, formatting, alignment, and more in supported files. You similarly get to insert shapes, tables, equations, symbols, etc. Some of the compatible formats include DOCX, DOC, TXT, HTML, and EPUB. It’s worth noting that you seemingly can’t export a file in Apple’s .pages format unless the original file was created in the Pages app. Nevertheless, you can import, edit, and save these proprietary files in OnlyOffice just fine. Foundry Beyond the fundamentals, you can protect document files, encrypt them, add your signature, view their word count, set the author, and so on. And if you’ve connected a compatible cloud service, you can collaborate remotely with other users to make edits in real time. One of my favorite features is the built-in plugin library that lets you rely on even more functionalities in a document. So, for example, you could add a third-party AI assistant to analyze your file and help you shape its content. Spreadsheets Likewise, OnlyOffice’s spreadsheet editor offers a Microsoft Excel-like experience. You can perform all of the actions you’d expect from such software, including solving formulas, building dynamic charts, analyzing data, and illustrating. You can import XLXS, XLTX, CSV, OTS, and Numbers files, while exporting, as mentioned above, excludes the .numbers format for non-Apple files. Foundry Presentations You guessed it, the presentation editor in OnlyOffice indeed mimics Microsoft PowerPoint. By default, you’ve got multiple slide layouts that let you easily arrange the desired content, be it text or media, on the screen. The app also offers a plethora of animation and transition styles, letting you bring your work to life. Like the known alternatives, you can also set custom backgrounds, insert links, graphs, and photos, and preview the final result. Some of the formats you can import include PPTX, PPT, PPSX, ODP, and Keynote. Foundry PDFs Last but not least, OnlyOffice includes a basic PDF viewer and editor. Unlike Apple’s native Preview app, OnlyOffice lets you actually tweak the content in a PDF document, so you can tweak the text and add shapes, drop-down menus, and fields for viewers to fill in. That’s in addition to the regular annotation tools, such as highlighting and doodling. It’s certainly not as advanced as a dedicated, premium PDF editor. However, since OnlyOffice primarily acts as a free alternative to Word, Excel, and PowerPoint, it’s certainly a welcome bonus perk that is reliable for basic PDF manipulation. Take a look to see hoe OnlyOffice compares to other PDF Editors in our round up of the Best PDF editors for Mac. We also evaluate some free PDF editors. Should you switch to OnlyOffice? As we’ve established, OnlyOffice is essentially a free Microsoft 365 clone. If you rely on Microsoft’s office suite and are tired of its recurring fees, then OnlyOffice could act as an excellent alternative. The app typically maintains the document formatting, so the layout should persist even if others view your files using different software. Given that OnlyOffice is free to use, features no ads, supports the most popular document formats, and packs the commonly used editing features, there’s no harm in giving it a shot to check if it can successfully replace your existing productivity suite. Had my personal workflow extended beyond Apple devices, I would have certainly ditched iWork in favor of it.
    0 Comentários 0 Compartilhamentos
  • Doom: Ranking Every Glorious Game in the Hellbound Series

    With its unapologetically violent gameplay and hellfire aesthetics, Doom not only popularized first-person shooters when the franchise launched in 1993 but changed the gaming industry forever with its countless influences still felt today far beyond its genre. And despite its success, there are surprisingly few games in the core series once you discount the seemingly endless platforms the classic games have been ported to throughout the years. Fortunately, most of these games are clear winners that towered above contemporaries and have stood the test of time.
    With that in mind, not all Doom games are created equal, even if the gameplay and core premise has remained consistently intact for decades. Eschewing spinoffs like Ultimate Doom, Mighty Doom, or Doom RPG, here are all the mainline Doom games ranked from worst to best.

    8. Final DoomThis entry was very nearly left off this list entirely since some fans saw 1996’s Final Doom as a glorified spinoff—or little more than a standalone expansion of Doom II. But with its own PC and PlayStation release, along with a vocal fan base accumulated over the years, Final Doom does indeed count as its own installment in the franchise’s main line. The game also features a story that takes place after the events of Doom II, with the Doom Slayer repelling a hellish invasion of a colony on one of Jupiter’s moons before taking the fight to Hell itself.
    That said, Final Doom is easily the weakest game from the series’ classic era, recycling old assets instead of introducing new elements while presenting largely uninspired levels. The PS version is worse than the PC version, providing players with less than half of the original PC release and an overall weaker visual fidelity and presentation. Final Doom is best enjoyed by hardcore Doom II fans looking for something a bit different than the base game they know and love.

    7. Doom 3After a lengthy hiatus and high-profile personnel changes at developer id Software, Doom returned a decade after Doom II with 2004’s Doom 3. The game is more or less a rehash of the original game’s story where a research facility on Mars accidentally opens a portal to Hell, allowing demons to pour into our world. The game was ported to Xbox eight months after the initial PC release, received the Resurrection of Evil expansion in 2005, and was remastered with new content in 2012.
    Taking advantage of the advances of technical capabilities since the franchise’s heyday in the early to mid ‘90s, Doom 3 is a slower, moodier experience, favoring suspense and scares over wall-to-wall action, at least for the first half of the game. This makes Doom 3 something of an outlier in its overall gameplay and presentation, which is the most strikingly different in the wider franchise. However, the pacing for those earlier portions of the game really drags, especially for players used to the series’ penchant for just diving headfirst into the usual carnage.
    6. Doom 64When the Doom franchise made its way to the Nintendo 64 in 1997, it didn’t do so as a port of the existing games but rather as its own standalone title. Doom 64 is very much its own game, complete with an original story of the Doom Slayer being lured back into Hell by an elaborate trap set by the Mother Demon. A remaster of the game was released in 2020 for modern platforms, including original content that linked this game’s story to the revival trilogy that began in 2016.
    At the time of its release, players may have been experiencing franchise fatigue, not giving the game the credit it was due as more popular successors to Doom, like Quake and Unreal, took shape. To be fair, Doom 64 doesn’t reinvent the wheel, not adding much distinctly new. But it does refine the established formula with heightened atmosphere and engaging level design. Years later, fans are finally starting to recognize Doom 64 for what it really is—the last game released in the franchise’s classic era and the culmination of that initial cycle.
    5. Doom: The Dark AgesPeople are going to look at this ranking and invariably think that a fifth place position means that Doom: The Dark Ages is a bad game. To be clear, it isn’t, The Dark Ages is a solid entry in the franchise; the series just has a list of absolute bangers that outrank it. True to its title, The Dark Ages blends the franchise’s penchant for sci-fi horror with dark fantasy as the Doom Slayer uses more medieval-inspired weapons to battle invading armies of demons across the cosmos.
    For sure, The Dark Ages is the biggest tonal departure within the revival trilogy, including more strategic combat and even vehicle-based levels to navigate. The gory sensibilities of Doom are still very much intact, fortunately, though the game’s insistence on having players rely on the Doom Slayer’s new shield may throw established fans off who are just looking to rip and tear. An expansion of what Doom can be without discarding the franchise’s core ethos entirely, The Dark Ages is a welcome big swing from the series that mostly connects.

    4. DoomObviously the entire franchise we’re talking about here wouldn’t exist without the original Doom released in 1993, not only serving as the series’ foundation, but a title that changed gaming forever. With all that said, when doing our best to remove nostalgia out of the equation and look at the game on its own standalone merits, that first Doom game still stands in the top half of the franchise but is narrowly edged out of the top three. The game’s premise is simple: when a dimensional portal on the moons of Mars accidentally serves as a bridge to Hell, the Doom Slayer stands alone in purging the invading demons from the research facilities with whatever weapons he can find.

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    From its chugging heavy metal-inspired soundtrack to its over-the-top arsenal reducing hellish enemies to bloody pulp, Doom set the template for the franchise that has only been built upon to this day. The game spawned countless copycat titles while being ported to virtually every major gaming platform, a distinction that it continues to hold over 30 years since its initial release. Despite now having the roughest of edges, Doom holds up as one of the most straightforward and enjoyable first-person shooters of its era, both for nostalgia-minded gamers and those curious of the franchise’s roots.
    3. DoomThough commercially successful, the middling response to Doom 3 and changes in the developer’s ownership had left the franchise languishing in limbo for over a decade, confined to the occasional port and remaster as id Software returned its focus to Wolfenstein. After undergoing years of various stages of development, it was 2016’s Doom that completely reinvigorated the flagship franchise, getting back to the fast-paced gameplay that the series was known for while also enjoying extensive updates for modern sensibilities. The game itself is more or less a rehash of the original story, with a human research facility on Mars descending into madness and being overrun after opening a portal to Hell.
    The 2016 Doom is also exactly what fans wanted after the more deliberately paced Doom 3, something that ditched the emphasis on tutorials and narrative and instead got back to gory gunplay in all its glory. Though the multiplayer aspect left some players wanting, the single-player campaign is among the franchise’s best, powered by a hard-rocking soundtrack composed by Mick Gordon. The kick in the pants that the series needed, the Doom revival lived up to the franchise’s example while bringing it deeper into the 21st century, guns blazing.
    2. Doom II: Hell on EarthThe original Doom set a high bar for first-person shooters moving forward. But it’s a bar that the direct sequel Doom II: Hell on Earth vaulted over when it was released in 1994. Picking up from its predecessor with the Doom Slayer fighting for the fate of Earth after it is invaded by the forces of Hell, Doom II would receive a number of expansions and ports after its launch, with the latest released as recently as 2024, adding an original episode with brand-new weapons and enemies to the venerable title.
    Everything that the original Doom did, Doom II does noticeably better, all while expanding on the premise with new enemies, fresh weapons, and even more inventive level design. From a technical standpoint, there is no huge leap in the graphical department or sound design, but rather in the complexity and size of the levels coupled with a larger number of enemies onscreen. Indeed, Doom II almost makes the original game feel like a first draft at times given how much it refines the overall experience despite only coming out a year after the franchise began.

    1. Doom EternalAfter successfully relaunching the franchise for modern audiences in 2016, the Doom revival got a direct sequel in 2020 with Doom Eternal. Taking its cues from Doom II, Eternal has Earth invaded by the armies of Hell and facing near-annihilation from the all-powerful Icon of Sin with the Doom Slayer as humanity’s last, best hope for survival. The two-part DLC epilogue The Ancient Gods has the Doom Slayer travel deep into Hell to confront the Dark Lord and vanquish the demon hordes for good.
    Though Doom Eternal may have divided hardcore purists about its inclusion of prominent narrative elements, platforming gameplay sequences, and tutorials, it is a clear refinement of what the 2016 revival began. The combat is as frenetic and engaging as it has ever been in the franchise, the arsenal is upgraded and expanded, and the hellish aesthetics the series is known for are in excelsis here. Simply put, Doom Eternal is the apex of the franchise, leaning into what the series does best while incorporating bold flourishes to build the mythology and subtly redefine what Doom can be.
    #doom #ranking #every #glorious #game
    Doom: Ranking Every Glorious Game in the Hellbound Series
    With its unapologetically violent gameplay and hellfire aesthetics, Doom not only popularized first-person shooters when the franchise launched in 1993 but changed the gaming industry forever with its countless influences still felt today far beyond its genre. And despite its success, there are surprisingly few games in the core series once you discount the seemingly endless platforms the classic games have been ported to throughout the years. Fortunately, most of these games are clear winners that towered above contemporaries and have stood the test of time. With that in mind, not all Doom games are created equal, even if the gameplay and core premise has remained consistently intact for decades. Eschewing spinoffs like Ultimate Doom, Mighty Doom, or Doom RPG, here are all the mainline Doom games ranked from worst to best. 8. Final DoomThis entry was very nearly left off this list entirely since some fans saw 1996’s Final Doom as a glorified spinoff—or little more than a standalone expansion of Doom II. But with its own PC and PlayStation release, along with a vocal fan base accumulated over the years, Final Doom does indeed count as its own installment in the franchise’s main line. The game also features a story that takes place after the events of Doom II, with the Doom Slayer repelling a hellish invasion of a colony on one of Jupiter’s moons before taking the fight to Hell itself. That said, Final Doom is easily the weakest game from the series’ classic era, recycling old assets instead of introducing new elements while presenting largely uninspired levels. The PS version is worse than the PC version, providing players with less than half of the original PC release and an overall weaker visual fidelity and presentation. Final Doom is best enjoyed by hardcore Doom II fans looking for something a bit different than the base game they know and love. 7. Doom 3After a lengthy hiatus and high-profile personnel changes at developer id Software, Doom returned a decade after Doom II with 2004’s Doom 3. The game is more or less a rehash of the original game’s story where a research facility on Mars accidentally opens a portal to Hell, allowing demons to pour into our world. The game was ported to Xbox eight months after the initial PC release, received the Resurrection of Evil expansion in 2005, and was remastered with new content in 2012. Taking advantage of the advances of technical capabilities since the franchise’s heyday in the early to mid ‘90s, Doom 3 is a slower, moodier experience, favoring suspense and scares over wall-to-wall action, at least for the first half of the game. This makes Doom 3 something of an outlier in its overall gameplay and presentation, which is the most strikingly different in the wider franchise. However, the pacing for those earlier portions of the game really drags, especially for players used to the series’ penchant for just diving headfirst into the usual carnage. 6. Doom 64When the Doom franchise made its way to the Nintendo 64 in 1997, it didn’t do so as a port of the existing games but rather as its own standalone title. Doom 64 is very much its own game, complete with an original story of the Doom Slayer being lured back into Hell by an elaborate trap set by the Mother Demon. A remaster of the game was released in 2020 for modern platforms, including original content that linked this game’s story to the revival trilogy that began in 2016. At the time of its release, players may have been experiencing franchise fatigue, not giving the game the credit it was due as more popular successors to Doom, like Quake and Unreal, took shape. To be fair, Doom 64 doesn’t reinvent the wheel, not adding much distinctly new. But it does refine the established formula with heightened atmosphere and engaging level design. Years later, fans are finally starting to recognize Doom 64 for what it really is—the last game released in the franchise’s classic era and the culmination of that initial cycle. 5. Doom: The Dark AgesPeople are going to look at this ranking and invariably think that a fifth place position means that Doom: The Dark Ages is a bad game. To be clear, it isn’t, The Dark Ages is a solid entry in the franchise; the series just has a list of absolute bangers that outrank it. True to its title, The Dark Ages blends the franchise’s penchant for sci-fi horror with dark fantasy as the Doom Slayer uses more medieval-inspired weapons to battle invading armies of demons across the cosmos. For sure, The Dark Ages is the biggest tonal departure within the revival trilogy, including more strategic combat and even vehicle-based levels to navigate. The gory sensibilities of Doom are still very much intact, fortunately, though the game’s insistence on having players rely on the Doom Slayer’s new shield may throw established fans off who are just looking to rip and tear. An expansion of what Doom can be without discarding the franchise’s core ethos entirely, The Dark Ages is a welcome big swing from the series that mostly connects. 4. DoomObviously the entire franchise we’re talking about here wouldn’t exist without the original Doom released in 1993, not only serving as the series’ foundation, but a title that changed gaming forever. With all that said, when doing our best to remove nostalgia out of the equation and look at the game on its own standalone merits, that first Doom game still stands in the top half of the franchise but is narrowly edged out of the top three. The game’s premise is simple: when a dimensional portal on the moons of Mars accidentally serves as a bridge to Hell, the Doom Slayer stands alone in purging the invading demons from the research facilities with whatever weapons he can find. Join our mailing list Get the best of Den of Geek delivered right to your inbox! From its chugging heavy metal-inspired soundtrack to its over-the-top arsenal reducing hellish enemies to bloody pulp, Doom set the template for the franchise that has only been built upon to this day. The game spawned countless copycat titles while being ported to virtually every major gaming platform, a distinction that it continues to hold over 30 years since its initial release. Despite now having the roughest of edges, Doom holds up as one of the most straightforward and enjoyable first-person shooters of its era, both for nostalgia-minded gamers and those curious of the franchise’s roots. 3. DoomThough commercially successful, the middling response to Doom 3 and changes in the developer’s ownership had left the franchise languishing in limbo for over a decade, confined to the occasional port and remaster as id Software returned its focus to Wolfenstein. After undergoing years of various stages of development, it was 2016’s Doom that completely reinvigorated the flagship franchise, getting back to the fast-paced gameplay that the series was known for while also enjoying extensive updates for modern sensibilities. The game itself is more or less a rehash of the original story, with a human research facility on Mars descending into madness and being overrun after opening a portal to Hell. The 2016 Doom is also exactly what fans wanted after the more deliberately paced Doom 3, something that ditched the emphasis on tutorials and narrative and instead got back to gory gunplay in all its glory. Though the multiplayer aspect left some players wanting, the single-player campaign is among the franchise’s best, powered by a hard-rocking soundtrack composed by Mick Gordon. The kick in the pants that the series needed, the Doom revival lived up to the franchise’s example while bringing it deeper into the 21st century, guns blazing. 2. Doom II: Hell on EarthThe original Doom set a high bar for first-person shooters moving forward. But it’s a bar that the direct sequel Doom II: Hell on Earth vaulted over when it was released in 1994. Picking up from its predecessor with the Doom Slayer fighting for the fate of Earth after it is invaded by the forces of Hell, Doom II would receive a number of expansions and ports after its launch, with the latest released as recently as 2024, adding an original episode with brand-new weapons and enemies to the venerable title. Everything that the original Doom did, Doom II does noticeably better, all while expanding on the premise with new enemies, fresh weapons, and even more inventive level design. From a technical standpoint, there is no huge leap in the graphical department or sound design, but rather in the complexity and size of the levels coupled with a larger number of enemies onscreen. Indeed, Doom II almost makes the original game feel like a first draft at times given how much it refines the overall experience despite only coming out a year after the franchise began. 1. Doom EternalAfter successfully relaunching the franchise for modern audiences in 2016, the Doom revival got a direct sequel in 2020 with Doom Eternal. Taking its cues from Doom II, Eternal has Earth invaded by the armies of Hell and facing near-annihilation from the all-powerful Icon of Sin with the Doom Slayer as humanity’s last, best hope for survival. The two-part DLC epilogue The Ancient Gods has the Doom Slayer travel deep into Hell to confront the Dark Lord and vanquish the demon hordes for good. Though Doom Eternal may have divided hardcore purists about its inclusion of prominent narrative elements, platforming gameplay sequences, and tutorials, it is a clear refinement of what the 2016 revival began. The combat is as frenetic and engaging as it has ever been in the franchise, the arsenal is upgraded and expanded, and the hellish aesthetics the series is known for are in excelsis here. Simply put, Doom Eternal is the apex of the franchise, leaning into what the series does best while incorporating bold flourishes to build the mythology and subtly redefine what Doom can be. #doom #ranking #every #glorious #game
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    Doom: Ranking Every Glorious Game in the Hellbound Series
    With its unapologetically violent gameplay and hellfire aesthetics, Doom not only popularized first-person shooters when the franchise launched in 1993 but changed the gaming industry forever with its countless influences still felt today far beyond its genre. And despite its success, there are surprisingly few games in the core series once you discount the seemingly endless platforms the classic games have been ported to throughout the years. Fortunately, most of these games are clear winners that towered above contemporaries and have stood the test of time. With that in mind, not all Doom games are created equal, even if the gameplay and core premise has remained consistently intact for decades. Eschewing spinoffs like Ultimate Doom, Mighty Doom, or Doom RPG, here are all the mainline Doom games ranked from worst to best. 8. Final Doom (1996) This entry was very nearly left off this list entirely since some fans saw 1996’s Final Doom as a glorified spinoff—or little more than a standalone expansion of Doom II. But with its own PC and PlayStation release, along with a vocal fan base accumulated over the years, Final Doom does indeed count as its own installment in the franchise’s main line. The game also features a story that takes place after the events of Doom II, with the Doom Slayer repelling a hellish invasion of a colony on one of Jupiter’s moons before taking the fight to Hell itself. That said, Final Doom is easily the weakest game from the series’ classic era, recycling old assets instead of introducing new elements while presenting largely uninspired levels. The PS version is worse than the PC version, providing players with less than half of the original PC release and an overall weaker visual fidelity and presentation. Final Doom is best enjoyed by hardcore Doom II fans looking for something a bit different than the base game they know and love. 7. Doom 3 (2004) After a lengthy hiatus and high-profile personnel changes at developer id Software, Doom returned a decade after Doom II with 2004’s Doom 3. The game is more or less a rehash of the original game’s story where a research facility on Mars accidentally opens a portal to Hell, allowing demons to pour into our world. The game was ported to Xbox eight months after the initial PC release, received the Resurrection of Evil expansion in 2005, and was remastered with new content in 2012. Taking advantage of the advances of technical capabilities since the franchise’s heyday in the early to mid ‘90s, Doom 3 is a slower, moodier experience, favoring suspense and scares over wall-to-wall action, at least for the first half of the game. This makes Doom 3 something of an outlier in its overall gameplay and presentation, which is the most strikingly different in the wider franchise. However, the pacing for those earlier portions of the game really drags, especially for players used to the series’ penchant for just diving headfirst into the usual carnage. 6. Doom 64 (1997) When the Doom franchise made its way to the Nintendo 64 in 1997, it didn’t do so as a port of the existing games but rather as its own standalone title. Doom 64 is very much its own game, complete with an original story of the Doom Slayer being lured back into Hell by an elaborate trap set by the Mother Demon. A remaster of the game was released in 2020 for modern platforms, including original content that linked this game’s story to the revival trilogy that began in 2016. At the time of its release, players may have been experiencing franchise fatigue, not giving the game the credit it was due as more popular successors to Doom, like Quake and Unreal, took shape. To be fair, Doom 64 doesn’t reinvent the wheel, not adding much distinctly new. But it does refine the established formula with heightened atmosphere and engaging level design. Years later, fans are finally starting to recognize Doom 64 for what it really is—the last game released in the franchise’s classic era and the culmination of that initial cycle. 5. Doom: The Dark Ages (2025) People are going to look at this ranking and invariably think that a fifth place position means that Doom: The Dark Ages is a bad game. To be clear, it isn’t, The Dark Ages is a solid entry in the franchise; the series just has a list of absolute bangers that outrank it. True to its title, The Dark Ages blends the franchise’s penchant for sci-fi horror with dark fantasy as the Doom Slayer uses more medieval-inspired weapons to battle invading armies of demons across the cosmos. For sure, The Dark Ages is the biggest tonal departure within the revival trilogy, including more strategic combat and even vehicle-based levels to navigate. The gory sensibilities of Doom are still very much intact, fortunately, though the game’s insistence on having players rely on the Doom Slayer’s new shield may throw established fans off who are just looking to rip and tear. An expansion of what Doom can be without discarding the franchise’s core ethos entirely, The Dark Ages is a welcome big swing from the series that mostly connects. 4. Doom (1993) Obviously the entire franchise we’re talking about here wouldn’t exist without the original Doom released in 1993, not only serving as the series’ foundation, but a title that changed gaming forever. With all that said, when doing our best to remove nostalgia out of the equation and look at the game on its own standalone merits, that first Doom game still stands in the top half of the franchise but is narrowly edged out of the top three. The game’s premise is simple: when a dimensional portal on the moons of Mars accidentally serves as a bridge to Hell, the Doom Slayer stands alone in purging the invading demons from the research facilities with whatever weapons he can find. Join our mailing list Get the best of Den of Geek delivered right to your inbox! From its chugging heavy metal-inspired soundtrack to its over-the-top arsenal reducing hellish enemies to bloody pulp, Doom set the template for the franchise that has only been built upon to this day. The game spawned countless copycat titles while being ported to virtually every major gaming platform, a distinction that it continues to hold over 30 years since its initial release. Despite now having the roughest of edges, Doom holds up as one of the most straightforward and enjoyable first-person shooters of its era, both for nostalgia-minded gamers and those curious of the franchise’s roots. 3. Doom (2016) Though commercially successful, the middling response to Doom 3 and changes in the developer’s ownership had left the franchise languishing in limbo for over a decade, confined to the occasional port and remaster as id Software returned its focus to Wolfenstein. After undergoing years of various stages of development, it was 2016’s Doom that completely reinvigorated the flagship franchise, getting back to the fast-paced gameplay that the series was known for while also enjoying extensive updates for modern sensibilities. The game itself is more or less a rehash of the original story, with a human research facility on Mars descending into madness and being overrun after opening a portal to Hell. The 2016 Doom is also exactly what fans wanted after the more deliberately paced Doom 3, something that ditched the emphasis on tutorials and narrative and instead got back to gory gunplay in all its glory. Though the multiplayer aspect left some players wanting, the single-player campaign is among the franchise’s best, powered by a hard-rocking soundtrack composed by Mick Gordon. The kick in the pants that the series needed, the Doom revival lived up to the franchise’s example while bringing it deeper into the 21st century, guns blazing. 2. Doom II: Hell on Earth (1994) The original Doom set a high bar for first-person shooters moving forward. But it’s a bar that the direct sequel Doom II: Hell on Earth vaulted over when it was released in 1994. Picking up from its predecessor with the Doom Slayer fighting for the fate of Earth after it is invaded by the forces of Hell, Doom II would receive a number of expansions and ports after its launch, with the latest released as recently as 2024, adding an original episode with brand-new weapons and enemies to the venerable title. Everything that the original Doom did, Doom II does noticeably better, all while expanding on the premise with new enemies, fresh weapons, and even more inventive level design. From a technical standpoint, there is no huge leap in the graphical department or sound design, but rather in the complexity and size of the levels coupled with a larger number of enemies onscreen. Indeed, Doom II almost makes the original game feel like a first draft at times given how much it refines the overall experience despite only coming out a year after the franchise began. 1. Doom Eternal (2020) After successfully relaunching the franchise for modern audiences in 2016, the Doom revival got a direct sequel in 2020 with Doom Eternal. Taking its cues from Doom II, Eternal has Earth invaded by the armies of Hell and facing near-annihilation from the all-powerful Icon of Sin with the Doom Slayer as humanity’s last, best hope for survival. The two-part DLC epilogue The Ancient Gods has the Doom Slayer travel deep into Hell to confront the Dark Lord and vanquish the demon hordes for good. Though Doom Eternal may have divided hardcore purists about its inclusion of prominent narrative elements, platforming gameplay sequences, and tutorials, it is a clear refinement of what the 2016 revival began. The combat is as frenetic and engaging as it has ever been in the franchise, the arsenal is upgraded and expanded, and the hellish aesthetics the series is known for are in excelsis here. Simply put, Doom Eternal is the apex of the franchise, leaning into what the series does best while incorporating bold flourishes to build the mythology and subtly redefine what Doom can be.
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