• Ah, the dawn of AI search—because who needs organic search when you can have a shiny algorithm dictate your brand’s visibility like a modern-day oracle? Forget about the old days of SEO wizardry; now it’s all about the big brands cozying up to their new AI overlords. Who knew a chatbot could be the key to unlocking your enterprise's success?

    Just remember, it’s not about what your customers want anymore; it's about who can throw the most money at the AI gods for a chance at visibility. So raise your glasses to a brave new world where brands can breathe a sigh of relief—organic search is still here, but it's definitely taking a backseat to the AI circus. Cheers to progress!

    #AISearch #
    Ah, the dawn of AI search—because who needs organic search when you can have a shiny algorithm dictate your brand’s visibility like a modern-day oracle? Forget about the old days of SEO wizardry; now it’s all about the big brands cozying up to their new AI overlords. Who knew a chatbot could be the key to unlocking your enterprise's success? Just remember, it’s not about what your customers want anymore; it's about who can throw the most money at the AI gods for a chance at visibility. So raise your glasses to a brave new world where brands can breathe a sigh of relief—organic search is still here, but it's definitely taking a backseat to the AI circus. Cheers to progress! #AISearch #
    WWW.SEMRUSH.COM
    Why AI Search Is The New Reality For Brands
    Organic search isn‘t disappearing, but how it works, who controls it, and what drives visibility have changed radically. And this presents a big opportunity for enterprise brands.
    1 Comentários 0 Compartilhamentos
  • In a world where hackers are the modern-day ninjas, lurking in the shadows of our screens, it’s fascinating to watch the dance of their tactics unfold. Enter the realm of ESD diodes—yes, those little components that seem to be the unsung heroes of electronic protection. You’d think any self-respecting hacker would treat them with the reverence they deserve. But alas, as the saying goes, not all heroes wear capes—some just forget to wear their ESD protection.

    Let’s take a moment to appreciate the artistry of neglecting ESD protection. You have your novice hackers, who, in their quest for glory, overlook the importance of these diodes, thinking, “What’s the worst that could happen? A little static never hurt anyone!” Ah, the blissful ignorance! It’s like going into battle without armor, convinced that sheer bravado will carry the day. Spoiler alert: it won’t. Their circuits will fry faster than you can say “short circuit,” leaving them wondering why their master plan turned into a crispy failure.

    Then, we have the seasoned veterans—the ones who should know better but still scoff at the idea of ESD protection. Perhaps they think they’re above such mundane concerns, like some digital demigods who can manipulate the very fabric of electronics without consequence. I mean, who needs ESD diodes when you have years of experience, right? It’s almost adorable, watching them prance into their tech disasters, blissfully unaware that their arrogance is merely a prelude to a spectacular downfall.

    And let’s not forget the “lone wolves,” those hackers who fancy themselves as rebels without a cause. They see ESD protection as a sign of weakness, a crutch for the faint-hearted. In their minds, real hackers thrive on chaos—why bother with protection when you can revel in the thrill of watching your carefully crafted device go up in flames? It’s the equivalent of a toddler throwing a tantrum because they’re told not to touch the hot stove. Spoiler alert number two: the stove doesn’t care about your feelings.

    In this grand tapestry of hacker culture, the neglect of ESD protection is not merely a technical oversight; it’s a statement, a badge of honor for those who believe they can outsmart the very devices they tinker with. But let’s be real: ESD diodes are the unsung protectors of the digital realm, and ignoring them is like inviting disaster to your tech party and hoping it doesn’t show up. Newsflash: it will.

    So, the next time you find yourself in the presence of a hacker who scoffs at ESD protections, take a moment to revel in their bravado. Just remember to pack some marshmallows for when their devices inevitably catch fire. After all, it’s only a matter of time before the sparks start flying.

    #Hackers #ESDDiodes #TechFails #CyberSecurity #DIYDisasters
    In a world where hackers are the modern-day ninjas, lurking in the shadows of our screens, it’s fascinating to watch the dance of their tactics unfold. Enter the realm of ESD diodes—yes, those little components that seem to be the unsung heroes of electronic protection. You’d think any self-respecting hacker would treat them with the reverence they deserve. But alas, as the saying goes, not all heroes wear capes—some just forget to wear their ESD protection. Let’s take a moment to appreciate the artistry of neglecting ESD protection. You have your novice hackers, who, in their quest for glory, overlook the importance of these diodes, thinking, “What’s the worst that could happen? A little static never hurt anyone!” Ah, the blissful ignorance! It’s like going into battle without armor, convinced that sheer bravado will carry the day. Spoiler alert: it won’t. Their circuits will fry faster than you can say “short circuit,” leaving them wondering why their master plan turned into a crispy failure. Then, we have the seasoned veterans—the ones who should know better but still scoff at the idea of ESD protection. Perhaps they think they’re above such mundane concerns, like some digital demigods who can manipulate the very fabric of electronics without consequence. I mean, who needs ESD diodes when you have years of experience, right? It’s almost adorable, watching them prance into their tech disasters, blissfully unaware that their arrogance is merely a prelude to a spectacular downfall. And let’s not forget the “lone wolves,” those hackers who fancy themselves as rebels without a cause. They see ESD protection as a sign of weakness, a crutch for the faint-hearted. In their minds, real hackers thrive on chaos—why bother with protection when you can revel in the thrill of watching your carefully crafted device go up in flames? It’s the equivalent of a toddler throwing a tantrum because they’re told not to touch the hot stove. Spoiler alert number two: the stove doesn’t care about your feelings. In this grand tapestry of hacker culture, the neglect of ESD protection is not merely a technical oversight; it’s a statement, a badge of honor for those who believe they can outsmart the very devices they tinker with. But let’s be real: ESD diodes are the unsung protectors of the digital realm, and ignoring them is like inviting disaster to your tech party and hoping it doesn’t show up. Newsflash: it will. So, the next time you find yourself in the presence of a hacker who scoffs at ESD protections, take a moment to revel in their bravado. Just remember to pack some marshmallows for when their devices inevitably catch fire. After all, it’s only a matter of time before the sparks start flying. #Hackers #ESDDiodes #TechFails #CyberSecurity #DIYDisasters
    Hacker Tactic: ESD Diodes
    A hacker’s view on ESD protection can tell you a lot about them. I’ve seen a good few categories of hackers neglecting ESD protection – there’s the yet-inexperienced ones, ones …read more
    Like
    Love
    Wow
    Sad
    Angry
    206
    1 Comentários 0 Compartilhamentos
  • Wholesome Direct 2025 - everything announced at this year's cosy indie showcase

    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Big hops! Discount shops! Spooky pups! More!

    Image credit: Eurogamer

    Feature

    by Matt Wales
    News Reporter

    Published on June 7, 2025

    If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere.

    Leaf Blower Co.

    Leaf Blower Co. trailer.Watch on YouTube

    Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year.

    Instants

    Instants trailer.Watch on YouTube

    Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch.

    Story of Seasons: Grand Bazaar

    Story of Seasons: Grand Bazaar trailer.Watch on YouTube

    Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August.

    Gourdlets Together

    Gourdlets Together trailer.Watch on YouTube

    Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year.

    Luma Island

    Luma Island trailer.Watch on YouTube

    Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes.

    Is This Seat Taken?

    Is This Seat Taken? trailer.Watch on YouTube

    Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now.

    MakeRoom

    MakeRoom trailer.Watch on YouTube

    Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August.

    Ambroise Niflette & the Gleaned Bell

    Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube

    The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now.

    Let's Build a Dungeon

    Let's Build a Dungeon trailer.Watch on YouTube

    First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S.

    Squeakross: Home Squeak Home

    Squeakross: Home Squeak Home trailer.Watch on YouTube

    What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday.

    Monument Valley 3

    Monument Valley 3 trailer.Watch on YouTube

    Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July.

    Big Hops

    Big Hops trailer.Watch on YouTube

    If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now.

    Little Kitty, Big City

    Little Kitty, Big City trailer.Watch on YouTube

    Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there.

    Vending Dokan!: Kozy Kiosk

    Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube

    What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today.

    Winter Burrow

    Winter Burrow trailer.Watch on YouTube

    Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch.

    Tales of the Shire: A Lord of the Rings Game

    Tales of the Shire trailer.Watch on YouTube

    After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July.

    Haunted Paws

    Haunted Paws trailer.Watch on YouTube

    If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam.

    The Guardian of Nature

    The Guardian of Nature trailer.Watch on YouTube

    This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too.

    Everdeep Aurora

    Everdeep Aurora trailer.Watch on YouTube

    If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July.

    Seasonala Cemetery

    Seasonala Cemetery trailer.Watch on YouTube

    From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free.

    Camper Van: Make it Home

    Camper Van: Make it Home trailer.Watch on YouTube

    One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam.

    Lynked: Banner of the Spark

    Lynked: Banner of the Spark trailer.Watch on YouTube

    FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too.

    Omelet You Cook

    Omelet You Cook trailer.Watch on YouTube

    In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today.

    Milano's Odd Job Collection

    Milano's Odd Job Collection trailer.Watch on YouTube

    Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year.

    Fireseide Feelings

    Fireseide Feelings trailer.Watch on YouTube

    If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam.

    All Will Rise

    All Will Rise trailer.Watch on YouTube

    Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam.

    Gecko Gods

    Gecko Gods trailer.Watch on YouTube

    It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now.

    One Move Away

    One Move Away trailer.Watch on YouTube

    If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC.

    Heidi's Legacy: Mountains Calling

    Heidi's Legacy trailer.Watch on YouTube

    As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon".

    Hotel Galatic

    Hotel Galatic trailer.Watch on YouTube

    In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now.

    Out and About

    Out and About trailer.Watch on YouTube

    If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now.

    Discounty

    Discounty trailer.Watch on YouTube

    Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam.

    Islanders: New Shores

    Islanders: New Shores trailer.Watch on YouTube

    We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July.

    Collector's Cove

    Collector's Cove trailer.Watch on YouTube

    VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now.

    Town to City

    Town to City trailer.Watch on YouTube

    Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam.

    Fishbowl

    Fishbowl trailer.Watch on YouTube

    And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
    #wholesome #direct #everything #announced #this
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam. #wholesome #direct #everything #announced #this
    WWW.EUROGAMER.NET
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC (via Steam and Epic), and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season (formerly Harvest Moon) - never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam (there's a demo here), Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PC (via Steam and itch.io) today. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two brave (and customisable!) puppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One of (bizarrely) several camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collection (known as Milano no Arubaito Collection in Japan) is coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine the [city's] fate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
    Like
    Love
    Wow
    Sad
    Angry
    667
    0 Comentários 0 Compartilhamentos
  • Guillermo del Toro’s Frankenstein Adapts Most Ignored (and Scary) Part of the Book

    Frankenstein, the post-Enlightenment novel written by a teenage girl that invented modern science fiction, has long been Guillermo del Toro’s white whale. The Mexican filmmaker has eyed adapting Mary Shelley’s story of a modern day Prometheus since the 1990s. And now it’s almost here.
    It’s a good feeling for the filmmaker and his admirers… but it also an opportunity of mounting excitement for fans of Shelley, too, since so much of her 1818 masterpiece remains mostly associated with the page in spite of the countless film adaptations based on the story of a man and his monster. And as judged by the first remarkable teaser trailer of Frankenstein introduced by del Toro and stars Oscar Isaac and Mia Goth at Netflix’s Tudum event Saturday night, it’s safe to stay that del Toro is pulling from Shelley directly… including a wrap-around story of hers that is seldom ever attempted on the screen.

    “What manner of creature is that?” a shaken voice whispers in the new Frankenstein trailer. “What manner of devil made him?” We never exactly see what countenance could earn the dehumanizing term “creature” in the trailer, but we feel his presence. He is a silhouette, a shadow—a vengeful wraith—walking across a sheet of ice with the sunset to his back. And he is approaching what is demonstrably a half-mad, frostbitten Victor Frankenstein, who can only say in his frozen delirium “I did.” Victor is the devil who made that.
    For fans of Shelley’s novel, or just those with a good memory of Kenneth Branagh’s now mostly forgotten 1994 adaptation of the book, this framing device should send a chill of anticipation through the spine as giddy as any more familiar promises of gods and monsters. That’s because del Toro is adapting the cruel framing device Shelley used to introduce both Victor and the creature he pursues. Indeed, most of Frankenstein on the page is told in flashback and relayed by our protagonist Victor as a kind of last rites confession as he dies from fever and starvation after years and years of chasing his creation north. Always north.

    Whereas most of the novel takes place actually at the end of the Enlightenment era of the 19th century—the glory days of Mary’s famous philosophical and activist parents—the only “modern” part of the story is to compare the zeal for discovery in Victor with what was only a dawning fascination in the 19th century with discovering the North Pole.
    In the book, Victor’s tale of obsession for greatness causes a captain who has led his men to becoming stuck in the Arctic ice to reflect on the potentially lethal consequences of his ambitions—especially after he meets the Monster who later verifies Victor’s story by mourning over the scientist’s body.
    The framing device is fascinating because of where it places the story in history, but also because it elevates the tragedy of the so-called Monster and his Creator. Who was really hunting who at the end of the world in the North Pole, and who is truly the monster? The Creature did terrible things, but how much of that is Victor’s fault for abandoning his progeny to a lifetime of loneliness hatred, and despair, including by that which gave him life? Both suffer tragic fates in the end in the cold. Unloved and unremembered, except by one sea captain no one will believe.
    While it remains to be seen if del Toro is doing a straight-ahead faithful adaptation of the novel—in fact we can assume he is not since Isaac’s Victor dresses more like a Victorian of the mid-19th century than a contemporary of Voltaire or Thomas Jefferson, and we also know that Burn Gorman appears in the movie as Fritz, a character created by Universal Pictures in the iconic 1931 film adaptation starring Boris Karloff—it is fascinating to see the master filmmaker returning to the source material.
    It also raises questions of just where he will go with Jacob Elordi’s intentionally obscured and hidden Monster. We know from the trailer’s end with the Monster attacking the crew of the North Pole-bound shipthat he has the power of speech. It will be curious indeed to learn if he proves to be a Milton-esque philosopher demon, which is also a largely ignored element of Shelley’s original story.
    Frankenstein is expected to premiere in November on Netflix.
    #guillermo #del #toros #frankenstein #adapts
    Guillermo del Toro’s Frankenstein Adapts Most Ignored (and Scary) Part of the Book
    Frankenstein, the post-Enlightenment novel written by a teenage girl that invented modern science fiction, has long been Guillermo del Toro’s white whale. The Mexican filmmaker has eyed adapting Mary Shelley’s story of a modern day Prometheus since the 1990s. And now it’s almost here. It’s a good feeling for the filmmaker and his admirers… but it also an opportunity of mounting excitement for fans of Shelley, too, since so much of her 1818 masterpiece remains mostly associated with the page in spite of the countless film adaptations based on the story of a man and his monster. And as judged by the first remarkable teaser trailer of Frankenstein introduced by del Toro and stars Oscar Isaac and Mia Goth at Netflix’s Tudum event Saturday night, it’s safe to stay that del Toro is pulling from Shelley directly… including a wrap-around story of hers that is seldom ever attempted on the screen. “What manner of creature is that?” a shaken voice whispers in the new Frankenstein trailer. “What manner of devil made him?” We never exactly see what countenance could earn the dehumanizing term “creature” in the trailer, but we feel his presence. He is a silhouette, a shadow—a vengeful wraith—walking across a sheet of ice with the sunset to his back. And he is approaching what is demonstrably a half-mad, frostbitten Victor Frankenstein, who can only say in his frozen delirium “I did.” Victor is the devil who made that. For fans of Shelley’s novel, or just those with a good memory of Kenneth Branagh’s now mostly forgotten 1994 adaptation of the book, this framing device should send a chill of anticipation through the spine as giddy as any more familiar promises of gods and monsters. That’s because del Toro is adapting the cruel framing device Shelley used to introduce both Victor and the creature he pursues. Indeed, most of Frankenstein on the page is told in flashback and relayed by our protagonist Victor as a kind of last rites confession as he dies from fever and starvation after years and years of chasing his creation north. Always north. Whereas most of the novel takes place actually at the end of the Enlightenment era of the 19th century—the glory days of Mary’s famous philosophical and activist parents—the only “modern” part of the story is to compare the zeal for discovery in Victor with what was only a dawning fascination in the 19th century with discovering the North Pole. In the book, Victor’s tale of obsession for greatness causes a captain who has led his men to becoming stuck in the Arctic ice to reflect on the potentially lethal consequences of his ambitions—especially after he meets the Monster who later verifies Victor’s story by mourning over the scientist’s body. The framing device is fascinating because of where it places the story in history, but also because it elevates the tragedy of the so-called Monster and his Creator. Who was really hunting who at the end of the world in the North Pole, and who is truly the monster? The Creature did terrible things, but how much of that is Victor’s fault for abandoning his progeny to a lifetime of loneliness hatred, and despair, including by that which gave him life? Both suffer tragic fates in the end in the cold. Unloved and unremembered, except by one sea captain no one will believe. While it remains to be seen if del Toro is doing a straight-ahead faithful adaptation of the novel—in fact we can assume he is not since Isaac’s Victor dresses more like a Victorian of the mid-19th century than a contemporary of Voltaire or Thomas Jefferson, and we also know that Burn Gorman appears in the movie as Fritz, a character created by Universal Pictures in the iconic 1931 film adaptation starring Boris Karloff—it is fascinating to see the master filmmaker returning to the source material. It also raises questions of just where he will go with Jacob Elordi’s intentionally obscured and hidden Monster. We know from the trailer’s end with the Monster attacking the crew of the North Pole-bound shipthat he has the power of speech. It will be curious indeed to learn if he proves to be a Milton-esque philosopher demon, which is also a largely ignored element of Shelley’s original story. Frankenstein is expected to premiere in November on Netflix. #guillermo #del #toros #frankenstein #adapts
    WWW.DENOFGEEK.COM
    Guillermo del Toro’s Frankenstein Adapts Most Ignored (and Scary) Part of the Book
    Frankenstein, the post-Enlightenment novel written by a teenage girl that invented modern science fiction, has long been Guillermo del Toro’s white whale. The Mexican filmmaker has eyed adapting Mary Shelley’s story of a modern day Prometheus since the 1990s. And now it’s almost here. It’s a good feeling for the filmmaker and his admirers… but it also an opportunity of mounting excitement for fans of Shelley, too, since so much of her 1818 masterpiece remains mostly associated with the page in spite of the countless film adaptations based on the story of a man and his monster. And as judged by the first remarkable teaser trailer of Frankenstein introduced by del Toro and stars Oscar Isaac and Mia Goth at Netflix’s Tudum event Saturday night, it’s safe to stay that del Toro is pulling from Shelley directly… including a wrap-around story of hers that is seldom ever attempted on the screen. “What manner of creature is that?” a shaken voice whispers in the new Frankenstein trailer. “What manner of devil made him?” We never exactly see what countenance could earn the dehumanizing term “creature” in the trailer, but we feel his presence. He is a silhouette, a shadow—a vengeful wraith—walking across a sheet of ice with the sunset to his back. And he is approaching what is demonstrably a half-mad, frostbitten Victor Frankenstein (Oscar Isaac), who can only say in his frozen delirium “I did.” Victor is the devil who made that. For fans of Shelley’s novel, or just those with a good memory of Kenneth Branagh’s now mostly forgotten 1994 adaptation of the book, this framing device should send a chill of anticipation through the spine as giddy as any more familiar promises of gods and monsters. That’s because del Toro is adapting the cruel framing device Shelley used to introduce both Victor and the creature he pursues. Indeed, most of Frankenstein on the page is told in flashback and relayed by our protagonist Victor as a kind of last rites confession as he dies from fever and starvation after years and years of chasing his creation north. Always north. Whereas most of the novel takes place actually at the end of the Enlightenment era of the 19th century—the glory days of Mary’s famous philosophical and activist parents—the only “modern” part of the story is to compare the zeal for discovery in Victor with what was only a dawning fascination in the 19th century with discovering the North Pole (a feat that wouldn’t actually be accomplished until the early 20th century). In the book, Victor’s tale of obsession for greatness causes a captain who has led his men to becoming stuck in the Arctic ice to reflect on the potentially lethal consequences of his ambitions—especially after he meets the Monster who later verifies Victor’s story by mourning over the scientist’s body. The framing device is fascinating because of where it places the story in history, but also because it elevates the tragedy of the so-called Monster and his Creator. Who was really hunting who at the end of the world in the North Pole, and who is truly the monster? The Creature did terrible things, but how much of that is Victor’s fault for abandoning his progeny to a lifetime of loneliness hatred, and despair, including by that which gave him life? Both suffer tragic fates in the end in the cold. Unloved and unremembered, except by one sea captain no one will believe. While it remains to be seen if del Toro is doing a straight-ahead faithful adaptation of the novel—in fact we can assume he is not since Isaac’s Victor dresses more like a Victorian of the mid-19th century than a contemporary of Voltaire or Thomas Jefferson, and we also know that Burn Gorman appears in the movie as Fritz, a character created by Universal Pictures in the iconic 1931 film adaptation starring Boris Karloff—it is fascinating to see the master filmmaker returning to the source material. It also raises questions of just where he will go with Jacob Elordi’s intentionally obscured and hidden Monster. We know from the trailer’s end with the Monster attacking the crew of the North Pole-bound ship (a beat also, we might add, is not in the novel) that he has the power of speech. It will be curious indeed to learn if he proves to be a Milton-esque philosopher demon, which is also a largely ignored element of Shelley’s original story. Frankenstein is expected to premiere in November on Netflix.
    0 Comentários 0 Compartilhamentos
  • Elden Ring Nightreign update offers solo players a helping hand not even 24-hours after launch because cowards cried too loud

    Just Dodge

    Elden Ring Nightreign update offers solo players a helping hand not even 24-hours after launch because cowards cried too loud
    What happened to the game that I loved, to the spirit of persevering through adversity?

    Image credit: Bandai Namco

    News

    by Connor Makar
    Staff Writer

    Published on May 30, 2025

    Elden Ring Nightreign hasn't even been out for 24 hours, and already the game has been made easier for solo players. Those tackling solo runs will get one free revive during the Nightlord fight that's part of the run, and will get increased rune aquisition the entire time.

    A solo run, which is already scaled so that bosses have less health and offers a purchasable revive before the Nightlord fight for a measly 10,000 runes, was added for those who enjoy the challenge of taking on a game intended for group play on their lonesome. Fair play, y'know. It's not how I best enjoyed the game but godspeed captain, take the wheel. For those who were actually excited to take on the game this way with all its struggle and in the name of fufilment through overcoming adversity, however, their dreams have been hampered by the wails and moans of wittle babies who want the solo experience to be easier.

    To see this content please enable targeting cookies.

    They want their warm bottle, a little bib, and for the process of actually overcoming the challenge present in Nightreign to be lowered so they don't have to work as hard to succeed. Was I able to solo every boss during the review period? No. I did like four of 'em. Was I looking forward to improving and doing so over the next few weeks? Absolutely. This journey has been stolen from me and likeminded adults by the feeble among us.

    "But Connor, what if these people are struggling to beat bosses on their own and need help?", you may ask. Here's a hot tip. Go and ask your dad if you can use the internet, shake the gent's hand, then take the on the boss online. Once you've cracked that with the help of other people, and are better at the game, then try it solo. You'll find that it's easier than before. Wow! It's almost as though that playing the game more and with other peoplehelps make these challenges less daunting.

    It's almost as though that's a major theme of the game itself. You are meant to ride a bike with your hands on the handle bars. You can ride without doing so, but it's harder. If you try riding a bike without touching the handle bars and wipe out on the pavement, you don't ask for stabilizers to be put on, right? You practice riding your bike normally until you can crack it.

    The worst part isn't even the revive - you can just take your hands off the controller on your first death and welcome the game over if you want a real "deathless run" - it's the rune aquisition boost. In my opinion it taints the whole thing. There are relics that give rune aquisition boosts but you have to earn them. The game gets easier as you play, as in all games like this.

    I do understand why this change has happened from From Software's perspective - the company wants all the people playing it to have a good time and not bail out after a few too many frustrating losses. Totally get it. But why not leave it a week so the sickos can claim their laurels? Then, provide this olive branch for everyone else.

    Maybe I'm an jaded 27 year old but I remember a From Software community that would cheer and pop bottles upon hearing that a new game was really hard as a solo player, and would smash their heads against it like rabid animals until they managed to beat it. These people still exist I'm sure, they are likely as disapointed as I am that the game has already had part of it neutered, but it's too late now. At least with Elden Ring: Shadow of the Erdtree regular players had a few days to soldier on before the early hours of it were made easier.

    Whatever, enjoy your pram. Elden Ring Nightreign is out now, and is doing really well on Steam at the moment. So, there's a solid chance a lot of you playing it right now are having a good time, which is swell.
    #elden #ring #nightreign #update #offers
    Elden Ring Nightreign update offers solo players a helping hand not even 24-hours after launch because cowards cried too loud
    Just Dodge Elden Ring Nightreign update offers solo players a helping hand not even 24-hours after launch because cowards cried too loud What happened to the game that I loved, to the spirit of persevering through adversity? Image credit: Bandai Namco News by Connor Makar Staff Writer Published on May 30, 2025 Elden Ring Nightreign hasn't even been out for 24 hours, and already the game has been made easier for solo players. Those tackling solo runs will get one free revive during the Nightlord fight that's part of the run, and will get increased rune aquisition the entire time. A solo run, which is already scaled so that bosses have less health and offers a purchasable revive before the Nightlord fight for a measly 10,000 runes, was added for those who enjoy the challenge of taking on a game intended for group play on their lonesome. Fair play, y'know. It's not how I best enjoyed the game but godspeed captain, take the wheel. For those who were actually excited to take on the game this way with all its struggle and in the name of fufilment through overcoming adversity, however, their dreams have been hampered by the wails and moans of wittle babies who want the solo experience to be easier. To see this content please enable targeting cookies. They want their warm bottle, a little bib, and for the process of actually overcoming the challenge present in Nightreign to be lowered so they don't have to work as hard to succeed. Was I able to solo every boss during the review period? No. I did like four of 'em. Was I looking forward to improving and doing so over the next few weeks? Absolutely. This journey has been stolen from me and likeminded adults by the feeble among us. "But Connor, what if these people are struggling to beat bosses on their own and need help?", you may ask. Here's a hot tip. Go and ask your dad if you can use the internet, shake the gent's hand, then take the on the boss online. Once you've cracked that with the help of other people, and are better at the game, then try it solo. You'll find that it's easier than before. Wow! It's almost as though that playing the game more and with other peoplehelps make these challenges less daunting. It's almost as though that's a major theme of the game itself. You are meant to ride a bike with your hands on the handle bars. You can ride without doing so, but it's harder. If you try riding a bike without touching the handle bars and wipe out on the pavement, you don't ask for stabilizers to be put on, right? You practice riding your bike normally until you can crack it. The worst part isn't even the revive - you can just take your hands off the controller on your first death and welcome the game over if you want a real "deathless run" - it's the rune aquisition boost. In my opinion it taints the whole thing. There are relics that give rune aquisition boosts but you have to earn them. The game gets easier as you play, as in all games like this. I do understand why this change has happened from From Software's perspective - the company wants all the people playing it to have a good time and not bail out after a few too many frustrating losses. Totally get it. But why not leave it a week so the sickos can claim their laurels? Then, provide this olive branch for everyone else. Maybe I'm an jaded 27 year old but I remember a From Software community that would cheer and pop bottles upon hearing that a new game was really hard as a solo player, and would smash their heads against it like rabid animals until they managed to beat it. These people still exist I'm sure, they are likely as disapointed as I am that the game has already had part of it neutered, but it's too late now. At least with Elden Ring: Shadow of the Erdtree regular players had a few days to soldier on before the early hours of it were made easier. Whatever, enjoy your pram. Elden Ring Nightreign is out now, and is doing really well on Steam at the moment. So, there's a solid chance a lot of you playing it right now are having a good time, which is swell. #elden #ring #nightreign #update #offers
    WWW.VG247.COM
    Elden Ring Nightreign update offers solo players a helping hand not even 24-hours after launch because cowards cried too loud
    Just Dodge Elden Ring Nightreign update offers solo players a helping hand not even 24-hours after launch because cowards cried too loud What happened to the game that I loved, to the spirit of persevering through adversity? Image credit: Bandai Namco News by Connor Makar Staff Writer Published on May 30, 2025 Elden Ring Nightreign hasn't even been out for 24 hours, and already the game has been made easier for solo players. Those tackling solo runs will get one free revive during the Nightlord fight that's part of the run, and will get increased rune aquisition the entire time. A solo run, which is already scaled so that bosses have less health and offers a purchasable revive before the Nightlord fight for a measly 10,000 runes, was added for those who enjoy the challenge of taking on a game intended for group play on their lonesome. Fair play, y'know. It's not how I best enjoyed the game but godspeed captain, take the wheel. For those who were actually excited to take on the game this way with all its struggle and in the name of fufilment through overcoming adversity, however, their dreams have been hampered by the wails and moans of wittle babies who want the solo experience to be easier. To see this content please enable targeting cookies. They want their warm bottle, a little bib, and for the process of actually overcoming the challenge present in Nightreign to be lowered so they don't have to work as hard to succeed. Was I able to solo every boss during the review period? No. I did like four of 'em. Was I looking forward to improving and doing so over the next few weeks? Absolutely. This journey has been stolen from me and likeminded adults by the feeble among us. "But Connor, what if these people are struggling to beat bosses on their own and need help?", you may ask. Here's a hot tip. Go and ask your dad if you can use the internet, shake the gent's hand, then take the on the boss online. Once you've cracked that with the help of other people, and are better at the game, then try it solo. You'll find that it's easier than before. Wow! It's almost as though that playing the game more and with other people (the way the game is intended to be played) helps make these challenges less daunting. It's almost as though that's a major theme of the game itself. You are meant to ride a bike with your hands on the handle bars. You can ride without doing so, but it's harder. If you try riding a bike without touching the handle bars and wipe out on the pavement, you don't ask for stabilizers to be put on, right? You practice riding your bike normally until you can crack it. The worst part isn't even the revive - you can just take your hands off the controller on your first death and welcome the game over if you want a real "deathless run" - it's the rune aquisition boost. In my opinion it taints the whole thing. There are relics that give rune aquisition boosts but you have to earn them. The game gets easier as you play, as in all games like this. I do understand why this change has happened from From Software's perspective - the company wants all the people playing it to have a good time and not bail out after a few too many frustrating losses. Totally get it. But why not leave it a week so the sickos can claim their laurels? Then, provide this olive branch for everyone else. Maybe I'm an jaded 27 year old but I remember a From Software community that would cheer and pop bottles upon hearing that a new game was really hard as a solo player, and would smash their heads against it like rabid animals until they managed to beat it. These people still exist I'm sure, they are likely as disapointed as I am that the game has already had part of it neutered, but it's too late now. At least with Elden Ring: Shadow of the Erdtree regular players had a few days to soldier on before the early hours of it were made easier. Whatever, enjoy your pram. Elden Ring Nightreign is out now, and is doing really well on Steam at the moment. So, there's a solid chance a lot of you playing it right now are having a good time, which is swell.
    0 Comentários 0 Compartilhamentos
  • Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre

    BUTTPEACH

    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer.

    Image credit: NikkiJay

    Article

    by Kelsey Raynor
    Guides Writer

    Published on May 29, 2025

    You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrativeis to do it a disservice, though.
    Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride.
    To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it.
    The below interview discusses religious trauma, coercive control, and the abuse of power.

    To see this content please enable targeting cookies.

    VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters?
    Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God.
    A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them.
    VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now?
    Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can.
    Tyrais more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic.

    Image credit: NikkiJay

    VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how?
    Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create.
    As for the reason why the video game characters are there in the plot ofstory; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it.
    I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him;talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. .
    I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are.
    VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did?
    Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together,me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file.
    And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together.
    And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw askeleton.
    The more she wrote forand the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child.

    Image credit: NikkiJay

    VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story?
    Nikki:, Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations.
    And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird.
    VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this?
    Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go.
    I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control.
    A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion.

    Image credit: NikkiJay

    VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions.
    Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you."
    It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those.on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format.
    If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense.
    VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about?
    Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this,are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it.
    I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and clickfor a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits.

    Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue.
    For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.
    #quantum #witch #story #religious #oppression
    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    BUTTPEACH Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer. Image credit: NikkiJay Article by Kelsey Raynor Guides Writer Published on May 29, 2025 You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrativeis to do it a disservice, though. Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride. To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it. The below interview discusses religious trauma, coercive control, and the abuse of power. To see this content please enable targeting cookies. VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters? Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God. A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them. VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now? Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can. Tyrais more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic. Image credit: NikkiJay VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how? Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create. As for the reason why the video game characters are there in the plot ofstory; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it. I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him;talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. . I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are. VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did? Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together,me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file. And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together. And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw askeleton. The more she wrote forand the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child. Image credit: NikkiJay VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story? Nikki:, Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations. And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird. VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this? Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go. I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control. A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion. Image credit: NikkiJay VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions. Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you." It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those.on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format. If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense. VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about? Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this,are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it. I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and clickfor a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits. Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue. For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June. #quantum #witch #story #religious #oppression
    WWW.VG247.COM
    Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre
    BUTTPEACH Quantum Witch is a story of religious oppression, queer emancipation, and a dancing skeleton that hopes to popularise the ‘plotformer’ genre We spoke to Quantum Witch’s lone developer – NikkiJay – about how her experiences as part of a religious cult shaped the development of her game, an 80s-style ‘plotformer’ about finding your lost flock of faer. Image credit: NikkiJay Article by Kelsey Raynor Guides Writer Published on May 29, 2025 You might not have heard of Quantum Witch, but if you’ve an affinity for pixel-art platformers with engaging story-beats, meta-narratives, and an array of kooky characters, then you should be all over it. To just call Quantum Witch a colourful platformer with a strong narrative (read: ‘plotformer’) is to do it a disservice, though. Quantum Witch is so much more than its vibrant pixels; it is NikkiJay’s personal story of fleeing a religious cult, embracing her LGBTQ+ identity, and seeking solace in video games. There’s a dark undercurrent, but ultimately, Nikki chooses to tell her story – and a story that many others will no doubt see themselves in – with humour and pride. To get a better idea of exactly what informed Quantum Witch and how the indie ‘plotformer’ came together, VG247 sat down with NikkiJay to ask how growing up in a religious cult led to the development of the game and what she hopes audiences will get from it. The below interview discusses religious trauma, coercive control, and the abuse of power. To see this content please enable targeting cookies. VG247: I’m aware that Quantum Witch is largely informed by your own personal experiences of fleeing a religious cult; would you mind sharing some more about your experience, and how it has informed Quantum Witch’s story and characters? Nikki: I was born into the group and my family on both sides were third generation. Age 10, I needed my tonsils out and I had to tell the surgeon that I would rather die than accept certain medical treatments. As a 10-year-old, it's one of the questions they ask when you go for CPTSD diagnosis: “did you at any point honestly really believe you were going to die?” Yeah, I was told I had to be prepared for that. I had to die for God if that was the option that was presented to me. Either take this medical treatment that God said I couldn't have or die. I had to choose death. This cult literally kills kids for God. A lot of people stayed because the alternative was to lose your entire support structure and social network. You were literally by yourself with nothing, which was the option I chose in the end. It’s high coercive control. This way, they say that you have the personality God wants you to have. Religious control and abuse of that power is the biggest theme that made it into Quantum Witch. It is very much again about urgency and choice: I think if people have been through similar things, it's going to resonate with them. VG247: During the demo, I got the impression that Ren is largely not interested in the religious beliefs shared with her by others in Quantum Witch, but she still appears to have a fascination with the Old Gods. I have two questions about this: is Ren on the fence, so to speak, about her beliefs? Does this align with any of your thoughts and feelings about religion now? Nikki: Yeah, I am agnostic. I am a skeptic. I have to be open to the possibilities. A skeptic who isn't open to possibilities isn’t a skeptic. They're a cynic, and Ren is very much a skeptic. The majority of the characters in the game are just aspects of me that I've made into a character, it's just a little piece of me that I've enhanced without turning it into a stereotype as far as I can. Tyra [Ren’s partner] is more cynical: ‘come on, it's nonsense’. And Ren’s like, ‘no, let's go find out’. Her desire to go explore is going to lead her into things that she shouldn't have explored in the way that she's going to. But yeah, she is definitely that part of me who would like for there to be magic. Image credit: NikkiJay VG247: Quantum Witch’s marketplace – which features unnamed characters that bear uncanny resemblances to some iconic video game mascots – is what I assume to be a representation of some of your favourite games. The game itself regularly reminded me of themes and mechanics from Undertale, The Binding of Isaac, and even Stardew Valley. What other games or pieces of media helped inspire Quantum Witch, and how? Nikki: I love Undertale. What I loved about Undertale is the mixture of all those styles and then you'd be talking to a character and suddenly you have to play a really fast reaction game. I can't do that. I'm too old. But it was a big inspiration in the style of game I wanted to create. As for the reason why the video game characters are there in the plot of [Quantum Witch’s] story; they do tie into the plot and there's a little hint that they say. And I just loved putting in my alternate takes on who these characters were. You might know Paul Rose from Digitizer. At the very beginning of the project, I had all my story beats worked out. This is what's going to happen. This is how it's all going to interact, but I could not – for the life of me – start it. I couldn't build the bridges between these beats and Rose helped me a lot. He did a script treatment and some of the dialogue in the marketplace is directly from him; [one of the characters you meet is] talking about pills and I was like, ‘that that just fits in perfectly because there is a character later on who might need that pill’. It’s also a bit of a cue for me to have the characters talk about medication. . I also wanted to add some queer flavor to them, so Princess Nectarine – who is similar to but legally distinct from a certain Nintendo character – is in a polycule with Bowser and Mario and they like to roleplay kidnapping. I did not set out to make a queer game. It's turned out that way because I can't help it, but it's not all these characters are. VG247: I know you’re a solo developer and this is a largely solo project, but I’m aware you’ve received some help with the whole endeavour. You mentioned Paul Rose. So could you tell me more about the people who have helped you with creating Quantum Witch and what they did? Nikki: I must absolutely shout out Jerden Cooke for the music. We composed a lot of it together, [with] me mostly on the ukulele which you can hear in Ren's theme. I don't know if you've seen the video clip of David Lynch helping compose Laura's Theme from Twin Peaks. Working with him is like that. I got some fantastic music which was like the music I could hear in my head when I started playing on the ukulele. He was able to put it down, basically extract it from my head, and put it into a word file. And Paul Rose; I knew him through Digitizer meetups. We just got talking on Twitter one day and met up. He's a great guy and things came about quite naturally because it was when Covid hit and a lot of TV work got cancelled. I said to him, look, you should get yourself on Fiverr. Put your writing services out there because people should be paying for this. I will be your first customer, and so I was! Without his help, this would have still been a collection of little story beats that I would have had no idea how to wire together. And I've always wanted to work with Stephanie Sterling. What if I just ping her on Bluesky and say, "Hey, want to write a chapter of this game? It's got a dancing skeleton in it." She said, "Yeah, I'm in." She said that when she started to do it, she wasn't entirely sure whether it would be the right project because she just saw a [dancing] skeleton. The more she wrote for [Quantum Witch] and the more she played the game, she went, "Yeah, this is my wheelhouse,” and she poured her religious trauma into it, which happened to just fit absolutely perfectly. It's like I could not have asked for a better group of people to work with, and this is kind of what I want to say to indie developers who are solo. You're not alone. You might just want one name on the credit, but it takes a village to raise a child. Image credit: NikkiJay VG247: I was taken aback by just how cosy the game is. Admittedly, even with the subject matter, I didn’t expect – largely given the art style – for this to be all doom and gloom, but I definitely didn’t expect something so jovial and honestly, straight-up funny. How did you decide that this was the approach you wanted to take when creating Ren’s story? Nikki: [Stardew Valley], Chrono Trigger and Paper Mario: Thousand-Year Door are my three most played games. I love the style of Stardew Valley and I love that there's some darkness hidden in Stardew Valley. I really liked the humor in it. I mean, if you thought I shouldn't be laughing at this, but I am, then that’s an achievement. That's exactly what I wanted. My main coping mechanism is humor. I'm not saying it's a healthy coping mechanism, but it kind of works. And I mean, I was heavily influenced by reading a lot of Douglas Adams. and he was able to find humor in the most bleak situations. And the graphical style… When I started this, I couldn't draw a convincing stick figure. I look at the art that I did four years ago when I started messing about with this idea and it's just embarrassing. Objectively terrible, but my main influences were Stardew Valley and The Darkside Detective. I loved the low-resolution style art, but there was so much character in them. So, I took a pixel art course on Udemy and a color theory course and… then just found, hey, I can do this now. That's weird. VG247: While looking into Quantum Witch and yourself, I found a lovely quote of yours from The Guardian: “A lot of religion is about giving up autonomy to some mystical power that you’ve never seen, heard or met. Over the course of the game, Ren takes that agency back… It’s a queer emancipation story.” Could you expand on this? Nikki: The consequence of being yourself in a group that says ‘no, being yourself is wrong’ is that you just get thrown out. It's weird because I think of my experiences as unique, but the themes they really do seem to be universal. Stephanie Sterling from The Jimquisition: she wrote a chapter of the later part of the game. I originally said to her, can you write these three scenes? She came back and said “I couldn't stop writing. I just love this universe” It's weird, because you wouldn't know it was a different author. The religious oppression of queer people is the same wherever you go. I'm really hoping just that I've got that balance right between a game that's fun and cozy and humorous, – that there is a dancing skeleton who can see through time – but also has that deeper meaning and that message that you take back control. A lot of people would look at this and think ‘you must be anti-religion’ and I'm 100% for freedom of religion, but that also means I'm 100% for freedom from religion. Whether you've got faith or not, nobody wants somebody else's faith forced on you. You can't have freedom of religion without freedom from religion. Image credit: NikkiJay VG247: How long is Quantum Witch set to be, and how many endings will there be? I know you also mentioned some side quests having various conclusions, as well as the game’s main endings being different depending on your decisions. Nikki: I watched a tester play from beginning to end. It took him about three and a half hours, and he got my second favorite ending. He had questions about the lore and I said, "play it again and make different choices, and you'll get a different ending, which will probably answer that for you." It's difficult to say how many endings there are. There's three definite categories of endings. There's bleak. There's interesting, where you kind of get a bittersweet ending, and then there's the super happy ending, and there are variations on each of those. [These depend] on the characters you've helped. There's also little puzzles that you can go and solve which can enhance the happy ending. It's kind of like an open-world choose-your-own adventure book, but in pixel format. If I'm going to do a full playthrough of all choices and all stories, I will easily put aside six or seven hours to do it and I wrote it. So, I'm not trying to discover it. I think it's like The Stanley Parable in that sense. VG247: I also learned that Quantum Witch could have been a novel. It could have initially started out that way and you then obviously decided to turn this into a game. How did that come about? Nikki: One of my friends was doing the National Novel Writing November. I thought, I've got this story in my head which might fit, so I started writing it. I don't know if anybody's realized this, [but video games] are quite difficult to make, and novels are very easy because you just type... I was wrong and I really did not enjoy writing it. I decided, thinking back on my childhood, I want to make this into a game. I want to make this interactive. Choice is a big theme. I want to give the player a choice. And it did end up as a point and click [game] for a while, rather than a plotformer. No matter what you do, it is a valid choice. There are no game over screens in Quantum Witch. Anything you do is just a part of the story and the game is over when you get the credits. Quantum Witch is a surprisingly cosy and jovial take on topics of religious trauma and queer identities, but if your curiosity about this game is piqued, it’s up to you to find out all of its secrets. NikkiJay stresses that there’s so much to discover for those who are eager to explore the game and discover all of its various paths, endings, and dialogue. For those who want to try Quantum Witch out, you can find a demo for the game on Steam, and it’ll also be participating in Steam’s Next Fest during June.
    13 Comentários 0 Compartilhamentos
  • This is not a pipe: UX, AI, and the risk of satisficed product design

    AI’s grip on design forces us to reconsider our role in shaping perception, reality, and—most importantly—decision-making.Image composed in Figma using AI-generated assets.I love a good prototype.You know that old saying—a picture’s worth a thousand words? Well, a prototype is worth a million, especially if you’re a developer, a stakeholder, or a decision-maker trying to make sense of a complex idea with a lot of moving parts.A prototype compresses context. It gives form to the abstract. It invites feedback for iteration and improvement. I’ve built them my whole career, and I still believe they’re the most powerful artifacts in product design.But I’m also starting to worry.The old daysBack in the early days of the web, I used to prototype in hand-coded HTML. Not because I loved code, but because I cared about quality. Browsers were unpredictable animals. Netscape and IE rendered the same markup in wildly different ways. The best we could do was chase consistency through hours of trial and error—hoping somehow that one of us would find and document the answer for the rest.Then Jeffrey Zeldman came along, armed with his famous pop culture wit and transparent brilliance, rallying the web community behind standards and semantic code. And it worked. Slowly, thankfully, the browser makers listened. We built better websites with better languages. HTML became standardized and meaningful under the hood.That was craft.Not just the mechanics of markup, but the intentionality behind it. Craft, to me, is thoughtful execution learned over time. It’s the subtle accumulation of experience, taste, and judgment. It’s a uniquely human achievement.The new nowFast forward to today, and we’re surrounded by tools promising instant output. AI is the new rallying cry, and its promise is both thrilling and disorienting.Tools like Lovable, v0.dev, and Cursor offer prototyping at the speed of thought. With a single prompt, we can summon UI layouts, component libraries, even entire interaction flows. It’s an addictive sort of magic. And in a product world driven by speed and iteration, this kind of acceleration is a godsend.But there’s something quietly unsettling about the ease of it all.Because with great speed comes great risk—perhaps to our users and to our own hard-won standards. And ironically, those who seem to value “craft” as the standard bearers of the current definition—forged exclusively in the conventional tooling of Figma—seem to be the loudest proponents of the new speed.René Magritte, The Treachery of Images. Los Angeles County Museum of Art.This is not a pipeMagritte once painted a pipe and wrote underneath, “Ceci n’est pas une pipe”—This is not a pipe.He was right. It’s just a painting of a pipe, a representation, not the object itself. Postmodern thinkers wasted many French brain cells expanding on this idea, which eventually made its way into popular culture via The Matrix film franchise.In UX, we live and breathe representations. Wireframes, mockups, user flows, prototypes—they’re all stand-ins for future experiences. And yet, stakeholders and product teams often quickly treat them as the final product. The flow becomes the experience. The mockup becomes the truth.Add AI to the mix, and the illusion intensifies exponentially.When an AI-generated interface looks authentic and clickable, it’s dangerously easy to accept it at face value. But what if it’s based on flawed assumptions? What if it reflects patterns that don’t serve our users? What if it simply looks finished, when it’s not even close to holding real value?The risk of satisficingHerbert Simon had a made-up word for this kind of decision-making: satisficing. A blend of “satisfy” and “suffice.” It means settling for a good-enough solution when the perfect one is too costly or too far out of reach.In AI-generated design, satisficing isn’t just a risk—it’s the default.The algorithm gives us something that looks fine, behaves fine, and maybe even tests fine. And in the absence of the right checkpoints for critical thought, we’re liable to ship it. Not because it’s right, but because it’s fast and frictionless.And that worries me.Because over time, we get complacent and stuck in our comfort zones. When that happens, design becomes more template-driven. Interfaces lose connectivity to the humans they’re supposed to serve. And worst of all, we stop asking why.Diagram inspired by Herbert Simon’s model of bounded rationality. Created by author.Shifting timesNow, there’s nothing inherently wrong about satisficed decision making. In fact, Simon viewed the term practically—recognizing that humans, limited in time, knowledge, and processing capacity, operate within what he called a “bounded rationality.”In agile product design, this is the whole point of an MVP.The problem arises when we’re out of sync with one another, when one discipline overrides the other with disregard, deciding that something is “good enough” without considering the wider trade offs.The optimist in me wants to believe we’re well-suited and prepared for this inevitability.I’m currently one of those displaced knowledge workers, looking for my next opportunity in UX / Product Design. I’ve seen the shift from using the term UX Designer to Product Designer in the job descriptions. Leaving the organizational debates and the shameful clickbait aside, this shift seems to signal a natural evolution—traditional UX design roles are moving deeper into product delivery.But if design and product are becoming equal partners in the organizational chart, then our collective vision should be to make decisions together, without being a consensus machine. That means mapping out our processes and synthesizing data into rational decisions within a new bounded reality—one that’s accelerated from the start.Because the point isn’t to eliminate satisficing. It’s to make it conscious, collaborative, and aligned. UX and design professionals need to be embedded in the conversation—not just reacting to outputs, but helping frame the questions and the goals. Otherwise, speed wins by default—leaving craft, context, and care lost in the latest sprint.The new frontierI’m not anti-AI. Quite the opposite. I’m genuinely excited about what these tools can unlock—especially in early design stages, where low fidelity and high experimentation are crucial. We should be moving faster. We should be looking at and testing more ideas. We should be using AI to remove blockers and free up energy for deeper thinking.But we also need to stay alert. We need to protect the human-centered insights and the basic fundamentals of context and critical thought that live outside the models.We can’t let the ease of generation become a substitute for our better judgment. We can’t let groupthink dictate taste. We can’t let empathy get stripped from the process just because the output looks like a viable product to the loudest person in the room.As designers, our job is not just to create. It’s to question. To inform. To shape. To provoke. To guide.And sometimes, to remind the team… This is not a pipe.This is not a pipe: UX, AI, and the risk of satisficed product design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    #this #not #pipe #risk #satisficed
    This is not a pipe: UX, AI, and the risk of satisficed product design
    AI’s grip on design forces us to reconsider our role in shaping perception, reality, and—most importantly—decision-making.Image composed in Figma using AI-generated assets.I love a good prototype.You know that old saying—a picture’s worth a thousand words? Well, a prototype is worth a million, especially if you’re a developer, a stakeholder, or a decision-maker trying to make sense of a complex idea with a lot of moving parts.A prototype compresses context. It gives form to the abstract. It invites feedback for iteration and improvement. I’ve built them my whole career, and I still believe they’re the most powerful artifacts in product design.But I’m also starting to worry.The old daysBack in the early days of the web, I used to prototype in hand-coded HTML. Not because I loved code, but because I cared about quality. Browsers were unpredictable animals. Netscape and IE rendered the same markup in wildly different ways. The best we could do was chase consistency through hours of trial and error—hoping somehow that one of us would find and document the answer for the rest.Then Jeffrey Zeldman came along, armed with his famous pop culture wit and transparent brilliance, rallying the web community behind standards and semantic code. And it worked. Slowly, thankfully, the browser makers listened. We built better websites with better languages. HTML became standardized and meaningful under the hood.That was craft.Not just the mechanics of markup, but the intentionality behind it. Craft, to me, is thoughtful execution learned over time. It’s the subtle accumulation of experience, taste, and judgment. It’s a uniquely human achievement.The new nowFast forward to today, and we’re surrounded by tools promising instant output. AI is the new rallying cry, and its promise is both thrilling and disorienting.Tools like Lovable, v0.dev, and Cursor offer prototyping at the speed of thought. With a single prompt, we can summon UI layouts, component libraries, even entire interaction flows. It’s an addictive sort of magic. And in a product world driven by speed and iteration, this kind of acceleration is a godsend.But there’s something quietly unsettling about the ease of it all.Because with great speed comes great risk—perhaps to our users and to our own hard-won standards. And ironically, those who seem to value “craft” as the standard bearers of the current definition—forged exclusively in the conventional tooling of Figma—seem to be the loudest proponents of the new speed.René Magritte, The Treachery of Images. Los Angeles County Museum of Art.This is not a pipeMagritte once painted a pipe and wrote underneath, “Ceci n’est pas une pipe”—This is not a pipe.He was right. It’s just a painting of a pipe, a representation, not the object itself. Postmodern thinkers wasted many French brain cells expanding on this idea, which eventually made its way into popular culture via The Matrix film franchise.In UX, we live and breathe representations. Wireframes, mockups, user flows, prototypes—they’re all stand-ins for future experiences. And yet, stakeholders and product teams often quickly treat them as the final product. The flow becomes the experience. The mockup becomes the truth.Add AI to the mix, and the illusion intensifies exponentially.When an AI-generated interface looks authentic and clickable, it’s dangerously easy to accept it at face value. But what if it’s based on flawed assumptions? What if it reflects patterns that don’t serve our users? What if it simply looks finished, when it’s not even close to holding real value?The risk of satisficingHerbert Simon had a made-up word for this kind of decision-making: satisficing. A blend of “satisfy” and “suffice.” It means settling for a good-enough solution when the perfect one is too costly or too far out of reach.In AI-generated design, satisficing isn’t just a risk—it’s the default.The algorithm gives us something that looks fine, behaves fine, and maybe even tests fine. And in the absence of the right checkpoints for critical thought, we’re liable to ship it. Not because it’s right, but because it’s fast and frictionless.And that worries me.Because over time, we get complacent and stuck in our comfort zones. When that happens, design becomes more template-driven. Interfaces lose connectivity to the humans they’re supposed to serve. And worst of all, we stop asking why.Diagram inspired by Herbert Simon’s model of bounded rationality. Created by author.Shifting timesNow, there’s nothing inherently wrong about satisficed decision making. In fact, Simon viewed the term practically—recognizing that humans, limited in time, knowledge, and processing capacity, operate within what he called a “bounded rationality.”In agile product design, this is the whole point of an MVP.The problem arises when we’re out of sync with one another, when one discipline overrides the other with disregard, deciding that something is “good enough” without considering the wider trade offs.The optimist in me wants to believe we’re well-suited and prepared for this inevitability.I’m currently one of those displaced knowledge workers, looking for my next opportunity in UX / Product Design. I’ve seen the shift from using the term UX Designer to Product Designer in the job descriptions. Leaving the organizational debates and the shameful clickbait aside, this shift seems to signal a natural evolution—traditional UX design roles are moving deeper into product delivery.But if design and product are becoming equal partners in the organizational chart, then our collective vision should be to make decisions together, without being a consensus machine. That means mapping out our processes and synthesizing data into rational decisions within a new bounded reality—one that’s accelerated from the start.Because the point isn’t to eliminate satisficing. It’s to make it conscious, collaborative, and aligned. UX and design professionals need to be embedded in the conversation—not just reacting to outputs, but helping frame the questions and the goals. Otherwise, speed wins by default—leaving craft, context, and care lost in the latest sprint.The new frontierI’m not anti-AI. Quite the opposite. I’m genuinely excited about what these tools can unlock—especially in early design stages, where low fidelity and high experimentation are crucial. We should be moving faster. We should be looking at and testing more ideas. We should be using AI to remove blockers and free up energy for deeper thinking.But we also need to stay alert. We need to protect the human-centered insights and the basic fundamentals of context and critical thought that live outside the models.We can’t let the ease of generation become a substitute for our better judgment. We can’t let groupthink dictate taste. We can’t let empathy get stripped from the process just because the output looks like a viable product to the loudest person in the room.As designers, our job is not just to create. It’s to question. To inform. To shape. To provoke. To guide.And sometimes, to remind the team… This is not a pipe.This is not a pipe: UX, AI, and the risk of satisficed product design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story. #this #not #pipe #risk #satisficed
    UXDESIGN.CC
    This is not a pipe: UX, AI, and the risk of satisficed product design
    AI’s grip on design forces us to reconsider our role in shaping perception, reality, and—most importantly—decision-making.Image composed in Figma using AI-generated assets.I love a good prototype.You know that old saying—a picture’s worth a thousand words? Well, a prototype is worth a million, especially if you’re a developer, a stakeholder, or a decision-maker trying to make sense of a complex idea with a lot of moving parts.A prototype compresses context. It gives form to the abstract. It invites feedback for iteration and improvement. I’ve built them my whole career, and I still believe they’re the most powerful artifacts in product design.But I’m also starting to worry.The old daysBack in the early days of the web, I used to prototype in hand-coded HTML. Not because I loved code, but because I cared about quality. Browsers were unpredictable animals. Netscape and IE rendered the same markup in wildly different ways. The best we could do was chase consistency through hours of trial and error—hoping somehow that one of us would find and document the answer for the rest.Then Jeffrey Zeldman came along, armed with his famous pop culture wit and transparent brilliance, rallying the web community behind standards and semantic code. And it worked. Slowly, thankfully, the browser makers listened. We built better websites with better languages. HTML became standardized and meaningful under the hood.That was craft.Not just the mechanics of markup, but the intentionality behind it. Craft, to me, is thoughtful execution learned over time. It’s the subtle accumulation of experience, taste, and judgment. It’s a uniquely human achievement.The new nowFast forward to today, and we’re surrounded by tools promising instant output. AI is the new rallying cry, and its promise is both thrilling and disorienting.Tools like Lovable, v0.dev, and Cursor offer prototyping at the speed of thought. With a single prompt, we can summon UI layouts, component libraries, even entire interaction flows. It’s an addictive sort of magic. And in a product world driven by speed and iteration, this kind of acceleration is a godsend.But there’s something quietly unsettling about the ease of it all.Because with great speed comes great risk—perhaps to our users and to our own hard-won standards. And ironically, those who seem to value “craft” as the standard bearers of the current definition—forged exclusively in the conventional tooling of Figma—seem to be the loudest proponents of the new speed.René Magritte, The Treachery of Images (1929). Los Angeles County Museum of Art.This is not a pipeMagritte once painted a pipe and wrote underneath, “Ceci n’est pas une pipe”—This is not a pipe.He was right. It’s just a painting of a pipe, a representation, not the object itself. Postmodern thinkers wasted many French brain cells expanding on this idea, which eventually made its way into popular culture via The Matrix film franchise.In UX, we live and breathe representations. Wireframes, mockups, user flows, prototypes—they’re all stand-ins for future experiences. And yet, stakeholders and product teams often quickly treat them as the final product. The flow becomes the experience. The mockup becomes the truth.Add AI to the mix, and the illusion intensifies exponentially.When an AI-generated interface looks authentic and clickable, it’s dangerously easy to accept it at face value. But what if it’s based on flawed assumptions? What if it reflects patterns that don’t serve our users? What if it simply looks finished, when it’s not even close to holding real value?The risk of satisficingHerbert Simon had a made-up word for this kind of decision-making: satisficing. A blend of “satisfy” and “suffice.” It means settling for a good-enough solution when the perfect one is too costly or too far out of reach.In AI-generated design, satisficing isn’t just a risk—it’s the default.The algorithm gives us something that looks fine, behaves fine, and maybe even tests fine. And in the absence of the right checkpoints for critical thought, we’re liable to ship it. Not because it’s right, but because it’s fast and frictionless.And that worries me.Because over time, we get complacent and stuck in our comfort zones. When that happens, design becomes more template-driven. Interfaces lose connectivity to the humans they’re supposed to serve. And worst of all, we stop asking why.Diagram inspired by Herbert Simon’s model of bounded rationality. Created by author.Shifting times (and how we respond)Now, there’s nothing inherently wrong about satisficed decision making. In fact, Simon viewed the term practically—recognizing that humans, limited in time, knowledge, and processing capacity, operate within what he called a “bounded rationality.”In agile product design, this is the whole point of an MVP.The problem arises when we’re out of sync with one another, when one discipline overrides the other with disregard, deciding that something is “good enough” without considering the wider trade offs.The optimist in me wants to believe we’re well-suited and prepared for this inevitability.I’m currently one of those displaced knowledge workers, looking for my next opportunity in UX / Product Design. I’ve seen the shift from using the term UX Designer to Product Designer in the job descriptions. Leaving the organizational debates and the shameful clickbait aside, this shift seems to signal a natural evolution—traditional UX design roles are moving deeper into product delivery.But if design and product are becoming equal partners in the organizational chart, then our collective vision should be to make decisions together, without being a consensus machine. That means mapping out our processes and synthesizing data into rational decisions within a new bounded reality—one that’s accelerated from the start.Because the point isn’t to eliminate satisficing. It’s to make it conscious, collaborative, and aligned. UX and design professionals need to be embedded in the conversation—not just reacting to outputs, but helping frame the questions and the goals. Otherwise, speed wins by default—leaving craft, context, and care lost in the latest sprint.The new frontierI’m not anti-AI. Quite the opposite. I’m genuinely excited about what these tools can unlock—especially in early design stages, where low fidelity and high experimentation are crucial. We should be moving faster. We should be looking at and testing more ideas. We should be using AI to remove blockers and free up energy for deeper thinking.But we also need to stay alert. We need to protect the human-centered insights and the basic fundamentals of context and critical thought that live outside the models.We can’t let the ease of generation become a substitute for our better judgment. We can’t let groupthink dictate taste. We can’t let empathy get stripped from the process just because the output looks like a viable product to the loudest person in the room.As designers, our job is not just to create. It’s to question. To inform. To shape. To provoke. To guide.And sometimes, to remind the team… This is not a pipe.This is not a pipe: UX, AI, and the risk of satisficed product design was originally published in UX Collective on Medium, where people are continuing the conversation by highlighting and responding to this story.
    12 Comentários 0 Compartilhamentos
  • Summer blockbuster season is here

    Hi, friends! Welcome to Installer No. 84, your guide to the best and Verge-iest stuff in the world.This week, I’ve been reading about Mubi and Around The Horn and millennial tech, moving all my journals to Diarly, trying out Matt D’Avella’s workout routine, catching up on Clarkson’s Farm, wishing desperately that Philly Justice was a real show, watching a lot of Helper Cars with my toddler, testing the Sony WH-1000XM6 headphones, dusting off my Fortnite skills, and enjoying this unbelievably deep dive into the first Star Wars movie.I also have for you a new blockbuster movie, an old-new blockbuster mobile game, a new season of one of my all-time favorite shows, a cheap set-top box worth a look, and much more. Shockingly busy week! Let’s dig in.The Dropkind of can’t believe it! I fell off the Fortnite wagon pretty hard over the last year or so, but this and my Backbone Pro are going to be very good friends going forward. Zero Build only for me, though, at least on mobile.Mission: Impossible – The Final Reckoning. I am a forever fan of the M:I series, and as silly as I find the whole “AI is the bad guy” bit, I have had a good time watching every single movie in this series. I’ll be in a humungous theater for this one ASAP.Puzzmo for iOS. Puzzmo’s web app is great, so I haven’t exactly been thirsting for a better mobile experience. And, as far as I can tell, the mobile app is just exactly the same thing as the web app. But, hey, I like the icon, and I like any reason to play more Really Bad Chess.The Onn Google TV 4K Plus. “A weirdly named, super-cheap set-top box from Walmart” is not a great pitch. But for you’re not beating this thing’s combination of Google TV, Dolby Vision, and 4K. Onn stuff has been pretty good in the past, so I suspect this one will be pretty compelling.NotebookLM for mobile. The Android and iOS versions are both fine and both useful for the same reason: you can send stuff to your notebooks via the share sheet. If you’re a fan of the podcast-y Audio Overviews, they’re also a great thing to have on the go.. We haven’t had a new season of my favorite unhinged animation sci-fi show in a year and a half, and I am so very excited to get back to some intergalactic and cross-universe shenanigans. I’ve been debating doing a full rewatch of the whole show and might just have to do it after this season.The Virtual Stream Deck. This is so clever: Elgato is turning its collection of smart buttons from a lineup of gadgets to a full-on platform that you can either build into other hardware or just run on a screen. I can’t recommend it enough — spend some time programming all your repetitive computer tasks into a Stream Deck system.Monster Train 2. I love the structure of this game: a deck-building game that is endlessly repeatable but also complex enough that you never quite play the same game twice. I somehow missed the first game in the series entirely, and I’m going to have to give that a whirl, too. Strava routes. Strava’s an Installerverse favorite, and it got a bunch of new features this week. But, for my money, the biggest upgrade is the routing system, which generates the best route between two points; I love a good “map me the run to this donut shop” feature.In all the time I’ve been covering and paying attention to tech, there have been very few companies as bizarre and intriguing as OpenAI. The company is doing impressive, culture-shaking work, but it also seems to have an endless supply of weird internal drama and a total inability to figure out, like, what in the world it’s doing.Karen Hao has been covering the company longer than almost anybody, and she has firsthand knowledge of a lot of OpenAI’s twists and turns. This week, she published a terrific book, called Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, which is about the company’s history and its future. But the book is more than that, too. It’s a really good look at what AI is doing to us as people, to our societies and our planets, and to the brains of the people building what they hope will make them rich or gods — or both.I’ve been a fan of Karen’s work for a long time, so I asked her to share her homescreen with us. I figured she’d either have, like, 30 AI apps or none at all, and I wanted to know. Here’s her homescreen, plus some info on the apps she uses and why:The phone: iPhone XR.The wallpaper: It’s usually a photo of me and my husband laughing hysterically at an inside joke at our wedding. But you’ll just have to imagine it because we’re really big on privacy. Enjoy this orange gradient instead. Orange is the color of creativity, of fire, of the sunrise and sunset, of beginnings and transition.The apps: Messages, Google Calendar, Photos, Camera, Clock, Apple Notes, Contacts, Settings, FaceTime, Calculator, Weather, Reminders, App Store, Gmail, Proton Mail, Phone, Brave.I have a very boring homescreen! I try not to use too many apps. When I set up a phone, the first thing I do is delete as many of the default apps as possible. But probably the two notable apps to call out: a couple years ago, I switched completely to the Brave browser, which is the lion icon at the bottom right of the screen. It’s based on Chrome, so you can keep all your plug-ins, but it blocks sites from tracking you to serve you targeted ads. It’s a simple way to not give up so much of your data and preserve your privacy. Highly recommended. The second: under my Audio folder, I have a guitar-tuning app, GuitarTuna, for the rare moments I fiddle with my guitar at home. Music was a big part of my childhood, but I haven’t made nearly enough time for it as an adult. I keep the app on my homescreen as an aspiration to pick it back up more seriously.I also asked Karen to share a few things that she’s into right now. Here’s what she sent back:The Empire podcast, cohosted by historian William Dalrymple and Anita Anand.Late-night comedy YouTube.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“YouTube has recently radicalized me to digital minimalism and decentralized tech. What started as deleting ALL social media from my iPhone and relegating the apps to my iPad is now firmly in the realm of buying old iPods from eBay and repairing them with modern parts. I have some replacement parts on the way from Elite Obsolete Electronics and with what I know now I should soon have a functional 6th gen iPod Classic that I can install RockBox on. I also picked up the ToAuto DS90 Soldering Station with the hopes of installing the USB-C mod in the near future.” — Nicholas“I know it was in last week’s Installer but I got the Sony WH-1000XM6s and they’re incredible. The ‘background listening’ feature is such a clever spin on spatial audio, it really does sound like it’s coming from a distance!” — Jamie“What if you could add any plain old QR Code/barcode card to your Apple Wallet? Lucky for you, the greatest minds of our time have come together to solve this inconvenience. Try IntoWallet and get as blown away as I was when it just worked.” — Teo“I’ve REALLY enjoyed the Revelation Space series by Alastair Reynolds. For lovers of hard sci-fi space operas this is for you. Engaging, dark, wild ideas and concepts, plenty of real and imagined science and physics all weaved into interesting stories.” — Tyler“I’ve personally managed to seriously build my meditation practice in the last two years using both Happier and Calm. I especially enjoy the meditations by teacher Jeff Warren, who strikes the right balance with his light and playful tone.” — Jeroen“I’ve had the Casper Glow lamp since 2019 and it’s still going strong! Love the interaction, twisting it and flipping it to control the light, and I even helped sell twoto an old roommate when he moved to his own place.” — SingYu“Post Andor I’ve been reading through Star Wars: The Rise and Fall of the Galactic Empire.” — Allen“Setup isfinished! Rocking a Teenage Engineering case, HP G4 Dock, UGREEN USB Switcher, and a standing desk from Facebook Marketplace.” — Jeremy Signing offThe big Installer-y news of the week is that Mozilla is shutting down Pocket. Which, well, sucks. Pocket was a good and popular app that did good and useful things! I heard from a bunch of you who are now looking for a place to go post-Pocket. I only really have three recommendations:Instapaper: the OG of the read-later world and still the simplest and most straightforward app you’ll find for the purpose. Brian, the developer, is good people, and I have high hopes for the longevity of the app.Matter: it’s only for iOS and web, but it’s the best-looking app in this space, and it’s not even close. They’re doing some nifty stuff with AI-enhanced reading, too.Readwise Reader: the power-user tool of choice, and my favorite of the bunch. It just has so many organizational features, great highlighting, and tons of integrations. It just does everything I need. It’s also way too much for most people. I suppose I should give Wallabag an honorable mention, because you can host it yourself, but it’s a much more involved project. If I were just moving over from Pocket and just wanted a nice place to read without a long list of other feature requests, I’d start with Instapaper. But all three are solid options, and they all make it pretty painless to import your old articles. Or just delete them all, start over, and feel the rare freedom of an almost-empty reading list. It’s pretty nice.See you next week!See More:
    #summer #blockbuster #season #here
    Summer blockbuster season is here
    Hi, friends! Welcome to Installer No. 84, your guide to the best and Verge-iest stuff in the world.This week, I’ve been reading about Mubi and Around The Horn and millennial tech, moving all my journals to Diarly, trying out Matt D’Avella’s workout routine, catching up on Clarkson’s Farm, wishing desperately that Philly Justice was a real show, watching a lot of Helper Cars with my toddler, testing the Sony WH-1000XM6 headphones, dusting off my Fortnite skills, and enjoying this unbelievably deep dive into the first Star Wars movie.I also have for you a new blockbuster movie, an old-new blockbuster mobile game, a new season of one of my all-time favorite shows, a cheap set-top box worth a look, and much more. Shockingly busy week! Let’s dig in.The Dropkind of can’t believe it! I fell off the Fortnite wagon pretty hard over the last year or so, but this and my Backbone Pro are going to be very good friends going forward. Zero Build only for me, though, at least on mobile.Mission: Impossible – The Final Reckoning. I am a forever fan of the M:I series, and as silly as I find the whole “AI is the bad guy” bit, I have had a good time watching every single movie in this series. I’ll be in a humungous theater for this one ASAP.Puzzmo for iOS. Puzzmo’s web app is great, so I haven’t exactly been thirsting for a better mobile experience. And, as far as I can tell, the mobile app is just exactly the same thing as the web app. But, hey, I like the icon, and I like any reason to play more Really Bad Chess.The Onn Google TV 4K Plus. “A weirdly named, super-cheap set-top box from Walmart” is not a great pitch. But for you’re not beating this thing’s combination of Google TV, Dolby Vision, and 4K. Onn stuff has been pretty good in the past, so I suspect this one will be pretty compelling.NotebookLM for mobile. The Android and iOS versions are both fine and both useful for the same reason: you can send stuff to your notebooks via the share sheet. If you’re a fan of the podcast-y Audio Overviews, they’re also a great thing to have on the go.. We haven’t had a new season of my favorite unhinged animation sci-fi show in a year and a half, and I am so very excited to get back to some intergalactic and cross-universe shenanigans. I’ve been debating doing a full rewatch of the whole show and might just have to do it after this season.The Virtual Stream Deck. This is so clever: Elgato is turning its collection of smart buttons from a lineup of gadgets to a full-on platform that you can either build into other hardware or just run on a screen. I can’t recommend it enough — spend some time programming all your repetitive computer tasks into a Stream Deck system.Monster Train 2. I love the structure of this game: a deck-building game that is endlessly repeatable but also complex enough that you never quite play the same game twice. I somehow missed the first game in the series entirely, and I’m going to have to give that a whirl, too. Strava routes. Strava’s an Installerverse favorite, and it got a bunch of new features this week. But, for my money, the biggest upgrade is the routing system, which generates the best route between two points; I love a good “map me the run to this donut shop” feature.In all the time I’ve been covering and paying attention to tech, there have been very few companies as bizarre and intriguing as OpenAI. The company is doing impressive, culture-shaking work, but it also seems to have an endless supply of weird internal drama and a total inability to figure out, like, what in the world it’s doing.Karen Hao has been covering the company longer than almost anybody, and she has firsthand knowledge of a lot of OpenAI’s twists and turns. This week, she published a terrific book, called Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, which is about the company’s history and its future. But the book is more than that, too. It’s a really good look at what AI is doing to us as people, to our societies and our planets, and to the brains of the people building what they hope will make them rich or gods — or both.I’ve been a fan of Karen’s work for a long time, so I asked her to share her homescreen with us. I figured she’d either have, like, 30 AI apps or none at all, and I wanted to know. Here’s her homescreen, plus some info on the apps she uses and why:The phone: iPhone XR.The wallpaper: It’s usually a photo of me and my husband laughing hysterically at an inside joke at our wedding. But you’ll just have to imagine it because we’re really big on privacy. Enjoy this orange gradient instead. Orange is the color of creativity, of fire, of the sunrise and sunset, of beginnings and transition.The apps: Messages, Google Calendar, Photos, Camera, Clock, Apple Notes, Contacts, Settings, FaceTime, Calculator, Weather, Reminders, App Store, Gmail, Proton Mail, Phone, Brave.I have a very boring homescreen! I try not to use too many apps. When I set up a phone, the first thing I do is delete as many of the default apps as possible. But probably the two notable apps to call out: a couple years ago, I switched completely to the Brave browser, which is the lion icon at the bottom right of the screen. It’s based on Chrome, so you can keep all your plug-ins, but it blocks sites from tracking you to serve you targeted ads. It’s a simple way to not give up so much of your data and preserve your privacy. Highly recommended. The second: under my Audio folder, I have a guitar-tuning app, GuitarTuna, for the rare moments I fiddle with my guitar at home. Music was a big part of my childhood, but I haven’t made nearly enough time for it as an adult. I keep the app on my homescreen as an aspiration to pick it back up more seriously.I also asked Karen to share a few things that she’s into right now. Here’s what she sent back:The Empire podcast, cohosted by historian William Dalrymple and Anita Anand.Late-night comedy YouTube.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“YouTube has recently radicalized me to digital minimalism and decentralized tech. What started as deleting ALL social media from my iPhone and relegating the apps to my iPad is now firmly in the realm of buying old iPods from eBay and repairing them with modern parts. I have some replacement parts on the way from Elite Obsolete Electronics and with what I know now I should soon have a functional 6th gen iPod Classic that I can install RockBox on. I also picked up the ToAuto DS90 Soldering Station with the hopes of installing the USB-C mod in the near future.” — Nicholas“I know it was in last week’s Installer but I got the Sony WH-1000XM6s and they’re incredible. The ‘background listening’ feature is such a clever spin on spatial audio, it really does sound like it’s coming from a distance!” — Jamie“What if you could add any plain old QR Code/barcode card to your Apple Wallet? Lucky for you, the greatest minds of our time have come together to solve this inconvenience. Try IntoWallet and get as blown away as I was when it just worked.” — Teo“I’ve REALLY enjoyed the Revelation Space series by Alastair Reynolds. For lovers of hard sci-fi space operas this is for you. Engaging, dark, wild ideas and concepts, plenty of real and imagined science and physics all weaved into interesting stories.” — Tyler“I’ve personally managed to seriously build my meditation practice in the last two years using both Happier and Calm. I especially enjoy the meditations by teacher Jeff Warren, who strikes the right balance with his light and playful tone.” — Jeroen“I’ve had the Casper Glow lamp since 2019 and it’s still going strong! Love the interaction, twisting it and flipping it to control the light, and I even helped sell twoto an old roommate when he moved to his own place.” — SingYu“Post Andor I’ve been reading through Star Wars: The Rise and Fall of the Galactic Empire.” — Allen“Setup isfinished! Rocking a Teenage Engineering case, HP G4 Dock, UGREEN USB Switcher, and a standing desk from Facebook Marketplace.” — Jeremy Signing offThe big Installer-y news of the week is that Mozilla is shutting down Pocket. Which, well, sucks. Pocket was a good and popular app that did good and useful things! I heard from a bunch of you who are now looking for a place to go post-Pocket. I only really have three recommendations:Instapaper: the OG of the read-later world and still the simplest and most straightforward app you’ll find for the purpose. Brian, the developer, is good people, and I have high hopes for the longevity of the app.Matter: it’s only for iOS and web, but it’s the best-looking app in this space, and it’s not even close. They’re doing some nifty stuff with AI-enhanced reading, too.Readwise Reader: the power-user tool of choice, and my favorite of the bunch. It just has so many organizational features, great highlighting, and tons of integrations. It just does everything I need. It’s also way too much for most people. I suppose I should give Wallabag an honorable mention, because you can host it yourself, but it’s a much more involved project. If I were just moving over from Pocket and just wanted a nice place to read without a long list of other feature requests, I’d start with Instapaper. But all three are solid options, and they all make it pretty painless to import your old articles. Or just delete them all, start over, and feel the rare freedom of an almost-empty reading list. It’s pretty nice.See you next week!See More: #summer #blockbuster #season #here
    WWW.THEVERGE.COM
    Summer blockbuster season is here
    Hi, friends! Welcome to Installer No. 84, your guide to the best and Verge-iest stuff in the world. (If you’re new here, welcome, so psyched you found us, and also you can read all the old editions at the Installer homepage.) This week, I’ve been reading about Mubi and Around The Horn and millennial tech, moving all my journals to Diarly, trying out Matt D’Avella’s workout routine, catching up on Clarkson’s Farm, wishing desperately that Philly Justice was a real show, watching a lot of Helper Cars with my toddler, testing the Sony WH-1000XM6 headphones, dusting off my Fortnite skills, and enjoying this unbelievably deep dive into the first Star Wars movie.I also have for you a new blockbuster movie, an old-new blockbuster mobile game, a new season of one of my all-time favorite shows, a cheap set-top box worth a look, and much more. Shockingly busy week! Let’s dig in.(As always, the best part of Installer is your ideas and tips. What are you playing / reading / listening to / watching / plugging into things / poking with a stick this week? Tell me everything: installer@theverge.com. And if you know someone else who might enjoy Installer, tell them to subscribe here. Subscribers get every issue in their inbox, for free, a day before it hits the website.)The Dropkind of can’t believe it! I fell off the Fortnite wagon pretty hard over the last year or so, but this and my Backbone Pro are going to be very good friends going forward. Zero Build only for me, though, at least on mobile.Mission: Impossible – The Final Reckoning. I am a forever fan of the M:I series, and as silly as I find the whole “AI is the bad guy” bit, I have had a good time watching every single movie in this series. I’ll be in a humungous theater for this one ASAP.Puzzmo for iOS. Puzzmo’s web app is great, so I haven’t exactly been thirsting for a better mobile experience. And, as far as I can tell, the mobile app is just exactly the same thing as the web app. But, hey, I like the icon, and I like any reason to play more Really Bad Chess.The Onn Google TV 4K Plus. “A weirdly named, super-cheap set-top box from Walmart” is not a great pitch. But for $30, you’re not beating this thing’s combination of Google TV, Dolby Vision, and 4K. Onn stuff has been pretty good in the past, so I suspect this one will be pretty compelling.NotebookLM for mobile. The Android and iOS versions are both fine and both useful for the same reason: you can send stuff to your notebooks via the share sheet. If you’re a fan of the podcast-y Audio Overviews, they’re also a great thing to have on the go.. We haven’t had a new season of my favorite unhinged animation sci-fi show in a year and a half, and I am so very excited to get back to some intergalactic and cross-universe shenanigans. I’ve been debating doing a full rewatch of the whole show and might just have to do it after this season.The Virtual Stream Deck. This is so clever: Elgato is turning its collection of smart buttons from a lineup of gadgets to a full-on platform that you can either build into other hardware or just run on a screen. I can’t recommend it enough — spend some time programming all your repetitive computer tasks into a Stream Deck system.Monster Train 2. I love the structure of this game: a deck-building game that is endlessly repeatable but also complex enough that you never quite play the same game twice. I somehow missed the first game in the series entirely, and I’m going to have to give that a whirl, too. Strava routes. Strava’s an Installerverse favorite, and it got a bunch of new features this week. But, for my money, the biggest upgrade is the routing system, which generates the best route between two points; I love a good “map me the run to this donut shop” feature.In all the time I’ve been covering and paying attention to tech, there have been very few companies as bizarre and intriguing as OpenAI. The company is doing impressive, culture-shaking work, but it also seems to have an endless supply of weird internal drama and a total inability to figure out, like, what in the world it’s doing.Karen Hao has been covering the company longer than almost anybody, and she has firsthand knowledge of a lot of OpenAI’s twists and turns. This week, she published a terrific book, called Empire of AI: Dreams and Nightmares in Sam Altman’s OpenAI, which is about the company’s history and its future. But the book is more than that, too. It’s a really good look at what AI is doing to us as people, to our societies and our planets, and to the brains of the people building what they hope will make them rich or gods — or both.I’ve been a fan of Karen’s work for a long time, so I asked her to share her homescreen with us. I figured she’d either have, like, 30 AI apps or none at all, and I wanted to know. Here’s her homescreen, plus some info on the apps she uses and why:The phone: iPhone XR.The wallpaper: It’s usually a photo of me and my husband laughing hysterically at an inside joke at our wedding. But you’ll just have to imagine it because we’re really big on privacy. Enjoy this orange gradient instead. Orange is the color of creativity, of fire, of the sunrise and sunset, of beginnings and transition.The apps: Messages, Google Calendar, Photos, Camera, Clock, Apple Notes, Contacts, Settings, FaceTime, Calculator, Weather, Reminders, App Store, Gmail, Proton Mail, Phone, Brave.I have a very boring homescreen! I try not to use too many apps. When I set up a phone, the first thing I do is delete as many of the default apps as possible. But probably the two notable apps to call out: a couple years ago, I switched completely to the Brave browser, which is the lion icon at the bottom right of the screen. It’s based on Chrome, so you can keep all your plug-ins, but it blocks sites from tracking you to serve you targeted ads. It’s a simple way to not give up so much of your data and preserve your privacy. Highly recommended. The second: under my Audio folder, I have a guitar-tuning app, GuitarTuna, for the rare moments I fiddle with my guitar at home. Music was a big part of my childhood, but I haven’t made nearly enough time for it as an adult. I keep the app on my homescreen as an aspiration to pick it back up more seriously.I also asked Karen to share a few things that she’s into right now. Here’s what she sent back:The Empire podcast, cohosted by historian William Dalrymple and Anita Anand.Late-night comedy YouTube.CrowdsourcedHere’s what the Installer community is into this week. I want to know what you’re into right now, as well! Email installer@theverge.com or message me on Signal — @davidpierce.11 — with your recommendations for anything and everything, and we’ll feature some of our favorites here every week. For even more great recommendations, check out the replies to this post on Threads and this post on Bluesky.“YouTube has recently radicalized me to digital minimalism and decentralized tech. What started as deleting ALL social media from my iPhone and relegating the apps to my iPad is now firmly in the realm of buying old iPods from eBay and repairing them with modern parts. I have some replacement parts on the way from Elite Obsolete Electronics and with what I know now I should soon have a functional 6th gen iPod Classic that I can install RockBox on. I also picked up the ToAuto DS90 Soldering Station with the hopes of installing the USB-C mod in the near future.” — Nicholas“I know it was in last week’s Installer but I got the Sony WH-1000XM6s and they’re incredible. The ‘background listening’ feature is such a clever spin on spatial audio, it really does sound like it’s coming from a distance!” — Jamie“What if you could add any plain old QR Code/barcode card to your Apple Wallet? Lucky for you, the greatest minds of our time have come together to solve this inconvenience. Try IntoWallet and get as blown away as I was when it just worked (also the level of customization and the price are great!).” — Teo“I’ve REALLY enjoyed the Revelation Space series by Alastair Reynolds. For lovers of hard sci-fi space operas this is for you. Engaging, dark, wild ideas and concepts, plenty of real and imagined science and physics all weaved into interesting stories.” — Tyler“I’ve personally managed to seriously build my meditation practice in the last two years using both Happier and Calm. I especially enjoy the meditations by teacher Jeff Warren, who strikes the right balance with his light and playful tone.” — Jeroen“I’ve had the Casper Glow lamp since 2019 and it’s still going strong! Love the interaction, twisting it and flipping it to control the light, and I even helped sell two (unsponsored) to an old roommate when he moved to his own place.” — SingYu“Post Andor I’ve been reading through Star Wars: The Rise and Fall of the Galactic Empire.” — Allen“Setup is (90%) finished! Rocking a Teenage Engineering case, HP G4 Dock, UGREEN USB Switcher, and a $60 standing desk from Facebook Marketplace.” — Jeremy Signing offThe big Installer-y news of the week is that Mozilla is shutting down Pocket. Which, well, sucks. Pocket was a good and popular app that did good and useful things! I heard from a bunch of you who are now looking for a place to go post-Pocket. I only really have three recommendations:Instapaper: the OG of the read-later world and still the simplest and most straightforward app you’ll find for the purpose. Brian, the developer, is good people, and I have high hopes for the longevity of the app.Matter: it’s only for iOS and web, but it’s the best-looking app in this space, and it’s not even close. They’re doing some nifty stuff with AI-enhanced reading, too.Readwise Reader: the power-user tool of choice, and my favorite of the bunch. It just has so many organizational features, great highlighting, and tons of integrations. It just does everything I need. It’s also way too much for most people. I suppose I should give Wallabag an honorable mention, because you can host it yourself, but it’s a much more involved project. If I were just moving over from Pocket and just wanted a nice place to read without a long list of other feature requests, I’d start with Instapaper. But all three are solid options, and they all make it pretty painless to import your old articles. Or just delete them all, start over, and feel the rare freedom of an almost-empty reading list. It’s pretty nice.See you next week!See More:
    0 Comentários 0 Compartilhamentos
  • The Best Fighting Games for 2025

    Don't Feel Like Fighting? Check Out These Other Terrific PC Games

    Brawlhalla

    Brawlhalla3.5 Good

    The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending for all current and future characters, because this platform-fighter is just that exciting.

    Capcom Fighting Collection 2

    Capcom Fighting Collection 24.0 Excellent

    Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayerand revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons.
    Capcom Fighting Collection 2review

    Dead or Alive 6

    Dead or Alive 63.5 Good

    Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too.

    Divekick

    Divekick3.5 Good

    Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out.

    Dragon Ball FighterZ

    Dragon Ball FighterZ4.0 Excellent

    Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain.
    Dragon Ball FighterZreview

    Fatal Fury: City of the Wolves

    Fatal Fury: City of the Wolves4.0 Excellent

    The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode.
    Fatal Fury: City of the Wolvesreview

    Garou: Mark of the Wolves

    Garou: Mark of the Wolves4.5 Excellent

    Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode.

    Guilty Gear Strive

    Guilty Gear Strive4.0 Excellent

    The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible.

    Guilty Gear Xrd -Sign-

    Guilty Gear Xrd -Sign-3.5 Good

    Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting actionthat enables creative offensive and defensive play.
    Guilty Gear Xrd -Sign-review

    Killer Instinct

    Killer Instinct4.0 Excellent

    When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects, and an over-the-top, NBA Jam-like announcer who screams your accomplishmentsat the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe.
    Killer Instinctreview

    The King of Fighters '98: Ultimate Match Final Edition

    The King of Fighters '98 Ultimate Match Final Edition5.0 Outstanding

    The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action.
    The King of Fighters '98 Ultimate Match Final Editionreview

    The King of Fighters 2002 Unlimited Match

    The King of Fighters 2002 Unlimited Match4.0 Excellent

    Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics, Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensiveand defensiveoptions for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup.

    The King of Fighters XIII: Steam Edition

    The King of Fighters XIII: Steam Edition4.0 Excellent

    The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups.
    The King of Fighters XIII: Steam Editionreview

    The Last Blade

    The Last Blade4.0 Excellent

    SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history.

    Marvel vs. Capcom: Infinite

    Marvel vs. Capcom Infinite3.5 Good

    Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite.

    Mortal Kombat XL

    Mortal Kombat XL4.0 Excellent

    When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees.

    The King of Fighters XV

    The King of Fighters XV4.0 Excellent

    Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library, engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate.

    Mortal Kombat 11

    Mortal Kombat 114.5 Excellent

    Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date.
    Mortal Kombat 11review

    Samurai Shodown

    Samurai Shodown3.5 Good

    Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though.

    Samurai Shodown Neo Geo Collection

    Samurai Shodown Neo Geo Collection4.0 Excellent

    Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components.

    Skullgirls 2nd Encore

    Skullgirls 2nd Encore4.5 Excellent

    Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end.

    SNK vs. Capcom: The Match of the Millennium

    SNK vs. Capcom: Match of the Millennium4.5 Excellent

    With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster, and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor.

    SoulCalibur VI

    SoulCalibur VI4.0 Excellent

    The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend.

    Street Fighter 30th Anniversary Collection

    Street Fighter 30th Anniversary Collection4.0 Excellent

    Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New ChallengersSuper Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter III: New Generation, Street Fighter III: 2nd Impact Giant Attack, Street Fighter Alpha 3, and Street Fighter III 3rd Strike: Fight For The Future.Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time.

    Street Fighter V: Champion Edition

    Street Fighter V: Champion Edition3.5 Good

    In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressedthose issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems, interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams.
    Street Fighter V: Champion Editionreview

    Street Fighter 6

    Street Fighter 65.0 Outstanding

    Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves. It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play.
    Street Fighter 6review

    Tekken 7

    Tekken 74.5 Excellent

    Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super movesand enhanced, special attacks that can blow through an opponent's attack.Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick.

    Ultimate Marvel vs. Capcom 3

    Ultimate Marvel vs. Capcom 33.5 Good

    Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine.Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat.

    Ultra Street Fighter IV

    Ultra Street Fighter IV4.5 Excellent

    Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters, six new stages, a YouTube upload option, Edition Select, and Double Ultra.It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game.
    #best #fighting #games
    The Best Fighting Games for 2025
    Don't Feel Like Fighting? Check Out These Other Terrific PC Games Brawlhalla Brawlhalla3.5 Good The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending for all current and future characters, because this platform-fighter is just that exciting. Capcom Fighting Collection 2 Capcom Fighting Collection 24.0 Excellent Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayerand revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons. Capcom Fighting Collection 2review Dead or Alive 6 Dead or Alive 63.5 Good Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too. Divekick Divekick3.5 Good Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out. Dragon Ball FighterZ Dragon Ball FighterZ4.0 Excellent Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain. Dragon Ball FighterZreview Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolvesreview Garou: Mark of the Wolves Garou: Mark of the Wolves4.5 Excellent Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode. Guilty Gear Strive Guilty Gear Strive4.0 Excellent The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible. Guilty Gear Xrd -Sign- Guilty Gear Xrd -Sign-3.5 Good Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting actionthat enables creative offensive and defensive play. Guilty Gear Xrd -Sign-review Killer Instinct Killer Instinct4.0 Excellent When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects, and an over-the-top, NBA Jam-like announcer who screams your accomplishmentsat the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe. Killer Instinctreview The King of Fighters '98: Ultimate Match Final Edition The King of Fighters '98 Ultimate Match Final Edition5.0 Outstanding The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters, stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action. The King of Fighters '98 Ultimate Match Final Editionreview The King of Fighters 2002 Unlimited Match The King of Fighters 2002 Unlimited Match4.0 Excellent Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics, Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensiveand defensiveoptions for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup. The King of Fighters XIII: Steam Edition The King of Fighters XIII: Steam Edition4.0 Excellent The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups. The King of Fighters XIII: Steam Editionreview The Last Blade The Last Blade4.0 Excellent SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history. Marvel vs. Capcom: Infinite Marvel vs. Capcom Infinite3.5 Good Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite. Mortal Kombat XL Mortal Kombat XL4.0 Excellent When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees. The King of Fighters XV The King of Fighters XV4.0 Excellent Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library, engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate. Mortal Kombat 11 Mortal Kombat 114.5 Excellent Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date. Mortal Kombat 11review Samurai Shodown Samurai Shodown3.5 Good Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though. Samurai Shodown Neo Geo Collection Samurai Shodown Neo Geo Collection4.0 Excellent Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components. Skullgirls 2nd Encore Skullgirls 2nd Encore4.5 Excellent Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end. SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Match of the Millennium4.5 Excellent With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster, and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor. SoulCalibur VI SoulCalibur VI4.0 Excellent The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend. Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection4.0 Excellent Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter, Street Fighter II, Street Fighter II: Champion Edition, Street Fighter II: Hyper Fighting, Super Street Fighter II: The New ChallengersSuper Street Fighter II Turbo, Street Fighter Alpha, Street Fighter Alpha 2, Street Fighter III: New Generation, Street Fighter III: 2nd Impact Giant Attack, Street Fighter Alpha 3, and Street Fighter III 3rd Strike: Fight For The Future.Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time. Street Fighter V: Champion Edition Street Fighter V: Champion Edition3.5 Good In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressedthose issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems, interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams. Street Fighter V: Champion Editionreview Street Fighter 6 Street Fighter 65.0 Outstanding Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves. It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play. Street Fighter 6review Tekken 7 Tekken 74.5 Excellent Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super movesand enhanced, special attacks that can blow through an opponent's attack.Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Ultimate Marvel vs. Capcom 3 Ultimate Marvel vs. Capcom 33.5 Good Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine.Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat. Ultra Street Fighter IV Ultra Street Fighter IV4.5 Excellent Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters, six new stages, a YouTube upload option, Edition Select, and Double Ultra.It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game. #best #fighting #games
    ME.PCMAG.COM
    The Best Fighting Games for 2025
    Don't Feel Like Fighting? Check Out These Other Terrific PC Games Brawlhalla Brawlhalla (for PC) 3.5 Good The Blue Mammoth Games-developed Brawlhalla is a free-to-play fighting game—available on PC, console, and mobile—that builds upon Smash's wild, character-focused gameplay by introducing unlimited wall-jumps and various other movement options that facilitate fun combat.The expanding character roster also features the likes of G.I. Joe's Snake Eyes, WWE's Randy "Macho Man" Savage, Tomb Raider's Lara Croft, and Street Fighter’s Chun-Li. Many of these licensed fighters require spending cash, but that's fine; it's worth spending $20 for all current and future characters, because this platform-fighter is just that exciting. Capcom Fighting Collection 2 Capcom Fighting Collection 2 (for PC) 4.0 Excellent Capcom continues resurrecting its classic titles for modern audiences with Capcom Fighting Collection 2. This compilation features cool deep cuts not found in previous entries, including Power Stone and Project Justice. Along with the nostalgia, you'll enjoy new upgrades like online multiplayer (but no crossplay) and revamped display options. If you've had your fill of Street Fighter, this is a great way to broaden your fighting game horizons. Capcom Fighting Collection 2 (for PC) review Dead or Alive 6 Dead or Alive 6 (for PC) 3.5 Good Dead or Alive 6, much like its immediate predecessor, is one part fighting game, one part fashion show, and one part schlocky action movie. Individually, each of the game's widely differing elements might not stand up to scrutiny. After all, DOA 6 isn't the best fighter, doesn't offer the deepest character customization, and doesn't quite reach the Tekken series' level of story insanity.Still, Dead or Alive 6 is a fun and surprisingly strategic PC game that offers enough freshness to warrant playing with its new Break Blow and Break Hold tools. Plus, the game's familiar Triangle System and Danger Zones are highly entertaining, too. Divekick Divekick (for PC) 3.5 Good Iron Galaxy Studios' Divekick is the most hipster fighting game ever created. It's the product of the indie scene that mercilessly parodies fighting games and their die-hard community, yet demands that you be part of the underground circle to fully get all of the references and in-jokes.It's an odd game, but an interesting one if you open your mind to the insane concept of a two-button fighter based entirely on the idea of jumping and kicking. And 20-second rounds. And one-hit kills. And a line of scrimmage. Yes, Divekick is a fighting game freak show, but one worth checking out. Dragon Ball FighterZ Dragon Ball FighterZ (for PC) 4.0 Excellent Beside Fist of the Northstar and Jo Jo's Bizarre Adventure, there are few anime properties that are as intrinsically suited to the fighting-game treatment as the Dragon Ball series. Spanning multiple series, movies, and generations of characters, Akira Toriyama's manga-turned-anime-turned-game series is all about buff monkey men, humans, aliens, and androids trading blows in actual earth-shattering battles.The series' latest video game adaptation, Dragon Ball FighterZ, ditches the Xenoverse games' arena-brawling model in favor of 3-vs.-3, tag-team fighting on a 2D plane. The gameplay shift is just one of the many reasons Dragon Ball FighterZ is being held aloft as one of 2018's notable titles. Its beautiful design, intense combat, and accessible control scheme add up to a game that anyone can jump into for Super Saiyan thrills.Plus, you can kick Cell through a mountain. Dragon Ball FighterZ (for PC) review Fatal Fury: City of the Wolves Fatal Fury: City of the Wolves (for PC) 4.0 Excellent The King of Fighters series is great, but Fatal Fury: City of the Wolves resurrects the SNK fighter that started it all. Familiar faces like Terry Bogard and Mai Shiranui battle real-life guest characters like DJ Salavatore Gannaci and soccer star Cristiano Ronaldo gather for this excellent take on fundamental, 2D fisticuffs. Rich mechanics add depth to both offensive and defensive play, while comic book-inspired graphics give brawls a distinct visual identity. Crossplay multiplayer shines with rollback netcode. Fatal Fury: City of the Wolves (for PC) review Garou: Mark of the Wolves Garou: Mark of the Wolves (for PC) 4.5 Excellent Upon its 1999 release, Garou: Mark of the Wolves—a surprisingly deep and visually stunning entry in the long-running Fatal Fury series—was hailed as SNK's wondrous response to Capcom's Street Fighter III. Nearly 20 years later, SNK has finally given the fighting game the proper PC treatment by releasing it with numerous additional graphics options, leaderboards, and rollback, online versus play.Despite removing and downplaying some series-specific elements, Garou doesn't feel any less of a Fatal Fury game, however. It's set in the Southtown, and it features multiple fighters with classic Fatal Fury lineages, whether it's blood relationships to, or martial-arts tutelage from, older characters. Kim Kaphwan isn't in the game, for example, but his sons continue his legacy of swift, combo-heavy tae kwon do kicks.The result is an excellent game that boasts beautiful animation, Just Defend parries, and the strategic T.O.P. system that delivers increased attack damage, limited health regeneration, faster super-meter build up, and an exclusive special attack when your activate the mode. Guilty Gear Strive Guilty Gear Strive (for PC) 4.0 Excellent The Guilty Gear series reigns as the king of anime-style fighting games due to its gorgeous art style, and a rich, demanding, and lighting-quick combat system. Unfortunately, its oceanic depth and mountainous skill ceiling proved inaccessible to the causal player—until now. With Strive, developer Arc System Works streamlines the series’ unique combat mechanics to make them more newcomer-friendly, while retaining the older games' creative richness. Strive comes with fewer extra modes than its predecessors, but there is a lot to love in this PC game, including astounding visuals, impressive character play styles, and snappy, lag-free online play courtesy of top-tier, rollback netcode. Strive is an approachable series entry that shakes up the Guilty Gear formula in the best ways possible. Guilty Gear Xrd -Sign- Guilty Gear Xrd -Sign- (for PC) 3.5 Good Guilty Gear is a niche series within a niche genre, one that's enjoyed a cult following since its first appearance in 1998. With Xrd -SIGN-, developer Arc System Works ditches the series' 2D sprites in favor of 3D cel-shaded graphics in an attempt to expand its audience. Likewise, series creator Daisuke Ishiwatari sought a more approachable play style that maintains the depth and high skill ceiling that long-time Guilty Gear fans love.Still, Guilty Gear Xrd -SIGN- keeps the series familiar fighting action (Roman Cancels, Bursts, and Dusts) that enables creative offensive and defensive play. Guilty Gear Xrd -Sign- (for PC) review Killer Instinct Killer Instinct (for PC) 4.0 Excellent When Killer Instinct debuted for Windows 10 in March 2016, it represented the latest chapter in the continued PC fighting game renaissance. With its arrival, Microsoft's one-on-one game of fisticuffs joined the likes of Guilty Gear, The King of Fighters, Street Fighter, and other high-profile series that now grace the personal computer.Killer Instinct has a combo-heavy engine that caters to both novices and pros, incredibly detailed graphics that boast ridiculous particle effects (everything explodes!), and an over-the-top, NBA Jam-like announcer who screams your accomplishments ("C-c-c-combo Breaker!") at the top of his lungs.Killer Instinct is part of Microsoft's Play Anywhere initiative. So, if you buy Killer Instinct from the Microsoft Store, you'll also be able to play it on Xbox One at no additional cost. It has cross-platform play with Xbox One, too, thus expanding the online player base. There's a Steam version, too. Even better, the game's ridiculously good netcode ensures smooth play across the globe. Killer Instinct (for PC) review The King of Fighters '98: Ultimate Match Final Edition The King of Fighters '98 Ultimate Match Final Edition (for PC) 5.0 Outstanding The King of Fighters '98—with its hops, rolls, blowback attacks, and meter-filling Advance and Extra modes—is one of the best fighting games ever made, so it's no surprise that developer SNK has returned to the title many times since the game's original release.In 2008, SNK celebrated the game's tenth anniversary by porting the team-based fighter to the PlayStation 2 as The King of Fighters '98: Ultimate Match, a game loaded with extra characters (including the almighty '96 Boss Team!), stages, moves, and gameplay modes. Now, a tweaked Ultimate Match is available for purchase under the title The King of Fighters '98 Ultimate Match Final Edition.This version adds numerous graphics options and good, but not great, online connectivity that lets you battle other KOF fans around the globe in 3-vs.-3 action. The King of Fighters '98 Ultimate Match Final Edition (for PC) review The King of Fighters 2002 Unlimited Match The King of Fighters 2002 Unlimited Match (for PC) 4.0 Excellent Like The King of Fighters '98 Ultimate Match Final Edition, The King of Fighters 2002 Unlimited Match is a dream match that eschews a storyline so that developer SNK could include as many characters as possible—even some that are canonically dead, like crime boss Geese Howard. As a result, Unlimited Match boasts one of the largest fighting game rosters of all time, with a 66-character strong lineup.King of Fighters 2002 Ultimate Match continues the series tradition of excellent combat. Although it lacks KOF '98 UMFE's three radically different fight mechanics (Advanced, Extra, and Ultimate), Unlimited Match has a lone system that resembles Advanced Mode. This fighting style gives you plenty of offensive (Dash, Run, Hops, Super Jumps) and defensive (Guard Cancel Strike, Guard Cancel Roll Throw) options for setting up or evading traps. Excellent rollback netcode lets you play people around the world without hiccup. The King of Fighters XIII: Steam Edition The King of Fighters XIII: Steam Edition (for PC) 4.0 Excellent The King of Fighters XIII: Steam Edition brings SNK's incredibly dense, 3-vs.-3, team-based fighter to the PC via Valve's video game marketplace. It's an all-around excellent fighting game, and one of the best in SNK's rich catalog.If you've rumbled with friends and foes in the version that appeared on PlayStation 3 and Xbox 360, you'll feel right at home here: The intricate combat mechanics, meter management, and the best sprite-based graphics ever seen in a fighting game are brought over successfully in this Steam port.Even better, The King of Fighters XIII: Steam Edition contains all the console DLC and the King of Fighters XIII: Climax arcade features. Similar to The King of Fighters '98: Ultimate Match Final Edition, The King of Fighters XIII: Steam Edition has decent online play, but you can expect some hiccups. The King of Fighters XIII: Steam Edition (for PC) review The Last Blade The Last Blade (for PC) 4.0 Excellent SNK put weapons-based, 2D fighting on the map with 1993's delightful Samurai Shodown, but the developer went on to refine the idea of sword-based combat four years later in a somewhat lesser-known Neo Geo title: The Last Blade.Released to the Steam platform with several contemporary bells and whistles, The Last Blade boasts excellent swordplay, a dozen exquisitely designed characters, and a gorgeous anime- and manga-style presentation that make its 19th-century Japanese setting one of the most beautiful in fighting-game history. Marvel vs. Capcom: Infinite Marvel vs. Capcom Infinite (for PC) 3.5 Good Marvel vs. Capcom: Infinite has taken its fair share of flack since its reveal, and the venom is not at all unwarranted. The initial trailer for the tag-team fighting game featured dull, washed-out graphics, and Capcom highlighted the new novice-friendly, auto-combo options that are designed to help casuals bust out cool-looking moves in an otherwise hardcore genre. As a result, fight fans were highly skeptical of the game, as was I.Fortunately, my Infinite sentiments changed upon logging several hours with the game. The Infinity Stone hook and the move to 2-vs.-2, tag team action make Marvel vs. Capcom Infinite an incredibly fun PC game to play in both casual and hardcore sessions.Still, Infinite has presentation and MCU-focused roster issues that prevent it from rising to the very top of the fighting game elite. Mortal Kombat XL Mortal Kombat XL (for PC) 4.0 Excellent When NetherRealm Studios released the blood-drenched Mortal Kombat X to consoles in 2015, the one-on-one fighting game continued to evolve via free and paid updates that added characters, balanced the roster, and improved online play. However, the High Voltage Studios-ported PC version of the game received zero post-launch support, much to the dismay of hardcore Mortal Kombat fans.Thankfully, that changed with the Mortal Kombat XL update, a version of MKX that finally gives PC gamers all the extras that console-based fight fans have enjoyed for some time now. I dislike the idea of paying more money for PC content released long after the console version, but it's hard not to love the additions, which include even more fighters, stages, costumes, and gore.Paid DLC added plenty of guest fighters, which has becoming commonplace in the fighting game circle. They include the Predator and Friday the 13th's Jason Vorhees. The King of Fighters XV The King of Fighters XV (for PC) 4.0 Excellent Developer SNK took KOF XIV's core, revamped the MAX meter, added the Shatterstrike counter system, and gave the character models an eye-catching redesign to create one of the best fighting games in recent history. KOF XV features an updated fighting engine that facilitates fast-paced, creative combat, and near-flawless rollback netcode that will keep you knuckling up with online rivals for hours on end.The game's dense with options. You can play the narrative-driven Story mode, use DJ Station to listen to more that 300 music tracks culled from SNK's rich, decades-long game library (many compositions unlock as you play Arcade mode), engage in casual and ranked online battles, view leaderboards, and check out match replays. In a community-fostering move, SNK included an esports-friendly tournament mode tailor-made for locals and majors like Evo. You can save 15 custom teams, set up brackets and rulesets, and register up to 32 entrants. It's a great touch. In addition, KOF XV lets you join online lobbies to play against others or simply spectate. Mortal Kombat 11 Mortal Kombat 11 (for PC) 4.5 Excellent Mortal Kombat 11 is far more than the guts and gore titles on which the series built its fame. The narrative sequel to Mortal Kombat X, Mortal Kombat 11 uses time travel to pit characters against their rivals in the past in order to alter the present. Whatever.Mortal Kombat 11 continues the series tradition of chop-socky action and otherworldly mysticism to lay the foundation for military operatives, ninjas, gods, and monsters to punch each other squarely in the face. With its character customization, HDR10 support, smooth animations, and new offensive and defensive meters, MK11 is the best Mortal Kombat game to date. Mortal Kombat 11 (for PC) review Samurai Shodown Samurai Shodown (for PC) 3.5 Good Clashing swords, blood spurts, and tense, measured play define Samurai Shodown, SNK's beloved weapons-based fighting game series. This series refresh, the simply named Samurai Shodown, carries those elements to PC after the game first appeared on console. If you've waited this long in hopes that Samurai Shodown would add many PC-exclusive extras, you may be disappointed; this is largely the same game that appeared elsewhere. Still, Samurai Shodown's unique, defense-orientated gameplay makes it a fighting game to check out for sword-swinging, blood-letting action. Prep for lengthy load times, though. Samurai Shodown Neo Geo Collection Samurai Shodown Neo Geo Collection (for PC) 4.0 Excellent Samurai Shodown Neo Geo Collection, SNK and Digital Eclipse's follow up to the delightful SNK 40th Anniversary Collection, contains all the SamSho games that appeared on the original Neo Geo, plus production art, SNK staff interviews, and a true surprise—an unreleased title that only briefly saw a location test. Overall, Samurai Shodown Neo Geo Collection is a wonderful piece of playable history, with the only blight against the PC game being its mediocre online components. Skullgirls 2nd Encore Skullgirls 2nd Encore (for PC) 4.5 Excellent Skullgirls 2nd Encore, the update to Reverge Labs's critically acclaimed original game, takes cues from many highly regarded fighting titles and blends it with the series' unique, cartoony, art deco-influenced visual style.However, Skullgirls 2nd Encore's graphics aren't all that separate it from the competition. The indie fighter boasts a Capcom vs. SNK-style ratio system that lets you select up to three characters to battle up to three rival characters, as well as a Marvel vs. Capcom-style assist system. The fighter also has a built-in system that automatically stops infinites, those annoying and abusive combos that never end. SNK vs. Capcom: The Match of the Millennium SNK vs. Capcom: Match of the Millennium (for PC) 4.5 Excellent With Match of the Millennium's rerelease, the secret best fighting game in the SNK vs. Capcom crossover series finds a new audience. Featuring an 18-character default roster (Athena, Chun-Li, Dan, Felicia, Guile, Haohmaru, Iori, Ken, Kyo, Leona, Mai, Morrigan, Nakoruru, Ryo, Ryu, Sakura, Terry, and Zangief), and three deep groove systems that replicate beloved the companies' beloved fighting game engines, SNK vs. Capcom: Match of the Millennium sees two fighting game universes collide in marvelous fashion.That would be more than enough variety, but Match of the Millennium offers additional goodies. It features standard Sparring, Survival, and Time Attack fighting modes. Olympics, however, is the most intriguing mode, as it lets you indulge in several non-fighting game minigames. For example, you can blast Metal Slug's Mars People in a first-person shooting mode or guide Ghost 'N Goblins' Arthur across pits to snatch up treasure. The Versus points that you earn here unlock extra super moves for the default and secret characters. These contests have the depth of early mobile phone games, but they're a nice diversion from the standard fighting game action.Match of the Millennium is a genuinely entertaining and rich fighting game that combines challenge and strategy with a hefty helping of lighthearted humor. SoulCalibur VI SoulCalibur VI (for PC) 4.0 Excellent The weapons-based combat series has seen its ups and downs over the years, but with SoulCalibur VI, developer Bandai Namco has taken what's worked in the past—swift, strategic combat and robust character customization—and paired it with the new Reversal Edge and Soul Charge battle mechanics to create an engaging PC fighting game that'll shine in all sorts of battles, whether they're between buddies or on big esports stages like Evo.Combat is crisp and rewarding, with a universal control scheme that makes it a breeze to pick up a new character. Each fighter has a horizontal attack, vertical attack, kick, block, parry, sidestep, guard-crushing Break Attack, and Critical Edge super attack. This control scheme will feel familiar to anyone who's played recent SoulCalibur titles, and it leads to some tense combat moments as you attack and defend. Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection (for PC) 4.0 Excellent Film aficionados rely on The Criterion Collection to take vital classic and contemporary movies and present them in thoughtful, information-filled packages for modern audiences. Until very recently, the 40-year old video game industry lacked its own Criterion Collection, letting important pop culture contributions slip into oblivion due to incompatible hardware and software formats, expired licenses, and plain neglect. Thankfully, the games preservation experts at Digital Eclipse have taken up the task, blessing gamers with titles that celebrate classic titles via accurate emulation and a bounty of production-related extras and modern touches. The company's first foray into the fighting game genre is Street Fighter 30th Anniversary Collection.This collection doesn't include Street Fighter: The Movie, the Street Fighter EX titles, or X-Men vs. Street Fighter, but you will find all the core arcade releases. The lineup includes Street Fighter (1987), Street Fighter II (1991), Street Fighter II: Champion Edition (1992), Street Fighter II: Hyper Fighting (1992), Super Street Fighter II: The New Challengers (1993) Super Street Fighter II Turbo (1994), Street Fighter Alpha (1995), Street Fighter Alpha 2 (1996), Street Fighter III: New Generation (1997), Street Fighter III: 2nd Impact Giant Attack (1997), Street Fighter Alpha 3 (1998), and Street Fighter III 3rd Strike: Fight For The Future (1999).Even better, you don't just get the games. This collection includes a sprite/animation view, design documents, a historical timeline, and a jukebox. In short, Street Fighter 30th Anniversary Collection is a love letter to one of the most important video game franchises of all time. Street Fighter V: Champion Edition Street Fighter V: Champion Edition (for PC) 3.5 Good In February 2016, Street Fighter V arrived on PC with many flaws that detracted from the stellar gameplay, including awful server instability, no true single-player mode, and a surprisingly limited multiplayer Battle Lounge. However, over the course of the last few years, developer Capcom released several updates that addressed (most of) those issues while also adding new stages and playable characters.Street Fighter V: Champion Edition, with its fresh and returning characters, new fight systems (like the cool V-Skills and V-Triggers mechanics), interactive stages, Cinematic Story Mode, and cross-platform play with PlayStation 4 owners, finally makes the one-on-one fighting game a title to pick up even for gamers who don't have Evo dreams. Street Fighter V: Champion Edition (for PC) review Street Fighter 6 Street Fighter 6 (for PC) 5.0 Outstanding Following Street Fighter V's lukewarm reception, Capcom had much to prove with Street Fighter 6. Thankfully, the developer not only righted the previous title's wrongs, but exceeded expectations by including nearly everything that fans would want in a contemporary fighting game.The title's powered by the new Drive Gauge, a meter that's full and ready for action at the beginning of each round. With the Drive Gauge, you can unleash the Drive Impact, Drive Parry, Drive Reversal, Drive Rush, and Overdrive moves (read our review for a breakdown of each one). It, along with the Dynamic and Modern control schemes, gives you more combat flexibility than any previous Street Fighter game. The result is one of the best fighters ever crafted, one that enables hype-fueled moments in casual and competitive play. Street Fighter 6 (for PC) review Tekken 7 Tekken 7 (for PC) 4.5 Excellent Tekken 7, like the main-line Tekken games that came before it, is a tale of fathers and sons attempting to murder each other to purge the Mishima clan of the Devil Gene, a magical bit of DNA that transforms certain people into hell spawn.The excellent combat accentuates the narrative ridiculousness. Like its predecessors, Tekken 7 is a fighting game that features simple, limb-mapped controls, massive character move sets, and numerous juggles that let you keep a combo flowing, if you're skilled enough to input the correct move at the right moment. With Tekken 7, the series receives super moves (Rage Arts) and enhanced, special attacks that can blow through an opponent's attack (Power Crush).Tekken 7 is an incredibly tense game of jabs, feints, and sidesteps, because any hit may lead to a long combo sting. Factor in characters with move sets that emulate real martial arts, interactive stages that let you knock people through floors and walls, and terrific slowdown effects that happen when both fighters' health bars are in the red and they perform close-quarter melee attacks, and you have a fighting game that's essentially an interactive martial arts flick. Ultimate Marvel vs. Capcom 3 Ultimate Marvel vs. Capcom 3 (for PC) 3.5 Good Ultimate Marvel vs. Capcom 3 pits Marvel's superheroes against Capcom's video game characters in a frantic 3-vs.-3, tag team brawl. The 48-character headcount is impressive, but it's the individual characters and visual aesthetic that truly make the game shine (unlike its Infinite sequel).Marvel's side has several popular and obscure characters, including Captain America, Iron Man, Iron Fist, and She-Hulk, and Spider-Man. Capcom's side mainly comprises characters from the company's fighting and action games, including Final Fight's Mike Haggar and Street Fighter's Ryu. The comic book-style graphics, with their bright colors and heavy black lines, gives Ultimate Marvel vs. Capcom 3 an eye-popping look.In terms of gameplay, Ultimate Marvel vs. Capcom 3 builds upon its Marvel vs. Capcom 3: Fate of Two Worlds predecessor by including a three-button control scheme, the momentum-changing X-Factor mechanic, and retooled aerial combat. Ultra Street Fighter IV Ultra Street Fighter IV (for PC) 4.5 Excellent Ultra Street Fighter IV marks Capcom's fourth version of Street Fighter IV and the third version available on the Steam platform. Like vanilla Street Fighter IV and Super Street Fighter IV, Ultra's combat is centered on Focus Attacks, a move that lets your character tank a blow and unleash a counterattack.This final iteration adds five new characters (Decapre, Elena, Hugo, Poison, and Rolento), six new stages, a YouTube upload option, Edition Select (which lets you pick different versions of characters, based on their past Street Fighter IV iterations), and Double Ultra (which makes a character's Ultra Combos available simultaneously, in exchange for reduced damage).It's Street Fighter IV's best and meatiest update, though some balance issues prove a bit irritating in play. Still, Ultra Street Fighter IV is an excellent, competitive one-on-one fighting game.
    0 Comentários 0 Compartilhamentos
  • My first son is expected to be born in July, give me advice to not give up on games 100%

    Λntonio
    Member

    Jun 25, 2024

    1,102

    That is title says it all.

    I already preordered the Switch 2 because I think it will be a good choice to take advantage of short sessions.

    I am already aware I wont be able to sit in front of the PC or the TV for the foreseeable future thats also why I bought the Switch 2.

    Any other advice from parents, also recent ones? 

    Slackerchan
    Member

    Oct 25, 2017

    1,755

    Austin, TX

    I have friends who went through similar gaming crises. Portables like a Switch or Steam Deck are the way to go, something you can hold while cradling the kid. Focus on shorter games or ones that can be played in spurts without significant session commitment requirements.
     

    Var
    Avenger

    Oct 25, 2017

    1,701

    I got more gaming done during the first year of my son's life than I did the year before. portables are the way to go and anything offline because you are going to need to take frequent breaks and be able to stop immediately at any time.

    Toddler stage is when my gaming really ground to a halt. You need to have eyes on them pretty much all the time because they are mobile and extremely curious with zero sense of self preservation. 

    thetrin
    Member

    Oct 26, 2017

    10,740

    Grand Junction, CO

    My friends who have kids have told me "seize every small moment you have, focus on gamea you can play in short spurts". Seems like pretty good advice.
     

    Taco_Human
    Member

    Jan 6, 2018

    4,925

    MA

    you are already dead 

    Audiblee
    Member

    Mar 14, 2025

    1,659

    Handhelds were a godsend when my girl was born.
     

    Mephissto
    Member

    Mar 8, 2024

    1,218

    Mobile consoles when they are small and sleep a lot

    Early bedtime later for the kiddo

    Less sleeping for you

    These are methods at least :D
    Still get a good amount of hours into gaming. 

    OhhEldenRing
    Member

    Aug 14, 2024

    2,884

    Seriously don't even think about games. Just enjoy the next few months getting to know him because he's going to be watching you all the time. My son is 5 months and his sister three years old. I'm making up the time now for all the Elden Ring sessions I spent when she was several months old. Play with your kiddo and get an hour in after everyone goes to bed.
     

    Veelk
    Member

    Oct 25, 2017

    15,530

    Offer your son up for adoption
     

    topplehat
    Member

    Oct 27, 2017

    1,083

    Austin, TX

    Portables and anything that can quickly be paused and resumed. When you have time to game do it. Can also get some gaming in while the little one is doing a contact nap.

    Honestly sometimes you may just not want to play because you're tired - that's fine too!

    I have a two month old and I don't really play my desktop PC anymore. Mostly Steam Deck, Switch, and PS5. 

    Bishop89
    What Are Ya' Selling?
    Member

    Oct 25, 2017

    42,785

    Melbourne, Australia

    Λntonio said:

    I am already aware I wont be able to sit in front of the PC or the TV

    Click to expand...
    Click to shrink...

    Says who?
     

    TheRuralJuror
    Member

    Oct 25, 2017

    6,972

    Handhelds are always nice when they're young, anything you can put to sleep quickly if needed. Personally, my son never stopped me from playing games nor giving him a ton of love and attention. Lol, was smooching him on his big head last night. Before you know it, he'll be your gaming partner in crime.
     

    CJohn
    Member

    Oct 30, 2017

    1,436

    I play after everyone goes to bed. Portal and Switch have also helped.
     

    Steve McQueen
    Member

    Nov 1, 2017

    2,192

    Netherlands

    Go portable. That's what I did in 2000 when my daughter was born.

    Playing games in short sessions will do. 

    DeanMuffin
    Member

    Oct 22, 2020

    11

    The change in how much you play after a child can be different for everyone because i don't know how your current gaming habits are but in my case it hasn't changed much and I still get to game.

    My son is almost two now and I play a few evenings a week when he's in bed, prior to my son being born I wouldn't play earlier than that anyway as I still had to make dinner and do chores around the apartment. So it hasn't changed too much, apart from some nights your too tired to bother of course.

    Up until 6 months was a totally different story though, I actually found myself gaming way more. He was a terrible sleeper unless laying on my chest so I'd find myself on the sofa with him asleep on me at ridiculous hours and just passing the time playing games. I completed both Spiderman 2 and Sea of Starsduring that period.

    So yeah, as long as you love games enough you'll make it work! Just make sure to keep strong communication with your partner when it comes to what helps you get by the tough times, for example, making some time to game. 

    Izanagi89
    "This guy are sick" and Corrupted by Vengeance
    Member

    Oct 27, 2017

    18,856

    You play more games when they're babies. Even with my first born who was colic I remember pumping 130+ hours into DQ11 that first month lol Just enjoy it. You'll find your rhythm with baby, work, life and games.
     

    LowParry
    Member

    Oct 26, 2017

    6,178

    The first like 6 months you'll be so focused on your family, gaming is kind of an after thought. That doesn't mean you'll have down time but most times you'll probably be exhausted and will want to nap instead. Gaming doesn't just go away when you have kids. It'll slowly come back.
     

    superNESjoe
    Developer at Limited Run Games
    Verified

    Oct 26, 2017

    1,183

    I've got a 7 and 9 year old. The first few years was a lot of 3DS and Switch. Handhelds and forfeiting sleep are how you squeeze games in.
     

    Red Hunter
    Member

    May 28, 2024

    1,527

    I'd argue you have it easier than anyone with the Switch 2 lol
     

    Universal Acclaim
    Member

    Oct 5, 2024

    2,338

    Λntonio said:

    I am already aware I wont be able to sit in front of the PC or the TV for the foreseeable future

    Click to expand...
    Click to shrink...

    Never know until you try
     

    Red UFO
    Member

    Oct 25, 2017

    1,467

    You don't need to give up games, but you do need to accept that the amount of games, and the way you play them, will be forever changed.
     

    Geeker
    Member

    May 11, 2019

    746

    You will come to absolutely hate any time wasting bullshit in any game
     

    kxs
    Member

    Jul 25, 2022

    1,198

    Don't over think it. It's just video games.

    My tip - play games that you can pause at anytime!

    I know some folks swear on portable devices. But even after becoming a father I prefer a home console or PC set up rather than portable device. Steam Deck, Switch, Portal etc isn't for everyone.

    Also stick to just one or two games at a time. Don't juggle a bunch of stuff. 

    CommodoreKong
    Member

    Oct 25, 2017

    8,577

    Get a PC handheld like a Steam Deck or ROG Ally X.
     

    Zekes
    Member

    Oct 25, 2017

    7,961

    The first few months at least you might be doing a lot of couch sitting which leads to lots of gaming time, don't sweat it
     

    Nesther
    Member

    Oct 27, 2017

    2,318

    Switzerland

    Idunno but I bought and finished Dragon's Dogma 2 after my kid was born. He slept on my chest or in the living room crib and wasn't bothered by my playing. Just play non-online games and you won't have to give up gaming.
     

    Rocketz
    Prophet of Truth
    Member

    Oct 25, 2017

    8,610

    Metro Detroit

    You'll still plenty of time when they are first born. As they get older times will change. Most of my time now is after everyone is in bed.
     

    Vanguard
    Member

    Jan 15, 2025

    610

    Babies take a lot of naps. You can do a lot of gaming.
     

    BasilZero
    Member

    Oct 25, 2017

    39,994

    Omni

    Name your child - Switch 3 so it wont be giving up games.
     

    Neoxon
    Spotlighting Black Excellence - Diversity Analyst
    Member

    Oct 25, 2017

    93,540

    Houston, TX

    Just grab a Switch 2 or a Steam Deck, & it sounds like you did the former.
     

    Last edited: 53 minutes ago

    Nekyrrev
    Member

    Oct 28, 2017

    1,191

    My advice is: stop playing 80h games and sleep less. Enjoy.

    Real talk tho, it is possible to keep playing even with kids. Gaming time will become more special. You have to make the most of nap time during the the day and sleep time in the evening. 

    Ombala
    Member

    Oct 30, 2017

    2,502

    Spend all the time you can with your son as he grows up, you will regret it later if you don't.
     

    Noctis Winters
    Member

    Sep 23, 2018

    1,852

    Like most people have pointed out - handhelds can come in clutch. But don't forget about mobile games, especially ones that can be played one handed and dipped in and out of fairly easily.

    I can't suggest much in the way of mobile games but I did play a lot of Infinity Nikki and it was super casual to pick up and put down, on both mobile and console w/ cross progression. Plenty on mobile basically designed to be approached this way so there's bound to be something to your liking on the platform.

    Something like a PS Portal or a laptop to stream / remote play your console / other games library could be handy too. Especially if+when the main TV starts getting taken over. 

    Spenny
    Member

    Oct 25, 2017

    5,907

    east

    depends on the temperament of the baby. i had my infant brother who was a good sleeper. i'd make the room dark, put him on my chest, and rock until he fell asleep. then i'd play gears multiplayer with my friends
     

    Zekes
    Member

    Oct 25, 2017

    7,961

    Nesther said:

    Idunno but I bought and finished Dragon's Dogma 2 after my kid was born. He slept on my chest or in the living room crib and wasn't bothered by my playing. Just play non-online games and you won't have to give up gaming.

    Click to expand...
    Click to shrink...

    Yup, when my son was born I played through all of Elden Ring while he napped on me for a couple hours at a time. I just used headphones
     

    KanjoBazooie
    ▲ Legend ▲
    Avenger

    Oct 26, 2017

    32,740

    Chicago

    It's really not that bad. I still get to game.

    It's less time for sure but that's not really a bad thing. Spending time with my kid and seeing them grow and experience new things has been infinitely more valuable than playing a game then coming to Era to talk about it.

    My little one picked up on games because of me and now likes playing them with me. Although we limit his screen time I still enjoy every second with him.

    Now we have another on the way. Just enjoy it OP, babies are different; when ours fall asleep he rarely ever woke up in the middle of the night so we just got to do whatever lol. Here's to hoping the universe's RNG blesses you.

    Also Switch is godtier for gaming while on mommy or daddy duty. It's also the first game console we introduced our son to. 

    Grakchawwaa
    Member

    Mar 10, 2022

    660

    I just had a baby two months ago and gaming time is going to depend on how you handle their awful sleeping patterns the first few months. I have one hour or so a night when the wife takes him upstairs that I can game or watch a show but to be honest I'm usually exhausted and kinda just go to sleep.

    I bought a used steam deck and that has been nice. You'll find the time when you can but just be ready to pop up and tend to the baby so any game will have to be built around pausing often. 

    Vgorilla3774
    Member

    Sep 21, 2020

    716

    Rocketz said:

    You'll still plenty of time when they are first born. As they get older times will change. Most of my time now is after everyone is in bed.

    Click to expand...
    Click to shrink...

    Pretty much this. Peak "I have no time at all" yearsare from like 2-5/6. Before that they spend a lot of time sleeping and/or being immobile. Once they start walking and talking, then you're on duty through bedtime until they start to gain some independence.

    Then you'll eventually hit a point where you want them to have less independence, lol 

    Babba
    Member

    Nov 2, 2017

    41

    Portables and shorter games. Games where ypu can make progress in short sessions. Forget about the 100hr long games, unless you want to spend half year to a whole year playing it.
     

    ElephantShell
    10,000,000
    Member

    Oct 25, 2017

    12,042

    Steam Deck was huge for me. One of my best friends just had a kid and it's been huge for him too.

    Switch 2 will probably serve the same purpose so no need to go out and buy a Steam Deck. But the convenience of being able to pull out a handled is no nice.

    That plus changing the types of games you're playing. Anything multiplayer probably isn't going to happen since you need to be able to put the game down at a moments notice. Try to get into some nice, slow paced games you can pick up and put down. Roguelikes work well since you can just bang out a couple runs when you have time. JRPGs as well because of the pace and the ability to just pause or put the system into sleep mode and pick it back up later.

    This is for the newborn stage when they don't really have routines. Once their sleep/nap/bedtime actually starts to settle into a pattern it's not that hard to get back into gaming on a TV or at a desk, and playing whatever you want. 

    Skies
    Member

    Oct 25, 2017

    3,448

    First year newborn sleep. A LOT.

    As long as you play around their sleep schedule, you should have plenty of opportunities to play on PC and/or console.

    It gets more difficult when they get older, but even then you have nap time and after they go to sleep to get some time in.

    You really only need a portable if you are trying to play when they are awake. I have played Switch from time to time with them awake, but only games they are interested in and can either watch me play and/or try it out themselves.

    Otherwise I would rather have my attention/time spent with them, and just play whatever I am currently playing at night when they go to bed. Sometimes I even wake up early to get some time in.

    Edit: the biggest sacrifice is playing with friends online. It's almost impossible to set up a good time and even then plans can change at the drop of a hat. I've pretty much given up setting sessions up with others I know, and if I want to play online it's mostly with randoms. 

    geehepea
    Member

    Aug 5, 2024

    359

    My kid was born at the end of last year, still find time to game as a way to relax almost every day. Steam deck is preferred as I can stop at any time easily but still found time to play Clair obscur on the Xbox and doom dark ages on pc.

    You'll find time to yourself, just a lot less than you used to 

    Jubilant Duck
    Member

    Oct 21, 2022

    9,251

    Fathers are only allowed to play one of three games, which they keep installed on the family computer:

    SimCity
    Microsoft Flight Simulator
    Doom, the 1993 original, which they didn't buy but instead were given an illegally copied floppy by a coworker.
    Your gaming life outside of these three titles is over until your child grows old enough to want a gameboy at which point you can pinch it to fuel a Tetris addiction.

    You chose this life. 

    OrakioRob
    Member

    Oct 25, 2017

    3,828

    Rio de Janeiro, Brazil

    Getting a Switch 2 surely was a great start.

    I'm not really into portables, but when my son was born I not only learned to love portable gaming, but also some genres I never really cared about. For instance, PINBALL! Sessions are short, you can play in tate modeon Switch and all you need is the touch screen. I went from "pinball looks very boring" to absolutely loving pinball.

    So, that's my advice: try genres you're not interested in. You might be surprised by how much the changes in your house might affect your gaming tastes. 

    WillyGubbins
    Member

    Oct 27, 2017

    1,650

    Glasgow

    I played through most of one of the Souls games with my daughter asleep on my lap. When she was a baby she'd nap for a couple of hours so I took the chance whenever I could to play. Headphones help a lot, found that out the hard way.
     

    kimbo99
    Member

    Feb 21, 2021

    5,132

    OhhEldenRing said:

    Seriously don't even think about games. Just enjoy the next few months getting to know him because he's going to be watching you all the time. My son is 5 months and his sister three years old. I'm making up the time now for all the Elden Ring sessions I spent when she was several months old. Play with your kiddo and get an hour in after everyone goes to bed.

    Click to expand...
    Click to shrink...

    The only right answer. Enjoy the time when they are like this before it's "bye guys, I'm going off to college".

    With that being said if you must game, go handheld. 

    jon bones
    Member

    Oct 25, 2017

    27,659

    NYC

    1 small baby probably has a positive impact on your gaming time - they sleep a lot for a while

    later you'll need to enjoy mobile & handheld gaming more, and bump that time up against sleep, other hobbies, etc if you want to be an attentive partner & dad 

    Garrison
    Member

    Oct 27, 2017

    3,370

    It's over homie.
     

    ¡Hip Hop!
    Member

    Nov 9, 2017

    1,861

    You're already thinking ahead with the Switch 2 pre-order. They sleep a lot for a while, that will help. But if you plan to be a good dad, forget about gaming during the first few months. I was more exhausted than I've ever been, although my son was born at the height of lockdowns and we had no help.
     

    ArchStanton
    Member

    Oct 29, 2017

    1,378

    Mephissto said:

    Mobile consoles when they are small and sleep a lot

    Early bedtime later for the kiddo

    Less sleeping for you

    These are methods at least :D
    Still get a good amount of hours into gaming.
    Click to expand...
    Click to shrink...

    This is good advice, OP.

    When my kiddo was born, I played Steam Deck while I was on overnight duty while my wife rested. Once they reach an age where they can nap and sleepon a more routine schedule, you'll have openings to play games on consoles or PCs.

    Your timewon't be the same, but embrace it.

    Some advice from parents who are a little further ahead of me -- so I've yet to live this part -- but I'm told that you've only got about 10-12 years where your kiddo thinks you're the best before they start being pulled away by their friends and their own interests, so I would highly consider sacrificing gaming time whenever possible.

    And since your sleep will be impacted, especially at the newborn stage, I would DEFINITELY put your sleep needs way above any gaming itch you may have.

    Congratulations, OP! Parenthood is tough, but rewarding in ways that words cannot articulate. 
    #first #son #expected #born #july
    My first son is expected to be born in July, give me advice to not give up on games 100%
    Λntonio Member Jun 25, 2024 1,102 That is title says it all. I already preordered the Switch 2 because I think it will be a good choice to take advantage of short sessions. I am already aware I wont be able to sit in front of the PC or the TV for the foreseeable future thats also why I bought the Switch 2. Any other advice from parents, also recent ones?  Slackerchan Member Oct 25, 2017 1,755 Austin, TX I have friends who went through similar gaming crises. Portables like a Switch or Steam Deck are the way to go, something you can hold while cradling the kid. Focus on shorter games or ones that can be played in spurts without significant session commitment requirements.   Var Avenger Oct 25, 2017 1,701 I got more gaming done during the first year of my son's life than I did the year before. portables are the way to go and anything offline because you are going to need to take frequent breaks and be able to stop immediately at any time. Toddler stage is when my gaming really ground to a halt. You need to have eyes on them pretty much all the time because they are mobile and extremely curious with zero sense of self preservation.  thetrin Member Oct 26, 2017 10,740 Grand Junction, CO My friends who have kids have told me "seize every small moment you have, focus on gamea you can play in short spurts". Seems like pretty good advice.   Taco_Human Member Jan 6, 2018 4,925 MA you are already dead  Audiblee Member Mar 14, 2025 1,659 Handhelds were a godsend when my girl was born.   Mephissto Member Mar 8, 2024 1,218 Mobile consoles when they are small and sleep a lot Early bedtime later for the kiddo Less sleeping for you These are methods at least :D Still get a good amount of hours into gaming.  OhhEldenRing Member Aug 14, 2024 2,884 Seriously don't even think about games. Just enjoy the next few months getting to know him because he's going to be watching you all the time. My son is 5 months and his sister three years old. I'm making up the time now for all the Elden Ring sessions I spent when she was several months old. Play with your kiddo and get an hour in after everyone goes to bed.   Veelk Member Oct 25, 2017 15,530 Offer your son up for adoption   topplehat Member Oct 27, 2017 1,083 Austin, TX Portables and anything that can quickly be paused and resumed. When you have time to game do it. Can also get some gaming in while the little one is doing a contact nap. Honestly sometimes you may just not want to play because you're tired - that's fine too! I have a two month old and I don't really play my desktop PC anymore. Mostly Steam Deck, Switch, and PS5.  Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,785 Melbourne, Australia Λntonio said: I am already aware I wont be able to sit in front of the PC or the TV Click to expand... Click to shrink... Says who?   TheRuralJuror Member Oct 25, 2017 6,972 Handhelds are always nice when they're young, anything you can put to sleep quickly if needed. Personally, my son never stopped me from playing games nor giving him a ton of love and attention. Lol, was smooching him on his big head last night. Before you know it, he'll be your gaming partner in crime.   CJohn Member Oct 30, 2017 1,436 I play after everyone goes to bed. Portal and Switch have also helped.   Steve McQueen Member Nov 1, 2017 2,192 Netherlands Go portable. That's what I did in 2000 when my daughter was born. Playing games in short sessions will do.  DeanMuffin Member Oct 22, 2020 11 The change in how much you play after a child can be different for everyone because i don't know how your current gaming habits are but in my case it hasn't changed much and I still get to game. My son is almost two now and I play a few evenings a week when he's in bed, prior to my son being born I wouldn't play earlier than that anyway as I still had to make dinner and do chores around the apartment. So it hasn't changed too much, apart from some nights your too tired to bother of course. Up until 6 months was a totally different story though, I actually found myself gaming way more. He was a terrible sleeper unless laying on my chest so I'd find myself on the sofa with him asleep on me at ridiculous hours and just passing the time playing games. I completed both Spiderman 2 and Sea of Starsduring that period. So yeah, as long as you love games enough you'll make it work! Just make sure to keep strong communication with your partner when it comes to what helps you get by the tough times, for example, making some time to game.  Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,856 You play more games when they're babies. Even with my first born who was colic I remember pumping 130+ hours into DQ11 that first month lol Just enjoy it. You'll find your rhythm with baby, work, life and games.   LowParry Member Oct 26, 2017 6,178 The first like 6 months you'll be so focused on your family, gaming is kind of an after thought. That doesn't mean you'll have down time but most times you'll probably be exhausted and will want to nap instead. Gaming doesn't just go away when you have kids. It'll slowly come back.   superNESjoe Developer at Limited Run Games Verified Oct 26, 2017 1,183 I've got a 7 and 9 year old. The first few years was a lot of 3DS and Switch. Handhelds and forfeiting sleep are how you squeeze games in.   Red Hunter Member May 28, 2024 1,527 I'd argue you have it easier than anyone with the Switch 2 lol   Universal Acclaim Member Oct 5, 2024 2,338 Λntonio said: I am already aware I wont be able to sit in front of the PC or the TV for the foreseeable future Click to expand... Click to shrink... Never know until you try   Red UFO Member Oct 25, 2017 1,467 You don't need to give up games, but you do need to accept that the amount of games, and the way you play them, will be forever changed.   Geeker Member May 11, 2019 746 You will come to absolutely hate any time wasting bullshit in any game   kxs Member Jul 25, 2022 1,198 Don't over think it. It's just video games. My tip - play games that you can pause at anytime! I know some folks swear on portable devices. But even after becoming a father I prefer a home console or PC set up rather than portable device. Steam Deck, Switch, Portal etc isn't for everyone. Also stick to just one or two games at a time. Don't juggle a bunch of stuff.  CommodoreKong Member Oct 25, 2017 8,577 Get a PC handheld like a Steam Deck or ROG Ally X.   Zekes Member Oct 25, 2017 7,961 The first few months at least you might be doing a lot of couch sitting which leads to lots of gaming time, don't sweat it   Nesther Member Oct 27, 2017 2,318 Switzerland Idunno but I bought and finished Dragon's Dogma 2 after my kid was born. He slept on my chest or in the living room crib and wasn't bothered by my playing. Just play non-online games and you won't have to give up gaming.   Rocketz Prophet of Truth Member Oct 25, 2017 8,610 Metro Detroit You'll still plenty of time when they are first born. As they get older times will change. Most of my time now is after everyone is in bed.   Vanguard Member Jan 15, 2025 610 Babies take a lot of naps. You can do a lot of gaming.   BasilZero Member Oct 25, 2017 39,994 Omni Name your child - Switch 3 so it wont be giving up games.   Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 93,540 Houston, TX Just grab a Switch 2 or a Steam Deck, & it sounds like you did the former.   Last edited: 53 minutes ago Nekyrrev Member Oct 28, 2017 1,191 My advice is: stop playing 80h games and sleep less. Enjoy. Real talk tho, it is possible to keep playing even with kids. Gaming time will become more special. You have to make the most of nap time during the the day and sleep time in the evening.  Ombala Member Oct 30, 2017 2,502 Spend all the time you can with your son as he grows up, you will regret it later if you don't.   Noctis Winters Member Sep 23, 2018 1,852 Like most people have pointed out - handhelds can come in clutch. But don't forget about mobile games, especially ones that can be played one handed and dipped in and out of fairly easily. I can't suggest much in the way of mobile games but I did play a lot of Infinity Nikki and it was super casual to pick up and put down, on both mobile and console w/ cross progression. Plenty on mobile basically designed to be approached this way so there's bound to be something to your liking on the platform. Something like a PS Portal or a laptop to stream / remote play your console / other games library could be handy too. Especially if+when the main TV starts getting taken over.  Spenny Member Oct 25, 2017 5,907 east depends on the temperament of the baby. i had my infant brother who was a good sleeper. i'd make the room dark, put him on my chest, and rock until he fell asleep. then i'd play gears multiplayer with my friends   Zekes Member Oct 25, 2017 7,961 Nesther said: Idunno but I bought and finished Dragon's Dogma 2 after my kid was born. He slept on my chest or in the living room crib and wasn't bothered by my playing. Just play non-online games and you won't have to give up gaming. Click to expand... Click to shrink... Yup, when my son was born I played through all of Elden Ring while he napped on me for a couple hours at a time. I just used headphones   KanjoBazooie ▲ Legend ▲ Avenger Oct 26, 2017 32,740 Chicago It's really not that bad. I still get to game. It's less time for sure but that's not really a bad thing. Spending time with my kid and seeing them grow and experience new things has been infinitely more valuable than playing a game then coming to Era to talk about it. My little one picked up on games because of me and now likes playing them with me. Although we limit his screen time I still enjoy every second with him. Now we have another on the way. Just enjoy it OP, babies are different; when ours fall asleep he rarely ever woke up in the middle of the night so we just got to do whatever lol. Here's to hoping the universe's RNG blesses you. Also Switch is godtier for gaming while on mommy or daddy duty. It's also the first game console we introduced our son to.  Grakchawwaa Member Mar 10, 2022 660 I just had a baby two months ago and gaming time is going to depend on how you handle their awful sleeping patterns the first few months. I have one hour or so a night when the wife takes him upstairs that I can game or watch a show but to be honest I'm usually exhausted and kinda just go to sleep. I bought a used steam deck and that has been nice. You'll find the time when you can but just be ready to pop up and tend to the baby so any game will have to be built around pausing often.  Vgorilla3774 Member Sep 21, 2020 716 Rocketz said: You'll still plenty of time when they are first born. As they get older times will change. Most of my time now is after everyone is in bed. Click to expand... Click to shrink... Pretty much this. Peak "I have no time at all" yearsare from like 2-5/6. Before that they spend a lot of time sleeping and/or being immobile. Once they start walking and talking, then you're on duty through bedtime until they start to gain some independence. Then you'll eventually hit a point where you want them to have less independence, lol  Babba Member Nov 2, 2017 41 Portables and shorter games. Games where ypu can make progress in short sessions. Forget about the 100hr long games, unless you want to spend half year to a whole year playing it.   ElephantShell 10,000,000 Member Oct 25, 2017 12,042 Steam Deck was huge for me. One of my best friends just had a kid and it's been huge for him too. Switch 2 will probably serve the same purpose so no need to go out and buy a Steam Deck. But the convenience of being able to pull out a handled is no nice. That plus changing the types of games you're playing. Anything multiplayer probably isn't going to happen since you need to be able to put the game down at a moments notice. Try to get into some nice, slow paced games you can pick up and put down. Roguelikes work well since you can just bang out a couple runs when you have time. JRPGs as well because of the pace and the ability to just pause or put the system into sleep mode and pick it back up later. This is for the newborn stage when they don't really have routines. Once their sleep/nap/bedtime actually starts to settle into a pattern it's not that hard to get back into gaming on a TV or at a desk, and playing whatever you want.  Skies Member Oct 25, 2017 3,448 First year newborn sleep. A LOT. As long as you play around their sleep schedule, you should have plenty of opportunities to play on PC and/or console. It gets more difficult when they get older, but even then you have nap time and after they go to sleep to get some time in. You really only need a portable if you are trying to play when they are awake. I have played Switch from time to time with them awake, but only games they are interested in and can either watch me play and/or try it out themselves. Otherwise I would rather have my attention/time spent with them, and just play whatever I am currently playing at night when they go to bed. Sometimes I even wake up early to get some time in. Edit: the biggest sacrifice is playing with friends online. It's almost impossible to set up a good time and even then plans can change at the drop of a hat. I've pretty much given up setting sessions up with others I know, and if I want to play online it's mostly with randoms.  geehepea Member Aug 5, 2024 359 My kid was born at the end of last year, still find time to game as a way to relax almost every day. Steam deck is preferred as I can stop at any time easily but still found time to play Clair obscur on the Xbox and doom dark ages on pc. You'll find time to yourself, just a lot less than you used to  Jubilant Duck Member Oct 21, 2022 9,251 Fathers are only allowed to play one of three games, which they keep installed on the family computer: SimCity Microsoft Flight Simulator Doom, the 1993 original, which they didn't buy but instead were given an illegally copied floppy by a coworker. Your gaming life outside of these three titles is over until your child grows old enough to want a gameboy at which point you can pinch it to fuel a Tetris addiction. You chose this life.  OrakioRob Member Oct 25, 2017 3,828 Rio de Janeiro, Brazil Getting a Switch 2 surely was a great start. I'm not really into portables, but when my son was born I not only learned to love portable gaming, but also some genres I never really cared about. For instance, PINBALL! Sessions are short, you can play in tate modeon Switch and all you need is the touch screen. I went from "pinball looks very boring" to absolutely loving pinball. So, that's my advice: try genres you're not interested in. You might be surprised by how much the changes in your house might affect your gaming tastes.  WillyGubbins Member Oct 27, 2017 1,650 Glasgow I played through most of one of the Souls games with my daughter asleep on my lap. When she was a baby she'd nap for a couple of hours so I took the chance whenever I could to play. Headphones help a lot, found that out the hard way.   kimbo99 Member Feb 21, 2021 5,132 OhhEldenRing said: Seriously don't even think about games. Just enjoy the next few months getting to know him because he's going to be watching you all the time. My son is 5 months and his sister three years old. I'm making up the time now for all the Elden Ring sessions I spent when she was several months old. Play with your kiddo and get an hour in after everyone goes to bed. Click to expand... Click to shrink... The only right answer. Enjoy the time when they are like this before it's "bye guys, I'm going off to college". With that being said if you must game, go handheld.  jon bones Member Oct 25, 2017 27,659 NYC 1 small baby probably has a positive impact on your gaming time - they sleep a lot for a while later you'll need to enjoy mobile & handheld gaming more, and bump that time up against sleep, other hobbies, etc if you want to be an attentive partner & dad  Garrison Member Oct 27, 2017 3,370 It's over homie.   ¡Hip Hop! Member Nov 9, 2017 1,861 You're already thinking ahead with the Switch 2 pre-order. They sleep a lot for a while, that will help. But if you plan to be a good dad, forget about gaming during the first few months. I was more exhausted than I've ever been, although my son was born at the height of lockdowns and we had no help.   ArchStanton Member Oct 29, 2017 1,378 Mephissto said: Mobile consoles when they are small and sleep a lot Early bedtime later for the kiddo Less sleeping for you These are methods at least :D Still get a good amount of hours into gaming. Click to expand... Click to shrink... This is good advice, OP. When my kiddo was born, I played Steam Deck while I was on overnight duty while my wife rested. Once they reach an age where they can nap and sleepon a more routine schedule, you'll have openings to play games on consoles or PCs. Your timewon't be the same, but embrace it. Some advice from parents who are a little further ahead of me -- so I've yet to live this part -- but I'm told that you've only got about 10-12 years where your kiddo thinks you're the best before they start being pulled away by their friends and their own interests, so I would highly consider sacrificing gaming time whenever possible. And since your sleep will be impacted, especially at the newborn stage, I would DEFINITELY put your sleep needs way above any gaming itch you may have. Congratulations, OP! Parenthood is tough, but rewarding in ways that words cannot articulate.  #first #son #expected #born #july
    WWW.RESETERA.COM
    My first son is expected to be born in July, give me advice to not give up on games 100%
    Λntonio Member Jun 25, 2024 1,102 That is title says it all. I already preordered the Switch 2 because I think it will be a good choice to take advantage of short sessions. I am already aware I wont be able to sit in front of the PC or the TV for the foreseeable future thats also why I bought the Switch 2. Any other advice from parents, also recent ones?  Slackerchan Member Oct 25, 2017 1,755 Austin, TX I have friends who went through similar gaming crises. Portables like a Switch or Steam Deck are the way to go, something you can hold while cradling the kid. Focus on shorter games or ones that can be played in spurts without significant session commitment requirements (deck builders, etc.).   Var Avenger Oct 25, 2017 1,701 I got more gaming done during the first year of my son's life than I did the year before. portables are the way to go and anything offline because you are going to need to take frequent breaks and be able to stop immediately at any time. Toddler stage is when my gaming really ground to a halt. You need to have eyes on them pretty much all the time because they are mobile and extremely curious with zero sense of self preservation.  thetrin Member Oct 26, 2017 10,740 Grand Junction, CO My friends who have kids have told me "seize every small moment you have, focus on gamea you can play in short spurts". Seems like pretty good advice.   Taco_Human Member Jan 6, 2018 4,925 MA you are already dead (time to go portable)   Audiblee Member Mar 14, 2025 1,659 Handhelds were a godsend when my girl was born.   Mephissto Member Mar 8, 2024 1,218 Mobile consoles when they are small and sleep a lot Early bedtime later for the kiddo Less sleeping for you These are methods at least :D Still get a good amount of hours into gaming.  OhhEldenRing Member Aug 14, 2024 2,884 Seriously don't even think about games. Just enjoy the next few months getting to know him because he's going to be watching you all the time. My son is 5 months and his sister three years old. I'm making up the time now for all the Elden Ring sessions I spent when she was several months old. Play with your kiddo and get an hour in after everyone goes to bed.   Veelk Member Oct 25, 2017 15,530 Offer your son up for adoption   topplehat Member Oct 27, 2017 1,083 Austin, TX Portables and anything that can quickly be paused and resumed. When you have time to game do it (don't get distracted by your phone). Can also get some gaming in while the little one is doing a contact nap. Honestly sometimes you may just not want to play because you're tired - that's fine too! I have a two month old and I don't really play my desktop PC anymore (sometimes I stream from it). Mostly Steam Deck, Switch, and PS5.  Bishop89 What Are Ya' Selling? Member Oct 25, 2017 42,785 Melbourne, Australia Λntonio said: I am already aware I wont be able to sit in front of the PC or the TV Click to expand... Click to shrink... Says who?   TheRuralJuror Member Oct 25, 2017 6,972 Handhelds are always nice when they're young, anything you can put to sleep quickly if needed. Personally, my son never stopped me from playing games nor giving him a ton of love and attention. Lol, was smooching him on his big head last night (he's 17 now, can't believe it still). Before you know it, he'll be your gaming partner in crime.   CJohn Member Oct 30, 2017 1,436 I play after everyone goes to bed. Portal and Switch have also helped.   Steve McQueen Member Nov 1, 2017 2,192 Netherlands Go portable. That's what I did in 2000 when my daughter was born. Playing games in short sessions will do.  DeanMuffin Member Oct 22, 2020 11 The change in how much you play after a child can be different for everyone because i don't know how your current gaming habits are but in my case it hasn't changed much and I still get to game. My son is almost two now and I play a few evenings a week when he's in bed, prior to my son being born I wouldn't play earlier than that anyway as I still had to make dinner and do chores around the apartment. So it hasn't changed too much, apart from some nights your too tired to bother of course. Up until 6 months was a totally different story though, I actually found myself gaming way more. He was a terrible sleeper unless laying on my chest so I'd find myself on the sofa with him asleep on me at ridiculous hours and just passing the time playing games. I completed both Spiderman 2 and Sea of Stars (both 100%) during that period. So yeah, as long as you love games enough you'll make it work! Just make sure to keep strong communication with your partner when it comes to what helps you get by the tough times, for example, making some time to game.  Izanagi89 "This guy are sick" and Corrupted by Vengeance Member Oct 27, 2017 18,856 You play more games when they're babies. Even with my first born who was colic I remember pumping 130+ hours into DQ11 that first month lol Just enjoy it. You'll find your rhythm with baby, work, life and games.   LowParry Member Oct 26, 2017 6,178 The first like 6 months you'll be so focused on your family, gaming is kind of an after thought. That doesn't mean you'll have down time but most times you'll probably be exhausted and will want to nap instead. Gaming doesn't just go away when you have kids. It'll slowly come back.   superNESjoe Developer at Limited Run Games Verified Oct 26, 2017 1,183 I've got a 7 and 9 year old. The first few years was a lot of 3DS and Switch. Handhelds and forfeiting sleep are how you squeeze games in.   Red Hunter Member May 28, 2024 1,527 I'd argue you have it easier than anyone with the Switch 2 lol   Universal Acclaim Member Oct 5, 2024 2,338 Λntonio said: I am already aware I wont be able to sit in front of the PC or the TV for the foreseeable future Click to expand... Click to shrink... Never know until you try   Red UFO Member Oct 25, 2017 1,467 You don't need to give up games, but you do need to accept that the amount of games, and the way you play them, will be forever changed.   Geeker Member May 11, 2019 746 You will come to absolutely hate any time wasting bullshit in any game   kxs Member Jul 25, 2022 1,198 Don't over think it. It's just video games. My tip - play games that you can pause at anytime! I know some folks swear on portable devices. But even after becoming a father I prefer a home console or PC set up rather than portable device. Steam Deck, Switch, Portal etc isn't for everyone. Also stick to just one or two games at a time. Don't juggle a bunch of stuff.  CommodoreKong Member Oct 25, 2017 8,577 Get a PC handheld like a Steam Deck or ROG Ally X.   Zekes Member Oct 25, 2017 7,961 The first few months at least you might be doing a lot of couch sitting which leads to lots of gaming time, don't sweat it   Nesther Member Oct 27, 2017 2,318 Switzerland Idunno but I bought and finished Dragon's Dogma 2 after my kid was born. He slept on my chest or in the living room crib and wasn't bothered by my playing. Just play non-online games and you won't have to give up gaming.   Rocketz Prophet of Truth Member Oct 25, 2017 8,610 Metro Detroit You'll still plenty of time when they are first born. As they get older times will change. Most of my time now is after everyone is in bed.   Vanguard Member Jan 15, 2025 610 Babies take a lot of naps. You can do a lot of gaming.   BasilZero Member Oct 25, 2017 39,994 Omni Name your child - Switch 3 so it wont be giving up games.   Neoxon Spotlighting Black Excellence - Diversity Analyst Member Oct 25, 2017 93,540 Houston, TX Just grab a Switch 2 or a Steam Deck, & it sounds like you did the former.   Last edited: 53 minutes ago Nekyrrev Member Oct 28, 2017 1,191 My advice is: stop playing 80h games and sleep less. Enjoy. Real talk tho, it is possible to keep playing even with kids. Gaming time will become more special. You have to make the most of nap time during the the day and sleep time in the evening.  Ombala Member Oct 30, 2017 2,502 Spend all the time you can with your son as he grows up, you will regret it later if you don't.   Noctis Winters Member Sep 23, 2018 1,852 Like most people have pointed out - handhelds can come in clutch. But don't forget about mobile games, especially ones that can be played one handed and dipped in and out of fairly easily. I can't suggest much in the way of mobile games but I did play a lot of Infinity Nikki and it was super casual to pick up and put down, on both mobile and console w/ cross progression. Plenty on mobile basically designed to be approached this way so there's bound to be something to your liking on the platform. Something like a PS Portal or a laptop to stream / remote play your console / other games library could be handy too. Especially if+when the main TV starts getting taken over.  Spenny Member Oct 25, 2017 5,907 east depends on the temperament of the baby. i had my infant brother who was a good sleeper. i'd make the room dark, put him on my chest, and rock until he fell asleep. then i'd play gears multiplayer with my friends   Zekes Member Oct 25, 2017 7,961 Nesther said: Idunno but I bought and finished Dragon's Dogma 2 after my kid was born. He slept on my chest or in the living room crib and wasn't bothered by my playing. Just play non-online games and you won't have to give up gaming. Click to expand... Click to shrink... Yup, when my son was born I played through all of Elden Ring while he napped on me for a couple hours at a time. I just used headphones   KanjoBazooie ▲ Legend ▲ Avenger Oct 26, 2017 32,740 Chicago It's really not that bad. I still get to game. It's less time for sure but that's not really a bad thing. Spending time with my kid and seeing them grow and experience new things has been infinitely more valuable than playing a game then coming to Era to talk about it. My little one picked up on games because of me and now likes playing them with me. Although we limit his screen time I still enjoy every second with him. Now we have another on the way. Just enjoy it OP, babies are different; when ours fall asleep he rarely ever woke up in the middle of the night so we just got to do whatever lol. Here's to hoping the universe's RNG blesses you. Also Switch is godtier for gaming while on mommy or daddy duty. It's also the first game console we introduced our son to.  Grakchawwaa Member Mar 10, 2022 660 I just had a baby two months ago and gaming time is going to depend on how you handle their awful sleeping patterns the first few months. I have one hour or so a night when the wife takes him upstairs that I can game or watch a show but to be honest I'm usually exhausted and kinda just go to sleep. I bought a used steam deck and that has been nice. You'll find the time when you can but just be ready to pop up and tend to the baby so any game will have to be built around pausing often.  Vgorilla3774 Member Sep 21, 2020 716 Rocketz said: You'll still plenty of time when they are first born. As they get older times will change. Most of my time now is after everyone is in bed. Click to expand... Click to shrink... Pretty much this. Peak "I have no time at all" years (at least IMO) are from like 2-5/6. Before that they spend a lot of time sleeping and/or being immobile. Once they start walking and talking, then you're on duty through bedtime until they start to gain some independence. Then you'll eventually hit a point where you want them to have less independence, lol  Babba Member Nov 2, 2017 41 Portables and shorter games. Games where ypu can make progress in short sessions. Forget about the 100hr long games, unless you want to spend half year to a whole year playing it.   ElephantShell 10,000,000 Member Oct 25, 2017 12,042 Steam Deck was huge for me. One of my best friends just had a kid and it's been huge for him too. Switch 2 will probably serve the same purpose so no need to go out and buy a Steam Deck. But the convenience of being able to pull out a handled is no nice. That plus changing the types of games you're playing. Anything multiplayer probably isn't going to happen since you need to be able to put the game down at a moments notice. Try to get into some nice, slow paced games you can pick up and put down. Roguelikes work well since you can just bang out a couple runs when you have time. JRPGs as well because of the pace and the ability to just pause or put the system into sleep mode and pick it back up later. This is for the newborn stage when they don't really have routines. Once their sleep/nap/bedtime actually starts to settle into a pattern it's not that hard to get back into gaming on a TV or at a desk, and playing whatever you want.  Skies Member Oct 25, 2017 3,448 First year newborn sleep. A LOT. As long as you play around their sleep schedule, you should have plenty of opportunities to play on PC and/or console. It gets more difficult when they get older, but even then you have nap time and after they go to sleep to get some time in. You really only need a portable if you are trying to play when they are awake. I have played Switch from time to time with them awake, but only games they are interested in and can either watch me play and/or try it out themselves. Otherwise I would rather have my attention/time spent with them, and just play whatever I am currently playing at night when they go to bed. Sometimes I even wake up early to get some time in. Edit: the biggest sacrifice is playing with friends online. It's almost impossible to set up a good time and even then plans can change at the drop of a hat. I've pretty much given up setting sessions up with others I know, and if I want to play online it's mostly with randoms.  geehepea Member Aug 5, 2024 359 My kid was born at the end of last year, still find time to game as a way to relax almost every day. Steam deck is preferred as I can stop at any time easily but still found time to play Clair obscur on the Xbox and doom dark ages on pc. You'll find time to yourself, just a lot less than you used to  Jubilant Duck Member Oct 21, 2022 9,251 Fathers are only allowed to play one of three games, which they keep installed on the family computer: SimCity Microsoft Flight Simulator Doom, the 1993 original, which they didn't buy but instead were given an illegally copied floppy by a coworker. Your gaming life outside of these three titles is over until your child grows old enough to want a gameboy at which point you can pinch it to fuel a Tetris addiction. You chose this life.  OrakioRob Member Oct 25, 2017 3,828 Rio de Janeiro, Brazil Getting a Switch 2 surely was a great start. I'm not really into portables, but when my son was born I not only learned to love portable gaming, but also some genres I never really cared about. For instance, PINBALL! Sessions are short, you can play in tate mode (vertical) on Switch and all you need is the touch screen. I went from "pinball looks very boring" to absolutely loving pinball. So, that's my advice: try genres you're not interested in. You might be surprised by how much the changes in your house might affect your gaming tastes.  WillyGubbins Member Oct 27, 2017 1,650 Glasgow I played through most of one of the Souls games with my daughter asleep on my lap. When she was a baby she'd nap for a couple of hours so I took the chance whenever I could to play. Headphones help a lot, found that out the hard way.   kimbo99 Member Feb 21, 2021 5,132 OhhEldenRing said: Seriously don't even think about games. Just enjoy the next few months getting to know him because he's going to be watching you all the time. My son is 5 months and his sister three years old. I'm making up the time now for all the Elden Ring sessions I spent when she was several months old. Play with your kiddo and get an hour in after everyone goes to bed. Click to expand... Click to shrink... The only right answer. Enjoy the time when they are like this before it's "bye guys, I'm going off to college". With that being said if you must game, go handheld.  jon bones Member Oct 25, 2017 27,659 NYC 1 small baby probably has a positive impact on your gaming time - they sleep a lot for a while later you'll need to enjoy mobile & handheld gaming more, and bump that time up against sleep, other hobbies, etc if you want to be an attentive partner & dad  Garrison Member Oct 27, 2017 3,370 It's over homie.   ¡Hip Hop! Member Nov 9, 2017 1,861 You're already thinking ahead with the Switch 2 pre-order. They sleep a lot for a while, that will help. But if you plan to be a good dad, forget about gaming during the first few months. I was more exhausted than I've ever been, although my son was born at the height of lockdowns and we had no help.   ArchStanton Member Oct 29, 2017 1,378 Mephissto said: Mobile consoles when they are small and sleep a lot Early bedtime later for the kiddo Less sleeping for you These are methods at least :D Still get a good amount of hours into gaming. Click to expand... Click to shrink... This is good advice, OP. When my kiddo was born, I played Steam Deck while I was on overnight duty while my wife rested. Once they reach an age where they can nap and sleep (nighttime) on a more routine schedule, you'll have openings to play games on consoles or PCs. Your time (and your life!) won't be the same, but embrace it. Some advice from parents who are a little further ahead of me -- so I've yet to live this part -- but I'm told that you've only got about 10-12 years where your kiddo thinks you're the best before they start being pulled away by their friends and their own interests, so I would highly consider sacrificing gaming time whenever possible. And since your sleep will be impacted, especially at the newborn stage, I would DEFINITELY put your sleep needs way above any gaming itch you may have. Congratulations, OP! Parenthood is tough, but rewarding in ways that words cannot articulate. 
    0 Comentários 0 Compartilhamentos
Páginas Impulsionadas