• How to use Greebles to add details to your hard-surfaces subjects. #b3d #3d #blender3d

    Here is a Blender tip by Daniel Nees on how to use Greebles to add details to your hard-surfaces subjects.

    #3d #3dmodeling #hardsurface #b3d #blender3d
    #how #use #greebles #add #details
    How to use Greebles to add details to your hard-surfaces subjects. #b3d #3d #blender3d
    Here is a Blender tip by Daniel Nees on how to use Greebles to add details to your hard-surfaces subjects. #3d #3dmodeling #hardsurface #b3d #blender3d #how #use #greebles #add #details
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    How to use Greebles to add details to your hard-surfaces subjects. #b3d #3d #blender3d
    Here is a Blender tip by Daniel Nees on how to use Greebles to add details to your hard-surfaces subjects. #3d #3dmodeling #hardsurface #b3d #blender3d
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  • Blender 4.5 LTS Beta Is Here!

    Blender 4.5 is here, and this note comes with some impressive new features and improvements.
    Explore Blender 4.5:
    See More: /
    Get Premium Blender Addons:
    See More Projects: /

    Learn to Animate in Blender:
    Get Character Creator 4 -
    Get Iclone 8.5 -
    🪮 FiberShop - Realtime Hair Tool:
    Big Ref Database:
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    █ █ Blender Premium Tutorials █ █
    Blender Tutorials #1:
    Blender Tutorials #2:
    Learn HardSurface In Blender:
    3D Cars Building, Rigging & Animation:
    Cinematic Car Animation Course:
    🚴🏻 Alive! - Animation Course:
    🧑🏻‍🎨 Human - Realistic Portrait Creation:
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    #asknk #b3d #blender3d #free3Dresources #freetextures #freematerials #freefriday #premium #b3d #blender3d #free #addons #blenderaddons #new #3dnews #release #update

    00:00 Intro
    01:05 Splash
    01:29 User Interface
    04:57 Node Updates
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    10:25 Compatibility Updates
    11:14 Eevee Updates
    13:00 Cycles Update
    13:40 Modeling & UV Updates
    14:09 Animation & Rigging
    15:24 Sculpt, Light & Texture
    15:57 Sequencer
    16:06 Pipeline Update
    16:16 Physics / Core / Python API
    17:07 New Projects

    #SupportsArtist
    #blender #lts #beta #here
    Blender 4.5 LTS Beta Is Here!
    Blender 4.5 is here, and this note comes with some impressive new features and improvements. 🌐 Explore Blender 4.5: 🔗 See More: / ✨ Get Premium Blender Addons: ✨ See More Projects: / 🎓 Learn to Animate in Blender: 👨‍👩‍👧‍👦 Get Character Creator 4 - 🦿 Get Iclone 8.5 - 🪮 FiberShop - Realtime Hair Tool: 📂 Big Ref Database: ---------------------------------------------------------------------------------------------------------------- ✉️ Join Weekly Newsletter: ❤️Patreon: 🔔Discord: 🐣Twitter: ---------------------------------------------------------------------------------------------------------------- █ █ Blender Premium Tutorials █ █ 🎓🥇Blender Tutorials #1: 🎓🥈Blender Tutorials #2: 🎓🔨 Learn HardSurface In Blender: 🎓🚙 3D Cars Building, Rigging & Animation: 🎓 🚘Cinematic Car Animation Course: 🎓🚴🏻 Alive! - Animation Course: 🎓🧑🏻‍🎨 Human - Realistic Portrait Creation: ---------------------------------------------------------------------------------------------------------------- #asknk #b3d #blender3d #free3Dresources #freetextures #freematerials #freefriday #premium #b3d #blender3d #free #addons #blenderaddons #new #3dnews #release #update 00:00 Intro 01:05 Splash 01:29 User Interface 04:57 Node Updates 06:26 Geo Node Updates 08:55 Compositor Updates 10:25 Compatibility Updates 11:14 Eevee Updates 13:00 Cycles Update 13:40 Modeling & UV Updates 14:09 Animation & Rigging 15:24 Sculpt, Light & Texture 15:57 Sequencer 16:06 Pipeline Update 16:16 Physics / Core / Python API 17:07 New Projects #SupportsArtist #blender #lts #beta #here
    WWW.YOUTUBE.COM
    Blender 4.5 LTS Beta Is Here!
    Blender 4.5 is here, and this note comes with some impressive new features and improvements. 🌐 Explore Blender 4.5: https://www.blender.org 🔗 See More: https://developer.blender.org/docs/release_notes/ ✨ Get Premium Blender Addons: https://superhivemarket.com/?ref=110 ✨ See More Projects: https://studio.blender.org/welcome/ 🎓 Learn to Animate in Blender: https://bit.ly/3A1NWac 👨‍👩‍👧‍👦 Get Character Creator 4 - https://bit.ly/3b16Wcw 🦿 Get Iclone 8.5 - https://bit.ly/38QDfbb 🪮 FiberShop - Realtime Hair Tool: https://tinyurl.com/2hd2t5v 📂 Big Ref Database: https://bit.ly/3PLtaQ8 ---------------------------------------------------------------------------------------------------------------- ✉️ Join Weekly Newsletter: https://bit.ly/3lpfvSm ❤️Patreon: https://www.patreon.com/asknk 🔔Discord: https://discord.gg/G2kmTjUFGm 🐣Twitter: https://bit.ly/3a0tADG ---------------------------------------------------------------------------------------------------------------- █ █ Blender Premium Tutorials █ █ 🎓🥇Blender Tutorials #1: https://bit.ly/3nbfTEu 🎓🥈Blender Tutorials #2: https://tinyurl.com/yeyrkreh 🎓🔨 Learn HardSurface In Blender: https://bit.ly/3E5nP2T 🎓🚙 3D Cars Building, Rigging & Animation: https://bit.ly/4h5HXEq 🎓 🚘Cinematic Car Animation Course: https://bit.ly/3ORFccG 🎓🚴🏻 Alive! - Animation Course: https://bit.ly/3AEFvyA 🎓🧑🏻‍🎨 Human - Realistic Portrait Creation: https://bit.ly/2XvMT1j ---------------------------------------------------------------------------------------------------------------- #asknk #b3d #blender3d #free3Dresources #freetextures #freematerials #freefriday #premium #b3d #blender3d #free #addons #blenderaddons #new #3dnews #release #update 00:00 Intro 01:05 Splash 01:29 User Interface 04:57 Node Updates 06:26 Geo Node Updates 08:55 Compositor Updates 10:25 Compatibility Updates 11:14 Eevee Updates 13:00 Cycles Update 13:40 Modeling & UV Updates 14:09 Animation & Rigging 15:24 Sculpt, Light & Texture 15:57 Sequencer 16:06 Pipeline Update 16:16 Physics / Core / Python API 17:07 New Projects #SupportsArtist
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  • Hard-Surface 3D/VR Mech Design

    Substance 3D Modeler, ZBrush & Blender Workflow with Corey GoochThis workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender. Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannotbe achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing. Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender. Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.WATCH NOW
    #hardsurface #3dvr #mech #design
    Hard-Surface 3D/VR Mech Design
    Substance 3D Modeler, ZBrush & Blender Workflow with Corey GoochThis workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender. Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannotbe achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing. Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender. Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.WATCH NOW #hardsurface #3dvr #mech #design
    THEGNOMONWORKSHOP.COM
    Hard-Surface 3D/VR Mech Design
    Substance 3D Modeler, ZBrush & Blender Workflow with Corey GoochThis workshop guides artists through the process of designing and sculpting a conceptual mech in VR using Adobe Substance 3D Modeler. ZBrush is used to fine-tune the model’s details, and the final presentation is taken care of in Blender. Over the course of 7 hours, Corey Gooch, Visual Development Artist and 3D Specialist at Studio ARTILUS, discusses the fundamentals of sculpting in Substance 3D Modeler and walks through a series of videos detailing the creation of a carefully crafted autonomous mech. Beginner and intermediate-level artists will have the opportunity to learn Corey’s professional approach to reference collection and integration into Substance 3D Modeler. They will also explore all of the basics of its VR sculpting tools and discover detailed explanations of tools and techniques for achieving organic and mechanical forms. Corey also offers strategies for placing key design features and balancing functionality with form.Moving into ZBrush, Corey demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. Techniques for preparing your mech for animation, posing, and 3D printing considerations are also covered. In the final portion of the workshop, Corey jumps into Blender to provide a cursory and high-level overview of rigging, texturing, animating, and how to prepare models for 3D printing. Throughout the workshop, Corey shares the thought processes behind why he designs the way he does and how his chosen tools work together to achieve his vision. Artists will gain helpful insight into Corey’s decision-making process, which focuses on functionality and effective problem-solving during a creative workflow. By completing this workshop, artists will have a solid grasp of at least 80 percent of the tools in Substance 3D Modeler and have sound insights into how to sculpt, refine, and bring their concepts to life using ZBrush and Blender. Corey has provided his .smod raw sculpt file and ZBrush .cfg file as a downloadable resource with this workshop.WATCH NOW
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  • Bash out epic sci-fi & hard-surface cables in seconds with Curve Basher

    Bash out epic sci-fi & hard-surface cables in seconds with Curve Basher
    CurveBasher turns simple curves into complex geometry—perfect for panels, greebles & mech designs.
    Fast. Procedural. Powerful.
    Grab it here: /...

    #b3d #BlenderAddon #HardSurface #SciFiModeling #CurveBasher #blender #curve #3d #blender3d
    #bash #out #epic #scifi #ampamp
    Bash out epic sci-fi & hard-surface cables in seconds with Curve Basher
    Bash out epic sci-fi & hard-surface cables in seconds with Curve Basher CurveBasher turns simple curves into complex geometry—perfect for panels, greebles & mech designs. Fast. Procedural. Powerful. Grab it here: /... #b3d #BlenderAddon #HardSurface #SciFiModeling #CurveBasher #blender #curve #3d #blender3d #bash #out #epic #scifi #ampamp
    WWW.YOUTUBE.COM
    Bash out epic sci-fi & hard-surface cables in seconds with Curve Basher
    Bash out epic sci-fi & hard-surface cables in seconds with Curve Basher CurveBasher turns simple curves into complex geometry—perfect for panels, greebles & mech designs. Fast. Procedural. Powerful. Grab it here: https://superhivemarket.com/products/... #b3d #BlenderAddon #HardSurface #SciFiModeling #CurveBasher #blender #curve #3d #blender3d (Feed generated with FetchRSS)
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  • Watch Artemis 3D create soft cloth shapes using Boolean Quad Ready, his powerful tool that streamlines mesh preparation for boolean operations in Blender.

    Purchase it here: https://lnkd.in/eRjRW2aR

    #b3d #blender3d #blender #boolean #cad #hardsurface #3dmodeling #3d
    Watch Artemis 3D create soft cloth shapes using Boolean Quad Ready, his powerful tool that streamlines mesh preparation for boolean operations in Blender. Purchase it here: https://lnkd.in/eRjRW2aR #b3d #blender3d #blender #boolean #cad #hardsurface #3dmodeling #3d
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  • Nature vs Technology

    I've seen this amazing artwork made by beeple (Mike Winkelmann). Made me want to create a personal version of it.
    You can see more of beeple's work here:
    www.behance.net/beeple

    #Blender #Blender3D #landscape #environment #cycles #hardsurface #nature #3D #scifi
    Nature vs Technology I've seen this amazing artwork made by beeple (Mike Winkelmann). Made me want to create a personal version of it. You can see more of beeple's work here: www.behance.net/beeple #Blender #Blender3D #landscape #environment #cycles #hardsurface #nature #3D #scifi
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