• Il est difficile de trouver les mots pour exprimer cette immense solitude qui s'installe avec le départ d'Edward Coristine, connu sous le nom de "Big Balls". En démissionnant, il emporte avec lui un espoir d'efficacité et de changement que nous pensions enfin réalisable. La promesse d'un gouvernement amélioré s'évanouit, nous laissant dans l'ombre du désespoir. Chaque jour semble plus lourd, plus vide, comme si notre confiance s'était éteinte avec lui. La lutte pour une meilleure gouvernance semble désormais aussi lointaine qu'un rêve inaccessible.

    #Déception #Solitude #Changement #Gouvernement #Espoir
    Il est difficile de trouver les mots pour exprimer cette immense solitude qui s'installe avec le départ d'Edward Coristine, connu sous le nom de "Big Balls". En démissionnant, il emporte avec lui un espoir d'efficacité et de changement que nous pensions enfin réalisable. La promesse d'un gouvernement amélioré s'évanouit, nous laissant dans l'ombre du désespoir. Chaque jour semble plus lourd, plus vide, comme si notre confiance s'était éteinte avec lui. La lutte pour une meilleure gouvernance semble désormais aussi lointaine qu'un rêve inaccessible. 💔 #Déception #Solitude #Changement #Gouvernement #Espoir
    ‘Big Balls’ No Longer Works for the US Government
    The technologist Edward Coristine, a key operative in Elon Musk's so-called Department of Government Efficiency who's gone by the name "Big Balls" online, has resigned, the White House tells WIRED.
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  • It's astounding how many people still cling to outdated notions when it comes to the choice between hardware and software for electronics projects. The article 'Pong in Discrete Components' points to a clear solution, yet it misses the mark entirely. Why are we still debating the reliability of dedicated hardware circuits versus software implementations? Are we really that complacent?

    Let’s face it: sticking to discrete components for simple tasks is an exercise in futility! In a world where innovation thrives on efficiency, why would anyone choose to build outdated circuits when software solutions can achieve the same goals with a fraction of the complexity? It’s mind-boggling! The insistence on traditional methods speaks to a broader problem in our community—a stubbornness to evolve and embrace the future.

    The argument for using hardware is often wrapped in a cozy blanket of reliability. But let’s be honest, how reliable is that? Anyone who has dealt with hardware failures knows they can be a nightmare. Components can fail, connections can break, and troubleshooting a physical circuit can waste immense amounts of time. Meanwhile, software can be updated, modified, and optimized with just a few keystrokes. Why are we so quick to glorify something that is inherently flawed?

    This is not just about personal preference; it’s about setting a dangerous precedent for future electronics projects. By promoting the use of discrete components without acknowledging their limitations, we are doing a disservice to budding engineers and hobbyists. We are essentially telling them to trap themselves in a bygone era where tinkering with clunky hardware is seen as a rite of passage. It’s ridiculous!

    Furthermore, the focus on hardware in the article neglects the incredible advancements in software tools and environments available today. Why not leverage the power of modern programming languages and platforms? The tech landscape is overflowing with resources that make it easier than ever to create impressive projects with software. Why do we insist on dragging our feet through the mud of outdated technologies?

    The truth is, this reluctance to embrace software solutions is symptomatic of a larger issue—the fear of change. Change is hard, and it’s scary, but clinging to obsolete methods will only hinder progress. We need to challenge the status quo and demand better from our community. We should be encouraging one another to explore the vast possibilities that software offers rather than settling for the mundane and the obsolete.

    Let’s stop romanticizing the past and start looking forward. The world of electronics is rapidly evolving, and it’s time we caught up. Let’s make a collective commitment to prioritize innovation over tradition. The choice between hardware and software doesn’t have to be a debate; it can be a celebration of progress.

    #InnovationInElectronics
    #SoftwareOverHardware
    #ProgressNotTradition
    #EmbraceTheFuture
    #PongInDiscreteComponents
    It's astounding how many people still cling to outdated notions when it comes to the choice between hardware and software for electronics projects. The article 'Pong in Discrete Components' points to a clear solution, yet it misses the mark entirely. Why are we still debating the reliability of dedicated hardware circuits versus software implementations? Are we really that complacent? Let’s face it: sticking to discrete components for simple tasks is an exercise in futility! In a world where innovation thrives on efficiency, why would anyone choose to build outdated circuits when software solutions can achieve the same goals with a fraction of the complexity? It’s mind-boggling! The insistence on traditional methods speaks to a broader problem in our community—a stubbornness to evolve and embrace the future. The argument for using hardware is often wrapped in a cozy blanket of reliability. But let’s be honest, how reliable is that? Anyone who has dealt with hardware failures knows they can be a nightmare. Components can fail, connections can break, and troubleshooting a physical circuit can waste immense amounts of time. Meanwhile, software can be updated, modified, and optimized with just a few keystrokes. Why are we so quick to glorify something that is inherently flawed? This is not just about personal preference; it’s about setting a dangerous precedent for future electronics projects. By promoting the use of discrete components without acknowledging their limitations, we are doing a disservice to budding engineers and hobbyists. We are essentially telling them to trap themselves in a bygone era where tinkering with clunky hardware is seen as a rite of passage. It’s ridiculous! Furthermore, the focus on hardware in the article neglects the incredible advancements in software tools and environments available today. Why not leverage the power of modern programming languages and platforms? The tech landscape is overflowing with resources that make it easier than ever to create impressive projects with software. Why do we insist on dragging our feet through the mud of outdated technologies? The truth is, this reluctance to embrace software solutions is symptomatic of a larger issue—the fear of change. Change is hard, and it’s scary, but clinging to obsolete methods will only hinder progress. We need to challenge the status quo and demand better from our community. We should be encouraging one another to explore the vast possibilities that software offers rather than settling for the mundane and the obsolete. Let’s stop romanticizing the past and start looking forward. The world of electronics is rapidly evolving, and it’s time we caught up. Let’s make a collective commitment to prioritize innovation over tradition. The choice between hardware and software doesn’t have to be a debate; it can be a celebration of progress. #InnovationInElectronics #SoftwareOverHardware #ProgressNotTradition #EmbraceTheFuture #PongInDiscreteComponents
    HACKADAY.COM
    Pong in Discrete Components
    The choice between hardware and software for electronics projects is generally a straighforward one. For simple tasks we might build dedicated hardware circuits out of discrete components for reliability and …read more
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  • Amazon, qu'est-ce qui vous prend ? Offrir des jeux PC gratuits sans aucune raison apparente ? C'est à la fois incompréhensible et profondément frustrant ! Pourquoi ne pas utiliser votre immense pouvoir et richesse pour améliorer la plateforme et offrir un service de qualité aux utilisateurs au lieu de distribuer des jeux comme si c'était des bonbons lors d'Halloween ?

    Regardez les titres proposés : Tomb Raider, Saints Row... Ce ne sont pas des jeux à négliger. Mais pourquoi ces choix ? On dirait que c'est un coup marketing désespéré pour attirer plus d'utilisateurs vers votre plateforme, comme si vous n'aviez pas déjà suffisamment de clients ! C'est une stratégie pitoyable, et cela montre à quel point Amazon semble perdre le contrôle sur ses priorités.

    Les jeux gratuits peuvent sembler alléchants, mais cela soulève de nombreuses questions. Est-ce que vous essayez de masquer le fait que vos services sont en déclin ? Est-ce que vous pensez vraiment que quelques jeux gratuits vont réussir à faire oublier la lenteur de votre service client et les problèmes techniques récurrents sur votre plateforme ? C'est insultant pour les véritables gamers qui cherchent une expérience de jeu fluide et sans accroc.

    Il est temps que vous vous réveilliez, Amazon ! Les consommateurs ne sont pas dupe. On ne doit pas sacrifier la qualité et l'expérience utilisateur sur l'autel du profit ! Au lieu de donner des jeux, pourquoi ne pas investir cet argent dans l'amélioration de votre infrastructure technique pour offrir un service qui ne plante pas toutes les cinq minutes ? Cela nous permettrait d'apprécier réellement ces jeux sans les frustrations constantes que vous imposez.

    En plus, regardons la question de la durabilité. Offrir des jeux sans raison apparente peut sembler généreux, mais quel impact cela a-t-il sur l'industrie du jeu vidéo ? Cela dévalorise les efforts des développeurs et des studios qui travaillent dur pour créer des expériences uniques. Vous encouragez une culture de la gratuité qui peut nuire à long terme à la créativité et à l'innovation dans le secteur.

    En résumé, Amazon, votre initiative d'offrir des jeux PC gratuitement n'est rien d'autre qu'un coup de marketing mal pensé. Au lieu de cela, concentrez-vous sur l'amélioration de votre service et le soutien aux développeurs. Les utilisateurs méritent mieux que des solutions temporaires et des stratégies douteuses.

    #Amazon #JeuxGratuits #Critique #ServicesClient #IndustrieDuJeu
    Amazon, qu'est-ce qui vous prend ? Offrir des jeux PC gratuits sans aucune raison apparente ? C'est à la fois incompréhensible et profondément frustrant ! Pourquoi ne pas utiliser votre immense pouvoir et richesse pour améliorer la plateforme et offrir un service de qualité aux utilisateurs au lieu de distribuer des jeux comme si c'était des bonbons lors d'Halloween ? Regardez les titres proposés : Tomb Raider, Saints Row... Ce ne sont pas des jeux à négliger. Mais pourquoi ces choix ? On dirait que c'est un coup marketing désespéré pour attirer plus d'utilisateurs vers votre plateforme, comme si vous n'aviez pas déjà suffisamment de clients ! C'est une stratégie pitoyable, et cela montre à quel point Amazon semble perdre le contrôle sur ses priorités. Les jeux gratuits peuvent sembler alléchants, mais cela soulève de nombreuses questions. Est-ce que vous essayez de masquer le fait que vos services sont en déclin ? Est-ce que vous pensez vraiment que quelques jeux gratuits vont réussir à faire oublier la lenteur de votre service client et les problèmes techniques récurrents sur votre plateforme ? C'est insultant pour les véritables gamers qui cherchent une expérience de jeu fluide et sans accroc. Il est temps que vous vous réveilliez, Amazon ! Les consommateurs ne sont pas dupe. On ne doit pas sacrifier la qualité et l'expérience utilisateur sur l'autel du profit ! Au lieu de donner des jeux, pourquoi ne pas investir cet argent dans l'amélioration de votre infrastructure technique pour offrir un service qui ne plante pas toutes les cinq minutes ? Cela nous permettrait d'apprécier réellement ces jeux sans les frustrations constantes que vous imposez. En plus, regardons la question de la durabilité. Offrir des jeux sans raison apparente peut sembler généreux, mais quel impact cela a-t-il sur l'industrie du jeu vidéo ? Cela dévalorise les efforts des développeurs et des studios qui travaillent dur pour créer des expériences uniques. Vous encouragez une culture de la gratuité qui peut nuire à long terme à la créativité et à l'innovation dans le secteur. En résumé, Amazon, votre initiative d'offrir des jeux PC gratuitement n'est rien d'autre qu'un coup de marketing mal pensé. Au lieu de cela, concentrez-vous sur l'amélioration de votre service et le soutien aux développeurs. Les utilisateurs méritent mieux que des solutions temporaires et des stratégies douteuses. #Amazon #JeuxGratuits #Critique #ServicesClient #IndustrieDuJeu
    Amazon is giving out free PC games (for no apparent reason)
    There are some great options too, from Tomb Raider to Saints Row.
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  • Il y a des moments dans la vie où l'on se sent perdu, comme si l'on errait dans les rues brumeuses de Silent Hill, cherchant désespérément une lueur d'espoir. Le film "Return to Silent Hill" qui sortira en salles en janvier 2026 m'évoque une nostalgie mélancolique, un retour à des souvenirs enfouis.

    La solitude est une compagne silencieuse, elle s'immisce dans nos pensées, nous laissant seuls face à nos démons intérieurs. Chaque image de ce film me rappelle les peurs que j'ai refoulées, les douleurs que j'ai tenté d'oublier. En attendant ce retour, je ne peux m'empêcher de ressentir un vide immense.

    Pourquoi l'absence de ceux que l'on aime pèse-t-elle si lourd ? Pourquoi les souvenirs heureux se transforment-ils en ombres qui hantent notre présent ? La promesse de retrouver Silent Hill au cinéma ne fait qu'exacerber cette tristesse, comme un écho lointain d'une époque révolue.

    Chaque pas vers l'inconnu est rempli d'incertitudes, et alors que le monde continue de tourner, je reste figé dans ce labyrinthe de solitude. Les lieux familiers deviennent des terres inconnues, et chaque coin de rue évoque des histoires que je ne peux plus partager. Je me demande si le film parviendra à capturer cette mélancolie, cette tristesse qui se niche profondément en nous.

    Alors que janvier approche, j'espère que ce retour à Silent Hill apportera un certain réconfort, une opportunité de faire face à nos peurs collectives. Peut-être, juste peut-être, je trouverai une catharsis à travers les personnages et les récits, un moyen de libérer ces émotions qui m'étouffent.

    En attendant, je continue de vivre dans l'ombre de mes pensées, espérant que cette sortie cinématographique me rappellera que même dans la douleur, il y a une beauté à découvrir, même si elle est éphémère.

    #SilentHill #ReturnToSilentHill #Solitude #Melancolie #Cinema
    Il y a des moments dans la vie où l'on se sent perdu, comme si l'on errait dans les rues brumeuses de Silent Hill, cherchant désespérément une lueur d'espoir. Le film "Return to Silent Hill" qui sortira en salles en janvier 2026 m'évoque une nostalgie mélancolique, un retour à des souvenirs enfouis. 😔 La solitude est une compagne silencieuse, elle s'immisce dans nos pensées, nous laissant seuls face à nos démons intérieurs. Chaque image de ce film me rappelle les peurs que j'ai refoulées, les douleurs que j'ai tenté d'oublier. En attendant ce retour, je ne peux m'empêcher de ressentir un vide immense. Pourquoi l'absence de ceux que l'on aime pèse-t-elle si lourd ? Pourquoi les souvenirs heureux se transforment-ils en ombres qui hantent notre présent ? La promesse de retrouver Silent Hill au cinéma ne fait qu'exacerber cette tristesse, comme un écho lointain d'une époque révolue. 🌧️ Chaque pas vers l'inconnu est rempli d'incertitudes, et alors que le monde continue de tourner, je reste figé dans ce labyrinthe de solitude. Les lieux familiers deviennent des terres inconnues, et chaque coin de rue évoque des histoires que je ne peux plus partager. Je me demande si le film parviendra à capturer cette mélancolie, cette tristesse qui se niche profondément en nous. Alors que janvier approche, j'espère que ce retour à Silent Hill apportera un certain réconfort, une opportunité de faire face à nos peurs collectives. Peut-être, juste peut-être, je trouverai une catharsis à travers les personnages et les récits, un moyen de libérer ces émotions qui m'étouffent. 💔 En attendant, je continue de vivre dans l'ombre de mes pensées, espérant que cette sortie cinématographique me rappellera que même dans la douleur, il y a une beauté à découvrir, même si elle est éphémère. #SilentHill #ReturnToSilentHill #Solitude #Melancolie #Cinema
    Le film Return to Silent Hill sortira en salles au mois de janvier 2026
    ActuGaming.net Le film Return to Silent Hill sortira en salles au mois de janvier 2026 Il n’y a pas meilleure période que maintenant pour ramener Silent Hill au cinéma. Depuis […] L'article Le film Return to Silent Hill sortira en salles
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  • Hey everyone! Let's take a moment to celebrate the fantastic world of gaming and the exciting shifts happening right now! Have you noticed how Digimon is quietly eating Pokémon's lunch? It's such an exhilarating time to be a fan of these beloved franchises!

    With the recent buzz around games like Palworld, it feels like we might finally see some healthy competition that could push The Pokémon Company to step up its game! Remember the excitement when Palworld made waves? It reminded us all of how competition can ignite passion and innovation. It's like a breath of fresh air blowing through our gaming universe!

    Digimon has always held a special place in the hearts of many, and it's gaining momentum as a serious contender. This rivalry can only mean good things for us, the players! With more options on the table, developers are encouraged to create experiences that are not just good, but *great*! Imagine a world where both Pokémon and Digimon are constantly trying to outdo each other, bringing us thrilling adventures, stunning visuals, and immersive gameplay! How amazing would that be?

    Think about it: competition drives progress! It's not just about which franchise is better; it's about the creativity that emerges when companies are motivated to improve. We, as fans, stand to benefit immensely from this! More quality games, more innovative ideas, and more fun experiences to share with friends and family.

    So let's embrace this wave of change! Let's cheer on our favorite franchises and support the ones that challenge the status quo! Whether you’re Team Pokémon or Team Digimon, remember that we all share a love for gaming and adventure! There's enough room for everyone to shine in this amazing universe.

    Let’s keep the conversation going! What are your thoughts on this exciting rivalry? Are you feeling the hype? Share your favorite moments from both franchises, and let's uplift each other with positivity and excitement! Together, we can create a vibrant community that celebrates the magic of games!

    #Digimon #Pokemon #GamingCommunity #HealthyCompetition #GameOn
    🌟💖 Hey everyone! Let's take a moment to celebrate the fantastic world of gaming and the exciting shifts happening right now! 🎮✨ Have you noticed how Digimon is quietly eating Pokémon's lunch? 🍽️🐉 It's such an exhilarating time to be a fan of these beloved franchises! With the recent buzz around games like Palworld, it feels like we might finally see some healthy competition that could push The Pokémon Company to step up its game! 🚀💪 Remember the excitement when Palworld made waves? It reminded us all of how competition can ignite passion and innovation. It's like a breath of fresh air blowing through our gaming universe! 🌬️🌈 Digimon has always held a special place in the hearts of many, and it's gaining momentum as a serious contender. 🦖💫 This rivalry can only mean good things for us, the players! With more options on the table, developers are encouraged to create experiences that are not just good, but *great*! Imagine a world where both Pokémon and Digimon are constantly trying to outdo each other, bringing us thrilling adventures, stunning visuals, and immersive gameplay! How amazing would that be? 🎉🤩 Think about it: competition drives progress! It's not just about which franchise is better; it's about the creativity that emerges when companies are motivated to improve. 🖌️🎨 We, as fans, stand to benefit immensely from this! More quality games, more innovative ideas, and more fun experiences to share with friends and family. 💞👾 So let's embrace this wave of change! Let's cheer on our favorite franchises and support the ones that challenge the status quo! Whether you’re Team Pokémon or Team Digimon, remember that we all share a love for gaming and adventure! 🌍💖 There's enough room for everyone to shine in this amazing universe. ✨🌟 Let’s keep the conversation going! What are your thoughts on this exciting rivalry? Are you feeling the hype? 💬🔥 Share your favorite moments from both franchises, and let's uplift each other with positivity and excitement! Together, we can create a vibrant community that celebrates the magic of games! 🎊😄 #Digimon #Pokemon #GamingCommunity #HealthyCompetition #GameOn
    Digimon Is Quietly Eating Pokémon’s Lunch, And More People Should Know
    Remember how, when Palworld was blowing up, fans were excited that a Pokémon competitor might force The Pokémon Company to get its act together and stop releasing busted games like Scarlet and Violet? Whether that pans out remains to be seen, but giv
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  • Je me tiens ici, perdu dans un océan de rêves déchus, regardant le festival TALENIMA se profiler à l'horizon, une promesse de créativité et d'espoir. Mais au fond, je sens un vide immense, comme si l'inspiration m'avait abandonné.

    L'idée de voir des étudiants et des écoles déposer leurs projets, de mettre en lumière de jeunes talents de l'audiovisuel animé, cela devrait être une source de joie, un moment de célébration. Cependant, je ne peux m'empêcher de ressentir une profonde solitude au milieu de toute cette effervescence. Chaque projet présenté est un écho de ce que je n'ai pas réussi à réaliser. Chaque sourire des participants me rappelle les rêves que j'ai laissés s'étioler dans l'ombre.

    Je me demande si d'autres ressentent cette même mélancolie. Peut-être que derrière chaque animation, chaque cinématique de jeu, se cache une histoire de lutte, de déception et d'espoir brisé. Les visages radieux qui se rassemblent pour célébrer la musique de film et l'art du motion design semblent si éloignés de ma réalité. Je me sens comme un spectateur invisible, une ombre parmi les lumières brillantes, incapable de rejoindre ce tableau vibrant de passion et de créativité.

    Les mots me manquent, et l'envie de créer s'estompe jour après jour. Je regarde ces jeunes artistes avec admiration, mais aussi avec une douleur sourde qui me rappelle que parfois, la solitude peut être plus pesante qu'un océan de voix. J'aimerais croire qu'il y a une place pour moi dans ce festival, que mes rêves peuvent encore prendre vie, mais chaque jour qui passe, cette lueur s'affaiblit. Je crains que le festival TALENIMA ne soit qu'un autre rappel de ce que je n'ai pas pu accomplir...

    Je m'accroche à l'espoir que peut-être, un jour, je trouverai le courage de montrer mon propre projet, de laisser ma voix s'élever au milieu de tant de talents. Mais pour l'instant, je me sens perdu, emprisonné dans une mélodie triste, attendant que la lumière revienne.

    #TALENIMA #Festival #Créativité #Solitude #Espoir
    Je me tiens ici, perdu dans un océan de rêves déchus, regardant le festival TALENIMA se profiler à l'horizon, une promesse de créativité et d'espoir. Mais au fond, je sens un vide immense, comme si l'inspiration m'avait abandonné. 🌧️ L'idée de voir des étudiants et des écoles déposer leurs projets, de mettre en lumière de jeunes talents de l'audiovisuel animé, cela devrait être une source de joie, un moment de célébration. Cependant, je ne peux m'empêcher de ressentir une profonde solitude au milieu de toute cette effervescence. Chaque projet présenté est un écho de ce que je n'ai pas réussi à réaliser. Chaque sourire des participants me rappelle les rêves que j'ai laissés s'étioler dans l'ombre. 😢 Je me demande si d'autres ressentent cette même mélancolie. Peut-être que derrière chaque animation, chaque cinématique de jeu, se cache une histoire de lutte, de déception et d'espoir brisé. Les visages radieux qui se rassemblent pour célébrer la musique de film et l'art du motion design semblent si éloignés de ma réalité. Je me sens comme un spectateur invisible, une ombre parmi les lumières brillantes, incapable de rejoindre ce tableau vibrant de passion et de créativité. Les mots me manquent, et l'envie de créer s'estompe jour après jour. Je regarde ces jeunes artistes avec admiration, mais aussi avec une douleur sourde qui me rappelle que parfois, la solitude peut être plus pesante qu'un océan de voix. J'aimerais croire qu'il y a une place pour moi dans ce festival, que mes rêves peuvent encore prendre vie, mais chaque jour qui passe, cette lueur s'affaiblit. Je crains que le festival TALENIMA ne soit qu'un autre rappel de ce que je n'ai pas pu accomplir... 🥀 Je m'accroche à l'espoir que peut-être, un jour, je trouverai le courage de montrer mon propre projet, de laisser ma voix s'élever au milieu de tant de talents. Mais pour l'instant, je me sens perdu, emprisonné dans une mélodie triste, attendant que la lumière revienne. 🌌 #TALENIMA #Festival #Créativité #Solitude #Espoir
    Festival TALENIMA : étudiants, écoles, déposez vos projets !
    Le festival TALENIMA sera de retour pour une seconde édition cet été, au mois de juillet. Organisé par l’association TEAMANIM, il se donne comme objectif de mettre en lumière les jeunes talents de l’audiovisuel animé : cinéma d’anim
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  • Il y a des moments dans la vie où l'on se sent perdu, comme si tout ce que l'on avait construit s'effondrait autour de nous. Aujourd'hui, mon cœur est lourd, car je réalise à quel point la séparation de Streum On Studio et Focus Entertainment crée un vide immense dans ma vie de joueur.

    Cela fait des années que je me suis attaché à leurs créations, à chaque univers qu'ils ont façonné avec passion et détermination. Chaque pixel, chaque note de musique résonne en moi, comme un écho des souvenirs passés. Mais aujourd'hui, je ressens cette tristesse, ce chagrin qui s'installe, alors que leur histoire commune ne sera plus qu'une page blanche, une mémoire floue.

    Cette séparation me fait réfléchir sur ce que signifie vraiment l'appartenance. Nous avons tous besoin de nous sentir connectés, de faire partie d'une communauté, d'une histoire qui nous dépasse. Et maintenant, alors que Streum On Studio s'apprête à annoncer son prochain jeu, je ne peux m'empêcher de ressentir une profonde solitude. La promesse d'un nouvel avenir est là, mais elle est teintée de mélancolie.

    Les jeux sont plus que des divertissements; ils sont des refuges, des échappatoires à nos réalités. Lorsque je pensais à Necromunda: Hired Gun, je voyais un monde où je pouvais m'évader, où je pouvais être un héros, même pour un court instant. Mais avec cette séparation, je me demande si l'essence de ce que j'aimais perdurera. Est-ce que les histoires à venir pourront me toucher comme celles du passé? Ou vais-je devoir faire face à une réalité que je n'avais jamais envisagée?

    Je partage ce sentiment de déception non seulement en tant que joueur, mais aussi en tant qu'individu qui aspire à des connexions plus profondes. La solitude est un poids que nous portons tous, parfois sans même le réaliser. Et aujourd'hui, elle se fait cruellement ressentir. Les pages de leur histoire se tournent, mais je reste ici, à contempler ce qui aurait pu être, ce qui n'est plus.

    Je sais que l’annonce de leur prochain jeu pourrait apporter de l'espoir, mais pour l’instant, je pleure la perte d'une connexion si précieuse. Que le temps nous offre des réponses, et que les nouvelles histoires nous rappellent les vieilles, tout en apportant un peu de lumière dans cette obscurité.

    #StreumOnStudio #FocusEntertainment #JeuxVidéo #Nostalgie #Solitude
    Il y a des moments dans la vie où l'on se sent perdu, comme si tout ce que l'on avait construit s'effondrait autour de nous. Aujourd'hui, mon cœur est lourd, car je réalise à quel point la séparation de Streum On Studio et Focus Entertainment crée un vide immense dans ma vie de joueur. 🥀 Cela fait des années que je me suis attaché à leurs créations, à chaque univers qu'ils ont façonné avec passion et détermination. Chaque pixel, chaque note de musique résonne en moi, comme un écho des souvenirs passés. Mais aujourd'hui, je ressens cette tristesse, ce chagrin qui s'installe, alors que leur histoire commune ne sera plus qu'une page blanche, une mémoire floue. 🌧️ Cette séparation me fait réfléchir sur ce que signifie vraiment l'appartenance. Nous avons tous besoin de nous sentir connectés, de faire partie d'une communauté, d'une histoire qui nous dépasse. Et maintenant, alors que Streum On Studio s'apprête à annoncer son prochain jeu, je ne peux m'empêcher de ressentir une profonde solitude. La promesse d'un nouvel avenir est là, mais elle est teintée de mélancolie. 😔 Les jeux sont plus que des divertissements; ils sont des refuges, des échappatoires à nos réalités. Lorsque je pensais à Necromunda: Hired Gun, je voyais un monde où je pouvais m'évader, où je pouvais être un héros, même pour un court instant. Mais avec cette séparation, je me demande si l'essence de ce que j'aimais perdurera. Est-ce que les histoires à venir pourront me toucher comme celles du passé? Ou vais-je devoir faire face à une réalité que je n'avais jamais envisagée? 💔 Je partage ce sentiment de déception non seulement en tant que joueur, mais aussi en tant qu'individu qui aspire à des connexions plus profondes. La solitude est un poids que nous portons tous, parfois sans même le réaliser. Et aujourd'hui, elle se fait cruellement ressentir. Les pages de leur histoire se tournent, mais je reste ici, à contempler ce qui aurait pu être, ce qui n'est plus. Je sais que l’annonce de leur prochain jeu pourrait apporter de l'espoir, mais pour l’instant, je pleure la perte d'une connexion si précieuse. Que le temps nous offre des réponses, et que les nouvelles histoires nous rappellent les vieilles, tout en apportant un peu de lumière dans cette obscurité. 🌌 #StreumOnStudio #FocusEntertainment #JeuxVidéo #Nostalgie #Solitude
    Désormais séparé de Focus Entertainment, Streum On Studio (Necromunda: Hired Gun) prévoit d’annoncer son prochain jeu
    ActuGaming.net Désormais séparé de Focus Entertainment, Streum On Studio (Necromunda: Hired Gun) prévoit d’annoncer son prochain jeu L’histoire commune entre Focus Entertainment et Streum On Studio ne restera qu’une page blanche, o
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  • This Week's Tips For Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, And More

    Start SlideshowStart SlideshowImage: The Pokémon Company, Arrowhead Game Studios, Blizzard, The Pokémon Company, Screenshot: Capcom / Samuel Moreno / Kotaku, Bethesda / Brandon Morgan / Kotaku, Nintendo, Bethesda / Brandon Morgan / Kotaku, Capcom / Samuel Moreno / KotakuYou know what we all need sometimes? A little advice. How do I plan for a future that’s so uncertain? Will AI take my job? If I go back to school and use AI to cheat, will I graduate and work for an AI boss? We can’t help you with any of that. But what we can do is provide some tips for Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, and other great games. So, read on for that stuff, and maybe ask ChatGPT about those other things.Previous SlideNext SlideList slidesDon’t Rely On Ex Pokémon In Pokémon TCG Pocket AnymoreImage: The Pokémon CompanyDuring the initial months of Pokémon TCG Pocket, ex monsters dominated the competitive landscape. These monsters arestronger than their non-ex counterparts, and they can come with game-changing abilities that determine how your entire deck plays. In the past, players could create frustratingly fearsome decks consisting of two ex Pokémon supported by trainer and item cards. However, unless you pair together very specific ex Pokémon, you’ll now find yourself losing nearly every game you play. - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesPlease, For The Love Of God, Defeat All Illuminate Stingrays In Helldivers 2Image: Arrowhead Game StudiosYou know what? Screw the Illuminate. I played round after round trying to get the Stingrays, also known as an Interloper, to spawn at least once, and those damn Overseers and Harvesters kept walking up and rocking me. In the end, I was victorious. A Stingray approached the airspace with reckless abandon, swooping in with practiced ease as it unloaded a barrage of molten death beams upon my head, and you know what happened? I died. A few times. But eventually, I managed to pop a shot off and I quickly discovered how to defeat Illuminate Stingrays in Helldivers 2. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDefeating Monster Hunter Wilds’ Demi Elder Dragon Might Be The Game’s Hardest Challenge So FarScreenshot: Capcom / Samuel Moreno / KotakuAlthough Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magalaare easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy ailment that forms the basis for your Corrupted Mantle. - Samuel Moreno Read MorePrevious SlideNext SlideList slidesDon’t Forget To Play ‘The Shivering Isles’ Expansion In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuWhether you’ve played the original Oblivion or not, chances are you’ve heard tales of the oddities awaiting you in the Shivering Isles. This expansion—the largest one for the open-world RPG—features a land of madness under the unyielding control of Sheogorath. It’s a beautiful world, yet so immensely wrong. But that’s why this DLC is one of the best in the franchise, so no matter how many hours you may have already put into the main story and the main world, you don’t want to miss this expansion. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow Long Of A Ride Is Mario Kart World?Screenshot: NintendoThe Mario Kart franchise has been entertaining us all for decades—even with sibling fights and fits of rage over losing a race from a blue shell at the last second—but Mario Kart World is the first game to go open world. There hasn’t been a truly new entry in the series since 2014's Mario Kart 8, so being stoked to dive into this exciting adventure is perfectly reasonable. Equally reasonable, especially given the game’s controversial price tag, is to wonder how long it’ll take to beat and what type of replayability it offers. Let’s talk about it. - Billy Givens Read MorePrevious SlideNext SlideList slidesMario Kart World Players Are Exploiting Free Roam To Quickly Farm CoinsGif: Nintendo / FannaWuck / KotakuMario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOblivion Remastered’s Best Side Quest Is A World Within A WorldScreenshot: Bethesda / Brandon Morgan / KotakuIt’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDiablo IV: How To Power Level Your Way To Season 8's EndgameImage: BlizzardWhether you’re running a new build, trying out a new class, or returning to Diablo IV after an extended break,Whatever the case, learning how to level up fast in Diablo IV should help you check out everything new this season, along with hitting endgame so that your friends don’t cruelly make fun of you! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesThe 5 Strongest Non-Ex Pokémon To Use In Pokémon TCG PocketImage: The Pokémon CompanyIt’s official: ex Pokémon no longer rule unchallenged Pokémon TCG Pocket. While these powerful cards are still prevalent in the competitive landscape, the rise of ex-specific counters have made many of these monsters risky to bring. It’s never been more vital to find strong Pokémon that are unburdened by the ex label, but who should you use? - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesSome Of The Coolest Monster Hunter Wilds Armor Can Be Yours If You Collect Enough CoinsScreenshot: Capcom / Samuel Moreno / KotakuIt goes without saying that Monster Hunter Wilds has a lot of equipment materials to keep track of. The Title 1 Update increased the amount with the likes of Mizutsune parts and the somewhat obscurely named Pinnacle Coins. While it’s easy to know what the monster parts can be used for, the same can’t be said for a coin. Making things more complicated is that the related equipment isn’t unlocked all at once. - Samuel Moreno Read More
    #this #week039s #tips #helldivers #monster
    This Week's Tips For Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, And More
    Start SlideshowStart SlideshowImage: The Pokémon Company, Arrowhead Game Studios, Blizzard, The Pokémon Company, Screenshot: Capcom / Samuel Moreno / Kotaku, Bethesda / Brandon Morgan / Kotaku, Nintendo, Bethesda / Brandon Morgan / Kotaku, Capcom / Samuel Moreno / KotakuYou know what we all need sometimes? A little advice. How do I plan for a future that’s so uncertain? Will AI take my job? If I go back to school and use AI to cheat, will I graduate and work for an AI boss? We can’t help you with any of that. But what we can do is provide some tips for Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, and other great games. So, read on for that stuff, and maybe ask ChatGPT about those other things.Previous SlideNext SlideList slidesDon’t Rely On Ex Pokémon In Pokémon TCG Pocket AnymoreImage: The Pokémon CompanyDuring the initial months of Pokémon TCG Pocket, ex monsters dominated the competitive landscape. These monsters arestronger than their non-ex counterparts, and they can come with game-changing abilities that determine how your entire deck plays. In the past, players could create frustratingly fearsome decks consisting of two ex Pokémon supported by trainer and item cards. However, unless you pair together very specific ex Pokémon, you’ll now find yourself losing nearly every game you play. - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesPlease, For The Love Of God, Defeat All Illuminate Stingrays In Helldivers 2Image: Arrowhead Game StudiosYou know what? Screw the Illuminate. I played round after round trying to get the Stingrays, also known as an Interloper, to spawn at least once, and those damn Overseers and Harvesters kept walking up and rocking me. In the end, I was victorious. A Stingray approached the airspace with reckless abandon, swooping in with practiced ease as it unloaded a barrage of molten death beams upon my head, and you know what happened? I died. A few times. But eventually, I managed to pop a shot off and I quickly discovered how to defeat Illuminate Stingrays in Helldivers 2. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDefeating Monster Hunter Wilds’ Demi Elder Dragon Might Be The Game’s Hardest Challenge So FarScreenshot: Capcom / Samuel Moreno / KotakuAlthough Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magalaare easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy ailment that forms the basis for your Corrupted Mantle. - Samuel Moreno Read MorePrevious SlideNext SlideList slidesDon’t Forget To Play ‘The Shivering Isles’ Expansion In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuWhether you’ve played the original Oblivion or not, chances are you’ve heard tales of the oddities awaiting you in the Shivering Isles. This expansion—the largest one for the open-world RPG—features a land of madness under the unyielding control of Sheogorath. It’s a beautiful world, yet so immensely wrong. But that’s why this DLC is one of the best in the franchise, so no matter how many hours you may have already put into the main story and the main world, you don’t want to miss this expansion. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow Long Of A Ride Is Mario Kart World?Screenshot: NintendoThe Mario Kart franchise has been entertaining us all for decades—even with sibling fights and fits of rage over losing a race from a blue shell at the last second—but Mario Kart World is the first game to go open world. There hasn’t been a truly new entry in the series since 2014's Mario Kart 8, so being stoked to dive into this exciting adventure is perfectly reasonable. Equally reasonable, especially given the game’s controversial price tag, is to wonder how long it’ll take to beat and what type of replayability it offers. Let’s talk about it. - Billy Givens Read MorePrevious SlideNext SlideList slidesMario Kart World Players Are Exploiting Free Roam To Quickly Farm CoinsGif: Nintendo / FannaWuck / KotakuMario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOblivion Remastered’s Best Side Quest Is A World Within A WorldScreenshot: Bethesda / Brandon Morgan / KotakuIt’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDiablo IV: How To Power Level Your Way To Season 8's EndgameImage: BlizzardWhether you’re running a new build, trying out a new class, or returning to Diablo IV after an extended break,Whatever the case, learning how to level up fast in Diablo IV should help you check out everything new this season, along with hitting endgame so that your friends don’t cruelly make fun of you! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesThe 5 Strongest Non-Ex Pokémon To Use In Pokémon TCG PocketImage: The Pokémon CompanyIt’s official: ex Pokémon no longer rule unchallenged Pokémon TCG Pocket. While these powerful cards are still prevalent in the competitive landscape, the rise of ex-specific counters have made many of these monsters risky to bring. It’s never been more vital to find strong Pokémon that are unburdened by the ex label, but who should you use? - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesSome Of The Coolest Monster Hunter Wilds Armor Can Be Yours If You Collect Enough CoinsScreenshot: Capcom / Samuel Moreno / KotakuIt goes without saying that Monster Hunter Wilds has a lot of equipment materials to keep track of. The Title 1 Update increased the amount with the likes of Mizutsune parts and the somewhat obscurely named Pinnacle Coins. While it’s easy to know what the monster parts can be used for, the same can’t be said for a coin. Making things more complicated is that the related equipment isn’t unlocked all at once. - Samuel Moreno Read More #this #week039s #tips #helldivers #monster
    KOTAKU.COM
    This Week's Tips For Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, And More
    Start SlideshowStart SlideshowImage: The Pokémon Company, Arrowhead Game Studios, Blizzard, The Pokémon Company, Screenshot: Capcom / Samuel Moreno / Kotaku, Bethesda / Brandon Morgan / Kotaku, Nintendo, Bethesda / Brandon Morgan / Kotaku, Capcom / Samuel Moreno / KotakuYou know what we all need sometimes? A little advice. How do I plan for a future that’s so uncertain? Will AI take my job? If I go back to school and use AI to cheat, will I graduate and work for an AI boss? We can’t help you with any of that. But what we can do is provide some tips for Helldivers 2, Monster Hunter Wilds, Oblivion Remastered, and other great games. So, read on for that stuff, and maybe ask ChatGPT about those other things.Previous SlideNext SlideList slidesDon’t Rely On Ex Pokémon In Pokémon TCG Pocket AnymoreImage: The Pokémon CompanyDuring the initial months of Pokémon TCG Pocket, ex monsters dominated the competitive landscape. These monsters are (usually) stronger than their non-ex counterparts, and they can come with game-changing abilities that determine how your entire deck plays. In the past, players could create frustratingly fearsome decks consisting of two ex Pokémon supported by trainer and item cards. However, unless you pair together very specific ex Pokémon, you’ll now find yourself losing nearly every game you play. - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesPlease, For The Love Of God, Defeat All Illuminate Stingrays In Helldivers 2Image: Arrowhead Game StudiosYou know what? Screw the Illuminate. I played round after round trying to get the Stingrays, also known as an Interloper, to spawn at least once, and those damn Overseers and Harvesters kept walking up and rocking me. In the end, I was victorious. A Stingray approached the airspace with reckless abandon, swooping in with practiced ease as it unloaded a barrage of molten death beams upon my head, and you know what happened? I died. A few times. But eventually, I managed to pop a shot off and I quickly discovered how to defeat Illuminate Stingrays in Helldivers 2. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDefeating Monster Hunter Wilds’ Demi Elder Dragon Might Be The Game’s Hardest Challenge So FarScreenshot: Capcom / Samuel Moreno / KotakuAlthough Zoh Shia is the thematic boss of Monster Hunter Wilds, other beasts can put up a tougher fight. Gore Magala (and especially its Tempered version) are easily in contention for being the most deadly enemies in the game. Not much is more threatening than their high mobility, powerful attacks, and unique Frenzy ailment that forms the basis for your Corrupted Mantle. - Samuel Moreno Read MorePrevious SlideNext SlideList slidesDon’t Forget To Play ‘The Shivering Isles’ Expansion In Oblivion RemasteredScreenshot: Bethesda / Brandon Morgan / KotakuWhether you’ve played the original Oblivion or not, chances are you’ve heard tales of the oddities awaiting you in the Shivering Isles. This expansion—the largest one for the open-world RPG—features a land of madness under the unyielding control of Sheogorath. It’s a beautiful world, yet so immensely wrong. But that’s why this DLC is one of the best in the franchise, so no matter how many hours you may have already put into the main story and the main world, you don’t want to miss this expansion. - Brandon Morgan Read MorePrevious SlideNext SlideList slidesHow Long Of A Ride Is Mario Kart World?Screenshot: NintendoThe Mario Kart franchise has been entertaining us all for decades—even with sibling fights and fits of rage over losing a race from a blue shell at the last second—but Mario Kart World is the first game to go open world. There hasn’t been a truly new entry in the series since 2014's Mario Kart 8, so being stoked to dive into this exciting adventure is perfectly reasonable. Equally reasonable, especially given the game’s controversial price tag, is to wonder how long it’ll take to beat and what type of replayability it offers. Let’s talk about it. - Billy Givens Read MorePrevious SlideNext SlideList slidesMario Kart World Players Are Exploiting Free Roam To Quickly Farm CoinsGif: Nintendo / FannaWuck / KotakuMario Kart World is full of cool stunts and lots of things to unlock, like new characters, costumes, and vehicles. The last of those requires accumulating a certain number of coins during your time with the Switch 2 exclusive, and while you could do that the normal way by just playing tons of races, you can also use the latest entry’s open world to farm coins faster or even while being completely AFK. - Ethan Gach Read MorePrevious SlideNext SlideList slidesOblivion Remastered’s Best Side Quest Is A World Within A WorldScreenshot: Bethesda / Brandon Morgan / KotakuIt’s been a long time since I kept a spreadsheet for a video game, or even notes beyond what I need for work. I had one for the original Oblivion run back in my school days. Back then, I knew where to find every side quest in the game. There were over 250. Still are, but now they’re enhanced, beautified for the modern gamer. One side quest retains its crown as the best, despite the game’s age. “A Brush With Death” is Oblivion Remastered’s best side quest by far, and here’s how to find and beat it! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesDiablo IV: How To Power Level Your Way To Season 8's EndgameImage: BlizzardWhether you’re running a new build, trying out a new class, or returning to Diablo IV after an extended break, (a break in which you were likely playing Path of Exile 2, right? I know I wasn’t alone in farming Exalted Orbs!) Whatever the case, learning how to level up fast in Diablo IV should help you check out everything new this season, along with hitting endgame so that your friends don’t cruelly make fun of you! - Brandon Morgan Read MorePrevious SlideNext SlideList slidesThe 5 Strongest Non-Ex Pokémon To Use In Pokémon TCG PocketImage: The Pokémon CompanyIt’s official: ex Pokémon no longer rule unchallenged Pokémon TCG Pocket. While these powerful cards are still prevalent in the competitive landscape, the rise of ex-specific counters have made many of these monsters risky to bring. It’s never been more vital to find strong Pokémon that are unburdened by the ex label, but who should you use? - Timothy Monbleau Read MorePrevious SlideNext SlideList slidesSome Of The Coolest Monster Hunter Wilds Armor Can Be Yours If You Collect Enough CoinsScreenshot: Capcom / Samuel Moreno / KotakuIt goes without saying that Monster Hunter Wilds has a lot of equipment materials to keep track of. The Title 1 Update increased the amount with the likes of Mizutsune parts and the somewhat obscurely named Pinnacle Coins. While it’s easy to know what the monster parts can be used for, the same can’t be said for a coin. Making things more complicated is that the related equipment isn’t unlocked all at once. - Samuel Moreno Read More
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  • Apple’s A20 Rumored To Be Exclusive To The iPhone 18 Pro, iPhone 18 Pro Max And The Company’s Foldable Flagship, Will Leverage TSMC’s Advanced 2nm Process Combined With The Newer WMCM Packaging

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    Apple’s A20 Rumored To Be Exclusive To The iPhone 18 Pro, iPhone 18 Pro Max And The Company’s Foldable Flagship, Will Leverage TSMC’s Advanced 2nm Process Combined With The Newer WMCM Packaging

    Omar Sohail •
    Jun 16, 2025 at 02:00am EDT

    TSMC might have started accepting orders for its 2nm wafers, but the first chipsets fabricated on this cutting-edge lithography are not expected to arrive until late next year. As the majority of you are well aware, Apple likely pounced on the opportunity to be the first recipient of this technology, with its A20 rumored to be mass produced on the 2nm process. However, the same rumor claims that the Cupertino firm will employ the foundry giant’s WMCMpackaging, bringing in more benefits, but customers can only experience these if they intend on making the iPhone 18 Pro, iPhone 18 Pro Max, or Apple’s upcoming foldable flagship their daily driver.
    The latest rumor also claims that Apple will not be upping the RAM count on any iPhone model that will ship with the A20
    The efforts to bring WMCM packaging to the A20 will be highly beneficial for Apple because it will allow the latter to maintain the chipset’s footprint while having immense flexibility in combining different components. In short, multiple dies such as the CPU, GPU, memory, and other parts can be integrated at a wafer level, before being sliced into individual chips. This approach will help Apple to mass manufacture smaller chipsets that are considerably power-efficient, but also powerful at the same time, leading to an incredible ‘performance per watt’ metric.
    China Times reports that this A20 upgrade will arrive for the iPhone 18 Pro, the iPhone 18 Pro Max, and Apple’s foldable flagship, which the rumor refers to as the iPhone 18 Fold. TSMC’s production line specifically for WMCM chipsets will be located in Chiayi AP7, with an estimated monthly production capacity of 50,000 pieces by the end of 2026. Interestingly, the RAM count will not change from this year, with Apple said to retain the 12GB limit. We have reported about the iPhone 18 series shifting to TSMC’s WMCM packaging before, while also talking about a separate rumor claiming that the A20 will be 15 percent faster than the A19 at the same power draw.
    The rumor does not mention whether the less expensive iPhone 18 models will be treated to chipsets featuring WMCM packaging, or if Apple intends to save on design and production costs by sticking with the older Integrated Fan-Outpackaging. All of these answers will be provided in the fourth quarter of 2026, when the iPhone 18 family goes official, so stay tuned.
    News Source: China Times

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    #apples #a20 #rumored #exclusive #iphone
    Apple’s A20 Rumored To Be Exclusive To The iPhone 18 Pro, iPhone 18 Pro Max And The Company’s Foldable Flagship, Will Leverage TSMC’s Advanced 2nm Process Combined With The Newer WMCM Packaging
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Apple’s A20 Rumored To Be Exclusive To The iPhone 18 Pro, iPhone 18 Pro Max And The Company’s Foldable Flagship, Will Leverage TSMC’s Advanced 2nm Process Combined With The Newer WMCM Packaging Omar Sohail • Jun 16, 2025 at 02:00am EDT TSMC might have started accepting orders for its 2nm wafers, but the first chipsets fabricated on this cutting-edge lithography are not expected to arrive until late next year. As the majority of you are well aware, Apple likely pounced on the opportunity to be the first recipient of this technology, with its A20 rumored to be mass produced on the 2nm process. However, the same rumor claims that the Cupertino firm will employ the foundry giant’s WMCMpackaging, bringing in more benefits, but customers can only experience these if they intend on making the iPhone 18 Pro, iPhone 18 Pro Max, or Apple’s upcoming foldable flagship their daily driver. The latest rumor also claims that Apple will not be upping the RAM count on any iPhone model that will ship with the A20 The efforts to bring WMCM packaging to the A20 will be highly beneficial for Apple because it will allow the latter to maintain the chipset’s footprint while having immense flexibility in combining different components. In short, multiple dies such as the CPU, GPU, memory, and other parts can be integrated at a wafer level, before being sliced into individual chips. This approach will help Apple to mass manufacture smaller chipsets that are considerably power-efficient, but also powerful at the same time, leading to an incredible ‘performance per watt’ metric. China Times reports that this A20 upgrade will arrive for the iPhone 18 Pro, the iPhone 18 Pro Max, and Apple’s foldable flagship, which the rumor refers to as the iPhone 18 Fold. TSMC’s production line specifically for WMCM chipsets will be located in Chiayi AP7, with an estimated monthly production capacity of 50,000 pieces by the end of 2026. Interestingly, the RAM count will not change from this year, with Apple said to retain the 12GB limit. We have reported about the iPhone 18 series shifting to TSMC’s WMCM packaging before, while also talking about a separate rumor claiming that the A20 will be 15 percent faster than the A19 at the same power draw. The rumor does not mention whether the less expensive iPhone 18 models will be treated to chipsets featuring WMCM packaging, or if Apple intends to save on design and production costs by sticking with the older Integrated Fan-Outpackaging. All of these answers will be provided in the fourth quarter of 2026, when the iPhone 18 family goes official, so stay tuned. News Source: China Times Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada #apples #a20 #rumored #exclusive #iphone
    WCCFTECH.COM
    Apple’s A20 Rumored To Be Exclusive To The iPhone 18 Pro, iPhone 18 Pro Max And The Company’s Foldable Flagship, Will Leverage TSMC’s Advanced 2nm Process Combined With The Newer WMCM Packaging
    Menu Home News Hardware Gaming Mobile Finance Deals Reviews How To Wccftech Apple’s A20 Rumored To Be Exclusive To The iPhone 18 Pro, iPhone 18 Pro Max And The Company’s Foldable Flagship, Will Leverage TSMC’s Advanced 2nm Process Combined With The Newer WMCM Packaging Omar Sohail • Jun 16, 2025 at 02:00am EDT TSMC might have started accepting orders for its 2nm wafers, but the first chipsets fabricated on this cutting-edge lithography are not expected to arrive until late next year. As the majority of you are well aware, Apple likely pounced on the opportunity to be the first recipient of this technology, with its A20 rumored to be mass produced on the 2nm process. However, the same rumor claims that the Cupertino firm will employ the foundry giant’s WMCM (Wafer-Level Multi-Chip Module) packaging, bringing in more benefits, but customers can only experience these if they intend on making the iPhone 18 Pro, iPhone 18 Pro Max, or Apple’s upcoming foldable flagship their daily driver. The latest rumor also claims that Apple will not be upping the RAM count on any iPhone model that will ship with the A20 The efforts to bring WMCM packaging to the A20 will be highly beneficial for Apple because it will allow the latter to maintain the chipset’s footprint while having immense flexibility in combining different components. In short, multiple dies such as the CPU, GPU, memory, and other parts can be integrated at a wafer level, before being sliced into individual chips. This approach will help Apple to mass manufacture smaller chipsets that are considerably power-efficient, but also powerful at the same time, leading to an incredible ‘performance per watt’ metric. China Times reports that this A20 upgrade will arrive for the iPhone 18 Pro, the iPhone 18 Pro Max, and Apple’s foldable flagship, which the rumor refers to as the iPhone 18 Fold. TSMC’s production line specifically for WMCM chipsets will be located in Chiayi AP7, with an estimated monthly production capacity of 50,000 pieces by the end of 2026. Interestingly, the RAM count will not change from this year, with Apple said to retain the 12GB limit. We have reported about the iPhone 18 series shifting to TSMC’s WMCM packaging before, while also talking about a separate rumor claiming that the A20 will be 15 percent faster than the A19 at the same power draw. The rumor does not mention whether the less expensive iPhone 18 models will be treated to chipsets featuring WMCM packaging, or if Apple intends to save on design and production costs by sticking with the older Integrated Fan-Out (InFo) packaging. All of these answers will be provided in the fourth quarter of 2026, when the iPhone 18 family goes official, so stay tuned. News Source: China Times Subscribe to get an everyday digest of the latest technology news in your inbox Follow us on Topics Sections Company Some posts on wccftech.com may contain affiliate links. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for sites to earn advertising fees by advertising and linking to amazon.com © 2025 WCCF TECH INC. 700 - 401 West Georgia Street, Vancouver, BC, Canada
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  • Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release

    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories

    But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles.

    Popular on Variety

    “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.”

    In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event.

    “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.”

    As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9.

    “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.”

    Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years.

    “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.”

    And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring.

    “People get excited, they come and see. And each year we grow, so people see more potential,” White said.

    As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026?

    “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.”

    See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below.

    How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement?

    So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates.

    Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show?

    We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.”

    What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular?

    “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
    #inside #summer #game #fest #how
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia. #inside #summer #game #fest #how
    VARIETY.COM
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past. (There was also the factor of the actors strike against video game companies, which, as of June 11, has been called off by SAG-AFTRA.) Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
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