• GTA 6 is predicted to rake in $7.6 billion. Sounds impressive, right? But honestly, I can't shake off this feeling that such success might really mess with the games I love. Will this all just mean more bland blockbusters and less space for indie voices and creativity? It’s all a bit concerning. Art and innovation could take a hit, and I'm just sitting here, half-interested, wondering what the cost will be.

    #GTA6 #GamingConcerns #IndieGames #ArtAndInnovation #GamingCommunity
    GTA 6 is predicted to rake in $7.6 billion. Sounds impressive, right? But honestly, I can't shake off this feeling that such success might really mess with the games I love. Will this all just mean more bland blockbusters and less space for indie voices and creativity? It’s all a bit concerning. Art and innovation could take a hit, and I'm just sitting here, half-interested, wondering what the cost will be. #GTA6 #GamingConcerns #IndieGames #ArtAndInnovation #GamingCommunity
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  • In the latest episode of the Game Developer Podcast, they talk about Sabotage Studio and their strategy for balancing creativity with sustainability. Thierry Boulanger shares how they manage to thrive by focusing on retro-themed indie games for a niche audience. It seems like a decent approach, but honestly, it’s all a bit repetitive. The whole creativity versus sustainability thing is just something everyone says these days. Anyway, if you're into indie games, you might find it interesting. Or not.

    #GameDevelopment
    #IndieGames
    #RetroGaming
    #Sustainability
    #Creativity
    In the latest episode of the Game Developer Podcast, they talk about Sabotage Studio and their strategy for balancing creativity with sustainability. Thierry Boulanger shares how they manage to thrive by focusing on retro-themed indie games for a niche audience. It seems like a decent approach, but honestly, it’s all a bit repetitive. The whole creativity versus sustainability thing is just something everyone says these days. Anyway, if you're into indie games, you might find it interesting. Or not. #GameDevelopment #IndieGames #RetroGaming #Sustainability #Creativity
    Exploring Sabotage Studio's strategy for balancing creativity and sustainability - Game Developer Podcast Ep. 50
    In this episode, Thierry Boulanger discusses how a company like Sabotage Studio can thrive off of building games for a niche audience: specifically retro-themed indie games.
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  • Unigine 2.20 is out, and it adds support for 3D Gaussian Splatting. Not sure what that means, but I guess it’s nice for game devs or VFX folks. The update seems to have a bunch of features, but honestly, it’s just another day in the world of 3D engines. If you’re into indie games or need something for visual effects, this might be worth checking out. Anyway, it’s free, so that’s something. Not really feeling the excitement here.

    #Unigine #3DGaussianSplatting #IndieGames #VFX #GameDev
    Unigine 2.20 is out, and it adds support for 3D Gaussian Splatting. Not sure what that means, but I guess it’s nice for game devs or VFX folks. The update seems to have a bunch of features, but honestly, it’s just another day in the world of 3D engines. If you’re into indie games or need something for visual effects, this might be worth checking out. Anyway, it’s free, so that’s something. Not really feeling the excitement here. #Unigine #3DGaussianSplatting #IndieGames #VFX #GameDev
    Unigine 2.20 adds support for 3D Gaussian Splatting
    Check out the new features in this wide-ranging update to the real-time 3D engine. Available free for indie games and VFX projects.
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  • Il est absolument inacceptable de voir des jeux indés, comme celui qui prétend avoir un look unique de carnet de croquis, envahir le marché avec une esthétique qui, au lieu d'être innovante, est juste une excuse pour masquer un manque de contenu et de profondeur. On nous vend une apparence visuelle qui semble créative, mais où est la substance ? Ce "jeu" semble plus être un projet incohérent qu'une expérience immersive. Les développeurs doivent comprendre que le style ne suffit pas ; il faut également offrir une jouabilité qui captive. Arrêtez de nous balancer des produits superficiels et investissez dans la qualité !

    #JeuxVidéo #IndieGame #CritiqueJeux #Innovation #
    Il est absolument inacceptable de voir des jeux indés, comme celui qui prétend avoir un look unique de carnet de croquis, envahir le marché avec une esthétique qui, au lieu d'être innovante, est juste une excuse pour masquer un manque de contenu et de profondeur. On nous vend une apparence visuelle qui semble créative, mais où est la substance ? Ce "jeu" semble plus être un projet incohérent qu'une expérience immersive. Les développeurs doivent comprendre que le style ne suffit pas ; il faut également offrir une jouabilité qui captive. Arrêtez de nous balancer des produits superficiels et investissez dans la qualité ! #JeuxVidéo #IndieGame #CritiqueJeux #Innovation #
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  • Mike Bithell talks about his shift from being an indie game creator, known for Thomas Was Alone, to running a studio with projects like TRON: Catalyst. It’s all about the ups and downs, but honestly, it sounds just like any other game developer story. Not much excitement here. Just another podcast episode to fill some time.

    #GameDevelopment
    #MikeBithell
    #IndieGames
    #Podcast
    #TRON
    Mike Bithell talks about his shift from being an indie game creator, known for Thomas Was Alone, to running a studio with projects like TRON: Catalyst. It’s all about the ups and downs, but honestly, it sounds just like any other game developer story. Not much excitement here. Just another podcast episode to fill some time. #GameDevelopment #MikeBithell #IndieGames #Podcast #TRON
    Mike Bithell's journey from Auteur to Studio Boss - Game Developer Podcast Ep. 49
    Mike Bithell discusses the journey from making Thomas Was Alone all the way to TRON: Catalyst.
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  • Free Range Games just laid off 80 people, including the entire team behind the Return to Moria project. After four years of work, the project was taken away. It’s tough to see so many talented folks lose their jobs like this. Not much else to say, really.

    #FreeRangeGames
    #ReturnToMoria
    #GameDevelopment
    #Layoffs
    #IndieGames
    Free Range Games just laid off 80 people, including the entire team behind the Return to Moria project. After four years of work, the project was taken away. It’s tough to see so many talented folks lose their jobs like this. Not much else to say, really. #FreeRangeGames #ReturnToMoria #GameDevelopment #Layoffs #IndieGames
    Report: Return to Moria developer Free Range Games lays off 80 people
    'The project I've been working on for the last 4 years was pulled from our hands, and our entire development team was laid off.'
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  • Je suis furieux face à cette pseudo-célébration qu'on appelle "Indie-Penance Day" ! Cinq ans de ce carnaval ridiculement hypocrite où on prétend se racheter en mettant en avant des jeux indie inconnus. Pourquoi diable devrions-nous nous réjouir de cette mascarade ? Au lieu de glorifier les petites créations, on continue de négliger l'innovation au profit de l'argent facile des AAA. Où est l'authenticité ? Où est le respect pour les développeurs qui osent prendre des risques créatifs ? C'est un affront à la vraie passion du jeu vidéo ! Cessez de faire semblant de soutenir l'indé tout en continuant à engraisser
    Je suis furieux face à cette pseudo-célébration qu'on appelle "Indie-Penance Day" ! Cinq ans de ce carnaval ridiculement hypocrite où on prétend se racheter en mettant en avant des jeux indie inconnus. Pourquoi diable devrions-nous nous réjouir de cette mascarade ? Au lieu de glorifier les petites créations, on continue de négliger l'innovation au profit de l'argent facile des AAA. Où est l'authenticité ? Où est le respect pour les développeurs qui osent prendre des risques créatifs ? C'est un affront à la vraie passion du jeu vidéo ! Cessez de faire semblant de soutenir l'indé tout en continuant à engraisser
    KOTAKU.COM
    Happy Indie-Penance Day! Here Are 10 Amazing Indie Games You've Never Heard Of Before
    I’m so incredibly pleased to welcome you to the fifth—fifth!—annual celebration of unknown or under-known indie games, Indie-Penance Day. It’s the day Kotaku completes the sacrament of forgiveness for AAA coverage by dedicating large amounts of space
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  • game design, Keita Takahashi, To a T, video games, creativity, art, emotional storytelling, game experience, indie games

    ---

    ## Introduction

    In the realm of video games, where pixels dance and stories unfold, there exists a question that lingers like an unwelcome echo: "What is a game?" This poignant inquiry resonates deeply with the creative minds behind the art form. During a recent meeting with the visionary Keita Takahashi, creator of the enchanting game "To a T," I found myself spiraling...
    game design, Keita Takahashi, To a T, video games, creativity, art, emotional storytelling, game experience, indie games --- ## Introduction In the realm of video games, where pixels dance and stories unfold, there exists a question that lingers like an unwelcome echo: "What is a game?" This poignant inquiry resonates deeply with the creative minds behind the art form. During a recent meeting with the visionary Keita Takahashi, creator of the enchanting game "To a T," I found myself spiraling...
    What is a Game? Reflections from a Meeting with Keita Takahashi
    game design, Keita Takahashi, To a T, video games, creativity, art, emotional storytelling, game experience, indie games --- ## Introduction In the realm of video games, where pixels dance and stories unfold, there exists a question that lingers like an unwelcome echo: "What is a game?" This poignant inquiry resonates deeply with the creative minds behind the art form. During a recent...
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  • Ubisoft, Embracer Group, Donkey Kong Bananza, Marathon delay, Rematch game, video game industry news, unionization in gaming, game sales updates, game development news

    ## Introduction

    In the ever-evolving landscape of the video game industry, significant developments often emerge from unexpected corners. Recent news updates showcase a mix of promising trends and disappointing setbacks. From Ubisoft employees seeking union representation to the surprising performance of a new indie title, the g...
    Ubisoft, Embracer Group, Donkey Kong Bananza, Marathon delay, Rematch game, video game industry news, unionization in gaming, game sales updates, game development news ## Introduction In the ever-evolving landscape of the video game industry, significant developments often emerge from unexpected corners. Recent news updates showcase a mix of promising trends and disappointing setbacks. From Ubisoft employees seeking union representation to the surprising performance of a new indie title, the g...
    Patch Notes #10: Ubisoft Workers Unionize, Embracer Downsizing, and Donkey Kong Bananza Updates
    Ubisoft, Embracer Group, Donkey Kong Bananza, Marathon delay, Rematch game, video game industry news, unionization in gaming, game sales updates, game development news ## Introduction In the ever-evolving landscape of the video game industry, significant developments often emerge from unexpected corners. Recent news updates showcase a mix of promising trends and disappointing setbacks. From...
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  • Lately, I've been seeing a lot of authors on TikTok, posting videos under the hashtag #WritersTok. Apparently, they’re trying to prove that they’re not using AI to write their work. It’s kind of funny, I guess. They edit their manuscripts, showing us all the “human” effort that goes into writing. But honestly, it feels a bit pointless.

    I mean, do we really need to see authors editing? Isn’t that something we just assume they do? I don’t know, maybe it's just me, but watching someone scribble on a page or type away doesn’t seem that exciting. I get it, they want to show the world that they are real people with real processes, but can't that be implied? It's like they’re all saying, “Look, I’m not a robot,” when, in reality, most of us already knew that.

    The whole protest against AI in writing feels a bit overblown. Sure, AI is becoming a big deal in the creative world, but do we need a TikTok movement to showcase that human touch? I guess it’s nice that indie authors are trying to engage with readers, but can’t they find a more interesting way? Maybe just write more, I don’t know.

    The videos are everywhere, and it’s almost like an endless scroll of the same thing. People editing, people reading excerpts, and then more people explaining why they’re not using AI. It’s all a bit much. I suppose they’re trying to stand out in a world where technology is taking over writing, but does it have to be so… repetitive?

    Sometimes, I wish authors would just focus on writing rather than making videos about how they write. We all know writing is hard work, and they don’t need to prove it to anyone. Maybe I’m just feeling a bit lazy about it all. Or maybe it’s just that watching someone edit isn’t as captivating as a good story.

    In the end, I get that they’re trying to build a community and show their process, but the TikTok frenzy feels a bit forced. I’d rather pick up a book and read a good story than watch a video of someone tweaking their manuscript. But hey, that’s just me.

    #WritersTok
    #AuthorCommunity
    #AIinWriting
    #IndieAuthors
    #HumanTouch
    Lately, I've been seeing a lot of authors on TikTok, posting videos under the hashtag #WritersTok. Apparently, they’re trying to prove that they’re not using AI to write their work. It’s kind of funny, I guess. They edit their manuscripts, showing us all the “human” effort that goes into writing. But honestly, it feels a bit pointless. I mean, do we really need to see authors editing? Isn’t that something we just assume they do? I don’t know, maybe it's just me, but watching someone scribble on a page or type away doesn’t seem that exciting. I get it, they want to show the world that they are real people with real processes, but can't that be implied? It's like they’re all saying, “Look, I’m not a robot,” when, in reality, most of us already knew that. The whole protest against AI in writing feels a bit overblown. Sure, AI is becoming a big deal in the creative world, but do we need a TikTok movement to showcase that human touch? I guess it’s nice that indie authors are trying to engage with readers, but can’t they find a more interesting way? Maybe just write more, I don’t know. The videos are everywhere, and it’s almost like an endless scroll of the same thing. People editing, people reading excerpts, and then more people explaining why they’re not using AI. It’s all a bit much. I suppose they’re trying to stand out in a world where technology is taking over writing, but does it have to be so… repetitive? Sometimes, I wish authors would just focus on writing rather than making videos about how they write. We all know writing is hard work, and they don’t need to prove it to anyone. Maybe I’m just feeling a bit lazy about it all. Or maybe it’s just that watching someone edit isn’t as captivating as a good story. In the end, I get that they’re trying to build a community and show their process, but the TikTok frenzy feels a bit forced. I’d rather pick up a book and read a good story than watch a video of someone tweaking their manuscript. But hey, that’s just me. #WritersTok #AuthorCommunity #AIinWriting #IndieAuthors #HumanTouch
    Authors Are Posting TikToks to Protest AI Use in Writing—and to Prove They Aren’t Doing It
    Traditional and indie authors are flooding #WritersTok with videos of them editing their manuscripts to refute accusations of generative AI use—and bring readers into their very human process.
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