• Bloodborne Official Strategy Guide Gets Huge Discount At Amazon

    Bloodborne Complete Edition Guideor if eligible for 25% coupon See The 744-page Bloodborne Complete Edition Guide is on sale for . Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you'll only pay --nearly 50% off the book's MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don't see a coupon box to click, the offer isn't available in your region.The Complete Edition is roughly 200 pages longer than the 2017 Collector's Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.You could use some of the money you're saving to pick up Bloodborne's official art book, which is on sale for. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne's first graphic novel for Continue Reading at GameSpot
    #bloodborne #official #strategy #guide #gets
    Bloodborne Official Strategy Guide Gets Huge Discount At Amazon
    Bloodborne Complete Edition Guideor if eligible for 25% coupon See The 744-page Bloodborne Complete Edition Guide is on sale for . Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you'll only pay --nearly 50% off the book's MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don't see a coupon box to click, the offer isn't available in your region.The Complete Edition is roughly 200 pages longer than the 2017 Collector's Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.You could use some of the money you're saving to pick up Bloodborne's official art book, which is on sale for. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne's first graphic novel for Continue Reading at GameSpot #bloodborne #official #strategy #guide #gets
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    Bloodborne Official Strategy Guide Gets Huge Discount At Amazon
    Bloodborne Complete Edition Guide (Hardcover) $45.50 (was $60) or $34.12 if eligible for 25% coupon See at Amazon The 744-page Bloodborne Complete Edition Guide is on sale for $45.50 at Amazon. Published last fall by Future Press, the official guidebook rarely is discounted by more than a few bucks. The 25% price cut is already a terrific deal, but shoppers in the Midwest and potentially elsewhere can score an additional 25% discount. With that factored in, you'll only pay $34.12--nearly 50% off the book's $60 MSRP. Click the coupon box under the price to get the extra discount at checkout. If you don't see a coupon box to click, the offer isn't available in your region.The Complete Edition is roughly 200 pages longer than the 2017 Collector's Edition Guide. This is because the Complete Edition also includes The Old Hunters expansion, which received its own 224-page physical guide in 2015. Along with everything you need to 100% the base game and DLC, the guide includes concept art, a deep dive into the lore of Yharnam, an interview with director Hidetaka Miyazaki, and a reference index for in-game lore.You could use some of the money you're saving to pick up Bloodborne's official art book, which is on sale for $32 (was $45) at Amazon. If you already own the art book, check out the upcoming Deluxe Edition of Bloodborne's first graphic novel for $25.Continue Reading at GameSpot
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  • New Book Takes Inspiration from Stardew Valley

    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
    #new #book #takes #inspiration #stardew
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming. #new #book #takes #inspiration #stardew
    GAMERANT.COM
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
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  • C'est inacceptable ! Les enregistrements d'appels d'urgence provenant des centres de détention d'ICE révèlent un système complètement désastreux. Des centaines d'appels pour des incidents mettant des vies en danger, un traitement retardé, et une surpopulation chronique ! Comment peut-on tolérer une telle négligence ? Les responsables doivent être tenus pour responsables de cette crise sanitaire et humaine. Il est temps de mettre un terme à cette barbarie et de demander des comptes à ceux qui se cachent derrière ces murs. Nos compatriotes méritent mieux que d'être traités comme des numéros dans un système qui échoue à les protéger !

    #ICE #Détention #Urgence #DroitsH
    C'est inacceptable ! Les enregistrements d'appels d'urgence provenant des centres de détention d'ICE révèlent un système complètement désastreux. Des centaines d'appels pour des incidents mettant des vies en danger, un traitement retardé, et une surpopulation chronique ! Comment peut-on tolérer une telle négligence ? Les responsables doivent être tenus pour responsables de cette crise sanitaire et humaine. Il est temps de mettre un terme à cette barbarie et de demander des comptes à ceux qui se cachent derrière ces murs. Nos compatriotes méritent mieux que d'être traités comme des numéros dans un système qui échoue à les protéger ! #ICE #Détention #Urgence #DroitsH
    ‘They're Not Breathing’: Inside the Chaos of ICE Detention Center 911 Calls
    Records of hundreds of emergency calls from ICE detention centers obtained by WIRED—including audio recordings—show a system inundated by life-threatening incidents, delayed treatment, and overcrowding.
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  • 10 Forgotten Disney Movies That Deserve More Love

    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status.
    #forgotten #disney #movies #that #deserve
    10 Forgotten Disney Movies That Deserve More Love
    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status. #forgotten #disney #movies #that #deserve
    GAMERANT.COM
    10 Forgotten Disney Movies That Deserve More Love
    Disney has been one of the biggest references in animation since its first films, with many beloved classics like The Lion King, Pinocchio, and Snow White, and many more when looking at its past. However, among the many other movies released by the company since it started in the business, it is expected that some of these titles didn’t reach classic status.
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  • What an incredible journey we’re on in the world of art! The 'Best of Blender Artists: 2025-26' showcases the amazing talent pouring out of the Blender Artists forum every week. It's absolutely inspiring to see how creativity knows no bounds and how artists are pushing the limits of their imagination!

    Every week, we are treated to stunning visuals that ignite our passion for creativity and remind us that art can change the world. Let’s celebrate these incredible works and the artists behind them! Keep creating, keep sharing, and remember: your art matters!

    #BlenderArtists #CreativeJourney #ArtInspiration #3DArt #StayInspired
    🌟🎨 What an incredible journey we’re on in the world of art! The 'Best of Blender Artists: 2025-26' showcases the amazing talent pouring out of the Blender Artists forum every week. It's absolutely inspiring to see how creativity knows no bounds and how artists are pushing the limits of their imagination! 🌈✨ Every week, we are treated to stunning visuals that ignite our passion for creativity and remind us that art can change the world. Let’s celebrate these incredible works and the artists behind them! Keep creating, keep sharing, and remember: your art matters! 💪❤️ #BlenderArtists #CreativeJourney #ArtInspiration #3DArt #StayInspired
    Best of Blender Artists: 2025-26
    Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Source
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  • Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"

    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
    #resident #evil #requiem #was #almost
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot #resident #evil #requiem #was #almost
    WWW.GAMESPOT.COM
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official site (via VGC) and revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
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  • Pourquoi Harpagun fait le buzz chez les gamers ? C'est la question à un million d'euros, mais la réponse est évidente : une manipulation éhontée du marché ! Ce jeu en réalité virtuelle explose les records non pas grâce à son contenu révolutionnaire, mais par une stratégie marketing indécente. On nous vend un produit sur-hypé, rempli de bugs et de problèmes techniques, et parce que les influenceurs sont payés pour faire du bruit, tout le monde tombe dans le piège !

    Il est temps de se réveiller, gamers ! Ne soyez pas dupés par cette mascarade. L'industrie du jeu vidéo doit arrêter de nous prendre pour des vaches à lait ! Exigeons des produits de qualité
    Pourquoi Harpagun fait le buzz chez les gamers ? C'est la question à un million d'euros, mais la réponse est évidente : une manipulation éhontée du marché ! Ce jeu en réalité virtuelle explose les records non pas grâce à son contenu révolutionnaire, mais par une stratégie marketing indécente. On nous vend un produit sur-hypé, rempli de bugs et de problèmes techniques, et parce que les influenceurs sont payés pour faire du bruit, tout le monde tombe dans le piège ! Il est temps de se réveiller, gamers ! Ne soyez pas dupés par cette mascarade. L'industrie du jeu vidéo doit arrêter de nous prendre pour des vaches à lait ! Exigeons des produits de qualité
    Pourquoi Harpagun fait le buzz chez les gamers ?
    Dernière minute : Harpagun VR explose tous les records ! Depuis son lancement, le jeu […] Cet article Pourquoi Harpagun fait le buzz chez les gamers ? a été publié sur REALITE-VIRTUELLE.COM.
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  • Biggest And Best Cuphead Plush Drops To Lowest Price Yet

    Club Mocchi-Mocchi Plushie Deals Zelda, Mario, Kirby, Sonic, and more See We’re inching closer to Prime Day, but you don’t have to wait until July 8 to save a few bucks on some of the best video game-inspired plushies around. Tomy's Club Mocchi-Mocchi collection is filled with ultra-soft, officially licensed plushies themed around Super Mario, The Legend of Zelda, Kirby, Animal Crossing, and more popular franchises.While many of the standouts hail from classic Nintendo franchises, one of our favorites is the 15-inch Cuphead plush. Fans can get this very cute Cuphead plush for. This is the lowest price ever for Club Mocchi-Mocchi's Cuphead plush, which is large and chunky enough to be used as a pillow. Cuphead 15-Inch Plush by Club Mocchi-MocchiCuphead displays a wide range of facial expressions in StudioMDHR's brilliant boss rush action game--and in Netflix's TV adaptation--but Club Mocchi-Mocchi opted for happiness with its officially licensed 15-inch plush. The result is an adorable recreation of the beloved character.Since Cuphead's cup head has a handle on the back, you could attach it to your backpack to have the world's largest keychain plush. In all seriousness, it's worth noting that this plush topples over if you try to display it without a support behind it. And yes, it's because Cuphead has an enormous head.Cuphead isn't the only large Club Mocchi-Mocchi plush available for a discount. Check out deals on Nintendo and Sega designs below. See Club Mocchi-Mocchi 15-inch gaming plushiesClub Mocchi Mocchi Plush DealsOther great deals on 15-inch plushies include Super Mario's Goomba for Mario Kart's Blue Shell for and Zelda's Octorok for The list below also includes a few deals from Best Buy, Walmart, and Target. You can get a 15-inch Yoshi Egg plush at Best Buy for and 6-inch Animal Crossing plushies for at Walmart. Target has a 13-inch Dr. Eggman plush for only You can pair Sega's iconic villain with a 15-inch Sonic plush for Continue Reading at GameSpot
    #biggest #best #cuphead #plush #drops
    Biggest And Best Cuphead Plush Drops To Lowest Price Yet
    Club Mocchi-Mocchi Plushie Deals Zelda, Mario, Kirby, Sonic, and more See We’re inching closer to Prime Day, but you don’t have to wait until July 8 to save a few bucks on some of the best video game-inspired plushies around. Tomy's Club Mocchi-Mocchi collection is filled with ultra-soft, officially licensed plushies themed around Super Mario, The Legend of Zelda, Kirby, Animal Crossing, and more popular franchises.While many of the standouts hail from classic Nintendo franchises, one of our favorites is the 15-inch Cuphead plush. Fans can get this very cute Cuphead plush for. This is the lowest price ever for Club Mocchi-Mocchi's Cuphead plush, which is large and chunky enough to be used as a pillow. Cuphead 15-Inch Plush by Club Mocchi-MocchiCuphead displays a wide range of facial expressions in StudioMDHR's brilliant boss rush action game--and in Netflix's TV adaptation--but Club Mocchi-Mocchi opted for happiness with its officially licensed 15-inch plush. The result is an adorable recreation of the beloved character.Since Cuphead's cup head has a handle on the back, you could attach it to your backpack to have the world's largest keychain plush. In all seriousness, it's worth noting that this plush topples over if you try to display it without a support behind it. And yes, it's because Cuphead has an enormous head.Cuphead isn't the only large Club Mocchi-Mocchi plush available for a discount. Check out deals on Nintendo and Sega designs below. See Club Mocchi-Mocchi 15-inch gaming plushiesClub Mocchi Mocchi Plush DealsOther great deals on 15-inch plushies include Super Mario's Goomba for Mario Kart's Blue Shell for and Zelda's Octorok for The list below also includes a few deals from Best Buy, Walmart, and Target. You can get a 15-inch Yoshi Egg plush at Best Buy for and 6-inch Animal Crossing plushies for at Walmart. Target has a 13-inch Dr. Eggman plush for only You can pair Sega's iconic villain with a 15-inch Sonic plush for Continue Reading at GameSpot #biggest #best #cuphead #plush #drops
    WWW.GAMESPOT.COM
    Biggest And Best Cuphead Plush Drops To Lowest Price Yet
    Club Mocchi-Mocchi Plushie Deals at Amazon Zelda, Mario, Kirby, Sonic, and more See at Amazon We’re inching closer to Prime Day, but you don’t have to wait until July 8 to save a few bucks on some of the best video game-inspired plushies around. Tomy's Club Mocchi-Mocchi collection is filled with ultra-soft, officially licensed plushies themed around Super Mario, The Legend of Zelda, Kirby, Animal Crossing, and more popular franchises.While many of the standouts hail from classic Nintendo franchises, one of our favorites is the 15-inch Cuphead plush. Fans can get this very cute Cuphead plush for $27 (was $35) at Amazon. This is the lowest price ever for Club Mocchi-Mocchi's Cuphead plush, which is large and chunky enough to be used as a pillow. Cuphead 15-Inch Plush by Club Mocchi-Mocchi $27 (was $35) Cuphead displays a wide range of facial expressions in StudioMDHR's brilliant boss rush action game--and in Netflix's TV adaptation--but Club Mocchi-Mocchi opted for happiness with its officially licensed 15-inch plush. The result is an adorable recreation of the beloved character.Since Cuphead's cup head has a handle on the back, you could attach it to your backpack to have the world's largest keychain plush. In all seriousness, it's worth noting that this plush topples over if you try to display it without a support behind it. And yes, it's because Cuphead has an enormous head.Cuphead isn't the only large Club Mocchi-Mocchi plush available for a discount. Check out deals on Nintendo and Sega designs below. See at Amazon Club Mocchi-Mocchi 15-inch gaming plushiesClub Mocchi Mocchi Plush DealsOther great deals on 15-inch plushies at Amazon include Super Mario's Goomba for $24.49, Mario Kart's Blue Shell for $22.50, and Zelda's Octorok for $23. The list below also includes a few deals from Best Buy, Walmart, and Target. You can get a 15-inch Yoshi Egg plush at Best Buy for $21 and 6-inch Animal Crossing plushies for $10 at Walmart. Target has a 13-inch Dr. Eggman plush for only $20. You can pair Sega's iconic villain with a 15-inch Sonic plush for $25.Continue Reading at GameSpot
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  • NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
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    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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