• In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and brushwork.
    https://www.artstation.com/artwork/XgkwLR
    #conceptart #keyframe #history #medieval #castle #knight #digitalart #illustration
    In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and brushwork. https://www.artstation.com/artwork/XgkwLR #conceptart #keyframe #history #medieval #castle #knight #digitalart #illustration
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  • WIP concept art
    #conceptart #medieval #keyframe #gamedev #movie #cinematic
    WIP concept art #conceptart #medieval #keyframe #gamedev #movie #cinematic
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  • Have a look at this glove rig in Blender

    Animator Banno Yuki shared a demo of an incredible 3D hands and gloves rig created with Blender. The rig was set up in 10 days without the help of motion capture or simulations, using only Bone Constraints and Keyframes.


    #blender #blender3d #b3d #blendercommunity #rigging #animation #3dart #gamedev #indiedev
    Have a look at this glove rig in Blender 😧 Animator Banno Yuki shared a demo of an incredible 3D hands and gloves rig created with Blender. The rig was set up in 10 days without the help of motion capture or simulations, using only Bone Constraints and Keyframes. #blender #blender3d #b3d #blendercommunity #rigging #animation #3dart #gamedev #indiedev
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  • 100% procedural climbing animations in UE5

    Lincoln Margison, a skilled Unreal Engine developer, shared a look at a UE5-powered system that is meant for fully procedural 3D climbing animations 100% without keyframes. The setup uses the FullBodyIK solver to "warp the full chains (between arms-pelvis-feet in my case) to get the closest fit" and "do most of the work for the body rotations to reach the five specified target points".


    hashtag#UE5 hashtag#unrealengine hashtag#unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#proceduralart hashtag#gamedevelopment
    100% procedural climbing animations in UE5 🎢 Lincoln Margison, a skilled Unreal Engine developer, shared a look at a UE5-powered system that is meant for fully procedural 3D climbing animations 100% without keyframes. The setup uses the FullBodyIK solver to "warp the full chains (between arms-pelvis-feet in my case) to get the closest fit" and "do most of the work for the body rotations to reach the five specified target points". hashtag#UE5 hashtag#unrealengine hashtag#unrealengine5 hashtag#gamedev hashtag#indiedev hashtag#3dart hashtag#proceduralart hashtag#gamedevelopment
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