• La communauté scientifique semble plongée dans une profonde ignorance lorsqu'il s'agit des mystères des lunes volcaniques, en particulier Io, la lune de Jupiter. Qu'est-ce qui se passe ici ? Les récents survols de ce monde enflammé ont non seulement mis à mal une théorie bien ancrée sur sa structure interne, mais ils révèlent aussi à quel point nous sommes perdus dans notre compréhension des lunes géologiquement actives. C'est tout simplement inacceptable !

    À l'ère de l'information, comment est-il possible que les scientifiques continuent d'élaborer des théories qui sont non seulement fausses, mais qui peuvent également mettre en péril des recherches futures ? Les nouvelles données sur Io, ce volcanique satellite de Jupiter, sont un véritable coup de poing dans l'estomac pour ceux qui croyaient tout savoir. On nous a vendu des histoires sur la structure interne de cette lune pendant des décennies, et voilà que tout s'effondre comme un château de cartes ! Cela montre non seulement un manque de rigueur scientifique, mais aussi une arrogance dans notre approche des mystères de l'univers.

    Nos chercheurs semblent incapables de se sortir de leur zone de confort, restant figés dans des paradigmes dépassés. Au lieu d'adopter une approche plus ouverte et adaptable, ils s'accrochent à leurs théories erronées, refusant de reconnaître que nous ne comprenons que très peu des mécanismes internes d'Io. La géologie de cette lune est un véritable casse-tête, et les récentes découvertes ne font que souligner notre méconnaissance crasse. Comment peut-on prétendre explorer l'espace si nous ne maîtrisons même pas les bases de notre propre système solaire ?

    Il est temps que la communauté scientifique prenne conscience de ses lacunes. Les missionnaires de la science, qui se prennent pour des experts, doivent abaisser leur prétention et ouvrir les yeux sur la réalité. Les nouvelles révélations sur Io ne sont pas simplement des détails techniques ; elles sont le reflet d'un besoin urgent de repenser notre compréhension des corps célestes. Nous avons besoin d'une méthode plus rigoureuse, plus dynamique, et surtout, plus humble.

    Si nous continuons à ignorer ces avertissements, nous ne ferons qu'approfondir notre ignorance collective. Les mystères internes d'Io ne doivent pas seulement être vus comme des défis à relever, mais comme des opportunités d'apprentissage et d'évolution. Il est temps que les chercheurs prennent leurs responsabilités et commencent à bâtir une base solide de connaissances sur ces lunes fascinantes, plutôt que de s'enliser dans des théories caduques.

    En conclusion, il n'y a pas de place pour l'aveuglement dans la science. Il est impératif d'accueillir ces nouvelles découvertes sur Io avec ouverture d'esprit et détermination. La compréhension de notre univers dépend de notre capacité à remettre en question nos certitudes et à embrasser l'inconnu.

    #Io #Jupiter #LunesVolcaniques #Géologie #Science
    La communauté scientifique semble plongée dans une profonde ignorance lorsqu'il s'agit des mystères des lunes volcaniques, en particulier Io, la lune de Jupiter. Qu'est-ce qui se passe ici ? Les récents survols de ce monde enflammé ont non seulement mis à mal une théorie bien ancrée sur sa structure interne, mais ils révèlent aussi à quel point nous sommes perdus dans notre compréhension des lunes géologiquement actives. C'est tout simplement inacceptable ! À l'ère de l'information, comment est-il possible que les scientifiques continuent d'élaborer des théories qui sont non seulement fausses, mais qui peuvent également mettre en péril des recherches futures ? Les nouvelles données sur Io, ce volcanique satellite de Jupiter, sont un véritable coup de poing dans l'estomac pour ceux qui croyaient tout savoir. On nous a vendu des histoires sur la structure interne de cette lune pendant des décennies, et voilà que tout s'effondre comme un château de cartes ! Cela montre non seulement un manque de rigueur scientifique, mais aussi une arrogance dans notre approche des mystères de l'univers. Nos chercheurs semblent incapables de se sortir de leur zone de confort, restant figés dans des paradigmes dépassés. Au lieu d'adopter une approche plus ouverte et adaptable, ils s'accrochent à leurs théories erronées, refusant de reconnaître que nous ne comprenons que très peu des mécanismes internes d'Io. La géologie de cette lune est un véritable casse-tête, et les récentes découvertes ne font que souligner notre méconnaissance crasse. Comment peut-on prétendre explorer l'espace si nous ne maîtrisons même pas les bases de notre propre système solaire ? Il est temps que la communauté scientifique prenne conscience de ses lacunes. Les missionnaires de la science, qui se prennent pour des experts, doivent abaisser leur prétention et ouvrir les yeux sur la réalité. Les nouvelles révélations sur Io ne sont pas simplement des détails techniques ; elles sont le reflet d'un besoin urgent de repenser notre compréhension des corps célestes. Nous avons besoin d'une méthode plus rigoureuse, plus dynamique, et surtout, plus humble. Si nous continuons à ignorer ces avertissements, nous ne ferons qu'approfondir notre ignorance collective. Les mystères internes d'Io ne doivent pas seulement être vus comme des défis à relever, mais comme des opportunités d'apprentissage et d'évolution. Il est temps que les chercheurs prennent leurs responsabilités et commencent à bâtir une base solide de connaissances sur ces lunes fascinantes, plutôt que de s'enliser dans des théories caduques. En conclusion, il n'y a pas de place pour l'aveuglement dans la science. Il est impératif d'accueillir ces nouvelles découvertes sur Io avec ouverture d'esprit et détermination. La compréhension de notre univers dépend de notre capacité à remettre en question nos certitudes et à embrasser l'inconnu. #Io #Jupiter #LunesVolcaniques #Géologie #Science
    The Mysterious Inner Workings of Io, Jupiter’s Volcanic Moon
    Recent flybys of the fiery world refute a leading theory of its inner structure—and reveal how little is understood about geologically active moons.
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  • Ah, "Recherche de nouveaux marchés : un guide en 3 étapes". Parce que qui n'a jamais rêvé de plonger tête la première dans un océan de données, armé seulement d'un tableau Excel et d'un café trop fort ? Semrush, notre sauveur numérique, nous promet une méthode infaillible pour analyser un nouveau marché. En trois grandes étapes, évidemment, parce que deux, c'est trop simple et quatre, c'est pour les amateurs.

    Première étape : l'analyse. Oui, parce qu'il suffit de jeter un œil sur quelques graphiques colorés pour saisir les subtilités d'un marché complexe. Qui a besoin de comprendre le comportement des consommateurs quand on a un joli diagramme en camembert ? Cela dit, n'oubliez pas de mettre vos lunettes d'analyste, sinon vous risqueriez de confondre la courbe de croissance avec celle de votre compte en banque après une soirée un peu trop arrosée.

    Deuxième étape : la stratégie. C'est là que le vrai fun commence. Développer une stratégie basée sur des données ! Quelle idée brillante ! Mais attention, assurez-vous de ne pas vous laisser emporter par des concepts comme "besoins des clients" ou "concurrence". Ce serait trop ennuyeux. Pourquoi ne pas plutôt se concentrer sur les buzzwords à la mode pour impressionner vos collègues lors de la prochaine réunion ? "Synergie", "agilité", "disruption"… Les mots sont comme des épices : un peu trop et vous risquez de brûler le plat.

    Enfin, la troisième étape : l'exécution. Voilà, le moment tant attendu où vous pouvez enfin passer à l'action. Après avoir passé des heures à analyser et planifier, c'est maintenant que vous pouvez voir à quel point votre stratégie est brillante en théorie… et catastrophique en pratique. Qui aurait cru que le monde réel ne se plie pas toujours aux chiffres que vous avez triturés ? Mais ne vous inquiétez pas, vous pourrez toujours blâmer les "facteurs externes" ou la météo.

    En somme, ce guide de Semrush pour "rechercher de nouveaux marchés" est un incontournable pour quiconque cherche à se perdre dans un dédale de chiffres et de graphiques. Cela dit, je suis sûr que vos talents de détective de marché vous permettront de déchiffrer tout ce jargon. Alors, en avant pour l'aventure, n'oubliez pas votre sens de l'humour, vous en aurez besoin !

    #RechercheDeMarchés #AnalyseDeMarché #StratégieMarketing #Semrush #BusinessIntelligence
    Ah, "Recherche de nouveaux marchés : un guide en 3 étapes". Parce que qui n'a jamais rêvé de plonger tête la première dans un océan de données, armé seulement d'un tableau Excel et d'un café trop fort ? Semrush, notre sauveur numérique, nous promet une méthode infaillible pour analyser un nouveau marché. En trois grandes étapes, évidemment, parce que deux, c'est trop simple et quatre, c'est pour les amateurs. Première étape : l'analyse. Oui, parce qu'il suffit de jeter un œil sur quelques graphiques colorés pour saisir les subtilités d'un marché complexe. Qui a besoin de comprendre le comportement des consommateurs quand on a un joli diagramme en camembert ? Cela dit, n'oubliez pas de mettre vos lunettes d'analyste, sinon vous risqueriez de confondre la courbe de croissance avec celle de votre compte en banque après une soirée un peu trop arrosée. Deuxième étape : la stratégie. C'est là que le vrai fun commence. Développer une stratégie basée sur des données ! Quelle idée brillante ! Mais attention, assurez-vous de ne pas vous laisser emporter par des concepts comme "besoins des clients" ou "concurrence". Ce serait trop ennuyeux. Pourquoi ne pas plutôt se concentrer sur les buzzwords à la mode pour impressionner vos collègues lors de la prochaine réunion ? "Synergie", "agilité", "disruption"… Les mots sont comme des épices : un peu trop et vous risquez de brûler le plat. Enfin, la troisième étape : l'exécution. Voilà, le moment tant attendu où vous pouvez enfin passer à l'action. Après avoir passé des heures à analyser et planifier, c'est maintenant que vous pouvez voir à quel point votre stratégie est brillante en théorie… et catastrophique en pratique. Qui aurait cru que le monde réel ne se plie pas toujours aux chiffres que vous avez triturés ? Mais ne vous inquiétez pas, vous pourrez toujours blâmer les "facteurs externes" ou la météo. En somme, ce guide de Semrush pour "rechercher de nouveaux marchés" est un incontournable pour quiconque cherche à se perdre dans un dédale de chiffres et de graphiques. Cela dit, je suis sûr que vos talents de détective de marché vous permettront de déchiffrer tout ce jargon. Alors, en avant pour l'aventure, n'oubliez pas votre sens de l'humour, vous en aurez besoin ! #RechercheDeMarchés #AnalyseDeMarché #StratégieMarketing #Semrush #BusinessIntelligence
    Researching New Markets: A 3-Step Guide
    A comprehensive guide by Semrush helps to analyze a new market in three big steps. Based on best practices and functionalities of the Traffic & Market Toolkit.
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  • Wholesome Direct 2025 - everything announced at this year's cosy indie showcase

    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Big hops! Discount shops! Spooky pups! More!

    Image credit: Eurogamer

    Feature

    by Matt Wales
    News Reporter

    Published on June 7, 2025

    If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere.

    Leaf Blower Co.

    Leaf Blower Co. trailer.Watch on YouTube

    Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year.

    Instants

    Instants trailer.Watch on YouTube

    Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch.

    Story of Seasons: Grand Bazaar

    Story of Seasons: Grand Bazaar trailer.Watch on YouTube

    Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August.

    Gourdlets Together

    Gourdlets Together trailer.Watch on YouTube

    Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year.

    Luma Island

    Luma Island trailer.Watch on YouTube

    Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes.

    Is This Seat Taken?

    Is This Seat Taken? trailer.Watch on YouTube

    Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now.

    MakeRoom

    MakeRoom trailer.Watch on YouTube

    Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August.

    Ambroise Niflette & the Gleaned Bell

    Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube

    The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now.

    Let's Build a Dungeon

    Let's Build a Dungeon trailer.Watch on YouTube

    First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S.

    Squeakross: Home Squeak Home

    Squeakross: Home Squeak Home trailer.Watch on YouTube

    What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday.

    Monument Valley 3

    Monument Valley 3 trailer.Watch on YouTube

    Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July.

    Big Hops

    Big Hops trailer.Watch on YouTube

    If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now.

    Little Kitty, Big City

    Little Kitty, Big City trailer.Watch on YouTube

    Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there.

    Vending Dokan!: Kozy Kiosk

    Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube

    What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today.

    Winter Burrow

    Winter Burrow trailer.Watch on YouTube

    Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch.

    Tales of the Shire: A Lord of the Rings Game

    Tales of the Shire trailer.Watch on YouTube

    After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July.

    Haunted Paws

    Haunted Paws trailer.Watch on YouTube

    If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam.

    The Guardian of Nature

    The Guardian of Nature trailer.Watch on YouTube

    This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too.

    Everdeep Aurora

    Everdeep Aurora trailer.Watch on YouTube

    If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July.

    Seasonala Cemetery

    Seasonala Cemetery trailer.Watch on YouTube

    From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free.

    Camper Van: Make it Home

    Camper Van: Make it Home trailer.Watch on YouTube

    One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam.

    Lynked: Banner of the Spark

    Lynked: Banner of the Spark trailer.Watch on YouTube

    FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too.

    Omelet You Cook

    Omelet You Cook trailer.Watch on YouTube

    In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today.

    Milano's Odd Job Collection

    Milano's Odd Job Collection trailer.Watch on YouTube

    Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year.

    Fireseide Feelings

    Fireseide Feelings trailer.Watch on YouTube

    If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam.

    All Will Rise

    All Will Rise trailer.Watch on YouTube

    Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam.

    Gecko Gods

    Gecko Gods trailer.Watch on YouTube

    It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now.

    One Move Away

    One Move Away trailer.Watch on YouTube

    If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC.

    Heidi's Legacy: Mountains Calling

    Heidi's Legacy trailer.Watch on YouTube

    As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon".

    Hotel Galatic

    Hotel Galatic trailer.Watch on YouTube

    In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now.

    Out and About

    Out and About trailer.Watch on YouTube

    If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now.

    Discounty

    Discounty trailer.Watch on YouTube

    Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam.

    Islanders: New Shores

    Islanders: New Shores trailer.Watch on YouTube

    We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July.

    Collector's Cove

    Collector's Cove trailer.Watch on YouTube

    VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now.

    Town to City

    Town to City trailer.Watch on YouTube

    Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam.

    Fishbowl

    Fishbowl trailer.Watch on YouTube

    And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
    #wholesome #direct #everything #announced #this
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC, and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season- never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam, Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PCtoday. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two bravepuppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One ofseveral camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collectionis coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine thefate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam. #wholesome #direct #everything #announced #this
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    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase
    Wholesome Direct 2025 - everything announced at this year's cosy indie showcase Big hops! Discount shops! Spooky pups! More! Image credit: Eurogamer Feature by Matt Wales News Reporter Published on June 7, 2025 If you're the sort who just can't seem to resist the soothing rhythms of turnip planting and interior design, you've come to the right place. This year's Wholesome Direct - which marks the fifth anniversary of the showcase - has now aired, unleashing a fresh wave of cosy games to stick on your wishlists. We've got vending machine management, adorable puppies on spooking adventures, cheese-based puzzling, geckos, goats, seasonal cemetery exploration, and a whole lot more. So if that sounds like it might help sate your idyllic yearning, read on for all the big announcements from Wholesome Direct 2025. And for more indies, you can check out our round-up of this year's Day of the Devs showcase elsewhere. Leaf Blower Co. Leaf Blower Co. trailer.Watch on YouTube Ever wished your PowerWash Simulator had a little less splosh and a little more whoosh? That seems to be the starting point for developer Lift Games' Leaf Blower Co., a game about making the untidy tidy come rain, snow, or shine, one mechanised gust at a time. It's got a story mode plus a variety to locations waiting to be blown debris-free, and if that appeals, a demo's available now on Steam ahead of its release later this year. Instants Instants trailer.Watch on YouTube Instants is a creativity themed puzzler about the intoxicating pleasures of obsessive scrapbooking. It sees players attempting to sort images into chronological order and then assembling them into a scrapbook to reveal a "heartwarming" story inspired by the way family history can be passed down using pictures. It's developed by Endflame and launches today on PC (via Steam and Epic), and Switch. Story of Seasons: Grand Bazaar Story of Seasons: Grand Bazaar trailer.Watch on YouTube Stardew Valley might be the face of farming sims these days, but the grandaddy of the genre - Story of Season (formerly Harvest Moon) - never went away, and another entry in the venerable series is looming. Grand Bazaar is actually a remake of 2011 DS game Harvest Moon: Grand Bazaar, and it's got pretty much everything you'd expect from these kind of things - including turnips to fondle, animals to rear, and locals to dazzle with your impressive root vegetable collection. The main twist is you'll be selling all this yourself by setting up shop in the titular bazar. And if that sounds like something you'd enjoy, it launches for Switch, Switch 2, and Steam on 27th August. Gourdlets Together Gourdlets Together trailer.Watch on YouTube Perhaps you're already a fan of last year's Gourdlets or perhaps you're completely new to its vegetable-themed low-stakes thrills. Either way, there'll soon be a new way to play, thanks to developer AuntyGames' Gourdlets Together. Essentially, it takes the laid-back village-building vibes of the original, slings in a bit of a fishing focus - where earnings can be spent on upgrades or accessories to decorate your island home - then lets you do it while hanging out with friends online. Gourdlets Together launches on PC later this year. Luma Island Luma Island trailer.Watch on YouTube Don't think we're done with the farming sims yet - not by a long shot! Luma Island launched last year, offering an attractive mix of crop whispering, profession-specific activities, creature collecting, exploration, and puzzle-y dungeoneering. And come 20th June, it'll be getting just a little be more swashbuckling, thanks to its free Pirates update, introducing a new profession, new Lumas, new outfits, and a pirate cove filled with mini-games, temples, traps, and treasures. It'll also bring a range of different difficulty modes to suit players of all tastes. Is This Seat Taken? Is This Seat Taken? trailer.Watch on YouTube Think you're a dab hand at the old 'awkward family gathering' seating plan challenge? Well then, this might just be the game for you. In Poti Poti Studio's "cosy, silly, and relatable" logic puzzler Is This Seat Taken?, the goal is to satisfy the demands of a particularly fussy group of chair occupiers to find the perfect spot that'll keep everyone happy - be they on the bus, at the park, or in the office. It's coming to Steam, Switch, iOS, and Android this August, and a Steam demo's out now. MakeRoom MakeRoom trailer.Watch on YouTube Here's one for the aesthetic tinkerers and furnishing fetishists out there. MakeRoom, from developer Kenney, sees players decorating a series of miniature dioramas - from cosy indoor retreats to camper vans and even forests - to fulfil the requests of adorable NPCs. You might, for instance, be tasked with creating the perfect room for cats, or a suitably moody hideout for a vampire. Then it's simply a matter of hanging drapes, plopping down plants, and even crafting furniture to bring these spaces to life and satisfy your clients' whims. It all sounds very much like Animal Crossing's weirdly compelling Happy Home Paradise expansion, so if it's more of that sort of thing you want, MakeRoom comes to Steam on 7th August. Ambroise Niflette & the Gleaned Bell Ambroise Niflette & the Gleaned Bell trailer.Watch on YouTube The apple bell - whatever an apple bell is - has been stolen, but luckily for apple bell lovers everywhere, renowned detective Ambroise Niflette is on the case. Over the course of Topotes Studio's investigatory adventure, Ambroise - and players - will roam the village of Touvoir, interrogating its inhabitants and searching for secrets, all while using a notebook of steadily amassing leads to reveal contradictions and unmask the culprit. It all sounds perfectly lovely, but the real draw is the delightful art style, which is heavily inspired by miniatures and stop motion. Ambroise Niflette & the Gleaned Bell is eventually set to launch on Steam, but first there's a Kickstarter, which is underway now. Let's Build a Dungeon Let's Build a Dungeon trailer.Watch on YouTube First there was Let's Build a Zoo, and now comes Let's Build a Dungeon. But while developer Springloaded kept its focus pretty tight for its debut release, Let's Build a Dungeon goes broad; not only is it a playable RPG creator where you can rustle up your own worlds and quests, it's also claiming to be an entire games industry sim too, where you'll need to manage all the malarky around releasing your game - from attracting funding right through to making a profit at the other end of the process. But if all that sounds too stressful, Springloaded has confirmed - as part of its latest showing - there'll be a cosy sandbox Build Mode too. There's still no release date for Let's Build a Dungeon yet, but it's heading to Steam (there's a demo here), Xbox One, and Xbox Series X/S. Squeakross: Home Squeak Home Squeakross: Home Squeak Home trailer.Watch on YouTube What do you get if you cross adorable mice with classic grid-filling puzzler Picross? Well, this thing, obviously. Squeakross: Home Squeak Home is the work of developer Alblune, and it adds its own twist to the familiar logic-testing formula by introducing a home decorating element. The idea is each puzzle corresponds to an unlockable bit of decor - including furniture, accessories, and stickers - so you'll slowly amass new furnishings and trimmings as you give your brain a work out. Is there an in-game lore reason why puzzles equals furniture? Who knows! We'll soon find out, though, given Squeakross launches for Switch and PC (via Steam and itch.io) today. Monument Valley 3 Monument Valley 3 trailer.Watch on YouTube Ustwo Games' perspective shifting puzzle series Monument Valley has been a big old hit, amassing tens of millions of downloads since its iOS debut back in 2014 - so it wasn't a huge surprise when a third entry showed up on mobile last year. Initially, however, it was locked behind a Netflix subscription, but Monument Valley 3 - which we quite liked despite it offering little meaningful evolution for the series - is finally spreading its wings later this year. As announced during today's Wholesome Direct, it's coming to Steam, Switch, PlayStation 4, PS5, Xbox One, and Xbox Series X/S on 22nd July. Big Hops Big Hops trailer.Watch on YouTube If you immediately thought bunnies, you're wrong. Big Hops is, in fact, a frog-themed action platformer, in which players attempt to help the titular Hop find his way home. Each world he visits on his adventure promises its own self-contained story - involving everything from mountain cultists to desert ne'erdowells - all interspersed with plenty of agile platform action. You can grapple across gaps, hoist levers, rotate wheels, even pick locks - all using your tongue - and it's accompanied by some veggie-based gameplay that lets players introduce the likes of climbable vines and mushroom-based bounce pads into levels. Big Hops is currently raising funds via Kickstarter and a Steam demo's out now. Little Kitty, Big City Little Kitty, Big City trailer.Watch on YouTube Here's quicky for you. Little Kitty, Big City - the feline-focused open-world adventure from Double Dagger Studio - is getting a little bigger. That's thanks to a free content update coming to all platforms this "summer", promising new story content, a new neighbourhood to explore, and new oddball characters to befriend. That's alongside a new cat customisation feature for you creative sorts out there. Vending Dokan!: Kozy Kiosk Vending Dokan!: Kozy Kiosk trailer.Watch on YouTube What's in a name? Well, pretty much everything in this case. Aftabi Games' Vending Dokan!: Kozy Kiosk is, just as it sounds, a cosy, laidback game about managing your own vending machine empire. You'll choose where your machines go and what they sell, and hire staff to ensure they stay stocked, clean, and in working order. There's a heavy customisation element too, as you're free to decorate the areas surrounding your vending machines in order to attract new customers. Kozy Kiosk is officially referred to as an "idle simulation", and can be played both actively and passively. And if that appeals, it launches for Steam today. Winter Burrow Winter Burrow trailer.Watch on YouTube Developer Pine Creek Games' "woodland survival game" Winter Burrow was unveiled during December's Wholesome Direct, but it's back to announce it's now coming to Switch. If you missed its original reveal, Winter Burrow casts you as a mouse who's attempting to fix up their burrow and turn it into a toasty retreat from the cold. That requires exploring the snow-covered world outside, gathering resources, crafting tools, building things, making friends, baking pies, and more. Winter Burrow launches next year and will be available for Steam, Xbox One, Xbox Series X/S, and Switch. Tales of the Shire: A Lord of the Rings Game Tales of the Shire trailer.Watch on YouTube After multiple delays, cosy hobbit life sim Tales of the Shire is almost upon us, and developer Wētā Workshop is readying for its arrival with a brand-new trailer. It's been described as a game about "finding joy in the small moments", and features all the usual life sim activities - fishing, cooking, gathering, decorating, merrymaking - with a bit of a Lord of the Rings twist. So yes, you CAN decorate your hobbit's hole. Tales of the Shire launches for Switch, PlayStation, Xbox, and PC on 29th July. Haunted Paws Haunted Paws trailer.Watch on YouTube If your interests lie at the intersection of spooky mansions and adorable pups, prepare to have your day made. In developer LazyFlock's supernatural adventure Haunted Paws, players - either solo or with a friend - control two brave (and customisable!) puppies as they explore a creepy old house in search of their human, who's been kidnapped by sinister forces. It promises puzzles, lighthearted spookiness, and even a few emotional bits. There's no release date for Haunted Paws yet, but it's coming to Steam. The Guardian of Nature The Guardian of Nature trailer.Watch on YouTube This wholesome, hand-drawn puzzle adventure from Inlusio Interactive is all about the interconnectedness of nature, and sees players embarking on a botanical journey as the lovably be-hatted Henry. Not only does Henry know his stuff about the natural world, he's also able to change his size, meaning players can explore both above and below ground as they solve puzzles to assist nature. The Guardian of Nature launches into Steam early access today, and it's coming to Switch, Xbox, iOS, and Android too. Everdeep Aurora Everdeep Aurora trailer.Watch on YouTube If you've ever thought Dig Dug would be improved if its protagonist was a cat, Everdeep Aurora might be the game for you. It follows the apocalyptic adventures of a kitten named Shell as she explores subterranean depths in search of her mother. You'll obliterate blocks, do some platforming, play mini-games, and converse with peculiar characters as you investigate the dark secrets buried below, all without a hint of combat. Its limited-colour pixel art looks wonderful, and it's coming to Steam and Switch on 10th July. Seasonala Cemetery Seasonala Cemetery trailer.Watch on YouTube From the creators of A Mortician's Tale, the "meditative" Seasonala Cemetery is a "peaceful but poignant reflection on life and death". It's set in an expansive, living cemetery that changes dynamically based on your system's time and date. The summer, for instance, might see the world bustling with vibrant life, while the winter brings quiet and snow. You can interact with NPCs and animals, rummage through nature, learn the history of the nearby city through its gravestones, or simply relax to its ambient sounds. Seasonala Cemetery is out today on Steam and itch.io, and is completely free. Camper Van: Make it Home Camper Van: Make it Home trailer.Watch on YouTube One of (bizarrely) several camper-van-themed games currently in the works, developer Malpata Studio's Make it Home is a pretty self-explanatory thing. You've got a camper van to make your own as it journey across beautiful, idyllic landscapes. Part of your goal is to solve organisational puzzles, but there's laidback interior design too. Camper Van: Make it Home is available today, alongside a demo, on Steam. Lynked: Banner of the Spark Lynked: Banner of the Spark trailer.Watch on YouTube FuzzyBot's Lynked: Banner of the Spark is a cheerily colourful action-RPG, that's part sci-fi roguelike, part relaxed life sim. At its most peaceful, you'll farm, fish, gather materials, and build your base with help from your robot pals, but that's all in service of its more frenetic hack-and-slash action. When you're ready for some proper adventure, you can brave the wilds, battle evil robot forces with a large arsenal of weapons, and search for helpful bots to bring back home. Lynked is already available on Steam, but it's coming to PS5 and Xbox Series X/S too. Omelet You Cook Omelet You Cook trailer.Watch on YouTube In this chaotic cooking roguelike from SchuBox Games, you're tasked with creating the perfect omelettes to satisfy your customers' increasingly peculiar demands. That involves combining ingredients as they fly by on a conveyor belt, from the relatively mundane to the rather more dubious, in the hope of earning enough money to increase your provisions, add useful relics to your pantry, and, hopefully, please the fearsome Principal Clucker. It all looks wonderfully ridiculous, and it launches on Steam today. Milano's Odd Job Collection Milano's Odd Job Collection trailer.Watch on YouTube Milano's Odd Job Collection (known as Milano no Arubaito Collection in Japan) is coming to the west for the very first time. It follows the adventures of 11-year-old Milano as she's left to her own devices over the summer. Free to do as she pleases, she embarks on a range of odd job - from pizza delivery to milking flying cows - in order to make money and have fun. Milano's Odd Job Collection, from developer Westone, is coming to Switch, PlayStation, Xbox, and PC later this year. Fireseide Feelings Fireseide Feelings trailer.Watch on YouTube If you've got something to get off your chest, what better place to do it than by a roaring fire in a cosy forest glade? Fireside Feelings is described as a "mental wellness experience" promoting empathy, connection, and positivity between players. Situated cosily in your customisable camp, you're able to answer questions on a range of topics, taking part in conversations between people "separated in space and time". Conversations aren't live, and there's no direct interaction with others, but the goal, according to developer Team Empreintes, is to "share experiences, express your emotions, and be a part of a caring community". It launches today on Steam. All Will Rise All Will Rise trailer.Watch on YouTube Well here's something you don't see every day. All Will Rise is a "narrative courtroom deck-builder", in which you and your team take a corrupt billionaire to court, accusing them of a river's murder. That involves accumulating cards and using them to engage in conversation battles, attempting to charm, intimidate and manipulate those you meet around the vibrant city of Muziris. "Obey a dead river god's summons - or defy them," developer Speculative Agency explains. "Pass information to violent ecoterrorists - or maintain your pacifist ideals. Convince a corporate stooge to testify for you - or blackmail him with sensitive information. Your choices will determine the [city's] fate." All Will Rise is currently crowdfunding, but it's aiming to launch on Xbox, PlayStation, Switch, and Steam. Gecko Gods Gecko Gods trailer.Watch on YouTube It's hard to go wrong with a gecko, which immediately gives developer Inresin's Gecko Gods a bit of an advantage. What we've got here is a "serene lizard-sized puzzle-platformer" set on a beautiful archipelago, in which its tiny protagonist clambers across forgotten ruins, solving puzzles as they go. There are secrets of a lost civilisation to uncover, hidden paths, and more, all of which you'll be able to explore for yourself when Gecko Gods launches for Switch, PS5, and Steam later this year. But if you're an impatient sort, a Steam demo is available now. One Move Away One Move Away trailer.Watch on YouTube If you quite fancied the idea of Unpacking, but thought it had far too much 'taking stuff out of things' for its own good, you might enjoy Ramage Games' One Move Away, which is basically the inverse experience. Here, you play as three different characters, starting with a young girl in the 1980s, gradually learning more about them as you pack their belongings away ready for another chapter in their intertwining lives. All this plays out in first-person across 20 levels, and if that takes your fancy, a Steam demo's out now ahead of a full launch on PS5, Xbox Series X/S, and PC. Heidi's Legacy: Mountains Calling Heidi's Legacy trailer.Watch on YouTube As you've probably already guessed, Heidi's Legacy: Mountains Calling takes inspiration from the classic children's stories. Which is why it's something of a surprise to learn its protagonist is called Adèle. Regardless, this is a game of grumpy old men, goat management, and alpine wandering, where you'll explore the beautiful countryside with your bleating pals, foraging for herbs, mushrooms, and more in a bid to help the nearby village. You can unlock abilities that open up more of the world, and chat to the locals in branching conversations'll that impact their lives. And as for those goats, they can provide milk, cheese, and wool. "Will you embrace slow living," asks developer Humble Reeds, "or push for bolder change?". Heidi's Legacy is coming to PC "soon". Hotel Galatic Hotel Galatic trailer.Watch on YouTube In Hotel Galactic, you're responsible for the running of a modular hotel on a strange cosmic island, which you'll customise and optimise in order to provide guests with the perfect stay. There are resources to manage, a workforce to build, and more, as you cater to the demands of your ever-growing colony, all with assistance from your ghostly Grandpa Gustav. There's a bit more to it than that, though, and the whole thing's framed by a tale of love and vengeance that's conveyed through some lovely anime-inspired art and animation. Hotel Galactic launches into Steam early access on 24th July, with consoles to follow, and a demo's available now. Out and About Out and About trailer.Watch on YouTube If it's serene forest meandering you're after, then look no further than Yaldi Games' Out and About. It's a "cosy foraging adventure" focused on exploring nature and identifying real-life plants and fungi. You'll cook recipes, make herbal remedies, and help rebuild your community after a devastating storm, all while hopefully learning a bit of botanical knowledge you can take out into the real-world. Out and About looks to be aiming for a 2025 release on PC, with a console launch to follow. And if it's piqued your curiosity, you can test out a Steam demo now. Discounty Discounty trailer.Watch on YouTube Forget the farm life; how about managing your own discount supermarket in a small harbour town? That's the premise of Discounty from Crinkle Cut Games, which sees you designing and organising your shop, managing stock levels, working the checkout, and striking trade deals. You'll make friends, navigate local drama, and expand your empire, but that doesn't mean you have to play nice. After all, can you really become filthy rich without making a few lifelong enemies along the way? Discounty launches for Switch, PlayStation, Xbox, and PC on 21st August and, yup, a demo's available now on Steam. Islanders: New Shores Islanders: New Shores trailer.Watch on YouTube We're big fans of developer GrizzlyGames' minimalist city builder Islanders around these parts, so news publisher Coatsink was developing a sequel earlier this year came as a pleasant surprise. It is, if you're unfamiliar, a game about attempting to squeeze as much onto a procedurally generated island as possible, maximising building synergies and minimising penalties to get the highest score. New Shores sounds like a gentle finessing of the formula, rather than a radical reinvention - it's got a sandbox mode as well as a high score mode now, alongside new power-ups called "boons" - but that's okay. The big news is it now has a release date and is coming to Switch, PlayStation, Xbox, and Steam on 10th July. Collector's Cove Collector's Cove trailer.Watch on YouTube VoodooDuck's Collector's Cove might be yet another farming game, but it does at least have a unique twist. For starters, your farm is on a boat endlessly sailing the oceans AND it's powered by an adorable sea monster who you'll need to forge a bond with. As you set out on a tranquil adventure across the water, you'll farm, fish, craft, and personalise your surroundings, sometimes stopping off at passing islands to catalogue their unique flora. Collector's Cove doesn't have a release date yet, but it's coming to PC and a Steam demo's available now. Town to City Town to City trailer.Watch on YouTube Fans of minimalist railway game Station to Station might want to pay attention here. Town to City is developer Galaxy Grove's follow-up to that earlier puzzler, sporting a similar voxel art aesthetic and vibe. This time around, you're charged with building quaint picturesque towns by placing shops, houses, amenities, decorations, and more - all in a bid to please your residents and encourage more to move in. Eventually, you'll have multiple towns under your care, helping the whole region grow and thrive. Town to City doesn't have a release date yet, but you can play a demo on Steam. Fishbowl Fishbowl trailer.Watch on YouTube And finally for the big, non-montage reveals, it's Fishbowl, a coming-of-age tale told over the course of a month. Developer imissmyfriends.studio describes it as a "warm and cozy story about living in isolation, nurturing friendships and understanding grief", and it's all focused on 21-year-old video editor Alo as she works from home while mourning her grandmother. As the days tick by, you'll video call loved ones, work to assemble videos, do care tasks, and solve puzzles to unpack your grandmother's belongings - recovering childhood memories as you do. There's no release date for Fishbowl yet, but it's coming to PS5 and Steam.
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  • Omar Gandhi Architects Names New Partners

    Jordan Rice and Stephanie Hosein. Photo credit: Omar Gandhi Architects
    Omar Gandhi Architects has announced the appointment of Stephanie Hosein and Jordan Rice as partners, marking a new chapter in the studio’s evolution.
    With studios in Halifax, Toronto, and now Berlin, OG continues to grow while staying rooted in a design ethos that is intimate, collaborative, and grounded in place.
    “This isn’t just a title change—it’s a signal to our team and to the industry about where we’re going,” said Omar Gandhi, founding partner of the studio. “Stephanie and Jordan represent the best of what this practice stands for: empathy, rigour, curiosity, and a deeply collaborative approach to leadership and design.”
    Founded 15 years ago in Halifax, OG has grown steadily, from the small but ambitious roots of the East Coast to Toronto, and now to Europe with a newly launched Berlin studio and active projects in Paris, Hamburg, and the UK.
    That momentum has prompted a shift in structure to support continued excellence and long-term impact.
    “Stephanie and Jordan have been instrumental in shaping our studio’s values and design culture,” Gandhi adds. “Their partnership formalizes what’s already been true for some time—they’re leading this next phase with purpose and clarity.”
    Born and raised in Halifax, Hosein brings a blend of clarity, persistence, and empathy to the studio’s leadership. A graduate of Dalhousie University and a founding member of BEAT, she has been a central figure in shaping both the Toronto studio and the firm’s broader culture of advocacy. Her leadership spans projects like Prime Seafood Palace, Lady Marmalade, Brar Residence, and the upcoming Pier 8 development, while also championing initiatives such as parental leave equity and mentorship for emerging designers.
    “Stephanie leads with care and conviction. She’s reshaped how we support one another in the profession—especially women and parents—and she’s done it while delivering some of our most beloved and complex designs,” says Gandhi.
    Originally from Moncton, New Brunswick, Rice’s path to architecture began with hands-on construction and evolved into a design practice. Since joining OG in 2018, he has led many of the studio’s most impactful public projects, bringing experience and humility to engagements with municipalities, Indigenous communities, and accessibility advocates. His work includes the award-winning Peggy’s Cove Infrastructure Project, the Art Gallery of Nova Scotia competition-winning scheme, the Edmonton Riverbend Public Library, and the new headquarters for the Municipality of the District of Lunenburg.
    “Jordan’s contribution to our civic portfolio has been transformative. He brings a builder’s sensibility, a designer’s curiosity, and a deep respect for community voices,” says Gandhi. “He doesn’t just design for place—he listens to it.”
    Hosein and Rice’s appointment aims to reflect a studio built on shared authorship.
    “Our ambition has always been about impact, not size,” Gandhi explains. “By expanding our leadership, we’re better able to reach more communities, respond to more contexts, and continue building the kind of practice we believe in—one rooted in generosity, collaboration, and care.”
    As Gandhi puts it, “We don’t take on projects that we’re not deeply passionate about—and these appointments ensure we stay true to that. With Stephanie and Jordan, we’re in the best possible hands to push forward—while staying grounded in who we are.”
    The studio is entering a new phase of possibility with projects underway across Canada and Europe, and a team committed to making meaningful, enduring architecture.
    The post Omar Gandhi Architects Names New Partners appeared first on Canadian Architect.
    #omar #gandhi #architects #names #new
    Omar Gandhi Architects Names New Partners
    Jordan Rice and Stephanie Hosein. Photo credit: Omar Gandhi Architects Omar Gandhi Architects has announced the appointment of Stephanie Hosein and Jordan Rice as partners, marking a new chapter in the studio’s evolution. With studios in Halifax, Toronto, and now Berlin, OG continues to grow while staying rooted in a design ethos that is intimate, collaborative, and grounded in place. “This isn’t just a title change—it’s a signal to our team and to the industry about where we’re going,” said Omar Gandhi, founding partner of the studio. “Stephanie and Jordan represent the best of what this practice stands for: empathy, rigour, curiosity, and a deeply collaborative approach to leadership and design.” Founded 15 years ago in Halifax, OG has grown steadily, from the small but ambitious roots of the East Coast to Toronto, and now to Europe with a newly launched Berlin studio and active projects in Paris, Hamburg, and the UK. That momentum has prompted a shift in structure to support continued excellence and long-term impact. “Stephanie and Jordan have been instrumental in shaping our studio’s values and design culture,” Gandhi adds. “Their partnership formalizes what’s already been true for some time—they’re leading this next phase with purpose and clarity.” Born and raised in Halifax, Hosein brings a blend of clarity, persistence, and empathy to the studio’s leadership. A graduate of Dalhousie University and a founding member of BEAT, she has been a central figure in shaping both the Toronto studio and the firm’s broader culture of advocacy. Her leadership spans projects like Prime Seafood Palace, Lady Marmalade, Brar Residence, and the upcoming Pier 8 development, while also championing initiatives such as parental leave equity and mentorship for emerging designers. “Stephanie leads with care and conviction. She’s reshaped how we support one another in the profession—especially women and parents—and she’s done it while delivering some of our most beloved and complex designs,” says Gandhi. Originally from Moncton, New Brunswick, Rice’s path to architecture began with hands-on construction and evolved into a design practice. Since joining OG in 2018, he has led many of the studio’s most impactful public projects, bringing experience and humility to engagements with municipalities, Indigenous communities, and accessibility advocates. His work includes the award-winning Peggy’s Cove Infrastructure Project, the Art Gallery of Nova Scotia competition-winning scheme, the Edmonton Riverbend Public Library, and the new headquarters for the Municipality of the District of Lunenburg. “Jordan’s contribution to our civic portfolio has been transformative. He brings a builder’s sensibility, a designer’s curiosity, and a deep respect for community voices,” says Gandhi. “He doesn’t just design for place—he listens to it.” Hosein and Rice’s appointment aims to reflect a studio built on shared authorship. “Our ambition has always been about impact, not size,” Gandhi explains. “By expanding our leadership, we’re better able to reach more communities, respond to more contexts, and continue building the kind of practice we believe in—one rooted in generosity, collaboration, and care.” As Gandhi puts it, “We don’t take on projects that we’re not deeply passionate about—and these appointments ensure we stay true to that. With Stephanie and Jordan, we’re in the best possible hands to push forward—while staying grounded in who we are.” The studio is entering a new phase of possibility with projects underway across Canada and Europe, and a team committed to making meaningful, enduring architecture. The post Omar Gandhi Architects Names New Partners appeared first on Canadian Architect. #omar #gandhi #architects #names #new
    WWW.CANADIANARCHITECT.COM
    Omar Gandhi Architects Names New Partners
    Jordan Rice and Stephanie Hosein. Photo credit: Omar Gandhi Architects Omar Gandhi Architects has announced the appointment of Stephanie Hosein and Jordan Rice as partners, marking a new chapter in the studio’s evolution. With studios in Halifax, Toronto, and now Berlin, OG continues to grow while staying rooted in a design ethos that is intimate, collaborative, and grounded in place. “This isn’t just a title change—it’s a signal to our team and to the industry about where we’re going,” said Omar Gandhi, founding partner of the studio. “Stephanie and Jordan represent the best of what this practice stands for: empathy, rigour, curiosity, and a deeply collaborative approach to leadership and design.” Founded 15 years ago in Halifax, OG has grown steadily, from the small but ambitious roots of the East Coast to Toronto, and now to Europe with a newly launched Berlin studio and active projects in Paris, Hamburg, and the UK. That momentum has prompted a shift in structure to support continued excellence and long-term impact. “Stephanie and Jordan have been instrumental in shaping our studio’s values and design culture,” Gandhi adds. “Their partnership formalizes what’s already been true for some time—they’re leading this next phase with purpose and clarity.” Born and raised in Halifax, Hosein brings a blend of clarity, persistence, and empathy to the studio’s leadership. A graduate of Dalhousie University and a founding member of BEAT (Building Equality in Architecture Toronto), she has been a central figure in shaping both the Toronto studio and the firm’s broader culture of advocacy. Her leadership spans projects like Prime Seafood Palace, Lady Marmalade, Brar Residence, and the upcoming Pier 8 development, while also championing initiatives such as parental leave equity and mentorship for emerging designers. “Stephanie leads with care and conviction. She’s reshaped how we support one another in the profession—especially women and parents—and she’s done it while delivering some of our most beloved and complex designs,” says Gandhi. Originally from Moncton, New Brunswick, Rice’s path to architecture began with hands-on construction and evolved into a design practice. Since joining OG in 2018, he has led many of the studio’s most impactful public projects, bringing experience and humility to engagements with municipalities, Indigenous communities, and accessibility advocates. His work includes the award-winning Peggy’s Cove Infrastructure Project, the Art Gallery of Nova Scotia competition-winning scheme, the Edmonton Riverbend Public Library, and the new headquarters for the Municipality of the District of Lunenburg. “Jordan’s contribution to our civic portfolio has been transformative. He brings a builder’s sensibility, a designer’s curiosity, and a deep respect for community voices,” says Gandhi. “He doesn’t just design for place—he listens to it.” Hosein and Rice’s appointment aims to reflect a studio built on shared authorship. “Our ambition has always been about impact, not size,” Gandhi explains. “By expanding our leadership, we’re better able to reach more communities, respond to more contexts, and continue building the kind of practice we believe in—one rooted in generosity, collaboration, and care.” As Gandhi puts it, “We don’t take on projects that we’re not deeply passionate about—and these appointments ensure we stay true to that. With Stephanie and Jordan, we’re in the best possible hands to push forward—while staying grounded in who we are.” The studio is entering a new phase of possibility with projects underway across Canada and Europe, and a team committed to making meaningful, enduring architecture. The post Omar Gandhi Architects Names New Partners appeared first on Canadian Architect.
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  • CO:EX33 What was your leveling distribution?

    MegaSackman
    Member

    Oct 27, 2017

    20,786

    Argentina

    I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support.

    I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up.

    How did you play it? 

    Son of Sparda
    "This guy are sick" says The Wise Ones
    Member

    Oct 25, 2017

    17,334

    Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP.

    I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much. 

    SimplePorter1
    Member

    Dec 3, 2024

    115

    Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore.

    I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo 

    Patitoloco
    Member

    Oct 27, 2017

    28,279

    Everything extremely balanced. Using the entire party worked wonders for many fights.
     

    Agent Icebeezy
    Member

    Oct 27, 2017

    2,898

    MegaSackman said:

    I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support.

    I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up.

    How did you play it?
    Click to expand...
    Click to shrink...

    I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.
     

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.
     

    Ravelle
    Member

    Oct 31, 2017

    20,414

    everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.
     

    Bran
    Member

    Oct 25, 2017

    562

    Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons.

    Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations. 

    EduBRK
    Member

    Oct 30, 2017

    999

    Brazil

    Main party was Verso, Maelle and Monoco, but everyone was equal leveled.

    Stats: Agility up till 99, then luck 99, then might.

    All luminas distributed equally. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.

    Click to expand...
    Click to shrink...

    Don't sleep on Sciel 

    Kill3r7
    Member

    Oct 25, 2017

    29,150

    Everything balanced. Especially since they are all useful.
     

    GameAddict411
    Member

    Oct 26, 2017

    10,155

    I have 3 characters maxed out and two are at level 96 so not horrible.
     

    hydruxo
    ▲ Legend ▲
    Member

    Oct 25, 2017

    22,775

    Maelle >>> Verso > Lune >>> Sciel > Monoco

    But later on you get way more lumina so I balanced them out closer 

    Adryuu
    Master of the Wind
    Member

    Oct 27, 2017

    6,525

    Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo.

    Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now. 

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    Lotus said:

    Don't sleep on Sciel

    Click to expand...
    Click to shrink...

    I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.
     

    Ouroboros
    Member

    Oct 27, 2017

    16,219

    focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand 

    YozoraXV
    Member

    Oct 30, 2017

    3,807

    EduBRK said:

    Main party was Verso, Maelle and Monoco, but everyone was equal leveled.

    Stats: Agility up till 99, then luck 99, then might.

    All luminas distributed equally.
    Click to expand...
    Click to shrink...

    This is pretty much me as well.

    Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output. 

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.

    Click to expand...
    Click to shrink...

    I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol

    EduBRK said:

    Stats: Agility up till 99, then luck 99

    Click to expand...
    Click to shrink...

    Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol 

    BennyWhatever
    Member

    Oct 27, 2017

    5,524

    US

    Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol.

    Distributed all Lumina points equally among the 3 mains.
    I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons.
    Stat distribution for every levelup was 2 Vitalitythen 1 in whatever the weapon stats were. 

    NightShift
    Member

    Oct 25, 2017

    10,353

    Australia

    I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.
     

    Khanimus
    Avenger

    Oct 25, 2017

    46,600

    Greater Vancouver

    Lotus said:

    I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol

    Click to expand...
    Click to shrink...

    Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol
     

    Akiba756
    Member

    Oct 1, 2020

    1,634

    Sao Paolo, Brazil

    Kill3r7 said:

    Everything balanced. Especially since they are all useful.

    Click to expand...
    Click to shrink...

    Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"  

    closer
    Member

    Oct 25, 2017

    5,647

    i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal
     

    chanman
    Member

    Nov 9, 2017

    1,727

    I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.
     

    Lotus
    One Winged Slayer
    Member

    Oct 25, 2017

    124,379

    Khanimus said:

    Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol

    Click to expand...
    Click to shrink...

    I was using her before said turn because she was the first to reach the Act 1 damage cap

    Only got a little into Act 2 though, so still plenty of story to go through 

    Agni Kai
    Member

    Nov 2, 2017

    10,029

    I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck.

    Verso got the scraps. 

    Kill3r7
    Member

    Oct 25, 2017

    29,150

    Akiba756 said:

    Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"

    Click to expand...
    Click to shrink...

    Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward. 

    TripleBee
    Prophet of Truth
    Member

    Oct 30, 2017

    7,536

    Canada

    Kept it pretty balanced.
     

    Yurei
    Member

    Feb 28, 2023

    1,321

    For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco.

    I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol. 

    Renteka-Bond
    Chicken Chaser
    Member

    Dec 28, 2017

    6,071

    Clearwater, Florida

    Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame.

    Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake. 

    watching alice
    Member

    Oct 5, 2024

    48

    Everyone leveled the same way until act 3

    20 vit
    45 agility
    35 luck

    no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings 

    Adryuu
    Master of the Wind
    Member

    Oct 27, 2017

    6,525

    Agni Kai said:

    I used Monoco occasionally because he's groovy as fuck.

    Click to expand...
    Click to shrink...

    Owowow! 

    NabiscoFelt
    One Winged Slayer
    Member

    Aug 15, 2019

    8,691

    I always try to level party members equally in RPGs

    Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game 

    NotVeryFriendly
    Member

    Oct 27, 2017

    4,228

    I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast.

    My primary characters were Luna, Maelle, Monoco, with Verso and Sciel as my backup.

    My backup team were at a slightly lower level then my primary characters.

    For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats. 

    Nameless
    Member

    Oct 25, 2017

    17,283

    Maelle, Lune, and Sciel split everything more or less evenly. The others are basically ignored. I don't even bring in the bench players when the A-Team falls.
     

    Sephiroth
    Member

    Oct 26, 2017

    7,164

    All you need is Maelle
     

    dralla
    Member

    Oct 27, 2017

    3,336

    I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.
     

    Sirank
    Member

    Oct 27, 2017

    1,620

    By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.
     

    Diogo Arez
    One Winged Slayer
    Member

    Oct 20, 2020

    20,339

    All in on Maelle, Verso and Lune, the rest got the leftover scraps
     

    Prinny
    Member

    Oct 25, 2017

    277

    Moon, Clive, Maelle only.
     
    #coex33 #what #was #your #leveling
    CO:EX33 What was your leveling distribution?
    MegaSackman Member Oct 27, 2017 20,786 Argentina I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it?  Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,334 Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP. I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much.  SimplePorter1 Member Dec 3, 2024 115 Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore. I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo  Patitoloco Member Oct 27, 2017 28,279 Everything extremely balanced. Using the entire party worked wonders for many fights.   Agent Icebeezy Member Oct 27, 2017 2,898 MegaSackman said: I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds. When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it? Click to expand... Click to shrink... I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.   Ravelle Member Oct 31, 2017 20,414 everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.   Bran Member Oct 25, 2017 562 Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons. Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations.  EduBRK Member Oct 30, 2017 999 Brazil Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up. Click to expand... Click to shrink... Don't sleep on Sciel  Kill3r7 Member Oct 25, 2017 29,150 Everything balanced. Especially since they are all useful.   GameAddict411 Member Oct 26, 2017 10,155 I have 3 characters maxed out and two are at level 96 so not horrible.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,775 Maelle >>> Verso > Lune >>> Sciel > Monoco But later on you get way more lumina so I balanced them out closer  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo. Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now.  Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: Don't sleep on Sciel Click to expand... Click to shrink... I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.   Ouroboros Member Oct 27, 2017 16,219 focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand  YozoraXV Member Oct 30, 2017 3,807 EduBRK said: Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally. Click to expand... Click to shrink... This is pretty much me as well. Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up. Click to expand... Click to shrink... I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol EduBRK said: Stats: Agility up till 99, then luck 99 Click to expand... Click to shrink... Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol  BennyWhatever Member Oct 27, 2017 5,524 US Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol. Distributed all Lumina points equally among the 3 mains. I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons. Stat distribution for every levelup was 2 Vitalitythen 1 in whatever the weapon stats were.  NightShift Member Oct 25, 2017 10,353 Australia I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol Click to expand... Click to shrink... Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol   Akiba756 Member Oct 1, 2020 1,634 Sao Paolo, Brazil Kill3r7 said: Everything balanced. Especially since they are all useful. Click to expand... Click to shrink... Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"   closer Member Oct 25, 2017 5,647 i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal   chanman Member Nov 9, 2017 1,727 I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.   Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol Click to expand... Click to shrink... I was using her before said turn because she was the first to reach the Act 1 damage cap 🤣 Only got a little into Act 2 though, so still plenty of story to go through  Agni Kai Member Nov 2, 2017 10,029 I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck. Verso got the scraps.  Kill3r7 Member Oct 25, 2017 29,150 Akiba756 said: Everyone butGustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks" Click to expand... Click to shrink... Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward.  TripleBee Prophet of Truth Member Oct 30, 2017 7,536 Canada Kept it pretty balanced.   Yurei Member Feb 28, 2023 1,321 For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco. I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,071 Clearwater, Florida Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame. Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake.  watching alice Member Oct 5, 2024 48 Everyone leveled the same way until act 3 20 vit 45 agility 35 luck no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Agni Kai said: I used Monoco occasionally because he's groovy as fuck. Click to expand... Click to shrink... Owowow!  NabiscoFelt One Winged Slayer Member Aug 15, 2019 8,691 I always try to level party members equally in RPGs Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game  NotVeryFriendly Member Oct 27, 2017 4,228 I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast. My primary characters were Luna, Maelle, Monoco, with Verso and Sciel as my backup. My backup team were at a slightly lower level then my primary characters. For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats.  Nameless Member Oct 25, 2017 17,283 Maelle, Lune, and Sciel split everything more or less evenly. The others are basically ignored. I don't even bring in the bench players when the A-Team falls.   Sephiroth Member Oct 26, 2017 7,164 All you need is Maelle   dralla Member Oct 27, 2017 3,336 I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.   Sirank Member Oct 27, 2017 1,620 By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.   Diogo Arez One Winged Slayer Member Oct 20, 2020 20,339 All in on Maelle, Verso and Lune, the rest got the leftover scraps   Prinny Member Oct 25, 2017 277 Moon, Clive, Maelle only.   #coex33 #what #was #your #leveling
    WWW.RESETERA.COM
    CO:EX33 What was your leveling distribution?
    MegaSackman Member Oct 27, 2017 20,786 Argentina I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds (except for the last super boss that I "cheesed" with Maelle). When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it?  Son of Sparda "This guy are sick" says The Wise Ones Member Oct 25, 2017 17,334 Tried to balance them as much as I could for the majority of the game. But in the end Maelle got most of the stuff since she is pretty OP. I think Verso got the least amount of stuff in the end tho. Just didn't really use them that much.  SimplePorter1 Member Dec 3, 2024 115 Currently in act 3 and pausing the main story to go around the map and side-quest as much as possible since for once in a game side questing does not feel like a chore. I have three members that are my main lineup but I keep everyone as balanced as possible, many times I won battles thanks to my reserve duo  Patitoloco Member Oct 27, 2017 28,279 Everything extremely balanced. Using the entire party worked wonders for many fights.   Agent Icebeezy Member Oct 27, 2017 2,898 MegaSackman said: I've noticed many streams where all the lumina and overall builds went towards three members, or even just one and the rest were support. I've personally kept everything at the same lvl at all times, same lumina distribuition, same effort on builds (except for the last super boss that I "cheesed" with Maelle). When one or two characters got underleveled they were brought to the main team until they catched up. How did you play it? Click to expand... Click to shrink... I'm currently still playing and my distribution is the same to yours. I've started to look at builds for beating some of the overpowered enemies in the game. My starting three is Verso, Sciel and Lune. Monoco and Maelle if they die. I have Maelle on the second team, even though she's currently the second strongest person I have, for balance.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up.   Ravelle Member Oct 31, 2017 20,414 everyone leveled and specced because dugout gang came in clutch and saved my bacon multiple times.   Bran Member Oct 25, 2017 562 Leveling was an even split between Agility and Vitality until both got to 99. At that point, Recoat then dump into the stats for everyone's best weapons. Lumina points were distributed evenly among each character. It was super useful having everyone set up to fight because some characters work better for certain situations.  EduBRK Member Oct 30, 2017 999 Brazil Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I just got my last party member. I already hadn't been using Sciel very much and now that I've got this new person, I'm wondering how I should mix it up. Click to expand... Click to shrink... Don't sleep on Sciel  Kill3r7 Member Oct 25, 2017 29,150 Everything balanced. Especially since they are all useful.   GameAddict411 Member Oct 26, 2017 10,155 I have 3 characters maxed out and two are at level 96 so not horrible.   hydruxo ▲ Legend ▲ Member Oct 25, 2017 22,775 Maelle >>> Verso > Lune >>> Sciel > Monoco But later on you get way more lumina so I balanced them out closer  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Voted and finished the game equally balanced over all characters. But now I'm doing endgame things after seeing credits and I've successfully done a Lune killing machine build with over 400 lumina points that destroyed all endless tower almost by herself. Also the Flying Manor end boss was finally managed by her solo (with Roulette lol). Now I'm going for the Maelle build just for the well known "hardest boss" but honestly if it takes too much work I may just watch the remaining journal in youtube and call it a day. Lune was entirely my build and while the things I'm seeing for Maelle are similar, it's not the same and not mine, so it's ok to just quit here, especially as there's not much more game for me. I was just doing this while postponing starting a new game but that time has come now.  Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: Don't sleep on Sciel Click to expand... Click to shrink... I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up.   Ouroboros Member Oct 27, 2017 16,219 focused on 3 main. towards endgame I worked on the backup 2 when Expedition 33 took their last stand (fucking love this game's details like that)   YozoraXV Member Oct 30, 2017 3,807 EduBRK said: Main party was Verso, Maelle and Monoco, but everyone was equal leveled. Stats: Agility up till 99, then luck 99, then might. All luminas distributed equally. Click to expand... Click to shrink... This is pretty much me as well. Lune and Sciel are my fallback party who can pretty much sustain themselves with healing and damage output.  Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: I used her a bit up until the big ending of Act 1. Since then, it'd been mostly Lune and Maelle backing me up. Click to expand... Click to shrink... I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol EduBRK said: Stats: Agility up till 99, then luck 99 Click to expand... Click to shrink... Agility is one thing, but I love how this is an RPG where everyone is a crit warrior and you're just better off tailoring towards that lol  BennyWhatever Member Oct 27, 2017 5,524 US Maelle, Verso, Lune only. I gave nothing to Sciel and Monoco lol. Distributed all Lumina points equally among the 3 mains. I basically had my end-game weapons about 10 hours in and would max those out and build around them. I did replace one or two with post-game weapons. Stat distribution for every levelup was 2 Vitality (until 99) then 1 in whatever the weapon stats were.  NightShift Member Oct 25, 2017 10,353 Australia I liked playing as everybody so I tried to keep it even but... yeah, Maelle and Verso were definitely above the rest most of the time.   Khanimus Avenger Oct 25, 2017 46,600 Greater Vancouver Lotus said: I was ready to not engage with her because it felt too annoying, but that one weapon she gets that sets her up with 10 foretell on any sun-based move made me see the vision lol Click to expand... Click to shrink... Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol   Akiba756 Member Oct 1, 2020 1,634 Sao Paolo, Brazil Kill3r7 said: Everything balanced. Especially since they are all useful. Click to expand... Click to shrink... Everyone but (act 1 spoilers) Gustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks"   closer Member Oct 25, 2017 5,647 i just played 3 chars the entire game, stat leveling seemed superfluous but I was only playing on normal   chanman Member Nov 9, 2017 1,727 I experimented with different teams but fell on Lune, Maelle and Monoco as my favorite team. Sometimes I swap Verso or Sciel with Lune.   Lotus One Winged Slayer Member Oct 25, 2017 124,379 Khanimus said: Oh I got that weapon and absolutely used it a ton with her, she just fell out of conversation with the story turn. Maelle had to be in the party from then on lol Click to expand... Click to shrink... I was using her before said turn because she was the first to reach the Act 1 damage cap 🤣 Only got a little into Act 2 though, so still plenty of story to go through  Agni Kai Member Nov 2, 2017 10,029 I went with Maelle, Lune, and Sciel for my main party. I used Monoco occasionally because he's groovy as fuck. Verso got the scraps.  Kill3r7 Member Oct 25, 2017 29,150 Akiba756 said: Everyone but (act 1 spoilers) Gustave, I kept forcing myself to use him when I noticed his damage output was falling behind everyone else, my thought was "I hope the rest of his skill tree opens up soon, and he gets weapons with perks" Click to expand... Click to shrink... Interesting because Gustave's overcharge is rather good at dps but he is a support character priming enemies for the rest of the team to shine. Maelle is ridiculously OP pretty early on, as long as you get good at counterattacking. Sciel is the best support from Act 2 onward.  TripleBee Prophet of Truth Member Oct 30, 2017 7,536 Canada Kept it pretty balanced.   Yurei Member Feb 28, 2023 1,321 For most of the game I used Sciel, Lune, Verso then towards the end I went with a Break build using Sciel, Verso and Monoco. I never switched out characters so it took a sec to get Monoco up to Sciel and Vero's level lol.  Renteka-Bond Chicken Chaser Member Dec 28, 2017 6,071 Clearwater, Florida Balanced for most of the game, but my Primary party was Lune / Sciel / Monoco, with Lune being my "Main" and getting the lion's share of Lumina in the endgame. Went with a fun Heal-Buff / DOT Nuke Team by basically using Typhoon as an AP / Buff Battery for the Squad, then Stacking Storm Caller and Terraquake for Passive Damage, then Elemental Genesis and Hellfire for big Damage nukes. Was a lot of fun having access to so much damage per turn for big waves and required a bit of Stain management to keep me awake.  watching alice Member Oct 5, 2024 48 Everyone leveled the same way until act 3 20 vit 45 agility 35 luck no points in other stats. When I got into act 3 and I had good weapons I respect-ed basing stats on weapons' scalings  Adryuu Master of the Wind Member Oct 27, 2017 6,525 Agni Kai said: I used Monoco occasionally because he's groovy as fuck. Click to expand... Click to shrink... Owowow!  NabiscoFelt One Winged Slayer Member Aug 15, 2019 8,691 I always try to level party members equally in RPGs Though yeah Maelle did end up getting a couple extra Lumina points towards the end of the game (like 10 ahead of the rest)  NotVeryFriendly Member Oct 27, 2017 4,228 I was mainly balanced, with the exception that I gave Maelle got 20/30 more Lumina points than the rest of the cast. My primary characters were Luna, Maelle, Monoco (I had wanted to use Verso instead of Monoco, but the risk of losing any missable skills forced me to use Monoco), with Verso and Sciel as my backup. My backup team were at a slightly lower level then my primary characters. For most of the game, I primarily levelled Vitality, Agility, and Luck, and ignored the other stats.  Nameless Member Oct 25, 2017 17,283 Maelle, Lune, and Sciel split everything more or less evenly(some slight, occasional build/situational favoritism aside). The others are basically ignored. I don't even bring in the bench players when the A-Team falls.   Sephiroth Member Oct 26, 2017 7,164 All you need is Maelle   dralla Member Oct 27, 2017 3,336 I used all the characters and leveled them up equally. Stat distribution was based on weapon scaling. You get plenty of re-spec items so changing weapons and stats was never an issue.   Sirank Member Oct 27, 2017 1,620 By the end I had Maelle and Lune 500+ lumina. Monoco was around 280. Really sorry Sciel and GustaveVerso, they only had 120ish.   Diogo Arez One Winged Slayer Member Oct 20, 2020 20,339 All in on Maelle, Verso and Lune, the rest got the leftover scraps   Prinny Member Oct 25, 2017 277 Moon, Clive, Maelle only.  
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  • Best Verso build in Clair Obscur: Expedition 33

    Verso is happy taking back seat in your Clair Obscur: Expedition 33 party. He provides damage buffs to your team and then helps your primary damage-dealer quickly rout the enemy.

    His playstyle is reminiscent of Capcom’s Devil May Cry series, since you must rack up damage and dodges across multiple turns to increase your rankfrom D to S — though if you get hit, Verso’s rank will drop. The higher his rank, the better he performs in battle. As a result, he’s a high-risk, high-reward party member.

    If you’re interested in the best for your mysterious well-maned swordsman, this Clair Obscur: Expedition 33 guide will break down the best Verso build, including his best weapons, attributes, Pictos, and skills to quickly achieve S rank.

    Best Verso build in Clair Obscur: Expedition 33

    Verso is meant to play second fiddle to one of your stronger DPS characters in Clair Obscur: Expedition 33. Whether you prefer Sciel or Maelle, Verso perfectly accompanies them by buffing their high damage output. He’s at his best when paired with a strong DPS unit.

    Verso demands mastery of Expedition 33’s defensive mechanics, though. As you build him up to his peak strength, you must rely on well-timed parries and dodges to increase and maintain your Perfection rank. Once you unlock Verso’s best weapon, which allows you to start battles in S Rank, you must still be able to dodge and parry to maintain that rank.

    The best Verso build in Clair Obscur: Expedition 33 is:

    Attributes: Agility and Luck

    Weapon: Chevalam

    Skills: Blitz, Phantom Stars, Follow Up, Paradigm Shift, Defiant Strike, and Ascending Assault

    Pictos: Augmented Counter I, Perilous Parry, and Confident Fighter

    Verso’s best attributes are Agility and Luck, similar to other DPS units. He’s best used when you can maximize how frequently he plays. From the moment you Verso joins your party in Act 2, you’ll want to prioritize Agility. In Act 2, his best weapon is the Gaulteram, for its potent level 4 passive ability, which prevents you from dropping down in Perfection rank when getting hit. This weapon is so good for those learning Verso’s playstyle, but in Act 3 gets overshadowed by Chevalam, which starts you out at max Perfection Rank.

    Below, we’ll explain in more detail why this is the best Verso build in Clair Obscur: Expedition 33.

    Best attributes for Verso

    No matter where you are in the game, the main attribute you should prioritize for Verso is Agility. Agility grants him more turns in combat as well as provides extra damage, as both of his best weapons scale with it.

    Verso offers a ton of flexibility with leveling because, once you’ve maxed out his Agility, you’re more or less free to allocate his points however you see fit. We’d recommend Luck as the best choice, though, because of boost to your critical hit chance and that fact that it scales with the Chevalam, but you can also opt for more Vitality for survivability.

    Best weapon for Verso

    The best weapon for Verso is, without a doubt, the Chevalam. However, you won’t get the full benefit of the weapon unless you have a solid handle on parrying and dodging. Verso’s best weapon in Act 2, the Gaulteram, is a good substitute if you don’t have the timing down.

    You can find the Chevalam by defeating the Chromatic Gold Chevaliere boss. You can only access this boss by completing the sword puzzles in the Crimson Forest, making it missable.

    You can find the Gaulteram in the overworld too as the enemy that drops it is right next to the Stone Wave Cliffs entrance.The Chevalam offering S rank at the start of combat is invaluable, but the downside is that you can’t be healed or defended with shields. This is why you must be great at parrying — mess up your defense moves and you could die pretty quickly. The weapon’s highest-level passive ability also applies Rush on reaching S rank, allowing for a boost to Verso’s Agility as soon as battle starts.

    Managing Perfection rank is key here, and while the Gaulteram is suitable for practice once you’ve mastered Verso, it’s best to graduate to the Chevalam when you’re comfortable.

    Best Pictos and Luminas for Verso

    Verso thrives with Pictos that work in tandem with his best attributes, Agility and Luck. It is also preferred that his chosen Pictos offer strong Passives to help set up himself and the rest of his team. The best Pictos in his case are Augmented Counter I, Perilous Parry, and Confident Fighter. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to.

    Augmented Counter I — Health and Crit Rate. 25% increased Counterattack damage.

    Perilous Parry — Speed and Crit Rate. +1 AP on Parry, but damage received is doubled.

    Confident Fighter — Health and Crit Rate. 30% increased damage, but can’t be Healed.

    These Pictos, along with Verso’s best weapon, the Chevalam, set up a playstyle that rewards masterful parries. This turns Verso into a glass cannon who that is meant to support your primary attacker, but with the right Luminas, you can get Verso dealing high damage himself.

    We’d recommend using the following Luminas, depending on how many Lumina Points you have.

    Augmented First Strike

    Auto Rush

    Breaking Counter

    Charging Tint

    Confident

    Critical Burn

    Dead Energy II

    Marking Shots

    Double Mark

    Powerful on Shell

    Empowering Parry

    Energising Jump

    Energising Start II

    Glass Canon

    Inverted Affinity

    Painted Power

    Solidifying

    Shell On Rush

    Energising Shots

    Best skills for Verso

    The best skills for Verso are the following:

    Blitz: Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage.

    Phantom Stars: Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP.

    Follow Up: Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP.

    Paradigm Shift: Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP.

    Defiant Strike: Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage.

    Ascending Assault: Deals low single target damage. 1 hit. Uses weapon’s element. Increased damage at each cast. S Rank: Costs 2 AP.

    Verso’s skills revolve around reaching S rank as quickly as possible. If you’re using the Chevalam, you can already max out Verso’s damage output. Phantom Stars is an excellent move against multiple enemies, but against bosses or a single strong enemy unit, Ascending Assault is the way to go. Defiant Strike is suitable for applying marks — which can then help the rest of your party deal extra damage — and Follow Up is a great skill, as it deals more damage if you spam your free aim shots before using it. This skill, partnered with Luminas like Marking Shots, can be used to additionally set up party members who come after, turning it into a valuable, damaging, and supportive tool.

    For more Clair Obscur: Expedition 33 build guides, check out our best builds for Lune, Maelle, Sciel, and Monoco.
    #best #verso #build #clair #obscur
    Best Verso build in Clair Obscur: Expedition 33
    Verso is happy taking back seat in your Clair Obscur: Expedition 33 party. He provides damage buffs to your team and then helps your primary damage-dealer quickly rout the enemy. His playstyle is reminiscent of Capcom’s Devil May Cry series, since you must rack up damage and dodges across multiple turns to increase your rankfrom D to S — though if you get hit, Verso’s rank will drop. The higher his rank, the better he performs in battle. As a result, he’s a high-risk, high-reward party member. If you’re interested in the best for your mysterious well-maned swordsman, this Clair Obscur: Expedition 33 guide will break down the best Verso build, including his best weapons, attributes, Pictos, and skills to quickly achieve S rank. Best Verso build in Clair Obscur: Expedition 33 Verso is meant to play second fiddle to one of your stronger DPS characters in Clair Obscur: Expedition 33. Whether you prefer Sciel or Maelle, Verso perfectly accompanies them by buffing their high damage output. He’s at his best when paired with a strong DPS unit. Verso demands mastery of Expedition 33’s defensive mechanics, though. As you build him up to his peak strength, you must rely on well-timed parries and dodges to increase and maintain your Perfection rank. Once you unlock Verso’s best weapon, which allows you to start battles in S Rank, you must still be able to dodge and parry to maintain that rank. The best Verso build in Clair Obscur: Expedition 33 is: Attributes: Agility and Luck Weapon: Chevalam Skills: Blitz, Phantom Stars, Follow Up, Paradigm Shift, Defiant Strike, and Ascending Assault Pictos: Augmented Counter I, Perilous Parry, and Confident Fighter Verso’s best attributes are Agility and Luck, similar to other DPS units. He’s best used when you can maximize how frequently he plays. From the moment you Verso joins your party in Act 2, you’ll want to prioritize Agility. In Act 2, his best weapon is the Gaulteram, for its potent level 4 passive ability, which prevents you from dropping down in Perfection rank when getting hit. This weapon is so good for those learning Verso’s playstyle, but in Act 3 gets overshadowed by Chevalam, which starts you out at max Perfection Rank. Below, we’ll explain in more detail why this is the best Verso build in Clair Obscur: Expedition 33. Best attributes for Verso No matter where you are in the game, the main attribute you should prioritize for Verso is Agility. Agility grants him more turns in combat as well as provides extra damage, as both of his best weapons scale with it. Verso offers a ton of flexibility with leveling because, once you’ve maxed out his Agility, you’re more or less free to allocate his points however you see fit. We’d recommend Luck as the best choice, though, because of boost to your critical hit chance and that fact that it scales with the Chevalam, but you can also opt for more Vitality for survivability. Best weapon for Verso The best weapon for Verso is, without a doubt, the Chevalam. However, you won’t get the full benefit of the weapon unless you have a solid handle on parrying and dodging. Verso’s best weapon in Act 2, the Gaulteram, is a good substitute if you don’t have the timing down. You can find the Chevalam by defeating the Chromatic Gold Chevaliere boss. You can only access this boss by completing the sword puzzles in the Crimson Forest, making it missable. You can find the Gaulteram in the overworld too as the enemy that drops it is right next to the Stone Wave Cliffs entrance.The Chevalam offering S rank at the start of combat is invaluable, but the downside is that you can’t be healed or defended with shields. This is why you must be great at parrying — mess up your defense moves and you could die pretty quickly. The weapon’s highest-level passive ability also applies Rush on reaching S rank, allowing for a boost to Verso’s Agility as soon as battle starts. Managing Perfection rank is key here, and while the Gaulteram is suitable for practice once you’ve mastered Verso, it’s best to graduate to the Chevalam when you’re comfortable. Best Pictos and Luminas for Verso Verso thrives with Pictos that work in tandem with his best attributes, Agility and Luck. It is also preferred that his chosen Pictos offer strong Passives to help set up himself and the rest of his team. The best Pictos in his case are Augmented Counter I, Perilous Parry, and Confident Fighter. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Augmented Counter I — Health and Crit Rate. 25% increased Counterattack damage. Perilous Parry — Speed and Crit Rate. +1 AP on Parry, but damage received is doubled. Confident Fighter — Health and Crit Rate. 30% increased damage, but can’t be Healed. These Pictos, along with Verso’s best weapon, the Chevalam, set up a playstyle that rewards masterful parries. This turns Verso into a glass cannon who that is meant to support your primary attacker, but with the right Luminas, you can get Verso dealing high damage himself. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented First Strike Auto Rush Breaking Counter Charging Tint Confident Critical Burn Dead Energy II Marking Shots Double Mark Powerful on Shell Empowering Parry Energising Jump Energising Start II Glass Canon Inverted Affinity Painted Power Solidifying Shell On Rush Energising Shots Best skills for Verso The best skills for Verso are the following: Blitz: Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage. Phantom Stars: Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP. Follow Up: Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP. Paradigm Shift: Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP. Defiant Strike: Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage. Ascending Assault: Deals low single target damage. 1 hit. Uses weapon’s element. Increased damage at each cast. S Rank: Costs 2 AP. Verso’s skills revolve around reaching S rank as quickly as possible. If you’re using the Chevalam, you can already max out Verso’s damage output. Phantom Stars is an excellent move against multiple enemies, but against bosses or a single strong enemy unit, Ascending Assault is the way to go. Defiant Strike is suitable for applying marks — which can then help the rest of your party deal extra damage — and Follow Up is a great skill, as it deals more damage if you spam your free aim shots before using it. This skill, partnered with Luminas like Marking Shots, can be used to additionally set up party members who come after, turning it into a valuable, damaging, and supportive tool. For more Clair Obscur: Expedition 33 build guides, check out our best builds for Lune, Maelle, Sciel, and Monoco. #best #verso #build #clair #obscur
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    Best Verso build in Clair Obscur: Expedition 33
    Verso is happy taking back seat in your Clair Obscur: Expedition 33 party. He provides damage buffs to your team and then helps your primary damage-dealer quickly rout the enemy. His playstyle is reminiscent of Capcom’s Devil May Cry series, since you must rack up damage and dodges across multiple turns to increase your rank (called Perfection in Expedition 33) from D to S — though if you get hit, Verso’s rank will drop. The higher his rank, the better he performs in battle. As a result, he’s a high-risk, high-reward party member. If you’re interested in the best for your mysterious well-maned swordsman, this Clair Obscur: Expedition 33 guide will break down the best Verso build, including his best weapons, attributes, Pictos, and skills to quickly achieve S rank. Best Verso build in Clair Obscur: Expedition 33 Verso is meant to play second fiddle to one of your stronger DPS characters in Clair Obscur: Expedition 33. Whether you prefer Sciel or Maelle, Verso perfectly accompanies them by buffing their high damage output. He’s at his best when paired with a strong DPS unit. Verso demands mastery of Expedition 33’s defensive mechanics, though. As you build him up to his peak strength, you must rely on well-timed parries and dodges to increase and maintain your Perfection rank. Once you unlock Verso’s best weapon, which allows you to start battles in S Rank, you must still be able to dodge and parry to maintain that rank. The best Verso build in Clair Obscur: Expedition 33 is: Attributes: Agility and Luck Weapon: Chevalam Skills: Blitz, Phantom Stars, Follow Up, Paradigm Shift, Defiant Strike, and Ascending Assault Pictos: Augmented Counter I, Perilous Parry, and Confident Fighter Verso’s best attributes are Agility and Luck, similar to other DPS units. He’s best used when you can maximize how frequently he plays. From the moment you Verso joins your party in Act 2, you’ll want to prioritize Agility. In Act 2, his best weapon is the Gaulteram, for its potent level 4 passive ability, which prevents you from dropping down in Perfection rank when getting hit. This weapon is so good for those learning Verso’s playstyle, but in Act 3 gets overshadowed by Chevalam, which starts you out at max Perfection Rank. Below, we’ll explain in more detail why this is the best Verso build in Clair Obscur: Expedition 33. Best attributes for Verso No matter where you are in the game, the main attribute you should prioritize for Verso is Agility. Agility grants him more turns in combat as well as provides extra damage, as both of his best weapons scale with it. Verso offers a ton of flexibility with leveling because, once you’ve maxed out his Agility, you’re more or less free to allocate his points however you see fit. We’d recommend Luck as the best choice, though, because of boost to your critical hit chance and that fact that it scales with the Chevalam, but you can also opt for more Vitality for survivability. Best weapon for Verso The best weapon for Verso is, without a doubt, the Chevalam. However, you won’t get the full benefit of the weapon unless you have a solid handle on parrying and dodging. Verso’s best weapon in Act 2, the Gaulteram, is a good substitute if you don’t have the timing down. You can find the Chevalam by defeating the Chromatic Gold Chevaliere boss. You can only access this boss by completing the sword puzzles in the Crimson Forest, making it missable. You can find the Gaulteram in the overworld too as the enemy that drops it is right next to the Stone Wave Cliffs entrance. (Technically, the Gaulteram is missable too, but if you fight everything you see, you’ve probably stumbled upon it.) The Chevalam offering S rank at the start of combat is invaluable, but the downside is that you can’t be healed or defended with shields. This is why you must be great at parrying — mess up your defense moves and you could die pretty quickly. The weapon’s highest-level passive ability also applies Rush on reaching S rank, allowing for a boost to Verso’s Agility as soon as battle starts. Managing Perfection rank is key here, and while the Gaulteram is suitable for practice once you’ve mastered Verso, it’s best to graduate to the Chevalam when you’re comfortable. Best Pictos and Luminas for Verso Verso thrives with Pictos that work in tandem with his best attributes, Agility and Luck. It is also preferred that his chosen Pictos offer strong Passives to help set up himself and the rest of his team. The best Pictos in his case are Augmented Counter I, Perilous Parry, and Confident Fighter. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Augmented Counter I — Health and Crit Rate. 25% increased Counterattack damage. Perilous Parry — Speed and Crit Rate. +1 AP on Parry, but damage received is doubled. Confident Fighter — Health and Crit Rate. 30% increased damage, but can’t be Healed. These Pictos, along with Verso’s best weapon, the Chevalam, set up a playstyle that rewards masterful parries. This turns Verso into a glass cannon who that is meant to support your primary attacker, but with the right Luminas, you can get Verso dealing high damage himself. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented First Strike Auto Rush Breaking Counter Charging Tint Confident Critical Burn Dead Energy II Marking Shots Double Mark Powerful on Shell Empowering Parry Energising Jump Energising Start II Glass Canon Inverted Affinity Painted Power Solidifying Shell On Rush Energising Shots Best skills for Verso The best skills for Verso are the following: Blitz: Deals low single target Physical damage. 1 hit. Plays a second time. Kills non-boss enemies with less than 10% Health. B Rank: Increased damage. Phantom Stars: Deals extreme Light damage to all enemies. 5 hits. Can Break. S Rank: Costs 5 AP. Follow Up: Deals medium single target Light damage. 1 hit. Damage increased for each Free Aim shot this turn, up to 10 times. S Rank: Costs 2 AP. Paradigm Shift: Deals low Physical single target damage and gives 1-3 AP back. 3 hits. C Rank: +1 AP. Defiant Strike: Deals high single target Physical damage that applies Mark. 2 Hits. Costs 30% of current Health. B Rank: Increased damage. Ascending Assault: Deals low single target damage. 1 hit. Uses weapon’s element. Increased damage at each cast. S Rank: Costs 2 AP. Verso’s skills revolve around reaching S rank as quickly as possible. If you’re using the Chevalam, you can already max out Verso’s damage output. Phantom Stars is an excellent move against multiple enemies, but against bosses or a single strong enemy unit, Ascending Assault is the way to go. Defiant Strike is suitable for applying marks — which can then help the rest of your party deal extra damage — and Follow Up is a great skill, as it deals more damage if you spam your free aim shots before using it. This skill, partnered with Luminas like Marking Shots, can be used to additionally set up party members who come after, turning it into a valuable, damaging, and supportive tool. For more Clair Obscur: Expedition 33 build guides, check out our best builds for Lune, Maelle, Sciel, and Monoco.
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  • Avec l’IA, la course pour imaginer un appareil aussi indispensable que le smartphone

    Avec l’IA, la course pour imaginer un appareil aussi indispensable que le smartphone L’ancien designer d’Apple, Jony Ive, vient d’intégrer OpenAI pour concevoir un appareil d’un nouveau genre mû par ChatGPT et complémentaire des téléphones. De nombreux concurrents nourrissent déjà la même ambition : offrir une incarnation physique à l’intelligence artificielle. Article réservé aux abonnés Le prototype de lunettes de Google connecté à son IA Gemini, présenté à Mountain View, le 20 mai 2025. JEFF CHIU / AP En 2007, avec l’iPhone, Apple trouve la formule ergonomique que ses concurrents cherchaient depuis des années. Presque vingt ans plus tard, la course au prochain appareil-clé, que certains patrons de la tech rêveraient aussi indispensable que nos smartphones, commence à devenir intrigante. Car un artisan majeur de l’iPhone entre en piste : le designer anglais Jony Ive, acteur majeur de la renaissance d’Apple aux côtés de Steve Jobs. Mercredi 21 mai, OpenAI a annoncé le rachat de sa start-up, io, pour la somme vertigineuse de 6,5 milliards de dollars, selon Bloomberg. L’éditeur du robot conversationnel ChatGPT a intégré le designer à son encadrement et dit qu’il travaillait sur un appareil électronique pensé autour de l’intelligence artificielle. Lire aussi | Article réservé à nos abonnés IA : OpenAI rachète la start-up de l’ex-designer historique d’Apple Jony Ive, pour 6,5 milliards de dollars OpenAI n’a presque rien révélé à propos de ce projet. Néanmoins, selon le Wall Street Journal, l’objet serait conçu pour rester attentif à ce qui se passe autour de lui et, contrairement à beaucoup d’appareils concurrents, il ne se porterait pas sur le corps mais plutôt dans la poche. Elaboré dans le but d’aider les consommateurs à s’affranchir des écrans, il serait complémentaire des smartphones et des ordinateurs. Sam Altman envisagerait une commercialisation à la fin de 2026 et, d’ici là, imposerait le secret à ses équipes afin d’éviter tout plagiat. Une atmosphère à laquelle Jony Ive est habitué, lui qui a dirigé l’un des laboratoires de design industriel les mieux gardés et les plus observés de la Silicon Valley, chez Apple, pendant une vingtaine d’années. Il vous reste 75.19% de cet article à lire. La suite est réservée aux abonnés.
    #avec #lia #course #pour #imaginer
    Avec l’IA, la course pour imaginer un appareil aussi indispensable que le smartphone
    Avec l’IA, la course pour imaginer un appareil aussi indispensable que le smartphone L’ancien designer d’Apple, Jony Ive, vient d’intégrer OpenAI pour concevoir un appareil d’un nouveau genre mû par ChatGPT et complémentaire des téléphones. De nombreux concurrents nourrissent déjà la même ambition : offrir une incarnation physique à l’intelligence artificielle. Article réservé aux abonnés Le prototype de lunettes de Google connecté à son IA Gemini, présenté à Mountain View, le 20 mai 2025. JEFF CHIU / AP En 2007, avec l’iPhone, Apple trouve la formule ergonomique que ses concurrents cherchaient depuis des années. Presque vingt ans plus tard, la course au prochain appareil-clé, que certains patrons de la tech rêveraient aussi indispensable que nos smartphones, commence à devenir intrigante. Car un artisan majeur de l’iPhone entre en piste : le designer anglais Jony Ive, acteur majeur de la renaissance d’Apple aux côtés de Steve Jobs. Mercredi 21 mai, OpenAI a annoncé le rachat de sa start-up, io, pour la somme vertigineuse de 6,5 milliards de dollars, selon Bloomberg. L’éditeur du robot conversationnel ChatGPT a intégré le designer à son encadrement et dit qu’il travaillait sur un appareil électronique pensé autour de l’intelligence artificielle. Lire aussi | Article réservé à nos abonnés IA : OpenAI rachète la start-up de l’ex-designer historique d’Apple Jony Ive, pour 6,5 milliards de dollars OpenAI n’a presque rien révélé à propos de ce projet. Néanmoins, selon le Wall Street Journal, l’objet serait conçu pour rester attentif à ce qui se passe autour de lui et, contrairement à beaucoup d’appareils concurrents, il ne se porterait pas sur le corps mais plutôt dans la poche. Elaboré dans le but d’aider les consommateurs à s’affranchir des écrans, il serait complémentaire des smartphones et des ordinateurs. Sam Altman envisagerait une commercialisation à la fin de 2026 et, d’ici là, imposerait le secret à ses équipes afin d’éviter tout plagiat. Une atmosphère à laquelle Jony Ive est habitué, lui qui a dirigé l’un des laboratoires de design industriel les mieux gardés et les plus observés de la Silicon Valley, chez Apple, pendant une vingtaine d’années. Il vous reste 75.19% de cet article à lire. La suite est réservée aux abonnés. #avec #lia #course #pour #imaginer
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    Avec l’IA, la course pour imaginer un appareil aussi indispensable que le smartphone
    Avec l’IA, la course pour imaginer un appareil aussi indispensable que le smartphone L’ancien designer d’Apple, Jony Ive, vient d’intégrer OpenAI pour concevoir un appareil d’un nouveau genre mû par ChatGPT et complémentaire des téléphones. De nombreux concurrents nourrissent déjà la même ambition : offrir une incarnation physique à l’intelligence artificielle. Article réservé aux abonnés Le prototype de lunettes de Google connecté à son IA Gemini, présenté à Mountain View (Californie), le 20 mai 2025. JEFF CHIU / AP En 2007, avec l’iPhone, Apple trouve la formule ergonomique que ses concurrents cherchaient depuis des années. Presque vingt ans plus tard, la course au prochain appareil-clé, que certains patrons de la tech rêveraient aussi indispensable que nos smartphones, commence à devenir intrigante. Car un artisan majeur de l’iPhone entre en piste : le designer anglais Jony Ive, acteur majeur de la renaissance d’Apple aux côtés de Steve Jobs. Mercredi 21 mai, OpenAI a annoncé le rachat de sa start-up, io, pour la somme vertigineuse de 6,5 milliards de dollars (environ 5,7 milliards d’euros), selon Bloomberg. L’éditeur du robot conversationnel ChatGPT a intégré le designer à son encadrement et dit qu’il travaillait sur un appareil électronique pensé autour de l’intelligence artificielle (IA). Lire aussi | Article réservé à nos abonnés IA : OpenAI rachète la start-up de l’ex-designer historique d’Apple Jony Ive, pour 6,5 milliards de dollars OpenAI n’a presque rien révélé à propos de ce projet. Néanmoins, selon le Wall Street Journal, l’objet serait conçu pour rester attentif à ce qui se passe autour de lui et, contrairement à beaucoup d’appareils concurrents, il ne se porterait pas sur le corps mais plutôt dans la poche. Elaboré dans le but d’aider les consommateurs à s’affranchir des écrans, il serait complémentaire des smartphones et des ordinateurs. Sam Altman envisagerait une commercialisation à la fin de 2026 et, d’ici là, imposerait le secret à ses équipes afin d’éviter tout plagiat. Une atmosphère à laquelle Jony Ive est habitué, lui qui a dirigé l’un des laboratoires de design industriel les mieux gardés et les plus observés de la Silicon Valley, chez Apple, pendant une vingtaine d’années. Il vous reste 75.19% de cet article à lire. La suite est réservée aux abonnés.
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  • Best Sciel build in Clair Obscur: Expedition 33

    Sciel is a true heavy-hitter in your Clair Obscur: Expedition 33 party, offering a fairly straightforward way to make number go up compared to her counterparts.

    While, yes, Lune and Maelle can dish out serious damage, both require some preparatory work to achieve that output, whereas Sciel only requires you to be aware of her comparatively more streamlined Twilight mechanic.

    If you’re interested in the best of the best for your scythe-wielding teacher, this Clair Obscur: Expedition 33 guide will break down the best Sciel build, including her best weapons, attributes, Pictos, and skills to quickly dispatch foes.

    Best Sciel build in Clair Obscur: Expedition 33

    Sciel works as a support unit and DPS, but we believe her talents are much better in a damage-dealing role. She’s at her best as the team’s primary source of damage.

    With Sciel, you want to apply Foretell stacks on enemies and then trigger those stacks with the appropriate skills. The best skills for Sciel will allow her to mark enemies as well for her other teammates to trigger, so she works well with at least one other dedicated damage dealer — preferably Maelle.

    The best Sciel build in Clair Obscur: Expedition 33 is:

    Attributes: Defense and Luck

    Weapon: Charnon

    Skills: Twilight Dance, Sealed Fate, Final Path, Delaying Slash, Fortune’s Fury, and Plentiful Harvest

    Pictos: Immaculate, Glass Cannon, and Inverted Affinity

    Sciel’s best attributes by far are Agility and Luck. Her skills and playstyle are meant for someone who can attack often and deal critical hits, too. What’s more, in the game’s opening act, the best weapon for Sciel, the Scielson, scales well with the stats mentioned above. As you progress, you’ll be swapping weapons to the Rangeson and Charnon, respectively, but once you reach the endgame and the Charnon, you’ll have access to guaranteed critical hits. This allows you to Recoat her attributes away from Agility and put them into Defense instead.

    Below, we’ll explain in more detail why this is the best Sciel build in Clair Obscur: Expedition 33.

    Best attributes for Sciel

    Your attribute spread for Sciel will look different depending on how far in the game you are. Make sure to save a Recoat for the late game so you can prioritize the perfect attributes for the final stretch.

    In Act 1, prioritize Agility and Luck for the extra turns and crit chance.In Act 2, the best weapon for Sciel becomes the Rangeson, so her attributes should reflect that. You should alter your strategy and prioritize Agility and Defense.

    Once you get Charnon, you’ll want to Recoat your attributes again, only this time prioritizing Defense and Luck for that weapon’s scaling.

    Best weapon for Sciel

    The best weapon for Sciel is the Charnon.

    This missable weapon can be found by defeating the Gestral Merchant, Grour, at Renoir’s Drafts. To find this merchant, you must have Esquie’s diving ability, which you get when he reaches relationship level 6. Defeating Grour will allow you to purchase the Charnon. Hopefully you’ve been saving your cash — it costs a whopping 89,884 chroma!

    The weapon’s strength comes from its Level 4 passive, granting guaranteed critical hits when Sciel is in Twilight. Sciel’s abilities fit into one or two categories, Sun and Moon. Using a skill will generate a card of the assigned typing. Once you’ve generated both a Sun card and a Moon card, Sciel will enter Twilight, offering increased damage and double the amount of Foretell you can stack on an enemy.

    The goal is to ensure Sciel spends as much time in Twilight as often as possible, so it only makes sense you’d want a weapon that empowers the stance to new heights.

    Best Pictos and Luminas for Sciel

    You will need some time to build up the best Pictos and Luminas for Sciel. The best Pictos in her case are Immaculate, Glass Canon, and Inverted Affinity. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to.

    Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received.

    Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage.

    Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted.

    These Pictos are pretty much the “One Shot Setup.” They provide Sciel and other DPS characters the scaling and damage necessary to dictate the battlefield. However, the trade-off of these Pictos is low survivability. If you’re not a God at Expedition 33’s defense mechanisms, maybe you should practice them as you make your way through the game and to Sciel’s perfect build. You can also offset this weakness a bit with the right Luminas.

    We’d recommend using the following Luminas, depending on how many Lumina Points you have.

    Augmented Counter I

    Auto Rush

    Critical Burn

    Dead Energy II

    Roulette

    Empowering Parry

    Energising Jump

    Energising Parry

    Energising Start II

    First Strike

    Tainted

    Full Strength

    Painted Power

    Recovery

    Cheater

    Solidifying

    Sweet Kill

    Warming Up

    Best skills for Sciel

    The best skills for Sciel are the following:

    Twilight Dance: Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage.

    Sealed Fate: Deals high single target damage. 5-7 hits. Uses Weapon’s element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don’t remove the Foretell but still gets the damage increase.

    Final Path: Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break.

    Delaying Slash: Deals medium single target damage. 2 hits. Uses weapon’s element. Consumes Foretell to increase damage and delay target’s turn.

    Fortune’s Fury: Targeted ally deals double damage for one turn.

    Plentiful Harvest: Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed.

    These moves allow you to properly set Sciel or your chosen sub DPS unit for success. Fortune’s Fury will be your primary skill. Combined with a skill like Marking Card, it is perfect for unleashing considerable damage on the game’s more challenging encounters. Final Path and Twilight Dance are your primary sources of damage if you prefer another weapon. However, with the Charnon and its awesome critical hit passive, you can’t go wrong with Sealed Fate.
    #best #sciel #build #clair #obscur
    Best Sciel build in Clair Obscur: Expedition 33
    Sciel is a true heavy-hitter in your Clair Obscur: Expedition 33 party, offering a fairly straightforward way to make number go up compared to her counterparts. While, yes, Lune and Maelle can dish out serious damage, both require some preparatory work to achieve that output, whereas Sciel only requires you to be aware of her comparatively more streamlined Twilight mechanic. If you’re interested in the best of the best for your scythe-wielding teacher, this Clair Obscur: Expedition 33 guide will break down the best Sciel build, including her best weapons, attributes, Pictos, and skills to quickly dispatch foes. Best Sciel build in Clair Obscur: Expedition 33 Sciel works as a support unit and DPS, but we believe her talents are much better in a damage-dealing role. She’s at her best as the team’s primary source of damage. With Sciel, you want to apply Foretell stacks on enemies and then trigger those stacks with the appropriate skills. The best skills for Sciel will allow her to mark enemies as well for her other teammates to trigger, so she works well with at least one other dedicated damage dealer — preferably Maelle. The best Sciel build in Clair Obscur: Expedition 33 is: Attributes: Defense and Luck Weapon: Charnon Skills: Twilight Dance, Sealed Fate, Final Path, Delaying Slash, Fortune’s Fury, and Plentiful Harvest Pictos: Immaculate, Glass Cannon, and Inverted Affinity Sciel’s best attributes by far are Agility and Luck. Her skills and playstyle are meant for someone who can attack often and deal critical hits, too. What’s more, in the game’s opening act, the best weapon for Sciel, the Scielson, scales well with the stats mentioned above. As you progress, you’ll be swapping weapons to the Rangeson and Charnon, respectively, but once you reach the endgame and the Charnon, you’ll have access to guaranteed critical hits. This allows you to Recoat her attributes away from Agility and put them into Defense instead. Below, we’ll explain in more detail why this is the best Sciel build in Clair Obscur: Expedition 33. Best attributes for Sciel Your attribute spread for Sciel will look different depending on how far in the game you are. Make sure to save a Recoat for the late game so you can prioritize the perfect attributes for the final stretch. In Act 1, prioritize Agility and Luck for the extra turns and crit chance.In Act 2, the best weapon for Sciel becomes the Rangeson, so her attributes should reflect that. You should alter your strategy and prioritize Agility and Defense. Once you get Charnon, you’ll want to Recoat your attributes again, only this time prioritizing Defense and Luck for that weapon’s scaling. Best weapon for Sciel The best weapon for Sciel is the Charnon. This missable weapon can be found by defeating the Gestral Merchant, Grour, at Renoir’s Drafts. To find this merchant, you must have Esquie’s diving ability, which you get when he reaches relationship level 6. Defeating Grour will allow you to purchase the Charnon. Hopefully you’ve been saving your cash — it costs a whopping 89,884 chroma! The weapon’s strength comes from its Level 4 passive, granting guaranteed critical hits when Sciel is in Twilight. Sciel’s abilities fit into one or two categories, Sun and Moon. Using a skill will generate a card of the assigned typing. Once you’ve generated both a Sun card and a Moon card, Sciel will enter Twilight, offering increased damage and double the amount of Foretell you can stack on an enemy. The goal is to ensure Sciel spends as much time in Twilight as often as possible, so it only makes sense you’d want a weapon that empowers the stance to new heights. Best Pictos and Luminas for Sciel You will need some time to build up the best Pictos and Luminas for Sciel. The best Pictos in her case are Immaculate, Glass Canon, and Inverted Affinity. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received. Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage. Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted. These Pictos are pretty much the “One Shot Setup.” They provide Sciel and other DPS characters the scaling and damage necessary to dictate the battlefield. However, the trade-off of these Pictos is low survivability. If you’re not a God at Expedition 33’s defense mechanisms, maybe you should practice them as you make your way through the game and to Sciel’s perfect build. You can also offset this weakness a bit with the right Luminas. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented Counter I Auto Rush Critical Burn Dead Energy II Roulette Empowering Parry Energising Jump Energising Parry Energising Start II First Strike Tainted Full Strength Painted Power Recovery Cheater Solidifying Sweet Kill Warming Up Best skills for Sciel The best skills for Sciel are the following: Twilight Dance: Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage. Sealed Fate: Deals high single target damage. 5-7 hits. Uses Weapon’s element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don’t remove the Foretell but still gets the damage increase. Final Path: Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break. Delaying Slash: Deals medium single target damage. 2 hits. Uses weapon’s element. Consumes Foretell to increase damage and delay target’s turn. Fortune’s Fury: Targeted ally deals double damage for one turn. Plentiful Harvest: Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed. These moves allow you to properly set Sciel or your chosen sub DPS unit for success. Fortune’s Fury will be your primary skill. Combined with a skill like Marking Card, it is perfect for unleashing considerable damage on the game’s more challenging encounters. Final Path and Twilight Dance are your primary sources of damage if you prefer another weapon. However, with the Charnon and its awesome critical hit passive, you can’t go wrong with Sealed Fate. #best #sciel #build #clair #obscur
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    Best Sciel build in Clair Obscur: Expedition 33
    Sciel is a true heavy-hitter in your Clair Obscur: Expedition 33 party, offering a fairly straightforward way to make number go up compared to her counterparts. While, yes, Lune and Maelle can dish out serious damage, both require some preparatory work to achieve that output, whereas Sciel only requires you to be aware of her comparatively more streamlined Twilight mechanic. If you’re interested in the best of the best for your scythe-wielding teacher, this Clair Obscur: Expedition 33 guide will break down the best Sciel build, including her best weapons, attributes, Pictos, and skills to quickly dispatch foes. Best Sciel build in Clair Obscur: Expedition 33 Sciel works as a support unit and DPS, but we believe her talents are much better in a damage-dealing role. She’s at her best as the team’s primary source of damage. With Sciel, you want to apply Foretell stacks on enemies and then trigger those stacks with the appropriate skills. The best skills for Sciel will allow her to mark enemies as well for her other teammates to trigger, so she works well with at least one other dedicated damage dealer — preferably Maelle. The best Sciel build in Clair Obscur: Expedition 33 is: Attributes: Defense and Luck Weapon: Charnon Skills: Twilight Dance, Sealed Fate, Final Path, Delaying Slash, Fortune’s Fury, and Plentiful Harvest Pictos: Immaculate, Glass Cannon, and Inverted Affinity Sciel’s best attributes by far are Agility and Luck. Her skills and playstyle are meant for someone who can attack often and deal critical hits, too. What’s more, in the game’s opening act, the best weapon for Sciel, the Scielson, scales well with the stats mentioned above. As you progress, you’ll be swapping weapons to the Rangeson and Charnon, respectively, but once you reach the endgame and the Charnon, you’ll have access to guaranteed critical hits. This allows you to Recoat her attributes away from Agility and put them into Defense instead. Below, we’ll explain in more detail why this is the best Sciel build in Clair Obscur: Expedition 33. Best attributes for Sciel Your attribute spread for Sciel will look different depending on how far in the game you are. Make sure to save a Recoat for the late game so you can prioritize the perfect attributes for the final stretch. In Act 1, prioritize Agility and Luck for the extra turns and crit chance. (You can also put points into Vitality to give Sciel some survivability in the early game.) In Act 2, the best weapon for Sciel becomes the Rangeson, so her attributes should reflect that. You should alter your strategy and prioritize Agility and Defense. Once you get Charnon, you’ll want to Recoat your attributes again, only this time prioritizing Defense and Luck for that weapon’s scaling. Best weapon for Sciel The best weapon for Sciel is the Charnon. This missable weapon can be found by defeating the Gestral Merchant, Grour, at Renoir’s Drafts. To find this merchant, you must have Esquie’s diving ability, which you get when he reaches relationship level 6. Defeating Grour will allow you to purchase the Charnon. Hopefully you’ve been saving your cash — it costs a whopping 89,884 chroma! The weapon’s strength comes from its Level 4 passive, granting guaranteed critical hits when Sciel is in Twilight. Sciel’s abilities fit into one or two categories, Sun and Moon. Using a skill will generate a card of the assigned typing. Once you’ve generated both a Sun card and a Moon card, Sciel will enter Twilight, offering increased damage and double the amount of Foretell you can stack on an enemy. The goal is to ensure Sciel spends as much time in Twilight as often as possible, so it only makes sense you’d want a weapon that empowers the stance to new heights. Best Pictos and Luminas for Sciel You will need some time to build up the best Pictos and Luminas for Sciel. The best Pictos in her case are Immaculate, Glass Canon, and Inverted Affinity. Below are the detailed descriptions of what these Pictos do and the stats they grant bonuses to. Immaculate — Speed and Crit Rate. 30% increased damage until a hit is received. Glass Cannon — Speed. Deal 25% more damage, but take 25% more damage. Inverted Affinity — Health and Crit Rate. Apply Inverted on self for three turns on battle start.50% increased damage while Inverted. These Pictos are pretty much the “One Shot Setup.” They provide Sciel and other DPS characters the scaling and damage necessary to dictate the battlefield. However, the trade-off of these Pictos is low survivability. If you’re not a God at Expedition 33’s defense mechanisms, maybe you should practice them as you make your way through the game and to Sciel’s perfect build. You can also offset this weakness a bit with the right Luminas. We’d recommend using the following Luminas, depending on how many Lumina Points you have. Augmented Counter I Auto Rush Critical Burn Dead Energy II Roulette Empowering Parry Energising Jump Energising Parry Energising Start II First Strike Tainted Full Strength Painted Power Recovery Cheater Solidifying Sweet Kill Warming Up Best skills for Sciel The best skills for Sciel are the following: Twilight Dance: Deals extreme single target Dark damage. 4 hits. During Twilight, extends Twilight duration by 1 turn. Consumes all Foretell to deal additional damage. Sealed Fate: Deals high single target damage. 5-7 hits. Uses Weapon’s element. Each hit can consume 1 Foretell to deal 200% more damage. Critical Hits don’t remove the Foretell but still gets the damage increase. Final Path: Deals extreme single target Dark damage and applies 10 Foretell. 1 hit. Can Break. Delaying Slash: Deals medium single target damage. 2 hits. Uses weapon’s element. Consumes Foretell to increase damage and delay target’s turn. Fortune’s Fury: Targeted ally deals double damage for one turn. Plentiful Harvest: Deals medium single target Physical damage. 2 hits. Consumes all Foretell on a target and gives 1 AP to a party member for each Foretell consumed. These moves allow you to properly set Sciel or your chosen sub DPS unit for success. Fortune’s Fury will be your primary skill. Combined with a skill like Marking Card, it is perfect for unleashing considerable damage on the game’s more challenging encounters. Final Path and Twilight Dance are your primary sources of damage if you prefer another weapon. However, with the Charnon and its awesome critical hit passive, you can’t go wrong with Sealed Fate.
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  • Android XR : On a testé les lunettes de réalité augmentée de Google et Samsung

    L’un des avantages d’être sur place pour la conférence I/O de Google, c’est de pouvoir essayer les technologies et produits qui viennent d’être...
    #android #testé #les #lunettes #réalité
    Android XR : On a testé les lunettes de réalité augmentée de Google et Samsung
    L’un des avantages d’être sur place pour la conférence I/O de Google, c’est de pouvoir essayer les technologies et produits qui viennent d’être... #android #testé #les #lunettes #réalité
    WWW.USINE-DIGITALE.FR
    Android XR : On a testé les lunettes de réalité augmentée de Google et Samsung
    L’un des avantages d’être sur place pour la conférence I/O de Google, c’est de pouvoir essayer les technologies et produits qui viennent d’être...
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