• Blender, developers meeting notes, 4.5 LTS Beta, 5.0 Alpha, project updates, user interface, core module, pipeline and I/O module, new features

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    ## Introduction

    Ah, the Blender developers, those wizards of 3D magic. If you’re wondering what they’ve been up to recently, you’re in for a treat! The latest meeting notes from June 9, 2025, are here, showcasing everything from announcements to project updates, all dressed up with a sprinkle of sarcasm. So, buckle up as we dive into this whimsica...
    Blender, developers meeting notes, 4.5 LTS Beta, 5.0 Alpha, project updates, user interface, core module, pipeline and I/O module, new features --- ## Introduction Ah, the Blender developers, those wizards of 3D magic. If you’re wondering what they’ve been up to recently, you’re in for a treat! The latest meeting notes from June 9, 2025, are here, showcasing everything from announcements to project updates, all dressed up with a sprinkle of sarcasm. So, buckle up as we dive into this whimsica...
    Blender Developers Meeting Notes: What’s Cooking for 2025?
    Blender, developers meeting notes, 4.5 LTS Beta, 5.0 Alpha, project updates, user interface, core module, pipeline and I/O module, new features --- ## Introduction Ah, the Blender developers, those wizards of 3D magic. If you’re wondering what they’ve been up to recently, you’re in for a treat! The latest meeting notes from June 9, 2025, are here, showcasing everything from announcements to...
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  • game design, Keita Takahashi, To a T, video games, creativity, art, emotional storytelling, game experience, indie games

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    ## Introduction

    In the realm of video games, where pixels dance and stories unfold, there exists a question that lingers like an unwelcome echo: "What is a game?" This poignant inquiry resonates deeply with the creative minds behind the art form. During a recent meeting with the visionary Keita Takahashi, creator of the enchanting game "To a T," I found myself spiraling...
    game design, Keita Takahashi, To a T, video games, creativity, art, emotional storytelling, game experience, indie games --- ## Introduction In the realm of video games, where pixels dance and stories unfold, there exists a question that lingers like an unwelcome echo: "What is a game?" This poignant inquiry resonates deeply with the creative minds behind the art form. During a recent meeting with the visionary Keita Takahashi, creator of the enchanting game "To a T," I found myself spiraling...
    What is a Game? Reflections from a Meeting with Keita Takahashi
    game design, Keita Takahashi, To a T, video games, creativity, art, emotional storytelling, game experience, indie games --- ## Introduction In the realm of video games, where pixels dance and stories unfold, there exists a question that lingers like an unwelcome echo: "What is a game?" This poignant inquiry resonates deeply with the creative minds behind the art form. During a recent...
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