Search | CGShares

Upgrade to Pro

  • Motion Capturing TMNT tricks

    Ace Ruele shared a cool unedited demo of Teenage Mutant Ninja Turtles tricking animation motion captured using Xsens. The 3D model of the Turtle and the rig were created by creative director Johnny Liken.


    #mocap #xsens #animation #3danimation #rigging #3drigging #3dmodeling
    Motion Capturing TMNT tricks 🐢 Ace Ruele shared a cool unedited demo of Teenage Mutant Ninja Turtles tricking animation motion captured using Xsens. The 3D model of the Turtle and the rig were created by creative director Johnny Liken. #mocap #xsens #animation #3danimation #rigging #3drigging #3dmodeling
    Like
    Love
    2
    ·1913 Views ·89 Views
  • Motion capture with deformations

    A research team from Max Planck Institute for Informatics and Valeo.ai presented a new approach to mocap with deformations. Titled Decaf, it is a method for setting up 3D hand and face reconstructions. The team describes it as the first monocular motion capture method from a video that regresses 3D hand and face motions along with deformations arising from their interactions.
    Motion capture with deformations 🤔 A research team from Max Planck Institute for Informatics and Valeo.ai presented a new approach to mocap with deformations. Titled Decaf, it is a method for setting up 3D hand and face reconstructions. The team describes it as the first monocular motion capture method from a video that regresses 3D hand and face motions along with deformations arising from their interactions.
    Love
    Wow
    2
    ·1642 Views ·22 Views
  • Impressive mocap results inside Unreal Engine 5 🖐

    Beatrice Schmidt demonstrated the results of experiments with motion capture for body and face inside UE5. The artist used the Xsens mocap suit and Faceware's facial capture system to capture movements. The data was then retargeted to the character's skeleton with some manual tweaks for smooth finger movement.
    Impressive mocap results inside Unreal Engine 5 🖐 Beatrice Schmidt demonstrated the results of experiments with motion capture for body and face inside UE5. The artist used the Xsens mocap suit and Faceware's facial capture system to capture movements. The data was then retargeted to the character's skeleton with some manual tweaks for smooth finger movement.
    ·501 Views ·38 Views