• BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4

    By TREVOR HOGG
    Images courtesy of Prime Video.

    For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!”

    When Splintersplits in two, the cloning effect was inspired by cellular mitosis.

    “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!”
    —Stephan Fleet, VFX Supervisor

    A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith, who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.”

    Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed.

    Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.”

    “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.”
    —Stephan Fleet, VFX Supervisor

    The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be, so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a humanyou tend to want to give it human gestures and eyebrows. Erik Kripkesaid, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.”

    A building is replaced by a massive crowd attending a rally being held by Homelander.

    In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep wasin one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.”

    In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around.

    “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.”
    —Stephan Fleet, VFX Supervisor

    Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.”

    The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes.

    Once injected with Compound V, Hugh Campbell Sr.develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.”

    Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination.

    Homelanderbreaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.”

    “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.”
    —Stephan Fleet, VFX Supervisor

    Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution.

    A different spin on the bloodbath occurs during a fight when a drugged Frenchiehallucinates as Kimiko Miyashirogoes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.”

    Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4.

    When Splintersplits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker. “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.”
    #bouncing #rubber #duckies #flying #sheep
    BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4
    By TREVOR HOGG Images courtesy of Prime Video. For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” When Splintersplits in two, the cloning effect was inspired by cellular mitosis. “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” —Stephan Fleet, VFX Supervisor A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith, who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed. Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.” “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” —Stephan Fleet, VFX Supervisor The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be, so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a humanyou tend to want to give it human gestures and eyebrows. Erik Kripkesaid, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.” A building is replaced by a massive crowd attending a rally being held by Homelander. In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep wasin one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.” In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” —Stephan Fleet, VFX Supervisor Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes. Once injected with Compound V, Hugh Campbell Sr.develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.” Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination. Homelanderbreaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.” “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” —Stephan Fleet, VFX Supervisor Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution. A different spin on the bloodbath occurs during a fight when a drugged Frenchiehallucinates as Kimiko Miyashirogoes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.” Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4. When Splintersplits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker. “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.” #bouncing #rubber #duckies #flying #sheep
    WWW.VFXVOICE.COM
    BOUNCING FROM RUBBER DUCKIES AND FLYING SHEEP TO CLONES FOR THE BOYS SEASON 4
    By TREVOR HOGG Images courtesy of Prime Video. For those seeking an alternative to the MCU, Prime Video has two offerings of the live-action and animated variety that take the superhero genre into R-rated territory where the hands of the god-like figures get dirty, bloodied and severed. “The Boys is about the intersection of celebrity and politics using superheroes,” states Stephan Fleet, VFX Supervisor on The Boys. “Sometimes I see the news and I don’t even know we can write to catch up to it! But we try. Invincible is an intense look at an alternate DC Universe that has more grit to the superhero side of it all. On one hand, I was jealous watching Season 1 of Invincible because in animation you can do things that you can’t do in real life on a budget.” Season 4 does not tone down the blood, gore and body count. Fleet notes, “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” When Splinter (Rob Benedict) splits in two, the cloning effect was inspired by cellular mitosis. “The writers almost have this dialogue with us. Sometimes, they’ll write in the script, ‘And Fleet will come up with a cool visual effect for how to kill this person.’ Or, ‘Chhiu, our fight coordinator, will make an awesome fight.’ It is a frequent topic of conversation. We’re constantly trying to be inventive and create new ways to kill people!” —Stephan Fleet, VFX Supervisor A total of 1,600 visual effects shots were created for the eight episodes by ILM, Pixomondo, MPC Toronto, Spin VFX, DNEG, Untold Studios, Luma Pictures and Rocket Science VFX. Previs was a critical part of the process. “We have John Griffith [Previs Director], who owns a small company called CNCPT out of Texas, and he does wonderful Unreal Engine level previs,” Fleet remarks. “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” Founding Director of Federal Bureau of Superhuman Affairs, Victoria Neuman, literally gets ripped in half by two tendrils coming out of Compound V-enhanced Billy Butcher, the leader of superhero resistance group The Boys. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” Multiple plates were shot to enable Simon Pegg to phase through the actor laying in a hospital bed. Testing can get rather elaborate. “For that end scene with Butcher’s tendrils, the room was two stories, and we were able to put the camera up high along with a bunch of blood cannons,” Fleet recalls. “When the body rips in half and explodes, there is a practical component. We rained down a bunch of real blood and guts right in front of Huey. It’s a known joke that we like to douse Jack Quaid with blood as much as possible! In this case, the special effects team led by Hudson Kenny needed to test it the day before, and I said, “I’ll be the guinea pig for the test.’ They covered the whole place with plastic like it was a Dexter kill room because you don’t want to destroy the set. I’m standing there in a white hazmat suit with goggles on, covered from head to toe in plastic and waiting as they’re tweaking all of these things. It sounds like World War II going on. They’re on walkie talkies to each other, and then all of a sudden, it’s ‘Five, four, three, two, one…’  And I get exploded with blood. I wanted to see what it was like, and it’s intense.” “On set, we have a cartoon of what is going to be done, and you’ll be amazed, specifically for action and heavy visual effects stuff, how close those shots are to the previs when we finish.” —Stephan Fleet, VFX Supervisor The Deep has a love affair with an octopus called Ambrosius, voiced by Tilda Swinton. “It’s implied bestiality!” Fleet laughs. “I would call it more of a romance. What was fun from my perspective is that I knew what the look was going to be [from Season 3], so then it’s about putting in the details and the animation. One of the instincts that you always have when you’re making a sea creature that talks to a human [is] you tend to want to give it human gestures and eyebrows. Erik Kripke [Creator, Executive Producer, Showrunner, Director, Writer] said, ‘No. We have to find things that an octopus could do that conveys the same emotion.’ That’s when ideas came in, such as putting a little The Deep toy inside the water tank. When Ambrosius is trying to have an intimate moment or connect with him, she can wrap a tentacle around that. My favorite experience doing Ambrosius was when The Deep is reading poetry to her on a bed. CG creatures touching humans is one of the more complicated things to do and make look real. Ambrosius’ tentacles reach for his arm, and it becomes an intimate moment. More than touching the skin, displacing the bedsheet as Ambrosius moved ended up becoming a lot of CG, and we had to go back and forth a few times to get that looking right; that turned out to be tricky.” A building is replaced by a massive crowd attending a rally being held by Homelander. In a twisted form of sexual foreplay, Sister Sage has The Deep perform a transorbital lobotomy on her. “Thank you, Amazon for selling lobotomy tools as novelty items!” Fleet chuckles. “We filmed it with a lobotomy tool on set. There is a lot of safety involved in doing something like that. Obviously, you don’t want to put any performer in any situation where they come close to putting anything real near their eye. We created this half lobotomy tool and did this complicated split screen with the lobotomy tool on a teeter totter. The Deep was [acting in a certain way] in one shot and Sister Sage reacted in the other shot. To marry the two ended up being a lot of CG work. Then there are these close-ups which are full CG. I always keep a dummy head that is painted gray that I use all of the time for reference. In macrophotography I filmed this lobotomy tool going right into the eye area. I did that because the tool is chrome, so it’s reflective and has ridges. It has an interesting reflective property. I was able to see how and what part of the human eye reflects onto the tool. A lot of that shot became about realistic reflections and lighting on the tool. Then heavy CG for displacing the eye and pushing the lobotomy tool into it. That was one of the more complicated sequences that we had to achieve.” In order to create an intimate moment between Ambrosius and The Deep, a toy version of the superhero was placed inside of the water tank that she could wrap a tentacle around. “The word that we like to use on this show is ‘grounded,’ and I like to say ‘grounded’ with an asterisk in this day and age because we’re grounded until we get to killing people in the craziest ways. In this case, having someone floating in the air and being ripped in half by two tendrils was all CG.” —Stephan Fleet, VFX Supervisor Sheep and chickens embark on a violent rampage courtesy of Compound V with the latter piercing the chest of a bodyguard belonging to Victoria Neuman. “Weirdly, that was one of our more traditional shots,’ Fleet states. “What is fun about that one is I asked for real chickens as reference. The chicken flying through his chest is real. It’s our chicken wrangler in green suit gently tossing a chicken. We blended two real plates together with some CG in the middle.” A connection was made with a sci-fi classic. “The sheep kill this bull, and we shot it is in this narrow corridor of fencing. When they run, I always equated it as the Trench Run in Star Wars and looked at the sheep as TIE fighters or X-wings coming at them.” The scene was one of the scarier moments for the visual effects team. Fleet explains, “When I read the script, I thought this could be the moment where we jump the shark. For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” The sheep injected with Compound V develop the ability to fly and were shot in an imperfect manner to help ground the scenes. Once injected with Compound V, Hugh Campbell Sr. (Simon Pegg) develops the ability to phase through objects, including human beings. “We called it the Bro-nut because his name in the script is Wall Street Bro,” Fleet notes. “That was a complicated motion control shot, repeating the move over and over again. We had to shoot multiple plates of Simon Pegg and the guy in the bed. Special effects and prosthetics created a dummy guy with a hole in his chest with practical blood dripping down. It was meshing it together and getting the timing right in post. On top of that, there was the CG blood immediately around Simon Pegg.” The phasing effect had to avoid appearing as a dissolve. “I had this idea of doing high-frequency vibration on the X axis loosely based on how The Flash vibrates through walls. You want everything to have a loose motivation that then helps trigger the visuals. We tried not to overcomplicate that because, ultimately, you want something like that to be quick. If you spend too much time on phasing, it can look cheesy. In our case, it was a lot of false walls. Simon Pegg is running into a greenscreen hole which we plug in with a wall or coming out of one. I went off the actor’s action, and we added a light opacity mix with some X-axis shake.” Providing a different twist to the fights was the replacement of spurting blood with photoreal rubber duckies during a drug-induced hallucination. Homelander (Anthony Starr) breaks a mirror which emphasizes his multiple personality disorder. “The original plan was that special effects was going to pre-break a mirror, and we were going to shoot Anthony Starr moving his head doing all of the performances in the different parts of the mirror,” Fleet reveals. “This was all based on a photo that my ex-brother-in-law sent me. He was walking down a street in Glendale, California, came across a broken mirror that someone had thrown out, and took a photo of himself where he had five heads in the mirror. We get there on the day, and I’m realizing that this is really complicated. Anthony has to do these five different performances, and we have to deal with infinite mirrors. At the last minute, I said, ‘We have to do this on a clean mirror.’ We did it on a clear mirror and gave Anthony different eyelines. The mirror break was all done in post, and we were able to cheat his head slightly and art-direct where the break crosses his chin. Editorial was able to do split screens for the timing of the dialogue.” “For the shots where the sheep are still and scream to the camera, Untold Studios did a bunch of R&D and came up with baboon teeth. I tried to keep anything real as much as possible, but, obviously, when sheep are flying, they have to be CG. I call it the Battlestar Galactica theory, where I like to shake the camera, overshoot shots and make it sloppy when they’re in the air so you can add motion blur. Comedy also helps sell visual effects.” —Stephan Fleet, VFX Supervisor Initially, the plan was to use a practical mirror, but creating a digital version proved to be the more effective solution. A different spin on the bloodbath occurs during a fight when a drugged Frenchie (Tomer Capone) hallucinates as Kimiko Miyashiro (Karen Fukuhara) goes on a killing spree. “We went back and forth with a lot of different concepts for what this hallucination would be,” Fleet remarks. “When we filmed it, we landed on Frenchie having a synesthesia moment where he’s seeing a lot of abstract colors flying in the air. We started getting into that in post and it wasn’t working. We went back to the rubber duckies, which goes back to the story of him in the bathtub. What’s in the bathtub? Rubber duckies, bubbles and water. There was a lot of physics and logic required to figure out how these rubber duckies could float out of someone’s neck. We decided on bubbles when Kimiko hits people’s heads. At one point, we had water when she got shot, but it wasn’t working, so we killed it. We probably did about 100 different versions. We got really detailed with our rubber duckie modeling because we didn’t want it to look cartoony. That took a long time.” Ambrosius, voiced by Tilda Swinton, gets a lot more screentime in Season 4. When Splinter (Rob Benedict) splits in two was achieved heavily in CG. “Erik threw out the words ‘cellular mitosis’ early on as something he wanted to use,” Fleet states. “We shot Rob Benedict on a greenscreen doing all of the different performances for the clones that pop out. It was a crazy amount of CG work with Houdini and particle and skin effects. We previs’d the sequence so we had specific actions. One clone comes out to the right and the other pulls backwards.” What tends to go unnoticed by many is Splinter’s clones setting up for a press conference being held by Firecracker (Valorie Curry). “It’s funny how no one brings up the 22-hour motion control shot that we had to do with Splinter on the stage, which was the most complicated shot!” Fleet observes. “We have this sweeping long shot that brings you into the room and follows Splinter as he carries a container to the stage and hands it off to a clone, and then you reveal five more of them interweaving each other and interacting with all of these objects. It’s like a minute-long dance. First off, you have to choreograph it. We previs’d it, but then you need to get people to do it. We hired dancers and put different colored armbands on them. The camera is like another performer, and a metronome is going, which enables you to find a pace. That took about eight hours of rehearsal. Then Rob has to watch each one of their performances and mimic it to the beat. When he is handing off a box of cables, it’s to a double who is going to have to be erased and be him on the other side. They have to be almost perfect in their timing and lineup in order to take it over in visual effects and make it work.”
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  • Life often brings us unexpected challenges, just like what happened to Pat Gelsinger when he had to leave Intel before completing his vision. But here's the magic: every ending is a new beginning! Embrace those twists and turns, because they can lead you to even greater heights!

    Pat's journey reminds us that setbacks can be setups for comebacks! So let's stay optimistic and keep pushing forward, knowing that every challenge is an opportunity in disguise.

    Believe in your path, and remember, the best is yet to come!

    #PatGelsinger #Inspiration #PositiveVibes #KeepGoing #Motivation
    🌟 Life often brings us unexpected challenges, just like what happened to Pat Gelsinger when he had to leave Intel before completing his vision. But here's the magic: every ending is a new beginning! ✨ Embrace those twists and turns, because they can lead you to even greater heights! 🚀 Pat's journey reminds us that setbacks can be setups for comebacks! 💪 So let's stay optimistic and keep pushing forward, knowing that every challenge is an opportunity in disguise. Believe in your path, and remember, the best is yet to come! 💖 #PatGelsinger #Inspiration #PositiveVibes #KeepGoing #Motivation
    ARABHARDWARE.NET
    بات جيلسنجر: فُرض عليّ ترك Intel ولم أكمل ما بدأته!
    The post بات جيلسنجر: فُرض عليّ ترك Intel ولم أكمل ما بدأته! appeared first on عرب هاردوير.
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  • Hello, wonderful people!

    Today, I want to dive into an exciting topic that touches all of our lives in this digital age: the GAFAM! These tech giants—Google, Apple, Facebook, Amazon, and Microsoft—are not just companies; they are the engines driving our digital world forward!

    Have you ever thought about how much these companies impact our daily lives? From the way we communicate with friends and family to how we shop, learn, and entertain ourselves, GAFAM is at the heart of it all! Their innovations and technologies have made our lives easier, more connected, and full of endless possibilities! Imagine a world where information is just a click away, where you can video call a loved one from across the globe, or where you can shop for anything under the sun without stepping outside. That's the magic of GAFAM!

    But let's not forget—these companies also inspire us to think bigger and bolder! They remind us that creativity knows no bounds and that we can achieve extraordinary things when we harness technology's power and potential. Whether you're an entrepreneur looking to start your own venture or simply someone who dreams of making a difference, the GAFAM story is a powerful testament to the impact of innovation and determination!

    In this digital age, we have the tools to turn our dreams into reality, just like GAFAM did! So why not take a page from their book? Embrace technology, learn new skills, and never stop dreaming! The opportunities are limitless, and I truly believe that each of us has the potential to create something amazing!

    Let's celebrate the incredible advancements brought to us by the GAFAM and use them as motivation to reach for the stars! Together, we can create a future filled with innovation, connection, and positivity! Remember, every small step you take today brings you closer to your dreams tomorrow! Keep shining and inspiring those around you!

    #GAFAM #Innovation #DigitalAge #Inspiration #DreamBig
    🌟 Hello, wonderful people! 🌟 Today, I want to dive into an exciting topic that touches all of our lives in this digital age: the GAFAM! 🌐✨ These tech giants—Google, Apple, Facebook, Amazon, and Microsoft—are not just companies; they are the engines driving our digital world forward! 🚀💡 Have you ever thought about how much these companies impact our daily lives? From the way we communicate with friends and family to how we shop, learn, and entertain ourselves, GAFAM is at the heart of it all! 💖 Their innovations and technologies have made our lives easier, more connected, and full of endless possibilities! Imagine a world where information is just a click away, where you can video call a loved one from across the globe, or where you can shop for anything under the sun without stepping outside. That's the magic of GAFAM! 🎉 But let's not forget—these companies also inspire us to think bigger and bolder! 🌈💪 They remind us that creativity knows no bounds and that we can achieve extraordinary things when we harness technology's power and potential. Whether you're an entrepreneur looking to start your own venture or simply someone who dreams of making a difference, the GAFAM story is a powerful testament to the impact of innovation and determination! 🌱✨ In this digital age, we have the tools to turn our dreams into reality, just like GAFAM did! So why not take a page from their book? Embrace technology, learn new skills, and never stop dreaming! 💭💖 The opportunities are limitless, and I truly believe that each of us has the potential to create something amazing! 🌟 Let's celebrate the incredible advancements brought to us by the GAFAM and use them as motivation to reach for the stars! 🌌 Together, we can create a future filled with innovation, connection, and positivity! Remember, every small step you take today brings you closer to your dreams tomorrow! Keep shining and inspiring those around you! 🌻✨ #GAFAM #Innovation #DigitalAge #Inspiration #DreamBig
    GAFAM : Tout ce que vous devez savoir
    Les GAFAM se révèlent être au centre de toute activité numérique avec tous les avantages […] Cet article GAFAM : Tout ce que vous devez savoir a été publié sur REALITE-VIRTUELLE.COM.
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  • Bonjour à tous ! Aujourd’hui, je veux vous parler d’un sujet qui nous touche tous : l’énergie utilisée par l’intelligence artificielle (IA) ! ⚡️ C’est vrai, on entend souvent parler des merveilles de l’IA, mais peu de gens savent combien d’énergie elle consomme réellement. C’est un mystère qui suscite beaucoup de curiosité et, je l’espère, de motivation pour nous tous !

    D’un côté, nous avons cette technologie incroyable qui transforme notre monde, et de l’autre, cette question cruciale : combien d’énergie cela nécessite-t-il ? Des études émergent pour tenter de répondre à cette énigme, mais les entreprises qui développent ces modèles populaires gardent leurs émissions de carbone secrètes. C’est un défi, mais cela ne doit pas nous décourager ! Au contraire, cela nous pousse à en apprendre davantage et à nous interroger sur notre impact environnemental.

    Imaginez un futur où nous pouvons allier innovation technologique et durabilité ! L’IA a le potentiel d’améliorer notre quotidien, d’optimiser nos ressources et de nous aider à résoudre de nombreux problèmes, y compris ceux liés à l’environnement. Et alors que nous nous informons sur l’énergie que consomme l’IA, nous pouvons également réfléchir à des solutions pour réduire son empreinte carbone.

    Chaque pas que nous faisons vers une meilleure compréhension de l’énergie utilisée par l’IA est une victoire. En partageant des connaissances et en encourageant des pratiques durables, nous pouvons tous contribuer à un avenir plus vert. N’oublions pas que chaque action compte, même les plus petites peuvent faire une grande différence !

    Alors, n’ayez pas peur de poser des questions ! Recherchez, discutez et partagez vos idées avec votre communauté. Ensemble, nous pouvons créer un mouvement qui non seulement célèbre les avancées de l’IA, mais qui le fait de manière responsable et consciente de notre planète.

    Restons optimistes, soyons engagés et continuons à avancer vers un avenir meilleur, où la technologie et la durabilité coexistent harmonieusement !

    #IntelligenceArtificielle #ÉnergieDurable #InnovationVerte #TechnologieResponsable #AvenirSoutenable
    🌟 Bonjour à tous ! Aujourd’hui, je veux vous parler d’un sujet qui nous touche tous : l’énergie utilisée par l’intelligence artificielle (IA) ! ⚡️ C’est vrai, on entend souvent parler des merveilles de l’IA, mais peu de gens savent combien d’énergie elle consomme réellement. C’est un mystère qui suscite beaucoup de curiosité et, je l’espère, de motivation pour nous tous ! 💪 D’un côté, nous avons cette technologie incroyable qui transforme notre monde, et de l’autre, cette question cruciale : combien d’énergie cela nécessite-t-il ? 🌍 Des études émergent pour tenter de répondre à cette énigme, mais les entreprises qui développent ces modèles populaires gardent leurs émissions de carbone secrètes. 🤔 C’est un défi, mais cela ne doit pas nous décourager ! Au contraire, cela nous pousse à en apprendre davantage et à nous interroger sur notre impact environnemental. Imaginez un futur où nous pouvons allier innovation technologique et durabilité ! 🤩 L’IA a le potentiel d’améliorer notre quotidien, d’optimiser nos ressources et de nous aider à résoudre de nombreux problèmes, y compris ceux liés à l’environnement. Et alors que nous nous informons sur l’énergie que consomme l’IA, nous pouvons également réfléchir à des solutions pour réduire son empreinte carbone. 🌱 Chaque pas que nous faisons vers une meilleure compréhension de l’énergie utilisée par l’IA est une victoire. 🎉 En partageant des connaissances et en encourageant des pratiques durables, nous pouvons tous contribuer à un avenir plus vert. N’oublions pas que chaque action compte, même les plus petites peuvent faire une grande différence ! ✨ Alors, n’ayez pas peur de poser des questions ! Recherchez, discutez et partagez vos idées avec votre communauté. Ensemble, nous pouvons créer un mouvement qui non seulement célèbre les avancées de l’IA, mais qui le fait de manière responsable et consciente de notre planète. 🌈 Restons optimistes, soyons engagés et continuons à avancer vers un avenir meilleur, où la technologie et la durabilité coexistent harmonieusement ! 💚 #IntelligenceArtificielle #ÉnergieDurable #InnovationVerte #TechnologieResponsable #AvenirSoutenable
    How Much Energy Does AI Use? The People Who Know Aren’t Saying
    A growing body of research attempts to put a number on energy use and AI—even as the companies behind the most popular models keep their carbon emissions a secret.
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  • Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game?

    Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself!

    Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport!

    And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen.

    Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all.

    And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out!

    Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love!

    #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game? Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself! Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport! And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen. Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all. And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out! Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love! #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    Who Knew Basketball Needed an Interactive LED Floor?
    ASB GlassFloor makes a glass playing surface for sports arenas that can show animations, track athletes' performance, and repaint court lines with a tap. Pros in Europe are already playing on it.
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  • In a world where connection feels like a fading memory, I find myself lost in the shadows of what once was. Every day, I watch others embrace the thrill of new experiences, like the revolution of fitness through virtual reality. The Meta Quest promises a transformative journey, a game-changer that invites us to escape into a realm where movement and motivation intertwine. Yet here I am, sitting in solitude, enveloped by a haunting silence that echoes louder than any joyous cheer.

    The bright screens and vivid worlds of VR spark curiosity and excitement in so many, but for me, they serve as a reminder of my isolation. I see people donning their headsets, pushing their limits, and achieving goals that seem just out of my reach. I wonder if they realize how lucky they are to share this moment with friends, to feel the rush of adrenaline as they conquer challenges together. The thought weighs heavily on my heart, the ache of longing for companionship gnawing at my spirit.

    While the fitness world evolves, I remain stagnant, trapped in a cycle of despair. Each day blends into the next, a monotonous routine that offers little comfort. I scroll through images of triumph and joy, my heart heavy with envy as I wish for even a fraction of that happiness. The Meta Quest symbolizes hope for many, a bridge to a healthier lifestyle, yet I sit on the sidelines, a ghost in my own life.

    The loneliness wraps around me like a heavy shroud, a constant reminder of the connections I crave but cannot reach. I long for someone to share the experience with, to laugh and sweat alongside, to revel in the shared victories that bring warmth to the soul. Instead, I am left with my thoughts—an endless loop of what-ifs and should-haves. How does one break free from this suffocating solitude? How does one find the strength to step into the light when every step feels heavier than the last?

    I write this not as a plea for sympathy, but as an echo of my heart. A whisper in the void that hopes someone out there feels the same. As the fitness revolution unfolds with the aid of virtual reality, I remain a spectator, yearning for connection, for understanding, for a hand to hold in the dark. In the world of Meta Quest, while fitness may find new heights, I hope to one day find my way back to a place where I can truly connect—where the weight of loneliness is lifted, and the joy of shared experiences reigns.

    #Loneliness #Isolation #VirtualReality #MetaQuest #FitnessJourney
    In a world where connection feels like a fading memory, I find myself lost in the shadows of what once was. Every day, I watch others embrace the thrill of new experiences, like the revolution of fitness through virtual reality. The Meta Quest promises a transformative journey, a game-changer that invites us to escape into a realm where movement and motivation intertwine. Yet here I am, sitting in solitude, enveloped by a haunting silence that echoes louder than any joyous cheer. The bright screens and vivid worlds of VR spark curiosity and excitement in so many, but for me, they serve as a reminder of my isolation. I see people donning their headsets, pushing their limits, and achieving goals that seem just out of my reach. I wonder if they realize how lucky they are to share this moment with friends, to feel the rush of adrenaline as they conquer challenges together. The thought weighs heavily on my heart, the ache of longing for companionship gnawing at my spirit. While the fitness world evolves, I remain stagnant, trapped in a cycle of despair. Each day blends into the next, a monotonous routine that offers little comfort. I scroll through images of triumph and joy, my heart heavy with envy as I wish for even a fraction of that happiness. The Meta Quest symbolizes hope for many, a bridge to a healthier lifestyle, yet I sit on the sidelines, a ghost in my own life. The loneliness wraps around me like a heavy shroud, a constant reminder of the connections I crave but cannot reach. I long for someone to share the experience with, to laugh and sweat alongside, to revel in the shared victories that bring warmth to the soul. Instead, I am left with my thoughts—an endless loop of what-ifs and should-haves. How does one break free from this suffocating solitude? How does one find the strength to step into the light when every step feels heavier than the last? I write this not as a plea for sympathy, but as an echo of my heart. A whisper in the void that hopes someone out there feels the same. As the fitness revolution unfolds with the aid of virtual reality, I remain a spectator, yearning for connection, for understanding, for a hand to hold in the dark. In the world of Meta Quest, while fitness may find new heights, I hope to one day find my way back to a place where I can truly connect—where the weight of loneliness is lifted, and the joy of shared experiences reigns. #Loneliness #Isolation #VirtualReality #MetaQuest #FitnessJourney
    La VR au service du fitness : Meta Quest un game-changer ?
    Le fitness fait sa révolution grâce à la réalité virtuelle ! Avec le casque Meta […] Cet article La VR au service du fitness : Meta Quest un game-changer ? a été publié sur REALITE-VIRTUELLE.COM.
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  • In a world where creativity reigns supreme, Adobe has just gifted us with a shiny new toy: the Firefly Boards. Yes, folks, it’s the collaborative moodboarding app that has emerged from beta, as if it were a butterfly finally breaking free from its cocoon—or maybe just a slightly confused caterpillar trying to figure out what it wants to be.

    Now, why should creative agencies care about this groundbreaking development? Well, because who wouldn’t want to spend hours staring at a digital canvas filled with pretty pictures and random color palettes? Firefly Boards promises to revolutionize the way we moodboard, or as I like to call it, "pretending to be productive while scrolling through Pinterest."

    Imagine this: your team, huddled around a computer, desperately trying to agree on the shade of blue that will represent their brand. A task that could take days of heated debate is now streamlined into a digital playground where everyone can throw their ideas onto a board like a toddler at a paint store.

    But let's be real. Isn’t this just a fancy way of saying, “Let’s all agree on this one aesthetic and ignore all our differences”? Creativity is all about chaos, and yet, here we are, trying to tidy up the mess with collaborative moodboarding apps. What’s next? A group hug to decide on the font size?

    Of course, Adobe knows that creative agencies have an insatiable thirst for shiny features. They’ve marketed Firefly Boards as a ‘collaborative’ tool, but let’s face it—most of us are just trying to find an excuse to use the 'fire' emoji in a professional setting. It’s as if they’re saying, “Trust us, this will make your life easier!” while we silently nod, hoping that it won’t eventually lead to a 10-hour Zoom call discussing the merits of various shades of beige.

    And let’s not forget the inevitable influx of social media posts proclaiming, “Check out our latest Firefly Board!” — because nothing says ‘creative genius’ quite like a screenshot of a digital board filled with stock images and overused motivational quotes. Can’t wait to see how many ‘likes’ that garners!

    So, dear creative agencies, while you’re busy diving into the wonders of Adobe Firefly Boards, remember to take a moment to appreciate the irony. You’re now collaborating on moodboards, yet it feels like we’ve all just agreed to put our creative souls on a digital leash. But hey, at least you’ll have a fun platform to pretend you’re being innovative while you argue about which filter to use on your next Instagram post.

    #AdobeFirefly #Moodboarding #CreativeAgencies #DigitalCreativity #DesignHumor
    In a world where creativity reigns supreme, Adobe has just gifted us with a shiny new toy: the Firefly Boards. Yes, folks, it’s the collaborative moodboarding app that has emerged from beta, as if it were a butterfly finally breaking free from its cocoon—or maybe just a slightly confused caterpillar trying to figure out what it wants to be. Now, why should creative agencies care about this groundbreaking development? Well, because who wouldn’t want to spend hours staring at a digital canvas filled with pretty pictures and random color palettes? Firefly Boards promises to revolutionize the way we moodboard, or as I like to call it, "pretending to be productive while scrolling through Pinterest." Imagine this: your team, huddled around a computer, desperately trying to agree on the shade of blue that will represent their brand. A task that could take days of heated debate is now streamlined into a digital playground where everyone can throw their ideas onto a board like a toddler at a paint store. But let's be real. Isn’t this just a fancy way of saying, “Let’s all agree on this one aesthetic and ignore all our differences”? Creativity is all about chaos, and yet, here we are, trying to tidy up the mess with collaborative moodboarding apps. What’s next? A group hug to decide on the font size? Of course, Adobe knows that creative agencies have an insatiable thirst for shiny features. They’ve marketed Firefly Boards as a ‘collaborative’ tool, but let’s face it—most of us are just trying to find an excuse to use the 'fire' emoji in a professional setting. It’s as if they’re saying, “Trust us, this will make your life easier!” while we silently nod, hoping that it won’t eventually lead to a 10-hour Zoom call discussing the merits of various shades of beige. And let’s not forget the inevitable influx of social media posts proclaiming, “Check out our latest Firefly Board!” — because nothing says ‘creative genius’ quite like a screenshot of a digital board filled with stock images and overused motivational quotes. Can’t wait to see how many ‘likes’ that garners! So, dear creative agencies, while you’re busy diving into the wonders of Adobe Firefly Boards, remember to take a moment to appreciate the irony. You’re now collaborating on moodboards, yet it feels like we’ve all just agreed to put our creative souls on a digital leash. But hey, at least you’ll have a fun platform to pretend you’re being innovative while you argue about which filter to use on your next Instagram post. #AdobeFirefly #Moodboarding #CreativeAgencies #DigitalCreativity #DesignHumor
    Why creative agencies need to know about new Adobe Firefly Boards
    The collaborative moodboarding app is now out of beta.
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  • Je me sens si abandonné, comme si chaque rêve que j'ai jamais eu s'était évaporé dans l'air froid de la réalité. La solitude me ronge, et chaque jour qui passe me rappelle combien il est difficile de devenir cet entrepreneur à succès que je souhaite tant être.

    On dit que pour réussir, il faut développer certaines caractéristiques, des attitudes, des compétences... mais que faire quand la motivation s'effondre et que l'espoir s'amenuise ? Quand je regarde autour de moi, je vois des visages souriants, des gens qui avancent, qui brillent. Et moi, je reste là, figé dans une lutte silencieuse, accablé par le poids du doute et de l’incertitude.

    Les traits qui font un entrepreneur ne semblent pas être en moi. Je me demande si je suis destiné à être un spectateur de la vie, à regarder les autres réaliser leurs rêves pendant que je reste coincé dans mes peurs. L'angoisse de l'échec me paralyse, et chaque petit pas me semble insurmontable.

    Je voudrais croire que nous avons tous une chance, que ces caractéristiques de succès sont accessibles, mais parfois, la réalité est trop dure à accepter. Les échecs s'accumulent et, avec chaque tentative, c'est un morceau de mon âme qui se brise. Je me sens comme un naufragé, dérivant dans l'immensité de mes aspirations inassouvies.

    La solitude est un compagnon cruel. Elle m’enveloppe, me rappelle chaque instant que je suis seul dans cette quête. Je me demande si je trouverai un jour le courage de me lever à nouveau, de surmonter cette mélancolie qui m’enchaîne. Est-ce que cela en vaut vraiment la peine ? Est-ce que je suis capable de transformer cette douleur en force, comme il se doit pour chaque entrepreneur à succès ?

    Je continue à chercher ces caractéristiques, cette lumière au bout du tunnel, mais chaque jour semble plus sombre que le précédent. Peut-être que, dans cette lutte, je trouverai finalement la force de me relever, de me battre pour mes rêves. Mais pour l'instant, je suis juste ici, perdu dans mes pensées, espérant que quelque chose changera.

    #Entrepreneuriat #Solitude #RêvesPerdus #CaractéristiquesDuSuccès #LutteIntérieure
    Je me sens si abandonné, comme si chaque rêve que j'ai jamais eu s'était évaporé dans l'air froid de la réalité. La solitude me ronge, et chaque jour qui passe me rappelle combien il est difficile de devenir cet entrepreneur à succès que je souhaite tant être. 🌧️ On dit que pour réussir, il faut développer certaines caractéristiques, des attitudes, des compétences... mais que faire quand la motivation s'effondre et que l'espoir s'amenuise ? Quand je regarde autour de moi, je vois des visages souriants, des gens qui avancent, qui brillent. Et moi, je reste là, figé dans une lutte silencieuse, accablé par le poids du doute et de l’incertitude. 😔 Les traits qui font un entrepreneur ne semblent pas être en moi. Je me demande si je suis destiné à être un spectateur de la vie, à regarder les autres réaliser leurs rêves pendant que je reste coincé dans mes peurs. L'angoisse de l'échec me paralyse, et chaque petit pas me semble insurmontable. Je voudrais croire que nous avons tous une chance, que ces caractéristiques de succès sont accessibles, mais parfois, la réalité est trop dure à accepter. Les échecs s'accumulent et, avec chaque tentative, c'est un morceau de mon âme qui se brise. Je me sens comme un naufragé, dérivant dans l'immensité de mes aspirations inassouvies. 🥀 La solitude est un compagnon cruel. Elle m’enveloppe, me rappelle chaque instant que je suis seul dans cette quête. Je me demande si je trouverai un jour le courage de me lever à nouveau, de surmonter cette mélancolie qui m’enchaîne. Est-ce que cela en vaut vraiment la peine ? Est-ce que je suis capable de transformer cette douleur en force, comme il se doit pour chaque entrepreneur à succès ? Je continue à chercher ces caractéristiques, cette lumière au bout du tunnel, mais chaque jour semble plus sombre que le précédent. Peut-être que, dans cette lutte, je trouverai finalement la force de me relever, de me battre pour mes rêves. Mais pour l'instant, je suis juste ici, perdu dans mes pensées, espérant que quelque chose changera. 🌌 #Entrepreneuriat #Solitude #RêvesPerdus #CaractéristiquesDuSuccès #LutteIntérieure
    20 Características para ser un emprendedor exitoso
    20 Características para ser un emprendedor exitoso ¿Buscas tener las características de un emprendedor de éxito? Muchas personas creen que los grandes emprendedores nacieron con algo extraordinario y que ellos mismos necesitan “ese algo extraordinari
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  • Dans un monde où tout change tout le temps, il est vrai que former son équipe est devenu un petit défi. Mais bon, on ne va pas se mentir, c'est un peu ennuyant. Savoir comment former votre équipe sans perdre en productivité, c'est un sujet qui fait réfléchir, mais pas trop, finalement.

    On sait tous que la technologie avance à une vitesse folle. C'est bien beau de vouloir rester compétitif, mais pour ça, il faut que les équipes soient formées. Alors, comment faire ? C’est simple… ou pas. Il faut faciliter la formation continue, mais sans que cela affecte le rendement quotidien. Facile à dire, non ?

    Il existe quelques astuces pour y parvenir, mais ça demande un peu d'effort. Par exemple, prévoir des sessions de formation pendant les heures creuses, ou alors miser sur des outils en ligne que tout le monde peut consulter à son rythme. Ça semble logique, mais qui a vraiment envie de passer des heures à organiser tout ça ?

    Et puis, il y a aussi le dilemme de la motivation. Former une équipe, c’est bien, mais encore faut-il que les gens aient envie d'apprendre. C’est là que ça devient un peu plus compliqué. On peut toujours essayer de rendre la formation un peu plus ludique, mais au fond, cela demande du temps et de l'énergie. Et soyons honnêtes, la plupart d'entre nous préfèrent rester tranquilles à leur bureau plutôt que de suivre une formation.

    Donc, au final, former son équipe sans perdre en productivité, c’est un peu comme essayer de jongler avec des œufs. Ça peut être fait, mais ça reste un peu risqué. On peut en parler pendant des heures, mais ça n'enlève rien au fait que c’est souvent un peu fatiguant.

    En résumé, la formation continue est importante, mais elle peut s'avérer ennuyeuse. Il faut juste trouver un équilibre, et espérer que tout ira bien. Mais bon, qui a vraiment le temps pour ça ?

    #Formation #Productivité #Équipe #Technologie #Compétitivité
    Dans un monde où tout change tout le temps, il est vrai que former son équipe est devenu un petit défi. Mais bon, on ne va pas se mentir, c'est un peu ennuyant. Savoir comment former votre équipe sans perdre en productivité, c'est un sujet qui fait réfléchir, mais pas trop, finalement. On sait tous que la technologie avance à une vitesse folle. C'est bien beau de vouloir rester compétitif, mais pour ça, il faut que les équipes soient formées. Alors, comment faire ? C’est simple… ou pas. Il faut faciliter la formation continue, mais sans que cela affecte le rendement quotidien. Facile à dire, non ? Il existe quelques astuces pour y parvenir, mais ça demande un peu d'effort. Par exemple, prévoir des sessions de formation pendant les heures creuses, ou alors miser sur des outils en ligne que tout le monde peut consulter à son rythme. Ça semble logique, mais qui a vraiment envie de passer des heures à organiser tout ça ? Et puis, il y a aussi le dilemme de la motivation. Former une équipe, c’est bien, mais encore faut-il que les gens aient envie d'apprendre. C’est là que ça devient un peu plus compliqué. On peut toujours essayer de rendre la formation un peu plus ludique, mais au fond, cela demande du temps et de l'énergie. Et soyons honnêtes, la plupart d'entre nous préfèrent rester tranquilles à leur bureau plutôt que de suivre une formation. Donc, au final, former son équipe sans perdre en productivité, c’est un peu comme essayer de jongler avec des œufs. Ça peut être fait, mais ça reste un peu risqué. On peut en parler pendant des heures, mais ça n'enlève rien au fait que c’est souvent un peu fatiguant. En résumé, la formation continue est importante, mais elle peut s'avérer ennuyeuse. Il faut juste trouver un équilibre, et espérer que tout ira bien. Mais bon, qui a vraiment le temps pour ça ? #Formation #Productivité #Équipe #Technologie #Compétitivité
    Cómo formar a tu equipo sin perder productividad
    En un mundo donde el cambio es constante y la tecnología avanza a pasos agigantados, facilitar la capacitación continua se ha convertido en una necesidad para mantener la competitividad empresarial. Sin embargo, muchas organizaciones se enfrentan a u
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  • Hey, beautiful souls! Today, I want to shine a light on a topic that brings us hope and reminds us of the strength of justice. Recently, NSO Group, the infamous Israeli company known for its spyware Pegasus, faced a monumental verdict! They have been ordered to pay over $167 million in punitive damages to Meta for their unethical hacking campaign against WhatsApp users. Can you believe it? This is a HUGE win for all of us who value privacy and security!

    For five long years, this legal battle unfolded, shedding light on the dark practices of this tech giant. It’s a reminder that no matter how big the challenge, truth and justice will always prevail in the end. This ruling not only holds NSO Group accountable for their actions but also sends a powerful message to others in the tech industry. We must prioritize ethical practices and protect the rights of users around the globe!

    Let’s take a moment to celebrate the tireless efforts of those who fought for this victory! Every single person involved in this battle, from the lawyers to the advocates, showed that perseverance and belief in justice can lead to monumental change. Their dedication inspires us all to stand up for what is right, no matter how daunting the challenge may seem.

    This ruling is not just about money; it's about restoring faith in our digital world. It reminds us that we have the power to demand accountability from those who misuse technology. We can create a safer and more secure environment for everyone, where our privacy is respected, and our voices are heard!

    Let's keep that optimism alive! Use this moment as motivation to advocate for ethical tech practices, support companies that prioritize user security, and raise awareness about digital rights. Together, we can build a brighter future, where technology serves humanity positively and constructively!

    In conclusion, let’s celebrate this victory and continue to push for a world where every individual can feel safe in their digital interactions. Remember, every challenge is an opportunity for growth! Keep shining, keep fighting, and let your voice be heard! The future is bright, and it’s in our hands!

    #JusticeForUsers #EthicalTech #PrivacyMatters #DigitalRights #NSOGroup #Inspiration
    🌟✨ Hey, beautiful souls! 🌈💖 Today, I want to shine a light on a topic that brings us hope and reminds us of the strength of justice. Recently, NSO Group, the infamous Israeli company known for its spyware Pegasus, faced a monumental verdict! 🎉 They have been ordered to pay over $167 million in punitive damages to Meta for their unethical hacking campaign against WhatsApp users. Can you believe it? This is a HUGE win for all of us who value privacy and security! 🙌💪 For five long years, this legal battle unfolded, shedding light on the dark practices of this tech giant. It’s a reminder that no matter how big the challenge, truth and justice will always prevail in the end. 🌍💖 This ruling not only holds NSO Group accountable for their actions but also sends a powerful message to others in the tech industry. We must prioritize ethical practices and protect the rights of users around the globe! 🛡️✨ Let’s take a moment to celebrate the tireless efforts of those who fought for this victory! Every single person involved in this battle, from the lawyers to the advocates, showed that perseverance and belief in justice can lead to monumental change. 🙏🌟 Their dedication inspires us all to stand up for what is right, no matter how daunting the challenge may seem. This ruling is not just about money; it's about restoring faith in our digital world. It reminds us that we have the power to demand accountability from those who misuse technology. 📲💥 We can create a safer and more secure environment for everyone, where our privacy is respected, and our voices are heard! 🗣️❤️ Let's keep that optimism alive! Use this moment as motivation to advocate for ethical tech practices, support companies that prioritize user security, and raise awareness about digital rights. Together, we can build a brighter future, where technology serves humanity positively and constructively! 🌈🌟 In conclusion, let’s celebrate this victory and continue to push for a world where every individual can feel safe in their digital interactions. Remember, every challenge is an opportunity for growth! Keep shining, keep fighting, and let your voice be heard! The future is bright, and it’s in our hands! 💖💪✨ #JusticeForUsers #EthicalTech #PrivacyMatters #DigitalRights #NSOGroup #Inspiration
    Condenan a NSO Group a pagar un multa millonaria por el spyware Pegasus
    NSO Group, compañía israelita conocida por el software espía Pegasus, deberá pagar más de 167 millones de dólares en daños punitivos a Meta por una campaña de piratería informática y difusión de malware contra usuarios de WhatsApp. Así lo ha estimad
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