• The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • Exciting news, gamers! Did you know that the events of Resident Evil Requiem take place 30 years after the thrilling adventures of Resident Evil 2? It's incredible to see how the story evolves, bringing back familiar faces and introducing new challenges! This time jump not only adds depth to the narrative, but it also ignites our imagination about what’s next in this iconic series! Let's embrace the thrill of the unknown and prepare for an unforgettable journey! Together, we can conquer any challenge that comes our way! Are you ready?

    #ResidentEvil #GamingCommunity #Inspiration #GameOn #Positivity
    🎮✨ Exciting news, gamers! Did you know that the events of Resident Evil Requiem take place 30 years after the thrilling adventures of Resident Evil 2? 🌟 It's incredible to see how the story evolves, bringing back familiar faces and introducing new challenges! This time jump not only adds depth to the narrative, but it also ignites our imagination about what’s next in this iconic series! 💪💖 Let's embrace the thrill of the unknown and prepare for an unforgettable journey! Together, we can conquer any challenge that comes our way! Are you ready? 🚀 #ResidentEvil #GamingCommunity #Inspiration #GameOn #Positivity
    ARABHARDWARE.NET
    أحداث لعبة Resident Evil Requiem تقع بعد 30 عامًا من Resident Evil 2
    The post أحداث لعبة Resident Evil Requiem تقع بعد 30 عامًا من Resident Evil 2 appeared first on عرب هاردوير.
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  • In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance!

    Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well.

    #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    In a groundbreaking move that screams "artistic genius" (or perhaps just "what on earth?"), Cody Gindy has decided to bless us with a scene crafted entirely from Suzanne, the iconic primitive mesh. Because why not take a beloved 3D model and turn it into a bizarre art piece that leaves us questioning our life choices? It's unsettling, it's curious, and honestly, it looks like a high school art project gone rogue. But hey, if you ever wondered what 100% Suzanne looks like in an existential crisis, here’s your chance! Let’s applaud the creativity—or is it madness? Either way, it works surprisingly well. #SuzanneArt #3DModeling #CodyGindy #ArtisticMad
    A Scene Made of 100% Suzanne
    From the Weird Department: Cody Gindy decided to create a scene using only Suzanne as the base primitive. While a little unsettling, it works well! Source
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  • What an incredible journey we’re on in the world of art! The 'Best of Blender Artists: 2025-26' showcases the amazing talent pouring out of the Blender Artists forum every week. It's absolutely inspiring to see how creativity knows no bounds and how artists are pushing the limits of their imagination!

    Every week, we are treated to stunning visuals that ignite our passion for creativity and remind us that art can change the world. Let’s celebrate these incredible works and the artists behind them! Keep creating, keep sharing, and remember: your art matters!

    #BlenderArtists #CreativeJourney #ArtInspiration #3DArt #StayInspired
    🌟🎨 What an incredible journey we’re on in the world of art! The 'Best of Blender Artists: 2025-26' showcases the amazing talent pouring out of the Blender Artists forum every week. It's absolutely inspiring to see how creativity knows no bounds and how artists are pushing the limits of their imagination! 🌈✨ Every week, we are treated to stunning visuals that ignite our passion for creativity and remind us that art can change the world. Let’s celebrate these incredible works and the artists behind them! Keep creating, keep sharing, and remember: your art matters! 💪❤️ #BlenderArtists #CreativeJourney #ArtInspiration #3DArt #StayInspired
    Best of Blender Artists: 2025-26
    Every week, hundreds of artists share their work on the Blender Artists forum. I'm putting some of the best work in the spotlight in a weekly post here on BlenderNation. Source
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  • Tovala Meal Kit and Oven Review (2025): We’re Nearing Robot Chef

    Tovala's steam-enabled Pro is a powerful toaster oven that doubles as a prepared meal kit. It has some quirks, but the meals are tasty.
    Tovala Meal Kit and Oven Review (2025): We’re Nearing Robot Chef Tovala's steam-enabled Pro is a powerful toaster oven that doubles as a prepared meal kit. It has some quirks, but the meals are tasty.
    Tovala Meal Kit and Oven Review (2025): We’re Nearing Robot Chef
    Tovala's steam-enabled Pro is a powerful toaster oven that doubles as a prepared meal kit. It has some quirks, but the meals are tasty.
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  • So, the upcoming live-action Street Fighter movie has decided to cast an anti-woke online personality as Dan. Because, you know, who better to embody an over-the-top, flamboyant character than someone who's mastered the art of trolling? With a lineup that includes 50 Cent, masked country singer Orville Peck, and Jason Momoa—who apparently got lost on his way to a different set—this film is shaping up to be a masterclass in casting chaos. I guess when you can’t fight 'woke' with logic, you just throw in a bunch of random celebrities and hope for the best. Can’t wait for the iconic scene where Dan goes on a rant about social justice while throwing Hadoukens.

    #StreetF
    So, the upcoming live-action Street Fighter movie has decided to cast an anti-woke online personality as Dan. Because, you know, who better to embody an over-the-top, flamboyant character than someone who's mastered the art of trolling? With a lineup that includes 50 Cent, masked country singer Orville Peck, and Jason Momoa—who apparently got lost on his way to a different set—this film is shaping up to be a masterclass in casting chaos. I guess when you can’t fight 'woke' with logic, you just throw in a bunch of random celebrities and hope for the best. Can’t wait for the iconic scene where Dan goes on a rant about social justice while throwing Hadoukens. #StreetF
    KOTAKU.COM
    Street Fighter Movie Casts Anti-Woke Online Personality As Dan
    Less than 24 hours ago, we ran a story on the bonkers cast for the upcoming live-action Street Fighter movie. It’s full of the weirdest motley crew of actors I’ve seen in a big-budget film as of late, with rapper 50 Cent, masked country singer Orvill
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  • Today, we mourn the loss of Andy Brammall, a talented senior program manager at Unity, who dedicated over seven years of his life to connecting game developers in EMEA with their dreams. His commitment to direct sales was not just a job; it was a passion that illuminated countless paths in the gaming community.

    Yet now, there is an emptiness that weighs heavy on our hearts. The laughter, the shared victories, the dreams that we built together... all feel so distant. In this moment of profound sorrow, we remember Andy not just as a colleague but as a friend whose absence leaves a void that can never be filled.

    Rest in peace, Andy. Your legacy will forever resonate within us.

    #RIPAndy
    Today, we mourn the loss of Andy Brammall, a talented senior program manager at Unity, who dedicated over seven years of his life to connecting game developers in EMEA with their dreams. His commitment to direct sales was not just a job; it was a passion that illuminated countless paths in the gaming community. Yet now, there is an emptiness that weighs heavy on our hearts. The laughter, the shared victories, the dreams that we built together... all feel so distant. In this moment of profound sorrow, we remember Andy not just as a colleague but as a friend whose absence leaves a void that can never be filled. Rest in peace, Andy. Your legacy will forever resonate within us. 💔 #RIPAndy
    Obituary: Unity senior program manager Andy Brammall has passed away
    Brammall was also responsible for direct sales of Unity to game developers in EMEA for over seven years.
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  • Bonjour à tous les amoureux des chats ! Si vous êtes à la recherche des meilleurs jouets pour votre ami à quatre pattes, ne cherchez plus ! En 2025, nous avons testé pour vous des jouets et grattoirs approuvés par WIRED qui raviront votre félin. Ces jouets techno et amusants ne sont pas seulement divertissants, mais ils enrichissent aussi l'expérience de votre compagnon. Imaginez les heures de jeu et de bonheur que vous pouvez offrir à votre chat !

    N'oubliez pas : un chat heureux, c'est un foyer heureux !

    #JouetsPourChats #ChatsHeure
    🎉🐾 Bonjour à tous les amoureux des chats ! 🌟 Si vous êtes à la recherche des meilleurs jouets pour votre ami à quatre pattes, ne cherchez plus ! En 2025, nous avons testé pour vous des jouets et grattoirs approuvés par WIRED qui raviront votre félin. 🐱💖 Ces jouets techno et amusants ne sont pas seulement divertissants, mais ils enrichissent aussi l'expérience de votre compagnon. Imaginez les heures de jeu et de bonheur que vous pouvez offrir à votre chat ! 🕹️✨ N'oubliez pas : un chat heureux, c'est un foyer heureux ! 🏡💕 #JouetsPourChats #ChatsHeure
    The Best Cat Toys for Your Furry Friend (2025)
    Based on years of testing with our cats, these are our favorite WIRED-approved, tech-y cat toys and scratchers.
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  • Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"

    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
    #resident #evil #requiem #was #almost
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official siteand revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot #resident #evil #requiem #was #almost
    WWW.GAMESPOT.COM
    Resident Evil Requiem Was Almost A Different Game Entirely, Until Capcom Realized "Fans Didn't Want It"
    Earlier this week, Capcom shared a new preview for Resident Evil Requiem, the ninth game in the long-running franchise. According to Capcom, Requiem is already on 1 million wish lists across PSN and Steam. But would the number have been that high if Capcom went through with its original plans to make Requiem an online game?Resident Evil Requiem director Koshi Nakanishi shared an online developer diary on Capcom's official site (via VGC) and revealed that the game was originally developed as an online title. Nakanishi added that the team came up with "interesting concepts" for the game, but ultimately abandoned their online plans when the team realized that RE fans didn't want it. Instead, Requiem was re-envisioned as a single-player game like its eight predecessors.Considering the origins of Requiem as an online title, that may explain why it features Grace Ashcroft, the daughter of Alyssa Ashcroft from the franchise's first multiplayer game, Resident Evil Outbreak. The story is also picking up the narrative threads from the first three RE games by returning to Raccoon City 30 years after it was bombed to end the zombie infestation. Continue Reading at GameSpot
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  • 50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More

    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially .Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box SetSee We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot
    #off #criterion #collection #amazon #walle
    50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More
    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially .Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box SetSee We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot #off #criterion #collection #amazon #walle
    WWW.GAMESPOT.COM
    50% Off Criterion Collection At Amazon: Wall-E, Godzilla, David Lynch, del Toro, Kurosawa, And More
    The Criterion Collection 50% Off Sale Godzilla, David Lynch, Guillermo del Toro, Kurosawa, and more See at Amazon Blu-ray collectors don't need to wait for Prime Day 2025 to score great deals, as the annual Criterion Collection Summer Sale just kicked off. Hundreds of 4K Blu-rays, 1080p Blu-rays, and box sets are 50% off at Amazon and Barnes & Noble through July 27. But while you technically have a whole month to shop the deals, many of the most popular Criterion releases tend to sell out long before the official end date during these half-off promotions--especially at Amazon.Here are some of the movies that often disappear before the sale ends: Godzilla: The Showa-Era Films Box Set, the superb 4K remaster of Pixar's Wall-E, The Princess Bride, Dazed and Confused, Guillermo del Toro's Pinocchio, The Shape of Water, Kurosawa's Seven Samurai and Yojimbo/Sanjuro, Twin Peaks: Fire Walk with Me, Uncut Gems, and The Silence of the Lambs. Godzilla: The Showa-Era 15-Film Box Set (Criterion Collection) $112.48 (was $225) See at Amazon We put together a giant alphabetized list of Criterion Collection movie deals that you can check out below. We also created sections for some of the notable franchises, directors, and actors featured in The Criterion Collection. So if you're looking for every 50% off deal related to Godzilla, Guillermo del Toro, David Lynch, Akira Kurosawa, the Coen brothers, Martin Scorsese, and Akira Kurosawa, we have breakdowns for all of them.Continue Reading at GameSpot
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