Hiring Simulation/Graphics Rendering Engineer
SYNDICATE WORKFORCE SOLUTIONS is partnering with a leading-edge client to identify a Staff Rendering Systems Engineer / Architect in Newark, CA. This opportunity is ideal for a technical visionary ready to lead rendering infrastructure initiatives at the forefront of visual effects, automotive visualization, and simulation technology.
We are specifically seeking individuals with world-class experience at studios involving high-performance render-intensive environments. If you’ve helped build the rendering backbone behind iconic animated or VFX-heavy productions, we want you on this team.
About the Role
The Staff Rendering Systems Engineer will architect and optimize rendering infrastructure for high-performance, scalable operations. You will work cross-functionally with engineering and production teams to enhance pipeline efficiency, implement automation, and solve complex technical issues in rendering workflows. You’ll also provide thought leadership in infrastructure planning and help shape a secure and future-ready rendering technology roadmap.
Key Responsibilities
Define and implement architectural strategies for scalable rendering infrastructure and workflows.
Oversee and optimize Deadline render farm configuration for performance, efficiency, and scalability.
Automate rendering pipeline tasks using Bash, Python, SQL, and Ruby to improve throughput and reduce manual overhead.
Lead research and implementation of cloud-based rendering technologies.
Collaborate with cross-functional teams to troubleshoot rendering issues and ensure system performance.
Establish and maintain best practices for security, reliability, and system scalability.
Advise on OS lifecycle management, virtualization, and package management.
Participate in high-level architectural planning to align with business and technology goals.
Required Qualifications
Bachelor’s degree in computer science, Engineering, or equivalent technical field.
8+ years of hands-on experience managing render farms, preferably within CGI/VFX production environments.
Strong experience with rendering pipelines and farm management tools such as Deadline.
Proven expertise in large-scale rendering infrastructure design and maintenance.
Background working in or supporting large design studios specializing in visual effects, animation, or interactive content production.
Technical Skills
Strong knowledge of server hardware, storage systems, and GPU/CPU rendering technologies.
Fluency in scripting languages.
Familiarity with virtualization, OS management, and performance optimization.
Understanding of render farm automation, security principles, and DevOps-style deployment.
How to Apply
Submit your resume to Resumes@swfs.ai today and take the next step in your professional journey with SYNDICATE WORKFORCE SOLUTIONS – Empowering Talent. Advancing Technology. Driving Innovation.
#hiring #simulationgraphics #rendering #engineer
Hiring Simulation/Graphics Rendering Engineer
SYNDICATE WORKFORCE SOLUTIONS is partnering with a leading-edge client to identify a Staff Rendering Systems Engineer / Architect in Newark, CA. This opportunity is ideal for a technical visionary ready to lead rendering infrastructure initiatives at the forefront of visual effects, automotive visualization, and simulation technology.
We are specifically seeking individuals with world-class experience at studios involving high-performance render-intensive environments. If you’ve helped build the rendering backbone behind iconic animated or VFX-heavy productions, we want you on this team.
About the Role
The Staff Rendering Systems Engineer will architect and optimize rendering infrastructure for high-performance, scalable operations. You will work cross-functionally with engineering and production teams to enhance pipeline efficiency, implement automation, and solve complex technical issues in rendering workflows. You’ll also provide thought leadership in infrastructure planning and help shape a secure and future-ready rendering technology roadmap.
Key Responsibilities
Define and implement architectural strategies for scalable rendering infrastructure and workflows.
Oversee and optimize Deadline render farm configuration for performance, efficiency, and scalability.
Automate rendering pipeline tasks using Bash, Python, SQL, and Ruby to improve throughput and reduce manual overhead.
Lead research and implementation of cloud-based rendering technologies.
Collaborate with cross-functional teams to troubleshoot rendering issues and ensure system performance.
Establish and maintain best practices for security, reliability, and system scalability.
Advise on OS lifecycle management, virtualization, and package management.
Participate in high-level architectural planning to align with business and technology goals.
Required Qualifications
Bachelor’s degree in computer science, Engineering, or equivalent technical field.
8+ years of hands-on experience managing render farms, preferably within CGI/VFX production environments.
Strong experience with rendering pipelines and farm management tools such as Deadline.
Proven expertise in large-scale rendering infrastructure design and maintenance.
Background working in or supporting large design studios specializing in visual effects, animation, or interactive content production.
Technical Skills
Strong knowledge of server hardware, storage systems, and GPU/CPU rendering technologies.
Fluency in scripting languages.
Familiarity with virtualization, OS management, and performance optimization.
Understanding of render farm automation, security principles, and DevOps-style deployment.
How to Apply
Submit your resume to Resumes@swfs.ai today and take the next step in your professional journey with SYNDICATE WORKFORCE SOLUTIONS – Empowering Talent. Advancing Technology. Driving Innovation.
#hiring #simulationgraphics #rendering #engineer



