• Trump’s military parade is a warning

    Donald Trump’s military parade in Washington this weekend — a show of force in the capital that just happens to take place on the president’s birthday — smacks of authoritarian Dear Leader-style politics.Yet as disconcerting as the imagery of tanks rolling down Constitution Avenue will be, it’s not even close to Trump’s most insidious assault on the US military’s historic and democratically essential nonpartisan ethos.In fact, it’s not even the most worrying thing he’s done this week.On Tuesday, the president gave a speech at Fort Bragg, an Army base home to Special Operations Command. While presidential speeches to soldiers are not uncommon — rows of uniformed troops make a great backdrop for a foreign policy speech — they generally avoid overt partisan attacks and campaign-style rhetoric. The soldiers, for their part, are expected to be studiously neutral, laughing at jokes and such, but remaining fully impassive during any policy conversation.That’s not what happened at Fort Bragg. Trump’s speech was a partisan tirade that targeted “radical left” opponents ranging from Joe Biden to Los Angeles Mayor Karen Bass. He celebrated his deployment of Marines to Los Angeles, proposed jailing people for burning the American flag, and called on soldiers to be “aggressive” toward the protesters they encountered.The soldiers, for their part, cheered Trump and booed his enemies — as they were seemingly expected to. Reporters at Military.com, a military news service, uncovered internal communications from 82nd Airborne leadership suggesting that the crowd was screened for their political opinions.“If soldiers have political views that are in opposition to the current administration and they don’t want to be in the audience then they need to speak with their leadership and get swapped out,” one note read.To call this unusual is an understatement. I spoke with four different experts on civil-military relations, two of whom teach at the Naval War College, about the speech and its implications. To a person, they said it was a step towards politicizing the military with no real precedent in modern American history.“That is, I think, a really big red flag because it means the military’s professional ethic is breaking down internally,” says Risa Brooks, a professor at Marquette University. “Its capacity to maintain that firewall against civilian politicization may be faltering.”This may sound alarmist — like an overreading of a one-off incident — but it’s part of a bigger pattern. The totality of Trump administration policies, ranging from the parade in Washington to the LA troop deployment to Secretary of Defense Pete Hegseth’s firing of high-ranking women and officers of color, suggests a concerted effort to erode the military’s professional ethos and turn it into an institution subservient to the Trump administration’s whims. This is a signal policy aim of would-be dictators, who wish to head off the risk of a coup and ensure the armed forces’ political reliability if they are needed to repress dissent in a crisis.Steve Saideman, a professor at Carleton University, put together a list of eight different signs that a military is being politicized in this fashion. The Trump administration has exhibited six out of the eight.“The biggest theme is that we are seeing a number of checks on the executive fail at the same time — and that’s what’s making individual events seem more alarming than they might otherwise,” says Jessica Blankshain, a professor at the Naval War College.That Trump is trying to politicize the military does not mean he has succeeded. There are several signs, including Trump’s handpicked chair of the Joint Chiefs repudiating the president’s claims of a migrant invasion during congressional testimony, that the US military is resisting Trump’s politicization.But the events in Fort Bragg and Washington suggest that we are in the midst of a quiet crisis in civil-military relations in the United States — one whose implications for American democracy’s future could well be profound.The Trump crisis in civil-military relations, explainedA military is, by sheer fact of its existence, a threat to any civilian government. If you have an institution that controls the overwhelming bulk of weaponry in a society, it always has the physical capacity to seize control of the government at gunpoint. A key question for any government is how to convince the armed forces that they cannot or should not take power for themselves.Democracies typically do this through a process called “professionalization.” Soldiers are rigorously taught to think of themselves as a class of public servants, people trained to perform a specific job within defined parameters. Their ultimate loyalty is not to their generals or even individual presidents, but rather to the people and the constitutional order.Samuel Huntington, the late Harvard political scientist, is the canonical theorist of a professional military. In his book The Soldier and the State, he described optimal professionalization as a system of “objective control”: one in which the military retains autonomy in how they fight and plan for wars while deferring to politicians on whether and why to fight in the first place. In effect, they stay out of the politicians’ affairs while the politicians stay out of theirs.The idea of such a system is to emphasize to the military that they are professionals: Their responsibility isn’t deciding when to use force, but only to conduct operations as effectively as possible once ordered to engage in them. There is thus a strict firewall between military affairs, on the one hand, and policy-political affairs on the other.Typically, the chief worry is that the military breaches this bargain: that, for example, a general starts speaking out against elected officials’ policies in ways that undermine civilian control. This is not a hypothetical fear in the United States, with the most famous such example being Gen. Douglas MacArthur’s insubordination during the Korean War. Thankfully, not even MacArthur attempted the worst-case version of military overstep — a coup.But in backsliding democracies like the modern United States, where the chief executive is attempting an anti-democratic power grab, the military poses a very different kind of threat to democracy — in fact, something akin to the exact opposite of the typical scenario.In such cases, the issue isn’t the military inserting itself into politics but rather the civilians dragging them into it in ways that upset the democratic political order. The worst-case scenario is that the military acts on presidential directives to use force against domestic dissenters, destroying democracy not by ignoring civilian orders, but by following them.There are two ways to arrive at such a worst-case scenario, both of which are in evidence in the early days of Trump 2.0.First is politicization: an intentional attack on the constraints against partisan activity inside the professional ranks.Many of Pete Hegseth’s major moves as secretary of defense fit this bill, including his decisions to fire nonwhite and female generals seen as politically unreliable and his effort to undermine the independence of the military’s lawyers. The breaches in protocol at Fort Bragg are both consequences and causes of politicization: They could only happen in an environment of loosened constraint, and they might encourage more overt political action if gone unpunished.The second pathway to breakdown is the weaponization of professionalism against itself. Here, Trump exploits the military’s deference to politicians by ordering it to engage in undemocraticactivities. In practice, this looks a lot like the LA deployments, and, more specifically, the lack of any visible military pushback. While the military readily agreeing to deployments is normally a good sign — that civilian control is holding — these aren’t normal times. And this isn’t a normal deployment, but rather one that comes uncomfortably close to the military being ordered to assist in repressing overwhelmingly peaceful demonstrations against executive abuses of power.“It’s really been pretty uncommon to use the military for law enforcement,” says David Burbach, another Naval War College professor. “This is really bringing the military into frontline law enforcement when. … these are really not huge disturbances.”This, then, is the crisis: an incremental and slow-rolling effort by the Trump administration to erode the norms and procedures designed to prevent the military from being used as a tool of domestic repression. Is it time to panic?Among the experts I spoke with, there was consensus that the military’s professional and nonpartisan ethos was weakening. This isn’t just because of Trump, but his terms — the first to a degree, and now the second acutely — are major stressors.Yet there was no consensus on just how much military nonpartisanship has eroded — that is, how close we are to a moment when the US military might be willing to follow obviously authoritarian orders.For all its faults, the US military’s professional ethos is a really important part of its identity and self-conception. While few soldiers may actually read Sam Huntington or similar scholars, the general idea that they serve the people and the republic is a bedrock principle among the ranks. There is a reason why the United States has never, in over 250 years of governance, experienced a military coup — or even come particularly close to one.In theory, this ethos should also galvanize resistance to Trump’s efforts at politicization. Soldiers are not unthinking automatons: While they are trained to follow commands, they are explicitly obligated to refuse illegal orders, even coming from the president. The more aggressive Trump’s efforts to use the military as a tool of repression gets, the more likely there is to be resistance.Or, at least theoretically.The truth is that we don’t really know how the US military will respond to a situation like this. Like so many of Trump’s second-term policies, their efforts to bend the military to their will are unprecedented — actions with no real parallel in the modern history of the American military. Experts can only make informed guesses, based on their sense of US military culture as well as comparisons to historical and foreign cases.For this reason, there are probably only two things we can say with confidence.First, what we’ve seen so far is not yet sufficient evidence to declare that the military is in Trump’s thrall. The signs of decay are too limited to ground any conclusions that the longstanding professional norm is entirely gone.“We have seen a few things that are potentially alarming about erosion of the military’s non-partisan norm. But not in a way that’s definitive at this point,” Blankshain says.Second, the stressors on this tradition are going to keep piling on. Trump’s record makes it exceptionally clear that he wants the military to serve him personally — and that he, and Hegseth, will keep working to make it so. This means we really are in the midst of a quiet crisis, and will likely remain so for the foreseeable future.“The fact that he’s getting the troops to cheer for booing Democratic leaders at a time when there’s actuallya blue city and a blue state…he is ordering the troops to take a side,” Saideman says. “There may not be a coherent plan behind this. But there are a lot of things going on that are all in the same direction.”See More: Politics
    #trumpampamp8217s #military #parade #warning
    Trump’s military parade is a warning
    Donald Trump’s military parade in Washington this weekend — a show of force in the capital that just happens to take place on the president’s birthday — smacks of authoritarian Dear Leader-style politics.Yet as disconcerting as the imagery of tanks rolling down Constitution Avenue will be, it’s not even close to Trump’s most insidious assault on the US military’s historic and democratically essential nonpartisan ethos.In fact, it’s not even the most worrying thing he’s done this week.On Tuesday, the president gave a speech at Fort Bragg, an Army base home to Special Operations Command. While presidential speeches to soldiers are not uncommon — rows of uniformed troops make a great backdrop for a foreign policy speech — they generally avoid overt partisan attacks and campaign-style rhetoric. The soldiers, for their part, are expected to be studiously neutral, laughing at jokes and such, but remaining fully impassive during any policy conversation.That’s not what happened at Fort Bragg. Trump’s speech was a partisan tirade that targeted “radical left” opponents ranging from Joe Biden to Los Angeles Mayor Karen Bass. He celebrated his deployment of Marines to Los Angeles, proposed jailing people for burning the American flag, and called on soldiers to be “aggressive” toward the protesters they encountered.The soldiers, for their part, cheered Trump and booed his enemies — as they were seemingly expected to. Reporters at Military.com, a military news service, uncovered internal communications from 82nd Airborne leadership suggesting that the crowd was screened for their political opinions.“If soldiers have political views that are in opposition to the current administration and they don’t want to be in the audience then they need to speak with their leadership and get swapped out,” one note read.To call this unusual is an understatement. I spoke with four different experts on civil-military relations, two of whom teach at the Naval War College, about the speech and its implications. To a person, they said it was a step towards politicizing the military with no real precedent in modern American history.“That is, I think, a really big red flag because it means the military’s professional ethic is breaking down internally,” says Risa Brooks, a professor at Marquette University. “Its capacity to maintain that firewall against civilian politicization may be faltering.”This may sound alarmist — like an overreading of a one-off incident — but it’s part of a bigger pattern. The totality of Trump administration policies, ranging from the parade in Washington to the LA troop deployment to Secretary of Defense Pete Hegseth’s firing of high-ranking women and officers of color, suggests a concerted effort to erode the military’s professional ethos and turn it into an institution subservient to the Trump administration’s whims. This is a signal policy aim of would-be dictators, who wish to head off the risk of a coup and ensure the armed forces’ political reliability if they are needed to repress dissent in a crisis.Steve Saideman, a professor at Carleton University, put together a list of eight different signs that a military is being politicized in this fashion. The Trump administration has exhibited six out of the eight.“The biggest theme is that we are seeing a number of checks on the executive fail at the same time — and that’s what’s making individual events seem more alarming than they might otherwise,” says Jessica Blankshain, a professor at the Naval War College.That Trump is trying to politicize the military does not mean he has succeeded. There are several signs, including Trump’s handpicked chair of the Joint Chiefs repudiating the president’s claims of a migrant invasion during congressional testimony, that the US military is resisting Trump’s politicization.But the events in Fort Bragg and Washington suggest that we are in the midst of a quiet crisis in civil-military relations in the United States — one whose implications for American democracy’s future could well be profound.The Trump crisis in civil-military relations, explainedA military is, by sheer fact of its existence, a threat to any civilian government. If you have an institution that controls the overwhelming bulk of weaponry in a society, it always has the physical capacity to seize control of the government at gunpoint. A key question for any government is how to convince the armed forces that they cannot or should not take power for themselves.Democracies typically do this through a process called “professionalization.” Soldiers are rigorously taught to think of themselves as a class of public servants, people trained to perform a specific job within defined parameters. Their ultimate loyalty is not to their generals or even individual presidents, but rather to the people and the constitutional order.Samuel Huntington, the late Harvard political scientist, is the canonical theorist of a professional military. In his book The Soldier and the State, he described optimal professionalization as a system of “objective control”: one in which the military retains autonomy in how they fight and plan for wars while deferring to politicians on whether and why to fight in the first place. In effect, they stay out of the politicians’ affairs while the politicians stay out of theirs.The idea of such a system is to emphasize to the military that they are professionals: Their responsibility isn’t deciding when to use force, but only to conduct operations as effectively as possible once ordered to engage in them. There is thus a strict firewall between military affairs, on the one hand, and policy-political affairs on the other.Typically, the chief worry is that the military breaches this bargain: that, for example, a general starts speaking out against elected officials’ policies in ways that undermine civilian control. This is not a hypothetical fear in the United States, with the most famous such example being Gen. Douglas MacArthur’s insubordination during the Korean War. Thankfully, not even MacArthur attempted the worst-case version of military overstep — a coup.But in backsliding democracies like the modern United States, where the chief executive is attempting an anti-democratic power grab, the military poses a very different kind of threat to democracy — in fact, something akin to the exact opposite of the typical scenario.In such cases, the issue isn’t the military inserting itself into politics but rather the civilians dragging them into it in ways that upset the democratic political order. The worst-case scenario is that the military acts on presidential directives to use force against domestic dissenters, destroying democracy not by ignoring civilian orders, but by following them.There are two ways to arrive at such a worst-case scenario, both of which are in evidence in the early days of Trump 2.0.First is politicization: an intentional attack on the constraints against partisan activity inside the professional ranks.Many of Pete Hegseth’s major moves as secretary of defense fit this bill, including his decisions to fire nonwhite and female generals seen as politically unreliable and his effort to undermine the independence of the military’s lawyers. The breaches in protocol at Fort Bragg are both consequences and causes of politicization: They could only happen in an environment of loosened constraint, and they might encourage more overt political action if gone unpunished.The second pathway to breakdown is the weaponization of professionalism against itself. Here, Trump exploits the military’s deference to politicians by ordering it to engage in undemocraticactivities. In practice, this looks a lot like the LA deployments, and, more specifically, the lack of any visible military pushback. While the military readily agreeing to deployments is normally a good sign — that civilian control is holding — these aren’t normal times. And this isn’t a normal deployment, but rather one that comes uncomfortably close to the military being ordered to assist in repressing overwhelmingly peaceful demonstrations against executive abuses of power.“It’s really been pretty uncommon to use the military for law enforcement,” says David Burbach, another Naval War College professor. “This is really bringing the military into frontline law enforcement when. … these are really not huge disturbances.”This, then, is the crisis: an incremental and slow-rolling effort by the Trump administration to erode the norms and procedures designed to prevent the military from being used as a tool of domestic repression. Is it time to panic?Among the experts I spoke with, there was consensus that the military’s professional and nonpartisan ethos was weakening. This isn’t just because of Trump, but his terms — the first to a degree, and now the second acutely — are major stressors.Yet there was no consensus on just how much military nonpartisanship has eroded — that is, how close we are to a moment when the US military might be willing to follow obviously authoritarian orders.For all its faults, the US military’s professional ethos is a really important part of its identity and self-conception. While few soldiers may actually read Sam Huntington or similar scholars, the general idea that they serve the people and the republic is a bedrock principle among the ranks. There is a reason why the United States has never, in over 250 years of governance, experienced a military coup — or even come particularly close to one.In theory, this ethos should also galvanize resistance to Trump’s efforts at politicization. Soldiers are not unthinking automatons: While they are trained to follow commands, they are explicitly obligated to refuse illegal orders, even coming from the president. The more aggressive Trump’s efforts to use the military as a tool of repression gets, the more likely there is to be resistance.Or, at least theoretically.The truth is that we don’t really know how the US military will respond to a situation like this. Like so many of Trump’s second-term policies, their efforts to bend the military to their will are unprecedented — actions with no real parallel in the modern history of the American military. Experts can only make informed guesses, based on their sense of US military culture as well as comparisons to historical and foreign cases.For this reason, there are probably only two things we can say with confidence.First, what we’ve seen so far is not yet sufficient evidence to declare that the military is in Trump’s thrall. The signs of decay are too limited to ground any conclusions that the longstanding professional norm is entirely gone.“We have seen a few things that are potentially alarming about erosion of the military’s non-partisan norm. But not in a way that’s definitive at this point,” Blankshain says.Second, the stressors on this tradition are going to keep piling on. Trump’s record makes it exceptionally clear that he wants the military to serve him personally — and that he, and Hegseth, will keep working to make it so. This means we really are in the midst of a quiet crisis, and will likely remain so for the foreseeable future.“The fact that he’s getting the troops to cheer for booing Democratic leaders at a time when there’s actuallya blue city and a blue state…he is ordering the troops to take a side,” Saideman says. “There may not be a coherent plan behind this. But there are a lot of things going on that are all in the same direction.”See More: Politics #trumpampamp8217s #military #parade #warning
    WWW.VOX.COM
    Trump’s military parade is a warning
    Donald Trump’s military parade in Washington this weekend — a show of force in the capital that just happens to take place on the president’s birthday — smacks of authoritarian Dear Leader-style politics (even though Trump actually got the idea after attending the 2017 Bastille Day parade in Paris).Yet as disconcerting as the imagery of tanks rolling down Constitution Avenue will be, it’s not even close to Trump’s most insidious assault on the US military’s historic and democratically essential nonpartisan ethos.In fact, it’s not even the most worrying thing he’s done this week.On Tuesday, the president gave a speech at Fort Bragg, an Army base home to Special Operations Command. While presidential speeches to soldiers are not uncommon — rows of uniformed troops make a great backdrop for a foreign policy speech — they generally avoid overt partisan attacks and campaign-style rhetoric. The soldiers, for their part, are expected to be studiously neutral, laughing at jokes and such, but remaining fully impassive during any policy conversation.That’s not what happened at Fort Bragg. Trump’s speech was a partisan tirade that targeted “radical left” opponents ranging from Joe Biden to Los Angeles Mayor Karen Bass. He celebrated his deployment of Marines to Los Angeles, proposed jailing people for burning the American flag, and called on soldiers to be “aggressive” toward the protesters they encountered.The soldiers, for their part, cheered Trump and booed his enemies — as they were seemingly expected to. Reporters at Military.com, a military news service, uncovered internal communications from 82nd Airborne leadership suggesting that the crowd was screened for their political opinions.“If soldiers have political views that are in opposition to the current administration and they don’t want to be in the audience then they need to speak with their leadership and get swapped out,” one note read.To call this unusual is an understatement. I spoke with four different experts on civil-military relations, two of whom teach at the Naval War College, about the speech and its implications. To a person, they said it was a step towards politicizing the military with no real precedent in modern American history.“That is, I think, a really big red flag because it means the military’s professional ethic is breaking down internally,” says Risa Brooks, a professor at Marquette University. “Its capacity to maintain that firewall against civilian politicization may be faltering.”This may sound alarmist — like an overreading of a one-off incident — but it’s part of a bigger pattern. The totality of Trump administration policies, ranging from the parade in Washington to the LA troop deployment to Secretary of Defense Pete Hegseth’s firing of high-ranking women and officers of color, suggests a concerted effort to erode the military’s professional ethos and turn it into an institution subservient to the Trump administration’s whims. This is a signal policy aim of would-be dictators, who wish to head off the risk of a coup and ensure the armed forces’ political reliability if they are needed to repress dissent in a crisis.Steve Saideman, a professor at Carleton University, put together a list of eight different signs that a military is being politicized in this fashion. The Trump administration has exhibited six out of the eight.“The biggest theme is that we are seeing a number of checks on the executive fail at the same time — and that’s what’s making individual events seem more alarming than they might otherwise,” says Jessica Blankshain, a professor at the Naval War College (speaking not for the military but in a personal capacity).That Trump is trying to politicize the military does not mean he has succeeded. There are several signs, including Trump’s handpicked chair of the Joint Chiefs repudiating the president’s claims of a migrant invasion during congressional testimony, that the US military is resisting Trump’s politicization.But the events in Fort Bragg and Washington suggest that we are in the midst of a quiet crisis in civil-military relations in the United States — one whose implications for American democracy’s future could well be profound.The Trump crisis in civil-military relations, explainedA military is, by sheer fact of its existence, a threat to any civilian government. If you have an institution that controls the overwhelming bulk of weaponry in a society, it always has the physical capacity to seize control of the government at gunpoint. A key question for any government is how to convince the armed forces that they cannot or should not take power for themselves.Democracies typically do this through a process called “professionalization.” Soldiers are rigorously taught to think of themselves as a class of public servants, people trained to perform a specific job within defined parameters. Their ultimate loyalty is not to their generals or even individual presidents, but rather to the people and the constitutional order.Samuel Huntington, the late Harvard political scientist, is the canonical theorist of a professional military. In his book The Soldier and the State, he described optimal professionalization as a system of “objective control”: one in which the military retains autonomy in how they fight and plan for wars while deferring to politicians on whether and why to fight in the first place. In effect, they stay out of the politicians’ affairs while the politicians stay out of theirs.The idea of such a system is to emphasize to the military that they are professionals: Their responsibility isn’t deciding when to use force, but only to conduct operations as effectively as possible once ordered to engage in them. There is thus a strict firewall between military affairs, on the one hand, and policy-political affairs on the other.Typically, the chief worry is that the military breaches this bargain: that, for example, a general starts speaking out against elected officials’ policies in ways that undermine civilian control. This is not a hypothetical fear in the United States, with the most famous such example being Gen. Douglas MacArthur’s insubordination during the Korean War. Thankfully, not even MacArthur attempted the worst-case version of military overstep — a coup.But in backsliding democracies like the modern United States, where the chief executive is attempting an anti-democratic power grab, the military poses a very different kind of threat to democracy — in fact, something akin to the exact opposite of the typical scenario.In such cases, the issue isn’t the military inserting itself into politics but rather the civilians dragging them into it in ways that upset the democratic political order. The worst-case scenario is that the military acts on presidential directives to use force against domestic dissenters, destroying democracy not by ignoring civilian orders, but by following them.There are two ways to arrive at such a worst-case scenario, both of which are in evidence in the early days of Trump 2.0.First is politicization: an intentional attack on the constraints against partisan activity inside the professional ranks.Many of Pete Hegseth’s major moves as secretary of defense fit this bill, including his decisions to fire nonwhite and female generals seen as politically unreliable and his effort to undermine the independence of the military’s lawyers. The breaches in protocol at Fort Bragg are both consequences and causes of politicization: They could only happen in an environment of loosened constraint, and they might encourage more overt political action if gone unpunished.The second pathway to breakdown is the weaponization of professionalism against itself. Here, Trump exploits the military’s deference to politicians by ordering it to engage in undemocratic (and even questionably legal) activities. In practice, this looks a lot like the LA deployments, and, more specifically, the lack of any visible military pushback. While the military readily agreeing to deployments is normally a good sign — that civilian control is holding — these aren’t normal times. And this isn’t a normal deployment, but rather one that comes uncomfortably close to the military being ordered to assist in repressing overwhelmingly peaceful demonstrations against executive abuses of power.“It’s really been pretty uncommon to use the military for law enforcement,” says David Burbach, another Naval War College professor (also speaking personally). “This is really bringing the military into frontline law enforcement when. … these are really not huge disturbances.”This, then, is the crisis: an incremental and slow-rolling effort by the Trump administration to erode the norms and procedures designed to prevent the military from being used as a tool of domestic repression. Is it time to panic?Among the experts I spoke with, there was consensus that the military’s professional and nonpartisan ethos was weakening. This isn’t just because of Trump, but his terms — the first to a degree, and now the second acutely — are major stressors.Yet there was no consensus on just how much military nonpartisanship has eroded — that is, how close we are to a moment when the US military might be willing to follow obviously authoritarian orders.For all its faults, the US military’s professional ethos is a really important part of its identity and self-conception. While few soldiers may actually read Sam Huntington or similar scholars, the general idea that they serve the people and the republic is a bedrock principle among the ranks. There is a reason why the United States has never, in over 250 years of governance, experienced a military coup — or even come particularly close to one.In theory, this ethos should also galvanize resistance to Trump’s efforts at politicization. Soldiers are not unthinking automatons: While they are trained to follow commands, they are explicitly obligated to refuse illegal orders, even coming from the president. The more aggressive Trump’s efforts to use the military as a tool of repression gets, the more likely there is to be resistance.Or, at least theoretically.The truth is that we don’t really know how the US military will respond to a situation like this. Like so many of Trump’s second-term policies, their efforts to bend the military to their will are unprecedented — actions with no real parallel in the modern history of the American military. Experts can only make informed guesses, based on their sense of US military culture as well as comparisons to historical and foreign cases.For this reason, there are probably only two things we can say with confidence.First, what we’ve seen so far is not yet sufficient evidence to declare that the military is in Trump’s thrall. The signs of decay are too limited to ground any conclusions that the longstanding professional norm is entirely gone.“We have seen a few things that are potentially alarming about erosion of the military’s non-partisan norm. But not in a way that’s definitive at this point,” Blankshain says.Second, the stressors on this tradition are going to keep piling on. Trump’s record makes it exceptionally clear that he wants the military to serve him personally — and that he, and Hegseth, will keep working to make it so. This means we really are in the midst of a quiet crisis, and will likely remain so for the foreseeable future.“The fact that he’s getting the troops to cheer for booing Democratic leaders at a time when there’s actually [a deployment to] a blue city and a blue state…he is ordering the troops to take a side,” Saideman says. “There may not be a coherent plan behind this. But there are a lot of things going on that are all in the same direction.”See More: Politics
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  • Photos show the tanks, planes, and soldiers featured in the US Army's 250th anniversary parade held on Trump's birthday

    President Donald Trump has long expressed interest in holding a military parade. He finally got one for his birthday.The US Army celebrated its 250th anniversary on Saturday in Washington, DC, with a parade featuring 6,600 troops, 150 vehicles, and over 50 aircraft.June 14 also marked Trump's 79th birthday.Trump attended the event accompanied by first lady Melania Trump and other family members. The president stood to salute troops as they passed his viewing box.In May, a US Army spokesperson told CNBC that the event could cost between million and million in total.

    Prior to the parade, the National Mall was lined with displays of tanks, planes, cannons, and other weaponry to educate onlookers about the US Army's history and modern capabilities.

    A tank is on display on the National Mall ahead of the Army's 250th anniversary parade.

    Amid Farahi/AFP via Getty Images

    The US Army also held a fitness competition where service members competed against one another in various drills.

    A member of the military climbed a rope during a fitness competition at the US Army's 250th Anniversary festival in Washington, DC.

    Anna Moneymaker/Getty Images

    Anti-Trump "No Kings" counterprotests, organized by the grassroots group 50501, were held nationwide ahead of the parade.

    A "No Kings" protest in Los Angeles.

    Aude Guerrucci/REUTERS

    Protest signs across the country condemned Trump's policies and expressed support for progressive causes.

    A "No Kings" protest in New York City.

    Eduardo Munoz/REUTERS

    President Donald Trump attended the parade with first lady Melania Trump. Vice President JD Vance and second lady Usha Vance were also present.

    Donald Trump and Melania Trump at the Army 250th Anniversary Parade.

    DOUG MILLS/POOL/AFP via Getty Images

    The Trump family members in attendance included Donald Trump Jr. and girlfriend Bettina Anderson, Eric and Lara Trump, and Tiffany Trump's husband, Michael Boulos.

    President Donald Trump, first lady Melania Trump, and other Trump family members and White House officials at the US Army's 250th anniversary parade.

    Mandel NGAN/AFP via Getty Images

    The parade featured service members dressed in historic uniforms dating back to the Revolutionary War, honoring the origins of the US Army.

    US military service members in Revolutionary War uniforms marched along Constitution Avenue during the Army's 250th anniversary parade in Washington, DC.

    Amid FARAHI/AFP via Getty Images

    Historic tanks such as the Sherman tank used in World War II rolled through the streets.

    Members of the U.S Army drive in a Sherman tank in the US Army's 250th anniversary parade in Washington, DC.

    Samuel Corum/Getty Images

    The parade also featured more modern tanks such as M2 Bradley Fighting Vehicles, which the US used in the Iraq War and provided to Ukraine amid the ongoing war with Russia.

    An M2 Bradley Fighting Vehicle rolls down Constitution Avenue during the Army's 250th Anniversary Parade in Washington, DC.

    AMID FARAHI/AFP via Getty Images

    Service members driving the vehicles waved and gestured at the crowds, who braved rainy weather to watch the festivities.

    Members of the US Army drive a Bradley Fighting Vehicle in the 250th anniversary parade.

    Andrew Harnik/Getty Images

    The Golden Knights, the US Army's parachute demonstration and competition team, leapt from planes and landed in front of the White House during the parade.

    A member of the Golden Knights during the US Army's 250th anniversary parade.

    Mandel NGAN / AFP

    Lines of uniformed service members stretched all the way down Constitution Avenue.

    Members of the US Army march in the 250th anniversary parade in Washington, DC.

    Kevin Dietsch/Getty Images

    B-25 and P-51 planes performed flyovers despite foggy skies.

    A US Army B-25 and two P-51s performed a flyover during the Army's 250th Anniversary Parade in Washington, DC.

    OLIVER CONTRERAS/AFP via Getty Images

    Army helicopters flew in formation over the National Mall.

    A girl waved at a squad of helicopters during the Army's 250th Anniversary Parade.

    MATTHEW HATCHER/AFP via Getty Images

    After the parade, the night ended with fireworks to celebrate the US Army's 250th birthday and Trump's 79th.

    Donald Trump and Melania Trump watch fireworks in Washington, DC, after the US Army's 250th anniversary parade.

    Doug Mills/Pool/Getty Images
    #photos #show #tanks #planes #soldiers
    Photos show the tanks, planes, and soldiers featured in the US Army's 250th anniversary parade held on Trump's birthday
    President Donald Trump has long expressed interest in holding a military parade. He finally got one for his birthday.The US Army celebrated its 250th anniversary on Saturday in Washington, DC, with a parade featuring 6,600 troops, 150 vehicles, and over 50 aircraft.June 14 also marked Trump's 79th birthday.Trump attended the event accompanied by first lady Melania Trump and other family members. The president stood to salute troops as they passed his viewing box.In May, a US Army spokesperson told CNBC that the event could cost between million and million in total. Prior to the parade, the National Mall was lined with displays of tanks, planes, cannons, and other weaponry to educate onlookers about the US Army's history and modern capabilities. A tank is on display on the National Mall ahead of the Army's 250th anniversary parade. Amid Farahi/AFP via Getty Images The US Army also held a fitness competition where service members competed against one another in various drills. A member of the military climbed a rope during a fitness competition at the US Army's 250th Anniversary festival in Washington, DC. Anna Moneymaker/Getty Images Anti-Trump "No Kings" counterprotests, organized by the grassroots group 50501, were held nationwide ahead of the parade. A "No Kings" protest in Los Angeles. Aude Guerrucci/REUTERS Protest signs across the country condemned Trump's policies and expressed support for progressive causes. A "No Kings" protest in New York City. Eduardo Munoz/REUTERS President Donald Trump attended the parade with first lady Melania Trump. Vice President JD Vance and second lady Usha Vance were also present. Donald Trump and Melania Trump at the Army 250th Anniversary Parade. DOUG MILLS/POOL/AFP via Getty Images The Trump family members in attendance included Donald Trump Jr. and girlfriend Bettina Anderson, Eric and Lara Trump, and Tiffany Trump's husband, Michael Boulos. President Donald Trump, first lady Melania Trump, and other Trump family members and White House officials at the US Army's 250th anniversary parade. Mandel NGAN/AFP via Getty Images The parade featured service members dressed in historic uniforms dating back to the Revolutionary War, honoring the origins of the US Army. US military service members in Revolutionary War uniforms marched along Constitution Avenue during the Army's 250th anniversary parade in Washington, DC. Amid FARAHI/AFP via Getty Images Historic tanks such as the Sherman tank used in World War II rolled through the streets. Members of the U.S Army drive in a Sherman tank in the US Army's 250th anniversary parade in Washington, DC. Samuel Corum/Getty Images The parade also featured more modern tanks such as M2 Bradley Fighting Vehicles, which the US used in the Iraq War and provided to Ukraine amid the ongoing war with Russia. An M2 Bradley Fighting Vehicle rolls down Constitution Avenue during the Army's 250th Anniversary Parade in Washington, DC. AMID FARAHI/AFP via Getty Images Service members driving the vehicles waved and gestured at the crowds, who braved rainy weather to watch the festivities. Members of the US Army drive a Bradley Fighting Vehicle in the 250th anniversary parade. Andrew Harnik/Getty Images The Golden Knights, the US Army's parachute demonstration and competition team, leapt from planes and landed in front of the White House during the parade. A member of the Golden Knights during the US Army's 250th anniversary parade. Mandel NGAN / AFP Lines of uniformed service members stretched all the way down Constitution Avenue. Members of the US Army march in the 250th anniversary parade in Washington, DC. Kevin Dietsch/Getty Images B-25 and P-51 planes performed flyovers despite foggy skies. A US Army B-25 and two P-51s performed a flyover during the Army's 250th Anniversary Parade in Washington, DC. OLIVER CONTRERAS/AFP via Getty Images Army helicopters flew in formation over the National Mall. A girl waved at a squad of helicopters during the Army's 250th Anniversary Parade. MATTHEW HATCHER/AFP via Getty Images After the parade, the night ended with fireworks to celebrate the US Army's 250th birthday and Trump's 79th. Donald Trump and Melania Trump watch fireworks in Washington, DC, after the US Army's 250th anniversary parade. Doug Mills/Pool/Getty Images #photos #show #tanks #planes #soldiers
    WWW.BUSINESSINSIDER.COM
    Photos show the tanks, planes, and soldiers featured in the US Army's 250th anniversary parade held on Trump's birthday
    President Donald Trump has long expressed interest in holding a military parade. He finally got one for his birthday.The US Army celebrated its 250th anniversary on Saturday in Washington, DC, with a parade featuring 6,600 troops, 150 vehicles, and over 50 aircraft.June 14 also marked Trump's 79th birthday.Trump attended the event accompanied by first lady Melania Trump and other family members. The president stood to salute troops as they passed his viewing box.In May, a US Army spokesperson told CNBC that the event could cost between $25 million and $45 million in total. Prior to the parade, the National Mall was lined with displays of tanks, planes, cannons, and other weaponry to educate onlookers about the US Army's history and modern capabilities. A tank is on display on the National Mall ahead of the Army's 250th anniversary parade. Amid Farahi/AFP via Getty Images The US Army also held a fitness competition where service members competed against one another in various drills. A member of the military climbed a rope during a fitness competition at the US Army's 250th Anniversary festival in Washington, DC. Anna Moneymaker/Getty Images Anti-Trump "No Kings" counterprotests, organized by the grassroots group 50501, were held nationwide ahead of the parade. A "No Kings" protest in Los Angeles. Aude Guerrucci/REUTERS Protest signs across the country condemned Trump's policies and expressed support for progressive causes. A "No Kings" protest in New York City. Eduardo Munoz/REUTERS President Donald Trump attended the parade with first lady Melania Trump. Vice President JD Vance and second lady Usha Vance were also present. Donald Trump and Melania Trump at the Army 250th Anniversary Parade. DOUG MILLS/POOL/AFP via Getty Images The Trump family members in attendance included Donald Trump Jr. and girlfriend Bettina Anderson, Eric and Lara Trump, and Tiffany Trump's husband, Michael Boulos. President Donald Trump, first lady Melania Trump, and other Trump family members and White House officials at the US Army's 250th anniversary parade. Mandel NGAN/AFP via Getty Images The parade featured service members dressed in historic uniforms dating back to the Revolutionary War, honoring the origins of the US Army. US military service members in Revolutionary War uniforms marched along Constitution Avenue during the Army's 250th anniversary parade in Washington, DC. Amid FARAHI/AFP via Getty Images Historic tanks such as the Sherman tank used in World War II rolled through the streets. Members of the U.S Army drive in a Sherman tank in the US Army's 250th anniversary parade in Washington, DC. Samuel Corum/Getty Images The parade also featured more modern tanks such as M2 Bradley Fighting Vehicles, which the US used in the Iraq War and provided to Ukraine amid the ongoing war with Russia. An M2 Bradley Fighting Vehicle rolls down Constitution Avenue during the Army's 250th Anniversary Parade in Washington, DC. AMID FARAHI/AFP via Getty Images Service members driving the vehicles waved and gestured at the crowds, who braved rainy weather to watch the festivities. Members of the US Army drive a Bradley Fighting Vehicle in the 250th anniversary parade. Andrew Harnik/Getty Images The Golden Knights, the US Army's parachute demonstration and competition team, leapt from planes and landed in front of the White House during the parade. A member of the Golden Knights during the US Army's 250th anniversary parade. Mandel NGAN / AFP Lines of uniformed service members stretched all the way down Constitution Avenue. Members of the US Army march in the 250th anniversary parade in Washington, DC. Kevin Dietsch/Getty Images B-25 and P-51 planes performed flyovers despite foggy skies. A US Army B-25 and two P-51s performed a flyover during the Army's 250th Anniversary Parade in Washington, DC. OLIVER CONTRERAS/AFP via Getty Images Army helicopters flew in formation over the National Mall. A girl waved at a squad of helicopters during the Army's 250th Anniversary Parade. MATTHEW HATCHER/AFP via Getty Images After the parade, the night ended with fireworks to celebrate the US Army's 250th birthday and Trump's 79th. Donald Trump and Melania Trump watch fireworks in Washington, DC, after the US Army's 250th anniversary parade. Doug Mills/Pool/Getty Images
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  • FX Drops ‘Alien: Earth’ Official Trailer, Key Art

    If we don’t lock them down, it will be too late. The official trailer and key art have been revealed for Alien: Earth, which hits FX and Hulu August 12.
    In the upcoming series, when the mysterious deep space research vessel USCSS Maginot crash-lands on Earth, Wendy and a ragtag group of tactical soldiers make a fateful discovery that puts them face-to-face with the planet’s greatest threat.
    The series stars Sydney Chandler as Wendy; Timothy Olyphant as Kirsh; Alex Lawther as Hermit; Samuel Blenkin as Boy Kavalier; Babou Ceesay as Morrow;  Adrian Edmondson as Atom Eins; David Rysdahl as Arthur Sylvia; Essie Davis as Dame Sylvia; Lily Newmark as Nibs; Erana James as Curly; Adarsh Gourav as Slightly; Jonathan Ajayi as Smee; Kit Young as Tootles; Diêm Camille as Siberian; Moe Bar-El as Rashidi; and Sandra Yi Sencindiver as Yutani.
    Noah Hawley is creator and executive producer. Ridley Scott, David W. Zucker, Joseph Iberti, Dana Gonzales, and Clayton Krueger also executive produce. FX Productions produces.
    VFX are created by Clear Angle Studios, Fin Design & Effects, MPC, Pixomondo, The Third Floor, Untold Studios, and Zoic Studios, with Jonathan Rothbart acting as visual effects supervisor.
    Check out the official trailer now:

    Source: FX

    Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
    #drops #alien #earth #official #trailer
    FX Drops ‘Alien: Earth’ Official Trailer, Key Art
    If we don’t lock them down, it will be too late. The official trailer and key art have been revealed for Alien: Earth, which hits FX and Hulu August 12. In the upcoming series, when the mysterious deep space research vessel USCSS Maginot crash-lands on Earth, Wendy and a ragtag group of tactical soldiers make a fateful discovery that puts them face-to-face with the planet’s greatest threat. The series stars Sydney Chandler as Wendy; Timothy Olyphant as Kirsh; Alex Lawther as Hermit; Samuel Blenkin as Boy Kavalier; Babou Ceesay as Morrow;  Adrian Edmondson as Atom Eins; David Rysdahl as Arthur Sylvia; Essie Davis as Dame Sylvia; Lily Newmark as Nibs; Erana James as Curly; Adarsh Gourav as Slightly; Jonathan Ajayi as Smee; Kit Young as Tootles; Diêm Camille as Siberian; Moe Bar-El as Rashidi; and Sandra Yi Sencindiver as Yutani. Noah Hawley is creator and executive producer. Ridley Scott, David W. Zucker, Joseph Iberti, Dana Gonzales, and Clayton Krueger also executive produce. FX Productions produces. VFX are created by Clear Angle Studios, Fin Design & Effects, MPC, Pixomondo, The Third Floor, Untold Studios, and Zoic Studios, with Jonathan Rothbart acting as visual effects supervisor. Check out the official trailer now: Source: FX Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions. #drops #alien #earth #official #trailer
    WWW.AWN.COM
    FX Drops ‘Alien: Earth’ Official Trailer, Key Art
    If we don’t lock them down, it will be too late. The official trailer and key art have been revealed for Alien: Earth, which hits FX and Hulu August 12. In the upcoming series, when the mysterious deep space research vessel USCSS Maginot crash-lands on Earth, Wendy and a ragtag group of tactical soldiers make a fateful discovery that puts them face-to-face with the planet’s greatest threat. The series stars Sydney Chandler as Wendy; Timothy Olyphant as Kirsh; Alex Lawther as Hermit; Samuel Blenkin as Boy Kavalier; Babou Ceesay as Morrow;  Adrian Edmondson as Atom Eins; David Rysdahl as Arthur Sylvia; Essie Davis as Dame Sylvia; Lily Newmark as Nibs; Erana James as Curly; Adarsh Gourav as Slightly; Jonathan Ajayi as Smee; Kit Young as Tootles; Diêm Camille as Siberian; Moe Bar-El as Rashidi; and Sandra Yi Sencindiver as Yutani. Noah Hawley is creator and executive producer. Ridley Scott, David W. Zucker, Joseph Iberti, Dana Gonzales, and Clayton Krueger also executive produce. FX Productions produces. VFX are created by Clear Angle Studios, Fin Design & Effects, MPC, Pixomondo, The Third Floor, Untold Studios, and Zoic Studios, with Jonathan Rothbart acting as visual effects supervisor. Check out the official trailer now: Source: FX Journalist, antique shop owner, aspiring gemologist—L'Wren brings a diverse perspective to animation, where every frame reflects her varied passions.
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  • Nier: Automata creators deny characters "were problematic overseas" and blame mistranslated subtitle for censorship rumours

    Nier: Automata creators deny characters "were problematic overseas" and blame mistranslated subtitle for censorship rumours
    Nier miss.

    Image credit: Square Enix

    News

    by Vikki Blake
    Contributor

    Published on June 14, 2025

    Nier: Automata producer Yosuke Saito and director Yoko Taro have denied that any of their character designs were restricted for Western audiences.
    As spotted by Automaton, the developers were compelled to comment after a mistranslated Japanese-to-English subtitle intimated Nier: Automata had been subjected to censorship from Square Enix to meet global standards.

    GODDESS OF VICTORY: NIKKE | Producers' Creative Dialogue Special Livestream.Watch on YouTube
    In the interview above, Sony executive Yoshida Shuhei asked the developers about their design process.
    "Our concept is always to do something that's 'not like anything else'. What I mean is, if Nier: Replicant had a boy as the main character, Nier: Automata would have a girl protagonist. If Western sci-fi is filled with Marine-like soldiers, we might go in the opposite direction and use Gothic Lolita outfits, for example," Taro said. "We tend to take the contrarian route."
    "There are, of course, certain things that are ethically or morally inappropriate – even if they're just aspects of a character," Saito added, according to the subtitles. "We try to draw a line by establishing rules about what’s acceptable and what’s not.
    "While certain things might be acceptable in Japan, they could become problematic in certain overseas regions, and even characters could become problematic as well. These are the kind of situationwe usually try to avoid creating. As a result, there are actually countries where we couldn't officially release Nier: Automata."
    This immediately caused consternation with fans but as Automaton points out, this "could be a little tricky to translate, even for an advanced Japanese speaker".
    When asked directly about the claim, Taro denied it, saying on X/Twitter: "I've never heard of such a thing happening". Saito simply said he thought the things he'd mentioned had been mistranslated, and would clarify this in a future livestream.
    In the same interview, former PlayStation exec Shuhei Yoshida called Nier: Automata the "game that changed everything", as it was responsible for reviving the Japanese games industry on its release. In a recent interview, Yoshida discussed how during the PS3 era, sales of Japanese games had declined, and increasingly studios there were chasing "overseas tastes".
    That changed with NieR: Automata in 2017, released for the PS4. "I think Yoko Taro created it without paying any mind at all to making it sell overseas, but it was a tremendous success," Yoshida said.
    #nier #automata #creators #deny #characters
    Nier: Automata creators deny characters "were problematic overseas" and blame mistranslated subtitle for censorship rumours
    Nier: Automata creators deny characters "were problematic overseas" and blame mistranslated subtitle for censorship rumours Nier miss. Image credit: Square Enix News by Vikki Blake Contributor Published on June 14, 2025 Nier: Automata producer Yosuke Saito and director Yoko Taro have denied that any of their character designs were restricted for Western audiences. As spotted by Automaton, the developers were compelled to comment after a mistranslated Japanese-to-English subtitle intimated Nier: Automata had been subjected to censorship from Square Enix to meet global standards. GODDESS OF VICTORY: NIKKE | Producers' Creative Dialogue Special Livestream.Watch on YouTube In the interview above, Sony executive Yoshida Shuhei asked the developers about their design process. "Our concept is always to do something that's 'not like anything else'. What I mean is, if Nier: Replicant had a boy as the main character, Nier: Automata would have a girl protagonist. If Western sci-fi is filled with Marine-like soldiers, we might go in the opposite direction and use Gothic Lolita outfits, for example," Taro said. "We tend to take the contrarian route." "There are, of course, certain things that are ethically or morally inappropriate – even if they're just aspects of a character," Saito added, according to the subtitles. "We try to draw a line by establishing rules about what’s acceptable and what’s not. "While certain things might be acceptable in Japan, they could become problematic in certain overseas regions, and even characters could become problematic as well. These are the kind of situationwe usually try to avoid creating. As a result, there are actually countries where we couldn't officially release Nier: Automata." This immediately caused consternation with fans but as Automaton points out, this "could be a little tricky to translate, even for an advanced Japanese speaker". When asked directly about the claim, Taro denied it, saying on X/Twitter: "I've never heard of such a thing happening". Saito simply said he thought the things he'd mentioned had been mistranslated, and would clarify this in a future livestream. In the same interview, former PlayStation exec Shuhei Yoshida called Nier: Automata the "game that changed everything", as it was responsible for reviving the Japanese games industry on its release. In a recent interview, Yoshida discussed how during the PS3 era, sales of Japanese games had declined, and increasingly studios there were chasing "overseas tastes". That changed with NieR: Automata in 2017, released for the PS4. "I think Yoko Taro created it without paying any mind at all to making it sell overseas, but it was a tremendous success," Yoshida said. #nier #automata #creators #deny #characters
    WWW.EUROGAMER.NET
    Nier: Automata creators deny characters "were problematic overseas" and blame mistranslated subtitle for censorship rumours
    Nier: Automata creators deny characters "were problematic overseas" and blame mistranslated subtitle for censorship rumours Nier miss. Image credit: Square Enix News by Vikki Blake Contributor Published on June 14, 2025 Nier: Automata producer Yosuke Saito and director Yoko Taro have denied that any of their character designs were restricted for Western audiences. As spotted by Automaton, the developers were compelled to comment after a mistranslated Japanese-to-English subtitle intimated Nier: Automata had been subjected to censorship from Square Enix to meet global standards. GODDESS OF VICTORY: NIKKE | Producers' Creative Dialogue Special Livestream.Watch on YouTube In the interview above (skip to 28:12 for the segment concerned), Sony executive Yoshida Shuhei asked the developers about their design process. "Our concept is always to do something that's 'not like anything else'. What I mean is, if Nier: Replicant had a boy as the main character, Nier: Automata would have a girl protagonist. If Western sci-fi is filled with Marine-like soldiers, we might go in the opposite direction and use Gothic Lolita outfits, for example," Taro said. "We tend to take the contrarian route." "There are, of course, certain things that are ethically or morally inappropriate – even if they're just aspects of a character," Saito added, according to the subtitles. "We try to draw a line by establishing rules about what’s acceptable and what’s not. "While certain things might be acceptable in Japan, they could become problematic in certain overseas regions, and even characters could become problematic as well. These are the kind of situation[s] we usually try to avoid creating. As a result, there are actually countries where we couldn't officially release Nier: Automata." This immediately caused consternation with fans but as Automaton points out, this "could be a little tricky to translate, even for an advanced Japanese speaker". When asked directly about the claim, Taro denied it, saying on X/Twitter: "I've never heard of such a thing happening". Saito simply said he thought the things he'd mentioned had been mistranslated, and would clarify this in a future livestream. In the same interview, former PlayStation exec Shuhei Yoshida called Nier: Automata the "game that changed everything", as it was responsible for reviving the Japanese games industry on its release. In a recent interview, Yoshida discussed how during the PS3 era, sales of Japanese games had declined, and increasingly studios there were chasing "overseas tastes". That changed with NieR: Automata in 2017, released for the PS4. "I think Yoko Taro created it without paying any mind at all to making it sell overseas, but it was a tremendous success," Yoshida said.
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  • CERT Director Greg Touhill: To Lead Is to Serve

    Greg Touhill, director of the Software Engineering’s Institute’sComputer Emergency Response Teamdivision is an atypical technology leader. For one thing, he’s been in tech and other leadership positions that span the US Air Force, the US government, the private sector and now SEI’s CERT. More importantly, he’s been a major force in the cybersecurity realm, making the world a safer place and even saving lives. Touhill earned a bachelor’s degree from the Pennsylvania State University, a master’s degree from the University of Southern California, a master’s degree from the Air War College, was a senior executive fellow at the Harvard University Kennedy School of Government and completed executive education studies at the University of North Carolina. “I was a student intern at Carnegie Mellon, but I was going to college at Penn State and studying chemical engineering. As an Air Force ROTC scholarship recipient, I knew I was going to become an Air Force officer but soon realized that I didn’t necessarily want to be a chemical engineer in the Air Force,” says Touhill. “Because I passed all the mathematics, physics, and engineering courses, I ended up becoming a communications, electronics, and computer systems officer in the Air Force. I spent 30 years, one month and three days on active duty in the United States Air Force, eventually retiring as a brigadier general and having done many different types of jobs that were available to me within and even beyond my career field.” Related:Specifically, he was an operational commander at the squadron, group, and wing levels. For example, as a colonel, Touhill served as director of command, control, communications and computersfor the United States Central Command Forces, then he was appointed chief information officer and director, communications and information at Air Mobility Command. Later, he served as commander, 81st Training Wing at Kessler Air Force Base where he was promoted to brigadier general and commanded over 12,500 personnel. After that, he served as the senior defense officer and US defense attaché at the US Embassy in Kuwait, before concluding his military career as the chief information officer and director, C4 systems at the US Transportation Command, one of 10 US combatant commands, where he and his team were awarded the NSA Rowlett Award for the best cybersecurity program in the government. While in the Air Force, Touhill received numerous awards and decorations including the Bronze Star medal and the Air Force Science and Engineering Award. He is the only three-time recipient of the USAF C4 Professionalism Award. Related:Greg Touhill“I got to serve at major combatant commands, work with coalition partners from many different countries and represented the US as part of a diplomatic mission to Kuwait for two years as the senior defense official at a time when America was withdrawing forces out of Iraq. I also led the negotiation of a new bilateral defense agreement with the Kuwaitis,” says Touhill. “Then I was recruited to continue my service and was asked to serve as the deputy assistant secretary of cybersecurity and communications at the Department of Homeland Security, where I ran the operations of what is now known as the Cybersecurity and Infrastructure Security Agency. I was there at a pivotal moment because we were building up the capacity of that organization and setting the stage for it to become its own agency.” While at DHS, there were many noteworthy breaches including the infamous US Office of People Managementbreach. Those events led to Obama’s visit to the National Cybersecurity and Communications Integration Center.  “I got to brief the president on the state of cybersecurity, what we had seen with the OPM breach and some other deficiencies,” says Touhill. “I was on the federal CIO council as the cybersecurity advisor to that since I’d been a federal CIO before and I got to conclude my federal career by being the first United States government chief information security officer. From there, I pivoted to industry, but I also got to return to Carnegie Mellon as a faculty member at Carnegie Mellon’s Heinz College, where I've been teaching since January 2017.” Related:Touhill has been involved in three startups, two of which were successfully acquired. He also served on three Fortune 100 advisory boards and on the Information Systems Audit and Control Association board, eventually becoming its chair for a term during the seven years he served there. Touhill just celebrated his fourth year at CERT, which he considers the pinnacle of the cybersecurity profession and everything he’s done to date. “Over my career I've led teams that have done major software builds in the national security space. I've also been the guy who's pulled cables and set up routers, hubs and switches, and I've been a system administrator. I've done everything that I could do from the keyboard up all the way up to the White House,” says Touhill. “For 40 years, the Software Engineering Institute has been leading the world in secure by design, cybersecurity, software engineering, artificial intelligence and engineering, pioneering best practices, and figuring out how to make the world a safer more secure and trustworthy place. I’ve had a hand in the making of today’s modern military and government information technology environment, beginning as a 22-year-old lieutenant, and hope to inspire the next generation to do even better.” What ‘Success’ Means Many people would be satisfied with their careers as a brigadier general, a tech leader, the White House’s first anything, or working at CERT, let alone running it. Touhill has spent his entire career making the world a safer place, so it’s not surprising that he considers his greatest achievement saving lives. “In the Middle East and Iraq, convoys were being attacked with improvised explosive devices. There were also ‘direct fire’ attacks where people are firing weapons at you and indirect fire attacks where you could be in the line of fire,” says Touhill. “The convoys were using SINCGARS line-of-site walkie-talkies for communications that are most effective when the ground is flat, and Iraq is not flat. As a result, our troops were at risk of not having reliable communications while under attack. As my team brainstormed options to remedy the situation, one of my guys found some technology, about the size of an iPhone, that could covert a radio signal, which is basically a waveform, into a digital pulse I could put on a dedicated network to support the convoy missions.” For million, Touhill and his team quickly architected, tested, and fielded the Radio over IP networkthat had a 99% reliability rate anywhere in Iraq. Better still, convoys could communicate over the network using any radios. That solution saved a minimum of six lives. In one case, the hospital doctor said if the patient had arrived five minutes later, he would have died. Sage Advice Anyone who has ever spent time in the military or in a military family knows that soldiers are very well disciplined, or they wash out. Other traits include being physically fit, mentally fit, and achieving balance in life, though that’s difficult to achieve in combat. Still, it’s a necessity. “I served three and a half years down range in combat operations. My experience taught me you could be doing 20-hour days for a year or two on end. If you haven’t built a good foundation of being disciplined and fit, it impacts your ability to maintain presence in times of stress, and CISOs work in stressful situations,” says Touhill. “Staying fit also fortifies you for the long haul, so you don’t get burned out as fast.” Another necessary skill is the ability to work well with others.  “Cybersecurity is an interdisciplinary practice. One of the great joys I have as CERT director is the wide range of experts in many different fields that include software engineers, computer engineers, computer scientists, data scientists, mathematicians and physicists,” says Touhill. “I have folks who have business degrees and others who have philosophy degrees. It's really a rich community of interests all coming together towards that common goal of making the world a safer, more secure and more trusted place in the cyber domain. We’re are kind of like the cyber neighborhood watch for the whole world.” He also says that money isn’t everything, having taken a pay cut to go from being an Air Force brigadier general to the deputy assistant secretary of the Department of Homeland Security . “You’ll always do well if you pick the job that matters most. That’s what I did, and I’ve been rewarded every step,” says Touhill.  The biggest challenge he sees is the complexity of cyber systems and software, which can have second, third, and fourth order effects.  “Complexity raises the cost of the attack surface, increases the attack surface, raises the number of vulnerabilities and exploits human weaknesses,” says Touhill. “The No. 1 thing we need to be paying attention to is privacy when it comes to AI because AI can unearth and discover knowledge from data we already have. While it gives us greater insights at greater velocities, we need to be careful that we take precautions to better protect our privacy, civil rights and civil liberties.” 
    #cert #director #greg #touhill #lead
    CERT Director Greg Touhill: To Lead Is to Serve
    Greg Touhill, director of the Software Engineering’s Institute’sComputer Emergency Response Teamdivision is an atypical technology leader. For one thing, he’s been in tech and other leadership positions that span the US Air Force, the US government, the private sector and now SEI’s CERT. More importantly, he’s been a major force in the cybersecurity realm, making the world a safer place and even saving lives. Touhill earned a bachelor’s degree from the Pennsylvania State University, a master’s degree from the University of Southern California, a master’s degree from the Air War College, was a senior executive fellow at the Harvard University Kennedy School of Government and completed executive education studies at the University of North Carolina. “I was a student intern at Carnegie Mellon, but I was going to college at Penn State and studying chemical engineering. As an Air Force ROTC scholarship recipient, I knew I was going to become an Air Force officer but soon realized that I didn’t necessarily want to be a chemical engineer in the Air Force,” says Touhill. “Because I passed all the mathematics, physics, and engineering courses, I ended up becoming a communications, electronics, and computer systems officer in the Air Force. I spent 30 years, one month and three days on active duty in the United States Air Force, eventually retiring as a brigadier general and having done many different types of jobs that were available to me within and even beyond my career field.” Related:Specifically, he was an operational commander at the squadron, group, and wing levels. For example, as a colonel, Touhill served as director of command, control, communications and computersfor the United States Central Command Forces, then he was appointed chief information officer and director, communications and information at Air Mobility Command. Later, he served as commander, 81st Training Wing at Kessler Air Force Base where he was promoted to brigadier general and commanded over 12,500 personnel. After that, he served as the senior defense officer and US defense attaché at the US Embassy in Kuwait, before concluding his military career as the chief information officer and director, C4 systems at the US Transportation Command, one of 10 US combatant commands, where he and his team were awarded the NSA Rowlett Award for the best cybersecurity program in the government. While in the Air Force, Touhill received numerous awards and decorations including the Bronze Star medal and the Air Force Science and Engineering Award. He is the only three-time recipient of the USAF C4 Professionalism Award. Related:Greg Touhill“I got to serve at major combatant commands, work with coalition partners from many different countries and represented the US as part of a diplomatic mission to Kuwait for two years as the senior defense official at a time when America was withdrawing forces out of Iraq. I also led the negotiation of a new bilateral defense agreement with the Kuwaitis,” says Touhill. “Then I was recruited to continue my service and was asked to serve as the deputy assistant secretary of cybersecurity and communications at the Department of Homeland Security, where I ran the operations of what is now known as the Cybersecurity and Infrastructure Security Agency. I was there at a pivotal moment because we were building up the capacity of that organization and setting the stage for it to become its own agency.” While at DHS, there were many noteworthy breaches including the infamous US Office of People Managementbreach. Those events led to Obama’s visit to the National Cybersecurity and Communications Integration Center.  “I got to brief the president on the state of cybersecurity, what we had seen with the OPM breach and some other deficiencies,” says Touhill. “I was on the federal CIO council as the cybersecurity advisor to that since I’d been a federal CIO before and I got to conclude my federal career by being the first United States government chief information security officer. From there, I pivoted to industry, but I also got to return to Carnegie Mellon as a faculty member at Carnegie Mellon’s Heinz College, where I've been teaching since January 2017.” Related:Touhill has been involved in three startups, two of which were successfully acquired. He also served on three Fortune 100 advisory boards and on the Information Systems Audit and Control Association board, eventually becoming its chair for a term during the seven years he served there. Touhill just celebrated his fourth year at CERT, which he considers the pinnacle of the cybersecurity profession and everything he’s done to date. “Over my career I've led teams that have done major software builds in the national security space. I've also been the guy who's pulled cables and set up routers, hubs and switches, and I've been a system administrator. I've done everything that I could do from the keyboard up all the way up to the White House,” says Touhill. “For 40 years, the Software Engineering Institute has been leading the world in secure by design, cybersecurity, software engineering, artificial intelligence and engineering, pioneering best practices, and figuring out how to make the world a safer more secure and trustworthy place. I’ve had a hand in the making of today’s modern military and government information technology environment, beginning as a 22-year-old lieutenant, and hope to inspire the next generation to do even better.” What ‘Success’ Means Many people would be satisfied with their careers as a brigadier general, a tech leader, the White House’s first anything, or working at CERT, let alone running it. Touhill has spent his entire career making the world a safer place, so it’s not surprising that he considers his greatest achievement saving lives. “In the Middle East and Iraq, convoys were being attacked with improvised explosive devices. There were also ‘direct fire’ attacks where people are firing weapons at you and indirect fire attacks where you could be in the line of fire,” says Touhill. “The convoys were using SINCGARS line-of-site walkie-talkies for communications that are most effective when the ground is flat, and Iraq is not flat. As a result, our troops were at risk of not having reliable communications while under attack. As my team brainstormed options to remedy the situation, one of my guys found some technology, about the size of an iPhone, that could covert a radio signal, which is basically a waveform, into a digital pulse I could put on a dedicated network to support the convoy missions.” For million, Touhill and his team quickly architected, tested, and fielded the Radio over IP networkthat had a 99% reliability rate anywhere in Iraq. Better still, convoys could communicate over the network using any radios. That solution saved a minimum of six lives. In one case, the hospital doctor said if the patient had arrived five minutes later, he would have died. Sage Advice Anyone who has ever spent time in the military or in a military family knows that soldiers are very well disciplined, or they wash out. Other traits include being physically fit, mentally fit, and achieving balance in life, though that’s difficult to achieve in combat. Still, it’s a necessity. “I served three and a half years down range in combat operations. My experience taught me you could be doing 20-hour days for a year or two on end. If you haven’t built a good foundation of being disciplined and fit, it impacts your ability to maintain presence in times of stress, and CISOs work in stressful situations,” says Touhill. “Staying fit also fortifies you for the long haul, so you don’t get burned out as fast.” Another necessary skill is the ability to work well with others.  “Cybersecurity is an interdisciplinary practice. One of the great joys I have as CERT director is the wide range of experts in many different fields that include software engineers, computer engineers, computer scientists, data scientists, mathematicians and physicists,” says Touhill. “I have folks who have business degrees and others who have philosophy degrees. It's really a rich community of interests all coming together towards that common goal of making the world a safer, more secure and more trusted place in the cyber domain. We’re are kind of like the cyber neighborhood watch for the whole world.” He also says that money isn’t everything, having taken a pay cut to go from being an Air Force brigadier general to the deputy assistant secretary of the Department of Homeland Security . “You’ll always do well if you pick the job that matters most. That’s what I did, and I’ve been rewarded every step,” says Touhill.  The biggest challenge he sees is the complexity of cyber systems and software, which can have second, third, and fourth order effects.  “Complexity raises the cost of the attack surface, increases the attack surface, raises the number of vulnerabilities and exploits human weaknesses,” says Touhill. “The No. 1 thing we need to be paying attention to is privacy when it comes to AI because AI can unearth and discover knowledge from data we already have. While it gives us greater insights at greater velocities, we need to be careful that we take precautions to better protect our privacy, civil rights and civil liberties.”  #cert #director #greg #touhill #lead
    WWW.INFORMATIONWEEK.COM
    CERT Director Greg Touhill: To Lead Is to Serve
    Greg Touhill, director of the Software Engineering’s Institute’s (SEI’s) Computer Emergency Response Team (CERT) division is an atypical technology leader. For one thing, he’s been in tech and other leadership positions that span the US Air Force, the US government, the private sector and now SEI’s CERT. More importantly, he’s been a major force in the cybersecurity realm, making the world a safer place and even saving lives. Touhill earned a bachelor’s degree from the Pennsylvania State University, a master’s degree from the University of Southern California, a master’s degree from the Air War College, was a senior executive fellow at the Harvard University Kennedy School of Government and completed executive education studies at the University of North Carolina. “I was a student intern at Carnegie Mellon, but I was going to college at Penn State and studying chemical engineering. As an Air Force ROTC scholarship recipient, I knew I was going to become an Air Force officer but soon realized that I didn’t necessarily want to be a chemical engineer in the Air Force,” says Touhill. “Because I passed all the mathematics, physics, and engineering courses, I ended up becoming a communications, electronics, and computer systems officer in the Air Force. I spent 30 years, one month and three days on active duty in the United States Air Force, eventually retiring as a brigadier general and having done many different types of jobs that were available to me within and even beyond my career field.” Related:Specifically, he was an operational commander at the squadron, group, and wing levels. For example, as a colonel, Touhill served as director of command, control, communications and computers (C4) for the United States Central Command Forces, then he was appointed chief information officer and director, communications and information at Air Mobility Command. Later, he served as commander, 81st Training Wing at Kessler Air Force Base where he was promoted to brigadier general and commanded over 12,500 personnel. After that, he served as the senior defense officer and US defense attaché at the US Embassy in Kuwait, before concluding his military career as the chief information officer and director, C4 systems at the US Transportation Command, one of 10 US combatant commands, where he and his team were awarded the NSA Rowlett Award for the best cybersecurity program in the government. While in the Air Force, Touhill received numerous awards and decorations including the Bronze Star medal and the Air Force Science and Engineering Award. He is the only three-time recipient of the USAF C4 Professionalism Award. Related:Greg Touhill“I got to serve at major combatant commands, work with coalition partners from many different countries and represented the US as part of a diplomatic mission to Kuwait for two years as the senior defense official at a time when America was withdrawing forces out of Iraq. I also led the negotiation of a new bilateral defense agreement with the Kuwaitis,” says Touhill. “Then I was recruited to continue my service and was asked to serve as the deputy assistant secretary of cybersecurity and communications at the Department of Homeland Security, where I ran the operations of what is now known as the Cybersecurity and Infrastructure Security Agency. I was there at a pivotal moment because we were building up the capacity of that organization and setting the stage for it to become its own agency.” While at DHS, there were many noteworthy breaches including the infamous US Office of People Management (OPM) breach. Those events led to Obama’s visit to the National Cybersecurity and Communications Integration Center.  “I got to brief the president on the state of cybersecurity, what we had seen with the OPM breach and some other deficiencies,” says Touhill. “I was on the federal CIO council as the cybersecurity advisor to that since I’d been a federal CIO before and I got to conclude my federal career by being the first United States government chief information security officer. From there, I pivoted to industry, but I also got to return to Carnegie Mellon as a faculty member at Carnegie Mellon’s Heinz College, where I've been teaching since January 2017.” Related:Touhill has been involved in three startups, two of which were successfully acquired. He also served on three Fortune 100 advisory boards and on the Information Systems Audit and Control Association board, eventually becoming its chair for a term during the seven years he served there. Touhill just celebrated his fourth year at CERT, which he considers the pinnacle of the cybersecurity profession and everything he’s done to date. “Over my career I've led teams that have done major software builds in the national security space. I've also been the guy who's pulled cables and set up routers, hubs and switches, and I've been a system administrator. I've done everything that I could do from the keyboard up all the way up to the White House,” says Touhill. “For 40 years, the Software Engineering Institute has been leading the world in secure by design, cybersecurity, software engineering, artificial intelligence and engineering, pioneering best practices, and figuring out how to make the world a safer more secure and trustworthy place. I’ve had a hand in the making of today’s modern military and government information technology environment, beginning as a 22-year-old lieutenant, and hope to inspire the next generation to do even better.” What ‘Success’ Means Many people would be satisfied with their careers as a brigadier general, a tech leader, the White House’s first anything, or working at CERT, let alone running it. Touhill has spent his entire career making the world a safer place, so it’s not surprising that he considers his greatest achievement saving lives. “In the Middle East and Iraq, convoys were being attacked with improvised explosive devices. There were also ‘direct fire’ attacks where people are firing weapons at you and indirect fire attacks where you could be in the line of fire,” says Touhill. “The convoys were using SINCGARS line-of-site walkie-talkies for communications that are most effective when the ground is flat, and Iraq is not flat. As a result, our troops were at risk of not having reliable communications while under attack. As my team brainstormed options to remedy the situation, one of my guys found some technology, about the size of an iPhone, that could covert a radio signal, which is basically a waveform, into a digital pulse I could put on a dedicated network to support the convoy missions.” For $11 million, Touhill and his team quickly architected, tested, and fielded the Radio over IP network (aka “Ripper Net”) that had a 99% reliability rate anywhere in Iraq. Better still, convoys could communicate over the network using any radios. That solution saved a minimum of six lives. In one case, the hospital doctor said if the patient had arrived five minutes later, he would have died. Sage Advice Anyone who has ever spent time in the military or in a military family knows that soldiers are very well disciplined, or they wash out. Other traits include being physically fit, mentally fit, and achieving balance in life, though that’s difficult to achieve in combat. Still, it’s a necessity. “I served three and a half years down range in combat operations. My experience taught me you could be doing 20-hour days for a year or two on end. If you haven’t built a good foundation of being disciplined and fit, it impacts your ability to maintain presence in times of stress, and CISOs work in stressful situations,” says Touhill. “Staying fit also fortifies you for the long haul, so you don’t get burned out as fast.” Another necessary skill is the ability to work well with others.  “Cybersecurity is an interdisciplinary practice. One of the great joys I have as CERT director is the wide range of experts in many different fields that include software engineers, computer engineers, computer scientists, data scientists, mathematicians and physicists,” says Touhill. “I have folks who have business degrees and others who have philosophy degrees. It's really a rich community of interests all coming together towards that common goal of making the world a safer, more secure and more trusted place in the cyber domain. We’re are kind of like the cyber neighborhood watch for the whole world.” He also says that money isn’t everything, having taken a pay cut to go from being an Air Force brigadier general to the deputy assistant secretary of the Department of Homeland Security . “You’ll always do well if you pick the job that matters most. That’s what I did, and I’ve been rewarded every step,” says Touhill.  The biggest challenge he sees is the complexity of cyber systems and software, which can have second, third, and fourth order effects.  “Complexity raises the cost of the attack surface, increases the attack surface, raises the number of vulnerabilities and exploits human weaknesses,” says Touhill. “The No. 1 thing we need to be paying attention to is privacy when it comes to AI because AI can unearth and discover knowledge from data we already have. While it gives us greater insights at greater velocities, we need to be careful that we take precautions to better protect our privacy, civil rights and civil liberties.” 
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  • The Best Nintendo Switch Games for 2025

    The Best Games on Every Platform

    Animal Crossing: New Horizons

    Animal Crossing: New Horizons4.0 Excellent

    No game may end up defining 2020 more than Animal Crossing: New Horizons. Nintendo’s adorable life simulator has always had its fans. However, with the real world under lockdown, countless players have flocked to their own virtual islands to find community. Paying a mortgage to a raccoon is a small price to pay for the freedom to relax in your own social life again.

    Advance Wars 1+2: Re-Boot Camp

    Advance Wars 1 + 2: Re-Boot Camp

    4.0 Excellent

    Fire Emblem isn't Nintendo's only awesome strategy series. If you prefer soldiers and tanks over knights and horses, check out Advance Wars and its terrific turn-based tactics. This remake includes campaigns from the first two Game Boy Advance games, offering hours upon hours of brilliantly designed missions. You can also design your own maps and play against friends online.
    Advance Wars 1 + 2: Re-Boot Camp review

    ARMS

    ARMS4.0 Excellent

    ARMS is Nintendo's newest take on the fighting game genre. It combines cartoonish aesthetics, sci-fi weapons, and arm-stretching boxing into an accessible, offbeat fighter with a lot of variety. It's a polished, fun, competitive game that bears more than a passing visual similarity to Splatoon. Though time will tell if ARMS gains any momentum within the esports scene, the game offers plenty of opportunity to swing fists at your friends.

    Bayonetta 2

    Bayonetta 24.5 Excellent

    Bayonetta 2 is another fantastic game that launched on the wrong system. Years later its initial release, Bayo 2 still stands as one of the best action games out there, and now that it's been ported from the Wii U to the Switch it can get the attention and devotion it deserves. Tight controls, robust challenge, and plenty of style make this stand out as a pinnacle of action games.

    Bayonetta 3

    Bayonetta 34.5 Excellent

    Just when you thought Bayonetta couldn’t get any more bewitching, PlatinumGames delivers an absolute master class on video game action with Bayonetta 3. Besides Bayonetta’s familiar punches, kicks, and guns, you can further expand her combat options by summoning giant demons and directing their attacks. Meanwhile, the multiversal story is ridiculous, even by Bayonetta standards.

    Bloodstained: Ritual of the Night

    Bloodstained: Ritual of the Night4.0 Excellent

    If Bloodstained: Ritual of the Night's story of a demonic castle and a lone savior sounds incredibly familiar, it should: the game was spearheaded by Koji Igarashi, the big brain behind many revered Castlevania games. Bloodstained is an excellent Castlevania game in everything but name, hitting the same beats Symphony of the Night, Aria of Sorrow, and Order of Ecclesia did. If you're thirsty for a new, enjoyable Castlevania-like game that calls back to before Lords of Shadow rebooted the series and Mirror of Fate completely failed to capture any of its luster, this is the game for you.

    Bayonetta Origins: Cereza and the Lost Demon

    4.0 Excellent

    Bayonetta Origins: Cereza and the Lost Demon isn’t a hard-hitting, nonstop action game like the main Bayonetta trilogy. Instead, this is a relatively relaxed adventure game full of puzzles and gorgeous storybook visuals. Young witch Cereza teams up with a young demon, Cheshire, to tackle challenges neither could complete alone. Although the combat isn’t quite as complex as in the mainline Bayo games, there’s still plenty of flair to the faerie fights.
    Bayonetta Origins: Cereza and the Lost Demon review

    Bravely Default II

    Bravely Default II4.0 Excellent

    Modern Final Fantasy games have become their own beasts, but games like Bravely Default II remind us why we fell in love with those classic Square Enix JRPGs. In battle, you can either perform multiple actions at onceor wait to save up for later turns, which opens up many strategic possibilities. On Switch, the diorama world looks more beautiful and nostalgic than ever.

    Cadence of Hyrule: Crypt of the NecroDancer

    Cadence of Hyrule: Crypt of the NecroDancer4.0 Excellent

    Crypt of the NecroDancer was a surprise indie hit in 2015, catching gamers' eyes and ears with its combination of roguelike randomized dungeon exploration with rhythm game beat-keeping. It hit the Nintendo Switch in 2018, and now it's back in a new and much more Nintendo-specific form: Cadence of Hyrule: Crypt of the NecroDancer, a title that injects rhythm game mechanics into The Legend of Zelda. This Switch game seamlessly combines Zelda and Crypt of the NecroDancer, creating a surprisingly accessible and thoroughly enjoyable experience played to the beat of Zelda's classic and music.

    Cassette Beasts

    4.0 Excellent

    Pokémon doesn't have a monopoly on monster catching. Cassette Beasts is a stylish, indie RPG that puts its own spin on collecting creatures and pitting them against each other in combat. The open world has many quests, the fighting mechanics have the extra depth that experienced players crave, and the story veers off in cool, surreal directions. Most importantly, there are some great monster designs, like ghostly sheep and living bullets.
    Cassette Beasts review

    Clubhouse Games: 51 Worldwide Classics

    Clubhouse Games: 51 Worldwide Classics4.0 Excellent

    Forget fancy new video games. Sometimes you just want to play chess, solitaire, or one of the other virtual vintage games that make up this classic compilation. Not only is this a convenient way to play some of history’s most enduring games with friends, but Clubhouse Games: 51 Worldwide Classics does a great job educating you on that history, including the fascinating early Hanafuda history of Nintendo itself.

    Game Builder Garage

    Game Builder Garage4.5 Excellent

    If you thought Super Mario Maker was a great way to learn about game development, give Game Builder Garage a spin. This incredibly powerful 3D game creation tool lets you make anything from platformers to racing games to puzzle mysteries. Thorough, friendly tutorials explain the robust “Nodon” coding language, so even novices can create hitboxes and manipulate the Z-axis like pros.

    Donkey Kong Country: Tropical Freeze

    Donkey Kong Country: Tropical Freeze4.0 Excellent

    The Switch has gotten a reputation as a machine for game ports, and there's nothing wrong with that. The Wii U wasn't the massive hit the Wii was, but it still had several excellent games that went underappreciated in their time. Donkey Kong Country: Tropical Freeze is one of them, a sequel to Donkey Kong Country Returns with even more challenge and variety. The Switch version of this game adds Funky Kong Mode, an easier setting and new playable characterthat makes the surprisingly brutal platforming feel a little less punishing.

    Hades

    HadesHades takes the punishing and divisive roguelike genre and masterfully twists it into one of the year's most addictive games. Fighting your way out of the Greek underworld with randomly changing skills and weapons feels incredible. The family drama at the game’s core gives you that extra narrative push to keep going. Plus, everyone is smoking hot.

    Indivisible

    IndivisibleWhile many role-playing games draw their influences from Western folklore, even RPGs made in Japan, Indivisible carves out a unique identity with a fresh Southeast Asian flavor. The 2D animation is exquisite, as we would expect from the developer of Skullgirls. Gameplay is a mix of nonlinear spaces to explore and enemies to defeat in tactical battles. Of the two types of play, the exploration sections impress us more. In these bits you find your way forward by using an axe to fling yourself up walls or by shooting arrows to blind sentries. That's just more satisfying than the frantic messes the fights, caught awkwardly between turn-based and real-time combat, can turn into.  

    Kirby's Return to Dream Land Deluxe

    Kirby’s Return to Dream Land Deluxe4.5 Excellent

    Kirby’s Return to Dreamland is a traditional, side-scrolling adventure compared to Kirby’s more radical outings. Still, it’s an excellent showcase of what makes even a normal Kirby game irresistible. This Deluxe version enhances the Wii co-op classic with a sweet, new art style; extra powers; and an original epilogue.
    Kirby’s Return to Dream Land Deluxereview

    Kirby and the Forgotten Land

    Kirby and the Forgotten Land4.0 Excellent

    Kirby and the Forgotten Land finally gives the pink puffball the epic 3D adventure that Mario, Link, and Samus got years ago. Float through the skies in creative levels bursting with secrets. Upgrade familiar powers, such as hammers and swords, into formidable new forms. Or just sit back and marvel at how Nintendo made the post-apocalypse look so cute.

    Kirby Star Allies

    Kirby Star Allies4.0 Excellent

    Kirby games are always fun. Whether they're the simple platformers like Kirby's Adventure or weirdly gimmicky experiences like Kirby's Dream Course, every first-party experience with Nintendo's pink puff ball has been enjoyable. Kirby Star Allies is no different, with a lighthearted campaign filled with colorful friends and abilities, surprisingly challenging extra modes to unlock, and support for up to four players at once. Get on the Friend Train!

    The Legend of Zelda: Breath of the Wild

    The Legend of Zelda: Breath of the Wild4.5 Excellent

    Hyrule is in danger again, and Link must save it. That's been the theme for nearly every Legend of Zelda game, and it's still the case in The Legend of Zelda: Breath of the Wild. The series' basic premise and Link/Zelda/Ganon dynamic are present, but nearly everything else is different. The classic Zelda dungeon-exploration structure is replaced by a huge open world that's filled with destructible weapons, monsters, puzzles, and quests. Breath of the Wild's scope is one previously unseen in the Zelda series, and Nintendo executes the adventure-filled world with aplomb.

    The Legend of Zelda: Echoes of Wisdom

    The Legend of Zelda: Echoes of Wisdom - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite

    4.5 Excellent

    The Legend of Zelda: Echoes of Wisdom turns Nintendo's epic franchise on its head in more ways than one. Instead of the swordsman, Link, you play as Princess Zelda. Likewise, you don't directly attack enemies; you summon useful items and foes to aid you on the mission. The game takes the creative, improv spirit of Breath of the Wild and applies it to a classic 2D top-down Zelda adventure with delightful results. Plus, it just looks adorable.
    The Legend of Zelda: Echoes of Wisdom - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite review

    The Legend of Zelda: Skyward Sword HD

    The Legend of Zelda: Skyward Sword HD3.5 Good

    No Zelda games are terrible, but no game polarizes the fan base quite like Skyward Sword. Fortunately, this HD remaster speeds up the pacing, enhances the graphics, and offers a button-based control scheme if you don’t care for motion controls. The structure feels especially linear in a post-Breath of the Wild world, but Zelda’s origin story is still worth experiencing.

    The Legend of Zelda: Tears of the Kingdom

    The Legend of Zelda: Tears of the Kingdom - Nintendo Switch, Nintendo Switch, Nintendo Switch Lite

    5.0 Outstanding

    At launch, it was tough to imagine the Switch ever getting another game as good as Breath of the Wild. But years later, The Legend of Zelda: Tears of the Kingdom delivers everything we could have possibly wanted and more in this direct sequel to one of the greatest games ever made. Exploring the skies and underground caves makes Hyrule more vast than ever. New powers let you break the world apart and rebuild it as you see fit. Tears of the Kingdom is an irresistible, hypnotic adventure, and an absolute must-play for all RPG fans.
    The Legend of Zelda: Tears of the Kingdom - Nintendo Switch, Nintendo Switch, Nintendo Switch Lite review

    Lego Star Wars: The Skywalker Saga

    Lego Star Wars: The Skywalker Saga4.0 Excellent

    Who knows what the future holds for Star Wars, but Lego Star Wars: The Skywalker Saga provides a terrific toybox take on Episodes I-IX. The Lego recreations of all nine movies gives you plenty to experience as you blast baddies and solve Force puzzles. But what really makes this game so special is how it turns the entire Star Wars galaxy into an open world to explore, whether it’s on colorful planets or through the vastness of outer space in your trusty starfighter.
    Lego Star Wars: The Skywalker Sagareview

    Luigi's Mansion 3

    Luigi's Mansion 3 - Nintendo Switch Standard Edition

    What started as a weirdly specific parody of Ghostbusters and Resident Evil has become of one the finest Mario spin-off adventures. Luigi’s spooky journey throughout a haunted hotel is arguably the most visually stunning game on the Nintendo Switch. Along with sucking up ghosts, you can now slam themto death and shoot plungers to pull apart the scenery. Your greatest, and grossest, tool has to be Gooigi. This slimy green doppelgänger expands your puzzle-solving powers and provides an easy option for younger co-op partners.

    Lumines Remastered

    Lumines Remastered4.5 Excellent

    Puyo Puyo Tetris is great for classic, competitive block-dropping, but it's a bit overly perky and anime-ish to really relax to. Lumines Remastered is the ultimate chill-out block-dropper, syncing the mesmerizing pattern matching to dozens of hypnotic electronic and trance tracks. Load it on your Switch, put on your favorite headphones, and space out while you build huge combos.

    Mario & Luigi: Brothership

    Mario & Luigi: Brothership - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite

    4.0 Excellent

    Mario & Luigi: Brothership revives a Mario RPG subseries as a grand nautical adventure. The plumbers sail the seas, reconnecting scattered islands and battling foes with familiar, frenetic turn-based combat. On Nintendo Switch, the visuals and animations turn Mario and Luigi into cartoon-like characters.
    Mario & Luigi: Brothership - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite review

    Mario + Rabbids: Kingdom Battle

    Mario + Rabbids: Kingdom Battle4.0 Excellent

    Before Minions, there were Rabbids, Ubisoft's manic, sublingual, noseless horde spawned from Rayman: Raving Rabbids. Then the weird, bug-eyed, rabbit-like creatures caused havoc in their own game series. Now, they're running around Mario's stomping grounds in Mario + Rabbids: Kingdom Battle. This strategy-RPG combines two cartoonish worlds with satisfyingly deep, XCOM-like gameplay for a very fun and strange experience. It's a combination of styles that work much, much better than you'd expect.

    Mario + Rabbids Sparks of Hope

    Mario + Rabbids Sparks of Hope4.0 Excellent

    Mario + Rabbids Kingdom Battle proved that these two mascots could come together for excellent, approachable tactics gameplay. Sparks of Hope is more of the same, but even better. Equipping Sparks lets you further customize your squad’s strategic abilities. Wide open levels provide entertaining exploration between the skirmishes.

    Mario Golf: Super Rush

    Mario Golf: Super Rush4.0 Excellent

    Leave it to Mario to find a way to make golf games feel fresh again. Mario Golf: Super Rush’s standout gimmick has golfers teeing off all at once, and then physically running across the course to take their next shot. You still have to plan smart strokes, but you also need to keep an eye on the clock. The lengthy, single-player adventure teaches you the ropes before you head online to face real challengers on the green.

    Mario Kart 8 Deluxe

    Mario Kart 8 Deluxe4.5 Excellent

    Mario Kart 8 stood out as the best-looking Mario Kart game yet when it came out on the Nintendo Wii U. Instead of making a new Mario Kart for the Nintendo Switch, Nintendo brought Mario Kart 8 to its new game system. In the process, Nintendo threw in both previously released DLC packs and made some few welcome changes to its multiplayer options, justifying the game's full retail price. Mario Kart 8 Deluxe is the most robust game in the series so far, and with the optional portability of the Switch, it ranks as a must-own title.

    Mario Strikers: Battle League

    Mario Strikers: Battle League4.0 Excellent

    Mario has played many sports throughout the years, but Mario Strikers: Battle League gives us the arcade soccer chaos fans have craved for more than a decade. It features fast-paced action, while allowing for depth and skill should you choose to push yourself. Customize your characters with stat-changing gear. Join online clubs to compete in ongoing seasons. And no one animates the Mario universe with as much style and attitude as the developers at Next Level Games.
    Mario Strikers: Battle Leaguereview

    Mario Tennis Aces

    Mario Tennis Aces4.0 Excellent

    You don't need to be a sports fan to enjoy Nintendo sports games. If a sport has "Mario" in front of it, it's probably going to be a fun, very unrealistic romp instead of a serious simulation. Mario Tennis Aces is an exciting tennis game not because of any realistic physics, but because of fast, responsive gameplay and strategic mechanics that make matches feel more like rounds in a fighting game than tennis sets.

    Marvel vs. Capcom Fighting Collection: Arcade Classics

    Marvel vs. Capcom Fighting Collection: Arcade Classics - Nintendo Switch

    4.0 Excellent

    Marvel vs. Capcom Fighting Collection: Arcade Classics lets you finally relive six legendary 2D fighters starring Marvel superheroes and Capcom icons. From the humble X-Men: Children of the Atom to the over-the-top Marvel vs. Capcom 2, this is vital fighting game history. An art gallery, modern control options, rollback netcode, and the underrated Punisher beat 'em up sweeten the deal.
    Marvel vs. Capcom Fighting Collection: Arcade Classics - Nintendo Switch review

    Metal Slug Tactics

    Metal Slug TacticsMetal Slug Tactics trades the mainline series' fast-paced running and gunning for methodical, turn-based strategy gameplay. Still, it's just as action-packed as ever. Line up your units for devastating sync attacks. Enjoy the beautiful old-school sprite work. Plan your turns, hop into a giant tank, and obliterate foes.

    Metroid Dread

    Metroid Dread4.5 Excellent

    After nearly 20 years, Metroid Dread brings Samus Aran back to her 2D, bounty hunting roots for the true Metroid 5. In it, you explore a dense, dangerous new planet full of powers to pick up and enemies to eliminate. From uncompromising boss battles to terrifying chases, Dread more than lives up to its subtitle. If there's anyone strong enough to take down the terror, it's Nintendo's leading lady.

    Metroid Prime Remastered

    5.0 Outstanding

    Metroid Prime is one of the best games ever made. It takes Super Metroid’s brilliant exploratory action and perfectly translates it to 3D with immaculate level design and immersive first-person shooting. This remaster, which ventures into the remake territory, includes everything that worked in the original, and ups the presentation to modern, beautiful standards. Plus, you can now play with dual-stick controls. Bring on Metroid Prime 4.
    Metroid Prime Remastered review

    Miitopia

    Miitopia3.5 Good

    Miis can do more than just play Wii Sports. In Miitopia, you use Nintendo’s cartoon caricatures to cast yourself, friends, and family as heroes and villains in a fast-paced, whimsical role-playing game. Turn yourself into a brave knight, while your buddy supports you as a pop star. The joke can’t quite sustain the whole runtime, but Miitopia is wildly entertaining.  

    Monster Hunter Stories 2: Wings of Ruin

    Monster Hunter Stories 2: Wings of Ruin4.0 Excellent

    If traditional Monster Hunter is just too intense for you, Monster Hunter Stories 2 lets you experience this cutthroat world as a turn-based JRPG. Befriend monsters and take them into battle. Hatch eggs to expand your menagerie. Strategic battles draw upon familiar Monster Hunter concepts. And, of course, Rathalos is here.

    New Pokemon Snap

    New Pokemon Snap4.0 Excellent

    The beloved Nintendo 64 spin-off finally gets the update it deserves. Instead of capturing Pokemon and forcing them to battle, New Pokemon Snap asks you to take beautiful photos of Pikachu and friends in their natural surroundings. The on-rails gameplay feels like a nonviolent version of a light gun game. The gorgeous graphics will inspire you to share your best pics online for the world to see.

    Nickelodeon All-Star Brawl

    Nickelodeon All-Star Brawl4.0 Excellent

    Imagine Super Smash Bros., but instead of playing as video game mascots, you control beloved cartoon characters beating each other senseless. That's Nickelodeon All-Star Brawl. From SpongeBob SquarePants to Ren and Stimpy to the Teenage Mutant Ninja Turtles, the roster covers all eras of Nicktoon nostalgia. Beyond the ironic meme potential, "Nick Smash" features genuinely fantastic gameplay made by a team clearly passionate about this particular form of "platform fighting" games.
    Nickelodeon All-Star Brawlreview

    Nintendo Labo Toy-Con 01 Variety Kit

    Nintendo Labo Toy-Con 01 Variety Kit5.0 Outstanding

    Labo is a weirder concept than the Switch itself. It's based around building cardboard "Toy-Cons" in which you place the Switch's components to let you do new things with them. It's also surprisingly functional, entertaining, and educational. The Nintendo Labo Variety Kit has all of the parts you need to build several different Toy-Cons like a piano and motorcycle handlebars, and walks you through every step of the process. Just building the Toy-Cons is fascinating, but the Toy-Con Garage mode adds surprisingly robust programming options to let you create your own remote-controlled creations.

    Nintendo Labo: VR Kit

    4.5 Excellent

    It took over 20 years, but Nintendo finally got over its fear of virtual reality after the disastrous Virtual Boy. The Labo VR Kit lets you build your own VR headset that uses the Nintendo Switch and a set of lenses to create a stereoscopic image, and then insert that headset into different Toy-Con controllers to play a variety of games. That's already a ton of fun for. Add a programming environment on top that lets you create your own 3D games, and you have an impressive package.

    No More Heroes III

    No More Heroes III4.0 Excellent

    No More Heroes III, like the other games in Suda51’s hack-and-slash trilogy, is a punk art game. Sure, some parts may be “bad,” like the technical jank or empty open worlds. But it’s all in service of larger commentary on everything from schlocky movies to wrestling fandom to the video game industry itself. Plus, cutting aliens down to size feels legitimately fantastic, and really that’s what matters. 

    Penny's Big Breakaway

    4.0 Excellent

    The creators of Sonic Mania deliver a new indie 3D platformer that feels like a forgotten Sega classic. Use your trusty yo-yo to swing and roll through colorful, tightly designed levels that test your momentum control. Bosses and other enemies are sometimes more annoying than fun, but the movement mechanics are a joy to master.
    Penny's Big Breakaway review

    Pikmin 3 Deluxe

    Pikmin 3 Deluxe3.5 Good

    Pikmin isn’t the most recognizable Nintendo franchise, but the approachable real-time strategy game carries as much magic as Mario and Zelda. This Wii U port offers more missions and ways to control your army of cute plant creatures. The campaign's local, co-op play opens all kinds of new strategies, too. Veterans of previous Pikmin wars may have seen most of this content before, but Pikmin newcomers should absolutely jump into this tiny, tactical, and tactile world.

    Pikmin 4

    Pikmin 44.5 Excellent

    Pikmin has always been good, but the quirky real-time strategy game has never broken out of its cult status over the past 20 years. Hopefully, that all changes with Pikmin 4. The biggest and best Pikmin game yet, Pikmin 4 gives you new Pikmin to command, a cute and customizable dog companion, and many gorgeous areas to strategically explore whether above ground or in countless caves. The multiplayer could be better, but Pikmin 4 is a top-tier Nintendo game everyone should play.
    Pikmin 4review

    Pizza Tower

    Pizza Tower feels like a fever dream of 1990s cartoons, internet memes, and retro Wario Land games. Don’t let his pudgy exterior fool you. Protagonist Peppino Spaghetti has many incredibly fast and fluid platforming tools, including dashing and wall-running. You’ll need to master those tools to beat levels as fast as possible, without losing your mind.

    Pokemon Legends: Arceus

    Pokemon Legends: Arceus3.5 Good

    Pokemon Legends: Arceus finally gives the Pokemon franchise a long-awaited refresh. Taking place in the distant past of Diamond and Pearl’s Sinnoh region, Arceus lets you capture and study wild Pokemon in a world where humans still fear the creatures. Vast open fields, revamped battle mechanics, and an utterly addictive approach to exploration create the most immersive Pokemon experience yet.

    Pokemon Let's Go, Pikachu/Eevee!

    Pokemon: Let's Go, Eevee!

    4.0 Excellent

    If the traditional Pokemon RPGs are still just a bit too complex for you, consider the casual adventures Pokemon Let's Go Pikachu and Let's Go Eevee. This duo remakes the first-generation Pokemon Yellow, with bright, colorful, HD graphics, and a new capture mechanic based on Pokemon Go. In addition, there are trainer battles and turn-based combat for people who dig classic Pokemon.

    Pokémon Scarlet and Violet

    Pokémon Scarlet - Nintendo Switch

    4.0 Excellent

    Pokemon Sword and Shield and Pokemon Legends: Arceus experimented with expansive zones, but Pokémon Scarlet and Violet finally turns the monster-catching game into an open-world RPG. As we always suspected, the addictive Pokémon formula works brilliantly when you can go wherever you want, exploring towns and catching whatever monsters you encounter. Lingering technical issues keep it from reaching its full potential, but this is Pokémon's shining future.

    Pokemon Sword/Shield

    Pokemon Sword4.0 Excellent

    Pokemon Let’s Go Pikachu and Eevee were a nice warmup, but Pokemon Sword and Shield are the real home console Pokemon games we’ve been looking forward to playing. Travel across big, open landscapes to capture even bigger Pokemon. New expansions packs in 2020 give trainers even more regions to explore and more Pokemon to battle without having to buy a third version. The Pokedex will be complete before you know it. 

    Prince of Persia: The Lost Crown

    4.5 Excellent

    Prince of Persia returns to its 2D roots with The Lost Crown, a standout entry in the crowded modern Metroidvania market. Everything just clicks. The massive map is a joy to explore. Clever puzzles make the most of inventive abilities. Deep combat systems allow satisfying expression. Challenging DLC further expands the adventure. And the presentation combines Persian flair with anime exuberance.
    Prince of Persia: The Lost Crown review

    Pokemon Unite

    Pokemon Unite3.5 Good

    If you’re curious about the MOBA genre, but scared of esports heavy-hitters like Dota 2 and League of Legends, then Pokemon Unite is the perfect place to get started. Two teams of five Pokemon battle each other in real-time to score goals across the map. This free-to-play game is also coming soon to mobile, so you’ll find plenty of aspiring Pokemon masters to challenge.

    Puyo Puyo Tetris

    Puyo Puyo Tetris4.5 Excellent

    Practically everyone in North America has heard of Tetris. Far fewer have heard of Puyo Puyo. Both are block-dropping puzzle games, but while Tetris has been Tetris for decades, Puyo Puyo has had many different tweaks and name changes in attempts to appeal to the west. It came out first as Puyo Pop, then received different licensed incarnations, such as Puzzle Fighter and Dr. Robotnik's Mean Bean Machine. Now, Puyo Puyo is making its mark here, thanks to Sega and a double-billing with Tetris. The pairing results in a title that's plump with game modes, unlockables, and solo and multiplayer options.

    Red Dead Redemption

    Red Dead RedemptionGrand Theft Auto put Rockstar Games on the map, but for many the team's true masterpiece is the epic, open-world Western saga known as Red Dead Redemption. John Marston's cowboy odyssey has the scathing tone you'd expect from the developer, but it also has heart and a sense of tragedy. The Nintendo Switch version perfectly maintains the original gameplay experience, from stylish shootouts to riding your horse across the empty desert. It also includes the Undead Nightmare DLC. Finally, a version of Red Dead you can play in a tent under the stars.

    Rebel Galaxy Outlaw

    Rebel Galaxy OutlawRebel Galaxy Outlaw has enough action-packed, visually dazzling spaceship dogfights to excite any Star Fox fan. The real joy, however, is in the quieter moments, when you act out your galactic trucker fantasies by carrying cargo from space stations named after Texas towns. Improving your ship is a bit of a grind, but it’s a rewarding one. If you get bored, you can always shoot down pirates—or become one yourself.

    Rocket League

    Rocket LeagueRocket League is soccer, with remote controlled cars and funny hats. It's amazing how compelling a game can be when the entire point of it is to use a car to knock a ball into a goal, but Rocket League nails it. Wild physics, colorful visuals, and simple game types you can keep coming back to while challenging friends and strangers make this one of the best pseudo-sports games on the Switch.

    Shovel Knight: Treasure Trove

    Shovel Knight: Treasure TrovePlatforming excellence comes to the Nintendo Switch courtesy of Yacht Club Games' Shovel Knight: Treasure Trove. This downloadable package includes the original Shovel Knight, one of 2014's top titles, as well as all the previously released DLC including the Plague of Shadows and Specter of Torment campaigns. If you long for some retro, 2D action, Treasure Trove a a game that you should not miss.

    Splatoon 3

    Splatoon 34.0 Excellent

    Splatoon 3 isn't much different than Splatoon 2. However, no other online team-based shooter delivers an experience quite like this. Inking the ground, splatting opponents, and transforming from squid to kid never felt this good. The wealth of solo, cooperative, and competitive modes will keep you busy. Keep the party going with the excellent, roguelike DLC Side Order.
    Splatoon 3review

    Street Fighter 30th Anniversary Collection

    Street Fighter 30th Anniversary CollectionStreet Fighter has been the biggest name in fighting games for decades, and Capcom is proud of that fact. While it really got going with Street Fighter II: The World Warrior, the Street Fighter 30th Anniversary Collection lets you play the original Street Fighter in all of its genre-building glory. And, after you realize how bad that first attempt was, you can play the much better sequels like Super Street Fighter II, Street Fighter Alpha 3, and Street Fighter III: Third Strike. You're looking at a dozen games in this collection, with loads of extra content like soundtracks and sprite data.

    Streets of Rage 4

    Streets of Rage 4Streets of Rage 4 pounds life back into the dead sidescrolling beat ‘em up genre. The gameplay may not have progressed that much since Sega’s trilogy in the 1990s, but taking down hordes of goons with your fists has never looked better thanks to a thoroughly modern illustrated art style. A risky new mechanic that burns health to power special moves, unless you avoid getting hit, adds some fighting-game flair. 

    Super Bomberman R

    Super Bomberman R3.5 Good

    Bomberman's return to console gaming was one of the most surprising moments in the Nintendo's January 2017 Switch game showcase. Considering that the little guy's now the property of Konami, a company that's more known for killing P.T. and warring with Metal Gear maestro Hideo Kojima than making video games, it was shocking to see Super Bomberman R announced as a Nintendo Switch launch title. Thankfully, this newest entry in the beloved, bomb-tossing franchise keeps the series' simple and addicting core gameplay intact, and adds tons of modes, collectible items, and characters to keep things fresh.

    Super Mario 3D All-Stars

    Super Mario 3D All-Stars3.5 Good

    This classic Mario collection combines Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. They may not have received the radical visual overhaul of the original Super Mario All-Stars, but these are still three of the finest 3D platformers ever made—now playable in HD and on the go. Nintendo says this collection is a limited release, so get it while you can.

    Super Mario 3D World + Bowser's Fury

    Super Mario 3D World + Bowser's Fury4.5 Excellent

    Super Mario 3D World seamlessly blends the free-roaming, open-ended platforming of Mario 3D’s adventures with the concentrated multiplayer mayhem of his latest 2D romps. It was great on Wii U, and now it's even better on Nintendo Switch. However, this package’s real star is Bowser’s Fury, an ambitious spin-off that reimagines what an open-world Mario game can be.

    Super Mario Bros. Wonder

    Super Mario Bros. Wonder - Nintendo Switch

    4.5 Excellent

    In the beginning, all Super Mario games were wonderful 2D sidescrollers that dazzled us with their sheer imagination. But as Mario set his sights on 3D heights, the New Super Mario Bros. series turned 2D Mario into a safe and bland nostalgia franchise. No more! Super Mario Bros. Wonder fills 2D Mario to the brim with whimsy, creativity, and joyful confusion. Turn levels into psychedelic dreamscapes! Customize your abilities! Compete against friends online! Transform into an elephant! You can do all of this and more in Super Mario Bros. Wonder.
    Super Mario Bros. Wonder - Nintendo Switch review

    Super Mario Maker 2

    Super Mario Maker 24.5 Excellent

    Super Mario Maker 2 is a welcome update to the original Super Mario Maker. It adds a new skin, new themes, and plenty of new tools for making more creative and challenging Mario levels. You can create levels based on the graphics and mechanics of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros., just like in the previous Super Mario Maker. These levels can use one of 10 different themes: Ground, Sky, Underground, Forest, Underwater, Ghost House, Desert, Airship, Snow, and Castle. Sky, Forest, Desert, and Snow are new to Super Mario Maker 2. For more variety, you can toggle each theme to its nighttime variant, which adds unique twists to the gameplay. And, of course, you can share your creations online.

    Super Mario Odyssey

    Super Mario Odyssey5.0 Outstanding

    In Super Mario Odyssey, the heroic plumber returns to open-world game design for the first time since the incredible Super Mario 64. Though Odyssey isn't as technically groundbreaking as its predecessor, the action-platformer is packed to the brim with hat-tossing combat. Yes, hat tossing. This time around, Mario has a new friend, Cappy, who lets Mario dispatch enemies with the flick of the wrist. And, even better, Mario can assume the identity of an enemy, gaining its abilities, by plopping Cappy on the foe's head.

    Super Mario RPG

    Super Mario RPG - Nintendo Switch, Nintendo Switch Lite, Nintendo Switch

    4.0 Excellent

    Forget Paper Mario or Mario and Luigi. The original Super Mario RPG, a collaboration between Nintendo and Square Enix, first showed us that Mario’s charms could translate to a Final Fantasy-style adventure. This faithful remake offers gorgeous new graphics and increased accessibility. At last, find out who Geno is.
    Super Mario RPG - Nintendo Switch, Nintendo Switch Lite, Nintendo Switch review

    Super Monkey Ball Banana Mania

    Super Monkey Ball Banana Mania4.0 Excellent

    Only video games can capture the simple pleasures that come from racing monkeys inside balls. Super Monkey Ball Banana Mania remasters hundreds of classic stages from Sega’s obstacle course series in a single, cool package. Don’t let the bright colors and friendly monkey faces fool you. Rolling your monkey to the goal demands an expert understanding of the game’s unforgiving physics. If you get too frustrated, take a break with Banana Mania's wacky, multiplayer mini-games.

    Super Smash Bros. Ultimate

    Super Smash Bros. Ultimate4.5 Excellent

    Super Smash Bros. Ultimate has everything a fan of Nintendo’s crossover mascot fighting game could want. A faster pace better for competitive play. Every single character who has ever appeared in the series, including third-party icons such as Banjo-Kazooie, Cloud Strife, and Solid Snake. There's a new single-player mode chock-full of even more fan service. The theme song even has lyrics now. 

    Tactics Ogre: Reborn

    Tactics Ogre Reborn4.0 Excellent

    The original Tactics Ogre enthralled fans in 1995 thanks to its deep strategy and strong narrative. If you missed out the first time, Tactics Ogre: Reborn gives you another chance to check out this lost classic, the prelude to Final Fantasy Tactics. Just don’t expect hugely revamped graphics.

    Telling Lies

    Telling LiesHer Story was a test for the kind of interactive story game developer Sam Barlow could pull off with just FMV clips and a fake computer interface. Telling Lies is the Aliens to Her Story’s Alien. Instead of just investigating one woman’s interviews, you follow four different characters. Tracing a nonlinear mystery across so many different threads can get overwhelming. Fortunately, Hollywood actors Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, and Angela Sarafyan make the clips compelling watches in their own right. Besides, we’re all pretty used at communicating through video chat these days. 

    Triangle Strategy

    Triangle Strategy4.0 Excellent

    A tactical follow-up to the gorgeous Octopath Traveler, Triangle Strategy is a luxurious strategy role-playing game that rewards your patience. Soak in the atmosphere on the land. Become invested in the characters and political intrigue. Methodically think through every option during turn-based battles and feel like an absolute strategic genius. 

    Trombone Champ

    Trombone ChampRhythm games usually make you feel like an ultra-cool rock god. Not Trombone Champ. This zany title embraces the goofy charm of its titular instrument, delivering an experience that is both awesome and awkward. The purposefully bumbling controls make each song sound like a confused elephant putting on a concert, an effect that's multiplied in local multiplayer. A light progression system unlocks famous trombone players like baseball cards while trying to solve a sinister riddle. The game is also available on PC, but the Switch version deserves props for its hilarious motion controls that take the trombone simulation to the next level.

    Tokyo Mirage Sessions #FE Encore

    Tokyo Mirage Sessions #FE Encore3.5 Good

    While you wait for Persona 5 to come to the Nintendo Switch, Tokyo Mirage Sessions #FE, a late Wii U port, is the next best thing. This bewildering crossover between Fire Emblem and Shin Megami Tensei has players entering the entertainment industry of Japan’s stylish Shibuya and Harajuku districts. Of course, you also do battle against demons by summoning Fire Emblem characters through the power of song. A streamlined battle system and pop music tone should delight players who don’t even care about anime RPGs. 

    Unicorn Overlord

    4.5 Excellent

    As a Vanillaware game, we’re not surprised that Unicorn Overlord has an unbelievably beautiful illustrated aesthetic. However, the game backs up its looks with deeply strategic role-playing gameplay that requires tactical thinking. Ogre Battle fans, this one’s for you.
    Unicorn Overlord review

    Void Bastards

    Roguelikes can be a polarizing genre as their repetitive nature, random elements, and punishing difficulty threaten to make the entire experience a waste of time. Void Bastards avoids this trap with a core gameplay loop that’s a joy to repeat and an addictive sense of progression stringing you along the whole time.Each new spaceship you raid is basically a tiny comic book-styled System Shock level with spooky enemies to shoot, machinery to hack, character traits to manage, and equipment to salvage. Use that equipment to construct permanent new weapons and perks that make you eager to start another raid. Our journey across the galaxy stretched on for hours because it’s so easy to say “just one more piece of loot.”Note that Void Bastards is published by Humble Bundle, which is owned by PCMag’s parent company, Ziff Davis.

    WarioWare: Get It Together

    WarioWare: Get It Together4.0 Excellent

    WarioWare is one of Nintendo’s best and most shockingly self-aware franchises. It’s about Mario’s gross, evil doppelganger starting a shady game company to get rich. Fortunately for you, these “microgames” remain a pure blast of weird and wonderful bite-sized entertainment. The new gimmick here lets you and a friend tackle challenges with different characters whose unique move sets make you rethink your approach on the fly. Hurry up!

    Xenoblade Chronicles X: Definitive Edition

    4.0 Excellent

    This late-period Wii U gem finally returns to close out the Nintendo Switch era. A standalone entry of the Xenoblade saga, Xenoblade Chronicles X: Definitive Edition takes place on a lush open-world planet teeming with friendly and hostile creatures. Explore on foot or, eventually, by flying a giant mech. The dynamic RPG combat rewards smart timing and synchronizing party members. Along with improved visuals, this definitive edition adds a new epilogue story.
    Xenoblade Chronicles X: Definitive Edition review
    #best #nintendo #switch #games
    The Best Nintendo Switch Games for 2025
    The Best Games on Every Platform Animal Crossing: New Horizons Animal Crossing: New Horizons4.0 Excellent No game may end up defining 2020 more than Animal Crossing: New Horizons. Nintendo’s adorable life simulator has always had its fans. However, with the real world under lockdown, countless players have flocked to their own virtual islands to find community. Paying a mortgage to a raccoon is a small price to pay for the freedom to relax in your own social life again. Advance Wars 1+2: Re-Boot Camp Advance Wars 1 + 2: Re-Boot Camp 4.0 Excellent Fire Emblem isn't Nintendo's only awesome strategy series. If you prefer soldiers and tanks over knights and horses, check out Advance Wars and its terrific turn-based tactics. This remake includes campaigns from the first two Game Boy Advance games, offering hours upon hours of brilliantly designed missions. You can also design your own maps and play against friends online. Advance Wars 1 + 2: Re-Boot Camp review ARMS ARMS4.0 Excellent ARMS is Nintendo's newest take on the fighting game genre. It combines cartoonish aesthetics, sci-fi weapons, and arm-stretching boxing into an accessible, offbeat fighter with a lot of variety. It's a polished, fun, competitive game that bears more than a passing visual similarity to Splatoon. Though time will tell if ARMS gains any momentum within the esports scene, the game offers plenty of opportunity to swing fists at your friends. Bayonetta 2 Bayonetta 24.5 Excellent Bayonetta 2 is another fantastic game that launched on the wrong system. Years later its initial release, Bayo 2 still stands as one of the best action games out there, and now that it's been ported from the Wii U to the Switch it can get the attention and devotion it deserves. Tight controls, robust challenge, and plenty of style make this stand out as a pinnacle of action games. Bayonetta 3 Bayonetta 34.5 Excellent Just when you thought Bayonetta couldn’t get any more bewitching, PlatinumGames delivers an absolute master class on video game action with Bayonetta 3. Besides Bayonetta’s familiar punches, kicks, and guns, you can further expand her combat options by summoning giant demons and directing their attacks. Meanwhile, the multiversal story is ridiculous, even by Bayonetta standards. Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night4.0 Excellent If Bloodstained: Ritual of the Night's story of a demonic castle and a lone savior sounds incredibly familiar, it should: the game was spearheaded by Koji Igarashi, the big brain behind many revered Castlevania games. Bloodstained is an excellent Castlevania game in everything but name, hitting the same beats Symphony of the Night, Aria of Sorrow, and Order of Ecclesia did. If you're thirsty for a new, enjoyable Castlevania-like game that calls back to before Lords of Shadow rebooted the series and Mirror of Fate completely failed to capture any of its luster, this is the game for you. Bayonetta Origins: Cereza and the Lost Demon 4.0 Excellent Bayonetta Origins: Cereza and the Lost Demon isn’t a hard-hitting, nonstop action game like the main Bayonetta trilogy. Instead, this is a relatively relaxed adventure game full of puzzles and gorgeous storybook visuals. Young witch Cereza teams up with a young demon, Cheshire, to tackle challenges neither could complete alone. Although the combat isn’t quite as complex as in the mainline Bayo games, there’s still plenty of flair to the faerie fights. Bayonetta Origins: Cereza and the Lost Demon review Bravely Default II Bravely Default II4.0 Excellent Modern Final Fantasy games have become their own beasts, but games like Bravely Default II remind us why we fell in love with those classic Square Enix JRPGs. In battle, you can either perform multiple actions at onceor wait to save up for later turns, which opens up many strategic possibilities. On Switch, the diorama world looks more beautiful and nostalgic than ever. Cadence of Hyrule: Crypt of the NecroDancer Cadence of Hyrule: Crypt of the NecroDancer4.0 Excellent Crypt of the NecroDancer was a surprise indie hit in 2015, catching gamers' eyes and ears with its combination of roguelike randomized dungeon exploration with rhythm game beat-keeping. It hit the Nintendo Switch in 2018, and now it's back in a new and much more Nintendo-specific form: Cadence of Hyrule: Crypt of the NecroDancer, a title that injects rhythm game mechanics into The Legend of Zelda. This Switch game seamlessly combines Zelda and Crypt of the NecroDancer, creating a surprisingly accessible and thoroughly enjoyable experience played to the beat of Zelda's classic and music. Cassette Beasts 4.0 Excellent Pokémon doesn't have a monopoly on monster catching. Cassette Beasts is a stylish, indie RPG that puts its own spin on collecting creatures and pitting them against each other in combat. The open world has many quests, the fighting mechanics have the extra depth that experienced players crave, and the story veers off in cool, surreal directions. Most importantly, there are some great monster designs, like ghostly sheep and living bullets. Cassette Beasts review Clubhouse Games: 51 Worldwide Classics Clubhouse Games: 51 Worldwide Classics4.0 Excellent Forget fancy new video games. Sometimes you just want to play chess, solitaire, or one of the other virtual vintage games that make up this classic compilation. Not only is this a convenient way to play some of history’s most enduring games with friends, but Clubhouse Games: 51 Worldwide Classics does a great job educating you on that history, including the fascinating early Hanafuda history of Nintendo itself. Game Builder Garage Game Builder Garage4.5 Excellent If you thought Super Mario Maker was a great way to learn about game development, give Game Builder Garage a spin. This incredibly powerful 3D game creation tool lets you make anything from platformers to racing games to puzzle mysteries. Thorough, friendly tutorials explain the robust “Nodon” coding language, so even novices can create hitboxes and manipulate the Z-axis like pros. Donkey Kong Country: Tropical Freeze Donkey Kong Country: Tropical Freeze4.0 Excellent The Switch has gotten a reputation as a machine for game ports, and there's nothing wrong with that. The Wii U wasn't the massive hit the Wii was, but it still had several excellent games that went underappreciated in their time. Donkey Kong Country: Tropical Freeze is one of them, a sequel to Donkey Kong Country Returns with even more challenge and variety. The Switch version of this game adds Funky Kong Mode, an easier setting and new playable characterthat makes the surprisingly brutal platforming feel a little less punishing. Hades HadesHades takes the punishing and divisive roguelike genre and masterfully twists it into one of the year's most addictive games. Fighting your way out of the Greek underworld with randomly changing skills and weapons feels incredible. The family drama at the game’s core gives you that extra narrative push to keep going. Plus, everyone is smoking hot. Indivisible IndivisibleWhile many role-playing games draw their influences from Western folklore, even RPGs made in Japan, Indivisible carves out a unique identity with a fresh Southeast Asian flavor. The 2D animation is exquisite, as we would expect from the developer of Skullgirls. Gameplay is a mix of nonlinear spaces to explore and enemies to defeat in tactical battles. Of the two types of play, the exploration sections impress us more. In these bits you find your way forward by using an axe to fling yourself up walls or by shooting arrows to blind sentries. That's just more satisfying than the frantic messes the fights, caught awkwardly between turn-based and real-time combat, can turn into.   Kirby's Return to Dream Land Deluxe Kirby’s Return to Dream Land Deluxe4.5 Excellent Kirby’s Return to Dreamland is a traditional, side-scrolling adventure compared to Kirby’s more radical outings. Still, it’s an excellent showcase of what makes even a normal Kirby game irresistible. This Deluxe version enhances the Wii co-op classic with a sweet, new art style; extra powers; and an original epilogue. Kirby’s Return to Dream Land Deluxereview Kirby and the Forgotten Land Kirby and the Forgotten Land4.0 Excellent Kirby and the Forgotten Land finally gives the pink puffball the epic 3D adventure that Mario, Link, and Samus got years ago. Float through the skies in creative levels bursting with secrets. Upgrade familiar powers, such as hammers and swords, into formidable new forms. Or just sit back and marvel at how Nintendo made the post-apocalypse look so cute. Kirby Star Allies Kirby Star Allies4.0 Excellent Kirby games are always fun. Whether they're the simple platformers like Kirby's Adventure or weirdly gimmicky experiences like Kirby's Dream Course, every first-party experience with Nintendo's pink puff ball has been enjoyable. Kirby Star Allies is no different, with a lighthearted campaign filled with colorful friends and abilities, surprisingly challenging extra modes to unlock, and support for up to four players at once. Get on the Friend Train! The Legend of Zelda: Breath of the Wild The Legend of Zelda: Breath of the Wild4.5 Excellent Hyrule is in danger again, and Link must save it. That's been the theme for nearly every Legend of Zelda game, and it's still the case in The Legend of Zelda: Breath of the Wild. The series' basic premise and Link/Zelda/Ganon dynamic are present, but nearly everything else is different. The classic Zelda dungeon-exploration structure is replaced by a huge open world that's filled with destructible weapons, monsters, puzzles, and quests. Breath of the Wild's scope is one previously unseen in the Zelda series, and Nintendo executes the adventure-filled world with aplomb. The Legend of Zelda: Echoes of Wisdom The Legend of Zelda: Echoes of Wisdom - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite 4.5 Excellent The Legend of Zelda: Echoes of Wisdom turns Nintendo's epic franchise on its head in more ways than one. Instead of the swordsman, Link, you play as Princess Zelda. Likewise, you don't directly attack enemies; you summon useful items and foes to aid you on the mission. The game takes the creative, improv spirit of Breath of the Wild and applies it to a classic 2D top-down Zelda adventure with delightful results. Plus, it just looks adorable. The Legend of Zelda: Echoes of Wisdom - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite review The Legend of Zelda: Skyward Sword HD The Legend of Zelda: Skyward Sword HD3.5 Good No Zelda games are terrible, but no game polarizes the fan base quite like Skyward Sword. Fortunately, this HD remaster speeds up the pacing, enhances the graphics, and offers a button-based control scheme if you don’t care for motion controls. The structure feels especially linear in a post-Breath of the Wild world, but Zelda’s origin story is still worth experiencing. The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Tears of the Kingdom - Nintendo Switch, Nintendo Switch, Nintendo Switch Lite 5.0 Outstanding At launch, it was tough to imagine the Switch ever getting another game as good as Breath of the Wild. But years later, The Legend of Zelda: Tears of the Kingdom delivers everything we could have possibly wanted and more in this direct sequel to one of the greatest games ever made. Exploring the skies and underground caves makes Hyrule more vast than ever. New powers let you break the world apart and rebuild it as you see fit. Tears of the Kingdom is an irresistible, hypnotic adventure, and an absolute must-play for all RPG fans. The Legend of Zelda: Tears of the Kingdom - Nintendo Switch, Nintendo Switch, Nintendo Switch Lite review Lego Star Wars: The Skywalker Saga Lego Star Wars: The Skywalker Saga4.0 Excellent Who knows what the future holds for Star Wars, but Lego Star Wars: The Skywalker Saga provides a terrific toybox take on Episodes I-IX. The Lego recreations of all nine movies gives you plenty to experience as you blast baddies and solve Force puzzles. But what really makes this game so special is how it turns the entire Star Wars galaxy into an open world to explore, whether it’s on colorful planets or through the vastness of outer space in your trusty starfighter. Lego Star Wars: The Skywalker Sagareview Luigi's Mansion 3 Luigi's Mansion 3 - Nintendo Switch Standard Edition What started as a weirdly specific parody of Ghostbusters and Resident Evil has become of one the finest Mario spin-off adventures. Luigi’s spooky journey throughout a haunted hotel is arguably the most visually stunning game on the Nintendo Switch. Along with sucking up ghosts, you can now slam themto death and shoot plungers to pull apart the scenery. Your greatest, and grossest, tool has to be Gooigi. This slimy green doppelgänger expands your puzzle-solving powers and provides an easy option for younger co-op partners. Lumines Remastered Lumines Remastered4.5 Excellent Puyo Puyo Tetris is great for classic, competitive block-dropping, but it's a bit overly perky and anime-ish to really relax to. Lumines Remastered is the ultimate chill-out block-dropper, syncing the mesmerizing pattern matching to dozens of hypnotic electronic and trance tracks. Load it on your Switch, put on your favorite headphones, and space out while you build huge combos. Mario & Luigi: Brothership Mario & Luigi: Brothership - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite 4.0 Excellent Mario & Luigi: Brothership revives a Mario RPG subseries as a grand nautical adventure. The plumbers sail the seas, reconnecting scattered islands and battling foes with familiar, frenetic turn-based combat. On Nintendo Switch, the visuals and animations turn Mario and Luigi into cartoon-like characters. Mario & Luigi: Brothership - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite review Mario + Rabbids: Kingdom Battle Mario + Rabbids: Kingdom Battle4.0 Excellent Before Minions, there were Rabbids, Ubisoft's manic, sublingual, noseless horde spawned from Rayman: Raving Rabbids. Then the weird, bug-eyed, rabbit-like creatures caused havoc in their own game series. Now, they're running around Mario's stomping grounds in Mario + Rabbids: Kingdom Battle. This strategy-RPG combines two cartoonish worlds with satisfyingly deep, XCOM-like gameplay for a very fun and strange experience. It's a combination of styles that work much, much better than you'd expect. Mario + Rabbids Sparks of Hope Mario + Rabbids Sparks of Hope4.0 Excellent Mario + Rabbids Kingdom Battle proved that these two mascots could come together for excellent, approachable tactics gameplay. Sparks of Hope is more of the same, but even better. Equipping Sparks lets you further customize your squad’s strategic abilities. Wide open levels provide entertaining exploration between the skirmishes. Mario Golf: Super Rush Mario Golf: Super Rush4.0 Excellent Leave it to Mario to find a way to make golf games feel fresh again. Mario Golf: Super Rush’s standout gimmick has golfers teeing off all at once, and then physically running across the course to take their next shot. You still have to plan smart strokes, but you also need to keep an eye on the clock. The lengthy, single-player adventure teaches you the ropes before you head online to face real challengers on the green. Mario Kart 8 Deluxe Mario Kart 8 Deluxe4.5 Excellent Mario Kart 8 stood out as the best-looking Mario Kart game yet when it came out on the Nintendo Wii U. Instead of making a new Mario Kart for the Nintendo Switch, Nintendo brought Mario Kart 8 to its new game system. In the process, Nintendo threw in both previously released DLC packs and made some few welcome changes to its multiplayer options, justifying the game's full retail price. Mario Kart 8 Deluxe is the most robust game in the series so far, and with the optional portability of the Switch, it ranks as a must-own title. Mario Strikers: Battle League Mario Strikers: Battle League4.0 Excellent Mario has played many sports throughout the years, but Mario Strikers: Battle League gives us the arcade soccer chaos fans have craved for more than a decade. It features fast-paced action, while allowing for depth and skill should you choose to push yourself. Customize your characters with stat-changing gear. Join online clubs to compete in ongoing seasons. And no one animates the Mario universe with as much style and attitude as the developers at Next Level Games. Mario Strikers: Battle Leaguereview Mario Tennis Aces Mario Tennis Aces4.0 Excellent You don't need to be a sports fan to enjoy Nintendo sports games. If a sport has "Mario" in front of it, it's probably going to be a fun, very unrealistic romp instead of a serious simulation. Mario Tennis Aces is an exciting tennis game not because of any realistic physics, but because of fast, responsive gameplay and strategic mechanics that make matches feel more like rounds in a fighting game than tennis sets. Marvel vs. Capcom Fighting Collection: Arcade Classics Marvel vs. Capcom Fighting Collection: Arcade Classics - Nintendo Switch 4.0 Excellent Marvel vs. Capcom Fighting Collection: Arcade Classics lets you finally relive six legendary 2D fighters starring Marvel superheroes and Capcom icons. From the humble X-Men: Children of the Atom to the over-the-top Marvel vs. Capcom 2, this is vital fighting game history. An art gallery, modern control options, rollback netcode, and the underrated Punisher beat 'em up sweeten the deal. Marvel vs. Capcom Fighting Collection: Arcade Classics - Nintendo Switch review Metal Slug Tactics Metal Slug TacticsMetal Slug Tactics trades the mainline series' fast-paced running and gunning for methodical, turn-based strategy gameplay. Still, it's just as action-packed as ever. Line up your units for devastating sync attacks. Enjoy the beautiful old-school sprite work. Plan your turns, hop into a giant tank, and obliterate foes. Metroid Dread Metroid Dread4.5 Excellent After nearly 20 years, Metroid Dread brings Samus Aran back to her 2D, bounty hunting roots for the true Metroid 5. In it, you explore a dense, dangerous new planet full of powers to pick up and enemies to eliminate. From uncompromising boss battles to terrifying chases, Dread more than lives up to its subtitle. If there's anyone strong enough to take down the terror, it's Nintendo's leading lady. Metroid Prime Remastered 5.0 Outstanding Metroid Prime is one of the best games ever made. It takes Super Metroid’s brilliant exploratory action and perfectly translates it to 3D with immaculate level design and immersive first-person shooting. This remaster, which ventures into the remake territory, includes everything that worked in the original, and ups the presentation to modern, beautiful standards. Plus, you can now play with dual-stick controls. Bring on Metroid Prime 4. Metroid Prime Remastered review Miitopia Miitopia3.5 Good Miis can do more than just play Wii Sports. In Miitopia, you use Nintendo’s cartoon caricatures to cast yourself, friends, and family as heroes and villains in a fast-paced, whimsical role-playing game. Turn yourself into a brave knight, while your buddy supports you as a pop star. The joke can’t quite sustain the whole runtime, but Miitopia is wildly entertaining.   Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin4.0 Excellent If traditional Monster Hunter is just too intense for you, Monster Hunter Stories 2 lets you experience this cutthroat world as a turn-based JRPG. Befriend monsters and take them into battle. Hatch eggs to expand your menagerie. Strategic battles draw upon familiar Monster Hunter concepts. And, of course, Rathalos is here. New Pokemon Snap New Pokemon Snap4.0 Excellent The beloved Nintendo 64 spin-off finally gets the update it deserves. Instead of capturing Pokemon and forcing them to battle, New Pokemon Snap asks you to take beautiful photos of Pikachu and friends in their natural surroundings. The on-rails gameplay feels like a nonviolent version of a light gun game. The gorgeous graphics will inspire you to share your best pics online for the world to see. Nickelodeon All-Star Brawl Nickelodeon All-Star Brawl4.0 Excellent Imagine Super Smash Bros., but instead of playing as video game mascots, you control beloved cartoon characters beating each other senseless. That's Nickelodeon All-Star Brawl. From SpongeBob SquarePants to Ren and Stimpy to the Teenage Mutant Ninja Turtles, the roster covers all eras of Nicktoon nostalgia. Beyond the ironic meme potential, "Nick Smash" features genuinely fantastic gameplay made by a team clearly passionate about this particular form of "platform fighting" games. Nickelodeon All-Star Brawlreview Nintendo Labo Toy-Con 01 Variety Kit Nintendo Labo Toy-Con 01 Variety Kit5.0 Outstanding Labo is a weirder concept than the Switch itself. It's based around building cardboard "Toy-Cons" in which you place the Switch's components to let you do new things with them. It's also surprisingly functional, entertaining, and educational. The Nintendo Labo Variety Kit has all of the parts you need to build several different Toy-Cons like a piano and motorcycle handlebars, and walks you through every step of the process. Just building the Toy-Cons is fascinating, but the Toy-Con Garage mode adds surprisingly robust programming options to let you create your own remote-controlled creations. Nintendo Labo: VR Kit 4.5 Excellent It took over 20 years, but Nintendo finally got over its fear of virtual reality after the disastrous Virtual Boy. The Labo VR Kit lets you build your own VR headset that uses the Nintendo Switch and a set of lenses to create a stereoscopic image, and then insert that headset into different Toy-Con controllers to play a variety of games. That's already a ton of fun for. Add a programming environment on top that lets you create your own 3D games, and you have an impressive package. No More Heroes III No More Heroes III4.0 Excellent No More Heroes III, like the other games in Suda51’s hack-and-slash trilogy, is a punk art game. Sure, some parts may be “bad,” like the technical jank or empty open worlds. But it’s all in service of larger commentary on everything from schlocky movies to wrestling fandom to the video game industry itself. Plus, cutting aliens down to size feels legitimately fantastic, and really that’s what matters.  Penny's Big Breakaway 4.0 Excellent The creators of Sonic Mania deliver a new indie 3D platformer that feels like a forgotten Sega classic. Use your trusty yo-yo to swing and roll through colorful, tightly designed levels that test your momentum control. Bosses and other enemies are sometimes more annoying than fun, but the movement mechanics are a joy to master. Penny's Big Breakaway review Pikmin 3 Deluxe Pikmin 3 Deluxe3.5 Good Pikmin isn’t the most recognizable Nintendo franchise, but the approachable real-time strategy game carries as much magic as Mario and Zelda. This Wii U port offers more missions and ways to control your army of cute plant creatures. The campaign's local, co-op play opens all kinds of new strategies, too. Veterans of previous Pikmin wars may have seen most of this content before, but Pikmin newcomers should absolutely jump into this tiny, tactical, and tactile world. Pikmin 4 Pikmin 44.5 Excellent Pikmin has always been good, but the quirky real-time strategy game has never broken out of its cult status over the past 20 years. Hopefully, that all changes with Pikmin 4. The biggest and best Pikmin game yet, Pikmin 4 gives you new Pikmin to command, a cute and customizable dog companion, and many gorgeous areas to strategically explore whether above ground or in countless caves. The multiplayer could be better, but Pikmin 4 is a top-tier Nintendo game everyone should play. Pikmin 4review Pizza Tower Pizza Tower feels like a fever dream of 1990s cartoons, internet memes, and retro Wario Land games. Don’t let his pudgy exterior fool you. Protagonist Peppino Spaghetti has many incredibly fast and fluid platforming tools, including dashing and wall-running. You’ll need to master those tools to beat levels as fast as possible, without losing your mind. Pokemon Legends: Arceus Pokemon Legends: Arceus3.5 Good Pokemon Legends: Arceus finally gives the Pokemon franchise a long-awaited refresh. Taking place in the distant past of Diamond and Pearl’s Sinnoh region, Arceus lets you capture and study wild Pokemon in a world where humans still fear the creatures. Vast open fields, revamped battle mechanics, and an utterly addictive approach to exploration create the most immersive Pokemon experience yet. Pokemon Let's Go, Pikachu/Eevee! Pokemon: Let's Go, Eevee! 4.0 Excellent If the traditional Pokemon RPGs are still just a bit too complex for you, consider the casual adventures Pokemon Let's Go Pikachu and Let's Go Eevee. This duo remakes the first-generation Pokemon Yellow, with bright, colorful, HD graphics, and a new capture mechanic based on Pokemon Go. In addition, there are trainer battles and turn-based combat for people who dig classic Pokemon. Pokémon Scarlet and Violet Pokémon Scarlet - Nintendo Switch 4.0 Excellent Pokemon Sword and Shield and Pokemon Legends: Arceus experimented with expansive zones, but Pokémon Scarlet and Violet finally turns the monster-catching game into an open-world RPG. As we always suspected, the addictive Pokémon formula works brilliantly when you can go wherever you want, exploring towns and catching whatever monsters you encounter. Lingering technical issues keep it from reaching its full potential, but this is Pokémon's shining future. Pokemon Sword/Shield Pokemon Sword4.0 Excellent Pokemon Let’s Go Pikachu and Eevee were a nice warmup, but Pokemon Sword and Shield are the real home console Pokemon games we’ve been looking forward to playing. Travel across big, open landscapes to capture even bigger Pokemon. New expansions packs in 2020 give trainers even more regions to explore and more Pokemon to battle without having to buy a third version. The Pokedex will be complete before you know it.  Prince of Persia: The Lost Crown 4.5 Excellent Prince of Persia returns to its 2D roots with The Lost Crown, a standout entry in the crowded modern Metroidvania market. Everything just clicks. The massive map is a joy to explore. Clever puzzles make the most of inventive abilities. Deep combat systems allow satisfying expression. Challenging DLC further expands the adventure. And the presentation combines Persian flair with anime exuberance. Prince of Persia: The Lost Crown review Pokemon Unite Pokemon Unite3.5 Good If you’re curious about the MOBA genre, but scared of esports heavy-hitters like Dota 2 and League of Legends, then Pokemon Unite is the perfect place to get started. Two teams of five Pokemon battle each other in real-time to score goals across the map. This free-to-play game is also coming soon to mobile, so you’ll find plenty of aspiring Pokemon masters to challenge. Puyo Puyo Tetris Puyo Puyo Tetris4.5 Excellent Practically everyone in North America has heard of Tetris. Far fewer have heard of Puyo Puyo. Both are block-dropping puzzle games, but while Tetris has been Tetris for decades, Puyo Puyo has had many different tweaks and name changes in attempts to appeal to the west. It came out first as Puyo Pop, then received different licensed incarnations, such as Puzzle Fighter and Dr. Robotnik's Mean Bean Machine. Now, Puyo Puyo is making its mark here, thanks to Sega and a double-billing with Tetris. The pairing results in a title that's plump with game modes, unlockables, and solo and multiplayer options. Red Dead Redemption Red Dead RedemptionGrand Theft Auto put Rockstar Games on the map, but for many the team's true masterpiece is the epic, open-world Western saga known as Red Dead Redemption. John Marston's cowboy odyssey has the scathing tone you'd expect from the developer, but it also has heart and a sense of tragedy. The Nintendo Switch version perfectly maintains the original gameplay experience, from stylish shootouts to riding your horse across the empty desert. It also includes the Undead Nightmare DLC. Finally, a version of Red Dead you can play in a tent under the stars. Rebel Galaxy Outlaw Rebel Galaxy OutlawRebel Galaxy Outlaw has enough action-packed, visually dazzling spaceship dogfights to excite any Star Fox fan. The real joy, however, is in the quieter moments, when you act out your galactic trucker fantasies by carrying cargo from space stations named after Texas towns. Improving your ship is a bit of a grind, but it’s a rewarding one. If you get bored, you can always shoot down pirates—or become one yourself. Rocket League Rocket LeagueRocket League is soccer, with remote controlled cars and funny hats. It's amazing how compelling a game can be when the entire point of it is to use a car to knock a ball into a goal, but Rocket League nails it. Wild physics, colorful visuals, and simple game types you can keep coming back to while challenging friends and strangers make this one of the best pseudo-sports games on the Switch. Shovel Knight: Treasure Trove Shovel Knight: Treasure TrovePlatforming excellence comes to the Nintendo Switch courtesy of Yacht Club Games' Shovel Knight: Treasure Trove. This downloadable package includes the original Shovel Knight, one of 2014's top titles, as well as all the previously released DLC including the Plague of Shadows and Specter of Torment campaigns. If you long for some retro, 2D action, Treasure Trove a a game that you should not miss. Splatoon 3 Splatoon 34.0 Excellent Splatoon 3 isn't much different than Splatoon 2. However, no other online team-based shooter delivers an experience quite like this. Inking the ground, splatting opponents, and transforming from squid to kid never felt this good. The wealth of solo, cooperative, and competitive modes will keep you busy. Keep the party going with the excellent, roguelike DLC Side Order. Splatoon 3review Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary CollectionStreet Fighter has been the biggest name in fighting games for decades, and Capcom is proud of that fact. While it really got going with Street Fighter II: The World Warrior, the Street Fighter 30th Anniversary Collection lets you play the original Street Fighter in all of its genre-building glory. And, after you realize how bad that first attempt was, you can play the much better sequels like Super Street Fighter II, Street Fighter Alpha 3, and Street Fighter III: Third Strike. You're looking at a dozen games in this collection, with loads of extra content like soundtracks and sprite data. Streets of Rage 4 Streets of Rage 4Streets of Rage 4 pounds life back into the dead sidescrolling beat ‘em up genre. The gameplay may not have progressed that much since Sega’s trilogy in the 1990s, but taking down hordes of goons with your fists has never looked better thanks to a thoroughly modern illustrated art style. A risky new mechanic that burns health to power special moves, unless you avoid getting hit, adds some fighting-game flair.  Super Bomberman R Super Bomberman R3.5 Good Bomberman's return to console gaming was one of the most surprising moments in the Nintendo's January 2017 Switch game showcase. Considering that the little guy's now the property of Konami, a company that's more known for killing P.T. and warring with Metal Gear maestro Hideo Kojima than making video games, it was shocking to see Super Bomberman R announced as a Nintendo Switch launch title. Thankfully, this newest entry in the beloved, bomb-tossing franchise keeps the series' simple and addicting core gameplay intact, and adds tons of modes, collectible items, and characters to keep things fresh. Super Mario 3D All-Stars Super Mario 3D All-Stars3.5 Good This classic Mario collection combines Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. They may not have received the radical visual overhaul of the original Super Mario All-Stars, but these are still three of the finest 3D platformers ever made—now playable in HD and on the go. Nintendo says this collection is a limited release, so get it while you can. Super Mario 3D World + Bowser's Fury Super Mario 3D World + Bowser's Fury4.5 Excellent Super Mario 3D World seamlessly blends the free-roaming, open-ended platforming of Mario 3D’s adventures with the concentrated multiplayer mayhem of his latest 2D romps. It was great on Wii U, and now it's even better on Nintendo Switch. However, this package’s real star is Bowser’s Fury, an ambitious spin-off that reimagines what an open-world Mario game can be. Super Mario Bros. Wonder Super Mario Bros. Wonder - Nintendo Switch 4.5 Excellent In the beginning, all Super Mario games were wonderful 2D sidescrollers that dazzled us with their sheer imagination. But as Mario set his sights on 3D heights, the New Super Mario Bros. series turned 2D Mario into a safe and bland nostalgia franchise. No more! Super Mario Bros. Wonder fills 2D Mario to the brim with whimsy, creativity, and joyful confusion. Turn levels into psychedelic dreamscapes! Customize your abilities! Compete against friends online! Transform into an elephant! You can do all of this and more in Super Mario Bros. Wonder. Super Mario Bros. Wonder - Nintendo Switch review Super Mario Maker 2 Super Mario Maker 24.5 Excellent Super Mario Maker 2 is a welcome update to the original Super Mario Maker. It adds a new skin, new themes, and plenty of new tools for making more creative and challenging Mario levels. You can create levels based on the graphics and mechanics of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros., just like in the previous Super Mario Maker. These levels can use one of 10 different themes: Ground, Sky, Underground, Forest, Underwater, Ghost House, Desert, Airship, Snow, and Castle. Sky, Forest, Desert, and Snow are new to Super Mario Maker 2. For more variety, you can toggle each theme to its nighttime variant, which adds unique twists to the gameplay. And, of course, you can share your creations online. Super Mario Odyssey Super Mario Odyssey5.0 Outstanding In Super Mario Odyssey, the heroic plumber returns to open-world game design for the first time since the incredible Super Mario 64. Though Odyssey isn't as technically groundbreaking as its predecessor, the action-platformer is packed to the brim with hat-tossing combat. Yes, hat tossing. This time around, Mario has a new friend, Cappy, who lets Mario dispatch enemies with the flick of the wrist. And, even better, Mario can assume the identity of an enemy, gaining its abilities, by plopping Cappy on the foe's head. Super Mario RPG Super Mario RPG - Nintendo Switch, Nintendo Switch Lite, Nintendo Switch 4.0 Excellent Forget Paper Mario or Mario and Luigi. The original Super Mario RPG, a collaboration between Nintendo and Square Enix, first showed us that Mario’s charms could translate to a Final Fantasy-style adventure. This faithful remake offers gorgeous new graphics and increased accessibility. At last, find out who Geno is. Super Mario RPG - Nintendo Switch, Nintendo Switch Lite, Nintendo Switch review Super Monkey Ball Banana Mania Super Monkey Ball Banana Mania4.0 Excellent Only video games can capture the simple pleasures that come from racing monkeys inside balls. Super Monkey Ball Banana Mania remasters hundreds of classic stages from Sega’s obstacle course series in a single, cool package. Don’t let the bright colors and friendly monkey faces fool you. Rolling your monkey to the goal demands an expert understanding of the game’s unforgiving physics. If you get too frustrated, take a break with Banana Mania's wacky, multiplayer mini-games. Super Smash Bros. Ultimate Super Smash Bros. Ultimate4.5 Excellent Super Smash Bros. Ultimate has everything a fan of Nintendo’s crossover mascot fighting game could want. A faster pace better for competitive play. Every single character who has ever appeared in the series, including third-party icons such as Banjo-Kazooie, Cloud Strife, and Solid Snake. There's a new single-player mode chock-full of even more fan service. The theme song even has lyrics now.  Tactics Ogre: Reborn Tactics Ogre Reborn4.0 Excellent The original Tactics Ogre enthralled fans in 1995 thanks to its deep strategy and strong narrative. If you missed out the first time, Tactics Ogre: Reborn gives you another chance to check out this lost classic, the prelude to Final Fantasy Tactics. Just don’t expect hugely revamped graphics. Telling Lies Telling LiesHer Story was a test for the kind of interactive story game developer Sam Barlow could pull off with just FMV clips and a fake computer interface. Telling Lies is the Aliens to Her Story’s Alien. Instead of just investigating one woman’s interviews, you follow four different characters. Tracing a nonlinear mystery across so many different threads can get overwhelming. Fortunately, Hollywood actors Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, and Angela Sarafyan make the clips compelling watches in their own right. Besides, we’re all pretty used at communicating through video chat these days.  Triangle Strategy Triangle Strategy4.0 Excellent A tactical follow-up to the gorgeous Octopath Traveler, Triangle Strategy is a luxurious strategy role-playing game that rewards your patience. Soak in the atmosphere on the land. Become invested in the characters and political intrigue. Methodically think through every option during turn-based battles and feel like an absolute strategic genius.  Trombone Champ Trombone ChampRhythm games usually make you feel like an ultra-cool rock god. Not Trombone Champ. This zany title embraces the goofy charm of its titular instrument, delivering an experience that is both awesome and awkward. The purposefully bumbling controls make each song sound like a confused elephant putting on a concert, an effect that's multiplied in local multiplayer. A light progression system unlocks famous trombone players like baseball cards while trying to solve a sinister riddle. The game is also available on PC, but the Switch version deserves props for its hilarious motion controls that take the trombone simulation to the next level. Tokyo Mirage Sessions #FE Encore Tokyo Mirage Sessions #FE Encore3.5 Good While you wait for Persona 5 to come to the Nintendo Switch, Tokyo Mirage Sessions #FE, a late Wii U port, is the next best thing. This bewildering crossover between Fire Emblem and Shin Megami Tensei has players entering the entertainment industry of Japan’s stylish Shibuya and Harajuku districts. Of course, you also do battle against demons by summoning Fire Emblem characters through the power of song. A streamlined battle system and pop music tone should delight players who don’t even care about anime RPGs.  Unicorn Overlord 4.5 Excellent As a Vanillaware game, we’re not surprised that Unicorn Overlord has an unbelievably beautiful illustrated aesthetic. However, the game backs up its looks with deeply strategic role-playing gameplay that requires tactical thinking. Ogre Battle fans, this one’s for you. Unicorn Overlord review Void Bastards Roguelikes can be a polarizing genre as their repetitive nature, random elements, and punishing difficulty threaten to make the entire experience a waste of time. Void Bastards avoids this trap with a core gameplay loop that’s a joy to repeat and an addictive sense of progression stringing you along the whole time.Each new spaceship you raid is basically a tiny comic book-styled System Shock level with spooky enemies to shoot, machinery to hack, character traits to manage, and equipment to salvage. Use that equipment to construct permanent new weapons and perks that make you eager to start another raid. Our journey across the galaxy stretched on for hours because it’s so easy to say “just one more piece of loot.”Note that Void Bastards is published by Humble Bundle, which is owned by PCMag’s parent company, Ziff Davis. WarioWare: Get It Together WarioWare: Get It Together4.0 Excellent WarioWare is one of Nintendo’s best and most shockingly self-aware franchises. It’s about Mario’s gross, evil doppelganger starting a shady game company to get rich. Fortunately for you, these “microgames” remain a pure blast of weird and wonderful bite-sized entertainment. The new gimmick here lets you and a friend tackle challenges with different characters whose unique move sets make you rethink your approach on the fly. Hurry up! Xenoblade Chronicles X: Definitive Edition 4.0 Excellent This late-period Wii U gem finally returns to close out the Nintendo Switch era. A standalone entry of the Xenoblade saga, Xenoblade Chronicles X: Definitive Edition takes place on a lush open-world planet teeming with friendly and hostile creatures. Explore on foot or, eventually, by flying a giant mech. The dynamic RPG combat rewards smart timing and synchronizing party members. Along with improved visuals, this definitive edition adds a new epilogue story. Xenoblade Chronicles X: Definitive Edition review #best #nintendo #switch #games
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    The Best Nintendo Switch Games for 2025
    (Credit: René Ramos; Nintendo; Sora)The Best Games on Every Platform Animal Crossing: New Horizons Animal Crossing: New Horizons (for Nintendo Switch) 4.0 Excellent No game may end up defining 2020 more than Animal Crossing: New Horizons. Nintendo’s adorable life simulator has always had its fans. However, with the real world under lockdown, countless players have flocked to their own virtual islands to find community. Paying a mortgage to a raccoon is a small price to pay for the freedom to relax in your own social life again. Advance Wars 1+2: Re-Boot Camp Advance Wars 1 + 2: Re-Boot Camp 4.0 Excellent Fire Emblem isn't Nintendo's only awesome strategy series. If you prefer soldiers and tanks over knights and horses, check out Advance Wars and its terrific turn-based tactics. This remake includes campaigns from the first two Game Boy Advance games, offering hours upon hours of brilliantly designed missions. You can also design your own maps and play against friends online. Advance Wars 1 + 2: Re-Boot Camp review ARMS ARMS (for Nintendo Switch) 4.0 Excellent ARMS is Nintendo's newest take on the fighting game genre. It combines cartoonish aesthetics, sci-fi weapons, and arm-stretching boxing into an accessible, offbeat fighter with a lot of variety. It's a polished, fun, competitive game that bears more than a passing visual similarity to Splatoon. Though time will tell if ARMS gains any momentum within the esports scene, the game offers plenty of opportunity to swing fists at your friends. Bayonetta 2 Bayonetta 2 (for Nintendo Switch) 4.5 Excellent Bayonetta 2 is another fantastic game that launched on the wrong system. Years later its initial release, Bayo 2 still stands as one of the best action games out there, and now that it's been ported from the Wii U to the Switch it can get the attention and devotion it deserves. Tight controls, robust challenge, and plenty of style make this stand out as a pinnacle of action games. Bayonetta 3 Bayonetta 3 (for Nintendo Switch) 4.5 Excellent Just when you thought Bayonetta couldn’t get any more bewitching, PlatinumGames delivers an absolute master class on video game action with Bayonetta 3. Besides Bayonetta’s familiar punches, kicks, and guns, you can further expand her combat options by summoning giant demons and directing their attacks. Meanwhile, the multiversal story is ridiculous, even by Bayonetta standards. Bloodstained: Ritual of the Night Bloodstained: Ritual of the Night (for Nintendo Switch) 4.0 Excellent If Bloodstained: Ritual of the Night's story of a demonic castle and a lone savior sounds incredibly familiar, it should: the game was spearheaded by Koji Igarashi, the big brain behind many revered Castlevania games. Bloodstained is an excellent Castlevania game in everything but name, hitting the same beats Symphony of the Night, Aria of Sorrow, and Order of Ecclesia did. If you're thirsty for a new, enjoyable Castlevania-like game that calls back to before Lords of Shadow rebooted the series and Mirror of Fate completely failed to capture any of its luster, this is the game for you. Bayonetta Origins: Cereza and the Lost Demon 4.0 Excellent Bayonetta Origins: Cereza and the Lost Demon isn’t a hard-hitting, nonstop action game like the main Bayonetta trilogy. Instead, this is a relatively relaxed adventure game full of puzzles and gorgeous storybook visuals. Young witch Cereza teams up with a young demon, Cheshire, to tackle challenges neither could complete alone. Although the combat isn’t quite as complex as in the mainline Bayo games, there’s still plenty of flair to the faerie fights. Bayonetta Origins: Cereza and the Lost Demon review Bravely Default II Bravely Default II (for Nintendo Switch) 4.0 Excellent Modern Final Fantasy games have become their own beasts, but games like Bravely Default II remind us why we fell in love with those classic Square Enix JRPGs. In battle, you can either perform multiple actions at once (Brave) or wait to save up for later turns (Default), which opens up many strategic possibilities. On Switch, the diorama world looks more beautiful and nostalgic than ever. Cadence of Hyrule: Crypt of the NecroDancer Cadence of Hyrule: Crypt of the NecroDancer (for Nintendo Switch) 4.0 Excellent Crypt of the NecroDancer was a surprise indie hit in 2015, catching gamers' eyes and ears with its combination of roguelike randomized dungeon exploration with rhythm game beat-keeping. It hit the Nintendo Switch in 2018, and now it's back in a new and much more Nintendo-specific form: Cadence of Hyrule: Crypt of the NecroDancer, a title that injects rhythm game mechanics into The Legend of Zelda. This Switch game seamlessly combines Zelda and Crypt of the NecroDancer, creating a surprisingly accessible and thoroughly enjoyable experience played to the beat of Zelda's classic and music. Cassette Beasts 4.0 Excellent Pokémon doesn't have a monopoly on monster catching. Cassette Beasts is a stylish, indie RPG that puts its own spin on collecting creatures and pitting them against each other in combat. The open world has many quests, the fighting mechanics have the extra depth that experienced players crave, and the story veers off in cool, surreal directions. Most importantly, there are some great monster designs, like ghostly sheep and living bullets. Cassette Beasts review Clubhouse Games: 51 Worldwide Classics Clubhouse Games: 51 Worldwide Classics (for Nintendo Switch) 4.0 Excellent Forget fancy new video games. Sometimes you just want to play chess, solitaire, or one of the other virtual vintage games that make up this classic compilation. Not only is this a convenient way to play some of history’s most enduring games with friends, but Clubhouse Games: 51 Worldwide Classics does a great job educating you on that history, including the fascinating early Hanafuda history of Nintendo itself. Game Builder Garage Game Builder Garage (for Nintendo Switch) 4.5 Excellent If you thought Super Mario Maker was a great way to learn about game development, give Game Builder Garage a spin. This incredibly powerful 3D game creation tool lets you make anything from platformers to racing games to puzzle mysteries. Thorough, friendly tutorials explain the robust “Nodon” coding language, so even novices can create hitboxes and manipulate the Z-axis like pros. Donkey Kong Country: Tropical Freeze Donkey Kong Country: Tropical Freeze (for Nintendo Switch) 4.0 Excellent The Switch has gotten a reputation as a machine for game ports, and there's nothing wrong with that. The Wii U wasn't the massive hit the Wii was, but it still had several excellent games that went underappreciated in their time. Donkey Kong Country: Tropical Freeze is one of them, a sequel to Donkey Kong Country Returns with even more challenge and variety. The Switch version of this game adds Funky Kong Mode, an easier setting and new playable character (Funky Kong himself) that makes the surprisingly brutal platforming feel a little less punishing. Hades Hades (for Nintendo Switch) Hades takes the punishing and divisive roguelike genre and masterfully twists it into one of the year's most addictive games. Fighting your way out of the Greek underworld with randomly changing skills and weapons feels incredible. The family drama at the game’s core gives you that extra narrative push to keep going. Plus, everyone is smoking hot. Indivisible Indivisible (for Nintendo Switch) While many role-playing games draw their influences from Western folklore, even RPGs made in Japan, Indivisible carves out a unique identity with a fresh Southeast Asian flavor. The 2D animation is exquisite, as we would expect from the developer of Skullgirls. Gameplay is a mix of nonlinear spaces to explore and enemies to defeat in tactical battles. Of the two types of play, the exploration sections impress us more. In these bits you find your way forward by using an axe to fling yourself up walls or by shooting arrows to blind sentries. That's just more satisfying than the frantic messes the fights, caught awkwardly between turn-based and real-time combat, can turn into.   Kirby's Return to Dream Land Deluxe Kirby’s Return to Dream Land Deluxe (for Nintendo Switch) 4.5 Excellent Kirby’s Return to Dreamland is a traditional, side-scrolling adventure compared to Kirby’s more radical outings. Still, it’s an excellent showcase of what makes even a normal Kirby game irresistible. This Deluxe version enhances the Wii co-op classic with a sweet, new art style; extra powers; and an original epilogue. Kirby’s Return to Dream Land Deluxe (for Nintendo Switch) review Kirby and the Forgotten Land Kirby and the Forgotten Land (for Nintendo Switch) 4.0 Excellent Kirby and the Forgotten Land finally gives the pink puffball the epic 3D adventure that Mario, Link, and Samus got years ago. Float through the skies in creative levels bursting with secrets. Upgrade familiar powers, such as hammers and swords, into formidable new forms. Or just sit back and marvel at how Nintendo made the post-apocalypse look so cute. Kirby Star Allies Kirby Star Allies (for Nintendo Switch) 4.0 Excellent Kirby games are always fun. Whether they're the simple platformers like Kirby's Adventure or weirdly gimmicky experiences like Kirby's Dream Course, every first-party experience with Nintendo's pink puff ball has been enjoyable. Kirby Star Allies is no different, with a lighthearted campaign filled with colorful friends and abilities, surprisingly challenging extra modes to unlock, and support for up to four players at once. Get on the Friend Train! The Legend of Zelda: Breath of the Wild The Legend of Zelda: Breath of the Wild (for Nintendo Switch) 4.5 Excellent Hyrule is in danger again, and Link must save it. That's been the theme for nearly every Legend of Zelda game, and it's still the case in The Legend of Zelda: Breath of the Wild. The series' basic premise and Link/Zelda/Ganon dynamic are present, but nearly everything else is different. The classic Zelda dungeon-exploration structure is replaced by a huge open world that's filled with destructible weapons, monsters, puzzles, and quests. Breath of the Wild's scope is one previously unseen in the Zelda series, and Nintendo executes the adventure-filled world with aplomb. The Legend of Zelda: Echoes of Wisdom The Legend of Zelda: Echoes of Wisdom - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite 4.5 Excellent The Legend of Zelda: Echoes of Wisdom turns Nintendo's epic franchise on its head in more ways than one. Instead of the swordsman, Link, you play as Princess Zelda. Likewise, you don't directly attack enemies; you summon useful items and foes to aid you on the mission. The game takes the creative, improv spirit of Breath of the Wild and applies it to a classic 2D top-down Zelda adventure with delightful results. Plus, it just looks adorable. The Legend of Zelda: Echoes of Wisdom - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite review The Legend of Zelda: Skyward Sword HD The Legend of Zelda: Skyward Sword HD (for Nintendo Switch) 3.5 Good No Zelda games are terrible, but no game polarizes the fan base quite like Skyward Sword. Fortunately, this HD remaster speeds up the pacing, enhances the graphics, and offers a button-based control scheme if you don’t care for motion controls. The structure feels especially linear in a post-Breath of the Wild world, but Zelda’s origin story is still worth experiencing. The Legend of Zelda: Tears of the Kingdom The Legend of Zelda: Tears of the Kingdom - Nintendo Switch, Nintendo Switch (OLED Model), Nintendo Switch Lite 5.0 Outstanding At launch, it was tough to imagine the Switch ever getting another game as good as Breath of the Wild. But years later, The Legend of Zelda: Tears of the Kingdom delivers everything we could have possibly wanted and more in this direct sequel to one of the greatest games ever made. Exploring the skies and underground caves makes Hyrule more vast than ever. New powers let you break the world apart and rebuild it as you see fit. Tears of the Kingdom is an irresistible, hypnotic adventure, and an absolute must-play for all RPG fans. The Legend of Zelda: Tears of the Kingdom - Nintendo Switch, Nintendo Switch (OLED Model), Nintendo Switch Lite review Lego Star Wars: The Skywalker Saga Lego Star Wars: The Skywalker Saga (for Nintendo Switch) 4.0 Excellent Who knows what the future holds for Star Wars, but Lego Star Wars: The Skywalker Saga provides a terrific toybox take on Episodes I-IX. The Lego recreations of all nine movies gives you plenty to experience as you blast baddies and solve Force puzzles. But what really makes this game so special is how it turns the entire Star Wars galaxy into an open world to explore, whether it’s on colorful planets or through the vastness of outer space in your trusty starfighter. Lego Star Wars: The Skywalker Saga (for Nintendo Switch) review Luigi's Mansion 3 Luigi's Mansion 3 - Nintendo Switch Standard Edition What started as a weirdly specific parody of Ghostbusters and Resident Evil has become of one the finest Mario spin-off adventures. Luigi’s spooky journey throughout a haunted hotel is arguably the most visually stunning game on the Nintendo Switch. Along with sucking up ghosts, you can now slam them (back) to death and shoot plungers to pull apart the scenery. Your greatest, and grossest, tool has to be Gooigi. This slimy green doppelgänger expands your puzzle-solving powers and provides an easy option for younger co-op partners. Lumines Remastered Lumines Remastered (for Nintendo Switch) 4.5 Excellent Puyo Puyo Tetris is great for classic, competitive block-dropping, but it's a bit overly perky and anime-ish to really relax to. Lumines Remastered is the ultimate chill-out block-dropper, syncing the mesmerizing pattern matching to dozens of hypnotic electronic and trance tracks. Load it on your Switch, put on your favorite headphones, and space out while you build huge combos. Mario & Luigi: Brothership Mario & Luigi: Brothership - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite 4.0 Excellent Mario & Luigi: Brothership revives a Mario RPG subseries as a grand nautical adventure. The plumbers sail the seas, reconnecting scattered islands and battling foes with familiar, frenetic turn-based combat. On Nintendo Switch, the visuals and animations turn Mario and Luigi into cartoon-like characters. Mario & Luigi: Brothership - Nintendo Switch, Nintendo Switch – OLED Model, Nintendo Switch Lite review Mario + Rabbids: Kingdom Battle Mario + Rabbids: Kingdom Battle (for Nintendo Switch) 4.0 Excellent Before Minions, there were Rabbids, Ubisoft's manic, sublingual, noseless horde spawned from Rayman: Raving Rabbids. Then the weird, bug-eyed, rabbit-like creatures caused havoc in their own game series. Now, they're running around Mario's stomping grounds in Mario + Rabbids: Kingdom Battle. This strategy-RPG combines two cartoonish worlds with satisfyingly deep, XCOM-like gameplay for a very fun and strange experience. It's a combination of styles that work much, much better than you'd expect. Mario + Rabbids Sparks of Hope Mario + Rabbids Sparks of Hope (for Nintendo Switch) 4.0 Excellent Mario + Rabbids Kingdom Battle proved that these two mascots could come together for excellent, approachable tactics gameplay. Sparks of Hope is more of the same, but even better. Equipping Sparks lets you further customize your squad’s strategic abilities. Wide open levels provide entertaining exploration between the skirmishes. Mario Golf: Super Rush Mario Golf: Super Rush (for Nintendo Switch) 4.0 Excellent Leave it to Mario to find a way to make golf games feel fresh again. Mario Golf: Super Rush’s standout gimmick has golfers teeing off all at once, and then physically running across the course to take their next shot. You still have to plan smart strokes, but you also need to keep an eye on the clock. The lengthy, single-player adventure teaches you the ropes before you head online to face real challengers on the green. Mario Kart 8 Deluxe Mario Kart 8 Deluxe (for Nintendo Switch) 4.5 Excellent Mario Kart 8 stood out as the best-looking Mario Kart game yet when it came out on the Nintendo Wii U. Instead of making a new Mario Kart for the Nintendo Switch, Nintendo brought Mario Kart 8 to its new game system. In the process, Nintendo threw in both previously released DLC packs and made some few welcome changes to its multiplayer options, justifying the game's full retail price. Mario Kart 8 Deluxe is the most robust game in the series so far, and with the optional portability of the Switch, it ranks as a must-own title. Mario Strikers: Battle League Mario Strikers: Battle League (for Nintendo Switch) 4.0 Excellent Mario has played many sports throughout the years, but Mario Strikers: Battle League gives us the arcade soccer chaos fans have craved for more than a decade. It features fast-paced action, while allowing for depth and skill should you choose to push yourself. Customize your characters with stat-changing gear. Join online clubs to compete in ongoing seasons. And no one animates the Mario universe with as much style and attitude as the developers at Next Level Games. Mario Strikers: Battle League (for Nintendo Switch) review Mario Tennis Aces Mario Tennis Aces (for Nintendo Switch) 4.0 Excellent You don't need to be a sports fan to enjoy Nintendo sports games. If a sport has "Mario" in front of it, it's probably going to be a fun, very unrealistic romp instead of a serious simulation. Mario Tennis Aces is an exciting tennis game not because of any realistic physics, but because of fast, responsive gameplay and strategic mechanics that make matches feel more like rounds in a fighting game than tennis sets. Marvel vs. Capcom Fighting Collection: Arcade Classics Marvel vs. Capcom Fighting Collection: Arcade Classics - Nintendo Switch 4.0 Excellent Marvel vs. Capcom Fighting Collection: Arcade Classics lets you finally relive six legendary 2D fighters starring Marvel superheroes and Capcom icons. From the humble X-Men: Children of the Atom to the over-the-top Marvel vs. Capcom 2, this is vital fighting game history. An art gallery, modern control options, rollback netcode, and the underrated Punisher beat 'em up sweeten the deal. Marvel vs. Capcom Fighting Collection: Arcade Classics - Nintendo Switch review Metal Slug Tactics Metal Slug Tactics (for Nintendo Switch) Metal Slug Tactics trades the mainline series' fast-paced running and gunning for methodical, turn-based strategy gameplay. Still, it's just as action-packed as ever. Line up your units for devastating sync attacks. Enjoy the beautiful old-school sprite work. Plan your turns, hop into a giant tank, and obliterate foes. Metroid Dread Metroid Dread (for Nintendo Switch) 4.5 Excellent After nearly 20 years, Metroid Dread brings Samus Aran back to her 2D, bounty hunting roots for the true Metroid 5. In it, you explore a dense, dangerous new planet full of powers to pick up and enemies to eliminate. From uncompromising boss battles to terrifying chases, Dread more than lives up to its subtitle. If there's anyone strong enough to take down the terror, it's Nintendo's leading lady. Metroid Prime Remastered 5.0 Outstanding Metroid Prime is one of the best games ever made. It takes Super Metroid’s brilliant exploratory action and perfectly translates it to 3D with immaculate level design and immersive first-person shooting. This remaster, which ventures into the remake territory, includes everything that worked in the original, and ups the presentation to modern, beautiful standards. Plus, you can now play with dual-stick controls. Bring on Metroid Prime 4. Metroid Prime Remastered review Miitopia Miitopia (for Nintendo Switch) 3.5 Good Miis can do more than just play Wii Sports. In Miitopia, you use Nintendo’s cartoon caricatures to cast yourself, friends, and family as heroes and villains in a fast-paced, whimsical role-playing game. Turn yourself into a brave knight, while your buddy supports you as a pop star. The joke can’t quite sustain the whole runtime, but Miitopia is wildly entertaining.   Monster Hunter Stories 2: Wings of Ruin Monster Hunter Stories 2: Wings of Ruin (for Nintendo Switch) 4.0 Excellent If traditional Monster Hunter is just too intense for you, Monster Hunter Stories 2 lets you experience this cutthroat world as a turn-based JRPG. Befriend monsters and take them into battle. Hatch eggs to expand your menagerie. Strategic battles draw upon familiar Monster Hunter concepts. And, of course, Rathalos is here. New Pokemon Snap New Pokemon Snap (for Nintendo Switch) 4.0 Excellent The beloved Nintendo 64 spin-off finally gets the update it deserves. Instead of capturing Pokemon and forcing them to battle, New Pokemon Snap asks you to take beautiful photos of Pikachu and friends in their natural surroundings. The on-rails gameplay feels like a nonviolent version of a light gun game. The gorgeous graphics will inspire you to share your best pics online for the world to see. Nickelodeon All-Star Brawl Nickelodeon All-Star Brawl (for Nintendo Switch) 4.0 Excellent Imagine Super Smash Bros., but instead of playing as video game mascots, you control beloved cartoon characters beating each other senseless. That's Nickelodeon All-Star Brawl. From SpongeBob SquarePants to Ren and Stimpy to the Teenage Mutant Ninja Turtles, the roster covers all eras of Nicktoon nostalgia. Beyond the ironic meme potential, "Nick Smash" features genuinely fantastic gameplay made by a team clearly passionate about this particular form of "platform fighting" games. Nickelodeon All-Star Brawl (for Nintendo Switch) review Nintendo Labo Toy-Con 01 Variety Kit Nintendo Labo Toy-Con 01 Variety Kit (for Nintendo Switch) 5.0 Outstanding Labo is a weirder concept than the Switch itself. It's based around building cardboard "Toy-Cons" in which you place the Switch's components to let you do new things with them. It's also surprisingly functional, entertaining, and educational. The Nintendo Labo Variety Kit has all of the parts you need to build several different Toy-Cons like a piano and motorcycle handlebars, and walks you through every step of the process. Just building the Toy-Cons is fascinating, but the Toy-Con Garage mode adds surprisingly robust programming options to let you create your own remote-controlled creations. Nintendo Labo: VR Kit 4.5 Excellent It took over 20 years, but Nintendo finally got over its fear of virtual reality after the disastrous Virtual Boy. The Labo VR Kit lets you build your own VR headset that uses the Nintendo Switch and a set of lenses to create a stereoscopic image, and then insert that headset into different Toy-Con controllers to play a variety of games. That's already a ton of fun for $79.99 (or $39.99 for a starter set that only includes one Toy-Con to build instead of five). Add a programming environment on top that lets you create your own 3D games, and you have an impressive package. No More Heroes III No More Heroes III (for Nintendo Switch) 4.0 Excellent No More Heroes III, like the other games in Suda51’s hack-and-slash trilogy, is a punk art game. Sure, some parts may be “bad,” like the technical jank or empty open worlds. But it’s all in service of larger commentary on everything from schlocky movies to wrestling fandom to the video game industry itself. Plus, cutting aliens down to size feels legitimately fantastic, and really that’s what matters.  Penny's Big Breakaway 4.0 Excellent The creators of Sonic Mania deliver a new indie 3D platformer that feels like a forgotten Sega classic. Use your trusty yo-yo to swing and roll through colorful, tightly designed levels that test your momentum control. Bosses and other enemies are sometimes more annoying than fun, but the movement mechanics are a joy to master. Penny's Big Breakaway review Pikmin 3 Deluxe Pikmin 3 Deluxe (for Nintendo Switch) 3.5 Good Pikmin isn’t the most recognizable Nintendo franchise, but the approachable real-time strategy game carries as much magic as Mario and Zelda. This Wii U port offers more missions and ways to control your army of cute plant creatures. The campaign's local, co-op play opens all kinds of new strategies, too. Veterans of previous Pikmin wars may have seen most of this content before, but Pikmin newcomers should absolutely jump into this tiny, tactical, and tactile world. Pikmin 4 Pikmin 4 (for Nintendo Switch) 4.5 Excellent Pikmin has always been good, but the quirky real-time strategy game has never broken out of its cult status over the past 20 years. Hopefully, that all changes with Pikmin 4. The biggest and best Pikmin game yet, Pikmin 4 gives you new Pikmin to command, a cute and customizable dog companion, and many gorgeous areas to strategically explore whether above ground or in countless caves. The multiplayer could be better, but Pikmin 4 is a top-tier Nintendo game everyone should play. Pikmin 4 (for Nintendo Switch) review Pizza Tower Pizza Tower feels like a fever dream of 1990s cartoons, internet memes, and retro Wario Land games. Don’t let his pudgy exterior fool you. Protagonist Peppino Spaghetti has many incredibly fast and fluid platforming tools, including dashing and wall-running. You’ll need to master those tools to beat levels as fast as possible, without losing your mind. Pokemon Legends: Arceus Pokemon Legends: Arceus (for Nintendo Switch) 3.5 Good Pokemon Legends: Arceus finally gives the Pokemon franchise a long-awaited refresh. Taking place in the distant past of Diamond and Pearl’s Sinnoh region, Arceus lets you capture and study wild Pokemon in a world where humans still fear the creatures. Vast open fields, revamped battle mechanics, and an utterly addictive approach to exploration create the most immersive Pokemon experience yet. Pokemon Let's Go, Pikachu/Eevee! Pokemon: Let's Go, Eevee! 4.0 Excellent If the traditional Pokemon RPGs are still just a bit too complex for you, consider the casual adventures Pokemon Let's Go Pikachu and Let's Go Eevee. This duo remakes the first-generation Pokemon Yellow, with bright, colorful, HD graphics, and a new capture mechanic based on Pokemon Go. In addition, there are trainer battles and turn-based combat for people who dig classic Pokemon. Pokémon Scarlet and Violet Pokémon Scarlet - Nintendo Switch 4.0 Excellent Pokemon Sword and Shield and Pokemon Legends: Arceus experimented with expansive zones, but Pokémon Scarlet and Violet finally turns the monster-catching game into an open-world RPG. As we always suspected, the addictive Pokémon formula works brilliantly when you can go wherever you want, exploring towns and catching whatever monsters you encounter. Lingering technical issues keep it from reaching its full potential, but this is Pokémon's shining future. Pokemon Sword/Shield Pokemon Sword (for Nintendo Switch) 4.0 Excellent Pokemon Let’s Go Pikachu and Eevee were a nice warmup, but Pokemon Sword and Shield are the real home console Pokemon games we’ve been looking forward to playing. Travel across big, open landscapes to capture even bigger Pokemon. New expansions packs in 2020 give trainers even more regions to explore and more Pokemon to battle without having to buy a third version. The Pokedex will be complete before you know it.  Prince of Persia: The Lost Crown 4.5 Excellent Prince of Persia returns to its 2D roots with The Lost Crown, a standout entry in the crowded modern Metroidvania market. Everything just clicks. The massive map is a joy to explore. Clever puzzles make the most of inventive abilities. Deep combat systems allow satisfying expression. Challenging DLC further expands the adventure. And the presentation combines Persian flair with anime exuberance. Prince of Persia: The Lost Crown review Pokemon Unite Pokemon Unite (for Nintendo Switch) 3.5 Good If you’re curious about the MOBA genre, but scared of esports heavy-hitters like Dota 2 and League of Legends, then Pokemon Unite is the perfect place to get started. Two teams of five Pokemon battle each other in real-time to score goals across the map. This free-to-play game is also coming soon to mobile, so you’ll find plenty of aspiring Pokemon masters to challenge. Puyo Puyo Tetris Puyo Puyo Tetris (for Nintendo Switch) 4.5 Excellent Practically everyone in North America has heard of Tetris. Far fewer have heard of Puyo Puyo. Both are block-dropping puzzle games, but while Tetris has been Tetris for decades, Puyo Puyo has had many different tweaks and name changes in attempts to appeal to the west. It came out first as Puyo Pop, then received different licensed incarnations, such as Puzzle Fighter and Dr. Robotnik's Mean Bean Machine. Now, Puyo Puyo is making its mark here, thanks to Sega and a double-billing with Tetris. The pairing results in a title that's plump with game modes, unlockables, and solo and multiplayer options. Red Dead Redemption Red Dead Redemption (for Nintendo Switch) Grand Theft Auto put Rockstar Games on the map, but for many the team's true masterpiece is the epic, open-world Western saga known as Red Dead Redemption. John Marston's cowboy odyssey has the scathing tone you'd expect from the developer, but it also has heart and a sense of tragedy. The Nintendo Switch version perfectly maintains the original gameplay experience, from stylish shootouts to riding your horse across the empty desert. It also includes the Undead Nightmare DLC. Finally, a version of Red Dead you can play in a tent under the stars. Rebel Galaxy Outlaw Rebel Galaxy Outlaw (for Nintendo Switch) Rebel Galaxy Outlaw has enough action-packed, visually dazzling spaceship dogfights to excite any Star Fox fan. The real joy, however, is in the quieter moments, when you act out your galactic trucker fantasies by carrying cargo from space stations named after Texas towns. Improving your ship is a bit of a grind, but it’s a rewarding one. If you get bored, you can always shoot down pirates—or become one yourself. Rocket League Rocket League (for Nintendo Switch) Rocket League is soccer, with remote controlled cars and funny hats. It's amazing how compelling a game can be when the entire point of it is to use a car to knock a ball into a goal, but Rocket League nails it. Wild physics, colorful visuals, and simple game types you can keep coming back to while challenging friends and strangers make this one of the best pseudo-sports games on the Switch. Shovel Knight: Treasure Trove Shovel Knight: Treasure Trove (for Nintendo Switch) Platforming excellence comes to the Nintendo Switch courtesy of Yacht Club Games' Shovel Knight: Treasure Trove. This downloadable package includes the original Shovel Knight, one of 2014's top titles, as well as all the previously released DLC including the Plague of Shadows and Specter of Torment campaigns. If you long for some retro, 2D action, Treasure Trove a a game that you should not miss. Splatoon 3 Splatoon 3 (for Nintendo Switch) 4.0 Excellent Splatoon 3 isn't much different than Splatoon 2 (which in turn wasn't much different from Splatoon 1). However, no other online team-based shooter delivers an experience quite like this. Inking the ground, splatting opponents, and transforming from squid to kid never felt this good. The wealth of solo, cooperative, and competitive modes will keep you busy. Keep the party going with the excellent, roguelike DLC Side Order. Splatoon 3 (for Nintendo Switch) review Street Fighter 30th Anniversary Collection Street Fighter 30th Anniversary Collection (for Nintendo Switch) Street Fighter has been the biggest name in fighting games for decades, and Capcom is proud of that fact. While it really got going with Street Fighter II: The World Warrior, the Street Fighter 30th Anniversary Collection lets you play the original Street Fighter in all of its genre-building glory. And, after you realize how bad that first attempt was, you can play the much better sequels like Super Street Fighter II, Street Fighter Alpha 3, and Street Fighter III: Third Strike. You're looking at a dozen games in this collection, with loads of extra content like soundtracks and sprite data. Streets of Rage 4 Streets of Rage 4 (for Nintendo Switch) Streets of Rage 4 pounds life back into the dead sidescrolling beat ‘em up genre. The gameplay may not have progressed that much since Sega’s trilogy in the 1990s, but taking down hordes of goons with your fists has never looked better thanks to a thoroughly modern illustrated art style. A risky new mechanic that burns health to power special moves, unless you avoid getting hit, adds some fighting-game flair.  Super Bomberman R Super Bomberman R (for Nintendo Switch) 3.5 Good Bomberman's return to console gaming was one of the most surprising moments in the Nintendo's January 2017 Switch game showcase. Considering that the little guy's now the property of Konami, a company that's more known for killing P.T. and warring with Metal Gear maestro Hideo Kojima than making video games, it was shocking to see Super Bomberman R announced as a Nintendo Switch launch title. Thankfully, this newest entry in the beloved, bomb-tossing franchise keeps the series' simple and addicting core gameplay intact, and adds tons of modes, collectible items, and characters to keep things fresh. Super Mario 3D All-Stars Super Mario 3D All-Stars (for Nintendo Switch) 3.5 Good This classic Mario collection combines Super Mario 64, Super Mario Sunshine, and Super Mario Galaxy. They may not have received the radical visual overhaul of the original Super Mario All-Stars, but these are still three of the finest 3D platformers ever made—now playable in HD and on the go. Nintendo says this collection is a limited release, so get it while you can. Super Mario 3D World + Bowser's Fury Super Mario 3D World + Bowser's Fury (for Nintendo Switch) 4.5 Excellent Super Mario 3D World seamlessly blends the free-roaming, open-ended platforming of Mario 3D’s adventures with the concentrated multiplayer mayhem of his latest 2D romps. It was great on Wii U, and now it's even better on Nintendo Switch. However, this package’s real star is Bowser’s Fury, an ambitious spin-off that reimagines what an open-world Mario game can be. Super Mario Bros. Wonder Super Mario Bros. Wonder - Nintendo Switch 4.5 Excellent In the beginning, all Super Mario games were wonderful 2D sidescrollers that dazzled us with their sheer imagination. But as Mario set his sights on 3D heights, the New Super Mario Bros. series turned 2D Mario into a safe and bland nostalgia franchise. No more! Super Mario Bros. Wonder fills 2D Mario to the brim with whimsy, creativity, and joyful confusion. Turn levels into psychedelic dreamscapes! Customize your abilities! Compete against friends online! Transform into an elephant! You can do all of this and more in Super Mario Bros. Wonder. Super Mario Bros. Wonder - Nintendo Switch review Super Mario Maker 2 Super Mario Maker 2 (for Nintendo Switch) 4.5 Excellent Super Mario Maker 2 is a welcome update to the original Super Mario Maker. It adds a new skin, new themes, and plenty of new tools for making more creative and challenging Mario levels. You can create levels based on the graphics and mechanics of Super Mario Bros., Super Mario Bros. 3, Super Mario World, and New Super Mario Bros., just like in the previous Super Mario Maker. These levels can use one of 10 different themes: Ground, Sky, Underground, Forest, Underwater, Ghost House, Desert, Airship, Snow, and Castle. Sky, Forest, Desert, and Snow are new to Super Mario Maker 2. For more variety, you can toggle each theme to its nighttime variant, which adds unique twists to the gameplay. And, of course, you can share your creations online. Super Mario Odyssey Super Mario Odyssey (for Nintendo Switch) 5.0 Outstanding In Super Mario Odyssey, the heroic plumber returns to open-world game design for the first time since the incredible Super Mario 64. Though Odyssey isn't as technically groundbreaking as its predecessor, the action-platformer is packed to the brim with hat-tossing combat. Yes, hat tossing. This time around, Mario has a new friend, Cappy, who lets Mario dispatch enemies with the flick of the wrist. And, even better, Mario can assume the identity of an enemy, gaining its abilities, by plopping Cappy on the foe's head. Super Mario RPG Super Mario RPG - Nintendo Switch (OLED Model), Nintendo Switch Lite, Nintendo Switch 4.0 Excellent Forget Paper Mario or Mario and Luigi. The original Super Mario RPG, a collaboration between Nintendo and Square Enix, first showed us that Mario’s charms could translate to a Final Fantasy-style adventure. This faithful remake offers gorgeous new graphics and increased accessibility. At last, find out who Geno is. Super Mario RPG - Nintendo Switch (OLED Model), Nintendo Switch Lite, Nintendo Switch review Super Monkey Ball Banana Mania Super Monkey Ball Banana Mania (for Nintendo Switch) 4.0 Excellent Only video games can capture the simple pleasures that come from racing monkeys inside balls. Super Monkey Ball Banana Mania remasters hundreds of classic stages from Sega’s obstacle course series in a single, cool package. Don’t let the bright colors and friendly monkey faces fool you. Rolling your monkey to the goal demands an expert understanding of the game’s unforgiving physics. If you get too frustrated, take a break with Banana Mania's wacky, multiplayer mini-games. Super Smash Bros. Ultimate Super Smash Bros. Ultimate (for Nintendo Switch) 4.5 Excellent Super Smash Bros. Ultimate has everything a fan of Nintendo’s crossover mascot fighting game could want. A faster pace better for competitive play. Every single character who has ever appeared in the series, including third-party icons such as Banjo-Kazooie, Cloud Strife, and Solid Snake. There's a new single-player mode chock-full of even more fan service. The theme song even has lyrics now.  Tactics Ogre: Reborn Tactics Ogre Reborn (for Nintendo Switch) 4.0 Excellent The original Tactics Ogre enthralled fans in 1995 thanks to its deep strategy and strong narrative. If you missed out the first time, Tactics Ogre: Reborn gives you another chance to check out this lost classic, the prelude to Final Fantasy Tactics. Just don’t expect hugely revamped graphics. Telling Lies Telling Lies (for Nintendo Switch) Her Story was a test for the kind of interactive story game developer Sam Barlow could pull off with just FMV clips and a fake computer interface. Telling Lies is the Aliens to Her Story’s Alien. Instead of just investigating one woman’s interviews, you follow four different characters. Tracing a nonlinear mystery across so many different threads can get overwhelming. Fortunately, Hollywood actors Logan Marshall-Green, Alexandra Shipp, Kerry Bishé, and Angela Sarafyan make the clips compelling watches in their own right. Besides, we’re all pretty used at communicating through video chat these days.  Triangle Strategy Triangle Strategy (for Nintendo Switch) 4.0 Excellent A tactical follow-up to the gorgeous Octopath Traveler, Triangle Strategy is a luxurious strategy role-playing game that rewards your patience. Soak in the atmosphere on the land. Become invested in the characters and political intrigue. Methodically think through every option during turn-based battles and feel like an absolute strategic genius.  Trombone Champ Trombone Champ (for Nintendo Switch) Rhythm games usually make you feel like an ultra-cool rock god. Not Trombone Champ. This zany title embraces the goofy charm of its titular instrument, delivering an experience that is both awesome and awkward. The purposefully bumbling controls make each song sound like a confused elephant putting on a concert, an effect that's multiplied in local multiplayer. A light progression system unlocks famous trombone players like baseball cards while trying to solve a sinister riddle. The game is also available on PC, but the Switch version deserves props for its hilarious motion controls that take the trombone simulation to the next level. Tokyo Mirage Sessions #FE Encore Tokyo Mirage Sessions #FE Encore (for Nintendo Switch) 3.5 Good While you wait for Persona 5 to come to the Nintendo Switch, Tokyo Mirage Sessions #FE, a late Wii U port, is the next best thing. This bewildering crossover between Fire Emblem and Shin Megami Tensei has players entering the entertainment industry of Japan’s stylish Shibuya and Harajuku districts. Of course, you also do battle against demons by summoning Fire Emblem characters through the power of song. A streamlined battle system and pop music tone should delight players who don’t even care about anime RPGs.  Unicorn Overlord 4.5 Excellent As a Vanillaware game, we’re not surprised that Unicorn Overlord has an unbelievably beautiful illustrated aesthetic. However, the game backs up its looks with deeply strategic role-playing gameplay that requires tactical thinking. Ogre Battle fans, this one’s for you. Unicorn Overlord review Void Bastards Roguelikes can be a polarizing genre as their repetitive nature, random elements, and punishing difficulty threaten to make the entire experience a waste of time. Void Bastards avoids this trap with a core gameplay loop that’s a joy to repeat and an addictive sense of progression stringing you along the whole time.Each new spaceship you raid is basically a tiny comic book-styled System Shock level with spooky enemies to shoot, machinery to hack, character traits to manage, and equipment to salvage. Use that equipment to construct permanent new weapons and perks that make you eager to start another raid. Our journey across the galaxy stretched on for hours because it’s so easy to say “just one more piece of loot.”Note that Void Bastards is published by Humble Bundle, which is owned by PCMag’s parent company, Ziff Davis. WarioWare: Get It Together WarioWare: Get It Together (for Nintendo Switch) 4.0 Excellent WarioWare is one of Nintendo’s best and most shockingly self-aware franchises. It’s about Mario’s gross, evil doppelganger starting a shady game company to get rich. Fortunately for you, these “microgames” remain a pure blast of weird and wonderful bite-sized entertainment. The new gimmick here lets you and a friend tackle challenges with different characters whose unique move sets make you rethink your approach on the fly. Hurry up! Xenoblade Chronicles X: Definitive Edition 4.0 Excellent This late-period Wii U gem finally returns to close out the Nintendo Switch era. A standalone entry of the Xenoblade saga, Xenoblade Chronicles X: Definitive Edition takes place on a lush open-world planet teeming with friendly and hostile creatures. Explore on foot or, eventually, by flying a giant mech. The dynamic RPG combat rewards smart timing and synchronizing party members. Along with improved visuals, this definitive edition adds a new epilogue story. Xenoblade Chronicles X: Definitive Edition review
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  • At the Bitcoin Conference, the Republicans were for sale

    “I want to make a big announcement,” said Faryar Shirzad, the chief policy officer of Coinbase, to a nearly empty room. His words echoed across the massive hall at the Bitcoin Conference, deep in the caverns of The Venetian Expo in Las Vegas, and it wasn’t apparent how many people were watching on the livestream. Then again, somebody out there may have been interested in the panelists he was interviewing, one of whom was unusual by Bitcoin Conference standards: Chris LaCivita, the political consultant who’d co-chaired Donald Trump’s 2024 presidential campaign. “I am super proud to say it on this stage,” Shirzad continued, addressing the dozens of people scattered across 5,000 chairs. “We have just become a major sponsor of the America250 effort.” My jaw dropped. Coinbase, the world’s largest crypto exchange, the owner of 12 percent of the world’s Bitcoin supply, and listed on the S&P 500, was paying for Trump to hold a military parade.No wonder they made the announcement in an empty room. Today was “Code and Country”: an entire day of MAGA-themed panels on the Nakamoto Main Stage, full of Republican legislators, White House officials, and political operatives, all of whom praised Trump as the savior of the crypto world. But Code and Country was part of Industry Day, which was VIP only and closed to General Admission holders — the people with the tickets, who flocked to the conference seeking wisdom from brilliant technologists and fabulously wealthy crypto moguls, who believed that decentralized currency on a blockchain could not be controlled by government authoritarians. They’d have drowned Shirzad in boos if they saw him give money to Donald Trump’s campaign manager, and they would have stormed the Nakamoto stage if they knew the purpose of America250. America250 is a nonprofit established by Congress during Barack Obama’s presidency with a mundane mission: to plan the nationwide festivities for July 4th, 2026, the 250th anniversary of the signing of the Declaration of Independence. “Who remembers the Bicentennial in 1976?” the co-chair, former U.S. Treasurer Rosie Rios, asked the crowd. “I remember it like it was yesterday, and this one is going to be bigger and better.” But then Trump got re-elected, appointed LaCivita as co-chair, and suddenly, the party was starting earlier. The week before the conference, America250 announced that it would host a “Grand Military Parade” on June 14th to celebrate the U.S. Army’s 250th birthday, releasing tickets for prime seats along the parade route and near the Washington Monument on their website, hosting other festivities on the National Mall, and credentialing the press covering the event.According to the most recent statements from Army officials, the parade will include hundreds of cannons, dozens of Black Hawk and Chinook helicopters, fighter jets, bombers, and 150 military vehicles, including Bradley Fighting Vehicles, Stryker Fighting Vehicles, Humvees, and if the logistics work out, 25M1 Abrams tanks. Trump had spent years trying to get the government to throw a military parade — primarily because he’d attended a Bastille Day parade in France and became jealous — and now that he was back in office, he’d finally eliminated everyone in the government who previously told him that the budget didn’t exist for such a parade, that the tank treads would ruin the streets and collapse the bridges, that the optics of tanks, guns and soldiers marching down Constitution Avenue were too authoritarian and fascist. June 14th also happens to be Donald Trump’s birthday.And Coinbase, whose CEO once told his employees to stop bringing politics into the workplace, was now footing the bill — if not for this military parade watch party, then for the one inevitably happening next year, when America actually turns 250, or any other festivities between now and then that may or may not fall on Trump’s birthday.I had to keep reminding myself that I was at the Bitcoin Conference. I’d been desperately looking for the goofy, degenerate party vibes that my coworkers who’d covered previous crypto conferences told me about: inflated swans with QR codes. Multimillionaires strolling around the Nakamoto Stage in shiba inu pajamas. Folks who communicated in memes and acronyms. Celebrity athletes who were actual celebrities. “Bitcoin yoga,” whatever that was. Afterparties with drugs, lots of drugs, and probably the mind-bending designer kind. And hey, Las Vegas was the global capital of goofy, degenerate partying. But no, I was stuck in a prolonged flashback to every single Republican event I’ve covered over the past ten years – Trump rallies, conservative conferences, GOP conventions, and MAGA fundraisers, with Lee Greenwood’s “God Bless the USA” playing on an endless loop. There was an emcee endlessly praising Trump, encouraging the audience to clap for Trump, and reminding everyone about how great it was that Trump spoke at the Conference last year, which all sounds even stranger when said in an Australian accent. In addition to LaCivita, there were four GOP Congressmen, four GOP Senators, one Trump-appointed SEC Commissioner, one Treasury Official, two senior White House officials, and two of Trump’s sons. All of them, too, spent time praising Trump as the first “crypto president.”The titles of the panels seemed to be run through some sort of MAGA generative AI system: The Next Golden Age of America. The American Super Grid. Making America the Global Bitcoin Superpower. The New Declaration of Independence: Bitcoin and the Path Out of the U.S. National Debt Crisis.Uncancleable: Bitcoin, Rumble & Free Speech Technology.The only difference was that this MAGA conference was funded by crypto. And if crypto was paying for a MAGA conference, and they had to play “God Bless the USA,” they were bringing in a string quartet.Annoyed that I had not yet seen a single Shiba Inu — no, Jim Justice’s celebrity bulldog was not the same thing — I left Nakamoto and went back to the press area. It hadn’t turned into Fox News yet, but I could see MAGA’s presence seeping into the world of podcasters and vloggers. A Newsmax reporterwas interviewing White House official Bo Hines, right before he was hustled onstage for a panel with a member of the U.S. Treasury. Soon, Rep. Byron Donaldswas doing an interview gauntlet while his senior aides stood by, one wearing a pink plaid blazer that could have easily been Brooks Brothers. Over on the Genesis Stage, the CEO of PragerU, a right wing media company that attacks higher education, was interviewing the CEO of the 1792 Exchange, a right-wing nonprofit that attacks companies for engaging in “woke business practices” such as diversity initiatives.I walked into the main expo center, past a crypto podcaster in a sequined bomber jacket talking to a Wall Street Journal reporter. For some reason, his presence was a relief. Even though he was clearly a Trump supporter — his jacket said TRUMP: THE GOLDEN AGE on the back — there was something more janky and homegrown, less corporate, about him. But the moment I looked up and saw a massive sign that said STEAKTOSHI, the unease returned. A ghoulish-looking group of executives from Steak ‘n Shake, the fast food company with over 450 locations across the globe, had gathered under the sign in a replica of the restaurant. They were selling jars of beef tallow, with a choice of grass-fed or Wagyu, and giving out a MAKE FRYING OIL TALLOW AGAIN hat with every purchase an overt embrace of the right-wing conspiracy that cooking with regular seed oils would lower one’s testosterone.Andrew Gordon, the head of Main Street Crypto PAC, had been to five previous Bitcoin Conferences and worked on crypto tax policy since 2014. He’d seen Trump speak at the last conference in Nashville during the election, and the audience – not typically unquestioning MAGA superfans – had melted into adoring goo in Trump’s presence. But now that Trump was using his presidential powers to establish a Bitcoin reserve, roll back federal investigations into crypto companies, and order massive changes to financial regulatory policies — in short, changing the entire market on crypto’s behalf with the stroke of a pen — Gordon clocked a notable vibe shift this year. “There are people wearing suits at a Bitcoin conference,” he told me wryly back in the press lounge.. The change wasn’t due to a new breed of Suit People flooding in. It was the Bitcoin veterans the ones who’d been coming to the conference for years, dressed in loud Versace jackets or old holey t-shirts – who were now in business attire. “They’re now recognizing the level of formality and how serious it is.”According to the Bitcoin Conference organizers, out of the 35,000-plus attendees in Vegas this year, 17.1 percent of them were categorized as “institutional and corporate decision-makers” — a vague way to describe politicians, corporate executives, and the rest of the C-suite world. Whenever they weren’t speaking onstage, they were conducting interviews with outlets hand-selected from dozens of media requests that had been filtered through the conference organizers, or in Q&A sessions with people who’d bought the Whale Pass and could access the VIP Lounge.They were sidebarring with crypto CEOs outside the conference for round tables, privately meeting Senators for lunch and White House officials for dinner. Gordon himself had just held a private breakfast for industry insiders, with GOP Senators Marsha Blackburn and Cynthia Lummis as special guests. And for the very, very wealthy, MAGA Inc., Trump’s primary super PAC, was holding a fundraising dinner in Vegas that night, with Vance, Don Jr., and Eric Trump in attendance. That ticket, according to The Washington Post, cost million per person.It was the kind of amoral, backroom behavior that would have sent the General Admission attendees into a rage — and they did the next day, when the convention opened to them. During one extremely packed talk at the Genesis Stage called Are Bitcoiners Becoming Sycophants of the State?, a moderator asked the four panelists what they’d like to say to Vance and Sacks and all the politicians who’d been there yesterday. And Erik Cason erupted.“‘What you’re doing is actually immoral and bad. You hurt people. You actively want to use the state to implement violence against others.’ 
That’s like, fucked up and wrong,” said Cason, the author of “Cryptosovereignty,” to a crowd of hundreds. “If you personally wanna like, go to Yemen and try to stab those people, that’s on you. But asking other people to go do that – it is a fucked up and terrible thing.” He grew more heated. “And also fuck you. You’re not, like, a king. You’re supposed to be liable to the law, too. 
And I don’t appreciate you trying to think that that you just get to advance the state however the fuck you want, because you have power.”“These are the violent thugs who killed hundreds of millions of people over the last century,” agreed Bruce Fenton of Chainstone Labs. “They have nothing on us. All we wanna do is run some code and trade it around our nerd money. Leave us alone.”The audience burst into cheers and applause. Bitcoin was the promise of freedom from the government, who’d murdered and stolen and tried to control their lives, and now that their wealth was on the blockchain, no one could take their sovereignty. “Personally, I don’t really care what theythink,” said American HODL, whose title on the conference site was “guy with 6.15 bitcoin,” the derision clear in his voice. “They are employees who work for us, so their thoughts and opinions on the matter are irrelevant. Do what the fuck we tell you to do.
 I don’t work for you. I’m not underneath you. You’re underneath me.” But the politicians weren’t going to listen to them, much less talk to them. The politicians spent the conference surrounded by aides and security who stopped people from approaching – I’m sorry, the Senator has to leave for an engagement now – or safely inside the VIP rooms with the -dollar Whale Pass holders and the million-dollar donors. By the time American HODL said that the politicians worked for him, they were on flights out of Vegas, having gotten what they wanted from Code and Country, an event that was closed to General Admission pass holders.Coinbase’s executives were at Code and Country, however. Coinbase held over 984,000 Bitcoin, more coins than American HODL could mine in a lifetime. And Coinbase was now a sponsor of Donald Trump’s birthday military parade. The Nakamoto Stage during Code + Country at the Bitcoin Conference.After David Sacks and the Winklevoss twins finished explaining how Trump had saved the crypto industry from Sen. Elizabeth Warren, I was jonesing for a drink. A few other reporters on the ground had told me about “Code, Country and Cocktails,” the America250 afterparty held at the Ayu Dayclub at Resort World, and I signed up immediately. Reporters at past Bitcoin Conferences had promised legendary side-event depravity, and I hoped I would find it there. As I entered the lush, tropical nightclub, I saw two white-gloved hands sticking out the side of the wall, each holding a glass of champagne at crotch level. I reached out for a flute, thinking it was maybe just a fucked-up piece of art, and gasped as the hand let go of the stem, disappeared into the hole, and emerged seconds later with another full champagne glass. Past the champagne glory hole wall — there was really no other way to describe it — was a massive outdoor swimming pool, surrounded by chefs serving up endless portions of steak frites, unguarded magnums of Moët casually stacked in ice buckets, the professional Beautiful Women of Las Vegas draped around Peter Schiff, the famous economist/podcaster/Bitcoin skeptic. When not booked for private events, the crescent-shaped pool at Ayu would be filled with drunk people in swim suits, dancing to DJ Kaskade. No one was in the pool tonight. Depravity was not happening here. In fact, there was more networking going on than partying, and it was somehow more engaging than Bone Thugs-N-Harmony suddenly appearing onstage to perform. And it was distinctly not just about making money in crypto. A good percentage of this crowd wore some derivative of a MAGA hat, and anyone who could show off their photos of them with Trump did so. This, I realized, was how crypto bros did politics — a new game for them, where success and influence was not necessarily quantifiable. “Crypto got Trump elected,” Greg Grseziak, an agent who manages crypto influencers, told me, showing me his Trump photo opp. “In four years, this is going to be the biggest event in the presidential race.”Grzesiak walked off to do more networking, I finished my glory hole champagne, and in the meantime, Bone Thugs had started performing “East 1999”. A fellow reporter leaned over. “Who do you think those guys are?” he asked, pointing to a group of extremely tall white men in suits and lanyards, standing behind a velvet rope to the left of the stage.I walked over to investigate. They looked like the group of Steak ‘n Shake executives I met at the Expo Hall — the ones with the beef tallow jars and derivative MAGA hats — and they were lurking next to the stage, watching the rappers like vultures but barely moving to the music. This scene was too preposterous to actually be real: Steak ‘n Shake executives, at the Bitcoin Conference, attending a party for America250, in the VIP section, during a Bone Thugs-n-Harmony set? “Shout out to Steak ‘n Shake for being the first fast food restaurant to accept Bitcoin!” announced one of the Bones. The company logo appeared on a screen above his head.No flashy Vegas magiccould mask what I just saw. This party was co-sponsored by a MAGA-branded fast-food chain owned by Sardar Biglari, a businessman who had purchased Maxim, became its editor-in-chief, and used the smutty magazine to endorse Trump in 2024. So was Frax, the stablecoin exchange, and Exodus, one of the biggest crypto wallet companies in the market. Bitcoin Magazine’s logo flashed across the stage at one point, as editor-in-chief David Bailey, in his own derivative MAGA hat, tried to hype up the crowd for J.D. Vance’s speech the next day.For some unknown reason, these companies were all putting their money into America250, and as I had to keep reminding myself, America250 — the government nonprofit in charge of planning the country’s celebrations of the 250th anniversary of the Declaration’s signing — was currently working to get tanks in the streets of Washington DC for Donald Trump’s birthday. I went for one last champagne flute from the glory hole, just for the novelty, and as the hand disappeared back into the wall, I caught something I’d missed earlier: above the hole was a logo for TRON, the blockchain exchange run by billionaire Justin Sun. He had faced several fraud investigations from the SEC that magically disappeared after he invested million in a Trump family crypto company, and seemed more than happy to keep throwing crypto money at Trump. Recently, he won the $TRUMP meme coin dinner, spending over million on the token in exchange for a private and controversial dinner with the president.TRON was also cosponsoring the America250 party.Earlier, I’d run into the Australian emcee in the elevator of The Palazzo. She’d spent the day teetering across the Nakamoto Stage in dainty kitten heels, a pinstriped blazer and miniskirt suit set, and given the gratuitous Trump praising and the fact she was blonde, I had stereotyped her as MAGA to the core. But the program was over and she was holding her heels by their ankle straps, barefoot and sighing in relief. This was not her usual style, she told an attendee. She’d take a pair of sneakers over heels if she could. But the conference organizers had told her to dress up because there were senators in attendance. “Tomorrow, the real Bitcoiners are coming,” she said, and she’d get to wear flat shoes. And the next morning, on the day of Vance’s speech, I found myself stuck outside the conference with the “real Bitcoiners.” In spite of all the emails that the conference had sent me reminding me of how strict security measures would be, possibly to overcorrect from last year’s utter shitshow around Trump’s appearance, I’d woken up too late, eaten my bagel too leisurely, got sidetracked by a police officer-turned-Bitcoin investor excited I was wearing orange, and barely missed the cutoff for the Secret Service to let me in. But the conference had set up televisions with a live feed of Vance’s speech, and the rest of the general admission attendees were remarkably chill about it, opting to mingle in the hallways until the Secret Service left. I found myself in a smaller crowd near the expo hall door, next to a young man carrying a live miniature Shiba Inu, and the podcaster I’d seen earlier in the sequined bomber jacket. He introduced himself as Action CEO, and with nothing else to do but wait — “You can watch thereplay,” he reassured me, “these events are mainly about networking” — we got to talking. “I’m actually excited that Trump isn’t even here, I’ll be honest with you,” he said, speaking with a rapid cadence. Trump was ultimately just one guy, and the fact that he sent his underlings and political allies — the ones who could actually implement his grand promises for the crypto industry — proved he hadn’t just been paying lip service. That said, it had come with some uncomfortable changes, including the re-emergence of Justin Sun. “It’s a little bit concerning when you say, All right, we don’t care what you did in the past. Come on out, clean slate,” he continued. “That’s the concern right now for most people. Seeing people that did wrong by the space coming back and acting like nothing happened? That’s a little concerning.” And not just that: Sun was back in the United States, having dinner with Trump, and giving him millions of dollars. “If you’re sitting in a room and having a conversation, people are literally gonna go, yeah, it’s kind of sketch that this guy is back here after everything that’s happened. You’re not gonna see it published, because it’s not a popular opinion, but we’re all definitely talking about it.” If Action’s friends weren’t comfortable talking about it openly, that fraudsters with enough money were suddenly back in the mix, it was certainly not the kind of conversation the CEOs were going to have in front of the General Admission crowd.But behind closed doors — or at least at the Code and Country panels, where the base pass attendees couldn’t boo them — they gave a sense of what their backroom conversations with the Trump administration did look like.“I was actually at a dinner last night and one of the things that someone from the admin said was, What if we give you guys everything you want and then you guys forget? Because there’s midterms in 2026, and hopefully 2028, and beyond,” said Sam Kazemian, the founder and CEO of Frax, which had sponsored the America250 party. “But one of the things I said was: We as an industry are very, very loyal. The crypto community has a very, very, very strong memory. And once this industry is legalized, is transparent, is safe, all of the big players understand that this wasn’t possible without this administration, this Congress, this Senate. We’re lifelong, career-long allies.”“Loyalty” is a dangerous concept with this president, who’s cheated on his three wives, stopped paying the legal fees for employees who’d taken the fall for him, ended the careers of sympathetic MAGA Republicans for insufficiently coddling him, withdrew security for government employees experiencing death threats for the sin of contradicting him in public by citing facts. It was only weeks ago that he and Vance were publicly screaming at Ukrainian president Volodymyr Zelensky, who was at the White House to request more aid in the war against Russia, for not saying “thank you” in front of the cameras. It would be less than a week before he began threatening to cancel all of Elon Musk’s government contracts when the billionaire criticized the size of Trump’s budget, even though Musk had given him millions and helped him purge the government. And if you were to find a photo of any political leader, billionaire or CEO standing vacant-eyed next to Trump and shaking his hand, the circumstances are practically a given: they had recently made him unhappy, either for criticizing him, making an imagined slight, or simply asserting themselves. The only way they could avoid public humiliation, or their businesses being crushed via executive order, was to go to Mar-a-Lago, tell the world that the president was wonderful, and underwrite a giant party for his birthday military parade. Maybe Kazemian knew he was being tested, or maybe the 32-year old Ron Paul superfan had no idea what the administration was asking of him. Either way, he responded correctly. At least one person at the conference was thinking about ways that the government could betray the Bitcoin community. As the panel on Bitcoiners becoming sycophants of the state wrapped up, and the other panelists finished telling the government pigs to go fuck themselves and keep their hands off their nerd money, the moderator turned to Casey Rodarmor, a software engineer-turned-crypto influencer, for the last question: “Tell everyone here why Bitcoin wins, regardless of what happens.”“Oh, man, I don’t know if Bitcoin wins, regardless of what happens,” he responded, frowning. He had already gamed out one feasible situation where Bitcoin lost: “If we all of a sudden saw a very rapid inflation in a lot of fiat currencies, and there was a plausible scapegoat in Bitcoin all over the world, and they were able to make a sort of marketing claim that Bitcoin is causing this — Bitcoin is making your savings go to zero, it’s causing this carnage to the economy — 
If that happens worldwide, I think that’s really scary.” The moderator froze, the crowd murmured nervously, and I thought about the number of times Trump had blamed a group of people for problems they’d never caused. An awful lot of them were now being deported. “I take that seriously,” Rodarmor continued. “I don’t know that Bitcoin will succeed. I think that Bitcoin is incredibly strong, it’s incredibly difficult to fuck up. But in that case… man, I don’t know.” I had asked Action CEO earlier if Kazemian, the Frax CEO, was right — if the crypto world was unquestioningly loyal to Trump, if their support of him was unconditional. “Oh, it’s definitely conditional,” he said without hesitation, as his Trump jacket glittered under the fluorescent lights. “It’s a matter of, are you going to be doing the right things by us, by the people who are here?” We walked down the expo hall, past booths promising life-changing technological marvels, alongside thousands of people flooding into Nakamoto Hall, ready to learn how to become unfathomably rich, who paid to be there.The audience of “Are Bitcoiners Becoming Sychophants of the State?”, Day Two of the Bitcoin ConferenceSee More:
    #bitcoin #conference #republicans #were #sale
    At the Bitcoin Conference, the Republicans were for sale
    “I want to make a big announcement,” said Faryar Shirzad, the chief policy officer of Coinbase, to a nearly empty room. His words echoed across the massive hall at the Bitcoin Conference, deep in the caverns of The Venetian Expo in Las Vegas, and it wasn’t apparent how many people were watching on the livestream. Then again, somebody out there may have been interested in the panelists he was interviewing, one of whom was unusual by Bitcoin Conference standards: Chris LaCivita, the political consultant who’d co-chaired Donald Trump’s 2024 presidential campaign. “I am super proud to say it on this stage,” Shirzad continued, addressing the dozens of people scattered across 5,000 chairs. “We have just become a major sponsor of the America250 effort.” My jaw dropped. Coinbase, the world’s largest crypto exchange, the owner of 12 percent of the world’s Bitcoin supply, and listed on the S&P 500, was paying for Trump to hold a military parade.No wonder they made the announcement in an empty room. Today was “Code and Country”: an entire day of MAGA-themed panels on the Nakamoto Main Stage, full of Republican legislators, White House officials, and political operatives, all of whom praised Trump as the savior of the crypto world. But Code and Country was part of Industry Day, which was VIP only and closed to General Admission holders — the people with the tickets, who flocked to the conference seeking wisdom from brilliant technologists and fabulously wealthy crypto moguls, who believed that decentralized currency on a blockchain could not be controlled by government authoritarians. They’d have drowned Shirzad in boos if they saw him give money to Donald Trump’s campaign manager, and they would have stormed the Nakamoto stage if they knew the purpose of America250. America250 is a nonprofit established by Congress during Barack Obama’s presidency with a mundane mission: to plan the nationwide festivities for July 4th, 2026, the 250th anniversary of the signing of the Declaration of Independence. “Who remembers the Bicentennial in 1976?” the co-chair, former U.S. Treasurer Rosie Rios, asked the crowd. “I remember it like it was yesterday, and this one is going to be bigger and better.” But then Trump got re-elected, appointed LaCivita as co-chair, and suddenly, the party was starting earlier. The week before the conference, America250 announced that it would host a “Grand Military Parade” on June 14th to celebrate the U.S. Army’s 250th birthday, releasing tickets for prime seats along the parade route and near the Washington Monument on their website, hosting other festivities on the National Mall, and credentialing the press covering the event.According to the most recent statements from Army officials, the parade will include hundreds of cannons, dozens of Black Hawk and Chinook helicopters, fighter jets, bombers, and 150 military vehicles, including Bradley Fighting Vehicles, Stryker Fighting Vehicles, Humvees, and if the logistics work out, 25M1 Abrams tanks. Trump had spent years trying to get the government to throw a military parade — primarily because he’d attended a Bastille Day parade in France and became jealous — and now that he was back in office, he’d finally eliminated everyone in the government who previously told him that the budget didn’t exist for such a parade, that the tank treads would ruin the streets and collapse the bridges, that the optics of tanks, guns and soldiers marching down Constitution Avenue were too authoritarian and fascist. June 14th also happens to be Donald Trump’s birthday.And Coinbase, whose CEO once told his employees to stop bringing politics into the workplace, was now footing the bill — if not for this military parade watch party, then for the one inevitably happening next year, when America actually turns 250, or any other festivities between now and then that may or may not fall on Trump’s birthday.I had to keep reminding myself that I was at the Bitcoin Conference. I’d been desperately looking for the goofy, degenerate party vibes that my coworkers who’d covered previous crypto conferences told me about: inflated swans with QR codes. Multimillionaires strolling around the Nakamoto Stage in shiba inu pajamas. Folks who communicated in memes and acronyms. Celebrity athletes who were actual celebrities. “Bitcoin yoga,” whatever that was. Afterparties with drugs, lots of drugs, and probably the mind-bending designer kind. And hey, Las Vegas was the global capital of goofy, degenerate partying. But no, I was stuck in a prolonged flashback to every single Republican event I’ve covered over the past ten years – Trump rallies, conservative conferences, GOP conventions, and MAGA fundraisers, with Lee Greenwood’s “God Bless the USA” playing on an endless loop. There was an emcee endlessly praising Trump, encouraging the audience to clap for Trump, and reminding everyone about how great it was that Trump spoke at the Conference last year, which all sounds even stranger when said in an Australian accent. In addition to LaCivita, there were four GOP Congressmen, four GOP Senators, one Trump-appointed SEC Commissioner, one Treasury Official, two senior White House officials, and two of Trump’s sons. All of them, too, spent time praising Trump as the first “crypto president.”The titles of the panels seemed to be run through some sort of MAGA generative AI system: The Next Golden Age of America. The American Super Grid. Making America the Global Bitcoin Superpower. The New Declaration of Independence: Bitcoin and the Path Out of the U.S. National Debt Crisis.Uncancleable: Bitcoin, Rumble & Free Speech Technology.The only difference was that this MAGA conference was funded by crypto. And if crypto was paying for a MAGA conference, and they had to play “God Bless the USA,” they were bringing in a string quartet.Annoyed that I had not yet seen a single Shiba Inu — no, Jim Justice’s celebrity bulldog was not the same thing — I left Nakamoto and went back to the press area. It hadn’t turned into Fox News yet, but I could see MAGA’s presence seeping into the world of podcasters and vloggers. A Newsmax reporterwas interviewing White House official Bo Hines, right before he was hustled onstage for a panel with a member of the U.S. Treasury. Soon, Rep. Byron Donaldswas doing an interview gauntlet while his senior aides stood by, one wearing a pink plaid blazer that could have easily been Brooks Brothers. Over on the Genesis Stage, the CEO of PragerU, a right wing media company that attacks higher education, was interviewing the CEO of the 1792 Exchange, a right-wing nonprofit that attacks companies for engaging in “woke business practices” such as diversity initiatives.I walked into the main expo center, past a crypto podcaster in a sequined bomber jacket talking to a Wall Street Journal reporter. For some reason, his presence was a relief. Even though he was clearly a Trump supporter — his jacket said TRUMP: THE GOLDEN AGE on the back — there was something more janky and homegrown, less corporate, about him. But the moment I looked up and saw a massive sign that said STEAKTOSHI, the unease returned. A ghoulish-looking group of executives from Steak ‘n Shake, the fast food company with over 450 locations across the globe, had gathered under the sign in a replica of the restaurant. They were selling jars of beef tallow, with a choice of grass-fed or Wagyu, and giving out a MAKE FRYING OIL TALLOW AGAIN hat with every purchase an overt embrace of the right-wing conspiracy that cooking with regular seed oils would lower one’s testosterone.Andrew Gordon, the head of Main Street Crypto PAC, had been to five previous Bitcoin Conferences and worked on crypto tax policy since 2014. He’d seen Trump speak at the last conference in Nashville during the election, and the audience – not typically unquestioning MAGA superfans – had melted into adoring goo in Trump’s presence. But now that Trump was using his presidential powers to establish a Bitcoin reserve, roll back federal investigations into crypto companies, and order massive changes to financial regulatory policies — in short, changing the entire market on crypto’s behalf with the stroke of a pen — Gordon clocked a notable vibe shift this year. “There are people wearing suits at a Bitcoin conference,” he told me wryly back in the press lounge.. The change wasn’t due to a new breed of Suit People flooding in. It was the Bitcoin veterans the ones who’d been coming to the conference for years, dressed in loud Versace jackets or old holey t-shirts – who were now in business attire. “They’re now recognizing the level of formality and how serious it is.”According to the Bitcoin Conference organizers, out of the 35,000-plus attendees in Vegas this year, 17.1 percent of them were categorized as “institutional and corporate decision-makers” — a vague way to describe politicians, corporate executives, and the rest of the C-suite world. Whenever they weren’t speaking onstage, they were conducting interviews with outlets hand-selected from dozens of media requests that had been filtered through the conference organizers, or in Q&A sessions with people who’d bought the Whale Pass and could access the VIP Lounge.They were sidebarring with crypto CEOs outside the conference for round tables, privately meeting Senators for lunch and White House officials for dinner. Gordon himself had just held a private breakfast for industry insiders, with GOP Senators Marsha Blackburn and Cynthia Lummis as special guests. And for the very, very wealthy, MAGA Inc., Trump’s primary super PAC, was holding a fundraising dinner in Vegas that night, with Vance, Don Jr., and Eric Trump in attendance. That ticket, according to The Washington Post, cost million per person.It was the kind of amoral, backroom behavior that would have sent the General Admission attendees into a rage — and they did the next day, when the convention opened to them. During one extremely packed talk at the Genesis Stage called Are Bitcoiners Becoming Sycophants of the State?, a moderator asked the four panelists what they’d like to say to Vance and Sacks and all the politicians who’d been there yesterday. And Erik Cason erupted.“‘What you’re doing is actually immoral and bad. You hurt people. You actively want to use the state to implement violence against others.’ 
That’s like, fucked up and wrong,” said Cason, the author of “Cryptosovereignty,” to a crowd of hundreds. “If you personally wanna like, go to Yemen and try to stab those people, that’s on you. But asking other people to go do that – it is a fucked up and terrible thing.” He grew more heated. “And also fuck you. You’re not, like, a king. You’re supposed to be liable to the law, too. 
And I don’t appreciate you trying to think that that you just get to advance the state however the fuck you want, because you have power.”“These are the violent thugs who killed hundreds of millions of people over the last century,” agreed Bruce Fenton of Chainstone Labs. “They have nothing on us. All we wanna do is run some code and trade it around our nerd money. Leave us alone.”The audience burst into cheers and applause. Bitcoin was the promise of freedom from the government, who’d murdered and stolen and tried to control their lives, and now that their wealth was on the blockchain, no one could take their sovereignty. “Personally, I don’t really care what theythink,” said American HODL, whose title on the conference site was “guy with 6.15 bitcoin,” the derision clear in his voice. “They are employees who work for us, so their thoughts and opinions on the matter are irrelevant. Do what the fuck we tell you to do.
 I don’t work for you. I’m not underneath you. You’re underneath me.” But the politicians weren’t going to listen to them, much less talk to them. The politicians spent the conference surrounded by aides and security who stopped people from approaching – I’m sorry, the Senator has to leave for an engagement now – or safely inside the VIP rooms with the -dollar Whale Pass holders and the million-dollar donors. By the time American HODL said that the politicians worked for him, they were on flights out of Vegas, having gotten what they wanted from Code and Country, an event that was closed to General Admission pass holders.Coinbase’s executives were at Code and Country, however. Coinbase held over 984,000 Bitcoin, more coins than American HODL could mine in a lifetime. And Coinbase was now a sponsor of Donald Trump’s birthday military parade. The Nakamoto Stage during Code + Country at the Bitcoin Conference.After David Sacks and the Winklevoss twins finished explaining how Trump had saved the crypto industry from Sen. Elizabeth Warren, I was jonesing for a drink. A few other reporters on the ground had told me about “Code, Country and Cocktails,” the America250 afterparty held at the Ayu Dayclub at Resort World, and I signed up immediately. Reporters at past Bitcoin Conferences had promised legendary side-event depravity, and I hoped I would find it there. As I entered the lush, tropical nightclub, I saw two white-gloved hands sticking out the side of the wall, each holding a glass of champagne at crotch level. I reached out for a flute, thinking it was maybe just a fucked-up piece of art, and gasped as the hand let go of the stem, disappeared into the hole, and emerged seconds later with another full champagne glass. Past the champagne glory hole wall — there was really no other way to describe it — was a massive outdoor swimming pool, surrounded by chefs serving up endless portions of steak frites, unguarded magnums of Moët casually stacked in ice buckets, the professional Beautiful Women of Las Vegas draped around Peter Schiff, the famous economist/podcaster/Bitcoin skeptic. When not booked for private events, the crescent-shaped pool at Ayu would be filled with drunk people in swim suits, dancing to DJ Kaskade. No one was in the pool tonight. Depravity was not happening here. In fact, there was more networking going on than partying, and it was somehow more engaging than Bone Thugs-N-Harmony suddenly appearing onstage to perform. And it was distinctly not just about making money in crypto. A good percentage of this crowd wore some derivative of a MAGA hat, and anyone who could show off their photos of them with Trump did so. This, I realized, was how crypto bros did politics — a new game for them, where success and influence was not necessarily quantifiable. “Crypto got Trump elected,” Greg Grseziak, an agent who manages crypto influencers, told me, showing me his Trump photo opp. “In four years, this is going to be the biggest event in the presidential race.”Grzesiak walked off to do more networking, I finished my glory hole champagne, and in the meantime, Bone Thugs had started performing “East 1999”. A fellow reporter leaned over. “Who do you think those guys are?” he asked, pointing to a group of extremely tall white men in suits and lanyards, standing behind a velvet rope to the left of the stage.I walked over to investigate. They looked like the group of Steak ‘n Shake executives I met at the Expo Hall — the ones with the beef tallow jars and derivative MAGA hats — and they were lurking next to the stage, watching the rappers like vultures but barely moving to the music. This scene was too preposterous to actually be real: Steak ‘n Shake executives, at the Bitcoin Conference, attending a party for America250, in the VIP section, during a Bone Thugs-n-Harmony set? “Shout out to Steak ‘n Shake for being the first fast food restaurant to accept Bitcoin!” announced one of the Bones. The company logo appeared on a screen above his head.No flashy Vegas magiccould mask what I just saw. This party was co-sponsored by a MAGA-branded fast-food chain owned by Sardar Biglari, a businessman who had purchased Maxim, became its editor-in-chief, and used the smutty magazine to endorse Trump in 2024. So was Frax, the stablecoin exchange, and Exodus, one of the biggest crypto wallet companies in the market. Bitcoin Magazine’s logo flashed across the stage at one point, as editor-in-chief David Bailey, in his own derivative MAGA hat, tried to hype up the crowd for J.D. Vance’s speech the next day.For some unknown reason, these companies were all putting their money into America250, and as I had to keep reminding myself, America250 — the government nonprofit in charge of planning the country’s celebrations of the 250th anniversary of the Declaration’s signing — was currently working to get tanks in the streets of Washington DC for Donald Trump’s birthday. I went for one last champagne flute from the glory hole, just for the novelty, and as the hand disappeared back into the wall, I caught something I’d missed earlier: above the hole was a logo for TRON, the blockchain exchange run by billionaire Justin Sun. He had faced several fraud investigations from the SEC that magically disappeared after he invested million in a Trump family crypto company, and seemed more than happy to keep throwing crypto money at Trump. Recently, he won the $TRUMP meme coin dinner, spending over million on the token in exchange for a private and controversial dinner with the president.TRON was also cosponsoring the America250 party.Earlier, I’d run into the Australian emcee in the elevator of The Palazzo. She’d spent the day teetering across the Nakamoto Stage in dainty kitten heels, a pinstriped blazer and miniskirt suit set, and given the gratuitous Trump praising and the fact she was blonde, I had stereotyped her as MAGA to the core. But the program was over and she was holding her heels by their ankle straps, barefoot and sighing in relief. This was not her usual style, she told an attendee. She’d take a pair of sneakers over heels if she could. But the conference organizers had told her to dress up because there were senators in attendance. “Tomorrow, the real Bitcoiners are coming,” she said, and she’d get to wear flat shoes. And the next morning, on the day of Vance’s speech, I found myself stuck outside the conference with the “real Bitcoiners.” In spite of all the emails that the conference had sent me reminding me of how strict security measures would be, possibly to overcorrect from last year’s utter shitshow around Trump’s appearance, I’d woken up too late, eaten my bagel too leisurely, got sidetracked by a police officer-turned-Bitcoin investor excited I was wearing orange, and barely missed the cutoff for the Secret Service to let me in. But the conference had set up televisions with a live feed of Vance’s speech, and the rest of the general admission attendees were remarkably chill about it, opting to mingle in the hallways until the Secret Service left. I found myself in a smaller crowd near the expo hall door, next to a young man carrying a live miniature Shiba Inu, and the podcaster I’d seen earlier in the sequined bomber jacket. He introduced himself as Action CEO, and with nothing else to do but wait — “You can watch thereplay,” he reassured me, “these events are mainly about networking” — we got to talking. “I’m actually excited that Trump isn’t even here, I’ll be honest with you,” he said, speaking with a rapid cadence. Trump was ultimately just one guy, and the fact that he sent his underlings and political allies — the ones who could actually implement his grand promises for the crypto industry — proved he hadn’t just been paying lip service. That said, it had come with some uncomfortable changes, including the re-emergence of Justin Sun. “It’s a little bit concerning when you say, All right, we don’t care what you did in the past. Come on out, clean slate,” he continued. “That’s the concern right now for most people. Seeing people that did wrong by the space coming back and acting like nothing happened? That’s a little concerning.” And not just that: Sun was back in the United States, having dinner with Trump, and giving him millions of dollars. “If you’re sitting in a room and having a conversation, people are literally gonna go, yeah, it’s kind of sketch that this guy is back here after everything that’s happened. You’re not gonna see it published, because it’s not a popular opinion, but we’re all definitely talking about it.” If Action’s friends weren’t comfortable talking about it openly, that fraudsters with enough money were suddenly back in the mix, it was certainly not the kind of conversation the CEOs were going to have in front of the General Admission crowd.But behind closed doors — or at least at the Code and Country panels, where the base pass attendees couldn’t boo them — they gave a sense of what their backroom conversations with the Trump administration did look like.“I was actually at a dinner last night and one of the things that someone from the admin said was, What if we give you guys everything you want and then you guys forget? Because there’s midterms in 2026, and hopefully 2028, and beyond,” said Sam Kazemian, the founder and CEO of Frax, which had sponsored the America250 party. “But one of the things I said was: We as an industry are very, very loyal. The crypto community has a very, very, very strong memory. And once this industry is legalized, is transparent, is safe, all of the big players understand that this wasn’t possible without this administration, this Congress, this Senate. We’re lifelong, career-long allies.”“Loyalty” is a dangerous concept with this president, who’s cheated on his three wives, stopped paying the legal fees for employees who’d taken the fall for him, ended the careers of sympathetic MAGA Republicans for insufficiently coddling him, withdrew security for government employees experiencing death threats for the sin of contradicting him in public by citing facts. It was only weeks ago that he and Vance were publicly screaming at Ukrainian president Volodymyr Zelensky, who was at the White House to request more aid in the war against Russia, for not saying “thank you” in front of the cameras. It would be less than a week before he began threatening to cancel all of Elon Musk’s government contracts when the billionaire criticized the size of Trump’s budget, even though Musk had given him millions and helped him purge the government. And if you were to find a photo of any political leader, billionaire or CEO standing vacant-eyed next to Trump and shaking his hand, the circumstances are practically a given: they had recently made him unhappy, either for criticizing him, making an imagined slight, or simply asserting themselves. The only way they could avoid public humiliation, or their businesses being crushed via executive order, was to go to Mar-a-Lago, tell the world that the president was wonderful, and underwrite a giant party for his birthday military parade. Maybe Kazemian knew he was being tested, or maybe the 32-year old Ron Paul superfan had no idea what the administration was asking of him. Either way, he responded correctly. At least one person at the conference was thinking about ways that the government could betray the Bitcoin community. As the panel on Bitcoiners becoming sycophants of the state wrapped up, and the other panelists finished telling the government pigs to go fuck themselves and keep their hands off their nerd money, the moderator turned to Casey Rodarmor, a software engineer-turned-crypto influencer, for the last question: “Tell everyone here why Bitcoin wins, regardless of what happens.”“Oh, man, I don’t know if Bitcoin wins, regardless of what happens,” he responded, frowning. He had already gamed out one feasible situation where Bitcoin lost: “If we all of a sudden saw a very rapid inflation in a lot of fiat currencies, and there was a plausible scapegoat in Bitcoin all over the world, and they were able to make a sort of marketing claim that Bitcoin is causing this — Bitcoin is making your savings go to zero, it’s causing this carnage to the economy — 
If that happens worldwide, I think that’s really scary.” The moderator froze, the crowd murmured nervously, and I thought about the number of times Trump had blamed a group of people for problems they’d never caused. An awful lot of them were now being deported. “I take that seriously,” Rodarmor continued. “I don’t know that Bitcoin will succeed. I think that Bitcoin is incredibly strong, it’s incredibly difficult to fuck up. But in that case… man, I don’t know.” I had asked Action CEO earlier if Kazemian, the Frax CEO, was right — if the crypto world was unquestioningly loyal to Trump, if their support of him was unconditional. “Oh, it’s definitely conditional,” he said without hesitation, as his Trump jacket glittered under the fluorescent lights. “It’s a matter of, are you going to be doing the right things by us, by the people who are here?” We walked down the expo hall, past booths promising life-changing technological marvels, alongside thousands of people flooding into Nakamoto Hall, ready to learn how to become unfathomably rich, who paid to be there.The audience of “Are Bitcoiners Becoming Sychophants of the State?”, Day Two of the Bitcoin ConferenceSee More: #bitcoin #conference #republicans #were #sale
    WWW.THEVERGE.COM
    At the Bitcoin Conference, the Republicans were for sale
    “I want to make a big announcement,” said Faryar Shirzad, the chief policy officer of Coinbase, to a nearly empty room. His words echoed across the massive hall at the Bitcoin Conference, deep in the caverns of The Venetian Expo in Las Vegas, and it wasn’t apparent how many people were watching on the livestream. Then again, somebody out there may have been interested in the panelists he was interviewing, one of whom was unusual by Bitcoin Conference standards: Chris LaCivita, the political consultant who’d co-chaired Donald Trump’s 2024 presidential campaign. “I am super proud to say it on this stage,” Shirzad continued, addressing the dozens of people scattered across 5,000 chairs. “We have just become a major sponsor of the America250 effort.” My jaw dropped. Coinbase, the world’s largest crypto exchange, the owner of 12 percent of the world’s Bitcoin supply, and listed on the S&P 500, was paying for Trump to hold a military parade.No wonder they made the announcement in an empty room. Today was “Code and Country”: an entire day of MAGA-themed panels on the Nakamoto Main Stage, full of Republican legislators, White House officials, and political operatives, all of whom praised Trump as the savior of the crypto world. But Code and Country was part of Industry Day, which was VIP only and closed to General Admission holders — the people with the $199 tickets, who flocked to the conference seeking wisdom from brilliant technologists and fabulously wealthy crypto moguls, who believed that decentralized currency on a blockchain could not be controlled by government authoritarians. They’d have drowned Shirzad in boos if they saw him give money to Donald Trump’s campaign manager, and they would have stormed the Nakamoto stage if they knew the purpose of America250. America250 is a nonprofit established by Congress during Barack Obama’s presidency with a mundane mission: to plan the nationwide festivities for July 4th, 2026, the 250th anniversary of the signing of the Declaration of Independence. “Who remembers the Bicentennial in 1976?” the co-chair, former U.S. Treasurer Rosie Rios, asked the crowd. “I remember it like it was yesterday, and this one is going to be bigger and better.” But then Trump got re-elected, appointed LaCivita as co-chair, and suddenly, the party was starting earlier. The week before the conference, America250 announced that it would host a “Grand Military Parade” on June 14th to celebrate the U.S. Army’s 250th birthday, releasing tickets for prime seats along the parade route and near the Washington Monument on their website, hosting other festivities on the National Mall, and credentialing the press covering the event. (Their celebrations and events are a different operation from the U.S. Army, which had never planned for a parade to celebrate its 250th birthday, much less a military parade, but is now spending up to $45 million in taxpayer dollars to make the parade happen.) According to the most recent statements from Army officials, the parade will include hundreds of cannons, dozens of Black Hawk and Chinook helicopters, fighter jets, bombers, and 150 military vehicles, including Bradley Fighting Vehicles, Stryker Fighting Vehicles, Humvees, and if the logistics work out, 25 (or more) M1 Abrams tanks. Trump had spent years trying to get the government to throw a military parade — primarily because he’d attended a Bastille Day parade in France and became jealous — and now that he was back in office, he’d finally eliminated everyone in the government who previously told him that the budget didn’t exist for such a parade, that the tank treads would ruin the streets and collapse the bridges, that the optics of tanks, guns and soldiers marching down Constitution Avenue were too authoritarian and fascist. June 14th also happens to be Donald Trump’s birthday.And Coinbase, whose CEO once told his employees to stop bringing politics into the workplace, was now footing the bill — if not for this military parade watch party, then for the one inevitably happening next year, when America actually turns 250, or any other festivities between now and then that may or may not fall on Trump’s birthday. (This wasn’t the first party they helped fund, though. Earlier this year, Coinbase wrote a $1 million check to Trump’s inauguration committee. One month later, the SEC announced that it was dropping an investigation into Coinbase.) I had to keep reminding myself that I was at the Bitcoin Conference. I’d been desperately looking for the goofy, degenerate party vibes that my coworkers who’d covered previous crypto conferences told me about: inflated swans with QR codes. Multimillionaires strolling around the Nakamoto Stage in shiba inu pajamas. Folks who communicated in memes and acronyms. Celebrity athletes who were actual celebrities. “Bitcoin yoga,” whatever that was. Afterparties with drugs, lots of drugs, and probably the mind-bending designer kind. And hey, Las Vegas was the global capital of goofy, degenerate partying. But no, I was stuck in a prolonged flashback to every single Republican event I’ve covered over the past ten years – Trump rallies, conservative conferences, GOP conventions, and MAGA fundraisers, with Lee Greenwood’s “God Bless the USA” playing on an endless loop. There was an emcee endlessly praising Trump, encouraging the audience to clap for Trump, and reminding everyone about how great it was that Trump spoke at the Conference last year, which all sounds even stranger when said in an Australian accent. In addition to LaCivita, there were four GOP Congressmen, four GOP Senators, one Trump-appointed SEC Commissioner, one Treasury Official, two senior White House officials (including David Sacks, the White House crypto and A.I. czar), and two of Trump’s sons. All of them, too, spent time praising Trump as the first “crypto president.” (Vice President J.D. Vance would be speaking the next day to the general admission crowd, but he was probably going to praise Trump, too.) The titles of the panels seemed to be run through some sort of MAGA generative AI system: The Next Golden Age of America. The American Super Grid. Making America the Global Bitcoin Superpower. The New Declaration of Independence: Bitcoin and the Path Out of the U.S. National Debt Crisis. (Speaker: Vivek Ramaswamy.) Uncancleable: Bitcoin, Rumble & Free Speech Technology. (Speaker: Donald Trump Jr.) The only difference was that this MAGA conference was funded by crypto. And if crypto was paying for a MAGA conference, and they had to play “God Bless the USA,” they were bringing in a string quartet.Annoyed that I had not yet seen a single Shiba Inu — no, Jim Justice’s celebrity bulldog was not the same thing — I left Nakamoto and went back to the press area. It hadn’t turned into Fox News yet, but I could see MAGA’s presence seeping into the world of podcasters and vloggers. A Newsmax reporter (great blowout, jewel-toned sheath dress, heels to the heavens, very camera-ready) was interviewing White House official Bo Hines (clean-cut, former Yale football player and GOP congressional candidate, nice suit), right before he was hustled onstage for a panel with a member of the U.S. Treasury. Soon, Rep. Byron Donalds (R-FL) was doing an interview gauntlet while his senior aides stood by, one wearing a pink plaid blazer that could have easily been Brooks Brothers. Over on the Genesis Stage, the CEO of PragerU, a right wing media company that attacks higher education, was interviewing the CEO of the 1792 Exchange, a right-wing nonprofit that attacks companies for engaging in “woke business practices” such as diversity initiatives. (Leveraging Bitcoin’s Values to Shift the Culture in America.) I walked into the main expo center, past a crypto podcaster in a sequined bomber jacket talking to a Wall Street Journal reporter. For some reason, his presence was a relief. Even though he was clearly a Trump supporter — his jacket said TRUMP: THE GOLDEN AGE on the back — there was something more janky and homegrown, less corporate, about him. But the moment I looked up and saw a massive sign that said STEAKTOSHI, the unease returned. A ghoulish-looking group of executives from Steak ‘n Shake, the fast food company with over 450 locations across the globe, had gathered under the sign in a replica of the restaurant. They were selling jars of beef tallow, with a choice of grass-fed or Wagyu, and giving out a MAKE FRYING OIL TALLOW AGAIN hat with every purchase an overt embrace of the right-wing conspiracy that cooking with regular seed oils would lower one’s testosterone. (Relevant to the conference: they were also advertising that their restaurants now accepted Bitcoin.)Andrew Gordon, the head of Main Street Crypto PAC, had been to five previous Bitcoin Conferences and worked on crypto tax policy since 2014. He’d seen Trump speak at the last conference in Nashville during the election, and the audience – not typically unquestioning MAGA superfans – had melted into adoring goo in Trump’s presence. But now that Trump was using his presidential powers to establish a Bitcoin reserve, roll back federal investigations into crypto companies, and order massive changes to financial regulatory policies — in short, changing the entire market on crypto’s behalf with the stroke of a pen — Gordon clocked a notable vibe shift this year. “There are people wearing suits at a Bitcoin conference,” he told me wryly back in the press lounge. (He, too, was wearing a suit). The change wasn’t due to a new breed of Suit People flooding in. It was the Bitcoin veterans the ones who’d been coming to the conference for years, dressed in loud Versace jackets or old holey t-shirts – who were now in business attire. “They’re now recognizing the level of formality and how serious it is.”According to the Bitcoin Conference organizers, out of the 35,000-plus attendees in Vegas this year, 17.1 percent of them were categorized as “institutional and corporate decision-makers” — a vague way to describe politicians, corporate executives, and the rest of the C-suite world. Whenever they weren’t speaking onstage, they were conducting interviews with outlets hand-selected from dozens of media requests that had been filtered through the conference organizers, or in Q&A sessions with people who’d bought the $21,000 Whale Pass and could access the VIP Lounge. (Yes, the industry-only day of the conference had an even more exclusive tier.) They were sidebarring with crypto CEOs outside the conference for round tables, privately meeting Senators for lunch and White House officials for dinner. Gordon himself had just held a private breakfast for industry insiders, with GOP Senators Marsha Blackburn and Cynthia Lummis as special guests. And for the very, very wealthy, MAGA Inc., Trump’s primary super PAC, was holding a fundraising dinner in Vegas that night, with Vance, Don Jr., and Eric Trump in attendance. That ticket, according to The Washington Post, cost $1 million per person.It was the kind of amoral, backroom behavior that would have sent the General Admission attendees into a rage — and they did the next day, when the convention opened to them. During one extremely packed talk at the Genesis Stage called Are Bitcoiners Becoming Sycophants of the State?, a moderator asked the four panelists what they’d like to say to Vance and Sacks and all the politicians who’d been there yesterday. And Erik Cason erupted.“‘What you’re doing is actually immoral and bad. You hurt people. You actively want to use the state to implement violence against others.’ 
That’s like, fucked up and wrong,” said Cason, the author of “Cryptosovereignty,” to a crowd of hundreds. “If you personally wanna like, go to Yemen and try to stab those people, that’s on you. But asking other people to go do that – it is a fucked up and terrible thing.” He grew more heated. “And also fuck you. You’re not, like, a king. You’re supposed to be liable to the law, too. 
And I don’t appreciate you trying to think that that you just get to advance the state however the fuck you want, because you have power.”“These are the violent thugs who killed hundreds of millions of people over the last century,” agreed Bruce Fenton of Chainstone Labs. “They have nothing on us. All we wanna do is run some code and trade it around our nerd money. Leave us alone.”The audience burst into cheers and applause. Bitcoin was the promise of freedom from the government, who’d murdered and stolen and tried to control their lives, and now that their wealth was on the blockchain, no one could take their sovereignty. “Personally, I don’t really care what they [the politicians] think,” said American HODL, whose title on the conference site was “guy with 6.15 bitcoin,” the derision clear in his voice. “They are employees who work for us, so their thoughts and opinions on the matter are irrelevant. Do what the fuck we tell you to do.
 I don’t work for you. I’m not underneath you. You’re underneath me.” But the politicians weren’t going to listen to them, much less talk to them. The politicians spent the conference surrounded by aides and security who stopped people from approaching – I’m sorry, the Senator has to leave for an engagement now – or safely inside the VIP rooms with the $21,000-dollar Whale Pass holders and the million-dollar donors. By the time American HODL said that the politicians worked for him, they were on flights out of Vegas, having gotten what they wanted from Code and Country, an event that was closed to General Admission pass holders.Coinbase’s executives were at Code and Country, however. Coinbase held over 984,000 Bitcoin, more coins than American HODL could mine in a lifetime. And Coinbase was now a sponsor of Donald Trump’s birthday military parade. The Nakamoto Stage during Code + Country at the Bitcoin Conference.After David Sacks and the Winklevoss twins finished explaining how Trump had saved the crypto industry from Sen. Elizabeth Warren (or as one Winklevoss called her, “Pocahontas”), I was jonesing for a drink. A few other reporters on the ground had told me about “Code, Country and Cocktails,” the America250 afterparty held at the Ayu Dayclub at Resort World, and I signed up immediately. Reporters at past Bitcoin Conferences had promised legendary side-event depravity, and I hoped I would find it there. As I entered the lush, tropical nightclub, I saw two white-gloved hands sticking out the side of the wall, each holding a glass of champagne at crotch level. I reached out for a flute, thinking it was maybe just a fucked-up piece of art, and gasped as the hand let go of the stem, disappeared into the hole, and emerged seconds later with another full champagne glass. Past the champagne glory hole wall — there was really no other way to describe it — was a massive outdoor swimming pool, surrounded by chefs serving up endless portions of steak frites, unguarded magnums of Moët casually stacked in ice buckets, the professional Beautiful Women of Las Vegas draped around Peter Schiff, the famous economist/podcaster/Bitcoin skeptic. When not booked for private events, the crescent-shaped pool at Ayu would be filled with drunk people in swim suits, dancing to DJ Kaskade. No one was in the pool tonight. Depravity was not happening here. In fact, there was more networking going on than partying, and it was somehow more engaging than Bone Thugs-N-Harmony suddenly appearing onstage to perform. And it was distinctly not just about making money in crypto. A good percentage of this crowd wore some derivative of a MAGA hat, and anyone who could show off their photos of them with Trump did so. This, I realized, was how crypto bros did politics — a new game for them, where success and influence was not necessarily quantifiable. “Crypto got Trump elected,” Greg Grseziak, an agent who manages crypto influencers, told me, showing me his Trump photo opp. “In four years, this is going to be the biggest event in the presidential race.”Grzesiak walked off to do more networking, I finished my glory hole champagne, and in the meantime, Bone Thugs had started performing “East 1999”. A fellow reporter leaned over. “Who do you think those guys are?” he asked, pointing to a group of extremely tall white men in suits and lanyards, standing behind a velvet rope to the left of the stage.I walked over to investigate. They looked like the group of Steak ‘n Shake executives I met at the Expo Hall — the ones with the beef tallow jars and derivative MAGA hats — and they were lurking next to the stage, watching the rappers like vultures but barely moving to the music. This scene was too preposterous to actually be real: Steak ‘n Shake executives, at the Bitcoin Conference, attending a party for America250, in the VIP section, during a Bone Thugs-n-Harmony set? “Shout out to Steak ‘n Shake for being the first fast food restaurant to accept Bitcoin!” announced one of the Bones. The company logo appeared on a screen above his head.No flashy Vegas magic (or dancers in cow costumes, now shimmying onstage with Steak ‘n Shake signs) could mask what I just saw. This party was co-sponsored by a MAGA-branded fast-food chain owned by Sardar Biglari, a businessman who had purchased Maxim, became its editor-in-chief, and used the smutty magazine to endorse Trump in 2024. So was Frax, the stablecoin exchange, and Exodus, one of the biggest crypto wallet companies in the market. Bitcoin Magazine’s logo flashed across the stage at one point, as editor-in-chief David Bailey, in his own derivative MAGA hat, tried to hype up the crowd for J.D. Vance’s speech the next day. (“You only get to live history once,” he said, to faint cheers.)For some unknown reason, these companies were all putting their money into America250, and as I had to keep reminding myself, America250 — the government nonprofit in charge of planning the country’s celebrations of the 250th anniversary of the Declaration’s signing — was currently working to get tanks in the streets of Washington DC for Donald Trump’s birthday. I went for one last champagne flute from the glory hole, just for the novelty, and as the hand disappeared back into the wall, I caught something I’d missed earlier: above the hole was a logo for TRON, the blockchain exchange run by billionaire Justin Sun. He had faced several fraud investigations from the SEC that magically disappeared after he invested $75 million in a Trump family crypto company, and seemed more than happy to keep throwing crypto money at Trump. Recently, he won the $TRUMP meme coin dinner, spending over $16 million on the token in exchange for a private and controversial dinner with the president.TRON was also cosponsoring the America250 party.Earlier, I’d run into the Australian emcee in the elevator of The Palazzo. She’d spent the day teetering across the Nakamoto Stage in dainty kitten heels, a pinstriped blazer and miniskirt suit set, and given the gratuitous Trump praising and the fact she was blonde, I had stereotyped her as MAGA to the core. But the program was over and she was holding her heels by their ankle straps, barefoot and sighing in relief. This was not her usual style, she told an attendee. She’d take a pair of sneakers over heels if she could. But the conference organizers had told her to dress up because there were senators in attendance. “Tomorrow, the real Bitcoiners are coming,” she said, and she’d get to wear flat shoes. And the next morning, on the day of Vance’s speech, I found myself stuck outside the conference with the “real Bitcoiners.” In spite of all the emails that the conference had sent me reminding me of how strict security measures would be, possibly to overcorrect from last year’s utter shitshow around Trump’s appearance, I’d woken up too late, eaten my bagel too leisurely, got sidetracked by a police officer-turned-Bitcoin investor excited I was wearing orange (whoops), and barely missed the cutoff for the Secret Service to let me in. But the conference had set up televisions with a live feed of Vance’s speech, and the rest of the general admission attendees were remarkably chill about it, opting to mingle in the hallways until the Secret Service left. I found myself in a smaller crowd near the expo hall door, next to a young man carrying a live miniature Shiba Inu (“It’s a tiny doge!” he said proudly), and the podcaster I’d seen earlier in the sequined bomber jacket. He introduced himself as Action CEO, and with nothing else to do but wait — “You can watch the [Vance] replay,” he reassured me, “these events are mainly about networking” — we got to talking. “I’m actually excited that Trump isn’t even here, I’ll be honest with you,” he said, speaking with a rapid cadence. Trump was ultimately just one guy, and the fact that he sent his underlings and political allies — the ones who could actually implement his grand promises for the crypto industry — proved he hadn’t just been paying lip service. That said, it had come with some uncomfortable changes, including the re-emergence of Justin Sun. “It’s a little bit concerning when you say, All right, we don’t care what you did in the past. Come on out, clean slate,” he continued. “That’s the concern right now for most people. Seeing people that did wrong by the space coming back and acting like nothing happened? That’s a little concerning.” And not just that: Sun was back in the United States, having dinner with Trump, and giving him millions of dollars. “If you’re sitting in a room and having a conversation, people are literally gonna go, yeah, it’s kind of sketch that this guy is back here after everything that’s happened. You’re not gonna see it published, because it’s not a popular opinion, but we’re all definitely talking about it.” If Action’s friends weren’t comfortable talking about it openly, that fraudsters with enough money were suddenly back in the mix, it was certainly not the kind of conversation the CEOs were going to have in front of the General Admission crowd. (Though it did mean that the emcee, looking much happier than she did the day before, got to wear low-heeled boots and shorts.) But behind closed doors — or at least at the Code and Country panels, where the base pass attendees couldn’t boo them — they gave a sense of what their backroom conversations with the Trump administration did look like.“I was actually at a dinner last night and one of the things that someone from the admin said was, What if we give you guys everything you want and then you guys forget? Because there’s midterms in 2026, and hopefully 2028, and beyond,” said Sam Kazemian, the founder and CEO of Frax, which had sponsored the America250 party. “But one of the things I said was: We as an industry are very, very loyal. The crypto community has a very, very, very strong memory. And once this industry is legalized, is transparent, is safe, all of the big players understand that this wasn’t possible without this administration, this Congress, this Senate. We’re lifelong, career-long allies.”“Loyalty” is a dangerous concept with this president, who’s cheated on his three wives, stopped paying the legal fees for employees who’d taken the fall for him, ended the careers of sympathetic MAGA Republicans for insufficiently coddling him, withdrew security for government employees experiencing death threats for the sin of contradicting him in public by citing facts. It was only weeks ago that he and Vance were publicly screaming at Ukrainian president Volodymyr Zelensky, who was at the White House to request more aid in the war against Russia, for not saying “thank you” in front of the cameras. It would be less than a week before he began threatening to cancel all of Elon Musk’s government contracts when the billionaire criticized the size of Trump’s budget, even though Musk had given him millions and helped him purge the government. And if you were to find a photo of any political leader, billionaire or CEO standing vacant-eyed next to Trump and shaking his hand, the circumstances are practically a given: they had recently made him unhappy, either for criticizing him, making an imagined slight, or simply asserting themselves. The only way they could avoid public humiliation, or their businesses being crushed via executive order, was to go to Mar-a-Lago, tell the world that the president was wonderful, and underwrite a giant party for his birthday military parade. Maybe Kazemian knew he was being tested, or maybe the 32-year old Ron Paul superfan had no idea what the administration was asking of him. Either way, he responded correctly. At least one person at the conference was thinking about ways that the government could betray the Bitcoin community. As the panel on Bitcoiners becoming sycophants of the state wrapped up, and the other panelists finished telling the government pigs to go fuck themselves and keep their hands off their nerd money, the moderator turned to Casey Rodarmor, a software engineer-turned-crypto influencer, for the last question: “Tell everyone here why Bitcoin wins, regardless of what happens.”“Oh, man, I don’t know if Bitcoin wins, regardless of what happens,” he responded, frowning. He had already gamed out one feasible situation where Bitcoin lost: “If we all of a sudden saw a very rapid inflation in a lot of fiat currencies, and there was a plausible scapegoat in Bitcoin all over the world, and they were able to make a sort of marketing claim that Bitcoin is causing this — Bitcoin is making your savings go to zero, it’s causing this carnage to the economy — 
If that happens worldwide, I think that’s really scary.” The moderator froze, the crowd murmured nervously, and I thought about the number of times Trump had blamed a group of people for problems they’d never caused. An awful lot of them were now being deported. “I take that seriously,” Rodarmor continued. “I don’t know that Bitcoin will succeed. I think that Bitcoin is incredibly strong, it’s incredibly difficult to fuck up. But in that case… man, I don’t know.” I had asked Action CEO earlier if Kazemian, the Frax CEO, was right — if the crypto world was unquestioningly loyal to Trump, if their support of him was unconditional. “Oh, it’s definitely conditional,” he said without hesitation, as his Trump jacket glittered under the fluorescent lights. “It’s a matter of, are you going to be doing the right things by us, by the people who are here?” We walked down the expo hall, past booths promising life-changing technological marvels, alongside thousands of people flooding into Nakamoto Hall, ready to learn how to become unfathomably rich, who paid $199 to be there.The audience of “Are Bitcoiners Becoming Sychophants of the State?”, Day Two of the Bitcoin ConferenceSee More:
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  • Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style

    “Pillars”, oil on linen, 84 x 96 inches. All images courtesy of Mario Moore and Library Street Collective, shared with permission
    Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style
    June 4, 2025
    Kate Mothes

    In large-scale works in oil, Detroit-based artist Mario Moore taps into the legacy of European painting traditions to create bold portraits exploring the nature of veneration, self-determination, and the continuum of history.
    Moore’s work is currently on view in Beneath Our Feet at Library Street Collective alongside fellow Detroiter LaKela Brown. His new pieces nod to the Dutch and Flemish tradition of devotional painting, particularly religious garland paintings. Within elegant arrangements of flowers and foliage, he highlights Black figures relaxing or tending to gardens.
    “The Patron Saint of Urban Farming”, oil on linen, 72 x 48 inches
    In “Watermelon Man,” a stone altar is surrounded by hibiscus and watermelons, both symbols of resilience. Historically, the latter represented self-sufficiency and freedom for Southern African Americans following Emancipation, but whites flipped the narrative into a stereotypical exemplar of poverty. Moore reclaims the fruit in the spirit of refined 17th-century still-lifes.
    The artist has long drawn on the culture and legacies of both Detroit and the U.S. more broadly through the lens of the Black diaspora. Earlier works like “Pillars” position Black figures in elegant dress within the vast wildernesses of the American frontier, bridging the past to explore how racial divisions continue to shape the present.
    An exhibition last summer at Grand Rapids Art Museum titled Revolutionary Times took his series A New Republic as a starting point, revisiting the history of Black Union soldiers during the Civil War.
    Moore learned that one of his ancestors, who had been enslaved as a child, later enlisted in the Union Army, spurring the artist’s exploration of the seminal mid-19th-century period of conflict and Western colonization. He positions present-day figures in contemporary dress within historical contexts, interrogating political and racial segregations.
    “Watermelon Man”, oil on linen, 51 1/2 x 42 inches
    Through tropes of European painting like a self-portrait of the artist in mirrored reflections and poses in three-quarter profile, Moore renders individuals whose direct, confident gazes and elegant dress invoke Detroit style and pride.
    For Beneath Our Feet, Brown and Moore collaborated on a five-foot-wide bas-relief bronze coin. Each artist completed one side, with Mario’s contribution taking the form of a portrait of Brown. “Her profile echoes the conventional format of traditional American coinage, confronting the historic absence of Black women in national symbolism and positions of authority,” the gallery says. On the opposite side, Brown depicts a bouquet of collard greens symbolic of nourishment and community.
    For this exhibition, Brown and Moore “reflect on the wealth held in the earth beneath us—and the enduring question of who holds the rights to till, own, and shape that land,” says an exhibition statement. Detroit is home to ambitious urban gardening initiatives that aim for local food sovereignty, mirroring the resourcefulness of Black farmers throughout history. The artists “consider land not just as property but as history, inheritance, and possibility,” the gallery says.
    Beneath Our Feet continues through July 30 in Detroit. See more on Moore’s website and Instagram.
    “International Detroit Playa: Sheefy”, oil on linen, 108 x 96 inches
    “These Are Not Yams But They Are Damn Good”, oil on linen, 51 1/2 x 42 inches
    “Creation of a Revolutionary”, oil on linen, 76 x 52 inches
    “Black”, oil on linen, 48 x 48 inches
    “Garland of Resilience”, oil on linen, 51 1/2 x 42 inches
    “Birth of Cool”, oil on linen, 72 x 48 inches
    Installation view of ‘LaKela Brown and Mario Moore: Beneath Our Feet’ at Library Street Collective, Detroit
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    #mario #moores #oil #paintings #bridge
    Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style
    “Pillars”, oil on linen, 84 x 96 inches. All images courtesy of Mario Moore and Library Street Collective, shared with permission Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style June 4, 2025 Kate Mothes In large-scale works in oil, Detroit-based artist Mario Moore taps into the legacy of European painting traditions to create bold portraits exploring the nature of veneration, self-determination, and the continuum of history. Moore’s work is currently on view in Beneath Our Feet at Library Street Collective alongside fellow Detroiter LaKela Brown. His new pieces nod to the Dutch and Flemish tradition of devotional painting, particularly religious garland paintings. Within elegant arrangements of flowers and foliage, he highlights Black figures relaxing or tending to gardens. “The Patron Saint of Urban Farming”, oil on linen, 72 x 48 inches In “Watermelon Man,” a stone altar is surrounded by hibiscus and watermelons, both symbols of resilience. Historically, the latter represented self-sufficiency and freedom for Southern African Americans following Emancipation, but whites flipped the narrative into a stereotypical exemplar of poverty. Moore reclaims the fruit in the spirit of refined 17th-century still-lifes. The artist has long drawn on the culture and legacies of both Detroit and the U.S. more broadly through the lens of the Black diaspora. Earlier works like “Pillars” position Black figures in elegant dress within the vast wildernesses of the American frontier, bridging the past to explore how racial divisions continue to shape the present. An exhibition last summer at Grand Rapids Art Museum titled Revolutionary Times took his series A New Republic as a starting point, revisiting the history of Black Union soldiers during the Civil War. Moore learned that one of his ancestors, who had been enslaved as a child, later enlisted in the Union Army, spurring the artist’s exploration of the seminal mid-19th-century period of conflict and Western colonization. He positions present-day figures in contemporary dress within historical contexts, interrogating political and racial segregations. “Watermelon Man”, oil on linen, 51 1/2 x 42 inches Through tropes of European painting like a self-portrait of the artist in mirrored reflections and poses in three-quarter profile, Moore renders individuals whose direct, confident gazes and elegant dress invoke Detroit style and pride. For Beneath Our Feet, Brown and Moore collaborated on a five-foot-wide bas-relief bronze coin. Each artist completed one side, with Mario’s contribution taking the form of a portrait of Brown. “Her profile echoes the conventional format of traditional American coinage, confronting the historic absence of Black women in national symbolism and positions of authority,” the gallery says. On the opposite side, Brown depicts a bouquet of collard greens symbolic of nourishment and community. For this exhibition, Brown and Moore “reflect on the wealth held in the earth beneath us—and the enduring question of who holds the rights to till, own, and shape that land,” says an exhibition statement. Detroit is home to ambitious urban gardening initiatives that aim for local food sovereignty, mirroring the resourcefulness of Black farmers throughout history. The artists “consider land not just as property but as history, inheritance, and possibility,” the gallery says. Beneath Our Feet continues through July 30 in Detroit. See more on Moore’s website and Instagram. “International Detroit Playa: Sheefy”, oil on linen, 108 x 96 inches “These Are Not Yams But They Are Damn Good”, oil on linen, 51 1/2 x 42 inches “Creation of a Revolutionary”, oil on linen, 76 x 52 inches “Black”, oil on linen, 48 x 48 inches “Garland of Resilience”, oil on linen, 51 1/2 x 42 inches “Birth of Cool”, oil on linen, 72 x 48 inches Installation view of ‘LaKela Brown and Mario Moore: Beneath Our Feet’ at Library Street Collective, Detroit Previous articleNext article #mario #moores #oil #paintings #bridge
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    Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style
    “Pillars” (2024), oil on linen, 84 x 96 inches. All images courtesy of Mario Moore and Library Street Collective, shared with permission Mario Moore’s Oil Paintings Bridge Past and Present to Spotlight Black Resilience and Style June 4, 2025 Kate Mothes In large-scale works in oil, Detroit-based artist Mario Moore taps into the legacy of European painting traditions to create bold portraits exploring the nature of veneration, self-determination, and the continuum of history. Moore’s work is currently on view in Beneath Our Feet at Library Street Collective alongside fellow Detroiter LaKela Brown. His new pieces nod to the Dutch and Flemish tradition of devotional painting, particularly religious garland paintings. Within elegant arrangements of flowers and foliage, he highlights Black figures relaxing or tending to gardens. “The Patron Saint of Urban Farming” (2025), oil on linen, 72 x 48 inches In “Watermelon Man,” a stone altar is surrounded by hibiscus and watermelons, both symbols of resilience. Historically, the latter represented self-sufficiency and freedom for Southern African Americans following Emancipation, but whites flipped the narrative into a stereotypical exemplar of poverty. Moore reclaims the fruit in the spirit of refined 17th-century still-lifes. The artist has long drawn on the culture and legacies of both Detroit and the U.S. more broadly through the lens of the Black diaspora. Earlier works like “Pillars” position Black figures in elegant dress within the vast wildernesses of the American frontier, bridging the past to explore how racial divisions continue to shape the present. An exhibition last summer at Grand Rapids Art Museum titled Revolutionary Times took his series A New Republic as a starting point, revisiting the history of Black Union soldiers during the Civil War. Moore learned that one of his ancestors, who had been enslaved as a child, later enlisted in the Union Army, spurring the artist’s exploration of the seminal mid-19th-century period of conflict and Western colonization. He positions present-day figures in contemporary dress within historical contexts, interrogating political and racial segregations. “Watermelon Man” (2025), oil on linen, 51 1/2 x 42 inches Through tropes of European painting like a self-portrait of the artist in mirrored reflections and poses in three-quarter profile, Moore renders individuals whose direct, confident gazes and elegant dress invoke Detroit style and pride. For Beneath Our Feet, Brown and Moore collaborated on a five-foot-wide bas-relief bronze coin. Each artist completed one side, with Mario’s contribution taking the form of a portrait of Brown. “Her profile echoes the conventional format of traditional American coinage, confronting the historic absence of Black women in national symbolism and positions of authority,” the gallery says. On the opposite side, Brown depicts a bouquet of collard greens symbolic of nourishment and community. For this exhibition, Brown and Moore “reflect on the wealth held in the earth beneath us—and the enduring question of who holds the rights to till, own, and shape that land,” says an exhibition statement. Detroit is home to ambitious urban gardening initiatives that aim for local food sovereignty, mirroring the resourcefulness of Black farmers throughout history. The artists “consider land not just as property but as history, inheritance, and possibility,” the gallery says. Beneath Our Feet continues through July 30 in Detroit. See more on Moore’s website and Instagram. “International Detroit Playa: Sheefy” (2022), oil on linen, 108 x 96 inches “These Are Not Yams But They Are Damn Good” (2025), oil on linen, 51 1/2 x 42 inches “Creation of a Revolutionary (Helen Moore)” (2023), oil on linen, 76 x 52 inches “Black” (2023), oil on linen, 48 x 48 inches “Garland of Resilience” (2025), oil on linen, 51 1/2 x 42 inches “Birth of Cool” (2023), oil on linen, 72 x 48 inches Installation view of ‘LaKela Brown and Mario Moore: Beneath Our Feet’ at Library Street Collective, Detroit Previous articleNext article
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  • The Last of Us – Season 2: Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer)

    After detailing the VFX work on The Last of Us Season 1 in 2023, Alex Wang returns to reflect on how the scope and complexity have evolved in Season 2.
    With close to 30 years of experience in the visual effects industry, Fiona Campbell Westgate has contributed to major productions such as Ghost in the Shell, Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and Nyad. Her work on Nyad earned her a VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature.
    Collaboration with Craig Mazin and Neil Druckmann is key to shaping the visual universe of The Last of Us. Can you share with us how you work with them and how they influence the visual direction of the series?
    Alex Wang // Craig visualizes the shot or scene before putting words on the page. His writing is always exceptionally detailed and descriptive, ultimately helping us to imagine the shot. Of course, no one understands The Last of Us better than Neil, who knows all aspects of the lore very well. He’s done much research and design work with the Naughty Dog team, so he gives us good guidance regarding creature and environment designs. I always try to begin with concept art to get the ball rolling with Craig and Neil’s ideas. This season, we collaborated with Chromatic Studios for concept art. They also contributed to the games, so I felt that continuity was beneficial for our show.
    Fiona Campbell Westgate // From the outset, it was clear that collaborating with Craig would be an exceptional experience. Early meetings revealed just how personable and invested Craig is. He works closely with every department to ensure that each episode is done to the highest level. Craig places unwavering trust in our VFX Supervisor, Alex Wang. They have an understanding between them that lends to an exceptional partnership. As the VFX Producer, I know how vital the dynamic between the Showrunner and VFX Supervisor is; working with these two has made for one of the best professional experiences of my career. 
    Photograph by Liane Hentscher/HBO
    How has your collaboration with Craig evolved between the first and second seasons? Were there any adjustments in the visual approach or narrative techniques you made this season?
    Alex Wang // Since everything was new in Season 1, we dedicated a lot of time and effort to exploring the show’s visual language, and we all learned a great deal about what worked and what didn’t for the show. In my initial conversations with Craig about Season 2, it was clear that he wanted to expand the show’s scope by utilizing what we established and learned in Season 1. He felt significantly more at ease fully committing to using VFX to help tell the story this season.
    The first season involved multiple VFX studios to handle the complexity of the effects. How did you divide the work among different studios for the second season?
    Alex Wang // Most of the vendors this season were also in Season 1, so we already had a shorthand. The VFX Producer, Fiona Campbell Westgate, and I work closely together to decide how to divide the work among our vendors. The type of work needs to be well-suited for the vendor and fit into our budget and schedule. We were extremely fortunate to have the vendors we did this season. I want to take this opportunity to thank Weta FX, DNEG, RISE, Distillery VFX, Storm Studios, Important Looking Pirates, Blackbird, Wylie Co., RVX, and VDK. We also had ILM for concept art and Digital Domain for previs.
    Fiona Campbell Westgate // Alex Wang and I were very aware of the tight delivery schedule, which added to the challenge of distributing the workload. We planned the work based on the individual studio’s capabilities, and tried not to burden them with back to back episodes wherever possible. Fortunately, there was shorthand with vendors from Season One, who were well-acquainted with the process and the quality of work the show required.

    The town of Jackson is a key location in The Last of Us. Could you explain how you approached creating and expanding this environment for the second season?
    Alex Wang // Since Season 1, this show has created incredible sets. However, the Jackson town set build is by far the most impressive in terms of scope. They constructed an 822 ft x 400 ft set in Minaty Bay that resembled a real town! I had early discussions with Production Designer Don MacAulay and his team about where they should concentrate their efforts and where VFX would make the most sense to take over. They focused on developing the town’s main street, where we believed most scenes would occur. There is a big reveal of Jackson in the first episode after Ellie comes out of the barn. Distillery VFX was responsible for the town’s extension, which appears seamless because the team took great pride in researching and ensuring the architecture aligned with the set while staying true to the tone of Jackson, Wyoming.
    Fiona Campbell Westgate // An impressive set was constructed in Minaty Bay, which served as the foundation for VFX to build upon. There is a beautiful establishing shot of Jackson in Episode 1 that was completed by Distillery, showing a safe and almost normal setting as Season Two starts. Across the episodes, Jackson set extensions were completed by our partners at RISE and Weta. Each had a different phase of Jackson to create, from almost idyllic to a town immersed in Battle. 
    What challenges did you face filming Jackson on both real and virtual sets? Was there a particular fusion between visual effects and live-action shots to make it feel realistic?
    Alex Wang // I always advocate for building exterior sets outdoors to take advantage of natural light. However, the drawback is that we cannot control the weather and lighting when filming over several days across two units. In Episode 2, there’s supposed to be a winter storm in Jackson, so maintaining consistency within the episode was essential. On sunny and rainy days, we used cranes to lift large 30x60ft screens to block the sun or rain. It was impossible to shield the entire set from the rain or sun, so we prioritized protecting the actors from sunlight or rain. Thus, you can imagine there was extensive weather cleanup for the episode to ensure consistency within the sequences.
    Fiona Campbell Westgate // We were fortunate that production built a large scale Jackson set. It provided a base for the full CG Jackson aerial shots and CG Set Extensions. The weather conditions at Minaty Bay presented a challenge during the filming of the end of the Battle sequence in Episode 2. While there were periods of bright sunshine, rainfall occurred during the filming of the end of the Battle sequence in Episode 2. In addition to the obvious visual effects work, it became necessary to replace the ground cover.
    Photograph by Liane Hentscher/HBO
    The attack on Jackson by the horde of infected in season 2 is a very intense moment. How did you approach the visual effects for this sequence? What techniques did you use to make the scale of the attack feel as impressive as it did?
    Alex Wang // We knew this would be a very complex sequence to shoot, and for it to be successful, we needed to start planning with the HODs from the very beginning. We began previs during prep with Weta FX and the episode’s director, Mark Mylod. The previs helped us understand Mark and the showrunner’s vision. This then served as a blueprint for all departments to follow, and in many instances, we filmed the previs.
    Fiona Campbell Westgate // The sheer size of the CG Infected Horde sets the tone for the scale of the Battle. It’s an intimidating moment when they are revealed through the blowing snow. The addition of CG explosions and atmospheric effects contributed in adding scale to the sequence. 

    Can you give us an insight into the technical challenges of capturing the infected horde? How much of the effect was done using CGI, and how much was achieved with practical effects?
    Alex Wang // Starting with a detailed previs that Mark and Craig approved was essential for planning the horde. We understood that we would never have enough stunt performers to fill a horde, nor could they carry out some stunts that would be too dangerous. I reviewed the previs with Stunt Coordinator Marny Eng numerous times to decide the best placements for her team’s stunt performers. We also collaborated with Barrie Gower from the Prosthetics team to determine the most effective allocation of his team’s efforts. Stunt performers positioned closest to the camera would receive the full prosthetic treatment, which can take hours.
    Weta FX was responsible for the incredible CG Infected horde work in the Jackson Battle. They have been a creative partner with HBO’s The Last of Us since Season 1, so they were brought on early for Season 2. I began discussions with Weta’s VFX supervisor, Nick Epstein, about how we could tackle these complex horde shots very early during the shoot.
    Typically, repetition in CG crowd scenes can be acceptable, such as armies with soldiers dressed in the same uniform or armour. However, for our Infected horde, Craig wanted to convey that the Infected didn’t come off an assembly line or all shop at the same clothing department store. Any repetition would feel artificial. These Infected were once civilians with families, or they were groups of raiders. We needed complex variations in height, body size, age, clothing, and hair. We built our base library of Infected, and then Nick and the Weta FX team developed a “mix and match” system, allowing the Infected to wear any costume and hair groom. A procedural texturing system was also developed for costumes, providing even greater variation.
    The most crucial aspect of the Infected horde was their motion. We had numerous shots cutting back-to-back with practical Infected, as well as shots where our CG Infected ran right alongside a stunt horde. It was incredibly unforgiving! Weta FX’s animation supervisor from Season 1, Dennis Yoo, returned for Season 2 to meet the challenge. Having been part of the first season, Dennis understood the expectations of Craig and Neil. Similar to issues of model repetition within a horde, it was relatively easy to perceive repetition, especially if they were running toward the same target. It was essential to enhance the details of their performances with nuances such as tripping and falling, getting back up, and trampling over each other. There also needed to be a difference in the Infected’s running speed. To ensure we had enough complexity within the horde, Dennis motion-captured almost 600 unique motion cycles.
    We had over a hundred shots in episode 2 that required CG Infected horde.
    Fiona Campbell Westgate // Nick Epstein, Weta VFX Supervisor, and Dennis Yoo, Weta Animation Supervisor, were faced with having to add hero, close-up Horde that had to integrate with practical Stunt performers. They achieved this through over 60 motion capture sessions and running it through a deformation system they developed. Every detail was applied to allow for a seamless blend with our practical Stunt performances. The Weta team created a custom costume and hair system that provided individual looks to the CG Infected Horde. We were able to avoid the repetitive look of a CG crowd due to these efforts.

    The movement of the infected horde is crucial for the intensity of the scene. How did you manage the animation and simulation of the infected to ensure smooth and realistic interaction with the environment?
    Fiona Campbell Westgate // We worked closely with the Stunt department to plan out positioning and where VFX would be adding the CG Horde. Craig Mazin wanted the Infected Horde to move in a way that humans cannot. The deformation system kept the body shape anatomically correct and allowed us to push the limits from how a human physically moves. 
    The Bloater makes a terrifying return this season. What were the key challenges in designing and animating this creature? How did you work on the Bloater’s interaction with the environment and other characters?
    Alex Wang // In Season 1, the Kansas City cul-de-sac sequence featured only a handful of Bloater shots. This season, however, nearly forty shots showcase the Bloater in broad daylight during the Battle of Jackson. We needed to redesign the Bloater asset to ensure it looked good in close-up shots from head to toe. Weta FX designed the Bloater for Season 1 and revamped the design for this season. Starting with the Bloater’s silhouette, it had to appear large, intimidating, and menacing. We explored enlarging the cordyceps head shape to make it feel almost like a crown, enhancing the Bloater’s impressive and strong presence.
    During filming, a stunt double stood in for the Bloater. This was mainly for scale reference and composition. It also helped the Infected stunt performers understand the Bloater’s spatial position, allowing them to avoid running through his space. Once we had an edit, Dennis mocapped the Bloater’s performances with his team. It is always challenging to get the motion right for a creature that weighs 600 pounds. We don’t want the mocap to be overly exaggerated, but it does break the character if the Bloater feels too “light.” The brilliant animation team at Weta FX brought the Bloater character to life and nailed it!
    When Tommy goes head-to-head with the Bloater, Craig was quite specific during the prep days about how the Bloater would bubble, melt, and burn as Tommy torches him with the flamethrower. Important Looking Pirates took on the “Burning Bloater” sequence, led by VFX Supervisor Philip Engstrom. They began with extensive R&D to ensure the Bloater’s skin would start to bubble and burn. ILP took the final Bloater asset from Weta FX and had to resculpt and texture the asset for the Bloater’s final burn state. Craig felt it was important for the Bloater to appear maimed at the end. The layers of FX were so complex that the R&D continued almost to the end of the delivery schedule.

    Fiona Campbell Westgate // This season the Bloater had to be bigger, more intimidating. The CG Asset was recreated to withstand the scrutiny of close ups and in daylight. Both Craig Mazin and Neil Druckmann worked closely with us during the process of the build. We referenced the game and applied elements of that version with ours. You’ll notice that his head is in the shape of crown, this is to convey he’s a powerful force. 
    During the Burning Bloater sequence in Episode 2, we brainstormed with Philip Engström, ILP VFX Supervisor, on how this creature would react to the flamethrower and how it would affect the ground as it burns. When the Bloater finally falls to the ground and dies, the extraordinary detail of the embers burning, fluid draining and melting the surrounding snow really sells that the CG creature was in the terrain. 

    Given the Bloater’s imposing size, how did you approach its integration into scenes with the actors? What techniques did you use to create such a realistic and menacing appearance?
    Fiona Campbell Westgate // For the Bloater, a stunt performer wearing a motion capture suit was filmed on set. This provided interaction with the actors and the environment. VFX enhanced the intensity of his movements, incorporating simulations to the CG Bloater’s skin and muscles that would reflect the weight and force as this terrifying creature moves. 

    Seattle in The Last of Us is a completely devastated city. Can you talk about how you recreated this destruction? What were the most difficult visual aspects to realize for this post-apocalyptic city?
    Fiona Campbell Westgate // We were meticulous in blending the CG destruction with the practical environment. The flora’s ability to overtake the environment had to be believable, and we adhered to the principle of form follows function. Due to the vastness of the CG devastation it was crucial to avoid repetitive effects. Consequently, our vendors were tasked with creating bespoke designs that evoked a sense of awe and beauty.
    Was Seattle’s architecture a key element in how you designed the visual effects? How did you adapt the city’s real-life urban landscape to meet the needs of the story while maintaining a coherent aesthetic?
    Alex Wang // It’s always important to Craig and Neil that we remain true to the cities our characters are in. DNEG was one of our primary vendors for Boston in Season 1, so it was natural for them to return for Season 2, this time focusing on Seattle. DNEG’s VFX Supervisor, Stephen James, who played a crucial role in developing the visual language of Boston for Season 1, also returns for this season. Stephen and Melaina Maceled a team to Seattle to shoot plates and perform lidar scans of parts of the city. We identified the buildings unique to Seattle that would have existed in 2003, so we ensured these buildings were always included in our establishing shots.
    Overgrowth and destruction have significantly influenced the environments in The Last of Us. The environment functions almost as a character in both Season 1 and Season 2. In the last season, the building destruction in Boston was primarily caused by military bombings. During this season, destruction mainly arises from dilapidation. Living in the Pacific Northwest, I understand how damp
    it can get for most of the year. I imagined that, over 20 years, the integrity of the buildings would be compromised by natural forces. This abundant moisture creates an exceptionally lush and vibrant landscape for much of the year. Therefore, when designing Seattle, we ensured that the destruction and overgrowth appeared intentional and aesthetically distinct from those of Boston.
    Fiona Campbell Westgate // Led by Stephen James, DNEG VFX Supervisor, and Melaina Mace, DNEG DFX Supervisor, the team captured photography, drone footage and the Clear Angle team captured LiDAR data over a three-day period in Seattle. It was crucial to include recognizable Seattle landmarks that would resonate with people familiar with the game. 

    The devastated city almost becomes a character in itself this season. What aspects of the visual effects did you have to enhance to increase the immersion of the viewer into this hostile and deteriorated environment?
    Fiona Campbell Westgate // It is indeed a character. Craig wanted it to be deteriorated but to have moments where it’s also beautiful in its devastation. For instance, in the Music Store in Episode 4 where Ellie is playing guitar for Dina, the deteriorated interior provides a beautiful backdrop to this intimate moment. The Set Decorating team dressed a specific section of the set, while VFX extended the destruction and overgrowth to encompass the entire environment, immersing the viewer in strange yet familiar surroundings.
    Photograph by Liane Hentscher/HBO
    The sequence where Ellie navigates a boat through a violent storm is stunning. What were the key challenges in creating this scene, especially with water simulation and the storm’s effects?
    Alex Wang // In the concluding episode of Season 2, Ellie is deep in Seattle, searching for Abby. The episode draws us closer to the Aquarium, where this area of Seattle is heavily flooded. Naturally, this brings challenges with CG water. In the scene where Ellie encounters Isaac and the W.L.F soldiers by the dock, we had a complex shoot involving multiple locations, including a water tank and a boat gimbal. There were also several full CG shots. For Isaac’s riverine boat, which was in a stormy ocean, I felt it was essential that the boat and the actors were given the appropriate motion. Weta FX assisted with tech-vis for all the boat gimbal work. We began with different ocean wave sizes caused by the storm, and once the filmmakers selected one, the boat’s motion in the tech-vis fed the special FX gimbal.
    When Ellie gets into the Jon boat, I didn’t want it on the same gimbal because I felt it would be too mechanical. Ellie’s weight needed to affect the boat as she got in, and that wouldn’t have happened with a mechanical gimbal. So, we opted to have her boat in a water tank for this scene. Special FX had wave makers that provided the boat with the appropriate movement.
    Instead of guessing what the ocean sim for the riverine boat should be, the tech- vis data enabled DNEG to get a head start on the water simulations in post-production. Craig wanted this sequence to appear convincingly dark, much like it looks out on the ocean at night. This allowed us to create dramatic visuals, using lightning strikes at moments to reveal depth.
    Were there any memorable moments or scenes from the series that you found particularly rewarding or challenging to work on from a visual effects standpoint?
    Alex Wang // The Last of Us tells the story of our characters’ journey. If you look at how season 2 begins in Jackson, it differs significantly from how we conclude the season in Seattle. We seldom return to the exact location in each episode, meaning every episode presents a unique challenge. The scope of work this season has been incredibly rewarding. We burned a Bloater, and we also introduced spores this season!
    Photograph by Liane Hentscher/HBO
    Looking back on the project, what aspects of the visual effects are you most proud of?
    Alex Wang // The Jackson Battle was incredibly complex, involving a grueling and lengthy shoot in quite challenging conditions, along with over 600 VFX shots in episode 2. It was truly inspiring to witness the determination of every department and vendor to give their all and create something remarkable.
    Fiona Campbell Westgate // I am immensely proud of the exceptional work accomplished by all of our vendors. During the VFX reviews, I found myself clapping with delight when the final shots were displayed; it was exciting to see remarkable results of the artists’ efforts come to light. 
    How long have you worked on this show?
    Alex Wang // I’ve been on this season for nearly two years.
    Fiona Campbell Westgate // A little over one year; I joined the show in April 2024.
    What’s the VFX shots count?
    Alex Wang // We had just over 2,500 shots this Season.
    Fiona Campbell Westgate // In Season 2, there were a total of 2656 visual effects shots.
    What is your next project?
    Fiona Campbell Westgate // Stay tuned…
    A big thanks for your time.
    WANT TO KNOW MORE?Blackbird: Dedicated page about The Last of Us – Season 2 website.DNEG: Dedicated page about The Last of Us – Season 2 on DNEG website.Important Looking Pirates: Dedicated page about The Last of Us – Season 2 website.RISE: Dedicated page about The Last of Us – Season 2 website.Weta FX: Dedicated page about The Last of Us – Season 2 website.
    © Vincent Frei – The Art of VFX – 2025
    #last #season #alex #wang #production
    The Last of Us – Season 2: Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer)
    After detailing the VFX work on The Last of Us Season 1 in 2023, Alex Wang returns to reflect on how the scope and complexity have evolved in Season 2. With close to 30 years of experience in the visual effects industry, Fiona Campbell Westgate has contributed to major productions such as Ghost in the Shell, Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and Nyad. Her work on Nyad earned her a VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature. Collaboration with Craig Mazin and Neil Druckmann is key to shaping the visual universe of The Last of Us. Can you share with us how you work with them and how they influence the visual direction of the series? Alex Wang // Craig visualizes the shot or scene before putting words on the page. His writing is always exceptionally detailed and descriptive, ultimately helping us to imagine the shot. Of course, no one understands The Last of Us better than Neil, who knows all aspects of the lore very well. He’s done much research and design work with the Naughty Dog team, so he gives us good guidance regarding creature and environment designs. I always try to begin with concept art to get the ball rolling with Craig and Neil’s ideas. This season, we collaborated with Chromatic Studios for concept art. They also contributed to the games, so I felt that continuity was beneficial for our show. Fiona Campbell Westgate // From the outset, it was clear that collaborating with Craig would be an exceptional experience. Early meetings revealed just how personable and invested Craig is. He works closely with every department to ensure that each episode is done to the highest level. Craig places unwavering trust in our VFX Supervisor, Alex Wang. They have an understanding between them that lends to an exceptional partnership. As the VFX Producer, I know how vital the dynamic between the Showrunner and VFX Supervisor is; working with these two has made for one of the best professional experiences of my career.  Photograph by Liane Hentscher/HBO How has your collaboration with Craig evolved between the first and second seasons? Were there any adjustments in the visual approach or narrative techniques you made this season? Alex Wang // Since everything was new in Season 1, we dedicated a lot of time and effort to exploring the show’s visual language, and we all learned a great deal about what worked and what didn’t for the show. In my initial conversations with Craig about Season 2, it was clear that he wanted to expand the show’s scope by utilizing what we established and learned in Season 1. He felt significantly more at ease fully committing to using VFX to help tell the story this season. The first season involved multiple VFX studios to handle the complexity of the effects. How did you divide the work among different studios for the second season? Alex Wang // Most of the vendors this season were also in Season 1, so we already had a shorthand. The VFX Producer, Fiona Campbell Westgate, and I work closely together to decide how to divide the work among our vendors. The type of work needs to be well-suited for the vendor and fit into our budget and schedule. We were extremely fortunate to have the vendors we did this season. I want to take this opportunity to thank Weta FX, DNEG, RISE, Distillery VFX, Storm Studios, Important Looking Pirates, Blackbird, Wylie Co., RVX, and VDK. We also had ILM for concept art and Digital Domain for previs. Fiona Campbell Westgate // Alex Wang and I were very aware of the tight delivery schedule, which added to the challenge of distributing the workload. We planned the work based on the individual studio’s capabilities, and tried not to burden them with back to back episodes wherever possible. Fortunately, there was shorthand with vendors from Season One, who were well-acquainted with the process and the quality of work the show required. The town of Jackson is a key location in The Last of Us. Could you explain how you approached creating and expanding this environment for the second season? Alex Wang // Since Season 1, this show has created incredible sets. However, the Jackson town set build is by far the most impressive in terms of scope. They constructed an 822 ft x 400 ft set in Minaty Bay that resembled a real town! I had early discussions with Production Designer Don MacAulay and his team about where they should concentrate their efforts and where VFX would make the most sense to take over. They focused on developing the town’s main street, where we believed most scenes would occur. There is a big reveal of Jackson in the first episode after Ellie comes out of the barn. Distillery VFX was responsible for the town’s extension, which appears seamless because the team took great pride in researching and ensuring the architecture aligned with the set while staying true to the tone of Jackson, Wyoming. Fiona Campbell Westgate // An impressive set was constructed in Minaty Bay, which served as the foundation for VFX to build upon. There is a beautiful establishing shot of Jackson in Episode 1 that was completed by Distillery, showing a safe and almost normal setting as Season Two starts. Across the episodes, Jackson set extensions were completed by our partners at RISE and Weta. Each had a different phase of Jackson to create, from almost idyllic to a town immersed in Battle.  What challenges did you face filming Jackson on both real and virtual sets? Was there a particular fusion between visual effects and live-action shots to make it feel realistic? Alex Wang // I always advocate for building exterior sets outdoors to take advantage of natural light. However, the drawback is that we cannot control the weather and lighting when filming over several days across two units. In Episode 2, there’s supposed to be a winter storm in Jackson, so maintaining consistency within the episode was essential. On sunny and rainy days, we used cranes to lift large 30x60ft screens to block the sun or rain. It was impossible to shield the entire set from the rain or sun, so we prioritized protecting the actors from sunlight or rain. Thus, you can imagine there was extensive weather cleanup for the episode to ensure consistency within the sequences. Fiona Campbell Westgate // We were fortunate that production built a large scale Jackson set. It provided a base for the full CG Jackson aerial shots and CG Set Extensions. The weather conditions at Minaty Bay presented a challenge during the filming of the end of the Battle sequence in Episode 2. While there were periods of bright sunshine, rainfall occurred during the filming of the end of the Battle sequence in Episode 2. In addition to the obvious visual effects work, it became necessary to replace the ground cover. Photograph by Liane Hentscher/HBO The attack on Jackson by the horde of infected in season 2 is a very intense moment. How did you approach the visual effects for this sequence? What techniques did you use to make the scale of the attack feel as impressive as it did? Alex Wang // We knew this would be a very complex sequence to shoot, and for it to be successful, we needed to start planning with the HODs from the very beginning. We began previs during prep with Weta FX and the episode’s director, Mark Mylod. The previs helped us understand Mark and the showrunner’s vision. This then served as a blueprint for all departments to follow, and in many instances, we filmed the previs. Fiona Campbell Westgate // The sheer size of the CG Infected Horde sets the tone for the scale of the Battle. It’s an intimidating moment when they are revealed through the blowing snow. The addition of CG explosions and atmospheric effects contributed in adding scale to the sequence.  Can you give us an insight into the technical challenges of capturing the infected horde? How much of the effect was done using CGI, and how much was achieved with practical effects? Alex Wang // Starting with a detailed previs that Mark and Craig approved was essential for planning the horde. We understood that we would never have enough stunt performers to fill a horde, nor could they carry out some stunts that would be too dangerous. I reviewed the previs with Stunt Coordinator Marny Eng numerous times to decide the best placements for her team’s stunt performers. We also collaborated with Barrie Gower from the Prosthetics team to determine the most effective allocation of his team’s efforts. Stunt performers positioned closest to the camera would receive the full prosthetic treatment, which can take hours. Weta FX was responsible for the incredible CG Infected horde work in the Jackson Battle. They have been a creative partner with HBO’s The Last of Us since Season 1, so they were brought on early for Season 2. I began discussions with Weta’s VFX supervisor, Nick Epstein, about how we could tackle these complex horde shots very early during the shoot. Typically, repetition in CG crowd scenes can be acceptable, such as armies with soldiers dressed in the same uniform or armour. However, for our Infected horde, Craig wanted to convey that the Infected didn’t come off an assembly line or all shop at the same clothing department store. Any repetition would feel artificial. These Infected were once civilians with families, or they were groups of raiders. We needed complex variations in height, body size, age, clothing, and hair. We built our base library of Infected, and then Nick and the Weta FX team developed a “mix and match” system, allowing the Infected to wear any costume and hair groom. A procedural texturing system was also developed for costumes, providing even greater variation. The most crucial aspect of the Infected horde was their motion. We had numerous shots cutting back-to-back with practical Infected, as well as shots where our CG Infected ran right alongside a stunt horde. It was incredibly unforgiving! Weta FX’s animation supervisor from Season 1, Dennis Yoo, returned for Season 2 to meet the challenge. Having been part of the first season, Dennis understood the expectations of Craig and Neil. Similar to issues of model repetition within a horde, it was relatively easy to perceive repetition, especially if they were running toward the same target. It was essential to enhance the details of their performances with nuances such as tripping and falling, getting back up, and trampling over each other. There also needed to be a difference in the Infected’s running speed. To ensure we had enough complexity within the horde, Dennis motion-captured almost 600 unique motion cycles. We had over a hundred shots in episode 2 that required CG Infected horde. Fiona Campbell Westgate // Nick Epstein, Weta VFX Supervisor, and Dennis Yoo, Weta Animation Supervisor, were faced with having to add hero, close-up Horde that had to integrate with practical Stunt performers. They achieved this through over 60 motion capture sessions and running it through a deformation system they developed. Every detail was applied to allow for a seamless blend with our practical Stunt performances. The Weta team created a custom costume and hair system that provided individual looks to the CG Infected Horde. We were able to avoid the repetitive look of a CG crowd due to these efforts. The movement of the infected horde is crucial for the intensity of the scene. How did you manage the animation and simulation of the infected to ensure smooth and realistic interaction with the environment? Fiona Campbell Westgate // We worked closely with the Stunt department to plan out positioning and where VFX would be adding the CG Horde. Craig Mazin wanted the Infected Horde to move in a way that humans cannot. The deformation system kept the body shape anatomically correct and allowed us to push the limits from how a human physically moves.  The Bloater makes a terrifying return this season. What were the key challenges in designing and animating this creature? How did you work on the Bloater’s interaction with the environment and other characters? Alex Wang // In Season 1, the Kansas City cul-de-sac sequence featured only a handful of Bloater shots. This season, however, nearly forty shots showcase the Bloater in broad daylight during the Battle of Jackson. We needed to redesign the Bloater asset to ensure it looked good in close-up shots from head to toe. Weta FX designed the Bloater for Season 1 and revamped the design for this season. Starting with the Bloater’s silhouette, it had to appear large, intimidating, and menacing. We explored enlarging the cordyceps head shape to make it feel almost like a crown, enhancing the Bloater’s impressive and strong presence. During filming, a stunt double stood in for the Bloater. This was mainly for scale reference and composition. It also helped the Infected stunt performers understand the Bloater’s spatial position, allowing them to avoid running through his space. Once we had an edit, Dennis mocapped the Bloater’s performances with his team. It is always challenging to get the motion right for a creature that weighs 600 pounds. We don’t want the mocap to be overly exaggerated, but it does break the character if the Bloater feels too “light.” The brilliant animation team at Weta FX brought the Bloater character to life and nailed it! When Tommy goes head-to-head with the Bloater, Craig was quite specific during the prep days about how the Bloater would bubble, melt, and burn as Tommy torches him with the flamethrower. Important Looking Pirates took on the “Burning Bloater” sequence, led by VFX Supervisor Philip Engstrom. They began with extensive R&D to ensure the Bloater’s skin would start to bubble and burn. ILP took the final Bloater asset from Weta FX and had to resculpt and texture the asset for the Bloater’s final burn state. Craig felt it was important for the Bloater to appear maimed at the end. The layers of FX were so complex that the R&D continued almost to the end of the delivery schedule. Fiona Campbell Westgate // This season the Bloater had to be bigger, more intimidating. The CG Asset was recreated to withstand the scrutiny of close ups and in daylight. Both Craig Mazin and Neil Druckmann worked closely with us during the process of the build. We referenced the game and applied elements of that version with ours. You’ll notice that his head is in the shape of crown, this is to convey he’s a powerful force.  During the Burning Bloater sequence in Episode 2, we brainstormed with Philip Engström, ILP VFX Supervisor, on how this creature would react to the flamethrower and how it would affect the ground as it burns. When the Bloater finally falls to the ground and dies, the extraordinary detail of the embers burning, fluid draining and melting the surrounding snow really sells that the CG creature was in the terrain.  Given the Bloater’s imposing size, how did you approach its integration into scenes with the actors? What techniques did you use to create such a realistic and menacing appearance? Fiona Campbell Westgate // For the Bloater, a stunt performer wearing a motion capture suit was filmed on set. This provided interaction with the actors and the environment. VFX enhanced the intensity of his movements, incorporating simulations to the CG Bloater’s skin and muscles that would reflect the weight and force as this terrifying creature moves.  Seattle in The Last of Us is a completely devastated city. Can you talk about how you recreated this destruction? What were the most difficult visual aspects to realize for this post-apocalyptic city? Fiona Campbell Westgate // We were meticulous in blending the CG destruction with the practical environment. The flora’s ability to overtake the environment had to be believable, and we adhered to the principle of form follows function. Due to the vastness of the CG devastation it was crucial to avoid repetitive effects. Consequently, our vendors were tasked with creating bespoke designs that evoked a sense of awe and beauty. Was Seattle’s architecture a key element in how you designed the visual effects? How did you adapt the city’s real-life urban landscape to meet the needs of the story while maintaining a coherent aesthetic? Alex Wang // It’s always important to Craig and Neil that we remain true to the cities our characters are in. DNEG was one of our primary vendors for Boston in Season 1, so it was natural for them to return for Season 2, this time focusing on Seattle. DNEG’s VFX Supervisor, Stephen James, who played a crucial role in developing the visual language of Boston for Season 1, also returns for this season. Stephen and Melaina Maceled a team to Seattle to shoot plates and perform lidar scans of parts of the city. We identified the buildings unique to Seattle that would have existed in 2003, so we ensured these buildings were always included in our establishing shots. Overgrowth and destruction have significantly influenced the environments in The Last of Us. The environment functions almost as a character in both Season 1 and Season 2. In the last season, the building destruction in Boston was primarily caused by military bombings. During this season, destruction mainly arises from dilapidation. Living in the Pacific Northwest, I understand how damp it can get for most of the year. I imagined that, over 20 years, the integrity of the buildings would be compromised by natural forces. This abundant moisture creates an exceptionally lush and vibrant landscape for much of the year. Therefore, when designing Seattle, we ensured that the destruction and overgrowth appeared intentional and aesthetically distinct from those of Boston. Fiona Campbell Westgate // Led by Stephen James, DNEG VFX Supervisor, and Melaina Mace, DNEG DFX Supervisor, the team captured photography, drone footage and the Clear Angle team captured LiDAR data over a three-day period in Seattle. It was crucial to include recognizable Seattle landmarks that would resonate with people familiar with the game.  The devastated city almost becomes a character in itself this season. What aspects of the visual effects did you have to enhance to increase the immersion of the viewer into this hostile and deteriorated environment? Fiona Campbell Westgate // It is indeed a character. Craig wanted it to be deteriorated but to have moments where it’s also beautiful in its devastation. For instance, in the Music Store in Episode 4 where Ellie is playing guitar for Dina, the deteriorated interior provides a beautiful backdrop to this intimate moment. The Set Decorating team dressed a specific section of the set, while VFX extended the destruction and overgrowth to encompass the entire environment, immersing the viewer in strange yet familiar surroundings. Photograph by Liane Hentscher/HBO The sequence where Ellie navigates a boat through a violent storm is stunning. What were the key challenges in creating this scene, especially with water simulation and the storm’s effects? Alex Wang // In the concluding episode of Season 2, Ellie is deep in Seattle, searching for Abby. The episode draws us closer to the Aquarium, where this area of Seattle is heavily flooded. Naturally, this brings challenges with CG water. In the scene where Ellie encounters Isaac and the W.L.F soldiers by the dock, we had a complex shoot involving multiple locations, including a water tank and a boat gimbal. There were also several full CG shots. For Isaac’s riverine boat, which was in a stormy ocean, I felt it was essential that the boat and the actors were given the appropriate motion. Weta FX assisted with tech-vis for all the boat gimbal work. We began with different ocean wave sizes caused by the storm, and once the filmmakers selected one, the boat’s motion in the tech-vis fed the special FX gimbal. When Ellie gets into the Jon boat, I didn’t want it on the same gimbal because I felt it would be too mechanical. Ellie’s weight needed to affect the boat as she got in, and that wouldn’t have happened with a mechanical gimbal. So, we opted to have her boat in a water tank for this scene. Special FX had wave makers that provided the boat with the appropriate movement. Instead of guessing what the ocean sim for the riverine boat should be, the tech- vis data enabled DNEG to get a head start on the water simulations in post-production. Craig wanted this sequence to appear convincingly dark, much like it looks out on the ocean at night. This allowed us to create dramatic visuals, using lightning strikes at moments to reveal depth. Were there any memorable moments or scenes from the series that you found particularly rewarding or challenging to work on from a visual effects standpoint? Alex Wang // The Last of Us tells the story of our characters’ journey. If you look at how season 2 begins in Jackson, it differs significantly from how we conclude the season in Seattle. We seldom return to the exact location in each episode, meaning every episode presents a unique challenge. The scope of work this season has been incredibly rewarding. We burned a Bloater, and we also introduced spores this season! Photograph by Liane Hentscher/HBO Looking back on the project, what aspects of the visual effects are you most proud of? Alex Wang // The Jackson Battle was incredibly complex, involving a grueling and lengthy shoot in quite challenging conditions, along with over 600 VFX shots in episode 2. It was truly inspiring to witness the determination of every department and vendor to give their all and create something remarkable. Fiona Campbell Westgate // I am immensely proud of the exceptional work accomplished by all of our vendors. During the VFX reviews, I found myself clapping with delight when the final shots were displayed; it was exciting to see remarkable results of the artists’ efforts come to light.  How long have you worked on this show? Alex Wang // I’ve been on this season for nearly two years. Fiona Campbell Westgate // A little over one year; I joined the show in April 2024. What’s the VFX shots count? Alex Wang // We had just over 2,500 shots this Season. Fiona Campbell Westgate // In Season 2, there were a total of 2656 visual effects shots. What is your next project? Fiona Campbell Westgate // Stay tuned… A big thanks for your time. WANT TO KNOW MORE?Blackbird: Dedicated page about The Last of Us – Season 2 website.DNEG: Dedicated page about The Last of Us – Season 2 on DNEG website.Important Looking Pirates: Dedicated page about The Last of Us – Season 2 website.RISE: Dedicated page about The Last of Us – Season 2 website.Weta FX: Dedicated page about The Last of Us – Season 2 website. © Vincent Frei – The Art of VFX – 2025 #last #season #alex #wang #production
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    The Last of Us – Season 2: Alex Wang (Production VFX Supervisor) & Fiona Campbell Westgate (Production VFX Producer)
    After detailing the VFX work on The Last of Us Season 1 in 2023, Alex Wang returns to reflect on how the scope and complexity have evolved in Season 2. With close to 30 years of experience in the visual effects industry, Fiona Campbell Westgate has contributed to major productions such as Ghost in the Shell, Avatar: The Way of Water, Ant-Man and the Wasp: Quantumania, and Nyad. Her work on Nyad earned her a VES Award for Outstanding Supporting Visual Effects in a Photoreal Feature. Collaboration with Craig Mazin and Neil Druckmann is key to shaping the visual universe of The Last of Us. Can you share with us how you work with them and how they influence the visual direction of the series? Alex Wang // Craig visualizes the shot or scene before putting words on the page. His writing is always exceptionally detailed and descriptive, ultimately helping us to imagine the shot. Of course, no one understands The Last of Us better than Neil, who knows all aspects of the lore very well. He’s done much research and design work with the Naughty Dog team, so he gives us good guidance regarding creature and environment designs. I always try to begin with concept art to get the ball rolling with Craig and Neil’s ideas. This season, we collaborated with Chromatic Studios for concept art. They also contributed to the games, so I felt that continuity was beneficial for our show. Fiona Campbell Westgate // From the outset, it was clear that collaborating with Craig would be an exceptional experience. Early meetings revealed just how personable and invested Craig is. He works closely with every department to ensure that each episode is done to the highest level. Craig places unwavering trust in our VFX Supervisor, Alex Wang. They have an understanding between them that lends to an exceptional partnership. As the VFX Producer, I know how vital the dynamic between the Showrunner and VFX Supervisor is; working with these two has made for one of the best professional experiences of my career.  Photograph by Liane Hentscher/HBO How has your collaboration with Craig evolved between the first and second seasons? Were there any adjustments in the visual approach or narrative techniques you made this season? Alex Wang // Since everything was new in Season 1, we dedicated a lot of time and effort to exploring the show’s visual language, and we all learned a great deal about what worked and what didn’t for the show. In my initial conversations with Craig about Season 2, it was clear that he wanted to expand the show’s scope by utilizing what we established and learned in Season 1. He felt significantly more at ease fully committing to using VFX to help tell the story this season. The first season involved multiple VFX studios to handle the complexity of the effects. How did you divide the work among different studios for the second season? Alex Wang // Most of the vendors this season were also in Season 1, so we already had a shorthand. The VFX Producer, Fiona Campbell Westgate, and I work closely together to decide how to divide the work among our vendors. The type of work needs to be well-suited for the vendor and fit into our budget and schedule. We were extremely fortunate to have the vendors we did this season. I want to take this opportunity to thank Weta FX, DNEG, RISE, Distillery VFX, Storm Studios, Important Looking Pirates, Blackbird, Wylie Co., RVX, and VDK. We also had ILM for concept art and Digital Domain for previs. Fiona Campbell Westgate // Alex Wang and I were very aware of the tight delivery schedule, which added to the challenge of distributing the workload. We planned the work based on the individual studio’s capabilities, and tried not to burden them with back to back episodes wherever possible. Fortunately, there was shorthand with vendors from Season One, who were well-acquainted with the process and the quality of work the show required. The town of Jackson is a key location in The Last of Us. Could you explain how you approached creating and expanding this environment for the second season? Alex Wang // Since Season 1, this show has created incredible sets. However, the Jackson town set build is by far the most impressive in terms of scope. They constructed an 822 ft x 400 ft set in Minaty Bay that resembled a real town! I had early discussions with Production Designer Don MacAulay and his team about where they should concentrate their efforts and where VFX would make the most sense to take over. They focused on developing the town’s main street, where we believed most scenes would occur. There is a big reveal of Jackson in the first episode after Ellie comes out of the barn. Distillery VFX was responsible for the town’s extension, which appears seamless because the team took great pride in researching and ensuring the architecture aligned with the set while staying true to the tone of Jackson, Wyoming. Fiona Campbell Westgate // An impressive set was constructed in Minaty Bay, which served as the foundation for VFX to build upon. There is a beautiful establishing shot of Jackson in Episode 1 that was completed by Distillery, showing a safe and almost normal setting as Season Two starts. Across the episodes, Jackson set extensions were completed by our partners at RISE and Weta. Each had a different phase of Jackson to create, from almost idyllic to a town immersed in Battle.  What challenges did you face filming Jackson on both real and virtual sets? Was there a particular fusion between visual effects and live-action shots to make it feel realistic? Alex Wang // I always advocate for building exterior sets outdoors to take advantage of natural light. However, the drawback is that we cannot control the weather and lighting when filming over several days across two units. In Episode 2, there’s supposed to be a winter storm in Jackson, so maintaining consistency within the episode was essential. On sunny and rainy days, we used cranes to lift large 30x60ft screens to block the sun or rain. It was impossible to shield the entire set from the rain or sun, so we prioritized protecting the actors from sunlight or rain. Thus, you can imagine there was extensive weather cleanup for the episode to ensure consistency within the sequences. Fiona Campbell Westgate // We were fortunate that production built a large scale Jackson set. It provided a base for the full CG Jackson aerial shots and CG Set Extensions. The weather conditions at Minaty Bay presented a challenge during the filming of the end of the Battle sequence in Episode 2. While there were periods of bright sunshine, rainfall occurred during the filming of the end of the Battle sequence in Episode 2. In addition to the obvious visual effects work, it became necessary to replace the ground cover. Photograph by Liane Hentscher/HBO The attack on Jackson by the horde of infected in season 2 is a very intense moment. How did you approach the visual effects for this sequence? What techniques did you use to make the scale of the attack feel as impressive as it did? Alex Wang // We knew this would be a very complex sequence to shoot, and for it to be successful, we needed to start planning with the HODs from the very beginning. We began previs during prep with Weta FX and the episode’s director, Mark Mylod. The previs helped us understand Mark and the showrunner’s vision. This then served as a blueprint for all departments to follow, and in many instances, we filmed the previs. Fiona Campbell Westgate // The sheer size of the CG Infected Horde sets the tone for the scale of the Battle. It’s an intimidating moment when they are revealed through the blowing snow. The addition of CG explosions and atmospheric effects contributed in adding scale to the sequence.  Can you give us an insight into the technical challenges of capturing the infected horde? How much of the effect was done using CGI, and how much was achieved with practical effects? Alex Wang // Starting with a detailed previs that Mark and Craig approved was essential for planning the horde. We understood that we would never have enough stunt performers to fill a horde, nor could they carry out some stunts that would be too dangerous. I reviewed the previs with Stunt Coordinator Marny Eng numerous times to decide the best placements for her team’s stunt performers. We also collaborated with Barrie Gower from the Prosthetics team to determine the most effective allocation of his team’s efforts. Stunt performers positioned closest to the camera would receive the full prosthetic treatment, which can take hours. Weta FX was responsible for the incredible CG Infected horde work in the Jackson Battle. They have been a creative partner with HBO’s The Last of Us since Season 1, so they were brought on early for Season 2. I began discussions with Weta’s VFX supervisor, Nick Epstein, about how we could tackle these complex horde shots very early during the shoot. Typically, repetition in CG crowd scenes can be acceptable, such as armies with soldiers dressed in the same uniform or armour. However, for our Infected horde, Craig wanted to convey that the Infected didn’t come off an assembly line or all shop at the same clothing department store. Any repetition would feel artificial. These Infected were once civilians with families, or they were groups of raiders. We needed complex variations in height, body size, age, clothing, and hair. We built our base library of Infected, and then Nick and the Weta FX team developed a “mix and match” system, allowing the Infected to wear any costume and hair groom. A procedural texturing system was also developed for costumes, providing even greater variation. The most crucial aspect of the Infected horde was their motion. We had numerous shots cutting back-to-back with practical Infected, as well as shots where our CG Infected ran right alongside a stunt horde. It was incredibly unforgiving! Weta FX’s animation supervisor from Season 1, Dennis Yoo, returned for Season 2 to meet the challenge. Having been part of the first season, Dennis understood the expectations of Craig and Neil. Similar to issues of model repetition within a horde, it was relatively easy to perceive repetition, especially if they were running toward the same target. It was essential to enhance the details of their performances with nuances such as tripping and falling, getting back up, and trampling over each other. There also needed to be a difference in the Infected’s running speed. To ensure we had enough complexity within the horde, Dennis motion-captured almost 600 unique motion cycles. We had over a hundred shots in episode 2 that required CG Infected horde. Fiona Campbell Westgate // Nick Epstein, Weta VFX Supervisor, and Dennis Yoo, Weta Animation Supervisor, were faced with having to add hero, close-up Horde that had to integrate with practical Stunt performers. They achieved this through over 60 motion capture sessions and running it through a deformation system they developed. Every detail was applied to allow for a seamless blend with our practical Stunt performances. The Weta team created a custom costume and hair system that provided individual looks to the CG Infected Horde. We were able to avoid the repetitive look of a CG crowd due to these efforts. The movement of the infected horde is crucial for the intensity of the scene. How did you manage the animation and simulation of the infected to ensure smooth and realistic interaction with the environment? Fiona Campbell Westgate // We worked closely with the Stunt department to plan out positioning and where VFX would be adding the CG Horde. Craig Mazin wanted the Infected Horde to move in a way that humans cannot. The deformation system kept the body shape anatomically correct and allowed us to push the limits from how a human physically moves.  The Bloater makes a terrifying return this season. What were the key challenges in designing and animating this creature? How did you work on the Bloater’s interaction with the environment and other characters? Alex Wang // In Season 1, the Kansas City cul-de-sac sequence featured only a handful of Bloater shots. This season, however, nearly forty shots showcase the Bloater in broad daylight during the Battle of Jackson. We needed to redesign the Bloater asset to ensure it looked good in close-up shots from head to toe. Weta FX designed the Bloater for Season 1 and revamped the design for this season. Starting with the Bloater’s silhouette, it had to appear large, intimidating, and menacing. We explored enlarging the cordyceps head shape to make it feel almost like a crown, enhancing the Bloater’s impressive and strong presence. During filming, a stunt double stood in for the Bloater. This was mainly for scale reference and composition. It also helped the Infected stunt performers understand the Bloater’s spatial position, allowing them to avoid running through his space. Once we had an edit, Dennis mocapped the Bloater’s performances with his team. It is always challenging to get the motion right for a creature that weighs 600 pounds. We don’t want the mocap to be overly exaggerated, but it does break the character if the Bloater feels too “light.” The brilliant animation team at Weta FX brought the Bloater character to life and nailed it! When Tommy goes head-to-head with the Bloater, Craig was quite specific during the prep days about how the Bloater would bubble, melt, and burn as Tommy torches him with the flamethrower. Important Looking Pirates took on the “Burning Bloater” sequence, led by VFX Supervisor Philip Engstrom. They began with extensive R&D to ensure the Bloater’s skin would start to bubble and burn. ILP took the final Bloater asset from Weta FX and had to resculpt and texture the asset for the Bloater’s final burn state. Craig felt it was important for the Bloater to appear maimed at the end. The layers of FX were so complex that the R&D continued almost to the end of the delivery schedule. Fiona Campbell Westgate // This season the Bloater had to be bigger, more intimidating. The CG Asset was recreated to withstand the scrutiny of close ups and in daylight. Both Craig Mazin and Neil Druckmann worked closely with us during the process of the build. We referenced the game and applied elements of that version with ours. You’ll notice that his head is in the shape of crown, this is to convey he’s a powerful force.  During the Burning Bloater sequence in Episode 2, we brainstormed with Philip Engström, ILP VFX Supervisor, on how this creature would react to the flamethrower and how it would affect the ground as it burns. When the Bloater finally falls to the ground and dies, the extraordinary detail of the embers burning, fluid draining and melting the surrounding snow really sells that the CG creature was in the terrain.  Given the Bloater’s imposing size, how did you approach its integration into scenes with the actors? What techniques did you use to create such a realistic and menacing appearance? Fiona Campbell Westgate // For the Bloater, a stunt performer wearing a motion capture suit was filmed on set. This provided interaction with the actors and the environment. VFX enhanced the intensity of his movements, incorporating simulations to the CG Bloater’s skin and muscles that would reflect the weight and force as this terrifying creature moves.  Seattle in The Last of Us is a completely devastated city. Can you talk about how you recreated this destruction? What were the most difficult visual aspects to realize for this post-apocalyptic city? Fiona Campbell Westgate // We were meticulous in blending the CG destruction with the practical environment. The flora’s ability to overtake the environment had to be believable, and we adhered to the principle of form follows function. Due to the vastness of the CG devastation it was crucial to avoid repetitive effects. Consequently, our vendors were tasked with creating bespoke designs that evoked a sense of awe and beauty. Was Seattle’s architecture a key element in how you designed the visual effects? How did you adapt the city’s real-life urban landscape to meet the needs of the story while maintaining a coherent aesthetic? Alex Wang // It’s always important to Craig and Neil that we remain true to the cities our characters are in. DNEG was one of our primary vendors for Boston in Season 1, so it was natural for them to return for Season 2, this time focusing on Seattle. DNEG’s VFX Supervisor, Stephen James, who played a crucial role in developing the visual language of Boston for Season 1, also returns for this season. Stephen and Melaina Mace (DFX Supervisor) led a team to Seattle to shoot plates and perform lidar scans of parts of the city. We identified the buildings unique to Seattle that would have existed in 2003, so we ensured these buildings were always included in our establishing shots. Overgrowth and destruction have significantly influenced the environments in The Last of Us. The environment functions almost as a character in both Season 1 and Season 2. In the last season, the building destruction in Boston was primarily caused by military bombings. During this season, destruction mainly arises from dilapidation. Living in the Pacific Northwest, I understand how damp it can get for most of the year. I imagined that, over 20 years, the integrity of the buildings would be compromised by natural forces. This abundant moisture creates an exceptionally lush and vibrant landscape for much of the year. Therefore, when designing Seattle, we ensured that the destruction and overgrowth appeared intentional and aesthetically distinct from those of Boston. Fiona Campbell Westgate // Led by Stephen James, DNEG VFX Supervisor, and Melaina Mace, DNEG DFX Supervisor, the team captured photography, drone footage and the Clear Angle team captured LiDAR data over a three-day period in Seattle. It was crucial to include recognizable Seattle landmarks that would resonate with people familiar with the game.  The devastated city almost becomes a character in itself this season. What aspects of the visual effects did you have to enhance to increase the immersion of the viewer into this hostile and deteriorated environment? Fiona Campbell Westgate // It is indeed a character. Craig wanted it to be deteriorated but to have moments where it’s also beautiful in its devastation. For instance, in the Music Store in Episode 4 where Ellie is playing guitar for Dina, the deteriorated interior provides a beautiful backdrop to this intimate moment. The Set Decorating team dressed a specific section of the set, while VFX extended the destruction and overgrowth to encompass the entire environment, immersing the viewer in strange yet familiar surroundings. Photograph by Liane Hentscher/HBO The sequence where Ellie navigates a boat through a violent storm is stunning. What were the key challenges in creating this scene, especially with water simulation and the storm’s effects? Alex Wang // In the concluding episode of Season 2, Ellie is deep in Seattle, searching for Abby. The episode draws us closer to the Aquarium, where this area of Seattle is heavily flooded. Naturally, this brings challenges with CG water. In the scene where Ellie encounters Isaac and the W.L.F soldiers by the dock, we had a complex shoot involving multiple locations, including a water tank and a boat gimbal. There were also several full CG shots. For Isaac’s riverine boat, which was in a stormy ocean, I felt it was essential that the boat and the actors were given the appropriate motion. Weta FX assisted with tech-vis for all the boat gimbal work. We began with different ocean wave sizes caused by the storm, and once the filmmakers selected one, the boat’s motion in the tech-vis fed the special FX gimbal. When Ellie gets into the Jon boat, I didn’t want it on the same gimbal because I felt it would be too mechanical. Ellie’s weight needed to affect the boat as she got in, and that wouldn’t have happened with a mechanical gimbal. So, we opted to have her boat in a water tank for this scene. Special FX had wave makers that provided the boat with the appropriate movement. Instead of guessing what the ocean sim for the riverine boat should be, the tech- vis data enabled DNEG to get a head start on the water simulations in post-production. Craig wanted this sequence to appear convincingly dark, much like it looks out on the ocean at night. This allowed us to create dramatic visuals, using lightning strikes at moments to reveal depth. Were there any memorable moments or scenes from the series that you found particularly rewarding or challenging to work on from a visual effects standpoint? Alex Wang // The Last of Us tells the story of our characters’ journey. If you look at how season 2 begins in Jackson, it differs significantly from how we conclude the season in Seattle. We seldom return to the exact location in each episode, meaning every episode presents a unique challenge. The scope of work this season has been incredibly rewarding. We burned a Bloater, and we also introduced spores this season! Photograph by Liane Hentscher/HBO Looking back on the project, what aspects of the visual effects are you most proud of? Alex Wang // The Jackson Battle was incredibly complex, involving a grueling and lengthy shoot in quite challenging conditions, along with over 600 VFX shots in episode 2. It was truly inspiring to witness the determination of every department and vendor to give their all and create something remarkable. Fiona Campbell Westgate // I am immensely proud of the exceptional work accomplished by all of our vendors. During the VFX reviews, I found myself clapping with delight when the final shots were displayed; it was exciting to see remarkable results of the artists’ efforts come to light.  How long have you worked on this show? Alex Wang // I’ve been on this season for nearly two years. Fiona Campbell Westgate // A little over one year; I joined the show in April 2024. What’s the VFX shots count? Alex Wang // We had just over 2,500 shots this Season. Fiona Campbell Westgate // In Season 2, there were a total of 2656 visual effects shots. What is your next project? Fiona Campbell Westgate // Stay tuned… A big thanks for your time. WANT TO KNOW MORE?Blackbird: Dedicated page about The Last of Us – Season 2 website.DNEG: Dedicated page about The Last of Us – Season 2 on DNEG website.Important Looking Pirates: Dedicated page about The Last of Us – Season 2 website.RISE: Dedicated page about The Last of Us – Season 2 website.Weta FX: Dedicated page about The Last of Us – Season 2 website. © Vincent Frei – The Art of VFX – 2025
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  • Colony Sim Ascent of Ashes Is Coming To Early Access Next Month

    Vivid Storm Interactive, developers of the Combat Extended mod for RimWorld, have been working on a colony sim game called Ascent of Ashes for a while now. The game is set in a post-apocalyptic dystopia where you take on the role of leader of a team of survivors, busy with various tasks. "Build and defend your base. Manage your survivors. Engage raiders, aliens, Remnant soldiers and other factions in real-time-with-pause combat. Or use stealth to outwit them. Explore the massive world. Survive at all costs," reads the game description. Unlike other games in the genre, in Ascent of Ashes, you are capable of restoring and driving vehicles, which are helpful tools to help you move faster and explore more efficiently in the expansive, procedurally generated world, filled with rich biomes and points of interest. The enemies in the game, powered by dynamic AI, will have different levels of intelligence. "Taking on a disorganized band of raiders will play very differently from fighting a squad of well-trained Remnant soldiers." Your role not only tests your ability to win in deep tactical combats, but also to properly find and recruit survivors who can strengthen your team to deal with challenges, and remember to keep everyone happy, secure, and motivated along the way. As a team that "has its roots in mod-making," they've created the game with an engine that’s highly extendable and mod-friendly to provide the support that modders need. "Ascent of Ashes is a game developed by modders, for modders."The developers have been synchronizing development progress through monthly updated dev logs on Steam, so if you're curious about what's going on in the game and what to expect next, don't hesitate to check it out.Ascent of Ashes will be released in Early Access on July 21. To learn more about the game and watch more gameplay footage, check it out on Steam and the official account on X/Twitter. Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
    #colony #sim #ascent #ashes #coming
    Colony Sim Ascent of Ashes Is Coming To Early Access Next Month
    Vivid Storm Interactive, developers of the Combat Extended mod for RimWorld, have been working on a colony sim game called Ascent of Ashes for a while now. The game is set in a post-apocalyptic dystopia where you take on the role of leader of a team of survivors, busy with various tasks. "Build and defend your base. Manage your survivors. Engage raiders, aliens, Remnant soldiers and other factions in real-time-with-pause combat. Or use stealth to outwit them. Explore the massive world. Survive at all costs," reads the game description. Unlike other games in the genre, in Ascent of Ashes, you are capable of restoring and driving vehicles, which are helpful tools to help you move faster and explore more efficiently in the expansive, procedurally generated world, filled with rich biomes and points of interest. The enemies in the game, powered by dynamic AI, will have different levels of intelligence. "Taking on a disorganized band of raiders will play very differently from fighting a squad of well-trained Remnant soldiers." Your role not only tests your ability to win in deep tactical combats, but also to properly find and recruit survivors who can strengthen your team to deal with challenges, and remember to keep everyone happy, secure, and motivated along the way. As a team that "has its roots in mod-making," they've created the game with an engine that’s highly extendable and mod-friendly to provide the support that modders need. "Ascent of Ashes is a game developed by modders, for modders."The developers have been synchronizing development progress through monthly updated dev logs on Steam, so if you're curious about what's going on in the game and what to expect next, don't hesitate to check it out.Ascent of Ashes will be released in Early Access on July 21. To learn more about the game and watch more gameplay footage, check it out on Steam and the official account on X/Twitter. Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more. #colony #sim #ascent #ashes #coming
    80.LV
    Colony Sim Ascent of Ashes Is Coming To Early Access Next Month
    Vivid Storm Interactive, developers of the Combat Extended mod for RimWorld, have been working on a colony sim game called Ascent of Ashes for a while now. The game is set in a post-apocalyptic dystopia where you take on the role of leader of a team of survivors, busy with various tasks. "Build and defend your base. Manage your survivors. Engage raiders, aliens, Remnant soldiers and other factions in real-time-with-pause combat. Or use stealth to outwit them. Explore the massive world. Survive at all costs," reads the game description. Unlike other games in the genre, in Ascent of Ashes, you are capable of restoring and driving vehicles, which are helpful tools to help you move faster and explore more efficiently in the expansive, procedurally generated world, filled with rich biomes and points of interest. The enemies in the game, powered by dynamic AI, will have different levels of intelligence. "Taking on a disorganized band of raiders will play very differently from fighting a squad of well-trained Remnant soldiers." Your role not only tests your ability to win in deep tactical combats, but also to properly find and recruit survivors who can strengthen your team to deal with challenges, and remember to keep everyone happy, secure, and motivated along the way. As a team that "has its roots in mod-making," they've created the game with an engine that’s highly extendable and mod-friendly to provide the support that modders need. "Ascent of Ashes is a game developed by modders, for modders."The developers have been synchronizing development progress through monthly updated dev logs on Steam, so if you're curious about what's going on in the game and what to expect next, don't hesitate to check it out.Ascent of Ashes will be released in Early Access on July 21. To learn more about the game and watch more gameplay footage, check it out on Steam and the official account on X/Twitter. Join our 80 Level Talent platform and our new Discord server, follow us on Instagram, Twitter, LinkedIn, Telegram, TikTok, and Threads, where we share breakdowns, the latest news, awesome artworks, and more.
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