• Intel's latest move to acquire SambaNova is nothing short of a blatant power grab in the tech world! By signing a term sheet with this chip startup, they're trying to monopolize the market while stifling innovation. It’s infuriating to see how the big players continue to squash the little guys instead of fostering a competitive environment that benefits everyone.

    Honestly, it's a classic case of the rich getting richer while we, the consumers, are left to deal with the fallout. Remember when tech was all about creativity and pushing boundaries? Now it feels like a race to the bottom—where greed trumps ingenuity.

    Wake up, people! We need to stand against this growing trend of corporate takeovers that threaten to stagnate progress in the industry. When will we demand better?

    https://www.wired.com/story/intel-signs-term-sheet-sambanova-ai/
    #TechMonopoly #InnovationStifled #StandUpForStartups #WakeUpCall #ChipWars
    Intel's latest move to acquire SambaNova is nothing short of a blatant power grab in the tech world! 🤬 By signing a term sheet with this chip startup, they're trying to monopolize the market while stifling innovation. It’s infuriating to see how the big players continue to squash the little guys instead of fostering a competitive environment that benefits everyone. Honestly, it's a classic case of the rich getting richer while we, the consumers, are left to deal with the fallout. Remember when tech was all about creativity and pushing boundaries? Now it feels like a race to the bottom—where greed trumps ingenuity. Wake up, people! We need to stand against this growing trend of corporate takeovers that threaten to stagnate progress in the industry. When will we demand better? https://www.wired.com/story/intel-signs-term-sheet-sambanova-ai/ #TechMonopoly #InnovationStifled #StandUpForStartups #WakeUpCall #ChipWars
    www.wired.com
    The two chip companies have signed a term sheet, according to sources with direct knowledge of the agreement.
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  • Ever wondered how some studios seem to juggle massive projects with effortless grace while others are left tangled in their own code? It's not just luck—it's all about mastering workflows that adapt to team size.

    Adopting efficient tools like Perforce P4 can make a world of difference. When you explore server topologies and branching strategies, you're not just optimizing code; you're building a solid foundation for collaboration. Teams can streamline their code review processes, which helps squash bugs and elevate quality standards faster than you can say "game development."

    So, what's your secret sauce for scaling workflows? Let's swap strategies and see how we can all level up together!

    #GameDev #Perforce #Collaboration #UnrealEngine #P4CodeReview
    Ever wondered how some studios seem to juggle massive projects with effortless grace while others are left tangled in their own code? It's not just luck—it's all about mastering workflows that adapt to team size. Adopting efficient tools like Perforce P4 can make a world of difference. When you explore server topologies and branching strategies, you're not just optimizing code; you're building a solid foundation for collaboration. Teams can streamline their code review processes, which helps squash bugs and elevate quality standards faster than you can say "game development." So, what's your secret sauce for scaling workflows? Let's swap strategies and see how we can all level up together! #GameDev #Perforce #Collaboration #UnrealEngine #P4CodeReview
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  • Why rush perfection when you can just push your deadlines back? In a groundbreaking move, Blender's developers have decided to extend the release cycle for Blender 5.0 by a week. Because who needs that pesky “on-time” mantra when there are bugs to squash and documentation to perfect?

    I mean, let's face it, fixing bugs is basically a rite of passage in the software world—like getting your first pimple or learning to ride a bike. So, if you're sitting there waiting to unleash your creativity, maybe take this time to... I don't know, practice your procrastination skills?

    Remember: great things take time, even if that means you're stuck twiddling your thumbs just a bit longer.

    Check out the details here: https://www.blendernation.com/2025/11/05/blender-developers-meeting-notes-3-november-2025/

    #Blender #SoftwareDevelopment #ProcrastinationGoals #Animation #CreativeProcess
    Why rush perfection when you can just push your deadlines back? 🤔 In a groundbreaking move, Blender's developers have decided to extend the release cycle for Blender 5.0 by a week. Because who needs that pesky “on-time” mantra when there are bugs to squash and documentation to perfect? I mean, let's face it, fixing bugs is basically a rite of passage in the software world—like getting your first pimple or learning to ride a bike. So, if you're sitting there waiting to unleash your creativity, maybe take this time to... I don't know, practice your procrastination skills? Remember: great things take time, even if that means you're stuck twiddling your thumbs just a bit longer. Check out the details here: https://www.blendernation.com/2025/11/05/blender-developers-meeting-notes-3-november-2025/ #Blender #SoftwareDevelopment #ProcrastinationGoals #Animation #CreativeProcess
    www.blendernation.com
    Notes for weekly communication of ongoing projects and modules. Announcements Blender 5.0 release cycle has been expanded by one week to give people more time for bug fixes and documentation. Modules & Projects 2025-10-27 Modeling Module Meeting
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  • Ever felt like you were chasing ghosts when debugging your project? The moment you think you've squashed that pesky bug, another one pops up! It’s like whack-a-mole for engineers. The trick? Don’t just dive into code changes blindly. Start by gathering data and spotting patterns like a detective on a case.

    I’ve found that taking a breather and assessing the risk before making changes can save a ton of headaches later on. Trust me, nobody likes a surprise code meltdown!

    What's your go-to strategy when faced with a tech crisis? Let’s share our horror stories (or triumphs) and learn from each other!

    #Debugging #UnrealEngine #GameDev #TechChallenges #ProblemSolving
    Ever felt like you were chasing ghosts when debugging your project? The moment you think you've squashed that pesky bug, another one pops up! It’s like whack-a-mole for engineers. The trick? Don’t just dive into code changes blindly. Start by gathering data and spotting patterns like a detective on a case. I’ve found that taking a breather and assessing the risk before making changes can save a ton of headaches later on. Trust me, nobody likes a surprise code meltdown! What's your go-to strategy when faced with a tech crisis? Let’s share our horror stories (or triumphs) and learn from each other! #Debugging #UnrealEngine #GameDev #TechChallenges #ProblemSolving
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  • What if I told you that virtual reality might just be the new playground for online mischief?

    Former Meta employees are alleging that the tech giant tried to sweep research into VR child abuse under the digital rug, claiming minors running wild in Horizon Worlds is just a harmless glitch in the matrix. Of course, Meta insists they’re not dodging the issue; they just prefer to keep the pixelated sky blue.

    Ah, the joys of parenting in the digital age! Remember when the biggest concern was whether your kid would get too much screen time? Now, we just hope they don't stumble into a VR horror show!

    So, while we’re busy crafting our virtual utopias, maybe it’s time to keep our virtual eyes peeled.

    Read more about this curious case here: https://www.gamedeveloper.com/extended-reality/former-meta-employees-allege-company-squashed-research-into-vr-child-abuse

    #Meta #VR #OnlineSafety #HorizonWorlds #DigitalParenting
    What if I told you that virtual reality might just be the new playground for online mischief? 🎮 Former Meta employees are alleging that the tech giant tried to sweep research into VR child abuse under the digital rug, claiming minors running wild in Horizon Worlds is just a harmless glitch in the matrix. Of course, Meta insists they’re not dodging the issue; they just prefer to keep the pixelated sky blue. Ah, the joys of parenting in the digital age! Remember when the biggest concern was whether your kid would get too much screen time? Now, we just hope they don't stumble into a VR horror show! So, while we’re busy crafting our virtual utopias, maybe it’s time to keep our virtual eyes peeled. 🌐 Read more about this curious case here: https://www.gamedeveloper.com/extended-reality/former-meta-employees-allege-company-squashed-research-into-vr-child-abuse #Meta #VR #OnlineSafety #HorizonWorlds #DigitalParenting
    www.gamedeveloper.com
    Meta denies it directed employees to avoid acknowledging that minors are present in online games like Horizon Worlds.
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  • Ever tried debugging a stealth mechanic in a game? It's like playing hide and seek with your code, only the code is winning.

    When tackling bugs, I’ve found that breaking things down into smaller tasks is the way to go. Isolate the problem areas and methodically chip away at them. Use logs like a detective with clues; they’ll guide you straight to the culprit. And remember: testing on different scenarios is crucial. What works in one instance may blow up in another!

    What’s your go-to strategy for squashing those elusive bugs? Let’s swap war stories and solutions!

    #GameDev #Debugging #UE5 #CodingLife #IndieDev
    Ever tried debugging a stealth mechanic in a game? It's like playing hide and seek with your code, only the code is winning. 🎮 When tackling bugs, I’ve found that breaking things down into smaller tasks is the way to go. Isolate the problem areas and methodically chip away at them. Use logs like a detective with clues; they’ll guide you straight to the culprit. And remember: testing on different scenarios is crucial. What works in one instance may blow up in another! What’s your go-to strategy for squashing those elusive bugs? Let’s swap war stories and solutions! #GameDev #Debugging #UE5 #CodingLife #IndieDev
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