• Are you ready to elevate your sleep experience? The Somnee Smart Sleep Headband is here to revolutionize the way you rest! This incredible piece of wearable tech utilizes cutting-edge EEG sensors and algorithms to map your brain, delivering therapeutic stimulation that truly enhances your sleep quality.

    Imagine waking up refreshed and rejuvenated, ready to take on the world! With the Somnee Smart Sleep Headband, that dream can become a reality! Although it has its quirks, the potential for better sleep is immense! So, let’s embrace this high-tech help and unlock our best selves!

    #SleepBetter #WearableTech #SomneeHeadband #TechForGood #HealthyLiving
    ✨ Are you ready to elevate your sleep experience? The Somnee Smart Sleep Headband is here to revolutionize the way you rest! 💤 This incredible piece of wearable tech utilizes cutting-edge EEG sensors and algorithms to map your brain, delivering therapeutic stimulation that truly enhances your sleep quality. 🌙 Imagine waking up refreshed and rejuvenated, ready to take on the world! With the Somnee Smart Sleep Headband, that dream can become a reality! Although it has its quirks, the potential for better sleep is immense! So, let’s embrace this high-tech help and unlock our best selves! 🌟 #SleepBetter #WearableTech #SomneeHeadband #TechForGood #HealthyLiving
    www.wired.com
    This wearable tech maps your brain using EEG sensors and algorithms, delivering therapeutic stimulation to improve sleep. And it succeeds, sort of.
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  • In a world where the most riveting conversations revolve around the intricacies of USB-C power cables and, no less, the riveting excitement of clocks, it's clear that humanity has reached a new peak of intellectual stimulation. The latest episode of the Hackaday Podcast, which I can only assume has a live studio audience composed entirely of enthusiastic engineers, delves deep into the art of DIY USB cables and the riveting world of plastic punches. Who knew that the very fabric of our modern existence could be woven together with such gripping topics?

    Let’s talk about those USB-C power cables for a moment. If you ever thought your life was lacking a bit of suspense, fear not! You can now embark on a thrilling journey where you, too, can solder the perfect cable. Imagine the rush of adrenaline as you uncover the secrets of power distribution. Will your device charge? Will it explode? The stakes have never been higher! Forget about action movies; this is the real deal. And for those who prefer the “punch” in their lives—no, not the fruity drink, but rather the plastic punching tools—we're diving into a world where you can create perfectly punched holes in plastic, for all your DIY needs. Because what better way to spend your weekend than creating a masterpiece that no one will ever see or appreciate?

    And of course, let's not overlook the “Laugh Track Machine.” Yes, you heard that right. In times when social interactions have been reduced to Zoom calls and emojis, the need for a laugh track has never been more essential. Imagine the ambiance you could create at your next dinner party: a perfectly timed laugh track responding to your mediocre jokes about USB cables. If that doesn’t scream societal progress, I don’t know what does.

    Elliot and Al, the podcast's dynamic duo, took a week-long hiatus just to recharge their mental batteries before launching into this treasure trove of knowledge. It’s like they went on a sabbatical to the land of “Absolutely Not Boring.” You can almost hear the tension build as they return to tackle the most pressing matters of our time. Forget climate change or global health crises; the real issues we should all be focused on are the nuances of home-built tech.

    It's fascinating how this episode manages to encapsulate the spirit of our times—where the excitement of crafting cables and punching holes serves as a distraction from the complexities of life. So, if you seek to feel alive again, tune in to the Hackaday Podcast. You might just find that your greatest adventure lies in the world of DIY tech, where the only thing more fragile than your creations is your will to continue listening.

    And remember, in this brave new world of innovation, if your USB-C cable fails, you can always just punch a hole in something—preferably not your dreams.

    #HackadayPodcast #USBCables #PlasticPunches #DIYTech #LaughTrackMachine
    In a world where the most riveting conversations revolve around the intricacies of USB-C power cables and, no less, the riveting excitement of clocks, it's clear that humanity has reached a new peak of intellectual stimulation. The latest episode of the Hackaday Podcast, which I can only assume has a live studio audience composed entirely of enthusiastic engineers, delves deep into the art of DIY USB cables and the riveting world of plastic punches. Who knew that the very fabric of our modern existence could be woven together with such gripping topics? Let’s talk about those USB-C power cables for a moment. If you ever thought your life was lacking a bit of suspense, fear not! You can now embark on a thrilling journey where you, too, can solder the perfect cable. Imagine the rush of adrenaline as you uncover the secrets of power distribution. Will your device charge? Will it explode? The stakes have never been higher! Forget about action movies; this is the real deal. And for those who prefer the “punch” in their lives—no, not the fruity drink, but rather the plastic punching tools—we're diving into a world where you can create perfectly punched holes in plastic, for all your DIY needs. Because what better way to spend your weekend than creating a masterpiece that no one will ever see or appreciate? And of course, let's not overlook the “Laugh Track Machine.” Yes, you heard that right. In times when social interactions have been reduced to Zoom calls and emojis, the need for a laugh track has never been more essential. Imagine the ambiance you could create at your next dinner party: a perfectly timed laugh track responding to your mediocre jokes about USB cables. If that doesn’t scream societal progress, I don’t know what does. Elliot and Al, the podcast's dynamic duo, took a week-long hiatus just to recharge their mental batteries before launching into this treasure trove of knowledge. It’s like they went on a sabbatical to the land of “Absolutely Not Boring.” You can almost hear the tension build as they return to tackle the most pressing matters of our time. Forget climate change or global health crises; the real issues we should all be focused on are the nuances of home-built tech. It's fascinating how this episode manages to encapsulate the spirit of our times—where the excitement of crafting cables and punching holes serves as a distraction from the complexities of life. So, if you seek to feel alive again, tune in to the Hackaday Podcast. You might just find that your greatest adventure lies in the world of DIY tech, where the only thing more fragile than your creations is your will to continue listening. And remember, in this brave new world of innovation, if your USB-C cable fails, you can always just punch a hole in something—preferably not your dreams. #HackadayPodcast #USBCables #PlasticPunches #DIYTech #LaughTrackMachine
    hackaday.com
    This week, Hackaday’s Elliot Williams and Al Williams caught up after a week-long hiatus. There was a lot to talk about, including clocks, DIY USB cables, and more. In Hackaday …read more
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  • Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game?

    Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself!

    Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport!

    And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen.

    Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all.

    And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out!

    Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love!

    #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    Who knew basketball needed an interactive LED floor? Seriously? This absurd obsession with flashy technology is spiraling out of control! ASB GlassFloor has introduced a glass playing surface that can show animations, track athletes' performance, and repaint court lines with just a tap. What’s next? Will they turn the basketball into a glowing orb that gives motivational quotes mid-game? Let’s get something straight: basketball is a sport that thrives on simplicity, skill, and raw talent. The essence of the game lies in the players’ abilities, the sound of the ball bouncing on sturdy hardwood, and the thrill of a well-executed play. But no, that’s not enough for the tech-obsessed minds out there. Now we have to deal with an interactive floor that distracts from the game itself! Why in the world do we need animations on the court? Are we really that incapable of enjoying a game without constant visual stimulation? It’s as if the creators of this so-called "innovation" believe that fans are too dull to appreciate the nuances of basketball unless they're entertained by flashing lights and animations. This is a disgrace to the sport! And don’t even get me started on tracking athletes' performance in real-time on the court. As if we didn’t already have enough statistics thrown at us during a game! Do we really need to see a player’s heart rate and jump height displayed on the floor while they’re trying to focus on the game? This is a violation of the fundamental spirit of competition. Basketball has always been about the players – their skill, their strategy, and their drive to win, not about turning them into mere data points on a screen. Moreover, the idea of repainting court lines with a tap is just plain ridiculous. What’s wrong with the traditional method? A few lines on the court have worked just fine for decades! Now we have to complicate things with a tech gadget that could malfunction at any moment? Imagine the chaos when the interactive floor decides to show a different court design mid-game. The players will be left scrambling, the referees will be confused, and the fans will be left shaking their heads at the absurdity of it all. And let’s be real – this gimmick is nothing but a marketing ploy. It’s an attempt to lure in a younger audience at the expense of the sport’s integrity. Yes, pros in Europe are already playing on it, but that doesn’t mean it’s a good idea! Just because something is trendy doesn’t make it right. Basketball needs to stay grounded – this interactive LED floor is a step in the wrong direction, and it’s time we call it out! Stop letting technology dictate how we enjoy sports. Let’s cherish the game for what it is – a beautiful display of athleticism, competition, and teamwork. Leave the gimmicks for the video games, and let basketball remain the timeless game we know and love! #Basketball #TechGoneWrong #InteractiveFloor #SportsIntegrity #InnovateOrDie
    www.wired.com
    ASB GlassFloor makes a glass playing surface for sports arenas that can show animations, track athletes' performance, and repaint court lines with a tap. Pros in Europe are already playing on it.
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  • The nine-armed octopus and the oddities of the cephalopod nervous system

    Extra-sensory perception

    The nine-armed octopus and the oddities of the cephalopod nervous system

    A mix of autonomous and top-down control manage the octopus's limbs.

    Kenna Hughes-Castleberry



    Jun 7, 2025 8:00 am

    |

    19

    Credit:

    Nikos Stavrinidis / 500px

    Credit:

    Nikos Stavrinidis / 500px

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    With their quick-change camouflage and high level of intelligence, it’s not surprising that the public and scientific experts alike are fascinated by octopuses. Their abilities to recognize faces, solve puzzles, and learn behaviors from other octopuses make these animals a captivating study.
    To perform these processes and others, like crawling or exploring, octopuses rely on their complex nervous system, one that has become a focus for neuroscientists. With about 500 million neurons—around the same number as dogs—octopuses’ nervous systems are the most complex of any invertebrate. But, unlike vertebrate organisms, the octopus’s nervous system is also decentralized, with around 350 million neurons, or 66 percent of it, located in its eight arms.
    “This means each arm is capable of independently processing sensory input, initiating movement, and even executing complex behaviors—without direct instructions from the brain,” explains Galit Pelled, a professor of Mechanical Engineering, Radiology, and Neuroscience at Michigan State University who studies octopus neuroscience. “In essence, the arms have their own ‘mini-brains.’”
    A decentralized nervous system is one factor that helps octopuses adapt to changes, such as injury or predation, as seen in the case of an Octopus vulgaris, or common octopus, that was observed with nine arms by researchers at the ECOBAR lab at the Institute of Marine Research in Spain between 2021 and 2022.
    By studying outliers like this cephalopod, researchers can gain insight into how the animal’s detailed scaffolding of nerves changes and regrows over time, uncovering more about how octopuses have evolved over millennia in our oceans.
    Brains, brains, and more brains
    Because each arm of an octopus contains its own bundle of neurons, the limbs can operate semi-independently from the central brain, enabling faster responses since signals don’t always need to travel back and forth between the brain and the arms. In fact, Pelled and her team recently discovered that “neural signals recorded in the octopus arm can predict movement type within 100 milliseconds of stimulation, without central brain involvement.” She notes that “that level of localized autonomy is unprecedented in vertebrate systems.”

    Though each limb moves on its own, the movements of the octopus’s body are smooth and conducted with a coordinated elegance that allows the animal to exhibit some of the broadest range of behaviors, adapting on the fly to changes in its surroundings.
    “That means the octopus can react quickly to its environment, especially when exploring, hunting, or defending itself,” Pelled says. “For example, one arm can grab food while another is feeling around a rock, without needing permission from the brain. This setup also makes the octopus more resilient. If one arm is injured, the others still work just fine. And because so much decision-making happens at the arms, the central brain is freed up to focus on the bigger picture—like navigating or learning new tasks.”
    As if each limb weren’t already buzzing with neural activity, things get even more intricate when researchers zoom in further—to the nerves within each individual sucker, a ring of muscular tissue, which octopuses use to sense and taste their surroundings.
    “There is a sucker ganglion, or nerve center, located in the stalk of every sucker. For some species of octopuses, that’s over a thousand ganglia,” says Cassady Olson, a graduate student at the University of Chicago who works with Cliff Ragsdale, a leading expert in octopus neuroscience.
    Given that each sucker has its own nerve centers—connected by a long axial nerve cord running down the limb—and each arm has hundreds of suckers, things get complicated very quickly, as researchers have historically struggled to study this peripheral nervous system, as it’s called, within the octopus’s body.
    “The large size of the brain makes it both really exciting to study and really challenging,” says Z. Yan Wang, an assistant professor of biology and psychology at the University of Washington. “Many of the tools available for neuroscience have to be adjusted or customized specifically for octopuses and other cephalopods because of their unique body plans.”

    While each limb acts independently, signals are transmitted back to the octopus’s central nervous system. The octopus’ brain sits between its eyes at the front of its mantle, or head, couched between its two optic lobes, large bean-shaped neural organs that help octopuses see the world around them. These optic lobes are just two of the over 30 lobes experts study within the animal’s centralized brain, as each lobe helps the octopus process its environment.
    This elaborate neural architecture is critical given the octopus’s dual role in the ecosystem as both predator and prey. Without natural defenses like a hard shell, octopuses have evolved a highly adaptable nervous system that allows them to rapidly process information and adjust as needed, helping their chances of survival.

    Some similarities remain
    While the octopus’s decentralized nervous system makes it a unique evolutionary example, it does have some structures similar to or analogous to the human nervous system.
    “The octopus has a central brain mass located between its eyes, and an axial nerve cord running down each arm,” says Wang. “The octopus has many sensory systems that we are familiar with, such as vision, touch, chemosensation, and gravity sensing.”
    Neuroscientists have homed in on these similarities to understand how these structures may have evolved across the different branches in the tree of life. As the most recent common ancestor for humans and octopuses lived around 750 million years ago, experts believe that many similarities, from similar camera-like eyes to maps of neural activities, evolved separately in a process known as convergent evolution.
    While these similarities shed light on evolution's independent paths, they also offer valuable insights for fields like soft robotics and regenerative medicine.
    Occasionally, unique individuals—like an octopus with an unexpected number of limbs—can provide even deeper clues into how this remarkable nervous system functions and adapts.

    Nine arms, no problem
    In 2021, researchers from the Institute of Marine Research in Spain used an underwater camera to follow a male Octopus vulgaris, or common octopus. On its left side, three arms were intact, while the others were reduced to uneven, stumpy lengths, sharply bitten off at varying points. Although the researchers didn’t witness the injury itself, they observed that the front right arm—known as R1—was regenerating unusually, splitting into two separate limbs and giving the octopus a total of nine arms.
    “In this individual, we believe this condition was a result of abnormal regenerationafter an encounter with a predator,” explains Sam Soule, one of the researchers and the first author on the corresponding paper recently published in Animals.
    The researchers named the octopus Salvador due to its bifurcated arm coiling up on itself like the two upturned ends of Salvador Dali’s moustache. For two years, the team studied the cephalopod’s behavior and found that it used its bifurcated arm less when doing “riskier” movements such as exploring or grabbing food, which would force the animal to stretch its arm out and expose it to further injury.
    “One of the conclusions of our research is that the octopus likely retains a long-term memory of the original injury, as it tends to use the bifurcated arms for less risky tasks compared to the others,” elaborates Jorge Hernández Urcera, a lead author of the study. “This idea of lasting memory brought to mind Dalí’s famous painting The Persistence of Memory, which ultimately became the title of the paper we published on monitoring this particular octopus.”
    While the octopus acted more protective of its extra limb, its nervous system had adapted to using the extra appendage, as the octopus was observed, after some time recovering from its injuries, using its ninth arm for probing its environment.
    “That nine-armed octopus is a perfect example of just how adaptable these animals are,” Pelled adds. “Most animals would struggle with an unusual body part, but not the octopus. In this case, the octopus had a bifurcatedarm and still used it effectively, just like any other arm. That tells us the nervous system didn’t treat it as a mistake—it figured out how to make it work.”
    Kenna Hughes-Castleberry is the science communicator at JILAand a freelance science journalist. Her main writing focuses are quantum physics, quantum technology, deep technology, social media, and the diversity of people in these fields, particularly women and people from minority ethnic and racial groups. Follow her on LinkedIn or visit her website.

    19 Comments
    #ninearmed #octopus #oddities #cephalopod #nervous
    The nine-armed octopus and the oddities of the cephalopod nervous system
    Extra-sensory perception The nine-armed octopus and the oddities of the cephalopod nervous system A mix of autonomous and top-down control manage the octopus's limbs. Kenna Hughes-Castleberry – Jun 7, 2025 8:00 am | 19 Credit: Nikos Stavrinidis / 500px Credit: Nikos Stavrinidis / 500px Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more With their quick-change camouflage and high level of intelligence, it’s not surprising that the public and scientific experts alike are fascinated by octopuses. Their abilities to recognize faces, solve puzzles, and learn behaviors from other octopuses make these animals a captivating study. To perform these processes and others, like crawling or exploring, octopuses rely on their complex nervous system, one that has become a focus for neuroscientists. With about 500 million neurons—around the same number as dogs—octopuses’ nervous systems are the most complex of any invertebrate. But, unlike vertebrate organisms, the octopus’s nervous system is also decentralized, with around 350 million neurons, or 66 percent of it, located in its eight arms. “This means each arm is capable of independently processing sensory input, initiating movement, and even executing complex behaviors—without direct instructions from the brain,” explains Galit Pelled, a professor of Mechanical Engineering, Radiology, and Neuroscience at Michigan State University who studies octopus neuroscience. “In essence, the arms have their own ‘mini-brains.’” A decentralized nervous system is one factor that helps octopuses adapt to changes, such as injury or predation, as seen in the case of an Octopus vulgaris, or common octopus, that was observed with nine arms by researchers at the ECOBAR lab at the Institute of Marine Research in Spain between 2021 and 2022. By studying outliers like this cephalopod, researchers can gain insight into how the animal’s detailed scaffolding of nerves changes and regrows over time, uncovering more about how octopuses have evolved over millennia in our oceans. Brains, brains, and more brains Because each arm of an octopus contains its own bundle of neurons, the limbs can operate semi-independently from the central brain, enabling faster responses since signals don’t always need to travel back and forth between the brain and the arms. In fact, Pelled and her team recently discovered that “neural signals recorded in the octopus arm can predict movement type within 100 milliseconds of stimulation, without central brain involvement.” She notes that “that level of localized autonomy is unprecedented in vertebrate systems.” Though each limb moves on its own, the movements of the octopus’s body are smooth and conducted with a coordinated elegance that allows the animal to exhibit some of the broadest range of behaviors, adapting on the fly to changes in its surroundings. “That means the octopus can react quickly to its environment, especially when exploring, hunting, or defending itself,” Pelled says. “For example, one arm can grab food while another is feeling around a rock, without needing permission from the brain. This setup also makes the octopus more resilient. If one arm is injured, the others still work just fine. And because so much decision-making happens at the arms, the central brain is freed up to focus on the bigger picture—like navigating or learning new tasks.” As if each limb weren’t already buzzing with neural activity, things get even more intricate when researchers zoom in further—to the nerves within each individual sucker, a ring of muscular tissue, which octopuses use to sense and taste their surroundings. “There is a sucker ganglion, or nerve center, located in the stalk of every sucker. For some species of octopuses, that’s over a thousand ganglia,” says Cassady Olson, a graduate student at the University of Chicago who works with Cliff Ragsdale, a leading expert in octopus neuroscience. Given that each sucker has its own nerve centers—connected by a long axial nerve cord running down the limb—and each arm has hundreds of suckers, things get complicated very quickly, as researchers have historically struggled to study this peripheral nervous system, as it’s called, within the octopus’s body. “The large size of the brain makes it both really exciting to study and really challenging,” says Z. Yan Wang, an assistant professor of biology and psychology at the University of Washington. “Many of the tools available for neuroscience have to be adjusted or customized specifically for octopuses and other cephalopods because of their unique body plans.” While each limb acts independently, signals are transmitted back to the octopus’s central nervous system. The octopus’ brain sits between its eyes at the front of its mantle, or head, couched between its two optic lobes, large bean-shaped neural organs that help octopuses see the world around them. These optic lobes are just two of the over 30 lobes experts study within the animal’s centralized brain, as each lobe helps the octopus process its environment. This elaborate neural architecture is critical given the octopus’s dual role in the ecosystem as both predator and prey. Without natural defenses like a hard shell, octopuses have evolved a highly adaptable nervous system that allows them to rapidly process information and adjust as needed, helping their chances of survival. Some similarities remain While the octopus’s decentralized nervous system makes it a unique evolutionary example, it does have some structures similar to or analogous to the human nervous system. “The octopus has a central brain mass located between its eyes, and an axial nerve cord running down each arm,” says Wang. “The octopus has many sensory systems that we are familiar with, such as vision, touch, chemosensation, and gravity sensing.” Neuroscientists have homed in on these similarities to understand how these structures may have evolved across the different branches in the tree of life. As the most recent common ancestor for humans and octopuses lived around 750 million years ago, experts believe that many similarities, from similar camera-like eyes to maps of neural activities, evolved separately in a process known as convergent evolution. While these similarities shed light on evolution's independent paths, they also offer valuable insights for fields like soft robotics and regenerative medicine. Occasionally, unique individuals—like an octopus with an unexpected number of limbs—can provide even deeper clues into how this remarkable nervous system functions and adapts. Nine arms, no problem In 2021, researchers from the Institute of Marine Research in Spain used an underwater camera to follow a male Octopus vulgaris, or common octopus. On its left side, three arms were intact, while the others were reduced to uneven, stumpy lengths, sharply bitten off at varying points. Although the researchers didn’t witness the injury itself, they observed that the front right arm—known as R1—was regenerating unusually, splitting into two separate limbs and giving the octopus a total of nine arms. “In this individual, we believe this condition was a result of abnormal regenerationafter an encounter with a predator,” explains Sam Soule, one of the researchers and the first author on the corresponding paper recently published in Animals. The researchers named the octopus Salvador due to its bifurcated arm coiling up on itself like the two upturned ends of Salvador Dali’s moustache. For two years, the team studied the cephalopod’s behavior and found that it used its bifurcated arm less when doing “riskier” movements such as exploring or grabbing food, which would force the animal to stretch its arm out and expose it to further injury. “One of the conclusions of our research is that the octopus likely retains a long-term memory of the original injury, as it tends to use the bifurcated arms for less risky tasks compared to the others,” elaborates Jorge Hernández Urcera, a lead author of the study. “This idea of lasting memory brought to mind Dalí’s famous painting The Persistence of Memory, which ultimately became the title of the paper we published on monitoring this particular octopus.” While the octopus acted more protective of its extra limb, its nervous system had adapted to using the extra appendage, as the octopus was observed, after some time recovering from its injuries, using its ninth arm for probing its environment. “That nine-armed octopus is a perfect example of just how adaptable these animals are,” Pelled adds. “Most animals would struggle with an unusual body part, but not the octopus. In this case, the octopus had a bifurcatedarm and still used it effectively, just like any other arm. That tells us the nervous system didn’t treat it as a mistake—it figured out how to make it work.” Kenna Hughes-Castleberry is the science communicator at JILAand a freelance science journalist. Her main writing focuses are quantum physics, quantum technology, deep technology, social media, and the diversity of people in these fields, particularly women and people from minority ethnic and racial groups. Follow her on LinkedIn or visit her website. 19 Comments #ninearmed #octopus #oddities #cephalopod #nervous
    The nine-armed octopus and the oddities of the cephalopod nervous system
    arstechnica.com
    Extra-sensory perception The nine-armed octopus and the oddities of the cephalopod nervous system A mix of autonomous and top-down control manage the octopus's limbs. Kenna Hughes-Castleberry – Jun 7, 2025 8:00 am | 19 Credit: Nikos Stavrinidis / 500px Credit: Nikos Stavrinidis / 500px Story text Size Small Standard Large Width * Standard Wide Links Standard Orange * Subscribers only   Learn more With their quick-change camouflage and high level of intelligence, it’s not surprising that the public and scientific experts alike are fascinated by octopuses. Their abilities to recognize faces, solve puzzles, and learn behaviors from other octopuses make these animals a captivating study. To perform these processes and others, like crawling or exploring, octopuses rely on their complex nervous system, one that has become a focus for neuroscientists. With about 500 million neurons—around the same number as dogs—octopuses’ nervous systems are the most complex of any invertebrate. But, unlike vertebrate organisms, the octopus’s nervous system is also decentralized, with around 350 million neurons, or 66 percent of it, located in its eight arms. “This means each arm is capable of independently processing sensory input, initiating movement, and even executing complex behaviors—without direct instructions from the brain,” explains Galit Pelled, a professor of Mechanical Engineering, Radiology, and Neuroscience at Michigan State University who studies octopus neuroscience. “In essence, the arms have their own ‘mini-brains.’” A decentralized nervous system is one factor that helps octopuses adapt to changes, such as injury or predation, as seen in the case of an Octopus vulgaris, or common octopus, that was observed with nine arms by researchers at the ECOBAR lab at the Institute of Marine Research in Spain between 2021 and 2022. By studying outliers like this cephalopod, researchers can gain insight into how the animal’s detailed scaffolding of nerves changes and regrows over time, uncovering more about how octopuses have evolved over millennia in our oceans. Brains, brains, and more brains Because each arm of an octopus contains its own bundle of neurons, the limbs can operate semi-independently from the central brain, enabling faster responses since signals don’t always need to travel back and forth between the brain and the arms. In fact, Pelled and her team recently discovered that “neural signals recorded in the octopus arm can predict movement type within 100 milliseconds of stimulation, without central brain involvement.” She notes that “that level of localized autonomy is unprecedented in vertebrate systems.” Though each limb moves on its own, the movements of the octopus’s body are smooth and conducted with a coordinated elegance that allows the animal to exhibit some of the broadest range of behaviors, adapting on the fly to changes in its surroundings. “That means the octopus can react quickly to its environment, especially when exploring, hunting, or defending itself,” Pelled says. “For example, one arm can grab food while another is feeling around a rock, without needing permission from the brain. This setup also makes the octopus more resilient. If one arm is injured, the others still work just fine. And because so much decision-making happens at the arms, the central brain is freed up to focus on the bigger picture—like navigating or learning new tasks.” As if each limb weren’t already buzzing with neural activity, things get even more intricate when researchers zoom in further—to the nerves within each individual sucker, a ring of muscular tissue, which octopuses use to sense and taste their surroundings. “There is a sucker ganglion, or nerve center, located in the stalk of every sucker. For some species of octopuses, that’s over a thousand ganglia,” says Cassady Olson, a graduate student at the University of Chicago who works with Cliff Ragsdale, a leading expert in octopus neuroscience. Given that each sucker has its own nerve centers—connected by a long axial nerve cord running down the limb—and each arm has hundreds of suckers, things get complicated very quickly, as researchers have historically struggled to study this peripheral nervous system, as it’s called, within the octopus’s body. “The large size of the brain makes it both really exciting to study and really challenging,” says Z. Yan Wang, an assistant professor of biology and psychology at the University of Washington. “Many of the tools available for neuroscience have to be adjusted or customized specifically for octopuses and other cephalopods because of their unique body plans.” While each limb acts independently, signals are transmitted back to the octopus’s central nervous system. The octopus’ brain sits between its eyes at the front of its mantle, or head, couched between its two optic lobes, large bean-shaped neural organs that help octopuses see the world around them. These optic lobes are just two of the over 30 lobes experts study within the animal’s centralized brain, as each lobe helps the octopus process its environment. This elaborate neural architecture is critical given the octopus’s dual role in the ecosystem as both predator and prey. Without natural defenses like a hard shell, octopuses have evolved a highly adaptable nervous system that allows them to rapidly process information and adjust as needed, helping their chances of survival. Some similarities remain While the octopus’s decentralized nervous system makes it a unique evolutionary example, it does have some structures similar to or analogous to the human nervous system. “The octopus has a central brain mass located between its eyes, and an axial nerve cord running down each arm (similar to a spinal cord),” says Wang. “The octopus has many sensory systems that we are familiar with, such as vision, touch (somatosensation), chemosensation, and gravity sensing.” Neuroscientists have homed in on these similarities to understand how these structures may have evolved across the different branches in the tree of life. As the most recent common ancestor for humans and octopuses lived around 750 million years ago, experts believe that many similarities, from similar camera-like eyes to maps of neural activities, evolved separately in a process known as convergent evolution. While these similarities shed light on evolution's independent paths, they also offer valuable insights for fields like soft robotics and regenerative medicine. Occasionally, unique individuals—like an octopus with an unexpected number of limbs—can provide even deeper clues into how this remarkable nervous system functions and adapts. Nine arms, no problem In 2021, researchers from the Institute of Marine Research in Spain used an underwater camera to follow a male Octopus vulgaris, or common octopus. On its left side, three arms were intact, while the others were reduced to uneven, stumpy lengths, sharply bitten off at varying points. Although the researchers didn’t witness the injury itself, they observed that the front right arm—known as R1—was regenerating unusually, splitting into two separate limbs and giving the octopus a total of nine arms. “In this individual, we believe this condition was a result of abnormal regeneration [a genetic mutation] after an encounter with a predator,” explains Sam Soule, one of the researchers and the first author on the corresponding paper recently published in Animals. The researchers named the octopus Salvador due to its bifurcated arm coiling up on itself like the two upturned ends of Salvador Dali’s moustache. For two years, the team studied the cephalopod’s behavior and found that it used its bifurcated arm less when doing “riskier” movements such as exploring or grabbing food, which would force the animal to stretch its arm out and expose it to further injury. “One of the conclusions of our research is that the octopus likely retains a long-term memory of the original injury, as it tends to use the bifurcated arms for less risky tasks compared to the others,” elaborates Jorge Hernández Urcera, a lead author of the study. “This idea of lasting memory brought to mind Dalí’s famous painting The Persistence of Memory, which ultimately became the title of the paper we published on monitoring this particular octopus.” While the octopus acted more protective of its extra limb, its nervous system had adapted to using the extra appendage, as the octopus was observed, after some time recovering from its injuries, using its ninth arm for probing its environment. “That nine-armed octopus is a perfect example of just how adaptable these animals are,” Pelled adds. “Most animals would struggle with an unusual body part, but not the octopus. In this case, the octopus had a bifurcated (split) arm and still used it effectively, just like any other arm. That tells us the nervous system didn’t treat it as a mistake—it figured out how to make it work.” Kenna Hughes-Castleberry is the science communicator at JILA (a joint physics research institute between the National Institute of Standards and Technology and the University of Colorado Boulder) and a freelance science journalist. Her main writing focuses are quantum physics, quantum technology, deep technology, social media, and the diversity of people in these fields, particularly women and people from minority ethnic and racial groups. Follow her on LinkedIn or visit her website. 19 Comments
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  • AIA Canada Journal: Canadian educators on housing affordability

    Architectural education is an important part of becoming an architect. It provides a foundation in art and architectural history, basic concepts of design, and foundational technical knowledge. It promotes critical thinking, examines social and economic complexities, and encourages creativity and teamwork. I may be biased, but I believe the camaraderie and pride that are part of architectural students’ design studio experience are unmatched by any other educational program.
       In this issue of the AIA Canada Journal, Pauline Thimm, Hannah Allawi and I reached out to schools of architecture from across the country. Our conversations centred on research themes in today’s design studios, with a focus on housing affordability. Students and faculties are actively engaging in challenging the status quo on the shortage of housing. It takes a village to derive plausible solutions—and schools of architecture across the country are united in bringing their voices and minds to this pressing issue. In a Social Sciences and Humanities Research Council-supported partnership, AIA Canada Society is also actively participating in research on designing inclusive, sustainable and healthy cities. 
    We want to thank all the educators who took time to speak with us and provide their invaluable insights. 
    -Dora Ng, AIA Canada Society President

    Rick Haldenby
    Professor, School of Architecture, University of Waterloo
    Rick Haldenby, FRAIC, served as Director of the School of Architecture at the University of Waterloo from 1988 to 2013, and founded the Waterloo Rome Program in 1979. Among many accomplishments, Haldenby was appointed to the Order of Canada in 2021, and has received the Lifetime Achievement Award from the Canadian Council of University Schools of Architecture, the Special Jury Prize at the Kitchener Waterloo Arts Awards, and the Dr. Jean Steckle Award for Heritage Education from the Waterloo Regional Heritage Foundation.
    Q: Kitchener-Waterloo is known as a university town that is home to top Ontario post-secondary institutions. Tell us a bit about the twin cities.
    A: The Waterloo Region’s industrial development began with the arrival of German-speaking immigrants in the 19th century. Its cities were literally “founded on factories.” Its prosperity was influenced by a rail-based transport system. In the late 19th century, the extension of the Grand Trunk Railway contributed to the industrialization of the area. In the 1950s, visionary community leaders made concerted efforts to build educational infrastructure, and in just a few years created the University of Waterloo, Wilfrid Laurier University and Conestoga College. The region experienced significant growth in manufacturing industries, insurance companies, and high-tech businesses over time. Home to two universities and a college, it is an education hub that attracts talents and businesses, which increases the demand for housing for students and families. The once-suburban neighbourhood of Northdale, surrounded by these post-secondary institutions, saw a surge in student population in the early 2000s, including a large percentage of international students. We saw a building boom to increase medium-density housing like stacked townhomes and row houses, as well as taller buildings up to 30+ stories in what was once a primarily low-density town.
    Q:  Like the building boom in Waterloo, we saw many residential high-rises going up in the GTA, but this growth still does not adequately address housing demand. In many cities across Canada, there are unprecedented housing issues including affordability and homelessness. What do you see emerging as key areas of interest and inquiry among students at your school? Is housing one of them?
    A: Connection between affordability and homelessness is not a one-to-one problem. The housing crisis can have many dimensions. In our undergraduate design studios, we are laying the groundwork for approaches to affordability, environmental responsibility and social justice. Many of my colleagues and graduate students at the University of Waterloo are involved in various research studies, exhibitions and campaigns, including the 2023 Venice Architecture Biennale. We also try to keep a balance to cover diverse topics in architecture, including housing. Second- and third-year design studios focus on urban intensification amid the building boom, enabling students to discuss ideas for keeping cities habitable and attractive for future growth. Design studios have also worked with the local chapter of Habitat for Humanity to support the ambitious program to build affordable housing for families in need.
    In partnership with the City of Cambridge, Waterloo architecture students designed and built tiny homes as prototypes for emergency shelter. Photo courtesy University of Waterloo
    Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis?
    A: Through collaboration and communication with the community, the School of Architecture has engaged with social housing agencies, municipality planning authorities, Indigenous groups and aging-in-place consultants to develop housing solutions for a diverse population including seniors. Moving the School of Architecture from Waterloo to Cambridge in 2004 was a communal project with great support from the City of Cambridge. Occupying the repurposed silk mill in Cambridge, the school aims to be the design campus for the city to allow exchange of creative ideas and intellectual stimulation. Since the move, we have had many opportunities to collaborate and work closely with the municipality. The Tiny Homes project is an initiative in partnership with the City of Cambridge, whereby Waterloo architecture students were engaged to design and build prototype tiny homes that offer practical, cost-effective and dignified emergency housing solutions. It is an example of collaboration that makes a meaningful difference. 

    Photo by Danielle Sneesby
    Shauna Mallory-Hill
    Associate Professor and Associate Dean of Research, Faculty of Architecture, University of Manitoba
    Shauna Mallory-Hill, PhD, is currently Associate Professor and Associate Dean of Research at the University of Manitoba’s Faculty of Architecture. Her 25-year-long career spans teaching, research and advocacy, with a focus on building systems, universal and sustainable design, as well as building performance evaluation. Her sponsored research includes accessible design, along with post-occupancy work on how sustainably designed environments impact human health and productivity.
    Q: How is The University of Manitoba Faculty of Architecturespecifically engaging in design explorations addressing housing? 
    A: In addition to hosting public events and delivering focused design studios, we are actively engaged and support research collaborations including funded research with the Social Sciences and Humanities Research Counciland the Canada Mortgage and Housing Corporation. We are also committed to partnering and working with communities.
      
    In 2022, U of M professor Lancelot Coar’s undergraduate studio engaged with One House Many Nations to develop a mobile design and construction trailer for on-site design-build work. Photo by Lancelot Coar
    One House Many Nationsoriginally started as a grassroots movement to shed light on the housing crisis faced by Indigenous communities.  For the past four years, OHMN, led by Dr. Alex Wilson and Sylvia McAdam, has been working with faculty and students from FAUM, houseless First Nations youth, and students at Saskatoon’s Nutana Collegiate to design and construct small, affordable homes that are trucked to remote Indigenous communities in Northern Saskatchewan. After a house is delivered, it is occupied by one of the youth participants. Each year, another house is built, informed by post-occupancy data that was collected on the previous year’s house.  First Nations youth participants have learned to advocate for community needs while gaining skills and knowledge about home-building and maintenance.  Lancelot Coar’s 2022 undergraduate architecture studio engaged with OHMN to create a mobile design lab that can be brought onsite to design-build in First Nations communities. OHMN’s work was exhibited at the Canadian Pavilion at the Venice Biennale of Architecture in 2023.   
    Q: What are key areas of interest and inquiry among students at your school? Is housing one of them? 
    A: We are seeing that this generation is increasingly concerned about what is happening to the world—concerns about sustainability, housing, and food deserts are paramount. Students want to work on things that are meaningful. Students also really embrace hands-on learning. Any time students are encouraged and supported to engage with community, they feel like they are making a difference. 
       Here in Winnipeg, we can all see the encampments of the unhoused. It is apparent that there is work to do to solve this dilemma.This past year, one of our housing-themed studios worked with a local grassroots organization, St. Boniface Street Links, in the design and construction of a prototype transitional house as a safer interim housing solution. This housing project ultimately was built and included as part of the annual Warming Huts design competition at the Forks.
    Q: Are there any barriers to collaborating in this way, involving practitioners and real community groups?
    A: We often get groups who approach us to collaborate. We need to be clear that we are not providing a design service, but we are committed to the exploration of ideas and working together on important problems. 
       It is important to me that doing housing research work in collaboration with Indigenous communities is respectful, responsible and reciprocal. Ensuring that some benefit of the research stays with the community is crucial, given the long history of research involving Indigenous populations where this did not happen. A willingness to listen and understand community priorities and context—and adapt—is key.  It can be difficult for some to have enough capacity to deal with added administration; a local liaison is helpful. 
    The Wîkiwin student-built house is part of an ongoing collaboration with Kawéchiwasik Development Corporation at York Factory First Nation. Photo by Shauna Mallory-Hill
    Q: Some of your current research and design work is supported by the CMHC Housing Supply Challenge. Can you tell us a bit about that project? 
    A: The CMHC funding in part supports the Wîkiwin Training Enterprise of York Factory First Nation project, geared to building healthy homes by leveraging local resources and tradespeople in collaboration with the Kawéchiwasik Development Corporation. The purpose is to provide design education and construction skills in the northern communities where they are needed. A key goal is that kids won’t need to leave their communities to get skills, and communities can develop capacity to increase their self-sufficiency.
       In collaboration with FAUM, the project will include a comprehensive education model based on a co-created curriculum, training programs, housing designs and research on building materials. Students earn micro-credentials through distance education to get basic training in design and construction, or have the opportunity to work as research assistants to assist with collection of data, such as indoor air quality. 
       Focusing on sustainable construction techniques, using local materials like stone and wood, the initiative promises to employ residents, cut production costs, and enhance housing quality. Additionally, the creation of a year-round skilled trades school facility and housing for students and teachers will boost the local labour force.
       Stage 2 of the project involves the building of the Wîkiwin skilled trades training and research facility and dormitory. This phase will also see the expansion of the educational curriculum in partnership with the University of Manitoba, ultimately increasing the labour force capacity of York Factory First Nation and creating more opportunities for its youth. 

    Sasha Tsenkova
    Professor of Planning and Director of the Cities, Policy & Planning Lab at the School of Architecture, Planning & Landscape, University of Calgary
    Sasha Tsenkova, PhD, is a professor at the School of Architecture, Planning & Landscape at the University of Calgary. With a background in architecture, urbanism, and planning, her work spans over 30 years of research, teaching, and professional practice, focusing on creating more inclusive and sustainable urban environments. She is a Fellow of the Canadian Institute of Planners and a Fellow of the Royal Society of Canada/Academy of Social Sciences.
    Q: Major cities across Canada are seeing unprecedented housing issues. As an educator, what have you seen in research or studio projects that tackle these issues?   
    A: We are a nation of suburban homeowners, where much of the wealth creation in the urban system is driven by investment in housing. Today, income and wealth inequality in Canadian cities is higher than ever before, which is exacerbated by the suburban homeownership model. In cities, newcomers to the housing market—young and old—face incredible affordability constraints. Homelessness has grown exponentially and homeownership is not within the reach of the middle class. In the design world, we must begin to address, through systemic intervention, these challenges. Many of our research and studio projects focus on sustainable urbanism through designs  that explore strategies to provide affordable homes across the income spectrum and embrace different types of housing. 
        We cannot continue to replicate a model of postwar city building that no longer serves the needs of the people. We encourage students to learn from successful cities in Europe, Latin America, and the United States, where a more systematic approach to neighbourhood design and redevelopment allows various types of housing to be built along the same street within a community. This is a different approach to growth premised on urban regeneration and intensification, where people come before cars and community identity evolves over time.  
    Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis? 
    A: We focus on community-engaged scholarship, research and teaching at SAPL. Integration with communities of practice is necessary, but so is a direct relationship with clients, so that we situate our studio projects in the real-world. The housing crisis is multi-faceted and future professionals need to be aware of the complexity of design intervention—solutions require a nexus of policy, planning and design approaches. In a graduate school, we must prepare aspiring designers, architects and planners to embrace these challenges. 
        The interface with critical practice is the ultimate test for us to remain relevant and committed to innovation and excellence within the realm of what we can control. Studio teaching needs to address housing affordability in a systematic way, as it will make a critical difference within Canadian society and will define the future of our cities. This requires a much stronger emphasis on sustainable urbanism and community-based projects. 
    Q: What policies do you feel cities in Canada should create or address to aid in addressing the housing crisis and homelessness? 
    A: The planning regulation, upzoning, and permitting processes can be improved to enhance infill housing, gentle density and inner-city intensification. Recognizing that cities and neighbourhoods need to be built for people and not for cars requires a focus on transit-oriented development in strategic locations where low-density retail, industrial and housing sites can be redeveloped to become mixed-use urban villages with a variety of housing types. Changes to minimum parking standards and lot coverage can energize the infusion of missing middle housing to create opportunities for multi-generational living, cohousing and home sharing with renters. But the real difference in addressing the homelessness and affordability crisis is the renewed investment into affordable housing through partnerships of federal, provincial and municipal governments with non-profit organizations. We need to grow this segment of the housing market and to make sure that it is an integral part of our urban neighbourhoods through the design process.
    Q: What role do you think schools of architecture and design have in tackling the housing crisis in Canada? 
    A: We need to make a major commitment to building knowledge and capacity that focuses on solutions to the housing crisis in our curriculum. Design thinking is premised on innovation; it is part of the competency, creativity and collaboration that we try to instill in future professionals. Architects today are absent from the design of neighbourhoods on the periphery of our cities. We need to bring back that creativity and the knowledge of architects, planners, and designers, and develop the prototypes that will provide solutions to the housing crisis. 
       SAPL is moving downtown so that we can be a part of downtown rebuilding and innovation. Our adaptive reuse of existing office space in Calgary’s downtown will provide opportunities to connect to local businesses and residents and offer immersion in city life that is critical for our students. Our school will be a living urban design lab, where we embrace social justice, community-inspired design work and collaborate with different communities of practice to demonstrate viable solutions for changing cities and changing societies.  

    Sara Stevens
    Associate Professor & Chair – Urban Design at the School of Architecture & Landscape Architecture, University of British Columbia
    Sara Stevens is an architectural historian and Associate Professor at the University of British Columbia in Vancouver. Her book Developing Expertisestudies real estate development in 20th-century American cities. She is a member of the collective Architects Against Housing Alienation, curators of the Canada Pavilion at the 2023 Venice Architecture Biennale.
    Q:  Major cities across Canada are seeing unprecedented housing issues. As an educator, what have you seen in research or studio projects that tackle these issues? 
    A: There are so many great examples of design studios in Canada that are looking at housing challenges, such as the ‘Not for Sale’ study abroad course on contemporary housing that recently won the ACSA’s 2024 Architectural Education Award. McGill has a long history of housing research with the Minimum Cost Housing Group, which was the subject of a recent exhibition curated by Ipek Türeli. The work of Shawn Bailey and Lancelot Coar at the University of Manitoba is bringing really innovative pedagogy to the question of housing for Indigenous communities to design schools. 
    Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis? 
    A: At UBC, questions around missing middle housing brought forth a collaboration between Haeccity Studio Architects and UBC students that resulted in a publication of the students’ work, co-sponsored by SALA and the Urbanarium, an organization in Vancouver that is a forum for sharing ideas about city building, particularly around climate change and housing affordability. The Urbananium’s design competitions have focused on missing middle housing, mixed-use neighbourhoods, and the codes and regulations that are barriers to housing affordability. Their current competition, Decoding Timber Towers, is focused on prefab and mass timber housing. 
    Q: What policies do you feel cities in Canada should create or address to aid in the housing crisis and homelessness? 
    A: I think that Canada needs to take UNDRIP and the TRC Calls to Action seriously. We can’t separate the issue of housing for Indigenous people, and the history of colonization that it’s part of, from the housing challenges everyone else faces. The United Nations Housing as a Human Right work is a great resource on this, as their work also points to the problems of financialization and the effect this has had on renters, social housing, and un-housed folks. 
    The Land Back Courtyard was part of the Not For Sale exhibition at the Canada Pavilion in the 2023 Venice Architecture Biennale. Photo by Maris Mezulis
    Q: What role do you think schools of architecture and design have in tackling the housing crisis in Canada?
    A: Schools of architecture and design can play an important role by educating students about the role of architects in the housing crisis in Canada. We need the next generation of architects to understand that they have a part to play. It’s not an issue that can be solved through policy and the market alone: their expertise in design, which of course touches policy and works with the private sector, is inherently part of this issue. 
       To develop deeper conversations around this, I am working with collaborators in the collective Architects Against Housing Alienation to organize a super-studio across Canada for the next school yearcalled “End Housing Alienation Now!” that is inviting all schools of architecture to run studios on a shared set of themes and principles.We have commitments from almost all the schools already, and have hosted a number of conversations with people from the schools to develop how this will work, balancing what is shared vs. independent, the different schedules and levels of students, etc. 
        For these studios, one ambition is that the studios work with local activists, advocates, and professional practices to show students how important these kinds of collaborations can be, and how important embedded local knowledge is. We hope to share resources and create opportunities for students to connect across geographies to ensure that many, many people with lots of passion and expertise are focused on this topic.   

     As appeared in the June 2025 issue of Canadian Architect magazine 
    The post AIA Canada Journal: Canadian educators on housing affordability appeared first on Canadian Architect.
    #aia #canada #journal #canadian #educators
    AIA Canada Journal: Canadian educators on housing affordability
    Architectural education is an important part of becoming an architect. It provides a foundation in art and architectural history, basic concepts of design, and foundational technical knowledge. It promotes critical thinking, examines social and economic complexities, and encourages creativity and teamwork. I may be biased, but I believe the camaraderie and pride that are part of architectural students’ design studio experience are unmatched by any other educational program.    In this issue of the AIA Canada Journal, Pauline Thimm, Hannah Allawi and I reached out to schools of architecture from across the country. Our conversations centred on research themes in today’s design studios, with a focus on housing affordability. Students and faculties are actively engaging in challenging the status quo on the shortage of housing. It takes a village to derive plausible solutions—and schools of architecture across the country are united in bringing their voices and minds to this pressing issue. In a Social Sciences and Humanities Research Council-supported partnership, AIA Canada Society is also actively participating in research on designing inclusive, sustainable and healthy cities.  We want to thank all the educators who took time to speak with us and provide their invaluable insights.  -Dora Ng, AIA Canada Society President Rick Haldenby Professor, School of Architecture, University of Waterloo Rick Haldenby, FRAIC, served as Director of the School of Architecture at the University of Waterloo from 1988 to 2013, and founded the Waterloo Rome Program in 1979. Among many accomplishments, Haldenby was appointed to the Order of Canada in 2021, and has received the Lifetime Achievement Award from the Canadian Council of University Schools of Architecture, the Special Jury Prize at the Kitchener Waterloo Arts Awards, and the Dr. Jean Steckle Award for Heritage Education from the Waterloo Regional Heritage Foundation. Q: Kitchener-Waterloo is known as a university town that is home to top Ontario post-secondary institutions. Tell us a bit about the twin cities. A: The Waterloo Region’s industrial development began with the arrival of German-speaking immigrants in the 19th century. Its cities were literally “founded on factories.” Its prosperity was influenced by a rail-based transport system. In the late 19th century, the extension of the Grand Trunk Railway contributed to the industrialization of the area. In the 1950s, visionary community leaders made concerted efforts to build educational infrastructure, and in just a few years created the University of Waterloo, Wilfrid Laurier University and Conestoga College. The region experienced significant growth in manufacturing industries, insurance companies, and high-tech businesses over time. Home to two universities and a college, it is an education hub that attracts talents and businesses, which increases the demand for housing for students and families. The once-suburban neighbourhood of Northdale, surrounded by these post-secondary institutions, saw a surge in student population in the early 2000s, including a large percentage of international students. We saw a building boom to increase medium-density housing like stacked townhomes and row houses, as well as taller buildings up to 30+ stories in what was once a primarily low-density town. Q:  Like the building boom in Waterloo, we saw many residential high-rises going up in the GTA, but this growth still does not adequately address housing demand. In many cities across Canada, there are unprecedented housing issues including affordability and homelessness. What do you see emerging as key areas of interest and inquiry among students at your school? Is housing one of them? A: Connection between affordability and homelessness is not a one-to-one problem. The housing crisis can have many dimensions. In our undergraduate design studios, we are laying the groundwork for approaches to affordability, environmental responsibility and social justice. Many of my colleagues and graduate students at the University of Waterloo are involved in various research studies, exhibitions and campaigns, including the 2023 Venice Architecture Biennale. We also try to keep a balance to cover diverse topics in architecture, including housing. Second- and third-year design studios focus on urban intensification amid the building boom, enabling students to discuss ideas for keeping cities habitable and attractive for future growth. Design studios have also worked with the local chapter of Habitat for Humanity to support the ambitious program to build affordable housing for families in need. In partnership with the City of Cambridge, Waterloo architecture students designed and built tiny homes as prototypes for emergency shelter. Photo courtesy University of Waterloo Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis? A: Through collaboration and communication with the community, the School of Architecture has engaged with social housing agencies, municipality planning authorities, Indigenous groups and aging-in-place consultants to develop housing solutions for a diverse population including seniors. Moving the School of Architecture from Waterloo to Cambridge in 2004 was a communal project with great support from the City of Cambridge. Occupying the repurposed silk mill in Cambridge, the school aims to be the design campus for the city to allow exchange of creative ideas and intellectual stimulation. Since the move, we have had many opportunities to collaborate and work closely with the municipality. The Tiny Homes project is an initiative in partnership with the City of Cambridge, whereby Waterloo architecture students were engaged to design and build prototype tiny homes that offer practical, cost-effective and dignified emergency housing solutions. It is an example of collaboration that makes a meaningful difference.  Photo by Danielle Sneesby Shauna Mallory-Hill Associate Professor and Associate Dean of Research, Faculty of Architecture, University of Manitoba Shauna Mallory-Hill, PhD, is currently Associate Professor and Associate Dean of Research at the University of Manitoba’s Faculty of Architecture. Her 25-year-long career spans teaching, research and advocacy, with a focus on building systems, universal and sustainable design, as well as building performance evaluation. Her sponsored research includes accessible design, along with post-occupancy work on how sustainably designed environments impact human health and productivity. Q: How is The University of Manitoba Faculty of Architecturespecifically engaging in design explorations addressing housing?  A: In addition to hosting public events and delivering focused design studios, we are actively engaged and support research collaborations including funded research with the Social Sciences and Humanities Research Counciland the Canada Mortgage and Housing Corporation. We are also committed to partnering and working with communities.    In 2022, U of M professor Lancelot Coar’s undergraduate studio engaged with One House Many Nations to develop a mobile design and construction trailer for on-site design-build work. Photo by Lancelot Coar One House Many Nationsoriginally started as a grassroots movement to shed light on the housing crisis faced by Indigenous communities.  For the past four years, OHMN, led by Dr. Alex Wilson and Sylvia McAdam, has been working with faculty and students from FAUM, houseless First Nations youth, and students at Saskatoon’s Nutana Collegiate to design and construct small, affordable homes that are trucked to remote Indigenous communities in Northern Saskatchewan. After a house is delivered, it is occupied by one of the youth participants. Each year, another house is built, informed by post-occupancy data that was collected on the previous year’s house.  First Nations youth participants have learned to advocate for community needs while gaining skills and knowledge about home-building and maintenance.  Lancelot Coar’s 2022 undergraduate architecture studio engaged with OHMN to create a mobile design lab that can be brought onsite to design-build in First Nations communities. OHMN’s work was exhibited at the Canadian Pavilion at the Venice Biennale of Architecture in 2023.    Q: What are key areas of interest and inquiry among students at your school? Is housing one of them?  A: We are seeing that this generation is increasingly concerned about what is happening to the world—concerns about sustainability, housing, and food deserts are paramount. Students want to work on things that are meaningful. Students also really embrace hands-on learning. Any time students are encouraged and supported to engage with community, they feel like they are making a difference.     Here in Winnipeg, we can all see the encampments of the unhoused. It is apparent that there is work to do to solve this dilemma.This past year, one of our housing-themed studios worked with a local grassroots organization, St. Boniface Street Links, in the design and construction of a prototype transitional house as a safer interim housing solution. This housing project ultimately was built and included as part of the annual Warming Huts design competition at the Forks. Q: Are there any barriers to collaborating in this way, involving practitioners and real community groups? A: We often get groups who approach us to collaborate. We need to be clear that we are not providing a design service, but we are committed to the exploration of ideas and working together on important problems.     It is important to me that doing housing research work in collaboration with Indigenous communities is respectful, responsible and reciprocal. Ensuring that some benefit of the research stays with the community is crucial, given the long history of research involving Indigenous populations where this did not happen. A willingness to listen and understand community priorities and context—and adapt—is key.  It can be difficult for some to have enough capacity to deal with added administration; a local liaison is helpful.  The Wîkiwin student-built house is part of an ongoing collaboration with Kawéchiwasik Development Corporation at York Factory First Nation. Photo by Shauna Mallory-Hill Q: Some of your current research and design work is supported by the CMHC Housing Supply Challenge. Can you tell us a bit about that project?  A: The CMHC funding in part supports the Wîkiwin Training Enterprise of York Factory First Nation project, geared to building healthy homes by leveraging local resources and tradespeople in collaboration with the Kawéchiwasik Development Corporation. The purpose is to provide design education and construction skills in the northern communities where they are needed. A key goal is that kids won’t need to leave their communities to get skills, and communities can develop capacity to increase their self-sufficiency.    In collaboration with FAUM, the project will include a comprehensive education model based on a co-created curriculum, training programs, housing designs and research on building materials. Students earn micro-credentials through distance education to get basic training in design and construction, or have the opportunity to work as research assistants to assist with collection of data, such as indoor air quality.     Focusing on sustainable construction techniques, using local materials like stone and wood, the initiative promises to employ residents, cut production costs, and enhance housing quality. Additionally, the creation of a year-round skilled trades school facility and housing for students and teachers will boost the local labour force.    Stage 2 of the project involves the building of the Wîkiwin skilled trades training and research facility and dormitory. This phase will also see the expansion of the educational curriculum in partnership with the University of Manitoba, ultimately increasing the labour force capacity of York Factory First Nation and creating more opportunities for its youth.  Sasha Tsenkova Professor of Planning and Director of the Cities, Policy & Planning Lab at the School of Architecture, Planning & Landscape, University of Calgary Sasha Tsenkova, PhD, is a professor at the School of Architecture, Planning & Landscape at the University of Calgary. With a background in architecture, urbanism, and planning, her work spans over 30 years of research, teaching, and professional practice, focusing on creating more inclusive and sustainable urban environments. She is a Fellow of the Canadian Institute of Planners and a Fellow of the Royal Society of Canada/Academy of Social Sciences. Q: Major cities across Canada are seeing unprecedented housing issues. As an educator, what have you seen in research or studio projects that tackle these issues?    A: We are a nation of suburban homeowners, where much of the wealth creation in the urban system is driven by investment in housing. Today, income and wealth inequality in Canadian cities is higher than ever before, which is exacerbated by the suburban homeownership model. In cities, newcomers to the housing market—young and old—face incredible affordability constraints. Homelessness has grown exponentially and homeownership is not within the reach of the middle class. In the design world, we must begin to address, through systemic intervention, these challenges. Many of our research and studio projects focus on sustainable urbanism through designs  that explore strategies to provide affordable homes across the income spectrum and embrace different types of housing.      We cannot continue to replicate a model of postwar city building that no longer serves the needs of the people. We encourage students to learn from successful cities in Europe, Latin America, and the United States, where a more systematic approach to neighbourhood design and redevelopment allows various types of housing to be built along the same street within a community. This is a different approach to growth premised on urban regeneration and intensification, where people come before cars and community identity evolves over time.   Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis?  A: We focus on community-engaged scholarship, research and teaching at SAPL. Integration with communities of practice is necessary, but so is a direct relationship with clients, so that we situate our studio projects in the real-world. The housing crisis is multi-faceted and future professionals need to be aware of the complexity of design intervention—solutions require a nexus of policy, planning and design approaches. In a graduate school, we must prepare aspiring designers, architects and planners to embrace these challenges.      The interface with critical practice is the ultimate test for us to remain relevant and committed to innovation and excellence within the realm of what we can control. Studio teaching needs to address housing affordability in a systematic way, as it will make a critical difference within Canadian society and will define the future of our cities. This requires a much stronger emphasis on sustainable urbanism and community-based projects.  Q: What policies do you feel cities in Canada should create or address to aid in addressing the housing crisis and homelessness?  A: The planning regulation, upzoning, and permitting processes can be improved to enhance infill housing, gentle density and inner-city intensification. Recognizing that cities and neighbourhoods need to be built for people and not for cars requires a focus on transit-oriented development in strategic locations where low-density retail, industrial and housing sites can be redeveloped to become mixed-use urban villages with a variety of housing types. Changes to minimum parking standards and lot coverage can energize the infusion of missing middle housing to create opportunities for multi-generational living, cohousing and home sharing with renters. But the real difference in addressing the homelessness and affordability crisis is the renewed investment into affordable housing through partnerships of federal, provincial and municipal governments with non-profit organizations. We need to grow this segment of the housing market and to make sure that it is an integral part of our urban neighbourhoods through the design process. Q: What role do you think schools of architecture and design have in tackling the housing crisis in Canada?  A: We need to make a major commitment to building knowledge and capacity that focuses on solutions to the housing crisis in our curriculum. Design thinking is premised on innovation; it is part of the competency, creativity and collaboration that we try to instill in future professionals. Architects today are absent from the design of neighbourhoods on the periphery of our cities. We need to bring back that creativity and the knowledge of architects, planners, and designers, and develop the prototypes that will provide solutions to the housing crisis.     SAPL is moving downtown so that we can be a part of downtown rebuilding and innovation. Our adaptive reuse of existing office space in Calgary’s downtown will provide opportunities to connect to local businesses and residents and offer immersion in city life that is critical for our students. Our school will be a living urban design lab, where we embrace social justice, community-inspired design work and collaborate with different communities of practice to demonstrate viable solutions for changing cities and changing societies.   Sara Stevens Associate Professor & Chair – Urban Design at the School of Architecture & Landscape Architecture, University of British Columbia Sara Stevens is an architectural historian and Associate Professor at the University of British Columbia in Vancouver. Her book Developing Expertisestudies real estate development in 20th-century American cities. She is a member of the collective Architects Against Housing Alienation, curators of the Canada Pavilion at the 2023 Venice Architecture Biennale. Q:  Major cities across Canada are seeing unprecedented housing issues. As an educator, what have you seen in research or studio projects that tackle these issues?  A: There are so many great examples of design studios in Canada that are looking at housing challenges, such as the ‘Not for Sale’ study abroad course on contemporary housing that recently won the ACSA’s 2024 Architectural Education Award. McGill has a long history of housing research with the Minimum Cost Housing Group, which was the subject of a recent exhibition curated by Ipek Türeli. The work of Shawn Bailey and Lancelot Coar at the University of Manitoba is bringing really innovative pedagogy to the question of housing for Indigenous communities to design schools.  Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis?  A: At UBC, questions around missing middle housing brought forth a collaboration between Haeccity Studio Architects and UBC students that resulted in a publication of the students’ work, co-sponsored by SALA and the Urbanarium, an organization in Vancouver that is a forum for sharing ideas about city building, particularly around climate change and housing affordability. The Urbananium’s design competitions have focused on missing middle housing, mixed-use neighbourhoods, and the codes and regulations that are barriers to housing affordability. Their current competition, Decoding Timber Towers, is focused on prefab and mass timber housing.  Q: What policies do you feel cities in Canada should create or address to aid in the housing crisis and homelessness?  A: I think that Canada needs to take UNDRIP and the TRC Calls to Action seriously. We can’t separate the issue of housing for Indigenous people, and the history of colonization that it’s part of, from the housing challenges everyone else faces. The United Nations Housing as a Human Right work is a great resource on this, as their work also points to the problems of financialization and the effect this has had on renters, social housing, and un-housed folks.  The Land Back Courtyard was part of the Not For Sale exhibition at the Canada Pavilion in the 2023 Venice Architecture Biennale. Photo by Maris Mezulis Q: What role do you think schools of architecture and design have in tackling the housing crisis in Canada? A: Schools of architecture and design can play an important role by educating students about the role of architects in the housing crisis in Canada. We need the next generation of architects to understand that they have a part to play. It’s not an issue that can be solved through policy and the market alone: their expertise in design, which of course touches policy and works with the private sector, is inherently part of this issue.     To develop deeper conversations around this, I am working with collaborators in the collective Architects Against Housing Alienation to organize a super-studio across Canada for the next school yearcalled “End Housing Alienation Now!” that is inviting all schools of architecture to run studios on a shared set of themes and principles.We have commitments from almost all the schools already, and have hosted a number of conversations with people from the schools to develop how this will work, balancing what is shared vs. independent, the different schedules and levels of students, etc.      For these studios, one ambition is that the studios work with local activists, advocates, and professional practices to show students how important these kinds of collaborations can be, and how important embedded local knowledge is. We hope to share resources and create opportunities for students to connect across geographies to ensure that many, many people with lots of passion and expertise are focused on this topic.     As appeared in the June 2025 issue of Canadian Architect magazine  The post AIA Canada Journal: Canadian educators on housing affordability appeared first on Canadian Architect. #aia #canada #journal #canadian #educators
    AIA Canada Journal: Canadian educators on housing affordability
    www.canadianarchitect.com
    Architectural education is an important part of becoming an architect. It provides a foundation in art and architectural history, basic concepts of design, and foundational technical knowledge. It promotes critical thinking, examines social and economic complexities, and encourages creativity and teamwork. I may be biased, but I believe the camaraderie and pride that are part of architectural students’ design studio experience are unmatched by any other educational program.    In this issue of the AIA Canada Journal, Pauline Thimm, Hannah Allawi and I reached out to schools of architecture from across the country. Our conversations centred on research themes in today’s design studios, with a focus on housing affordability. Students and faculties are actively engaging in challenging the status quo on the shortage of housing. It takes a village to derive plausible solutions—and schools of architecture across the country are united in bringing their voices and minds to this pressing issue. In a Social Sciences and Humanities Research Council (SSHRC)-supported partnership, AIA Canada Society is also actively participating in research on designing inclusive, sustainable and healthy cities.  We want to thank all the educators who took time to speak with us and provide their invaluable insights.  -Dora Ng, AIA Canada Society President Rick Haldenby Professor, School of Architecture, University of Waterloo Rick Haldenby, FRAIC, served as Director of the School of Architecture at the University of Waterloo from 1988 to 2013, and founded the Waterloo Rome Program in 1979. Among many accomplishments, Haldenby was appointed to the Order of Canada in 2021, and has received the Lifetime Achievement Award from the Canadian Council of University Schools of Architecture, the Special Jury Prize at the Kitchener Waterloo Arts Awards, and the Dr. Jean Steckle Award for Heritage Education from the Waterloo Regional Heritage Foundation. Q: Kitchener-Waterloo is known as a university town that is home to top Ontario post-secondary institutions. Tell us a bit about the twin cities. A: The Waterloo Region’s industrial development began with the arrival of German-speaking immigrants in the 19th century. Its cities were literally “founded on factories.” Its prosperity was influenced by a rail-based transport system. In the late 19th century, the extension of the Grand Trunk Railway contributed to the industrialization of the area. In the 1950s, visionary community leaders made concerted efforts to build educational infrastructure, and in just a few years created the University of Waterloo, Wilfrid Laurier University and Conestoga College. The region experienced significant growth in manufacturing industries, insurance companies, and high-tech businesses over time. Home to two universities and a college, it is an education hub that attracts talents and businesses, which increases the demand for housing for students and families. The once-suburban neighbourhood of Northdale, surrounded by these post-secondary institutions, saw a surge in student population in the early 2000s, including a large percentage of international students. We saw a building boom to increase medium-density housing like stacked townhomes and row houses, as well as taller buildings up to 30+ stories in what was once a primarily low-density town. Q:  Like the building boom in Waterloo, we saw many residential high-rises going up in the GTA, but this growth still does not adequately address housing demand. In many cities across Canada, there are unprecedented housing issues including affordability and homelessness. What do you see emerging as key areas of interest and inquiry among students at your school? Is housing one of them? A: Connection between affordability and homelessness is not a one-to-one problem. The housing crisis can have many dimensions. In our undergraduate design studios, we are laying the groundwork for approaches to affordability, environmental responsibility and social justice. Many of my colleagues and graduate students at the University of Waterloo are involved in various research studies, exhibitions and campaigns, including the 2023 Venice Architecture Biennale. We also try to keep a balance to cover diverse topics in architecture, including housing. Second- and third-year design studios focus on urban intensification amid the building boom, enabling students to discuss ideas for keeping cities habitable and attractive for future growth. Design studios have also worked with the local chapter of Habitat for Humanity to support the ambitious program to build affordable housing for families in need. In partnership with the City of Cambridge, Waterloo architecture students designed and built tiny homes as prototypes for emergency shelter. Photo courtesy University of Waterloo Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis? A: Through collaboration and communication with the community, the School of Architecture has engaged with social housing agencies, municipality planning authorities, Indigenous groups and aging-in-place consultants to develop housing solutions for a diverse population including seniors. Moving the School of Architecture from Waterloo to Cambridge in 2004 was a communal project with great support from the City of Cambridge. Occupying the repurposed silk mill in Cambridge, the school aims to be the design campus for the city to allow exchange of creative ideas and intellectual stimulation. Since the move, we have had many opportunities to collaborate and work closely with the municipality. The Tiny Homes project is an initiative in partnership with the City of Cambridge, whereby Waterloo architecture students were engaged to design and build prototype tiny homes that offer practical, cost-effective and dignified emergency housing solutions. It is an example of collaboration that makes a meaningful difference.  Photo by Danielle Sneesby Shauna Mallory-Hill Associate Professor and Associate Dean of Research, Faculty of Architecture, University of Manitoba Shauna Mallory-Hill, PhD, is currently Associate Professor and Associate Dean of Research at the University of Manitoba’s Faculty of Architecture. Her 25-year-long career spans teaching, research and advocacy, with a focus on building systems, universal and sustainable design, as well as building performance evaluation. Her sponsored research includes accessible design, along with post-occupancy work on how sustainably designed environments impact human health and productivity. Q: How is The University of Manitoba Faculty of Architecture (FAUM) specifically engaging in design explorations addressing housing?  A: In addition to hosting public events and delivering focused design studios, we are actively engaged and support research collaborations including funded research with the Social Sciences and Humanities Research Council (SSHRC) and the Canada Mortgage and Housing Corporation (CMHC). We are also committed to partnering and working with communities.    In 2022, U of M professor Lancelot Coar’s undergraduate studio engaged with One House Many Nations to develop a mobile design and construction trailer for on-site design-build work. Photo by Lancelot Coar One House Many Nations (OHMN) originally started as a grassroots movement to shed light on the housing crisis faced by Indigenous communities.  For the past four years, OHMN, led by Dr. Alex Wilson and Sylvia McAdam, has been working with faculty and students from FAUM, houseless First Nations youth, and students at Saskatoon’s Nutana Collegiate to design and construct small, affordable homes that are trucked to remote Indigenous communities in Northern Saskatchewan. After a house is delivered, it is occupied by one of the youth participants. Each year, another house is built, informed by post-occupancy data that was collected on the previous year’s house(s).  First Nations youth participants have learned to advocate for community needs while gaining skills and knowledge about home-building and maintenance.  Lancelot Coar’s 2022 undergraduate architecture studio engaged with OHMN to create a mobile design lab that can be brought onsite to design-build in First Nations communities. OHMN’s work was exhibited at the Canadian Pavilion at the Venice Biennale of Architecture in 2023.    Q: What are key areas of interest and inquiry among students at your school? Is housing one of them?  A: We are seeing that this generation is increasingly concerned about what is happening to the world—concerns about sustainability, housing, and food deserts are paramount. Students want to work on things that are meaningful. Students also really embrace hands-on learning. Any time students are encouraged and supported to engage with community, they feel like they are making a difference.     Here in Winnipeg, we can all see the encampments of the unhoused. It is apparent that there is work to do to solve this dilemma.This past year, one of our housing-themed studios worked with a local grassroots organization, St. Boniface Street Links, in the design and construction of a prototype transitional house as a safer interim housing solution. This housing project ultimately was built and included as part of the annual Warming Huts design competition at the Forks. Q: Are there any barriers to collaborating in this way, involving practitioners and real community groups? A: We often get groups who approach us to collaborate. We need to be clear that we are not providing a design service, but we are committed to the exploration of ideas and working together on important problems.     It is important to me that doing housing research work in collaboration with Indigenous communities is respectful, responsible and reciprocal. Ensuring that some benefit of the research stays with the community is crucial, given the long history of research involving Indigenous populations where this did not happen. A willingness to listen and understand community priorities and context—and adapt—is key.  It can be difficult for some to have enough capacity to deal with added administration (meetings, paperwork, report writing, etc.); a local liaison is helpful.  The Wîkiwin student-built house is part of an ongoing collaboration with Kawéchiwasik Development Corporation at York Factory First Nation. Photo by Shauna Mallory-Hill Q: Some of your current research and design work is supported by the CMHC Housing Supply Challenge. Can you tell us a bit about that project?  A: The CMHC funding in part supports the Wîkiwin Training Enterprise of York Factory First Nation project, geared to building healthy homes by leveraging local resources and tradespeople in collaboration with the Kawéchiwasik Development Corporation. The purpose is to provide design education and construction skills in the northern communities where they are needed. A key goal is that kids won’t need to leave their communities to get skills, and communities can develop capacity to increase their self-sufficiency.    In collaboration with FAUM, the project will include a comprehensive education model based on a co-created curriculum, training programs, housing designs and research on building materials. Students earn micro-credentials through distance education to get basic training in design and construction, or have the opportunity to work as research assistants to assist with collection of data, such as indoor air quality.     Focusing on sustainable construction techniques, using local materials like stone and wood, the initiative promises to employ residents, cut production costs, and enhance housing quality. Additionally, the creation of a year-round skilled trades school facility and housing for students and teachers will boost the local labour force.    Stage 2 of the project involves the building of the Wîkiwin skilled trades training and research facility and dormitory. This phase will also see the expansion of the educational curriculum in partnership with the University of Manitoba, ultimately increasing the labour force capacity of York Factory First Nation and creating more opportunities for its youth.  Sasha Tsenkova Professor of Planning and Director of the Cities, Policy & Planning Lab at the School of Architecture, Planning & Landscape (SAPL), University of Calgary Sasha Tsenkova, PhD, is a professor at the School of Architecture, Planning & Landscape at the University of Calgary. With a background in architecture, urbanism, and planning, her work spans over 30 years of research, teaching, and professional practice, focusing on creating more inclusive and sustainable urban environments. She is a Fellow of the Canadian Institute of Planners and a Fellow of the Royal Society of Canada/Academy of Social Sciences. Q: Major cities across Canada are seeing unprecedented housing issues. As an educator, what have you seen in research or studio projects that tackle these issues?    A: We are a nation of suburban homeowners, where much of the wealth creation in the urban system is driven by investment in housing. Today, income and wealth inequality in Canadian cities is higher than ever before, which is exacerbated by the suburban homeownership model. In cities, newcomers to the housing market—young and old—face incredible affordability constraints. Homelessness has grown exponentially and homeownership is not within the reach of the middle class. In the design world, we must begin to address, through systemic intervention, these challenges. Many of our research and studio projects focus on sustainable urbanism through designs  that explore strategies to provide affordable homes across the income spectrum and embrace different types of housing.      We cannot continue to replicate a model of postwar city building that no longer serves the needs of the people. We encourage students to learn from successful cities in Europe, Latin America, and the United States, where a more systematic approach to neighbourhood design and redevelopment allows various types of housing to be built along the same street within a community. This is a different approach to growth premised on urban regeneration and intensification, where people come before cars and community identity evolves over time.   Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis?  A: We focus on community-engaged scholarship, research and teaching at SAPL. Integration with communities of practice is necessary, but so is a direct relationship with clients, so that we situate our studio projects in the real-world. The housing crisis is multi-faceted and future professionals need to be aware of the complexity of design intervention—solutions require a nexus of policy, planning and design approaches. In a graduate school, we must prepare aspiring designers, architects and planners to embrace these challenges.      The interface with critical practice is the ultimate test for us to remain relevant and committed to innovation and excellence within the realm of what we can control. Studio teaching needs to address housing affordability in a systematic way, as it will make a critical difference within Canadian society and will define the future of our cities. This requires a much stronger emphasis on sustainable urbanism and community-based projects.  Q: What policies do you feel cities in Canada should create or address to aid in addressing the housing crisis and homelessness?  A: The planning regulation, upzoning, and permitting processes can be improved to enhance infill housing, gentle density and inner-city intensification. Recognizing that cities and neighbourhoods need to be built for people and not for cars requires a focus on transit-oriented development in strategic locations where low-density retail, industrial and housing sites can be redeveloped to become mixed-use urban villages with a variety of housing types. Changes to minimum parking standards and lot coverage can energize the infusion of missing middle housing to create opportunities for multi-generational living, cohousing and home sharing with renters. But the real difference in addressing the homelessness and affordability crisis is the renewed investment into affordable housing through partnerships of federal, provincial and municipal governments with non-profit organizations. We need to grow this segment of the housing market and to make sure that it is an integral part of our urban neighbourhoods through the design process. Q: What role do you think schools of architecture and design have in tackling the housing crisis in Canada?  A: We need to make a major commitment to building knowledge and capacity that focuses on solutions to the housing crisis in our curriculum. Design thinking is premised on innovation; it is part of the competency, creativity and collaboration that we try to instill in future professionals. Architects today are absent from the design of neighbourhoods on the periphery of our cities. We need to bring back that creativity and the knowledge of architects, planners, and designers, and develop the prototypes that will provide solutions to the housing crisis.     SAPL is moving downtown so that we can be a part of downtown rebuilding and innovation. Our adaptive reuse of existing office space in Calgary’s downtown will provide opportunities to connect to local businesses and residents and offer immersion in city life that is critical for our students. Our school will be a living urban design lab, where we embrace social justice, community-inspired design work and collaborate with different communities of practice to demonstrate viable solutions for changing cities and changing societies.   Sara Stevens Associate Professor & Chair – Urban Design at the School of Architecture & Landscape Architecture (SALA), University of British Columbia Sara Stevens is an architectural historian and Associate Professor at the University of British Columbia in Vancouver. Her book Developing Expertise (Yale University Press, 2016) studies real estate development in 20th-century American cities. She is a member of the collective Architects Against Housing Alienation, curators of the Canada Pavilion at the 2023 Venice Architecture Biennale. Q:  Major cities across Canada are seeing unprecedented housing issues (affordability issues and homelessness). As an educator, what have you seen in research or studio projects that tackle these issues?  A: There are so many great examples of design studios in Canada that are looking at housing challenges, such as the ‘Not for Sale’ study abroad course on contemporary housing that recently won the ACSA’s 2024 Architectural Education Award. McGill has a long history of housing research with the Minimum Cost Housing Group, which was the subject of a recent exhibition curated by Ipek Türeli. The work of Shawn Bailey and Lancelot Coar at the University of Manitoba is bringing really innovative pedagogy to the question of housing for Indigenous communities to design schools.  Q: Any examples of collaboration between studio projects and practicing professionals in tackling the housing crisis?  A: At UBC, questions around missing middle housing brought forth a collaboration between Haeccity Studio Architects and UBC students that resulted in a publication of the students’ work, co-sponsored by SALA and the Urbanarium, an organization in Vancouver that is a forum for sharing ideas about city building, particularly around climate change and housing affordability. The Urbananium’s design competitions have focused on missing middle housing, mixed-use neighbourhoods, and the codes and regulations that are barriers to housing affordability. Their current competition, Decoding Timber Towers, is focused on prefab and mass timber housing.  Q: What policies do you feel cities in Canada should create or address to aid in the housing crisis and homelessness?  A: I think that Canada needs to take UNDRIP and the TRC Calls to Action seriously. We can’t separate the issue of housing for Indigenous people, and the history of colonization that it’s part of, from the housing challenges everyone else faces. The United Nations Housing as a Human Right work is a great resource on this, as their work also points to the problems of financialization and the effect this has had on renters, social housing, and un-housed folks.  The Land Back Courtyard was part of the Not For Sale exhibition at the Canada Pavilion in the 2023 Venice Architecture Biennale. Photo by Maris Mezulis Q: What role do you think schools of architecture and design have in tackling the housing crisis in Canada? A: Schools of architecture and design can play an important role by educating students about the role of architects in the housing crisis in Canada. We need the next generation of architects to understand that they have a part to play. It’s not an issue that can be solved through policy and the market alone: their expertise in design, which of course touches policy and works with the private sector, is inherently part of this issue.     To develop deeper conversations around this, I am working with collaborators in the collective Architects Against Housing Alienation to organize a super-studio across Canada for the next school year (25-26) called “End Housing Alienation Now!” that is inviting all schools of architecture to run studios on a shared set of themes and principles. (This builds off of the exhibition and campaign we did for the 2023 Venice Architecture Biennale, which the teaching award I mentioned is also related to.) We have commitments from almost all the schools already, and have hosted a number of conversations with people from the schools to develop how this will work, balancing what is shared vs. independent, the different schedules and levels of students, etc.      For these studios, one ambition is that the studios work with local activists, advocates, and professional practices to show students how important these kinds of collaborations can be, and how important embedded local knowledge is. We hope to share resources and create opportunities for students to connect across geographies to ensure that many, many people with lots of passion and expertise are focused on this topic.     As appeared in the June 2025 issue of Canadian Architect magazine  The post AIA Canada Journal: Canadian educators on housing affordability appeared first on Canadian Architect.
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  • Valve's CEO Wants to Implant a Chip in Your Brain

    Valve co-founder and CEO Gabe Newell’s new startup plans to launch brain-computer interface chipsas soon as 2025.Newell’s company, Valve, owns the world’s largest game distribution platform, Steam, and has developed numerous acclaimed game series like Half Life, Portal, and Counter-Strike.But don’t expect exciting gaming tie-ins from the new chips—at least not right now. Rather than using your brain to play much-rumored titles like Valve's Half-Life 3, the new chips from Starfish Technologies seem earmarked for treating neurological disorders like Parkinson’s, much like Elon Musk’s Neuralink.The company hopes the chips will one day form part of “minimally invasive, distributed neural interfaces” that have simultaneous access to multiple brain regions, enabling the “recording and stimulation of neural activity with a level of precision vastly exceeding what is possible with currently available systems.”In the announcement, the startup said the chips are planned to emphasize “minimal size and low power,” with the “intent of future integration into a fully wireless, battery-free implant.” The startup thinks these chips could one day prove useful for treating disorders where “interactions between brain regions may be misregulated,” requiring “reading and writing to multiple connected parts of the brain at once” to treat. Recommended by Our EditorsWhile the new startup may be focusing on medical use cases, some of the world's largest gaming companies, including Valve itself, have been openly discussing how brain-computer interface chips could help improve in-game experiences.In a 2019 talk given at the Game Developers Conference, noted by The Verge, a Valve executive discussed how these types of brain interfaces could be used in the future by pro gamers to reduce their reaction times, or even to adapt gameplay in real-time based on players’ brain activity. For example, creating more enemies for a relaxed player, or fewer for a stressed player.Though other gaming giants have been more tight-lipped about their brain interface aspirations, we've seen huge firms like Sony and Chinese tech giant Tencent file patents referencing brainwave-based controls. Meanwhile, plenty of examples have already emerged of disabled gamers using tools like Elon Musk's Neuralink to play mainstream games like Counter-Strike. Meanwhile, Apple is currently testing support for brain-computer interfacesfor iOS, iPadOS, and visionOS, in partnership with Brooklyn-based startup Synchron, using a synthetic vein implanted in the brain’s motor cortex. Synchron's tech, though not without technical issues, has allowed victims of degenerative diseases like amyotrophic lateral sclerosisto enjoy Apple devices.
    #valve039s #ceo #wants #implant #chip
    Valve's CEO Wants to Implant a Chip in Your Brain
    Valve co-founder and CEO Gabe Newell’s new startup plans to launch brain-computer interface chipsas soon as 2025.Newell’s company, Valve, owns the world’s largest game distribution platform, Steam, and has developed numerous acclaimed game series like Half Life, Portal, and Counter-Strike.But don’t expect exciting gaming tie-ins from the new chips—at least not right now. Rather than using your brain to play much-rumored titles like Valve's Half-Life 3, the new chips from Starfish Technologies seem earmarked for treating neurological disorders like Parkinson’s, much like Elon Musk’s Neuralink.The company hopes the chips will one day form part of “minimally invasive, distributed neural interfaces” that have simultaneous access to multiple brain regions, enabling the “recording and stimulation of neural activity with a level of precision vastly exceeding what is possible with currently available systems.”In the announcement, the startup said the chips are planned to emphasize “minimal size and low power,” with the “intent of future integration into a fully wireless, battery-free implant.” The startup thinks these chips could one day prove useful for treating disorders where “interactions between brain regions may be misregulated,” requiring “reading and writing to multiple connected parts of the brain at once” to treat. Recommended by Our EditorsWhile the new startup may be focusing on medical use cases, some of the world's largest gaming companies, including Valve itself, have been openly discussing how brain-computer interface chips could help improve in-game experiences.In a 2019 talk given at the Game Developers Conference, noted by The Verge, a Valve executive discussed how these types of brain interfaces could be used in the future by pro gamers to reduce their reaction times, or even to adapt gameplay in real-time based on players’ brain activity. For example, creating more enemies for a relaxed player, or fewer for a stressed player.Though other gaming giants have been more tight-lipped about their brain interface aspirations, we've seen huge firms like Sony and Chinese tech giant Tencent file patents referencing brainwave-based controls. Meanwhile, plenty of examples have already emerged of disabled gamers using tools like Elon Musk's Neuralink to play mainstream games like Counter-Strike. Meanwhile, Apple is currently testing support for brain-computer interfacesfor iOS, iPadOS, and visionOS, in partnership with Brooklyn-based startup Synchron, using a synthetic vein implanted in the brain’s motor cortex. Synchron's tech, though not without technical issues, has allowed victims of degenerative diseases like amyotrophic lateral sclerosisto enjoy Apple devices. #valve039s #ceo #wants #implant #chip
    Valve's CEO Wants to Implant a Chip in Your Brain
    me.pcmag.com
    Valve co-founder and CEO Gabe Newell’s new startup plans to launch brain-computer interface chips (BCIs) as soon as 2025.Newell’s company, Valve, owns the world’s largest game distribution platform, Steam, and has developed numerous acclaimed game series like Half Life, Portal, and Counter-Strike.But don’t expect exciting gaming tie-ins from the new chips—at least not right now. Rather than using your brain to play much-rumored titles like Valve's Half-Life 3, the new chips from Starfish Technologies seem earmarked for treating neurological disorders like Parkinson’s, much like Elon Musk’s Neuralink.The company hopes the chips will one day form part of “minimally invasive, distributed neural interfaces” that have simultaneous access to multiple brain regions, enabling the “recording and stimulation of neural activity with a level of precision vastly exceeding what is possible with currently available systems.”In the announcement, the startup said the chips are planned to emphasize “minimal size and low power,” with the “intent of future integration into a fully wireless, battery-free implant.” The startup thinks these chips could one day prove useful for treating disorders where “interactions between brain regions may be misregulated,” requiring “reading and writing to multiple connected parts of the brain at once” to treat. Recommended by Our EditorsWhile the new startup may be focusing on medical use cases, some of the world's largest gaming companies, including Valve itself, have been openly discussing how brain-computer interface chips could help improve in-game experiences.In a 2019 talk given at the Game Developers Conference (GDC), noted by The Verge, a Valve executive discussed how these types of brain interfaces could be used in the future by pro gamers to reduce their reaction times, or even to adapt gameplay in real-time based on players’ brain activity. For example, creating more enemies for a relaxed player, or fewer for a stressed player.Though other gaming giants have been more tight-lipped about their brain interface aspirations, we've seen huge firms like Sony and Chinese tech giant Tencent file patents referencing brainwave-based controls. Meanwhile, plenty of examples have already emerged of disabled gamers using tools like Elon Musk's Neuralink to play mainstream games like Counter-Strike. Meanwhile, Apple is currently testing support for brain-computer interfaces (BCIs) for iOS, iPadOS, and visionOS, in partnership with Brooklyn-based startup Synchron, using a synthetic vein implanted in the brain’s motor cortex. Synchron's tech, though not without technical issues, has allowed victims of degenerative diseases like amyotrophic lateral sclerosis (ALS) to enjoy Apple devices.
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  • Valve CEO Gabe Newell’s Neuralink competitor is expecting its first brain chip this year

    Valve co-founder and CEO Gabe Newell, the company behind Half-Life and DOTA 2 and Counter-Strike and preeminent PC game distribution platform Steam, has long toyed with the idea that your brain should be more connected to your PC. It began over a decade ago with in-house psychologists studying people’s biological responses to video games; Valve once considered earlobe monitors for its first VR headset. The company publicly explored the idea of brain-computer interfaces for gaming at GDC in 2019.But Newell decided to spin off the idea. That same year, he quietly incorporated a new brain-computer interface startup, Starfish Neuroscience — which has now revealed plans to produce its very first brain chip later this year.Starfish’s first blog post, spotted by Valve watcher Brad Lynch, makes it clear we’re not talking about a complete implant yet. This bit is the custom “electrophysiology” chip designed to record brain activityand stimulate the brain, but Starfish isn’t claiming it’s already built the systems to power it or the bits to stick it into a person’s head.“We anticipate our first chips arriving in late 2025 and we are interested in finding collaborators for whom such a chip would open new and exciting avenues,” writes Starfish neuroengineer Nate Cermak, suggesting that Starfish might wind up partnering with other companies for wireless power or even the final brain implant.But the goal, writes Starfish, is a smaller and less invasive implant than the competition, one that can “enable simultaneous access to multiple brain regions” instead of just one site, and one that doesn’t require a battery. Using just 1.1 milliwatts during “normal recording,” Starfish says it can work with wireless power transmission instead.Here’s the chip’s current spec sheet:Low power: 1.1 mW total power consumption during normal recording Physically small: 2 x 4mmCapable of both recording& stimulation32 electrode sites, 16 simultaneous recording channels at 18.75kHz 1 current source for stimulating on arbitrary pairs of electrodes Onboard impedance monitoring and stim voltage transient measurement Digital onboard data processing and spike detection allows the device to operate via low-bandwidth wireless interfaces. Fabricated in TSMC 55nm processNeuralink’s N1, for comparison, has 1,024 electrodes across its 64 brain-implanted threads, a chip that consumed around 6 milliwatts as of 2019, a battery that periodically needs wireless charging, and the full implantis around 23mm wide and 8mm thick. The Elon Musk-led company has reportedly already implanted it in three humans; while some of the threads did detach from the first patient’s brain, he still has functionality and has been giving interviews.Starfish says it could be important to connect to multiple parts of the brain simultaneously, instead of just one region, to address issues like Parkinson’s disease. “there is increasing evidence that a number of neurological disorders involve circuit-level dysfunction, in which the interactions between brain regions may be misregulated,” Cermak writes.In addition to multiple simultaneous brain implants, the company’s updated website says it’s working on a “precision hyperthermia device” to destroy tumors with targeted heat, and a brain-reading, robotically guided transcranial magnetic stimulationsystem for addressing neurological conditions like bipolar disorder and depression.In case you’re wondering how any of this might make its way back to gaming, I’ll leave you with Valve’s talk from GDC 2019 about brain-computer interfaces.See More:
    #valve #ceo #gabe #newells #neuralink
    Valve CEO Gabe Newell’s Neuralink competitor is expecting its first brain chip this year
    Valve co-founder and CEO Gabe Newell, the company behind Half-Life and DOTA 2 and Counter-Strike and preeminent PC game distribution platform Steam, has long toyed with the idea that your brain should be more connected to your PC. It began over a decade ago with in-house psychologists studying people’s biological responses to video games; Valve once considered earlobe monitors for its first VR headset. The company publicly explored the idea of brain-computer interfaces for gaming at GDC in 2019.But Newell decided to spin off the idea. That same year, he quietly incorporated a new brain-computer interface startup, Starfish Neuroscience — which has now revealed plans to produce its very first brain chip later this year.Starfish’s first blog post, spotted by Valve watcher Brad Lynch, makes it clear we’re not talking about a complete implant yet. This bit is the custom “electrophysiology” chip designed to record brain activityand stimulate the brain, but Starfish isn’t claiming it’s already built the systems to power it or the bits to stick it into a person’s head.“We anticipate our first chips arriving in late 2025 and we are interested in finding collaborators for whom such a chip would open new and exciting avenues,” writes Starfish neuroengineer Nate Cermak, suggesting that Starfish might wind up partnering with other companies for wireless power or even the final brain implant.But the goal, writes Starfish, is a smaller and less invasive implant than the competition, one that can “enable simultaneous access to multiple brain regions” instead of just one site, and one that doesn’t require a battery. Using just 1.1 milliwatts during “normal recording,” Starfish says it can work with wireless power transmission instead.Here’s the chip’s current spec sheet:Low power: 1.1 mW total power consumption during normal recording Physically small: 2 x 4mmCapable of both recording& stimulation32 electrode sites, 16 simultaneous recording channels at 18.75kHz 1 current source for stimulating on arbitrary pairs of electrodes Onboard impedance monitoring and stim voltage transient measurement Digital onboard data processing and spike detection allows the device to operate via low-bandwidth wireless interfaces. Fabricated in TSMC 55nm processNeuralink’s N1, for comparison, has 1,024 electrodes across its 64 brain-implanted threads, a chip that consumed around 6 milliwatts as of 2019, a battery that periodically needs wireless charging, and the full implantis around 23mm wide and 8mm thick. The Elon Musk-led company has reportedly already implanted it in three humans; while some of the threads did detach from the first patient’s brain, he still has functionality and has been giving interviews.Starfish says it could be important to connect to multiple parts of the brain simultaneously, instead of just one region, to address issues like Parkinson’s disease. “there is increasing evidence that a number of neurological disorders involve circuit-level dysfunction, in which the interactions between brain regions may be misregulated,” Cermak writes.In addition to multiple simultaneous brain implants, the company’s updated website says it’s working on a “precision hyperthermia device” to destroy tumors with targeted heat, and a brain-reading, robotically guided transcranial magnetic stimulationsystem for addressing neurological conditions like bipolar disorder and depression.In case you’re wondering how any of this might make its way back to gaming, I’ll leave you with Valve’s talk from GDC 2019 about brain-computer interfaces.See More: #valve #ceo #gabe #newells #neuralink
    Valve CEO Gabe Newell’s Neuralink competitor is expecting its first brain chip this year
    www.theverge.com
    Valve co-founder and CEO Gabe Newell, the company behind Half-Life and DOTA 2 and Counter-Strike and preeminent PC game distribution platform Steam, has long toyed with the idea that your brain should be more connected to your PC. It began over a decade ago with in-house psychologists studying people’s biological responses to video games; Valve once considered earlobe monitors for its first VR headset. The company publicly explored the idea of brain-computer interfaces for gaming at GDC in 2019.But Newell decided to spin off the idea. That same year, he quietly incorporated a new brain-computer interface startup, Starfish Neuroscience — which has now revealed plans to produce its very first brain chip later this year.Starfish’s first blog post, spotted by Valve watcher Brad Lynch, makes it clear we’re not talking about a complete implant yet. This bit is the custom “electrophysiology” chip designed to record brain activity (like how Neuralink can “read your mind” so patients can interact with computers) and stimulate the brain (for disease therapy), but Starfish isn’t claiming it’s already built the systems to power it or the bits to stick it into a person’s head.“We anticipate our first chips arriving in late 2025 and we are interested in finding collaborators for whom such a chip would open new and exciting avenues,” writes Starfish neuroengineer Nate Cermak (bolding theirs), suggesting that Starfish might wind up partnering with other companies for wireless power or even the final brain implant.But the goal, writes Starfish, is a smaller and less invasive implant than the competition, one that can “enable simultaneous access to multiple brain regions” instead of just one site, and one that doesn’t require a battery. Using just 1.1 milliwatts during “normal recording,” Starfish says it can work with wireless power transmission instead.Here’s the chip’s current spec sheet:Low power: 1.1 mW total power consumption during normal recording Physically small: 2 x 4mm (0.3mm pitch BGA) Capable of both recording (spikes and LFP) & stimulation (biphasic pulses) 32 electrode sites, 16 simultaneous recording channels at 18.75kHz 1 current source for stimulating on arbitrary pairs of electrodes Onboard impedance monitoring and stim voltage transient measurement Digital onboard data processing and spike detection allows the device to operate via low-bandwidth wireless interfaces. Fabricated in TSMC 55nm processNeuralink’s N1, for comparison, has 1,024 electrodes across its 64 brain-implanted threads, a chip that consumed around 6 milliwatts as of 2019, a battery that periodically needs wireless charging, and the full implant (again, not just the chip) is around 23mm wide and 8mm thick. The Elon Musk-led company has reportedly already implanted it in three humans; while some of the threads did detach from the first patient’s brain, he still has functionality and has been giving interviews.Starfish says it could be important to connect to multiple parts of the brain simultaneously, instead of just one region, to address issues like Parkinson’s disease. “there is increasing evidence that a number of neurological disorders involve circuit-level dysfunction, in which the interactions between brain regions may be misregulated,” Cermak writes.In addition to multiple simultaneous brain implants, the company’s updated website says it’s working on a “precision hyperthermia device” to destroy tumors with targeted heat, and a brain-reading, robotically guided transcranial magnetic stimulation (TMS) system for addressing neurological conditions like bipolar disorder and depression.In case you’re wondering how any of this might make its way back to gaming, I’ll leave you with Valve’s talk from GDC 2019 about brain-computer interfaces.See More:
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  • Forget Cocomelon—this kids’ app won’t rot their brains

    If your child loves their tablet, but you struggle with finding appropriate games, try Pok Pok, a learning app for kids aged 2-8 that doesn’t feel like learning.
    What is Pok Pok?
    Pok Pok is an award-winning educational app. It features a collection of calming, open-ended digital toys that help children explore STEM, problem-solving, creativity, and more without ads, in-app purchases, or overstimulation. Built by parents in collaboration with early childhood experts, Pok Pok offers a Montessori-inspired experience that supports healthy screen time and lifelong learning.
    What kinds of skills can kids build with Pok Pok?
    Kids using Pok Pok build foundational skills in STEM, problem-solving, language, numbers, cause and effect, and emotional development. Each game is open-ended, so there’s no “winning” or “losing.” Instead, kids learn through curiosity, experimentation, and hands-on discovery—all key Montessori values.
    Why is Pok Pok different from other kids’ games?
    Unlike most kids’ apps, Pok Pok isn’t built around flashy animations or noisy menus. Everything is intentionally low-stimulation and calming, with handcrafted visuals and music that don’t overwhelm.
    Is it good for travel or offline play?
    Definitely. Pok Pok works offline, making it a good kids’ app for travel, car rides, and waiting rooms. And since there are no ads or pushy pop-ups, it’s a tantrum-free app that doesn’t create fights when it’s time to turn it off.
    What kind of content does Pok Pok include?
    Think of it like a digital playroom. There are peaceful, interactive scenes for exploring space, dinosaurs, numbers, dress-up, world puzzles, and more. New “toys” and seasonal content are added regularly, and everything is designed to grow with your child over time.
    How much does Pok Pok cost?
    Through June 1, you can get a Pok Pok lifetime subscription for when you use code SAVE10 at checkout.
    Normally this is a great chance to save on the app and grab forever access for all of your kiddos, since you can use the app on up to 10 devices at once.
    StackSocial prices subject to change.
    _

    Pok Pok: Lifetime Subscription
    See Deal
    #forget #cocomelonthis #kids #app #wont
    Forget Cocomelon—this kids’ app won’t rot their brains
    If your child loves their tablet, but you struggle with finding appropriate games, try Pok Pok, a learning app for kids aged 2-8 that doesn’t feel like learning. What is Pok Pok? Pok Pok is an award-winning educational app. It features a collection of calming, open-ended digital toys that help children explore STEM, problem-solving, creativity, and more without ads, in-app purchases, or overstimulation. Built by parents in collaboration with early childhood experts, Pok Pok offers a Montessori-inspired experience that supports healthy screen time and lifelong learning. What kinds of skills can kids build with Pok Pok? Kids using Pok Pok build foundational skills in STEM, problem-solving, language, numbers, cause and effect, and emotional development. Each game is open-ended, so there’s no “winning” or “losing.” Instead, kids learn through curiosity, experimentation, and hands-on discovery—all key Montessori values. Why is Pok Pok different from other kids’ games? Unlike most kids’ apps, Pok Pok isn’t built around flashy animations or noisy menus. Everything is intentionally low-stimulation and calming, with handcrafted visuals and music that don’t overwhelm. Is it good for travel or offline play? Definitely. Pok Pok works offline, making it a good kids’ app for travel, car rides, and waiting rooms. And since there are no ads or pushy pop-ups, it’s a tantrum-free app that doesn’t create fights when it’s time to turn it off. What kind of content does Pok Pok include? Think of it like a digital playroom. There are peaceful, interactive scenes for exploring space, dinosaurs, numbers, dress-up, world puzzles, and more. New “toys” and seasonal content are added regularly, and everything is designed to grow with your child over time. How much does Pok Pok cost? Through June 1, you can get a Pok Pok lifetime subscription for when you use code SAVE10 at checkout. Normally this is a great chance to save on the app and grab forever access for all of your kiddos, since you can use the app on up to 10 devices at once. StackSocial prices subject to change. _ Pok Pok: Lifetime Subscription See Deal #forget #cocomelonthis #kids #app #wont
    Forget Cocomelon—this kids’ app won’t rot their brains
    www.popsci.com
    If your child loves their tablet, but you struggle with finding appropriate games, try Pok Pok, a learning app for kids aged 2-8 that doesn’t feel like learning. What is Pok Pok? Pok Pok is an award-winning educational app. It features a collection of calming, open-ended digital toys that help children explore STEM, problem-solving, creativity, and more without ads, in-app purchases, or overstimulation. Built by parents in collaboration with early childhood experts, Pok Pok offers a Montessori-inspired experience that supports healthy screen time and lifelong learning. What kinds of skills can kids build with Pok Pok? Kids using Pok Pok build foundational skills in STEM, problem-solving, language, numbers, cause and effect, and emotional development. Each game is open-ended, so there’s no “winning” or “losing.” Instead, kids learn through curiosity, experimentation, and hands-on discovery—all key Montessori values. Why is Pok Pok different from other kids’ games? Unlike most kids’ apps, Pok Pok isn’t built around flashy animations or noisy menus. Everything is intentionally low-stimulation and calming, with handcrafted visuals and music that don’t overwhelm. Is it good for travel or offline play? Definitely. Pok Pok works offline, making it a good kids’ app for travel, car rides, and waiting rooms. And since there are no ads or pushy pop-ups, it’s a tantrum-free app that doesn’t create fights when it’s time to turn it off. What kind of content does Pok Pok include? Think of it like a digital playroom. There are peaceful, interactive scenes for exploring space, dinosaurs, numbers, dress-up, world puzzles, and more. New “toys” and seasonal content are added regularly, and everything is designed to grow with your child over time. How much does Pok Pok cost? Through June 1, you can get a Pok Pok lifetime subscription for $49.99 when you use code SAVE10 at checkout. Normally $59.99, this is a great chance to save on the app and grab forever access for all of your kiddos, since you can use the app on up to 10 devices at once. StackSocial prices subject to change. _ Pok Pok: Lifetime Subscription See Deal
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  • design/leader: Beardwood&Co. founder Julia Beardwood

    22 May, 2025

    In our weekly interview series, design leaders answer five questions about design, and five questions about leadership.

    Julia Beardwood is founder of Beardwood&Co. The New York-based branding and strategy agency works with B2C and B2B clients like Danone, Pottery Barn and Rabble Wine.
    Design
    What would your monograph be called?
    Illuminating Possibilities. Everything we do is about helping clients see opportunities that aren’t obvious.
    Whether that’s a new take on their category, bringing an unusual perspective informed by experience and insights we’ve uncovered in completely different fields, or a big creative idea with legs to run on for years.
    What recent design work made you a bit jealous?
    The Brooklyn Museum identity by Other Means and Brooklyn Museum design team.
    The interlocking of the double O’s in Brooklyn and two dots bookending the logo together create a distinctive word mark that feels a bit quirky, yet rooted in a rich history, like the borough itself.
    What impresses me most is the thoroughness of the brand experience, from the t-shirts the staff proudly wear to the exhibit communications.
    They completely nailed the strategy, which is to be a modern, multi-faceted and thoroughly engaging museum that serves the diverse community of Brooklyn, and attracts visitors from all over the city and the world.
    The new Brooklyn Museum logo by Other Means and the in-house team
    What’s an unusual place you get inspiration from?
    Riding on any kind of public transport gets my mind whirring. It doesn’t matter if it’s a bus, tube, train or ferry.
    From the incredible variety of people and pets, funny and tawdry ads, to the surprising scenes I see out the window, I find stimulation in observing daily life. It’s a mental game to brainstorm for projects based on what you’re seeing and hearing.
    Name something that is brilliantly designed, but overlooked.
    Paper clips – so useful, so simple, so elegant! It’s a miniature work of art that does its job perfectly.
    I keep a few in my pocket at all times because they’re so multi-purpose, like when I need to pop open my iPhone sim card.
    What object in your studio best sums up your taste?
    This wooden owl – designed and made in the UK by Matt Pugh – is our gift for team members on their fifth anniversary with us.
    Carved from sustainably sourced oak with a painted head, it’s sleek and simple, and a symbol of the uncommon wisdom we seek to bring our clients. It brings me immense pleasure to share these beauts with our team.
    The wooden owl given to Beardwood&Co staff on their fifth anniversary at the studio.
    Leadership
    What feedback felt brutal at the time, but turned out to be useful?
    It came from a client who I had massive respect for. We’d just finished a major rebrand project and were feeling rightly proud. She said, “We’re thrilled with how this turned out, but the journey to get there was horrible.”
    That made me realise that the client experience is equally as important as the design work.
    Now we pay a lot of attention to ensure that every client feels welcomed and appreciated, that communication is crystal clear and transparent, that we are fully aligned, and that meetings are fun and inspiring. Every project should make our clients feel like it was a career highlight to brag about.
    What’s an underappreciated skill that design leaders need?
    Translating design into the language of business, so that the people who buy our work understand why it’s so valuable.
    Designers are not taught this in school, so it’s a skill they often learn on the job. It’s a reason why some of the strongest design leaders have gone to business school.
    Language matters – you don’t want design to sound esoteric or mysterious. You need your clients to understand it’s all about building brand equity, creating irresistible desire to attract new customers, and instilling insatiable loyalty among your biggest fans.
    What keeps you up at night?
    How to ensure AI is serving humanity and not the other way around. It’s a moment for immense change as big as the introduction of the internet.
    Uncertainty creates anxiety, but also opportunity. We’re all exploring and experimenting to figure out the best uses for AI, and so far, it’s super-helpful.
    But we know clients expect to reap cost savings from their agencies. You just have to keep demonstrating value and how to use AI to bring efficiency.
    What trait is non-negotiable in new hires?
    Telling us what they think.
    Speaking up with fresh ideas to make us and our clients better. Being brave enough to call out group think. Every individual hire that joins us has the power to change and improve our firm.
    Silence is not golden – we want and need to hear strong opinions.
    Complete this sentence, “I wish more clients…”
    …asked more questions.
    Clients often feel like they need to know it all, so they don’t ask as many questions as they should because it makes them feel vulnerable to criticism.
    In my experience, when clients are brave enough to ask more questions, they feel empowered and equipped to make braver choices in the work.

    Brands in this article

    What to read next

    design/leader: F37 founder Rick Banks

    17 Apr, 2025

    design/leader: Lucky Dip co-founder Katie Cadwell

    17 Jan, 2025
    #designleader #beardwoodampampco #founder #julia #beardwood
    design/leader: Beardwood&Co. founder Julia Beardwood
    22 May, 2025 In our weekly interview series, design leaders answer five questions about design, and five questions about leadership. Julia Beardwood is founder of Beardwood&Co. The New York-based branding and strategy agency works with B2C and B2B clients like Danone, Pottery Barn and Rabble Wine. Design What would your monograph be called? Illuminating Possibilities. Everything we do is about helping clients see opportunities that aren’t obvious. Whether that’s a new take on their category, bringing an unusual perspective informed by experience and insights we’ve uncovered in completely different fields, or a big creative idea with legs to run on for years. What recent design work made you a bit jealous? The Brooklyn Museum identity by Other Means and Brooklyn Museum design team. The interlocking of the double O’s in Brooklyn and two dots bookending the logo together create a distinctive word mark that feels a bit quirky, yet rooted in a rich history, like the borough itself. What impresses me most is the thoroughness of the brand experience, from the t-shirts the staff proudly wear to the exhibit communications. They completely nailed the strategy, which is to be a modern, multi-faceted and thoroughly engaging museum that serves the diverse community of Brooklyn, and attracts visitors from all over the city and the world. The new Brooklyn Museum logo by Other Means and the in-house team What’s an unusual place you get inspiration from? Riding on any kind of public transport gets my mind whirring. It doesn’t matter if it’s a bus, tube, train or ferry. From the incredible variety of people and pets, funny and tawdry ads, to the surprising scenes I see out the window, I find stimulation in observing daily life. It’s a mental game to brainstorm for projects based on what you’re seeing and hearing. Name something that is brilliantly designed, but overlooked. Paper clips – so useful, so simple, so elegant! It’s a miniature work of art that does its job perfectly. I keep a few in my pocket at all times because they’re so multi-purpose, like when I need to pop open my iPhone sim card. What object in your studio best sums up your taste? This wooden owl – designed and made in the UK by Matt Pugh – is our gift for team members on their fifth anniversary with us. Carved from sustainably sourced oak with a painted head, it’s sleek and simple, and a symbol of the uncommon wisdom we seek to bring our clients. It brings me immense pleasure to share these beauts with our team. The wooden owl given to Beardwood&Co staff on their fifth anniversary at the studio. Leadership What feedback felt brutal at the time, but turned out to be useful? It came from a client who I had massive respect for. We’d just finished a major rebrand project and were feeling rightly proud. She said, “We’re thrilled with how this turned out, but the journey to get there was horrible.” That made me realise that the client experience is equally as important as the design work. Now we pay a lot of attention to ensure that every client feels welcomed and appreciated, that communication is crystal clear and transparent, that we are fully aligned, and that meetings are fun and inspiring. Every project should make our clients feel like it was a career highlight to brag about. What’s an underappreciated skill that design leaders need? Translating design into the language of business, so that the people who buy our work understand why it’s so valuable. Designers are not taught this in school, so it’s a skill they often learn on the job. It’s a reason why some of the strongest design leaders have gone to business school. Language matters – you don’t want design to sound esoteric or mysterious. You need your clients to understand it’s all about building brand equity, creating irresistible desire to attract new customers, and instilling insatiable loyalty among your biggest fans. What keeps you up at night? How to ensure AI is serving humanity and not the other way around. It’s a moment for immense change as big as the introduction of the internet. Uncertainty creates anxiety, but also opportunity. We’re all exploring and experimenting to figure out the best uses for AI, and so far, it’s super-helpful. But we know clients expect to reap cost savings from their agencies. You just have to keep demonstrating value and how to use AI to bring efficiency. What trait is non-negotiable in new hires? Telling us what they think. Speaking up with fresh ideas to make us and our clients better. Being brave enough to call out group think. Every individual hire that joins us has the power to change and improve our firm. Silence is not golden – we want and need to hear strong opinions. Complete this sentence, “I wish more clients…” …asked more questions. Clients often feel like they need to know it all, so they don’t ask as many questions as they should because it makes them feel vulnerable to criticism. In my experience, when clients are brave enough to ask more questions, they feel empowered and equipped to make braver choices in the work. Brands in this article What to read next design/leader: F37 founder Rick Banks 17 Apr, 2025 design/leader: Lucky Dip co-founder Katie Cadwell 17 Jan, 2025 #designleader #beardwoodampampco #founder #julia #beardwood
    design/leader: Beardwood&Co. founder Julia Beardwood
    www.designweek.co.uk
    22 May, 2025 In our weekly interview series, design leaders answer five questions about design, and five questions about leadership. Julia Beardwood is founder of Beardwood&Co. The New York-based branding and strategy agency works with B2C and B2B clients like Danone, Pottery Barn and Rabble Wine. Design What would your monograph be called? Illuminating Possibilities. Everything we do is about helping clients see opportunities that aren’t obvious. Whether that’s a new take on their category, bringing an unusual perspective informed by experience and insights we’ve uncovered in completely different fields, or a big creative idea with legs to run on for years. What recent design work made you a bit jealous? The Brooklyn Museum identity by Other Means and Brooklyn Museum design team. The interlocking of the double O’s in Brooklyn and two dots bookending the logo together create a distinctive word mark that feels a bit quirky, yet rooted in a rich history, like the borough itself. What impresses me most is the thoroughness of the brand experience, from the t-shirts the staff proudly wear to the exhibit communications. They completely nailed the strategy, which is to be a modern, multi-faceted and thoroughly engaging museum that serves the diverse community of Brooklyn, and attracts visitors from all over the city and the world. The new Brooklyn Museum logo by Other Means and the in-house team What’s an unusual place you get inspiration from? Riding on any kind of public transport gets my mind whirring. It doesn’t matter if it’s a bus, tube, train or ferry. From the incredible variety of people and pets, funny and tawdry ads, to the surprising scenes I see out the window, I find stimulation in observing daily life. It’s a mental game to brainstorm for projects based on what you’re seeing and hearing. Name something that is brilliantly designed, but overlooked. Paper clips – so useful, so simple, so elegant! It’s a miniature work of art that does its job perfectly. I keep a few in my pocket at all times because they’re so multi-purpose, like when I need to pop open my iPhone sim card. What object in your studio best sums up your taste? This wooden owl – designed and made in the UK by Matt Pugh – is our gift for team members on their fifth anniversary with us. Carved from sustainably sourced oak with a painted head, it’s sleek and simple, and a symbol of the uncommon wisdom we seek to bring our clients. It brings me immense pleasure to share these beauts with our team. The wooden owl given to Beardwood&Co staff on their fifth anniversary at the studio. Leadership What feedback felt brutal at the time, but turned out to be useful? It came from a client who I had massive respect for. We’d just finished a major rebrand project and were feeling rightly proud. She said, “We’re thrilled with how this turned out, but the journey to get there was horrible.” That made me realise that the client experience is equally as important as the design work. Now we pay a lot of attention to ensure that every client feels welcomed and appreciated, that communication is crystal clear and transparent, that we are fully aligned, and that meetings are fun and inspiring. Every project should make our clients feel like it was a career highlight to brag about. What’s an underappreciated skill that design leaders need? Translating design into the language of business, so that the people who buy our work understand why it’s so valuable. Designers are not taught this in school, so it’s a skill they often learn on the job. It’s a reason why some of the strongest design leaders have gone to business school. Language matters – you don’t want design to sound esoteric or mysterious. You need your clients to understand it’s all about building brand equity, creating irresistible desire to attract new customers, and instilling insatiable loyalty among your biggest fans. What keeps you up at night? How to ensure AI is serving humanity and not the other way around. It’s a moment for immense change as big as the introduction of the internet. Uncertainty creates anxiety, but also opportunity. We’re all exploring and experimenting to figure out the best uses for AI, and so far, it’s super-helpful. But we know clients expect to reap cost savings from their agencies. You just have to keep demonstrating value and how to use AI to bring efficiency. What trait is non-negotiable in new hires? Telling us what they think. Speaking up with fresh ideas to make us and our clients better. Being brave enough to call out group think. Every individual hire that joins us has the power to change and improve our firm. Silence is not golden – we want and need to hear strong opinions. Complete this sentence, “I wish more clients…” …asked more questions. Clients often feel like they need to know it all, so they don’t ask as many questions as they should because it makes them feel vulnerable to criticism. In my experience, when clients are brave enough to ask more questions, they feel empowered and equipped to make braver choices in the work. Brands in this article What to read next design/leader: F37 founder Rick Banks 17 Apr, 2025 design/leader: Lucky Dip co-founder Katie Cadwell 17 Jan, 2025
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