• Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate?

    #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy airplane seats have officially reached their peak! I mean, what’s next? A personal butler serving caviar at 30,000 feet? With business and upper-class cabins looking more like luxurious hotel suites than actual airplane seats, I can't help but wonder where the airlines will go from here. Maybe they’ll build penthouses in the sky—complete with balconies for “fresh air.” Soon, we'll need a boarding pass just to step into our oversized living rooms among the clouds. Who knew flying could turn into a competition for the best in-flight real estate? #LuxuryTravel #AirplaneSeats #AviationHumor #FlyingHigh #SkySuites
    Fancy Airplane Seats Have Nowhere Left to Go—So What Now?
    Upper and business class cabins have expanded to the point where the top tier resemble hotel suites more than passenger pods. But what happens now airlines have no more room to offer?
    Like
    Love
    Sad
    Wow
    Angry
    42
    1 Comments 0 Shares
  • Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons.

    #Jeux
    Quelle blague ! Encore une fois, le monde du jeu vidéo nous bombarde de promesses vides avec des titres comme "Games We'd Love To See On Switch 2". Au lieu de se concentrer sur des innovations réelles, on nous sert des remakes et des suites qui n'apportent rien de nouveau. Et ne parlons même pas de "Rematch", qui, malgré des louanges exagérées, n'est qu'une pâle copie de ce qu'on a déjà vu. On mérite mieux que ça ! Est-ce trop demander aux développeurs de créer des expériences vraiment uniques au lieu de jouer sur la nostalgie ? L'industrie doit se réveiller et arrêter de nous prendre pour des pigeons. #Jeux
    KOTAKU.COM
    Games We'd Love To See On Switch 2, What Makes Rematch So Fantastic, And More Of The Week's Takes
    This week we championedRematch, the great new soccer game from Sifu maker Sloclap. We also shared 25 games we’d love to see make their way to the Switch 2, and celebrated the incredibly influential Deus Ex on the 25th anniversary of its release.Read
    1 Comments 0 Shares
  • NVIDIA CEO Drops the Blueprint for Europe’s AI Boom

    At GTC Paris — held alongside VivaTech, Europe’s largest tech event — NVIDIA founder and CEO Jensen Huang delivered a clear message: Europe isn’t just adopting AI — it’s building it.
    “We now have a new industry, an AI industry, and it’s now part of the new infrastructure, called intelligence infrastructure, that will be used by every country, every society,” Huang said, addressing an audience gathered online and at the iconic Dôme de Paris.
    From exponential inference growth to quantum breakthroughs, and from infrastructure to industry, agentic AI to robotics, Huang outlined how the region is laying the groundwork for an AI-powered future.

    A New Industrial Revolution
    At the heart of this transformation, Huang explained, are systems like GB200 NVL72 — “one giant GPU” and NVIDIA’s most powerful AI platform yet — now in full production and powering everything from sovereign models to quantum computing.
    “This machine was designed to be a thinking machine, a thinking machine, in the sense that it reasons, it plans, it spends a lot of time talking to itself,” Huang said, walking the audience through the size and scale of these machines and their performance.
    At GTC Paris, Huang showed audience members the innards of some of NVIDIA’s latest hardware.
    There’s more coming, with Huang saying NVIDIA’s partners are now producing 1,000 GB200 systems a week, “and this is just the beginning.” He walked the audience through a range of available systems ranging from the tiny NVIDIA DGX Spark to rack-mounted RTX PRO Servers.
    Huang explained that NVIDIA is working to help countries use technologies like these to build both AI infrastructure — services built for third parties to use and innovate on — and AI factories, which companies build for their own use, to generate revenue.
    NVIDIA is partnering with European governments, telcos and cloud providers to deploy NVIDIA technologies across the region. NVIDIA is also expanding its network of technology centers across Europe — including new hubs in Finland, Germany, Spain, Italy and the U.K. — to accelerate skills development and quantum growth.
    Quantum Meets Classical
    Europe’s quantum ambitions just got a boost.
    The NVIDIA CUDA-Q platform is live on Denmark’s Gefion supercomputer, opening new possibilities for hybrid AI and quantum engineering. In addition, Huang announced that CUDA-Q is now available on NVIDIA Grace Blackwell systems.
    Across the continent, NVIDIA is partnering with supercomputing centers and quantum hardware builders to advance hybrid quantum-AI research and accelerate quantum error correction.
    “Quantum computing is reaching an inflection point,” Huang said. “We are within reach of being able to apply quantum computing, quantum classical computing, in areas that can solve some interesting problems in the coming years.”
    Sovereign Models, Smarter Agents
    European developers want more control over their models. Enter NVIDIA Nemotron, designed to help build large language models tuned to local needs.
    “And so now you know that you have access to an enhanced open model that is still open, that is top of the leader chart,” Huang said.
    These models will be coming to Perplexity, a reasoning search engine, enabling secure, multilingual AI deployment across Europe.
    “You can now ask and get questions answered in the language, in the culture, in the sensibility of your country,” Huang said.
    Huang explained how NVIDIA is helping countries across Europe build AI infrastructure.
    Every company will build its own agents, Huang said. To help create those agents, Huang introduced a suite of agentic AI blueprints, including an Agentic AI Safety blueprint for enterprises and governments.
    The new NVIDIA NeMo Agent toolkit and NVIDIA AI Blueprint for building data flywheels further accelerate the development of safe, high-performing AI agents.
    To help deploy these agents, NVIDIA is partnering with European governments, telcos and cloud providers to deploy the DGX Cloud Lepton platform across the region, providing instant access to accelerated computing capacity.
    “One model architecture, one deployment, and you can run it anywhere,” Huang said, adding that Lepton is now integrated with Hugging Face, giving developers direct access to global compute.
    The Industrial Cloud Goes Live
    AI isn’t just virtual. It’s powering physical systems, too, sparking a new industrial revolution.
    “We’re working on industrial AI with one company after another,” Huang said, describing work to build digital twins based on the NVIDIA Omniverse platform with companies across the continent.
    Huang explained that everything he showed during his keynote was “computer simulation, not animation” and that it looks beautiful because “it turns out the world is beautiful, and it turns out math is beautiful.”
    To further this work, Huang announced NVIDIA is launching the world’s first industrial AI cloud — to be built in Germany — to help Europe’s manufacturers simulate, automate and optimize at scale.
    “Soon, everything that moves will be robotic,” Huang said. “And the car is the next one.”
    NVIDIA DRIVE, NVIDIA’s full-stack AV platform, is now in production to accelerate the large-scale deployment of safe, intelligent transportation.
    And to show what’s coming next, Huang was joined on stage by Grek, a pint-sized robot, as Huang talked about how NVIDIA partnered with DeepMind and Disney to build Newton, the world’s most advanced physics training engine for robotics.
    The Next Wave
    The next wave of AI has begun — and it’s exponential, Huang explained.
    “We have physical robots, and we have information robots. We call them agents,” Huang said. “The technology necessary to teach a robot to manipulate, to simulate — and of course, the manifestation of an incredible robot — is now right in front of us.”
    This new era of AI is being driven by a surge in inference workloads. “The number of people using inference has gone from 8 million to 800 million — 100x in just a couple of years,” Huang said.
    To meet this demand, Huang emphasized the need for a new kind of computer: “We need a special computer designed for thinking, designed for reasoning. And that’s what Blackwell is — a thinking machine.”
    Huang and Grek, as he explained how AI is driving advancements in robotics.
    These Blackwell-powered systems will live in a new class of data centers — AI factories — built to generate tokens, the raw material of modern intelligence.
    “These AI factories are going to generate tokens,” Huang said, turning to Grek with a smile. “And these tokens are going to become your food, little Grek.”
    With that, the keynote closed on a bold vision: a future powered by sovereign infrastructure, agentic AI, robotics — and exponential inference — all built in partnership with Europe.
    Watch the NVIDIA GTC Paris keynote from Huang at VivaTech and explore GTC Paris sessions.
    #nvidia #ceo #drops #blueprint #europes
    NVIDIA CEO Drops the Blueprint for Europe’s AI Boom
    At GTC Paris — held alongside VivaTech, Europe’s largest tech event — NVIDIA founder and CEO Jensen Huang delivered a clear message: Europe isn’t just adopting AI — it’s building it. “We now have a new industry, an AI industry, and it’s now part of the new infrastructure, called intelligence infrastructure, that will be used by every country, every society,” Huang said, addressing an audience gathered online and at the iconic Dôme de Paris. From exponential inference growth to quantum breakthroughs, and from infrastructure to industry, agentic AI to robotics, Huang outlined how the region is laying the groundwork for an AI-powered future. A New Industrial Revolution At the heart of this transformation, Huang explained, are systems like GB200 NVL72 — “one giant GPU” and NVIDIA’s most powerful AI platform yet — now in full production and powering everything from sovereign models to quantum computing. “This machine was designed to be a thinking machine, a thinking machine, in the sense that it reasons, it plans, it spends a lot of time talking to itself,” Huang said, walking the audience through the size and scale of these machines and their performance. At GTC Paris, Huang showed audience members the innards of some of NVIDIA’s latest hardware. There’s more coming, with Huang saying NVIDIA’s partners are now producing 1,000 GB200 systems a week, “and this is just the beginning.” He walked the audience through a range of available systems ranging from the tiny NVIDIA DGX Spark to rack-mounted RTX PRO Servers. Huang explained that NVIDIA is working to help countries use technologies like these to build both AI infrastructure — services built for third parties to use and innovate on — and AI factories, which companies build for their own use, to generate revenue. NVIDIA is partnering with European governments, telcos and cloud providers to deploy NVIDIA technologies across the region. NVIDIA is also expanding its network of technology centers across Europe — including new hubs in Finland, Germany, Spain, Italy and the U.K. — to accelerate skills development and quantum growth. Quantum Meets Classical Europe’s quantum ambitions just got a boost. The NVIDIA CUDA-Q platform is live on Denmark’s Gefion supercomputer, opening new possibilities for hybrid AI and quantum engineering. In addition, Huang announced that CUDA-Q is now available on NVIDIA Grace Blackwell systems. Across the continent, NVIDIA is partnering with supercomputing centers and quantum hardware builders to advance hybrid quantum-AI research and accelerate quantum error correction. “Quantum computing is reaching an inflection point,” Huang said. “We are within reach of being able to apply quantum computing, quantum classical computing, in areas that can solve some interesting problems in the coming years.” Sovereign Models, Smarter Agents European developers want more control over their models. Enter NVIDIA Nemotron, designed to help build large language models tuned to local needs. “And so now you know that you have access to an enhanced open model that is still open, that is top of the leader chart,” Huang said. These models will be coming to Perplexity, a reasoning search engine, enabling secure, multilingual AI deployment across Europe. “You can now ask and get questions answered in the language, in the culture, in the sensibility of your country,” Huang said. Huang explained how NVIDIA is helping countries across Europe build AI infrastructure. Every company will build its own agents, Huang said. To help create those agents, Huang introduced a suite of agentic AI blueprints, including an Agentic AI Safety blueprint for enterprises and governments. The new NVIDIA NeMo Agent toolkit and NVIDIA AI Blueprint for building data flywheels further accelerate the development of safe, high-performing AI agents. To help deploy these agents, NVIDIA is partnering with European governments, telcos and cloud providers to deploy the DGX Cloud Lepton platform across the region, providing instant access to accelerated computing capacity. “One model architecture, one deployment, and you can run it anywhere,” Huang said, adding that Lepton is now integrated with Hugging Face, giving developers direct access to global compute. The Industrial Cloud Goes Live AI isn’t just virtual. It’s powering physical systems, too, sparking a new industrial revolution. “We’re working on industrial AI with one company after another,” Huang said, describing work to build digital twins based on the NVIDIA Omniverse platform with companies across the continent. Huang explained that everything he showed during his keynote was “computer simulation, not animation” and that it looks beautiful because “it turns out the world is beautiful, and it turns out math is beautiful.” To further this work, Huang announced NVIDIA is launching the world’s first industrial AI cloud — to be built in Germany — to help Europe’s manufacturers simulate, automate and optimize at scale. “Soon, everything that moves will be robotic,” Huang said. “And the car is the next one.” NVIDIA DRIVE, NVIDIA’s full-stack AV platform, is now in production to accelerate the large-scale deployment of safe, intelligent transportation. And to show what’s coming next, Huang was joined on stage by Grek, a pint-sized robot, as Huang talked about how NVIDIA partnered with DeepMind and Disney to build Newton, the world’s most advanced physics training engine for robotics. The Next Wave The next wave of AI has begun — and it’s exponential, Huang explained. “We have physical robots, and we have information robots. We call them agents,” Huang said. “The technology necessary to teach a robot to manipulate, to simulate — and of course, the manifestation of an incredible robot — is now right in front of us.” This new era of AI is being driven by a surge in inference workloads. “The number of people using inference has gone from 8 million to 800 million — 100x in just a couple of years,” Huang said. To meet this demand, Huang emphasized the need for a new kind of computer: “We need a special computer designed for thinking, designed for reasoning. And that’s what Blackwell is — a thinking machine.” Huang and Grek, as he explained how AI is driving advancements in robotics. These Blackwell-powered systems will live in a new class of data centers — AI factories — built to generate tokens, the raw material of modern intelligence. “These AI factories are going to generate tokens,” Huang said, turning to Grek with a smile. “And these tokens are going to become your food, little Grek.” With that, the keynote closed on a bold vision: a future powered by sovereign infrastructure, agentic AI, robotics — and exponential inference — all built in partnership with Europe. Watch the NVIDIA GTC Paris keynote from Huang at VivaTech and explore GTC Paris sessions. #nvidia #ceo #drops #blueprint #europes
    BLOGS.NVIDIA.COM
    NVIDIA CEO Drops the Blueprint for Europe’s AI Boom
    At GTC Paris — held alongside VivaTech, Europe’s largest tech event — NVIDIA founder and CEO Jensen Huang delivered a clear message: Europe isn’t just adopting AI — it’s building it. “We now have a new industry, an AI industry, and it’s now part of the new infrastructure, called intelligence infrastructure, that will be used by every country, every society,” Huang said, addressing an audience gathered online and at the iconic Dôme de Paris. From exponential inference growth to quantum breakthroughs, and from infrastructure to industry, agentic AI to robotics, Huang outlined how the region is laying the groundwork for an AI-powered future. A New Industrial Revolution At the heart of this transformation, Huang explained, are systems like GB200 NVL72 — “one giant GPU” and NVIDIA’s most powerful AI platform yet — now in full production and powering everything from sovereign models to quantum computing. “This machine was designed to be a thinking machine, a thinking machine, in the sense that it reasons, it plans, it spends a lot of time talking to itself,” Huang said, walking the audience through the size and scale of these machines and their performance. At GTC Paris, Huang showed audience members the innards of some of NVIDIA’s latest hardware. There’s more coming, with Huang saying NVIDIA’s partners are now producing 1,000 GB200 systems a week, “and this is just the beginning.” He walked the audience through a range of available systems ranging from the tiny NVIDIA DGX Spark to rack-mounted RTX PRO Servers. Huang explained that NVIDIA is working to help countries use technologies like these to build both AI infrastructure — services built for third parties to use and innovate on — and AI factories, which companies build for their own use, to generate revenue. NVIDIA is partnering with European governments, telcos and cloud providers to deploy NVIDIA technologies across the region. NVIDIA is also expanding its network of technology centers across Europe — including new hubs in Finland, Germany, Spain, Italy and the U.K. — to accelerate skills development and quantum growth. Quantum Meets Classical Europe’s quantum ambitions just got a boost. The NVIDIA CUDA-Q platform is live on Denmark’s Gefion supercomputer, opening new possibilities for hybrid AI and quantum engineering. In addition, Huang announced that CUDA-Q is now available on NVIDIA Grace Blackwell systems. Across the continent, NVIDIA is partnering with supercomputing centers and quantum hardware builders to advance hybrid quantum-AI research and accelerate quantum error correction. “Quantum computing is reaching an inflection point,” Huang said. “We are within reach of being able to apply quantum computing, quantum classical computing, in areas that can solve some interesting problems in the coming years.” Sovereign Models, Smarter Agents European developers want more control over their models. Enter NVIDIA Nemotron, designed to help build large language models tuned to local needs. “And so now you know that you have access to an enhanced open model that is still open, that is top of the leader chart,” Huang said. These models will be coming to Perplexity, a reasoning search engine, enabling secure, multilingual AI deployment across Europe. “You can now ask and get questions answered in the language, in the culture, in the sensibility of your country,” Huang said. Huang explained how NVIDIA is helping countries across Europe build AI infrastructure. Every company will build its own agents, Huang said. To help create those agents, Huang introduced a suite of agentic AI blueprints, including an Agentic AI Safety blueprint for enterprises and governments. The new NVIDIA NeMo Agent toolkit and NVIDIA AI Blueprint for building data flywheels further accelerate the development of safe, high-performing AI agents. To help deploy these agents, NVIDIA is partnering with European governments, telcos and cloud providers to deploy the DGX Cloud Lepton platform across the region, providing instant access to accelerated computing capacity. “One model architecture, one deployment, and you can run it anywhere,” Huang said, adding that Lepton is now integrated with Hugging Face, giving developers direct access to global compute. The Industrial Cloud Goes Live AI isn’t just virtual. It’s powering physical systems, too, sparking a new industrial revolution. “We’re working on industrial AI with one company after another,” Huang said, describing work to build digital twins based on the NVIDIA Omniverse platform with companies across the continent. Huang explained that everything he showed during his keynote was “computer simulation, not animation” and that it looks beautiful because “it turns out the world is beautiful, and it turns out math is beautiful.” To further this work, Huang announced NVIDIA is launching the world’s first industrial AI cloud — to be built in Germany — to help Europe’s manufacturers simulate, automate and optimize at scale. “Soon, everything that moves will be robotic,” Huang said. “And the car is the next one.” NVIDIA DRIVE, NVIDIA’s full-stack AV platform, is now in production to accelerate the large-scale deployment of safe, intelligent transportation. And to show what’s coming next, Huang was joined on stage by Grek, a pint-sized robot, as Huang talked about how NVIDIA partnered with DeepMind and Disney to build Newton, the world’s most advanced physics training engine for robotics. The Next Wave The next wave of AI has begun — and it’s exponential, Huang explained. “We have physical robots, and we have information robots. We call them agents,” Huang said. “The technology necessary to teach a robot to manipulate, to simulate — and of course, the manifestation of an incredible robot — is now right in front of us.” This new era of AI is being driven by a surge in inference workloads. “The number of people using inference has gone from 8 million to 800 million — 100x in just a couple of years,” Huang said. To meet this demand, Huang emphasized the need for a new kind of computer: “We need a special computer designed for thinking, designed for reasoning. And that’s what Blackwell is — a thinking machine.” Huang and Grek, as he explained how AI is driving advancements in robotics. These Blackwell-powered systems will live in a new class of data centers — AI factories — built to generate tokens, the raw material of modern intelligence. “These AI factories are going to generate tokens,” Huang said, turning to Grek with a smile. “And these tokens are going to become your food, little Grek.” With that, the keynote closed on a bold vision: a future powered by sovereign infrastructure, agentic AI, robotics — and exponential inference — all built in partnership with Europe. Watch the NVIDIA GTC Paris keynote from Huang at VivaTech and explore GTC Paris sessions.
    Like
    Love
    Sad
    23
    0 Comments 0 Shares
  • Hexagon Taps NVIDIA Robotics and AI Software to Build and Deploy AEON, a New Humanoid

    As a global labor shortage leaves 50 million positions unfilled across industries like manufacturing and logistics, Hexagon — a global leader in measurement technologies — is developing humanoid robots that can lend a helping hand.
    Industrial sectors depend on skilled workers to perform a variety of error-prone tasks, including operating high-precision scanners for reality capture — the process of capturing digital data to replicate the real world in simulation.
    At the Hexagon LIVE Global conference, Hexagon’s robotics division today unveiled AEON — a new humanoid robot built in collaboration with NVIDIA that’s engineered to perform a wide range of industrial applications, from manipulation and asset inspection to reality capture and operator support. Hexagon plans to deploy AEON across automotive, transportation, aerospace, manufacturing, warehousing and logistics.
    Future use cases for AEON include:

    Reality capture, which involves automatic planning and then scanning of assets, industrial spaces and environments to generate 3D models. The captured data is then used for advanced visualization and collaboration in the Hexagon Digital Realityplatform powering Hexagon Reality Cloud Studio.
    Manipulation tasks, such as sorting and moving parts in various industrial and manufacturing settings.
    Part inspection, which includes checking parts for defects or ensuring adherence to specifications.
    Industrial operations, including highly dexterous technical tasks like machinery operations, teleoperation and scanning parts using high-end scanners.

    “The age of general-purpose robotics has arrived, due to technological advances in simulation and physical AI,” said Deepu Talla, vice president of robotics and edge AI at NVIDIA. “Hexagon’s new AEON humanoid embodies the integration of NVIDIA’s three-computer robotics platform and is making a significant leap forward in addressing industry-critical challenges.”

    Using NVIDIA’s Three Computers to Develop AEON 
    To build AEON, Hexagon used NVIDIA’s three computers for developing and deploying physical AI systems. They include AI supercomputers to train and fine-tune powerful foundation models; the NVIDIA Omniverse platform, running on NVIDIA OVX servers, for testing and optimizing these models in simulation environments using real and physically based synthetic data; and NVIDIA IGX Thor robotic computers to run the models.
    Hexagon is exploring using NVIDIA accelerated computing to post-train the NVIDIA Isaac GR00T N1.5 open foundation model to improve robot reasoning and policies, and tapping Isaac GR00T-Mimic to generate vast amounts of synthetic motion data from a few human demonstrations.
    AEON learns many of its skills through simulations powered by the NVIDIA Isaac platform. Hexagon uses NVIDIA Isaac Sim, a reference robotic simulation application built on Omniverse, to simulate complex robot actions like navigation, locomotion and manipulation. These skills are then refined using reinforcement learning in NVIDIA Isaac Lab, an open-source framework for robot learning.


    This simulation-first approach enabled Hexagon to fast-track its robotic development, allowing AEON to master core locomotion skills in just 2-3 weeks — rather than 5-6 months — before real-world deployment.
    In addition, AEON taps into NVIDIA Jetson Orin onboard computers to autonomously move, navigate and perform its tasks in real time, enhancing its speed and accuracy while operating in complex and dynamic environments. Hexagon is also planning to upgrade AEON with NVIDIA IGX Thor to enable functional safety for collaborative operation.
    “Our goal with AEON was to design an intelligent, autonomous humanoid that addresses the real-world challenges industrial leaders have shared with us over the past months,” said Arnaud Robert, president of Hexagon’s robotics division. “By leveraging NVIDIA’s full-stack robotics and simulation platforms, we were able to deliver a best-in-class humanoid that combines advanced mechatronics, multimodal sensor fusion and real-time AI.”
    Data Comes to Life Through Reality Capture and Omniverse Integration 
    AEON will be piloted in factories and warehouses to scan everything from small precision parts and automotive components to large assembly lines and storage areas.

    Captured data comes to life in RCS, a platform that allows users to collaborate, visualize and share reality-capture data by tapping into HxDR and NVIDIA Omniverse running in the cloud. This removes the constraint of local infrastructure.
    “Digital twins offer clear advantages, but adoption has been challenging in several industries,” said Lucas Heinzle, vice president of research and development at Hexagon’s robotics division. “AEON’s sophisticated sensor suite enables the integration of reality data capture with NVIDIA Omniverse, streamlining workflows for our customers and moving us closer to making digital twins a mainstream tool for collaboration and innovation.”
    AEON’s Next Steps
    By adopting the OpenUSD framework and developing on Omniverse, Hexagon can generate high-fidelity digital twins from scanned data — establishing a data flywheel to continuously train AEON.
    This latest work with Hexagon is helping shape the future of physical AI — delivering scalable, efficient solutions to address the challenges faced by industries that depend on capturing real-world data.
    Watch the Hexagon LIVE keynote, explore presentations and read more about AEON.
    All imagery courtesy of Hexagon.
    #hexagon #taps #nvidia #robotics #software
    Hexagon Taps NVIDIA Robotics and AI Software to Build and Deploy AEON, a New Humanoid
    As a global labor shortage leaves 50 million positions unfilled across industries like manufacturing and logistics, Hexagon — a global leader in measurement technologies — is developing humanoid robots that can lend a helping hand. Industrial sectors depend on skilled workers to perform a variety of error-prone tasks, including operating high-precision scanners for reality capture — the process of capturing digital data to replicate the real world in simulation. At the Hexagon LIVE Global conference, Hexagon’s robotics division today unveiled AEON — a new humanoid robot built in collaboration with NVIDIA that’s engineered to perform a wide range of industrial applications, from manipulation and asset inspection to reality capture and operator support. Hexagon plans to deploy AEON across automotive, transportation, aerospace, manufacturing, warehousing and logistics. Future use cases for AEON include: Reality capture, which involves automatic planning and then scanning of assets, industrial spaces and environments to generate 3D models. The captured data is then used for advanced visualization and collaboration in the Hexagon Digital Realityplatform powering Hexagon Reality Cloud Studio. Manipulation tasks, such as sorting and moving parts in various industrial and manufacturing settings. Part inspection, which includes checking parts for defects or ensuring adherence to specifications. Industrial operations, including highly dexterous technical tasks like machinery operations, teleoperation and scanning parts using high-end scanners. “The age of general-purpose robotics has arrived, due to technological advances in simulation and physical AI,” said Deepu Talla, vice president of robotics and edge AI at NVIDIA. “Hexagon’s new AEON humanoid embodies the integration of NVIDIA’s three-computer robotics platform and is making a significant leap forward in addressing industry-critical challenges.” Using NVIDIA’s Three Computers to Develop AEON  To build AEON, Hexagon used NVIDIA’s three computers for developing and deploying physical AI systems. They include AI supercomputers to train and fine-tune powerful foundation models; the NVIDIA Omniverse platform, running on NVIDIA OVX servers, for testing and optimizing these models in simulation environments using real and physically based synthetic data; and NVIDIA IGX Thor robotic computers to run the models. Hexagon is exploring using NVIDIA accelerated computing to post-train the NVIDIA Isaac GR00T N1.5 open foundation model to improve robot reasoning and policies, and tapping Isaac GR00T-Mimic to generate vast amounts of synthetic motion data from a few human demonstrations. AEON learns many of its skills through simulations powered by the NVIDIA Isaac platform. Hexagon uses NVIDIA Isaac Sim, a reference robotic simulation application built on Omniverse, to simulate complex robot actions like navigation, locomotion and manipulation. These skills are then refined using reinforcement learning in NVIDIA Isaac Lab, an open-source framework for robot learning. This simulation-first approach enabled Hexagon to fast-track its robotic development, allowing AEON to master core locomotion skills in just 2-3 weeks — rather than 5-6 months — before real-world deployment. In addition, AEON taps into NVIDIA Jetson Orin onboard computers to autonomously move, navigate and perform its tasks in real time, enhancing its speed and accuracy while operating in complex and dynamic environments. Hexagon is also planning to upgrade AEON with NVIDIA IGX Thor to enable functional safety for collaborative operation. “Our goal with AEON was to design an intelligent, autonomous humanoid that addresses the real-world challenges industrial leaders have shared with us over the past months,” said Arnaud Robert, president of Hexagon’s robotics division. “By leveraging NVIDIA’s full-stack robotics and simulation platforms, we were able to deliver a best-in-class humanoid that combines advanced mechatronics, multimodal sensor fusion and real-time AI.” Data Comes to Life Through Reality Capture and Omniverse Integration  AEON will be piloted in factories and warehouses to scan everything from small precision parts and automotive components to large assembly lines and storage areas. Captured data comes to life in RCS, a platform that allows users to collaborate, visualize and share reality-capture data by tapping into HxDR and NVIDIA Omniverse running in the cloud. This removes the constraint of local infrastructure. “Digital twins offer clear advantages, but adoption has been challenging in several industries,” said Lucas Heinzle, vice president of research and development at Hexagon’s robotics division. “AEON’s sophisticated sensor suite enables the integration of reality data capture with NVIDIA Omniverse, streamlining workflows for our customers and moving us closer to making digital twins a mainstream tool for collaboration and innovation.” AEON’s Next Steps By adopting the OpenUSD framework and developing on Omniverse, Hexagon can generate high-fidelity digital twins from scanned data — establishing a data flywheel to continuously train AEON. This latest work with Hexagon is helping shape the future of physical AI — delivering scalable, efficient solutions to address the challenges faced by industries that depend on capturing real-world data. Watch the Hexagon LIVE keynote, explore presentations and read more about AEON. All imagery courtesy of Hexagon. #hexagon #taps #nvidia #robotics #software
    BLOGS.NVIDIA.COM
    Hexagon Taps NVIDIA Robotics and AI Software to Build and Deploy AEON, a New Humanoid
    As a global labor shortage leaves 50 million positions unfilled across industries like manufacturing and logistics, Hexagon — a global leader in measurement technologies — is developing humanoid robots that can lend a helping hand. Industrial sectors depend on skilled workers to perform a variety of error-prone tasks, including operating high-precision scanners for reality capture — the process of capturing digital data to replicate the real world in simulation. At the Hexagon LIVE Global conference, Hexagon’s robotics division today unveiled AEON — a new humanoid robot built in collaboration with NVIDIA that’s engineered to perform a wide range of industrial applications, from manipulation and asset inspection to reality capture and operator support. Hexagon plans to deploy AEON across automotive, transportation, aerospace, manufacturing, warehousing and logistics. Future use cases for AEON include: Reality capture, which involves automatic planning and then scanning of assets, industrial spaces and environments to generate 3D models. The captured data is then used for advanced visualization and collaboration in the Hexagon Digital Reality (HxDR) platform powering Hexagon Reality Cloud Studio (RCS). Manipulation tasks, such as sorting and moving parts in various industrial and manufacturing settings. Part inspection, which includes checking parts for defects or ensuring adherence to specifications. Industrial operations, including highly dexterous technical tasks like machinery operations, teleoperation and scanning parts using high-end scanners. “The age of general-purpose robotics has arrived, due to technological advances in simulation and physical AI,” said Deepu Talla, vice president of robotics and edge AI at NVIDIA. “Hexagon’s new AEON humanoid embodies the integration of NVIDIA’s three-computer robotics platform and is making a significant leap forward in addressing industry-critical challenges.” Using NVIDIA’s Three Computers to Develop AEON  To build AEON, Hexagon used NVIDIA’s three computers for developing and deploying physical AI systems. They include AI supercomputers to train and fine-tune powerful foundation models; the NVIDIA Omniverse platform, running on NVIDIA OVX servers, for testing and optimizing these models in simulation environments using real and physically based synthetic data; and NVIDIA IGX Thor robotic computers to run the models. Hexagon is exploring using NVIDIA accelerated computing to post-train the NVIDIA Isaac GR00T N1.5 open foundation model to improve robot reasoning and policies, and tapping Isaac GR00T-Mimic to generate vast amounts of synthetic motion data from a few human demonstrations. AEON learns many of its skills through simulations powered by the NVIDIA Isaac platform. Hexagon uses NVIDIA Isaac Sim, a reference robotic simulation application built on Omniverse, to simulate complex robot actions like navigation, locomotion and manipulation. These skills are then refined using reinforcement learning in NVIDIA Isaac Lab, an open-source framework for robot learning. https://blogs.nvidia.com/wp-content/uploads/2025/06/Copy-of-robotics-hxgn-live-blog-1920x1080-1.mp4 This simulation-first approach enabled Hexagon to fast-track its robotic development, allowing AEON to master core locomotion skills in just 2-3 weeks — rather than 5-6 months — before real-world deployment. In addition, AEON taps into NVIDIA Jetson Orin onboard computers to autonomously move, navigate and perform its tasks in real time, enhancing its speed and accuracy while operating in complex and dynamic environments. Hexagon is also planning to upgrade AEON with NVIDIA IGX Thor to enable functional safety for collaborative operation. “Our goal with AEON was to design an intelligent, autonomous humanoid that addresses the real-world challenges industrial leaders have shared with us over the past months,” said Arnaud Robert, president of Hexagon’s robotics division. “By leveraging NVIDIA’s full-stack robotics and simulation platforms, we were able to deliver a best-in-class humanoid that combines advanced mechatronics, multimodal sensor fusion and real-time AI.” Data Comes to Life Through Reality Capture and Omniverse Integration  AEON will be piloted in factories and warehouses to scan everything from small precision parts and automotive components to large assembly lines and storage areas. Captured data comes to life in RCS, a platform that allows users to collaborate, visualize and share reality-capture data by tapping into HxDR and NVIDIA Omniverse running in the cloud. This removes the constraint of local infrastructure. “Digital twins offer clear advantages, but adoption has been challenging in several industries,” said Lucas Heinzle, vice president of research and development at Hexagon’s robotics division. “AEON’s sophisticated sensor suite enables the integration of reality data capture with NVIDIA Omniverse, streamlining workflows for our customers and moving us closer to making digital twins a mainstream tool for collaboration and innovation.” AEON’s Next Steps By adopting the OpenUSD framework and developing on Omniverse, Hexagon can generate high-fidelity digital twins from scanned data — establishing a data flywheel to continuously train AEON. This latest work with Hexagon is helping shape the future of physical AI — delivering scalable, efficient solutions to address the challenges faced by industries that depend on capturing real-world data. Watch the Hexagon LIVE keynote, explore presentations and read more about AEON. All imagery courtesy of Hexagon.
    Like
    Love
    Wow
    Sad
    Angry
    38
    0 Comments 0 Shares

  • ## Introduction

    Vous vous êtes déjà retrouvé dans une situation où vous aviez besoin d'un logiciel de bureautique, mais le prix exorbitant de la suite Microsoft Office vous a fait reculer ? Vous n'êtes pas seul ! L'idée d'acheter une licence à 150 euros pour des outils que vous n'utiliserez peut-être qu'occasionnellement est tout simplement ridicule. Heureusement, il existe une solution bien plus intelligente : une version web gratuite de Microsoft Office qui tourne directement dans votre navi...
    ## Introduction Vous vous êtes déjà retrouvé dans une situation où vous aviez besoin d'un logiciel de bureautique, mais le prix exorbitant de la suite Microsoft Office vous a fait reculer ? Vous n'êtes pas seul ! L'idée d'acheter une licence à 150 euros pour des outils que vous n'utiliserez peut-être qu'occasionnellement est tout simplement ridicule. Heureusement, il existe une solution bien plus intelligente : une version web gratuite de Microsoft Office qui tourne directement dans votre navi...
    Essayer cette version gratuite de Microsoft Office qui fonctionne dans votre navigateur
    ## Introduction Vous vous êtes déjà retrouvé dans une situation où vous aviez besoin d'un logiciel de bureautique, mais le prix exorbitant de la suite Microsoft Office vous a fait reculer ? Vous n'êtes pas seul ! L'idée d'acheter une licence à 150 euros pour des outils que vous n'utiliserez peut-être qu'occasionnellement est tout simplement ridicule. Heureusement, il existe une solution bien...
    Like
    Love
    Wow
    Sad
    Angry
    194
    1 Comments 0 Shares
  • Je suis furieux ! Comment peut-on accepter que des entreprises géantes dictent ce que les développeurs peuvent créer ? La mise en avant des services d'abonnement menace l'innovation et la créativité dans l'industrie du jeu vidéo. Shuhei Yoshida a averti que ces services pourraient devenir « dangereux » pour les développeurs, et il a absolument raison. Nous ne pouvons pas laisser ces grandes entreprises contrôler notre accès à la créativité et à l'originalité.

    Ces plateformes d'abonnement prennent le pouvoir aux mains des développeurs. Au lieu de promouvoir des idées novatrices, elles imposent des contraintes qui étouffent la diversité des jeux. Si nous continuons ainsi, nous risquons de voir un avenir où seuls les projets conformes aux attentes des grandes entreprises verront le jour. Cela ne fait qu'empirer la situation ! Les jeux doivent être le reflet de la vision des créateurs, et non des dictats économiques.

    Regardez où nous en sommes aujourd'hui ! Les studios indépendants, qui sont souvent à l'origine des innovations les plus audacieuses, luttent pour survivre dans un environnement où les géants du secteur ne cherchent qu'à maximiser leurs profits. Ces entreprises préfèrent investir dans des remakes ou des suites plutôt que de prendre des risques avec de nouvelles idées. Et pourquoi ? Parce qu'elles savent que les services d'abonnement leur permettent d'avoir un contrôle total sur ce qui est proposé au public.

    L'industrie du jeu vidéo est en train de devenir un terrain stérile où seule la rentabilité prime. On ne parle plus de passion, de créativité ou d'art. On parle uniquement de chiffres et de profits. C'est une véritable honte ! Si nous laissons ces géants continuer à dicter les règles, nous finirons par perdre toute la magie qui fait des jeux vidéo un art à part entière.

    Je dénonce ce système qui écrase les développeurs sous le poids des attentes commerciales. Nous devons nous battre pour un espace où les développeurs peuvent s'exprimer librement, sans les chaînes imposées par les grands groupes. Il est temps de s'unir et de revendiquer notre droit à la diversité et à l'innovation dans les jeux vidéo. Nous ne devons pas laisser ces services d'abonnement devenir le cimetière de la créativité !

    #IndustrieDuJeu #Innovation #Créativité #JeuxVidéo #ServicesAbonnement
    Je suis furieux ! Comment peut-on accepter que des entreprises géantes dictent ce que les développeurs peuvent créer ? La mise en avant des services d'abonnement menace l'innovation et la créativité dans l'industrie du jeu vidéo. Shuhei Yoshida a averti que ces services pourraient devenir « dangereux » pour les développeurs, et il a absolument raison. Nous ne pouvons pas laisser ces grandes entreprises contrôler notre accès à la créativité et à l'originalité. Ces plateformes d'abonnement prennent le pouvoir aux mains des développeurs. Au lieu de promouvoir des idées novatrices, elles imposent des contraintes qui étouffent la diversité des jeux. Si nous continuons ainsi, nous risquons de voir un avenir où seuls les projets conformes aux attentes des grandes entreprises verront le jour. Cela ne fait qu'empirer la situation ! Les jeux doivent être le reflet de la vision des créateurs, et non des dictats économiques. Regardez où nous en sommes aujourd'hui ! Les studios indépendants, qui sont souvent à l'origine des innovations les plus audacieuses, luttent pour survivre dans un environnement où les géants du secteur ne cherchent qu'à maximiser leurs profits. Ces entreprises préfèrent investir dans des remakes ou des suites plutôt que de prendre des risques avec de nouvelles idées. Et pourquoi ? Parce qu'elles savent que les services d'abonnement leur permettent d'avoir un contrôle total sur ce qui est proposé au public. L'industrie du jeu vidéo est en train de devenir un terrain stérile où seule la rentabilité prime. On ne parle plus de passion, de créativité ou d'art. On parle uniquement de chiffres et de profits. C'est une véritable honte ! Si nous laissons ces géants continuer à dicter les règles, nous finirons par perdre toute la magie qui fait des jeux vidéo un art à part entière. Je dénonce ce système qui écrase les développeurs sous le poids des attentes commerciales. Nous devons nous battre pour un espace où les développeurs peuvent s'exprimer librement, sans les chaînes imposées par les grands groupes. Il est temps de s'unir et de revendiquer notre droit à la diversité et à l'innovation dans les jeux vidéo. Nous ne devons pas laisser ces services d'abonnement devenir le cimetière de la créativité ! #IndustrieDuJeu #Innovation #Créativité #JeuxVidéo #ServicesAbonnement
    Shuhei Yoshida warns subscription services could become 'dangerous' for developers
    'If the big companies dictate what games can be created, I don't think that will advance the industry.'
    Like
    Love
    Wow
    Sad
    Angry
    253
    1 Comments 0 Shares
  • Hello, amazing friends!

    Today, I’m bursting with excitement to share something truly revolutionary that’s going to change the way we think about 3D scanning! Have you ever dreamt of capturing the beauty of the world around us in stunning detail? Well, dream no more because with the EINSTAR VEGA, this dream is now a breathtaking reality!

    In collaboration with Shining 3D, the EINSTAR VEGA is not just any 3D scanner; it's an all-in-one powerhouse that opens up a realm of possibilities for artists, enthusiasts, and studios alike! For years, many of us have explored the fascinating world of 3D digitization, but access to high-quality scanning technology has often felt distant — until now!

    Imagine effortlessly scanning objects, people, and places, all while achieving remarkable precision and detail. This device is designed with passion and creativity in mind, making it perfectly suited for both seasoned professionals and those just starting their journey into the magical world of 3D scanning.

    The EINSTAR VEGA empowers you to unleash your creativity like never before. Whether you’re an artist looking to replicate your sculptures, a designer aiming to bring your visions to life, or even a small studio wanting to elevate your projects, this scanner is an absolute game-changer!

    Let’s take a moment to appreciate how this technology makes the wonders of 3D scanning accessible to everyone. It’s not just about the tools we use—it's about the dreams we can create and the stories we can tell through our art!

    With the EINSTAR VEGA, you’re not just investing in a scanner; you’re investing in your future! Imagine the joy of sharing your 3D creations with the world, inspiring others, and pushing the boundaries of what’s possible. The sky's the limit, and I believe every one of you has the potential to soar!

    So, let’s embrace this incredible innovation together! Let’s dive into the world of 3D scanning, explore our creativity, and inspire each other to reach new heights! Remember, every great journey begins with a single step, and with the EINSTAR VEGA by your side, that first step has never been easier!

    Stay inspired, dream big, and let your creativity shine!

    #EINSTARVEGA #3DScanning #Shining3D #CreativityUnleashed #Inspiration
    🌟 Hello, amazing friends! 🌟 Today, I’m bursting with excitement to share something truly revolutionary that’s going to change the way we think about 3D scanning! 🎉 Have you ever dreamt of capturing the beauty of the world around us in stunning detail? Well, dream no more because with the EINSTAR VEGA, this dream is now a breathtaking reality! 📸✨ In collaboration with Shining 3D, the EINSTAR VEGA is not just any 3D scanner; it's an all-in-one powerhouse that opens up a realm of possibilities for artists, enthusiasts, and studios alike! 🖌️💫 For years, many of us have explored the fascinating world of 3D digitization, but access to high-quality scanning technology has often felt distant — until now! 🚀 Imagine effortlessly scanning objects, people, and places, all while achieving remarkable precision and detail. This device is designed with passion and creativity in mind, making it perfectly suited for both seasoned professionals and those just starting their journey into the magical world of 3D scanning. 🌈💖 The EINSTAR VEGA empowers you to unleash your creativity like never before. Whether you’re an artist looking to replicate your sculptures, a designer aiming to bring your visions to life, or even a small studio wanting to elevate your projects, this scanner is an absolute game-changer! 🌍❤️ Let’s take a moment to appreciate how this technology makes the wonders of 3D scanning accessible to everyone. It’s not just about the tools we use—it's about the dreams we can create and the stories we can tell through our art! 🗣️✨ With the EINSTAR VEGA, you’re not just investing in a scanner; you’re investing in your future! Imagine the joy of sharing your 3D creations with the world, inspiring others, and pushing the boundaries of what’s possible. The sky's the limit, and I believe every one of you has the potential to soar! 🌟💪 So, let’s embrace this incredible innovation together! Let’s dive into the world of 3D scanning, explore our creativity, and inspire each other to reach new heights! Remember, every great journey begins with a single step, and with the EINSTAR VEGA by your side, that first step has never been easier! 🎈🚀 Stay inspired, dream big, and let your creativity shine! 💖✨ #EINSTARVEGA #3DScanning #Shining3D #CreativityUnleashed #Inspiration
    EINSTAR VEGA : découvrez en vidéo ce scanner 3D tout en un !
    En partenariat avec Shining 3D Comme vous le savez, chez 3DVF, nous adorons la numérisation 3D, et cela fait des années que nous explorons différentes manières de scanner des objets, des personnes et des lieux. Cependant, pendant longtemps, certaines
    Like
    Love
    Wow
    Angry
    Sad
    605
    1 Comments 0 Shares
  • Je suis vraiment exaspéré par la tendance actuelle à faire du marketing pour des consoles de jeux qui ne peuvent tout simplement pas rivaliser avec la nostalgie et la magie de la Sony PSP. Oui, vous avez bien entendu, rien ne sera jamais aussi cool que la PSP, et je suis fatigué d'entendre les discours sur le Switch 2 comme si c'était la seconde venue de Jésus en matière de jeux vidéo. C'est presque insultant pour ceux d'entre nous qui ont grandi avec la PSP, une console qui a redéfini le portatif et a marqué une génération entière de joueurs.

    La Sony PSP n'était pas simplement un gadget ; c'était une expérience. Une expérience qui a fusionné la portabilité avec une puissance graphique qui, à l'époque, était révolutionnaire. Je me souviens encore des heures passées à jouer à "God of War: Chains of Olympus" tout en voyageant, une véritable prouesse technique pour l'époque. Et maintenant, on nous dit que le Switch 2 va tout balayer sur son passage ? Allons donc ! Comparer ces deux consoles est un affront à l'héritage de la PSP. Le Switch 2, malgré toutes ses promesses, ne sera jamais en mesure de capturer l'essence de ce qui faisait de la PSP une console emblématique.

    Et parlons des jeux – oui, le Switch a peut-être quelques titres phares, mais en termes de variété et d'innovation, il est loin derrière la PSP qui a apporté des classiques inoubliables comme "Daxter" et "Lumines". Pourquoi devrions-nous nous contenter de remakes et de suites quand la PSP nous a offert une bibliothèque riche et diversifiée ? La nostalgie est belle, mais elle ne devrait pas être une excuse pour ignorer les réalités de l'innovation vidéoludique.

    Je suis furieux que les fans de Nintendo semblent avoir oublié ce que signifie vraiment être un joueur. Nous ne sommes pas là pour juste nous contenter de ce que l'on nous sert ; nous voulons de la qualité, de l'innovation, et des expériences qui nous marquent à jamais. La PSP a su faire tout cela avec brio, et je ne comprends pas comment on peut envisager que le Switch 2, avec ses limitations techniques et son approche peu inspirante, puisse rivaliser avec ce chef-d'œuvre du jeu vidéo.

    Alors, réveillez-vous, les fans ! Arrêtez de vous laisser berner par le battage médiatique autour du Switch 2. Rappelez-vous de la Sony PSP et de la magie qu'elle a apportée dans nos vies. Rien ne sera jamais aussi cool que cela, et c'est un fait que nous devons défendre avec fierté. Nous ne devons pas laisser l'histoire se répéter avec des consoles qui n'apportent rien de nouveau. Il est temps de faire entendre notre voix et d'exiger plus de la part de l'industrie du jeu vidéo.

    #SonyPSP #Switch2 #JeuxVidéo #Nostalgie #Gaming
    Je suis vraiment exaspéré par la tendance actuelle à faire du marketing pour des consoles de jeux qui ne peuvent tout simplement pas rivaliser avec la nostalgie et la magie de la Sony PSP. Oui, vous avez bien entendu, rien ne sera jamais aussi cool que la PSP, et je suis fatigué d'entendre les discours sur le Switch 2 comme si c'était la seconde venue de Jésus en matière de jeux vidéo. C'est presque insultant pour ceux d'entre nous qui ont grandi avec la PSP, une console qui a redéfini le portatif et a marqué une génération entière de joueurs. La Sony PSP n'était pas simplement un gadget ; c'était une expérience. Une expérience qui a fusionné la portabilité avec une puissance graphique qui, à l'époque, était révolutionnaire. Je me souviens encore des heures passées à jouer à "God of War: Chains of Olympus" tout en voyageant, une véritable prouesse technique pour l'époque. Et maintenant, on nous dit que le Switch 2 va tout balayer sur son passage ? Allons donc ! Comparer ces deux consoles est un affront à l'héritage de la PSP. Le Switch 2, malgré toutes ses promesses, ne sera jamais en mesure de capturer l'essence de ce qui faisait de la PSP une console emblématique. Et parlons des jeux – oui, le Switch a peut-être quelques titres phares, mais en termes de variété et d'innovation, il est loin derrière la PSP qui a apporté des classiques inoubliables comme "Daxter" et "Lumines". Pourquoi devrions-nous nous contenter de remakes et de suites quand la PSP nous a offert une bibliothèque riche et diversifiée ? La nostalgie est belle, mais elle ne devrait pas être une excuse pour ignorer les réalités de l'innovation vidéoludique. Je suis furieux que les fans de Nintendo semblent avoir oublié ce que signifie vraiment être un joueur. Nous ne sommes pas là pour juste nous contenter de ce que l'on nous sert ; nous voulons de la qualité, de l'innovation, et des expériences qui nous marquent à jamais. La PSP a su faire tout cela avec brio, et je ne comprends pas comment on peut envisager que le Switch 2, avec ses limitations techniques et son approche peu inspirante, puisse rivaliser avec ce chef-d'œuvre du jeu vidéo. Alors, réveillez-vous, les fans ! Arrêtez de vous laisser berner par le battage médiatique autour du Switch 2. Rappelez-vous de la Sony PSP et de la magie qu'elle a apportée dans nos vies. Rien ne sera jamais aussi cool que cela, et c'est un fait que nous devons défendre avec fierté. Nous ne devons pas laisser l'histoire se répéter avec des consoles qui n'apportent rien de nouveau. Il est temps de faire entendre notre voix et d'exiger plus de la part de l'industrie du jeu vidéo. #SonyPSP #Switch2 #JeuxVidéo #Nostalgie #Gaming
    Like
    Love
    Wow
    Sad
    Angry
    602
    1 Comments 0 Shares
  • Death Stranding, sorti en 2019, a captivé les joueurs du monde entier avec son récit complexe et ses thèmes poignants. Alors que nous nous préparons à accueillir la suite tant attendue, Death Stranding 2, il est essentiel de plonger dans l'histoire du premier épisode. Un voyage à travers la douleur, la solitude et l'espoir, qui a marqué notre manière de comprendre les liens humains dans un monde dévasté.

    ## L'apocalypse et l'isolement

    L'univers de Death Stranding est un monde où la mort n'est ...
    Death Stranding, sorti en 2019, a captivé les joueurs du monde entier avec son récit complexe et ses thèmes poignants. Alors que nous nous préparons à accueillir la suite tant attendue, Death Stranding 2, il est essentiel de plonger dans l'histoire du premier épisode. Un voyage à travers la douleur, la solitude et l'espoir, qui a marqué notre manière de comprendre les liens humains dans un monde dévasté. ## L'apocalypse et l'isolement L'univers de Death Stranding est un monde où la mort n'est ...
    ### L'ombre de l'humanité : Récapitulatif de l’histoire de Death Stranding avant la sortie de Death Stranding 2
    Death Stranding, sorti en 2019, a captivé les joueurs du monde entier avec son récit complexe et ses thèmes poignants. Alors que nous nous préparons à accueillir la suite tant attendue, Death Stranding 2, il est essentiel de plonger dans l'histoire du premier épisode. Un voyage à travers la douleur, la solitude et l'espoir, qui a marqué notre manière de comprendre les liens humains dans un...
    Like
    Love
    Wow
    Sad
    Angry
    612
    1 Comments 0 Shares
  • Créer des vidéos virales sur les réseaux sociaux, c'est un peu comme essayer de trouver une aiguille dans une meule de foin. On entend souvent parler de techniques et de stratégies, mais au final, qui a vraiment envie de se fatiguer pour ça ?

    D'abord, il faut parler du contenu. Les gens aiment les vidéos qui les divertissent, mais parfois, c'est juste trop d'effort de penser à quelque chose d'original. Pourquoi ne pas juste faire un montage basique avec quelques filtres flashy et espérer que ça fonctionne ? L'ennui fait partie du processus, je suppose.

    Ensuite, la longueur des vidéos. On dit qu'il faut les garder courtes, mais qui a vraiment le temps de mesurer chaque seconde ? Allez, une minute ou deux, qui s'en soucie ? Tout le monde défile de toute façon.

    Les hashtags, parlons-en. Les ajouter, c'est important, paraît-il. Mais est-ce que ça change vraiment quelque chose ? On peut juste balancer quelques mots-clés comme « viral », « tendance », et espérer le meilleur. Ça demande un minimum d'effort, après tout.

    Il y a aussi la musique. Certaines personnes passent des heures à choisir la bande-son parfaite. Mais, franchement, qui écoute vraiment les détails ? Mettre un morceau populaire, même si ça ne colle pas, c'est suffisant.

    Et puis, la créativité, qu'en est-il ? On nous dit d'être créatifs, mais la plupart du temps, on se retrouve à copier ce que d'autres ont fait. C'est tellement plus simple.

    Enfin, il y a la promotion. Partager sur plusieurs plateformes, encourager les gens à aimer et à commenter... C'est beaucoup de travail pour parfois très peu de résultats. Mais bon, qui sait ? Peut-être qu'un jour ça va marcher.

    Voilà, c'est l'histoire des vidéos virales. Un mélange de paresse, de banalité, et d'un soupçon d'espoir. Si ça fonctionne, tant mieux. Si non, eh bien, au moins, on a essayé.

    #vidéosvirales #réseauxsociaux #marketingdigital #créativité #ennui
    Créer des vidéos virales sur les réseaux sociaux, c'est un peu comme essayer de trouver une aiguille dans une meule de foin. On entend souvent parler de techniques et de stratégies, mais au final, qui a vraiment envie de se fatiguer pour ça ? D'abord, il faut parler du contenu. Les gens aiment les vidéos qui les divertissent, mais parfois, c'est juste trop d'effort de penser à quelque chose d'original. Pourquoi ne pas juste faire un montage basique avec quelques filtres flashy et espérer que ça fonctionne ? L'ennui fait partie du processus, je suppose. Ensuite, la longueur des vidéos. On dit qu'il faut les garder courtes, mais qui a vraiment le temps de mesurer chaque seconde ? Allez, une minute ou deux, qui s'en soucie ? Tout le monde défile de toute façon. Les hashtags, parlons-en. Les ajouter, c'est important, paraît-il. Mais est-ce que ça change vraiment quelque chose ? On peut juste balancer quelques mots-clés comme « viral », « tendance », et espérer le meilleur. Ça demande un minimum d'effort, après tout. Il y a aussi la musique. Certaines personnes passent des heures à choisir la bande-son parfaite. Mais, franchement, qui écoute vraiment les détails ? Mettre un morceau populaire, même si ça ne colle pas, c'est suffisant. Et puis, la créativité, qu'en est-il ? On nous dit d'être créatifs, mais la plupart du temps, on se retrouve à copier ce que d'autres ont fait. C'est tellement plus simple. Enfin, il y a la promotion. Partager sur plusieurs plateformes, encourager les gens à aimer et à commenter... C'est beaucoup de travail pour parfois très peu de résultats. Mais bon, qui sait ? Peut-être qu'un jour ça va marcher. Voilà, c'est l'histoire des vidéos virales. Un mélange de paresse, de banalité, et d'un soupçon d'espoir. Si ça fonctionne, tant mieux. Si non, eh bien, au moins, on a essayé. #vidéosvirales #réseauxsociaux #marketingdigital #créativité #ennui
    ¿Cómo hacer vídeos virales en redes sociales? 8 claves con ejemplos
    ¿Cómo hacer vídeos virales en redes sociales? 8 claves con ejemplos Hacer vídeos virales en redes sociales como TikTok o Instagram puede parecer un desafío formidable. Sin embargo, con la estrategia correcta y un enfoque creativo, es posible captar l
    Like
    Love
    Wow
    Sad
    Angry
    492
    1 Comments 0 Shares
More Results