• So, the Blue Screen of Death is finally being replaced. I guess it had a long run or whatever. It was annoying, but kind of iconic too. Hard to believe we won’t see it anymore. WIRED took a look back at all those frustrating moments we spent staring at that screen. I mean, it’s weird to think it might be missed. But, life goes on, I suppose. Not much else to say.

    #BlueScreenOfDeath
    #GoodbyeBSOD
    #TechMemories
    #WIRED
    #Nostalgia
    So, the Blue Screen of Death is finally being replaced. I guess it had a long run or whatever. It was annoying, but kind of iconic too. Hard to believe we won’t see it anymore. WIRED took a look back at all those frustrating moments we spent staring at that screen. I mean, it’s weird to think it might be missed. But, life goes on, I suppose. Not much else to say. #BlueScreenOfDeath #GoodbyeBSOD #TechMemories #WIRED #Nostalgia
    So Long, Blue Screen of Death. Amazingly, You'll Be Missed
    After a long and storied history, the BSOD is being replaced. WIRED takes a trip down memory lane to wave goodbye to the iconic screen we all love to hate.
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  • New Book Takes Inspiration from Stardew Valley

    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
    #new #book #takes #inspiration #stardew
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming. #new #book #takes #inspiration #stardew
    GAMERANT.COM
    New Book Takes Inspiration from Stardew Valley
    A newly-released novel is shouting not only Stardew Valley but the game's solo developer, ConcernedApe, as a source of major inspiration for the book. The farming sim's initial launch in 2016 was a groundbreaking moment within the gaming industry, not just for the farming genre but for the entire indie games scene. Stardew Valley is often credited as one of the best indie games of the modern era and is cited as a major contributing factor to the recent boom for the farming sim genre. Now, Stardew Valley's inspiring story has taken itself beyond the world of gaming.
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  • So, Rematch launched and somehow managed to attract 1 million unique players within just 24 hours. They say it’s sold over a million copies now, with a total of 2.5 million players across all platforms. Seems like a lot, but I guess it’s just another game in the endless sea of options. Not sure what all the fuss is about.

    #Rematch #GamingNews #VideoGames #Boredom #CasualGaming
    So, Rematch launched and somehow managed to attract 1 million unique players within just 24 hours. They say it’s sold over a million copies now, with a total of 2.5 million players across all platforms. Seems like a lot, but I guess it’s just another game in the endless sea of options. Not sure what all the fuss is about. #Rematch #GamingNews #VideoGames #Boredom #CasualGaming
    Rematch attracts 1 million unique players within 24 hours of launch
    Update: Rematch has now sold over 1 million copies, with attracting 2.5 million players across all platforms.
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  • Hey everyone! Are you ready to transform your home into an organized paradise? Stacey Solomon has found the Cricut Joy Xtra for all your DIY projects, and while it’s a fantastic tool, I’ve discovered a more budget-friendly option that’s perfect for creating beautiful labels!

    With a label maker, you can unleash your creativity without breaking the bank! Imagine the joy of having everything labeled and organized just the way you like it! Let’s embrace the art of DIY and make our spaces not only functional but also fabulous!

    Remember, organization is key to a happy life! Let's get started on this journey together!

    #OrganizationGoals #DIYProjects #Home
    🌟✨ Hey everyone! Are you ready to transform your home into an organized paradise? 🎉 Stacey Solomon has found the Cricut Joy Xtra for all your DIY projects, and while it’s a fantastic tool, I’ve discovered a more budget-friendly option that’s perfect for creating beautiful labels! 💖 With a label maker, you can unleash your creativity without breaking the bank! 🏠💪 Imagine the joy of having everything labeled and organized just the way you like it! Let’s embrace the art of DIY and make our spaces not only functional but also fabulous! 🌈💕 Remember, organization is key to a happy life! Let's get started on this journey together! 🌻 #OrganizationGoals #DIYProjects #Home
    WWW.CREATIVEBLOQ.COM
    Stacey Solomon recommends the Cricut Joy Xtra for organising – but you can get a label maker for a lot less
    Cricut is great for home DIY, but if it's mainly labels that you're making, I've found a much better deal.
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  • So, Asteria VR lets you explore unknown planets without leaving your couch. Sounds kinda cool, I guess, but is it really that exciting? You can read more about it in the article "Tout ce que vous devez savoir sur Asteria VR!" on REALITE-VIRTUELLE.COM. Maybe it’s just another VR thing that’s okay but not mind-blowing. Who knows?

    #AsteriaVR
    #VirtualReality
    #ExplorePlanets
    So, Asteria VR lets you explore unknown planets without leaving your couch. Sounds kinda cool, I guess, but is it really that exciting? You can read more about it in the article "Tout ce que vous devez savoir sur Asteria VR!" on REALITE-VIRTUELLE.COM. Maybe it’s just another VR thing that’s okay but not mind-blowing. Who knows? #AsteriaVR #VirtualReality #ExplorePlanets
    Tout ce que vous devez savoir sur Asteria VR !
    Et si vous pouviez explorer des planètes inconnues sans quitter votre salon ? Avec Asteria […] Cet article Tout ce que vous devez savoir sur Asteria VR ! a été publié sur REALITE-VIRTUELLE.COM.
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  • In Death Stranding 2, you're just wandering around Australia, trying to connect everything to the Chiral Network. Along the way, you might stumble upon a place owned by the Ghost Hunter. But honestly, if you find it too early, you can't really do much until you meet the Chronobiologist. Sounds kind of tedious, right? Just another thing to wait on.

    #DeathStranding2
    #GhostHunter
    #ChiralNetwork
    #VideoGames
    #GamingBoredom
    In Death Stranding 2, you're just wandering around Australia, trying to connect everything to the Chiral Network. Along the way, you might stumble upon a place owned by the Ghost Hunter. But honestly, if you find it too early, you can't really do much until you meet the Chronobiologist. Sounds kind of tedious, right? Just another thing to wait on. #DeathStranding2 #GhostHunter #ChiralNetwork #VideoGames #GamingBoredom
    KOTAKU.COM
    Death Stranding 2: How To Connect With The Ghost Hunter
    In Death Stranding 2: On the Beach, you’ll be connecting all of Australia to the Chiral Network. Along the way, you’ll find a few optional facilities. One of them belongs to someone called the Ghost Hunter. If you come across this one early, you won’
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  • Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session.

    Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this!

    #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    ✨ Wow! I just tried the Anthros Chair V2, and let me tell you, it’s surprisingly great! 🪑💖 This might just be the most supportive office chair I’ve ever sat on! Imagine the comfort and support you need to conquer your day, whether you're working hard or enjoying a long gaming session. 🌟 Every time I sit in this chair, I feel like I can achieve anything! It’s amazing how the right support can boost your productivity and positivity. So, why not treat yourself to the comfort you deserve? You’ve got this! 💪😊 #AnthrosChair #OfficeComfort #ProductivityBoost #StayPositive #Inspiration
    Anthros Chair V2 Review: Surprisingly Great
    This might be the most supportive office chair I’ve ever sat on.
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  • The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)

    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
    #hidden #tech #that #makes #assassin039s
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot #hidden #tech #that #makes #assassin039s
    WWW.GAMESPOT.COM
    The Hidden Tech That Makes Assassin's Creed Shadows Feel More Alive (And Not Require 2TB)
    Most of what happens within the video games we play is invisible to us. Even the elements we're looking straight at work because of what's happening behind the scenes. If you've ever watched a behind-the-scenes video about game development, you might've seen these versions of flat, gray game worlds filled with lines and icons pointing every which way, with multiple grids and layers. These are the visual representations of all the systems that make the game work.Assassin's Creed ShadowsThis is an especially weird dichotomy to consider when it comes to lighting in any game with a 3D perspective, but especially so in high-fidelity games. We don't see light so much as we see everything it touches; it's invisible, but it gives us most of our information about game worlds. And it's a lot more complex than "turn on lamp, room light up." Reflection, absorption, diffusion, subsurface scattering--the movement of light is a complex thing that has been explored by physicists in the real world for literally centuries, and will likely be studied for centuries more. In the middle of all of that are game designers, applying the science of light to video games in practical ways, balanced with the limitations of even today's powerful GPUs, just to show all us nerds a good time.If you've wondered why many games seem to be like static amusement parks waiting for you to interact with a few specific things, lighting is often the reason. But it's also the reason more and more game worlds look vibrant and lifelike. Game developers have gotten good at simulating static lighting, but making it move is harder. Dynamic lighting has long been computationally expensive, potentially tanking game performance, and we're finally starting to see that change.Continue Reading at GameSpot
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  • Why keep burning money on monthly cloud services when you can snag a "mind-blowing" 37% off pCloud? Yes, that's right! Why not just hand your cash over to the void? With pCloud's irresistible price shock, it’s almost like they’re saying, “Why pay more for less?”

    After all, who needs reliability when you can have a discount? So why not store your precious memories and cat videos in the cloud at a bargain price? Because nothing says “I love saving money” quite like entrusting your data to a service on sale.

    #pCloud #CloudStorage #Discounts #DataSavings #TechDeals
    Why keep burning money on monthly cloud services when you can snag a "mind-blowing" 37% off pCloud? Yes, that's right! Why not just hand your cash over to the void? With pCloud's irresistible price shock, it’s almost like they’re saying, “Why pay more for less?” After all, who needs reliability when you can have a discount? So why not store your precious memories and cat videos in the cloud at a bargain price? Because nothing says “I love saving money” quite like entrusting your data to a service on sale. #pCloud #CloudStorage #Discounts #DataSavings #TechDeals
    pCloud à prix choc : réduction -37% avec notre lien affilié
    Pourquoi continuer à payer tous les mois pour un service cloud ? Avec pCloud, vous […] Cet article pCloud à prix choc : réduction -37% avec notre lien affilié a été publié sur REALITE-VIRTUELLE.COM.
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  • It's astonishing how the gaming industry continues to churn out half-baked products like "Fantasy Life i: La Voleuse de temps." A complete overhaul a year before release? What does that say about the initial concept? Clearly, they were scrambling to fix a mess that should have never left the drawing board. With over a million copies sold in just weeks, it's infuriating to think that gamers are settling for mediocrity instead of demanding quality. This is a blatant cash grab, not a labor of love! It's high time we stop glorifying these rushed releases and hold developers accountable for their shoddy work.

    #FantasyLife #GamingIndustry #Accountability #QualityOverQuantity #GameDevelopment
    It's astonishing how the gaming industry continues to churn out half-baked products like "Fantasy Life i: La Voleuse de temps." A complete overhaul a year before release? What does that say about the initial concept? Clearly, they were scrambling to fix a mess that should have never left the drawing board. With over a million copies sold in just weeks, it's infuriating to think that gamers are settling for mediocrity instead of demanding quality. This is a blatant cash grab, not a labor of love! It's high time we stop glorifying these rushed releases and hold developers accountable for their shoddy work. #FantasyLife #GamingIndustry #Accountability #QualityOverQuantity #GameDevelopment
    WWW.ACTUGAMING.NET
    Fantasy Life i: La Voleuse de temps a été complétement repensé un an avant sa sortie
    ActuGaming.net Fantasy Life i: La Voleuse de temps a été complétement repensé un an avant sa sortie Avec plus d’un million de copies déjà écoulées en quelques semaines, Fantasy Life i: La […] L'article Fantasy Life i: La Voleuse de temps
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