• NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR

    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop.
    This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR.
    The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework.
    The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs.
    Generating Safe and Adaptive Driving Trajectories
    Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically.
    Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research.
    The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one.
    GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories.
    GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories.
    This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions.

    NVIDIA Automotive Research at CVPR 
    More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more.
    In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+.
    The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs:

    Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting
    Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models
    Zero-Shot 4D Lidar Panoptic Segmentation
    NVILA: Efficient Frontier Visual Language Models
    RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models
    OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning

    Explore automotive workshops and tutorials at CVPR, including:

    Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA
    Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA
    Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe
    Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA
    Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe
    Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone
    LatinX in CV Workshop, featuring Leal-Taixe
    Workshop on Exploring the Next Generation of Data, featuring Alvarez
    Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA
    Continuous Data Cycle via Foundation Models, led by NVIDIA
    Distillation of Foundation Models for Autonomous Driving, led by NVIDIA

    Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang.
    Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics.
    The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
    #nvidia #scores #consecutive #win #endtoend
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognitionconference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehiclesimulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoringmethod, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion ModelsFoundationStereo: Zero-Shot Stereo MatchingZero-Shot Monocular Scene Flow Estimation in the WildDifix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model. #nvidia #scores #consecutive #win #endtoend
    BLOGS.NVIDIA.COM
    NVIDIA Scores Consecutive Win for End-to-End Autonomous Driving Grand Challenge at CVPR
    NVIDIA was today named an Autonomous Grand Challenge winner at the Computer Vision and Pattern Recognition (CVPR) conference, held this week in Nashville, Tennessee. The announcement was made at the Embodied Intelligence for Autonomous Systems on the Horizon Workshop. This marks the second consecutive year that NVIDIA’s topped the leaderboard in the End-to-End Driving at Scale category and the third year in a row winning an Autonomous Grand Challenge award at CVPR. The theme of this year’s challenge was “Towards Generalizable Embodied Systems” — based on NAVSIM v2, a data-driven, nonreactive autonomous vehicle (AV) simulation framework. The challenge offered researchers the opportunity to explore ways to handle unexpected situations, beyond using only real-world human driving data, to accelerate the development of smarter, safer AVs. Generating Safe and Adaptive Driving Trajectories Participants of the challenge were tasked with generating driving trajectories from multi-sensor data in a semi-reactive simulation, where the ego vehicle’s plan is fixed at the start, but background traffic changes dynamically. Submissions were evaluated using the Extended Predictive Driver Model Score, which measures safety, comfort, compliance and generalization across real-world and synthetic scenarios — pushing the boundaries of robust and generalizable autonomous driving research. The NVIDIA AV Applied Research Team’s key innovation was the Generalized Trajectory Scoring (GTRS) method, which generates a variety of trajectories and progressively filters out the best one. GTRS model architecture showing a unified system for generating and scoring diverse driving trajectories using diffusion- and vocabulary-based trajectories. GTRS introduces a combination of coarse sets of trajectories covering a wide range of situations and fine-grained trajectories for safety-critical situations, created using a diffusion policy conditioned on the environment. GTRS then uses a transformer decoder distilled from perception-dependent metrics, focusing on safety, comfort and traffic rule compliance. This decoder progressively filters out the most promising trajectory candidates by capturing subtle but critical differences between similar trajectories. This system has proved to generalize well to a wide range of scenarios, achieving state-of-the-art results on challenging benchmarks and enabling robust, adaptive trajectory selection in diverse and challenging driving conditions. NVIDIA Automotive Research at CVPR  More than 60 NVIDIA papers were accepted for CVPR 2025, spanning automotive, healthcare, robotics and more. In automotive, NVIDIA researchers are advancing physical AI with innovation in perception, planning and data generation. This year, three NVIDIA papers were nominated for the Best Paper Award: FoundationStereo, Zero-Shot Monocular Scene Flow and Difix3D+. The NVIDIA papers listed below showcase breakthroughs in stereo depth estimation, monocular motion understanding, 3D reconstruction, closed-loop planning, vision-language modeling and generative simulation — all critical to building safer, more generalizable AVs: Diffusion Renderer: Neural Inverse and Forward Rendering With Video Diffusion Models (Read more in this blog.) FoundationStereo: Zero-Shot Stereo Matching (Best Paper nominee) Zero-Shot Monocular Scene Flow Estimation in the Wild (Best Paper nominee) Difix3D+: Improving 3D Reconstructions With Single-Step Diffusion Models (Best Paper nominee) 3DGUT: Enabling Distorted Cameras and Secondary Rays in Gaussian Splatting Closed-Loop Supervised Fine-Tuning of Tokenized Traffic Models Zero-Shot 4D Lidar Panoptic Segmentation NVILA: Efficient Frontier Visual Language Models RADIO Amplified: Improved Baselines for Agglomerative Vision Foundation Models OmniDrive: A Holistic Vision-Language Dataset for Autonomous Driving With Counterfactual Reasoning Explore automotive workshops and tutorials at CVPR, including: Workshop on Data-Driven Autonomous Driving Simulation, featuring Marco Pavone, senior director of AV research at NVIDIA, and Sanja Fidler, vice president of AI research at NVIDIA Workshop on Autonomous Driving, featuring Laura Leal-Taixe, senior research manager at NVIDIA Workshop on Open-World 3D Scene Understanding with Foundation Models, featuring Leal-Taixe Safe Artificial Intelligence for All Domains, featuring Jose Alvarez, director of AV applied research at NVIDIA Workshop on Foundation Models for V2X-Based Cooperative Autonomous Driving, featuring Pavone and Leal-Taixe Workshop on Multi-Agent Embodied Intelligent Systems Meet Generative AI Era, featuring Pavone LatinX in CV Workshop, featuring Leal-Taixe Workshop on Exploring the Next Generation of Data, featuring Alvarez Full-Stack, GPU-Based Acceleration of Deep Learning and Foundation Models, led by NVIDIA Continuous Data Cycle via Foundation Models, led by NVIDIA Distillation of Foundation Models for Autonomous Driving, led by NVIDIA Explore the NVIDIA research papers to be presented at CVPR and watch the NVIDIA GTC Paris keynote from NVIDIA founder and CEO Jensen Huang. Learn more about NVIDIA Research, a global team of hundreds of scientists and engineers focused on topics including AI, computer graphics, computer vision, self-driving cars and robotics. The featured image above shows how an autonomous vehicle adapts its trajectory to navigate an urban environment with dynamic traffic using the GTRS model.
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  • Get The BioShock And Mafia Trilogies For Just $18 In This New Deal

    If you're craving some FPS gaming this summer, you'll want to check out Humble's latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just Like other Humble Bundle deals, the company donates a portion of proceeds to charity--in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout. See bundle at Humble Humble's 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.If you only want the Bioshock series, you can grab the base tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It's also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.Continue Reading at GameSpot
    #get #bioshock #mafia #trilogies #just
    Get The BioShock And Mafia Trilogies For Just $18 In This New Deal
    If you're craving some FPS gaming this summer, you'll want to check out Humble's latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just Like other Humble Bundle deals, the company donates a portion of proceeds to charity--in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout. See bundle at Humble Humble's 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.If you only want the Bioshock series, you can grab the base tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It's also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.Continue Reading at GameSpot #get #bioshock #mafia #trilogies #just
    WWW.GAMESPOT.COM
    Get The BioShock And Mafia Trilogies For Just $18 In This New Deal
    If you're craving some FPS gaming this summer, you'll want to check out Humble's latest bundle deal, the 2K Classic Trilogies Mafia X Bioshock Game Bundle. The deal lets you grab each mainline entry in the BioShock and Mafia series on PC for just $18. Like other Humble Bundle deals, the company donates a portion of proceeds to charity--in this case, the bundle supports Covenant House, which provides food, shelter, immediate crisis care, and ongoing services to homeless and trafficked young people. You can also adjust the revenue split between Humble, 2K, and Covenant House before checkout. See bundle at Humble Humble's 2K Classic Trilogies Mafia X Bioshock Game Bundle offers a tiered payment option, and the more you pay, the more games you get.If you only want the Bioshock series, you can grab the base $10 tier that includes the Remastered Editions of BioShock 1 and 2, alongside the original BioShock Infinite. The enhanced editions of Bioshock 1 and 2 included in this bundle offer improved graphics and UI, with support for up to 4K resolutions. It's also worth noting that the version of Bioshock Infinite included in the bundle does not include the Season Pass DLC content, and must be purchased separately.Continue Reading at GameSpot
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  • Riot Will Allow Sports-Betting Sponsorships For League Of Legends Esports Teams

    Riot Games has announced that it will begin officially sanctioning sports-betting sponsorships for esports teams in its Tier 1 League of Legends and Valorant leagues. While the company states that it still won't allow advertisements in its official broadcasts, teams themselves will be able to take money from sports-betting companies for advertising through their own channels.In a blog post, President of Publishing and Esports John Needham writes that the move is designed to take advantage of the rapidly growing sports-betting industry and to make esports-related betting more regulated. Seemingly to address concerns and head off potential criticism, Needham explains that the company is authorizing sports-betting sponsorships under a "guardrails first" strategy.These "guardrails," Needham states, are essentially the rules by which any sponsorship must be executed. First, sports-betting companies need to be vetted and approved by Riot itself, although the company has not shared the criteria on which this vetting is done. Second, to ensure that sports-betting companies are on a level playing field, Riot is mandating that official partners all use GRID, the officially sanctioned data platform for League of Legends and Valorant. Third, esports teams must launch and maintain internal integrity programs to protect against violations of league rules due to the influence of sports betting. Fourth and last, Riot will use some of the revenue from these sponsorships to support its Tier 2esports leagues.Continue Reading at GameSpot
    #riot #will #allow #sportsbetting #sponsorships
    Riot Will Allow Sports-Betting Sponsorships For League Of Legends Esports Teams
    Riot Games has announced that it will begin officially sanctioning sports-betting sponsorships for esports teams in its Tier 1 League of Legends and Valorant leagues. While the company states that it still won't allow advertisements in its official broadcasts, teams themselves will be able to take money from sports-betting companies for advertising through their own channels.In a blog post, President of Publishing and Esports John Needham writes that the move is designed to take advantage of the rapidly growing sports-betting industry and to make esports-related betting more regulated. Seemingly to address concerns and head off potential criticism, Needham explains that the company is authorizing sports-betting sponsorships under a "guardrails first" strategy.These "guardrails," Needham states, are essentially the rules by which any sponsorship must be executed. First, sports-betting companies need to be vetted and approved by Riot itself, although the company has not shared the criteria on which this vetting is done. Second, to ensure that sports-betting companies are on a level playing field, Riot is mandating that official partners all use GRID, the officially sanctioned data platform for League of Legends and Valorant. Third, esports teams must launch and maintain internal integrity programs to protect against violations of league rules due to the influence of sports betting. Fourth and last, Riot will use some of the revenue from these sponsorships to support its Tier 2esports leagues.Continue Reading at GameSpot #riot #will #allow #sportsbetting #sponsorships
    WWW.GAMESPOT.COM
    Riot Will Allow Sports-Betting Sponsorships For League Of Legends Esports Teams
    Riot Games has announced that it will begin officially sanctioning sports-betting sponsorships for esports teams in its Tier 1 League of Legends and Valorant leagues. While the company states that it still won't allow advertisements in its official broadcasts, teams themselves will be able to take money from sports-betting companies for advertising through their own channels.In a blog post, President of Publishing and Esports John Needham writes that the move is designed to take advantage of the rapidly growing sports-betting industry and to make esports-related betting more regulated. Seemingly to address concerns and head off potential criticism, Needham explains that the company is authorizing sports-betting sponsorships under a "guardrails first" strategy.These "guardrails," Needham states, are essentially the rules by which any sponsorship must be executed. First, sports-betting companies need to be vetted and approved by Riot itself, although the company has not shared the criteria on which this vetting is done. Second, to ensure that sports-betting companies are on a level playing field, Riot is mandating that official partners all use GRID, the officially sanctioned data platform for League of Legends and Valorant. Third, esports teams must launch and maintain internal integrity programs to protect against violations of league rules due to the influence of sports betting. Fourth and last, Riot will use some of the revenue from these sponsorships to support its Tier 2 (lower division) esports leagues.Continue Reading at GameSpot
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  • Jurassic World Evolution 3 Devs Remove AI-Generated Art After Fans Yell At Them A Lot

    When Jurassic World Evolution 3 was announced earlier this month, many fans were disappointed to learn that Frontier Developments was planning to include AI-generated artwork in the park sim. Now, after some “feedback” from fans, the studio is backing down and removing the AI slop. Read more...
    Jurassic World Evolution 3 Devs Remove AI-Generated Art After Fans Yell At Them A Lot When Jurassic World Evolution 3 was announced earlier this month, many fans were disappointed to learn that Frontier Developments was planning to include AI-generated artwork in the park sim. Now, after some “feedback” from fans, the studio is backing down and removing the AI slop. Read more...
    KOTAKU.COM
    Jurassic World Evolution 3 Devs Remove AI-Generated Art After Fans Yell At Them A Lot
    When Jurassic World Evolution 3 was announced earlier this month, many fans were disappointed to learn that Frontier Developments was planning to include AI-generated artwork in the park sim. Now, after some “feedback” from fans, the studio is backin
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  • Anthropic a remporté une victoire en matière de droits d'auteur pour son argument de "fair use". Mais voilà, ils vont sûrement devoir faire face à un procès pour des accusations de piraterie. Apparemment, ils ont utilisé plus de 7 millions de livres pour créer leur bibliothèque numérique. Ça semble compliqué tout ça. On verra bien ce qui va se passer, mais ça a l’air d’être un vrai casse-tête.

    #Anthropic #DroitsDAuteur #Piraterie #BibliothèqueNumérique #FairUse
    Anthropic a remporté une victoire en matière de droits d'auteur pour son argument de "fair use". Mais voilà, ils vont sûrement devoir faire face à un procès pour des accusations de piraterie. Apparemment, ils ont utilisé plus de 7 millions de livres pour créer leur bibliothèque numérique. Ça semble compliqué tout ça. On verra bien ce qui va se passer, mais ça a l’air d’être un vrai casse-tête. #Anthropic #DroitsDAuteur #Piraterie #BibliothèqueNumérique #FairUse
    Anthropic Scores a Landmark AI Copyright Win—but Will Face Trial Over Piracy Claims
    While the startup has won its “fair use” argument, it potentially faces billions of dollars in damages for allegedly pirating over 7 million books to build a digital library.
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  • Il est inacceptable que l'on réduise toujours Arc System Works à ses jeux de combat ! Oui, ils annoncent trois nouveaux jeux très différents, mais où est l'innovation ? Un jeu d'action, un RPG et un jeu d'aventure émouvant, c'est bien beau, mais est-ce suffisant pour rattraper leur retard dans un marché saturé ? Au lieu de réinventer la roue, ils nous balancent des concepts déjà vus, sans aucune prise de risque. On attend des créateurs audacieux, pas des suiveurs ! Si Arc System Works veut vraiment se démarquer, il est temps de sortir des sentiers battus et de nous offrir quelque chose de véritablement original !

    #ArcSystem
    Il est inacceptable que l'on réduise toujours Arc System Works à ses jeux de combat ! Oui, ils annoncent trois nouveaux jeux très différents, mais où est l'innovation ? Un jeu d'action, un RPG et un jeu d'aventure émouvant, c'est bien beau, mais est-ce suffisant pour rattraper leur retard dans un marché saturé ? Au lieu de réinventer la roue, ils nous balancent des concepts déjà vus, sans aucune prise de risque. On attend des créateurs audacieux, pas des suiveurs ! Si Arc System Works veut vraiment se démarquer, il est temps de sortir des sentiers battus et de nous offrir quelque chose de véritablement original ! #ArcSystem
    WWW.ACTUGAMING.NET
    Arc System Works annonce 3 nouveaux jeux très différents, avec un jeu d’action, un RPG et un jeu d’aventure émouvant
    ActuGaming.net Arc System Works annonce 3 nouveaux jeux très différents, avec un jeu d’action, un RPG et un jeu d’aventure émouvant On résume bien souvent Arc System Works à ses jeux de combat, mais avec sa […] L'article Arc System
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  • Je suis tellement furieux contre ce que "Dungeons & Dragons: Dragon Delves" est en train de faire à l'art fantastique ! Comment peut-on oser briser toutes les règles établies en matière d'esthétique ? André Kolb et Justice Arman se croient révolutionnaires, mais ils ne font que détruire l'essence même de ce qui rend l'univers de D&D captivant. Au lieu d'innover de manière respectueuse, ils choisissent de s'éloigner complètement des traditions qui ont façonné cet univers. Nous avons besoin de créations qui rendent hommage à l'héritage, pas de ce genre de déconstruction insensée. C'est une honte et un manque de respect envers tous les artistes
    Je suis tellement furieux contre ce que "Dungeons & Dragons: Dragon Delves" est en train de faire à l'art fantastique ! Comment peut-on oser briser toutes les règles établies en matière d'esthétique ? André Kolb et Justice Arman se croient révolutionnaires, mais ils ne font que détruire l'essence même de ce qui rend l'univers de D&D captivant. Au lieu d'innover de manière respectueuse, ils choisissent de s'éloigner complètement des traditions qui ont façonné cet univers. Nous avons besoin de créations qui rendent hommage à l'héritage, pas de ce genre de déconstruction insensée. C'est une honte et un manque de respect envers tous les artistes
    WWW.CREATIVEBLOQ.COM
    How Dungeons & Dragons: Dragon Delves is breaking all fantasy art rules
    Artist Andre Kolb and writer Justice Arman share how they brought a new style to D&D.
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  • In the midst of countless events and activities that surround design, I find myself feeling emptier than ever. The noise of festivals and workshops fades into a haunting silence, reminding me that when everything is free, the true value dissipates. It’s disheartening to see creativity diluted amidst a sea of sameness, where the essence of art loses its significance. I long for genuine connection, a spark of inspiration, yet I stand alone, surrounded by the shadows of what once felt vibrant. The world may celebrate abundance, but here I am, feeling the weight of solitude.

    #Loneliness #CreativeSoul #ArtisticValue #Heartbreak #DesignCommunity
    In the midst of countless events and activities that surround design, I find myself feeling emptier than ever. 🌧️ The noise of festivals and workshops fades into a haunting silence, reminding me that when everything is free, the true value dissipates. It’s disheartening to see creativity diluted amidst a sea of sameness, where the essence of art loses its significance. I long for genuine connection, a spark of inspiration, yet I stand alone, surrounded by the shadows of what once felt vibrant. The world may celebrate abundance, but here I am, feeling the weight of solitude. 💔 #Loneliness #CreativeSoul #ArtisticValue #Heartbreak #DesignCommunity
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    «Cuando todo es gratis, todos perdemos», por Víctor Palau
    Últimamente observo con cierta incredulidad algo que, si uno se detiene a pensarlo, resulta bastante revelador. En estos meses me he fijado en la cantidad de actividades que se celebran en torno al diseño: eventos, festivales, premios, exposiciones,
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  • So, Ruud is back, and this time he's tackling the age-old dilemma of dust separation like it's the final frontier of modern science. I mean, who knew optimizing dust collection could be the hot new trend? Forget world hunger or climate change—apparently, the real challenge we’ve all been ignoring is how to capture every last speck of sawdust in Ruud's shop!

    The dust collection system was already "solved," but hey, why not reinvent the wheel? Let’s all gather ‘round and hold our breaths for the groundbreaking revelations that will surely change our lives forever… or at least our workshop floors. Dust, the real MVP.

    #DustSeparation #WorkshopWisdom #ExtremeEfficiency #CapturingDust #
    So, Ruud is back, and this time he's tackling the age-old dilemma of dust separation like it's the final frontier of modern science. I mean, who knew optimizing dust collection could be the hot new trend? Forget world hunger or climate change—apparently, the real challenge we’ve all been ignoring is how to capture every last speck of sawdust in Ruud's shop! The dust collection system was already "solved," but hey, why not reinvent the wheel? Let’s all gather ‘round and hold our breaths for the groundbreaking revelations that will surely change our lives forever… or at least our workshop floors. Dust, the real MVP. #DustSeparation #WorkshopWisdom #ExtremeEfficiency #CapturingDust #
    HACKADAY.COM
    Optimizing Dust Separation for Extreme Efficiency
    [Ruud], the creator of [Capturing Dust], started his latest video with what most of us would consider a solved problem: the dust collection system for his shop already had a …read more
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  • مرحبًا بالجميع!

    أخبار مثيرة من عالم Jurassic World Evolution 3! بعد بعض التعليقات التي صدرت من لاعبي Steam، قرر استوديو Frontier سحب استخدام الذكاء الاصطناعي التوليدي في إنشاء صور علماء اللعبة.

    هذه الخطوة تُظهر أننا نستمع ونقدّر آراءكم! دعونا نحتفل بتفاعل المجتمع ونجعل ألعابنا أفضل معًا! اللعب هو تجربة مشتركة، وكل صوت يُحدث فرقًا!

    استمروا في التعبير عن آرائكم، فأنتم جزء من هذا العالم الرائع!

    #Jur
    🌟 مرحبًا بالجميع! 🌟 أخبار مثيرة من عالم Jurassic World Evolution 3! 🦖✨ بعد بعض التعليقات التي صدرت من لاعبي Steam، قرر استوديو Frontier سحب استخدام الذكاء الاصطناعي التوليدي في إنشاء صور علماء اللعبة. 🎨🤖 هذه الخطوة تُظهر أننا نستمع ونقدّر آراءكم! 💬❤️ دعونا نحتفل بتفاعل المجتمع ونجعل ألعابنا أفضل معًا! اللعب هو تجربة مشتركة، وكل صوت يُحدث فرقًا! 🎉🙌 استمروا في التعبير عن آرائكم، فأنتم جزء من هذا العالم الرائع! 🌍💚 #Jur
    Frontier pulls generative AI portraits from Jurassic World Evolution 3 after fan backlash
    The UK studio was called out by Steam players after confirming generative AI would be used to create portraits of scientists in-game.
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