• Why Ready or Not feels so real– how Unreal Engine 5 is delivering next-level immersion


    Void's art director and lead designer reveal what it takes to improve on PC perfection.
    Why Ready or Not feels so real– how Unreal Engine 5 is delivering next-level immersion Void's art director and lead designer reveal what it takes to improve on PC perfection.
    WWW.CREATIVEBLOQ.COM
    Why Ready or Not feels so real– how Unreal Engine 5 is delivering next-level immersion
    Void's art director and lead designer reveal what it takes to improve on PC perfection.
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  • Resident Evil Requiem Continues "Overarching Narrative" That Began In Raccoon City

    Raccoon City was the American setting where Resident Evil began. After multiple instalments set around the world, Resident Evil Requiem producer Masato Kumazawa shared why the series is returning to the ruins of this iconic city.In a PlayStation Blog interview, Kumazawa explained that after more recent titles that had explored "the broader universe" of Resident Evil, Capcom wanted a story that "continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation." Following the T-virus outbreak, the US government ordered a missile strike to destroy the city in order to eradicate the virus. In having players return to its ruins about 30 years later, Kumazawa said that the team also wanted a character "with a personal connection to the city itself," introducing Grace Ashcroft, the presumed daughter of Resident Evil: Outbreak's Alyssa Ashcroft.Continue Reading at GameSpot
    #resident #evil #requiem #continues #quotoverarching
    Resident Evil Requiem Continues "Overarching Narrative" That Began In Raccoon City
    Raccoon City was the American setting where Resident Evil began. After multiple instalments set around the world, Resident Evil Requiem producer Masato Kumazawa shared why the series is returning to the ruins of this iconic city.In a PlayStation Blog interview, Kumazawa explained that after more recent titles that had explored "the broader universe" of Resident Evil, Capcom wanted a story that "continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation." Following the T-virus outbreak, the US government ordered a missile strike to destroy the city in order to eradicate the virus. In having players return to its ruins about 30 years later, Kumazawa said that the team also wanted a character "with a personal connection to the city itself," introducing Grace Ashcroft, the presumed daughter of Resident Evil: Outbreak's Alyssa Ashcroft.Continue Reading at GameSpot #resident #evil #requiem #continues #quotoverarching
    WWW.GAMESPOT.COM
    Resident Evil Requiem Continues "Overarching Narrative" That Began In Raccoon City
    Raccoon City was the American setting where Resident Evil began. After multiple instalments set around the world, Resident Evil Requiem producer Masato Kumazawa shared why the series is returning to the ruins of this iconic city.In a PlayStation Blog interview, Kumazawa explained that after more recent titles that had explored "the broader universe" of Resident Evil, Capcom wanted a story that "continues the overarching narrative rooted in Raccoon City and the secret machinations of the Umbrella Corporation." Following the T-virus outbreak, the US government ordered a missile strike to destroy the city in order to eradicate the virus. In having players return to its ruins about 30 years later, Kumazawa said that the team also wanted a character "with a personal connection to the city itself," introducing Grace Ashcroft, the presumed daughter of Resident Evil: Outbreak's Alyssa Ashcroft.Continue Reading at GameSpot
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  • This Is Why High-End Electric Cars Are Failing

    There's a simple reason why high-end EVs have failed to spark the imaginations of auto buyers. To remedy this, manufacturers need to revisit the days of the Model T.
    This Is Why High-End Electric Cars Are Failing There's a simple reason why high-end EVs have failed to spark the imaginations of auto buyers. To remedy this, manufacturers need to revisit the days of the Model T.
    This Is Why High-End Electric Cars Are Failing
    There's a simple reason why high-end EVs have failed to spark the imaginations of auto buyers. To remedy this, manufacturers need to revisit the days of the Model T.
    2 Comentários 0 Compartilhamentos
  • Into the Omniverse: World Foundation Models Advance Autonomous Vehicle Simulation and Safety

    Editor’s note: This blog is a part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse.
    Simulated driving environments enable engineers to safely and efficiently train, test and validate autonomous vehiclesacross countless real-world and edge-case scenarios without the risks and costs of physical testing.
    These simulated environments can be created through neural reconstruction of real-world data from AV fleets or generated with world foundation models— neural networks that understand physics and real-world properties. WFMs can be used to generate synthetic datasets for enhanced AV simulation.
    To help physical AI developers build such simulated environments, NVIDIA unveiled major advances in WFMs at the GTC Paris and CVPR conferences earlier this month. These new capabilities enhance NVIDIA Cosmos — a platform of generative WFMs, advanced tokenizers, guardrails and accelerated data processing tools.
    Key innovations like Cosmos Predict-2, the Cosmos Transfer-1 NVIDIA preview NIM microservice and Cosmos Reason are improving how AV developers generate synthetic data, build realistic simulated environments and validate safety systems at unprecedented scale.
    Universal Scene Description, a unified data framework and standard for physical AI applications, enables seamless integration and interoperability of simulation assets across the development pipeline. OpenUSD standardization plays a critical role in ensuring 3D pipelines are built to scale.
    NVIDIA Omniverse, a platform of application programming interfaces, software development kits and services for building OpenUSD-based physical AI applications, enables simulations from WFMs and neural reconstruction at world scale.
    Leading AV organizations — including Foretellix, Mcity, Oxa, Parallel Domain, Plus AI and Uber — are among the first to adopt Cosmos models.

    Foundations for Scalable, Realistic Simulation
    Cosmos Predict-2, NVIDIA’s latest WFM, generates high-quality synthetic data by predicting future world states from multimodal inputs like text, images and video. This capability is critical for creating temporally consistent, realistic scenarios that accelerate training and validation of AVs and robots.

    In addition, Cosmos Transfer, a control model that adds variations in weather, lighting and terrain to existing scenarios, will soon be available to 150,000 developers on CARLA, a leading open-source AV simulator. This greatly expands the broad AV developer community’s access to advanced AI-powered simulation tools.
    Developers can start integrating synthetic data into their own pipelines using the NVIDIA Physical AI Dataset. The latest release includes 40,000 clips generated using Cosmos.
    Building on these foundations, the Omniverse Blueprint for AV simulation provides a standardized, API-driven workflow for constructing rich digital twins, replaying real-world sensor data and generating new ground-truth data for closed-loop testing.
    The blueprint taps into OpenUSD’s layer-stacking and composition arcs, which enable developers to collaborate asynchronously and modify scenes nondestructively. This helps create modular, reusable scenario variants to efficiently generate different weather conditions, traffic patterns and edge cases.
    Driving the Future of AV Safety
    To bolster the operational safety of AV systems, NVIDIA earlier this year introduced NVIDIA Halos — a comprehensive safety platform that integrates the company’s full automotive hardware and software stack with AI research focused on AV safety.
    The new Cosmos models — Cosmos Predict- 2, Cosmos Transfer- 1 NIM and Cosmos Reason — deliver further safety enhancements to the Halos platform, enabling developers to create diverse, controllable and realistic scenarios for training and validating AV systems.
    These models, trained on massive multimodal datasets including driving data, amplify the breadth and depth of simulation, allowing for robust scenario coverage — including rare and safety-critical events — while supporting post-training customization for specialized AV tasks.

    At CVPR, NVIDIA was recognized as an Autonomous Grand Challenge winner, highlighting its leadership in advancing end-to-end AV workflows. The challenge used OpenUSD’s robust metadata and interoperability to simulate sensor inputs and vehicle trajectories in semi-reactive environments, achieving state-of-the-art results in safety and compliance.
    Learn more about how developers are leveraging tools like CARLA, Cosmos, and Omniverse to advance AV simulation in this livestream replay:

    Hear NVIDIA Director of Autonomous Vehicle Research Marco Pavone on the NVIDIA AI Podcast share how digital twins and high-fidelity simulation are improving vehicle testing, accelerating development and reducing real-world risks.
    Get Plugged Into the World of OpenUSD
    Learn more about what’s next for AV simulation with OpenUSD by watching the replay of NVIDIA founder and CEO Jensen Huang’s GTC Paris keynote.
    Looking for more live opportunities to learn more about OpenUSD? Don’t miss sessions and labs happening at SIGGRAPH 2025, August 10–14.
    Discover why developers and 3D practitioners are using OpenUSD and learn how to optimize 3D workflows with the self-paced “Learn OpenUSD” curriculum for 3D developers and practitioners, available for free through the NVIDIA Deep Learning Institute.
    Explore the Alliance for OpenUSD forum and the AOUSD website.
    Stay up to date by subscribing to NVIDIA Omniverse news, joining the community and following NVIDIA Omniverse on Instagram, LinkedIn, Medium and X.
    #into #omniverse #world #foundation #models
    Into the Omniverse: World Foundation Models Advance Autonomous Vehicle Simulation and Safety
    Editor’s note: This blog is a part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Simulated driving environments enable engineers to safely and efficiently train, test and validate autonomous vehiclesacross countless real-world and edge-case scenarios without the risks and costs of physical testing. These simulated environments can be created through neural reconstruction of real-world data from AV fleets or generated with world foundation models— neural networks that understand physics and real-world properties. WFMs can be used to generate synthetic datasets for enhanced AV simulation. To help physical AI developers build such simulated environments, NVIDIA unveiled major advances in WFMs at the GTC Paris and CVPR conferences earlier this month. These new capabilities enhance NVIDIA Cosmos — a platform of generative WFMs, advanced tokenizers, guardrails and accelerated data processing tools. Key innovations like Cosmos Predict-2, the Cosmos Transfer-1 NVIDIA preview NIM microservice and Cosmos Reason are improving how AV developers generate synthetic data, build realistic simulated environments and validate safety systems at unprecedented scale. Universal Scene Description, a unified data framework and standard for physical AI applications, enables seamless integration and interoperability of simulation assets across the development pipeline. OpenUSD standardization plays a critical role in ensuring 3D pipelines are built to scale. NVIDIA Omniverse, a platform of application programming interfaces, software development kits and services for building OpenUSD-based physical AI applications, enables simulations from WFMs and neural reconstruction at world scale. Leading AV organizations — including Foretellix, Mcity, Oxa, Parallel Domain, Plus AI and Uber — are among the first to adopt Cosmos models. Foundations for Scalable, Realistic Simulation Cosmos Predict-2, NVIDIA’s latest WFM, generates high-quality synthetic data by predicting future world states from multimodal inputs like text, images and video. This capability is critical for creating temporally consistent, realistic scenarios that accelerate training and validation of AVs and robots. In addition, Cosmos Transfer, a control model that adds variations in weather, lighting and terrain to existing scenarios, will soon be available to 150,000 developers on CARLA, a leading open-source AV simulator. This greatly expands the broad AV developer community’s access to advanced AI-powered simulation tools. Developers can start integrating synthetic data into their own pipelines using the NVIDIA Physical AI Dataset. The latest release includes 40,000 clips generated using Cosmos. Building on these foundations, the Omniverse Blueprint for AV simulation provides a standardized, API-driven workflow for constructing rich digital twins, replaying real-world sensor data and generating new ground-truth data for closed-loop testing. The blueprint taps into OpenUSD’s layer-stacking and composition arcs, which enable developers to collaborate asynchronously and modify scenes nondestructively. This helps create modular, reusable scenario variants to efficiently generate different weather conditions, traffic patterns and edge cases. Driving the Future of AV Safety To bolster the operational safety of AV systems, NVIDIA earlier this year introduced NVIDIA Halos — a comprehensive safety platform that integrates the company’s full automotive hardware and software stack with AI research focused on AV safety. The new Cosmos models — Cosmos Predict- 2, Cosmos Transfer- 1 NIM and Cosmos Reason — deliver further safety enhancements to the Halos platform, enabling developers to create diverse, controllable and realistic scenarios for training and validating AV systems. These models, trained on massive multimodal datasets including driving data, amplify the breadth and depth of simulation, allowing for robust scenario coverage — including rare and safety-critical events — while supporting post-training customization for specialized AV tasks. At CVPR, NVIDIA was recognized as an Autonomous Grand Challenge winner, highlighting its leadership in advancing end-to-end AV workflows. The challenge used OpenUSD’s robust metadata and interoperability to simulate sensor inputs and vehicle trajectories in semi-reactive environments, achieving state-of-the-art results in safety and compliance. Learn more about how developers are leveraging tools like CARLA, Cosmos, and Omniverse to advance AV simulation in this livestream replay: Hear NVIDIA Director of Autonomous Vehicle Research Marco Pavone on the NVIDIA AI Podcast share how digital twins and high-fidelity simulation are improving vehicle testing, accelerating development and reducing real-world risks. Get Plugged Into the World of OpenUSD Learn more about what’s next for AV simulation with OpenUSD by watching the replay of NVIDIA founder and CEO Jensen Huang’s GTC Paris keynote. Looking for more live opportunities to learn more about OpenUSD? Don’t miss sessions and labs happening at SIGGRAPH 2025, August 10–14. Discover why developers and 3D practitioners are using OpenUSD and learn how to optimize 3D workflows with the self-paced “Learn OpenUSD” curriculum for 3D developers and practitioners, available for free through the NVIDIA Deep Learning Institute. Explore the Alliance for OpenUSD forum and the AOUSD website. Stay up to date by subscribing to NVIDIA Omniverse news, joining the community and following NVIDIA Omniverse on Instagram, LinkedIn, Medium and X. #into #omniverse #world #foundation #models
    BLOGS.NVIDIA.COM
    Into the Omniverse: World Foundation Models Advance Autonomous Vehicle Simulation and Safety
    Editor’s note: This blog is a part of Into the Omniverse, a series focused on how developers, 3D practitioners and enterprises can transform their workflows using the latest advances in OpenUSD and NVIDIA Omniverse. Simulated driving environments enable engineers to safely and efficiently train, test and validate autonomous vehicles (AVs) across countless real-world and edge-case scenarios without the risks and costs of physical testing. These simulated environments can be created through neural reconstruction of real-world data from AV fleets or generated with world foundation models (WFMs) — neural networks that understand physics and real-world properties. WFMs can be used to generate synthetic datasets for enhanced AV simulation. To help physical AI developers build such simulated environments, NVIDIA unveiled major advances in WFMs at the GTC Paris and CVPR conferences earlier this month. These new capabilities enhance NVIDIA Cosmos — a platform of generative WFMs, advanced tokenizers, guardrails and accelerated data processing tools. Key innovations like Cosmos Predict-2, the Cosmos Transfer-1 NVIDIA preview NIM microservice and Cosmos Reason are improving how AV developers generate synthetic data, build realistic simulated environments and validate safety systems at unprecedented scale. Universal Scene Description (OpenUSD), a unified data framework and standard for physical AI applications, enables seamless integration and interoperability of simulation assets across the development pipeline. OpenUSD standardization plays a critical role in ensuring 3D pipelines are built to scale. NVIDIA Omniverse, a platform of application programming interfaces, software development kits and services for building OpenUSD-based physical AI applications, enables simulations from WFMs and neural reconstruction at world scale. Leading AV organizations — including Foretellix, Mcity, Oxa, Parallel Domain, Plus AI and Uber — are among the first to adopt Cosmos models. Foundations for Scalable, Realistic Simulation Cosmos Predict-2, NVIDIA’s latest WFM, generates high-quality synthetic data by predicting future world states from multimodal inputs like text, images and video. This capability is critical for creating temporally consistent, realistic scenarios that accelerate training and validation of AVs and robots. In addition, Cosmos Transfer, a control model that adds variations in weather, lighting and terrain to existing scenarios, will soon be available to 150,000 developers on CARLA, a leading open-source AV simulator. This greatly expands the broad AV developer community’s access to advanced AI-powered simulation tools. Developers can start integrating synthetic data into their own pipelines using the NVIDIA Physical AI Dataset. The latest release includes 40,000 clips generated using Cosmos. Building on these foundations, the Omniverse Blueprint for AV simulation provides a standardized, API-driven workflow for constructing rich digital twins, replaying real-world sensor data and generating new ground-truth data for closed-loop testing. The blueprint taps into OpenUSD’s layer-stacking and composition arcs, which enable developers to collaborate asynchronously and modify scenes nondestructively. This helps create modular, reusable scenario variants to efficiently generate different weather conditions, traffic patterns and edge cases. Driving the Future of AV Safety To bolster the operational safety of AV systems, NVIDIA earlier this year introduced NVIDIA Halos — a comprehensive safety platform that integrates the company’s full automotive hardware and software stack with AI research focused on AV safety. The new Cosmos models — Cosmos Predict- 2, Cosmos Transfer- 1 NIM and Cosmos Reason — deliver further safety enhancements to the Halos platform, enabling developers to create diverse, controllable and realistic scenarios for training and validating AV systems. These models, trained on massive multimodal datasets including driving data, amplify the breadth and depth of simulation, allowing for robust scenario coverage — including rare and safety-critical events — while supporting post-training customization for specialized AV tasks. At CVPR, NVIDIA was recognized as an Autonomous Grand Challenge winner, highlighting its leadership in advancing end-to-end AV workflows. The challenge used OpenUSD’s robust metadata and interoperability to simulate sensor inputs and vehicle trajectories in semi-reactive environments, achieving state-of-the-art results in safety and compliance. Learn more about how developers are leveraging tools like CARLA, Cosmos, and Omniverse to advance AV simulation in this livestream replay: Hear NVIDIA Director of Autonomous Vehicle Research Marco Pavone on the NVIDIA AI Podcast share how digital twins and high-fidelity simulation are improving vehicle testing, accelerating development and reducing real-world risks. Get Plugged Into the World of OpenUSD Learn more about what’s next for AV simulation with OpenUSD by watching the replay of NVIDIA founder and CEO Jensen Huang’s GTC Paris keynote. Looking for more live opportunities to learn more about OpenUSD? Don’t miss sessions and labs happening at SIGGRAPH 2025, August 10–14. Discover why developers and 3D practitioners are using OpenUSD and learn how to optimize 3D workflows with the self-paced “Learn OpenUSD” curriculum for 3D developers and practitioners, available for free through the NVIDIA Deep Learning Institute. Explore the Alliance for OpenUSD forum and the AOUSD website. Stay up to date by subscribing to NVIDIA Omniverse news, joining the community and following NVIDIA Omniverse on Instagram, LinkedIn, Medium and X.
    0 Comentários 0 Compartilhamentos
  • So, Ruud is back, and this time he's tackling the age-old dilemma of dust separation like it's the final frontier of modern science. I mean, who knew optimizing dust collection could be the hot new trend? Forget world hunger or climate change—apparently, the real challenge we’ve all been ignoring is how to capture every last speck of sawdust in Ruud's shop!

    The dust collection system was already "solved," but hey, why not reinvent the wheel? Let’s all gather ‘round and hold our breaths for the groundbreaking revelations that will surely change our lives forever… or at least our workshop floors. Dust, the real MVP.

    #DustSeparation #WorkshopWisdom #ExtremeEfficiency #CapturingDust #
    So, Ruud is back, and this time he's tackling the age-old dilemma of dust separation like it's the final frontier of modern science. I mean, who knew optimizing dust collection could be the hot new trend? Forget world hunger or climate change—apparently, the real challenge we’ve all been ignoring is how to capture every last speck of sawdust in Ruud's shop! The dust collection system was already "solved," but hey, why not reinvent the wheel? Let’s all gather ‘round and hold our breaths for the groundbreaking revelations that will surely change our lives forever… or at least our workshop floors. Dust, the real MVP. #DustSeparation #WorkshopWisdom #ExtremeEfficiency #CapturingDust #
    HACKADAY.COM
    Optimizing Dust Separation for Extreme Efficiency
    [Ruud], the creator of [Capturing Dust], started his latest video with what most of us would consider a solved problem: the dust collection system for his shop already had a …read more
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  • It’s infuriating to see the glorification of the “golden age of theater posters” in the 19th century without recognizing the real issues at play. Yes, Chéret, Toulouse-Lautrec, and Mucha created beautiful art, but let’s not forget that this “age d’or” was built on the backs of marginalized performers and a society that thrived on inequality and exploitation. Why are we romanticizing a period that was anything but golden for many? Instead of idolizing the aesthetics, we should be questioning the systemic issues that allowed such art to flourish in a society rife with social injustices. We need to stop ignoring the harsh realities behind the glamour!

    #TheaterHistory #SocialJustice #ArtAndI
    It’s infuriating to see the glorification of the “golden age of theater posters” in the 19th century without recognizing the real issues at play. Yes, Chéret, Toulouse-Lautrec, and Mucha created beautiful art, but let’s not forget that this “age d’or” was built on the backs of marginalized performers and a society that thrived on inequality and exploitation. Why are we romanticizing a period that was anything but golden for many? Instead of idolizing the aesthetics, we should be questioning the systemic issues that allowed such art to flourish in a society rife with social injustices. We need to stop ignoring the harsh realities behind the glamour! #TheaterHistory #SocialJustice #ArtAndI
    ACTE I – L’âge d’or de l’affiche de théâtre au XIXe siècle
    Au XIXe siècle, "âge d'or de l'affiche", Chéret, de Toulouse-Lautrec et Mucha illustrent les planches des théâtres du paysage Parisien. L’article ACTE I – L’âge d’or de l’affiche de théâtre au XIXe siècle est apparu en premier sur Graphéine - A
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  • In a world where joy used to race through colorful tracks, the new Mario Kart World patch has left me feeling lost and alone. The thrill of online battles, once a source of connection, now feels like a distant memory, overshadowed by disappointment. I wish I could feel the excitement of drifting with friends again, but now, it’s just silence and emptiness. The laughter has faded, replaced by a heavy heart. Why does something that brought so much joy now feel like a reminder of loneliness?

    #MarioKartWorld #GamingCommunity #Heartbreak #Loneliness #Disappointment
    In a world where joy used to race through colorful tracks, the new Mario Kart World patch has left me feeling lost and alone. 🥺 The thrill of online battles, once a source of connection, now feels like a distant memory, overshadowed by disappointment. I wish I could feel the excitement of drifting with friends again, but now, it’s just silence and emptiness. The laughter has faded, replaced by a heavy heart. Why does something that brought so much joy now feel like a reminder of loneliness? #MarioKartWorld #GamingCommunity #Heartbreak #Loneliness #Disappointment
    WWW.ACTUGAMING.NET
    Le nouveau patch de Mario Kart World pour les parties en ligne ne plaît pas du tout
    ActuGaming.net Le nouveau patch de Mario Kart World pour les parties en ligne ne plaît pas du tout Il y a beaucoup de raisons d’aimer Mario Kart World, tout comme il y a […] L'article Le nouveau patch de Mario Kart World pour les parties
    1 Comentários 0 Compartilhamentos
  • At last, physicists at the University of Liège have cracked the code: water landscapes created with 3D printing! Because why enjoy a simple drink when you can have a miniature ocean on your table? Forget about the days of just swimming in water; now we can marvel at the aesthetic pleasure of tiny, printed spines dancing on the surface. Who knew physics could be so… artistic? Next up, they'll probably figure out how to print clouds into our living rooms. Get ready for some very confused houseplants.

    #3DPrinting #WaterLandscapes #PhysicsArt #UniversityOfLiege #InnovativeScience
    At last, physicists at the University of Liège have cracked the code: water landscapes created with 3D printing! Because why enjoy a simple drink when you can have a miniature ocean on your table? Forget about the days of just swimming in water; now we can marvel at the aesthetic pleasure of tiny, printed spines dancing on the surface. Who knew physics could be so… artistic? Next up, they'll probably figure out how to print clouds into our living rooms. Get ready for some very confused houseplants. #3DPrinting #WaterLandscapes #PhysicsArt #UniversityOfLiege #InnovativeScience
    Físicos de la Universidad de Lieja crean paisajes líquidos gracias a la impresión 3D
    ¿Y si pudiéramos convertir el agua en un paisaje? Físicos de la Universidad de Lieja, en Bélgica, en colaboración la Universidad Brown (EE.UU.), lo han logrado. A partir de espinas milimétricas impresas en 3D, consiguieron manipular la superficie del
    1 Comentários 0 Compartilhamentos
  • Hey everyone! Have you ever stumbled upon something that just makes you go "Wow!"? That's exactly how I felt when I came across the PLA with PETG core filament! This innovative filament combines the best of both worlds, offering incredible strength and flexibility that will take your 3D printing projects to a whole new level!

    Sometimes, it’s the unexpected combinations that lead to the greatest breakthroughs! So why not give it a try and unleash your creativity? Remember, every challenge is an opportunity to innovate! Keep pushing forward and let your imagination soar!

    #3DPrinting #Innovation #Creativity #Filament #PLA
    🌟✨ Hey everyone! Have you ever stumbled upon something that just makes you go "Wow!"? 😍 That's exactly how I felt when I came across the PLA with PETG core filament! 🌈 This innovative filament combines the best of both worlds, offering incredible strength and flexibility that will take your 3D printing projects to a whole new level! 🚀💪 Sometimes, it’s the unexpected combinations that lead to the greatest breakthroughs! 💡 So why not give it a try and unleash your creativity? Remember, every challenge is an opportunity to innovate! Keep pushing forward and let your imagination soar! 🌟💖 #3DPrinting #Innovation #Creativity #Filament #PLA
    HACKADAY.COM
    PLA With PETG Core Filament Put to the Test
    Sometimes you see an FDM filament pop up that makes you do a triple-take because it doesn’t seem to make a lot of sense. This is the case with a …read more
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  • So, it’s officially too hot to play video games, huh? Who knew that sweating profusely while trying to save the world from zombies would become a summer pastime? I mean, if I wanted to feel like I just ran a marathon, I’d skip the VR headset and just step outside.

    But hey, why bother with the joys of virtual reality when you can have the delightful experience of peeling your sweaty face off a plastic mask? Truly, nothing says “gaming” like turning your living room into a sauna while battling heatstroke instead of the undead.

    Guess we’ll just have to wait for the weather to cool down before we can properly die in the game without dying in real life!

    #TooHotToPlay #Virtual
    So, it’s officially too hot to play video games, huh? Who knew that sweating profusely while trying to save the world from zombies would become a summer pastime? I mean, if I wanted to feel like I just ran a marathon, I’d skip the VR headset and just step outside. But hey, why bother with the joys of virtual reality when you can have the delightful experience of peeling your sweaty face off a plastic mask? Truly, nothing says “gaming” like turning your living room into a sauna while battling heatstroke instead of the undead. Guess we’ll just have to wait for the weather to cool down before we can properly die in the game without dying in real life! #TooHotToPlay #Virtual
    KOTAKU.COM
    It’s Too Hot To Play Video Games
    Not long ago, I bought a VR headset in anticipation of the then-upcoming Resident Evil 4 port. (I have a problem, I know.) Since then, I’ve played a good amount of VR. Or rather, I was doing that until it got so damn hot out that now I’d rather do an
    1 Comentários 0 Compartilhamentos
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