• Unreal Engine 5 Cooking Game Tutorial - Part 3 - Stove Heat Intensity Controls

    Project Files: .
    This is the 3rd episode of cooking game in unreal engine tutorial series. Here, we are going to implement heat control buttons for the stove. In the control panel of the stove, there will be 2 buttons to increase anddecrease heat intensity provided in the stove and a display to show the intensity as bars. As we press + and - buttons, heat intensity will be changed and the bar display will also change accordingly.

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

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    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #cooking #game #tutorial
    Unreal Engine 5 Cooking Game Tutorial - Part 3 - Stove Heat Intensity Controls
    Project Files: . This is the 3rd episode of cooking game in unreal engine tutorial series. Here, we are going to implement heat control buttons for the stove. In the control panel of the stove, there will be 2 buttons to increase anddecrease heat intensity provided in the stove and a display to show the intensity as bars. As we press + and - buttons, heat intensity will be changed and the bar display will also change accordingly. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #cooking #game #tutorial
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    Unreal Engine 5 Cooking Game Tutorial - Part 3 - Stove Heat Intensity Controls
    Project Files: https://www.patreon.com/posts/131526550 . This is the 3rd episode of cooking game in unreal engine tutorial series. Here, we are going to implement heat control buttons for the stove. In the control panel of the stove, there will be 2 buttons to increase anddecrease heat intensity provided in the stove and a display to show the intensity as bars. As we press + and - buttons, heat intensity will be changed and the bar display will also change accordingly. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5.6 T-Rex AI and Attack System

    Here is what we have worked on so far in Unreal Engine TRex tutorial series. So far we have worked on the
    - T-Rex character and animation setup.
    - T-Rex AI behavior tree.
    - T-Rex attack and Devour player.

    Project files:Unreal T-Rex AI Character:

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

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    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #trex #attack #system
    Unreal Engine 5.6 T-Rex AI and Attack System
    Here is what we have worked on so far in Unreal Engine TRex tutorial series. So far we have worked on the - T-Rex character and animation setup. - T-Rex AI behavior tree. - T-Rex attack and Devour player. Project files:Unreal T-Rex AI Character: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #trex #attack #system
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    Unreal Engine 5.6 T-Rex AI and Attack System
    Here is what we have worked on so far in Unreal Engine TRex tutorial series. So far we have worked on the - T-Rex character and animation setup. - T-Rex AI behavior tree. - T-Rex attack and Devour player. Project files: https://www.patreon.com/posts/131007378 [T-Rex asset is not included] Unreal T-Rex AI Character: https://www.youtube.com/playlist?list=PLNTm9yU0zou50Wg-uLNXaqTsfnROT3KyU ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 Cooking Game Tutorial - Part 2 - Stove Controls as a World Space Widget

    Project Files: .
    This is the 2nd episode of cooking game in unreal engine tutorial series. Here, we are going to work on control panel of the stove. The conrol panel will have a couple of buttons to turn on and control the power/intensity of the heat/flame and a simple display to show these data. This will be implemented as a interactable UMG widget and used in world space on the stove.

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

    Join this channel to get access to perks:


    Like my facebook page for more content : /
    Follow me on twitter :
    Follow me on reddit :
    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #cooking #game #tutorial
    Unreal Engine 5 Cooking Game Tutorial - Part 2 - Stove Controls as a World Space Widget
    Project Files: . This is the 2nd episode of cooking game in unreal engine tutorial series. Here, we are going to work on control panel of the stove. The conrol panel will have a couple of buttons to turn on and control the power/intensity of the heat/flame and a simple display to show these data. This will be implemented as a interactable UMG widget and used in world space on the stove. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #cooking #game #tutorial
    WWW.YOUTUBE.COM
    Unreal Engine 5 Cooking Game Tutorial - Part 2 - Stove Controls as a World Space Widget
    Project Files: https://www.patreon.com/posts/131353330 . This is the 2nd episode of cooking game in unreal engine tutorial series. Here, we are going to work on control panel of the stove. The conrol panel will have a couple of buttons to turn on and control the power/intensity of the heat/flame and a simple display to show these data. This will be implemented as a interactable UMG widget and used in world space on the stove. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5.6 - Car Race & Customization

    Project files: .
    Here is a demonstration of AI cars and Car customization system we implemented previously, now updated into unreal engine 5.6. This system contains following features,
    - AI driver cars
    - Customization garage
    - Skid marks
    - Nitrous boost
    - Procedural race track

    Full AI Cars playlist:

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

    Join this channel to get access to perks:


    Like my facebook page for more content : /
    Follow me on twitter :
    Follow me on reddit :
    #CodeLikeMe #unrealengine #ue4 #indiegamedev
    #unreal #engine #car #race #ampamp
    Unreal Engine 5.6 - Car Race & Customization
    Project files: . Here is a demonstration of AI cars and Car customization system we implemented previously, now updated into unreal engine 5.6. This system contains following features, - AI driver cars - Customization garage - Skid marks - Nitrous boost - Procedural race track Full AI Cars playlist: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue4 #indiegamedev #unreal #engine #car #race #ampamp
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    Unreal Engine 5.6 - Car Race & Customization
    Project files: https://www.patreon.com/posts/130915593 . Here is a demonstration of AI cars and Car customization system we implemented previously, now updated into unreal engine 5.6. This system contains following features, - AI driver cars - Customization garage - Skid marks - Nitrous boost - Procedural race track Full AI Cars playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou4kJkazsl0oyvxN2kIgGYtV ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue4 #indiegamedev
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  • Unreal Engine 5 RTS with C++ - Part 36 - Show Health bar On Hover

    Project Files: .
    This is the 36th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to show the health bar of the character when player hover cursor over the characters in the game. We have already implemented a gameplay message that is broadcasted when player hover over a pawn and the HUD is listening to that message using gameplay messaging system. This event will be used to detect what character the player is currently hovering over and that event will be used to show the healthbar.

    Unreal Engine Gameplay Message Subsystem - How To Use:

    Full C++ RTS Playlist: .

    Unreal Strategy game with Blueprints series:

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

    Join this channel to get access to perks:


    Like my facebook page for more content : /
    Follow me on twitter :
    Follow me on reddit :
    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #rts #with #part
    Unreal Engine 5 RTS with C++ - Part 36 - Show Health bar On Hover
    Project Files: . This is the 36th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to show the health bar of the character when player hover cursor over the characters in the game. We have already implemented a gameplay message that is broadcasted when player hover over a pawn and the HUD is listening to that message using gameplay messaging system. This event will be used to detect what character the player is currently hovering over and that event will be used to show the healthbar. Unreal Engine Gameplay Message Subsystem - How To Use: Full C++ RTS Playlist: . Unreal Strategy game with Blueprints series: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #rts #with #part
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    Unreal Engine 5 RTS with C++ - Part 36 - Show Health bar On Hover
    Project Files: https://www.patreon.com/posts/130827616 . This is the 36th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to show the health bar of the character when player hover cursor over the characters in the game. We have already implemented a gameplay message that is broadcasted when player hover over a pawn and the HUD is listening to that message using gameplay messaging system. This event will be used to detect what character the player is currently hovering over and that event will be used to show the healthbar. Unreal Engine Gameplay Message Subsystem - How To Use: https://youtu.be/Qnxk6iiy7sU Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine Unlock Door System With Key Code Using Key Pad

    Project Files: .
    Project Files: .

    Here is a demonstration of the intel and unlock doors with keycode mechanism implemented as a part of shooter project. Here, we will create a UI widget for the keypad and when player goes to a locked door and press E, the Keypad UI will appear and player will be able to insert a key code. If the entered code is correct, door will unlock and open. Otherwise, it will say "CODE ERROR". We have already implemented an intel reading system which can be used to give player the key code as an intel document player can read.

    CodeLikeMe Third-Person shooter series:

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

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    #CodeLikeMe #unrealengine #ue5 #indiegamedev
    #unreal #engine #unlock #door #system
    Unreal Engine Unlock Door System With Key Code Using Key Pad
    Project Files: . Project Files: . Here is a demonstration of the intel and unlock doors with keycode mechanism implemented as a part of shooter project. Here, we will create a UI widget for the keypad and when player goes to a locked door and press E, the Keypad UI will appear and player will be able to insert a key code. If the entered code is correct, door will unlock and open. Otherwise, it will say "CODE ERROR". We have already implemented an intel reading system which can be used to give player the key code as an intel document player can read. CodeLikeMe Third-Person shooter series: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #indiegamedev #unreal #engine #unlock #door #system
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    Unreal Engine Unlock Door System With Key Code Using Key Pad
    Project Files: https://www.patreon.com/CodeLikeMe/shop/shootlikeme-unreal-engine-third-person-258727 . Project Files(for members) : https://www.patreon.com/posts/121904183 . Here is a demonstration of the intel and unlock doors with keycode mechanism implemented as a part of shooter project. Here, we will create a UI widget for the keypad and when player goes to a locked door and press E, the Keypad UI will appear and player will be able to insert a key code. If the entered code is correct, door will unlock and open. Otherwise, it will say "CODE ERROR". We have already implemented an intel reading system which can be used to give player the key code as an intel document player can read. CodeLikeMe Third-Person shooter series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4HL7SAyIQoCqJRJ5QeQAl8 ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #indiegamedev
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  • Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++

    Project Files: .
    This is the 35th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement gameplay messages to BeginCursorOver and EndCursorOver events of the characters that HUD can listen to. Later on these events generated by message will be used to show and hide overhead healthbars of the characters.

    Unreal Engine Gameplay Message Subsystem - How To Use:

    Full C++ RTS Playlist: .

    Unreal Strategy game with Blueprints series:

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

    Join this channel to get access to perks:


    Like my facebook page for more content : /
    Follow me on twitter :
    Follow me on reddit :
    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #rts #with #part
    Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++
    Project Files: . This is the 35th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement gameplay messages to BeginCursorOver and EndCursorOver events of the characters that HUD can listen to. Later on these events generated by message will be used to show and hide overhead healthbars of the characters. Unreal Engine Gameplay Message Subsystem - How To Use: Full C++ RTS Playlist: . Unreal Strategy game with Blueprints series: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #rts #with #part
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    Unreal Engine 5 RTS with C++ - Part 35 - On Begin Cursor Over Events with C++
    Project Files: https://www.patreon.com/posts/130663264 . This is the 35th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to implement gameplay messages to BeginCursorOver and EndCursorOver events of the characters that HUD can listen to. Later on these events generated by message will be used to show and hide overhead healthbars of the characters. Unreal Engine Gameplay Message Subsystem - How To Use: https://youtu.be/Qnxk6iiy7sU Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Unreal Engine 5 RTS with C++ - Part 34 - On Begin Cursor Over Events with C++

    Project Files: .
    This is the 34th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to add begin cursor over and end cursor over events to our characters/pawns in C++. This is required to show overhead healthbars or any other details when we hover the cursor over these characters.

    Unreal Engine Gameplay Message Subsystem - How To Use:

    Full C++ RTS Playlist: .

    Unreal Strategy game with Blueprints series:

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

    Join this channel to get access to perks:


    Like my facebook page for more content : /
    Follow me on twitter :
    Follow me on reddit :
    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #rts #with #part
    Unreal Engine 5 RTS with C++ - Part 34 - On Begin Cursor Over Events with C++
    Project Files: . This is the 34th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to add begin cursor over and end cursor over events to our characters/pawns in C++. This is required to show overhead healthbars or any other details when we hover the cursor over these characters. Unreal Engine Gameplay Message Subsystem - How To Use: Full C++ RTS Playlist: . Unreal Strategy game with Blueprints series: ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #rts #with #part
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    Unreal Engine 5 RTS with C++ - Part 34 - On Begin Cursor Over Events with C++
    Project Files: https://www.patreon.com/posts/129749174 . This is the 34th part of the tutorial series, where we are going to implement a Real Time Strategy game using Unreal Engine and C++. Today we are going to work on how to add begin cursor over and end cursor over events to our characters/pawns in C++. This is required to show overhead healthbars or any other details when we hover the cursor over these characters. Unreal Engine Gameplay Message Subsystem - How To Use: https://youtu.be/Qnxk6iiy7sU Full C++ RTS Playlist: https://www.youtube.com/playlist?list=PLNTm9yU0zou5_PYxEdjNbAgbVRn-daOga . Unreal Strategy game with Blueprints series: https://www.youtube.com/playlist?list=PLNTm9yU0zou4Eulmi8YIfzHiNZEzfbSMk ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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  • Designing For Neurodiversity

    This article is a sponsored by TetraLogical
    Neurodivergent needs are often considered as an edge case that doesn’t fit into common user journeys or flows. Neurodiversity tends to get overlooked in the design process. Or it is tackled late in the process, and only if there is enough time.
    But people aren’t edge cases. Every person is just a different person, performing tasks and navigating the web in a different way. So how can we design better, more inclusive experiences that cater to different needs and, ultimately, benefit everyone? Let’s take a closer look.

    Neurodiversity Or Neurodivergent?
    There is quite a bit of confusion about both terms on the web. Different people think and experience the world differently, and neurodiversity sees differences as natural variations, not deficits. It distinguishes between neurotypical and neurodivergent people.

    Neurotypical people see the world in a “typical” and widely perceived as expected way.
    Neurodivergent people experience the world differently, for example, people with ADHD, dyslexia, dyscalculia, synesthesia, and hyperlexia.

    According to various sources, around 15–40% of the population has neurodivergent traits. These traits can be innateor acquired. But they are always on a spectrum, and vary a lot. A person with autism is not neurodiverse — they are neurodivergent.
    One of the main strengths of neurodivergent people is how imaginative and creative they are, coming up with out-of-the-box ideas quickly. With exceptional levels of attention, strong long-term memory, a unique perspective, unbeatable accuracy, and a strong sense of justice and fairness.
    Being different in a world that, to some degree, still doesn’t accept these differences is exhausting. So unsurprisingly, neurodivergent people often bring along determination, resilience, and high levels of empathy.
    Design With People, Not For Them
    As a designer, I often see myself as a path-maker. I’m designing reliable paths for people to navigate to their goals comfortably. Without being blocked. Or confused. Or locked out.
    That means respecting the simple fact that people’s needs, tasks, and user journeys are all different, and that they evolve over time. And: most importantly, it means considering them very early in the process.
    Better accessibility is better for everyone. Instead of making decisions that need to be reverted or refined to be compliant, we can bring a diverse group of people — with accessibility needs, with neurodiversity, frequent and infrequent users, experts, newcomers — in the process, and design with them, rather than for them.
    Neurodiversity & Inclusive Design Resources
    A wonderful resource that helps us design for cognitive accessibility is Stéphanie Walter’s Neurodiversity and UX toolkit. It includes practical guidelines, tools, and resources to better understand and design for dyslexia, dyscalculia, autism, and ADHD.

    Another fantastic resource is Will Soward’s Neurodiversity Design System. It combines neurodiversity and user experience design into a set of design standards and principles that you can use to design accessible learning interfaces.
    Last but not least, I’ve been putting together a few summaries about neurodiversity and inclusive design over the last few years, so you might find them helpful, too:

    ADHD
    Autism
    Children
    Colorblindness
    Deafness
    Dyscalculia
    Dyslexia
    Legibility
    Left-Handed Users
    Mental Health
    Motivation
    Older Adults
    Screen Readers
    Teenagers

    A huge thank-you to everyone who has been writing, speaking, and sharing articles, resources, and toolkits on designing for diversity. The topic is often forgotten and overlooked, but it has an incredible impact. 👏🏼👏🏽👏🏾
    #designing #neurodiversity
    Designing For Neurodiversity
    This article is a sponsored by TetraLogical Neurodivergent needs are often considered as an edge case that doesn’t fit into common user journeys or flows. Neurodiversity tends to get overlooked in the design process. Or it is tackled late in the process, and only if there is enough time. But people aren’t edge cases. Every person is just a different person, performing tasks and navigating the web in a different way. So how can we design better, more inclusive experiences that cater to different needs and, ultimately, benefit everyone? Let’s take a closer look. Neurodiversity Or Neurodivergent? There is quite a bit of confusion about both terms on the web. Different people think and experience the world differently, and neurodiversity sees differences as natural variations, not deficits. It distinguishes between neurotypical and neurodivergent people. Neurotypical people see the world in a “typical” and widely perceived as expected way. Neurodivergent people experience the world differently, for example, people with ADHD, dyslexia, dyscalculia, synesthesia, and hyperlexia. According to various sources, around 15–40% of the population has neurodivergent traits. These traits can be innateor acquired. But they are always on a spectrum, and vary a lot. A person with autism is not neurodiverse — they are neurodivergent. One of the main strengths of neurodivergent people is how imaginative and creative they are, coming up with out-of-the-box ideas quickly. With exceptional levels of attention, strong long-term memory, a unique perspective, unbeatable accuracy, and a strong sense of justice and fairness. Being different in a world that, to some degree, still doesn’t accept these differences is exhausting. So unsurprisingly, neurodivergent people often bring along determination, resilience, and high levels of empathy. Design With People, Not For Them As a designer, I often see myself as a path-maker. I’m designing reliable paths for people to navigate to their goals comfortably. Without being blocked. Or confused. Or locked out. That means respecting the simple fact that people’s needs, tasks, and user journeys are all different, and that they evolve over time. And: most importantly, it means considering them very early in the process. Better accessibility is better for everyone. Instead of making decisions that need to be reverted or refined to be compliant, we can bring a diverse group of people — with accessibility needs, with neurodiversity, frequent and infrequent users, experts, newcomers — in the process, and design with them, rather than for them. Neurodiversity & Inclusive Design Resources A wonderful resource that helps us design for cognitive accessibility is Stéphanie Walter’s Neurodiversity and UX toolkit. It includes practical guidelines, tools, and resources to better understand and design for dyslexia, dyscalculia, autism, and ADHD. Another fantastic resource is Will Soward’s Neurodiversity Design System. It combines neurodiversity and user experience design into a set of design standards and principles that you can use to design accessible learning interfaces. Last but not least, I’ve been putting together a few summaries about neurodiversity and inclusive design over the last few years, so you might find them helpful, too: ADHD Autism Children Colorblindness Deafness Dyscalculia Dyslexia Legibility Left-Handed Users Mental Health Motivation Older Adults Screen Readers Teenagers A huge thank-you to everyone who has been writing, speaking, and sharing articles, resources, and toolkits on designing for diversity. The topic is often forgotten and overlooked, but it has an incredible impact. 👏🏼👏🏽👏🏾 #designing #neurodiversity
    SMASHINGMAGAZINE.COM
    Designing For Neurodiversity
    This article is a sponsored by TetraLogical Neurodivergent needs are often considered as an edge case that doesn’t fit into common user journeys or flows. Neurodiversity tends to get overlooked in the design process. Or it is tackled late in the process, and only if there is enough time. But people aren’t edge cases. Every person is just a different person, performing tasks and navigating the web in a different way. So how can we design better, more inclusive experiences that cater to different needs and, ultimately, benefit everyone? Let’s take a closer look. Neurodiversity Or Neurodivergent? There is quite a bit of confusion about both terms on the web. Different people think and experience the world differently, and neurodiversity sees differences as natural variations, not deficits. It distinguishes between neurotypical and neurodivergent people. Neurotypical people see the world in a “typical” and widely perceived as expected way. Neurodivergent people experience the world differently, for example, people with ADHD, dyslexia, dyscalculia, synesthesia, and hyperlexia. According to various sources, around 15–40% of the population has neurodivergent traits. These traits can be innate (e.g., autism) or acquired (e.g., trauma). But they are always on a spectrum, and vary a lot. A person with autism is not neurodiverse — they are neurodivergent. One of the main strengths of neurodivergent people is how imaginative and creative they are, coming up with out-of-the-box ideas quickly. With exceptional levels of attention, strong long-term memory, a unique perspective, unbeatable accuracy, and a strong sense of justice and fairness. Being different in a world that, to some degree, still doesn’t accept these differences is exhausting. So unsurprisingly, neurodivergent people often bring along determination, resilience, and high levels of empathy. Design With People, Not For Them As a designer, I often see myself as a path-maker. I’m designing reliable paths for people to navigate to their goals comfortably. Without being blocked. Or confused. Or locked out. That means respecting the simple fact that people’s needs, tasks, and user journeys are all different, and that they evolve over time. And: most importantly, it means considering them very early in the process. Better accessibility is better for everyone. Instead of making decisions that need to be reverted or refined to be compliant, we can bring a diverse group of people — with accessibility needs, with neurodiversity, frequent and infrequent users, experts, newcomers — in the process, and design with them, rather than for them. Neurodiversity & Inclusive Design Resources A wonderful resource that helps us design for cognitive accessibility is Stéphanie Walter’s Neurodiversity and UX toolkit. It includes practical guidelines, tools, and resources to better understand and design for dyslexia, dyscalculia, autism, and ADHD. Another fantastic resource is Will Soward’s Neurodiversity Design System. It combines neurodiversity and user experience design into a set of design standards and principles that you can use to design accessible learning interfaces. Last but not least, I’ve been putting together a few summaries about neurodiversity and inclusive design over the last few years, so you might find them helpful, too: ADHD Autism Children Colorblindness Deafness Dyscalculia Dyslexia Legibility Left-Handed Users Mental Health Motivation Older Adults Screen Readers Teenagers A huge thank-you to everyone who has been writing, speaking, and sharing articles, resources, and toolkits on designing for diversity. The topic is often forgotten and overlooked, but it has an incredible impact. 👏🏼👏🏽👏🏾
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  • Unreal Engine 5 Rappel System Tutorial - Part 5 - Move To Sides On Rope

    Project Files: .
    This is the 5th part of the rappel system in Unreal Engine 5 tutorial. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground.
    In this episode, we will work on how to move to sides on the wall while hanging on the rope. So, player will be able to travers horizontally for a limited distance while on rope.

    𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧!

    ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits

    Join this channel to get access to perks:


    Like my facebook page for more content : /
    Follow me on twitter :
    Follow me on reddit :
    #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
    #unreal #engine #rappel #system #tutorial
    Unreal Engine 5 Rappel System Tutorial - Part 5 - Move To Sides On Rope
    Project Files: . This is the 5th part of the rappel system in Unreal Engine 5 tutorial. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground. In this episode, we will work on how to move to sides on the wall while hanging on the rope. So, player will be able to travers horizontally for a limited distance while on rope. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: Like my facebook page for more content : / Follow me on twitter : Follow me on reddit : #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev #unreal #engine #rappel #system #tutorial
    WWW.YOUTUBE.COM
    Unreal Engine 5 Rappel System Tutorial - Part 5 - Move To Sides On Rope
    Project Files: https://www.patreon.com/posts/130382908 . This is the 5th part of the rappel system in Unreal Engine 5 tutorial. In this system, we can place objects in the level that represent rappel points and player can attach a rope/rappel onto these points and climb up or rappel down along vertical walls. When rappel up, once player reach the top of a wall and if up/forward movement input is pressed, the character will climb up the wall and stand up. If player reach the bottom of the wall, or any time at the middle, player can release the rope and fall on the ground. In this episode, we will work on how to move to sides on the wall while hanging on the rope. So, player will be able to travers horizontally for a limited distance while on rope. ► 👇 𝐒𝐮𝐩𝐩𝐨𝐫𝐭 𝐓𝐡𝐞 𝐂𝐡𝐚𝐧𝐧𝐞𝐥 // 𝐁𝐞𝐜𝐨𝐦𝐞 𝐀 𝐏𝐚𝐭𝐫𝐨𝐧! https://www.patreon.com/codelikeme ►Patrons will have access to project files of all the stuff I do in the channel and other extra benefits Join this channel to get access to perks: https://www.youtube.com/channel/UClb6Jh9EBV7a_Nm52Ipll_Q/join Like my facebook page for more content : https://www.facebook.com/gamedevelopersclub/ Follow me on twitter : https://twitter.com/CodeLikeMe2 Follow me on reddit : https://www.reddit.com/user/codelikeme #CodeLikeMe #unrealengine #ue5 #ue4 #indiegamedev
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