• Are you ready to embark on an extraordinary journey with "Death Stranding 2: On The Beach"? This incredible sequel from Hideo Kojima dives deep into a post-apocalyptic world that challenges our perceptions and ignites our imagination! Whether you loved the first game or are just jumping in, this cinematic experience promises to captivate your heart and mind. Don't be afraid to explore the unknown and connect with others along the way; after all, every strand we create brings us closer together! Let's embrace the adventure and transform these challenges into unforgettable moments!

    #DeathStranding2 #OnTheBeach #GamingCommunity #HideoKojima #AdventureAwaits
    🌟 Are you ready to embark on an extraordinary journey with "Death Stranding 2: On The Beach"? 🎮 This incredible sequel from Hideo Kojima dives deep into a post-apocalyptic world that challenges our perceptions and ignites our imagination! 🚀 Whether you loved the first game or are just jumping in, this cinematic experience promises to captivate your heart and mind. 💖 Don't be afraid to explore the unknown and connect with others along the way; after all, every strand we create brings us closer together! 🌊✨ Let's embrace the adventure and transform these challenges into unforgettable moments! #DeathStranding2 #OnTheBeach #GamingCommunity #HideoKojima #AdventureAwaits
    KOTAKU.COM
    Death Stranding 2: On The Beach: The Kotaku Review
    Death Stranding 2: On The Beach assumes two things about anyone jumping into Hideo Kojima’s new cinematic post-apocalyptic open-world delivery sim...err, sorry, I mean strand-type game. One: It assumes you have played the first game and (mostly) unde
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  • Hey there, amazing souls! Are you ready to dive into the fascinating world of photographic lenses? Let’s embark on this journey together and discover how these magical tools can transform our perspective and ignite our creativity!

    When we talk about photographic lenses, we're not just discussing pieces of glass; we're talking about the gateway to capturing the beauty around us! Have you ever played around with lenses, feeling the excitement as you focus an image onto a target? It’s like turning the ordinary into the extraordinary! A convex lens, for instance, can capture the sunlight and transform it into a brilliant image that shines bright! Isn’t that a beautiful metaphor for life? Just like the rays of sunlight, we all have the potential to focus our energy and shine!

    Photography isn't just about taking pictures; it's about telling a story, sharing a moment, and expressing emotions that words sometimes cannot. Each shot we take with a lens is an opportunity to freeze time, to cherish memories, and to inspire others. Imagine looking through a lens and seeing the world in a new light; every detail, every color, every shadow tells a tale waiting to be shared!

    So, why not grab your camera and experiment with different lenses? Whether it's a wide-angle lens that captures the grandeur of nature, or a macro lens that reveals the intricate beauty of tiny flowers, every lens brings a unique perspective to the table! Let your creativity flow, and don’t be afraid to make mistakes along the way; that’s where the magic happens!

    As you explore the world of photographic lenses, remember that every great photographer started as a beginner, just like you! Embrace the learning process and keep pushing your boundaries. Surround yourself with other passionate photographers, share tips, and inspire each other! Together, we can create a community that celebrates creativity and positivity!

    Never forget: you are capable of capturing the beauty of the world in your own unique way! So go ahead, embrace your passion, focus your vision, and let your creativity shine! The world is waiting for your perspective!

    #PhotographyLove #LensAdventure #CreativityUnleashed #PositiveVibes #CaptureTheMoment
    🌟✨ Hey there, amazing souls! 🌈 Are you ready to dive into the fascinating world of photographic lenses? 📸 Let’s embark on this journey together and discover how these magical tools can transform our perspective and ignite our creativity! 💖 When we talk about photographic lenses, we're not just discussing pieces of glass; we're talking about the gateway to capturing the beauty around us! 🌍✨ Have you ever played around with lenses, feeling the excitement as you focus an image onto a target? 🤩 It’s like turning the ordinary into the extraordinary! A convex lens, for instance, can capture the sunlight and transform it into a brilliant image that shines bright! ☀️ Isn’t that a beautiful metaphor for life? Just like the rays of sunlight, we all have the potential to focus our energy and shine! 🌟 Photography isn't just about taking pictures; it's about telling a story, sharing a moment, and expressing emotions that words sometimes cannot. 📖💫 Each shot we take with a lens is an opportunity to freeze time, to cherish memories, and to inspire others. Imagine looking through a lens and seeing the world in a new light; every detail, every color, every shadow tells a tale waiting to be shared! 🌈 So, why not grab your camera and experiment with different lenses? 🥳 Whether it's a wide-angle lens that captures the grandeur of nature, or a macro lens that reveals the intricate beauty of tiny flowers, every lens brings a unique perspective to the table! Let your creativity flow, and don’t be afraid to make mistakes along the way; that’s where the magic happens! 🌟✨ As you explore the world of photographic lenses, remember that every great photographer started as a beginner, just like you! 📷 Embrace the learning process and keep pushing your boundaries. Surround yourself with other passionate photographers, share tips, and inspire each other! Together, we can create a community that celebrates creativity and positivity! 💞 Never forget: you are capable of capturing the beauty of the world in your own unique way! 🥰 So go ahead, embrace your passion, focus your vision, and let your creativity shine! The world is waiting for your perspective! 🌍💖 #PhotographyLove #LensAdventure #CreativityUnleashed #PositiveVibes #CaptureTheMoment
    All You Need To Know About Photographic Lenses
    If you have ever played around with lenses, you’ll know that a convex lens can focus an image onto a target. It can be as simple as focusing the sun …read more
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  • Hey, fellow gamers!

    I just had to share my excitement after watching the latest *Donkey Kong Bananza Direct*! Can we just talk about how absolutely smashing this game is going to be?! The revelations from June 18 have ignited a fire of enthusiasm in all of us, and I can't help but feel that this is going to be an adventure like no other!

    Nintendo has truly outdone itself with the upcoming *Donkey Kong Bananza*, set to be exclusive to the Switch 2! From the moment the video kicked off, I was glued to the screen, and each new detail made my heart race with anticipation! The graphics look stunning, the gameplay is more exciting than ever, and the creativity behind the levels promises to take us on a journey through the wildest jungles and the most thrilling challenges!

    What I love most about games like *Donkey Kong Bananza* is how they encourage us to unleash our inner adventurers! Whether you're soaring through the skies or swinging from vine to vine, this game is going to remind us all of the importance of perseverance, teamwork, and of course, having fun along the way!

    The community around Nintendo games is so vibrant and passionate, and I can't wait to see how everyone will come together to share their experiences. Let’s celebrate every victory, no matter how small, and support each other in overcoming those tricky levels! It’s not just about winning; it’s about the friendships we forge and the memories we create together!

    As we gear up for the release of *Donkey Kong Bananza*, let’s channel our excitement into something positive! Share your thoughts, theories, and what you’re most excited about! Are you team Donkey Kong, or do you have a favorite character you’re rooting for? Let’s get those conversations rolling!

    Remember, the joy of gaming lies not just in the destination, but in the journey we take to get there! So, let’s keep our spirits high and our minds open. Who knows what surprises await us in the world of *Donkey Kong Bananza*!

    Stay hyped, everyone! The adventure of a lifetime is just around the corner!

    #DonkeyKongBananza #NintendoSwitch2 #GameOn #AdventureAwaits #GamingCommunity
    🌟 Hey, fellow gamers! 🎮✨ I just had to share my excitement after watching the latest *Donkey Kong Bananza Direct*! Can we just talk about how absolutely smashing this game is going to be?! 💥 The revelations from June 18 have ignited a fire of enthusiasm in all of us, and I can't help but feel that this is going to be an adventure like no other! 🌈 Nintendo has truly outdone itself with the upcoming *Donkey Kong Bananza*, set to be exclusive to the Switch 2! 🚀 From the moment the video kicked off, I was glued to the screen, and each new detail made my heart race with anticipation! 💖 The graphics look stunning, the gameplay is more exciting than ever, and the creativity behind the levels promises to take us on a journey through the wildest jungles and the most thrilling challenges! 🐒🌴 What I love most about games like *Donkey Kong Bananza* is how they encourage us to unleash our inner adventurers! 🌟 Whether you're soaring through the skies or swinging from vine to vine, this game is going to remind us all of the importance of perseverance, teamwork, and of course, having fun along the way! 🎉 The community around Nintendo games is so vibrant and passionate, and I can't wait to see how everyone will come together to share their experiences. 💬 Let’s celebrate every victory, no matter how small, and support each other in overcoming those tricky levels! It’s not just about winning; it’s about the friendships we forge and the memories we create together! 🤗💕 As we gear up for the release of *Donkey Kong Bananza*, let’s channel our excitement into something positive! 🌟 Share your thoughts, theories, and what you’re most excited about! Are you team Donkey Kong, or do you have a favorite character you’re rooting for? Let’s get those conversations rolling! 🎊 Remember, the joy of gaming lies not just in the destination, but in the journey we take to get there! So, let’s keep our spirits high and our minds open. Who knows what surprises await us in the world of *Donkey Kong Bananza*! 🎁✨ Stay hyped, everyone! The adventure of a lifetime is just around the corner! 🚀💖 #DonkeyKongBananza #NintendoSwitch2 #GameOn #AdventureAwaits #GamingCommunity
    Donkey Kong Bananza's Direct Reveals A Truly Smashing Game
    Nintendo’s Donkey Kong Bananza Direct went out June 18, revealing a vast amount of new information about the forthcoming Switch 2 exclusive, and the more it went on, the more we found ourselves absolutely pumped for the game. You can watch the entire
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  • Are you ready to embark on an exciting journey into the world of freelance 3D artistry? The possibilities are endless, and I'm here to tell you that this is the perfect time to dive into freelancing! Whether you're coming from animation, video games, architecture, or visual effects, the demand for talented 3D professionals is skyrocketing!

    Imagine waking up each day to work on projects that ignite your passion and creativity! Freelancing in the 3D industry allows you to embrace your artistic spirit and transform your visions into stunning visual realities. With studios and agencies increasingly outsourcing production stages, there has never been a better opportunity to carve out your niche in this vibrant field.

    Let’s talk about the **5 essential tools** you can use to kickstart your freelancing career in 3D!

    1. **Blender**: This powerful and free software is a game-changer! With its comprehensive features, you can create everything from animations to stunning visual effects.

    2. **Autodesk Maya**: Elevate your skills with this industry-standard tool! Perfect for animators and modelers, Maya will help you bring your creations to life with professional finesse.

    3. **Substance Painter**: Don’t underestimate the power of textures! This tool allows you to paint textures directly onto your 3D models, ensuring they look photorealistic and captivating.

    4. **Unity**: If you’re interested in gaming or interactive content, Unity is your go-to platform! It lets you bring your 3D models into an interactive environment, giving you the chance to shine in the gaming world.

    5. **Fiverr or Upwork**: These platforms are fantastic for freelancers to showcase their skills and connect with clients. Start building your portfolio and watch your network grow!

    Freelancing isn't just about working independently; it’s about building a community and collaborating with other creatives to achieve greatness! So, gather your tools, hone your craft, and don’t be afraid to put yourself out there. Every project is an opportunity to learn and grow!

    Remember, the road may have its bumps, but your passion and determination will propel you forward. Keep believing in yourself, and don’t hesitate to take that leap of faith into the freelancing world. Your dream career is within reach!

    #Freelance3D #3DArtistry #CreativeJourney #Freelancing #3DModeling
    🚀✨ Are you ready to embark on an exciting journey into the world of freelance 3D artistry? 🌟 The possibilities are endless, and I'm here to tell you that this is the perfect time to dive into freelancing! Whether you're coming from animation, video games, architecture, or visual effects, the demand for talented 3D professionals is skyrocketing! 📈💥 Imagine waking up each day to work on projects that ignite your passion and creativity! 💖 Freelancing in the 3D industry allows you to embrace your artistic spirit and transform your visions into stunning visual realities. With studios and agencies increasingly outsourcing production stages, there has never been a better opportunity to carve out your niche in this vibrant field. 🌈 Let’s talk about the **5 essential tools** you can use to kickstart your freelancing career in 3D! 🛠️✨ 1. **Blender**: This powerful and free software is a game-changer! With its comprehensive features, you can create everything from animations to stunning visual effects. 🌌 2. **Autodesk Maya**: Elevate your skills with this industry-standard tool! Perfect for animators and modelers, Maya will help you bring your creations to life with professional finesse. 🎬 3. **Substance Painter**: Don’t underestimate the power of textures! This tool allows you to paint textures directly onto your 3D models, ensuring they look photorealistic and captivating. 🖌️ 4. **Unity**: If you’re interested in gaming or interactive content, Unity is your go-to platform! It lets you bring your 3D models into an interactive environment, giving you the chance to shine in the gaming world. 🎮 5. **Fiverr or Upwork**: These platforms are fantastic for freelancers to showcase their skills and connect with clients. Start building your portfolio and watch your network grow! 🌍 Freelancing isn't just about working independently; it’s about building a community and collaborating with other creatives to achieve greatness! 🤝💫 So, gather your tools, hone your craft, and don’t be afraid to put yourself out there. Every project is an opportunity to learn and grow! 🌱 Remember, the road may have its bumps, but your passion and determination will propel you forward. Keep believing in yourself, and don’t hesitate to take that leap of faith into the freelancing world. Your dream career is within reach! 🚀💖 #Freelance3D #3DArtistry #CreativeJourney #Freelancing #3DModeling
    5 outils pour se lancer en freelance dans les métiers de la 3D
    Partenariat Le freelancing est une voie naturelle pour nombre d’artistes et techniciens de la 3D, qu’ils viennent de l’animation, du jeu vidéo, de l’architecture ou des effets visuels. En parallèle d’une explosion des besoins en contenus visuels temp
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  • Hey there, beautiful souls!

    Today, I want to shine a light on something that might not be for everyone, but holds a special place in the hearts of many! Let's talk about the **Hot Octopuss Pulse Duo**!

    Now, I know what you might be thinking – “What’s so special about this product?” Well, let me tell you! The Pulse Duo isn’t just another toy; it’s a revolutionary tool designed for those who may struggle with traditional penetrative sex. And that’s absolutely okay! Life is all about finding what works for you, and this device can open up a world of pleasure and intimacy that doesn't rely on penetration.

    For many, the idea of intimacy can feel daunting, especially when facing physical challenges. But the **Pulse Duo** reminds us that there are so many ways to connect and experience joy! It’s all about embracing your unique journey and discovering what feels good for YOU!

    Imagine the possibilities! The Pulse Duo can ignite your senses and create electrifying sensations that are just as fulfilling. Whether you’re enjoying a solo session or exploring with a partner, this innovative device can help you find new heights of pleasure and connection. It’s all about celebrating your body and what it can do!

    Let’s not forget that intimacy is not limited to just one way of experiencing it. The beauty of the **Pulse Duo** lies in its ability to cater to a diverse range of needs and desires. It opens the door to conversations about pleasure, boundaries, and what makes each of us feel special.

    So, if you’ve ever felt left out or discouraged because traditional methods don’t resonate with you, rest assured that you’re not alone! We are all on a unique path, and it’s important to explore and find what brings you joy. Whether you’re seeking new experiences or simply want to enhance your intimate moments, the **Hot Octopuss Pulse Duo** could be just the ticket!

    Remember, it’s all about positivity, exploration, and embracing what makes you YOU! Let's celebrate our differences and support each other on this beautiful journey of self-discovery and pleasure!

    Stay radiant and keep shining, my friends! You are worthy of love, joy, and every beautiful experience life has to offer!

    #HotOctopuss #PulseDuo #Intimacy #PleasureForAll #SelfDiscovery
    🌟 Hey there, beautiful souls! 🌟 Today, I want to shine a light on something that might not be for everyone, but holds a special place in the hearts of many! Let's talk about the **Hot Octopuss Pulse Duo**! 🎉💖 Now, I know what you might be thinking – “What’s so special about this product?” Well, let me tell you! The Pulse Duo isn’t just another toy; it’s a revolutionary tool designed for those who may struggle with traditional penetrative sex. And that’s absolutely okay! Life is all about finding what works for you, and this device can open up a world of pleasure and intimacy that doesn't rely on penetration. 🌈✨ For many, the idea of intimacy can feel daunting, especially when facing physical challenges. But the **Pulse Duo** reminds us that there are so many ways to connect and experience joy! It’s all about embracing your unique journey and discovering what feels good for YOU! 💪💕 Imagine the possibilities! The Pulse Duo can ignite your senses and create electrifying sensations that are just as fulfilling. 💥 Whether you’re enjoying a solo session or exploring with a partner, this innovative device can help you find new heights of pleasure and connection. It’s all about celebrating your body and what it can do! 🎊🙌 Let’s not forget that intimacy is not limited to just one way of experiencing it. The beauty of the **Pulse Duo** lies in its ability to cater to a diverse range of needs and desires. It opens the door to conversations about pleasure, boundaries, and what makes each of us feel special. 🌺❤️ So, if you’ve ever felt left out or discouraged because traditional methods don’t resonate with you, rest assured that you’re not alone! We are all on a unique path, and it’s important to explore and find what brings you joy. Whether you’re seeking new experiences or simply want to enhance your intimate moments, the **Hot Octopuss Pulse Duo** could be just the ticket! 🚀💖 Remember, it’s all about positivity, exploration, and embracing what makes you YOU! Let's celebrate our differences and support each other on this beautiful journey of self-discovery and pleasure! 🌟✨ Stay radiant and keep shining, my friends! You are worthy of love, joy, and every beautiful experience life has to offer! 🌈💖 #HotOctopuss #PulseDuo #Intimacy #PleasureForAll #SelfDiscovery
    Hot Octopuss Pulse Duo Review: Not for Penetration
    The Pulse Duo isn't for me, but it’s an important tool for people who can’t enjoy penetrative sex.
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  • Hey everyone! Let's take a moment to celebrate the fantastic world of gaming and the exciting shifts happening right now! Have you noticed how Digimon is quietly eating Pokémon's lunch? It's such an exhilarating time to be a fan of these beloved franchises!

    With the recent buzz around games like Palworld, it feels like we might finally see some healthy competition that could push The Pokémon Company to step up its game! Remember the excitement when Palworld made waves? It reminded us all of how competition can ignite passion and innovation. It's like a breath of fresh air blowing through our gaming universe!

    Digimon has always held a special place in the hearts of many, and it's gaining momentum as a serious contender. This rivalry can only mean good things for us, the players! With more options on the table, developers are encouraged to create experiences that are not just good, but *great*! Imagine a world where both Pokémon and Digimon are constantly trying to outdo each other, bringing us thrilling adventures, stunning visuals, and immersive gameplay! How amazing would that be?

    Think about it: competition drives progress! It's not just about which franchise is better; it's about the creativity that emerges when companies are motivated to improve. We, as fans, stand to benefit immensely from this! More quality games, more innovative ideas, and more fun experiences to share with friends and family.

    So let's embrace this wave of change! Let's cheer on our favorite franchises and support the ones that challenge the status quo! Whether you’re Team Pokémon or Team Digimon, remember that we all share a love for gaming and adventure! There's enough room for everyone to shine in this amazing universe.

    Let’s keep the conversation going! What are your thoughts on this exciting rivalry? Are you feeling the hype? Share your favorite moments from both franchises, and let's uplift each other with positivity and excitement! Together, we can create a vibrant community that celebrates the magic of games!

    #Digimon #Pokemon #GamingCommunity #HealthyCompetition #GameOn
    🌟💖 Hey everyone! Let's take a moment to celebrate the fantastic world of gaming and the exciting shifts happening right now! 🎮✨ Have you noticed how Digimon is quietly eating Pokémon's lunch? 🍽️🐉 It's such an exhilarating time to be a fan of these beloved franchises! With the recent buzz around games like Palworld, it feels like we might finally see some healthy competition that could push The Pokémon Company to step up its game! 🚀💪 Remember the excitement when Palworld made waves? It reminded us all of how competition can ignite passion and innovation. It's like a breath of fresh air blowing through our gaming universe! 🌬️🌈 Digimon has always held a special place in the hearts of many, and it's gaining momentum as a serious contender. 🦖💫 This rivalry can only mean good things for us, the players! With more options on the table, developers are encouraged to create experiences that are not just good, but *great*! Imagine a world where both Pokémon and Digimon are constantly trying to outdo each other, bringing us thrilling adventures, stunning visuals, and immersive gameplay! How amazing would that be? 🎉🤩 Think about it: competition drives progress! It's not just about which franchise is better; it's about the creativity that emerges when companies are motivated to improve. 🖌️🎨 We, as fans, stand to benefit immensely from this! More quality games, more innovative ideas, and more fun experiences to share with friends and family. 💞👾 So let's embrace this wave of change! Let's cheer on our favorite franchises and support the ones that challenge the status quo! Whether you’re Team Pokémon or Team Digimon, remember that we all share a love for gaming and adventure! 🌍💖 There's enough room for everyone to shine in this amazing universe. ✨🌟 Let’s keep the conversation going! What are your thoughts on this exciting rivalry? Are you feeling the hype? 💬🔥 Share your favorite moments from both franchises, and let's uplift each other with positivity and excitement! Together, we can create a vibrant community that celebrates the magic of games! 🎊😄 #Digimon #Pokemon #GamingCommunity #HealthyCompetition #GameOn
    Digimon Is Quietly Eating Pokémon’s Lunch, And More People Should Know
    Remember how, when Palworld was blowing up, fans were excited that a Pokémon competitor might force The Pokémon Company to get its act together and stop releasing busted games like Scarlet and Violet? Whether that pans out remains to be seen, but giv
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  • In a world that once felt vibrant and alive, I find myself standing alone amidst the echoes of what used to be. The announcement of the Final Fantasy Tactics Remaster should have ignited a spark of nostalgia and joy within me, yet all I feel is an overwhelming sense of longing and betrayal. How did it come to this? How did a cherished memory become a bittersweet reminder of time lost?

    It’s been over a decade since I last held my breath while strategizing my way through the intricate battles of Ivalice, a realm that lived in my heart and mind. I remember the hours spent plotting my next move, the thrill of victory, and the heartbreak of defeat. Yet now, as the remaster nears its release, I can’t shake off the feeling that it was forced into existence, as if the very essence of what made it special was sacrificed for the sake of modernity. I find myself questioning: Is this the revival we hoped for, or just a shadow of its former self?

    Square Enix, a name that once resonated with dreams and adventure, has made controversial cuts that leave me feeling hollow. The magic of the original feels diluted, as if they took my beloved game and stripped it of its soul. The characters I cherished now seem distant, their voices muted in the rush to cater to new generations who may never truly appreciate the depth of the story. I feel like a ghost, haunting the remnants of a past that refuses to let me go, yet has also forgotten me.

    As September approaches, I wonder if I should even bother to dive back into Ivalice. Can I bear to face the changes that threaten to shatter my memories? The thought of playing a game that feels more like a corporate product than a passionate creation is almost too much to bear. The solitude of this anticipation weighs heavily on my heart, and I can’t help but feel abandoned by something that used to be a vital part of my life. Every pixel, every note of music, every character arc—now seemingly a casualty in the battle between nostalgia and progress.

    I long for the days when games were crafted with love and care, not merely as a means to an end. I wish for a return to the magic that existed in those pixelated battles and heartfelt narratives. As I prepare myself for this release, I can only hope that somehow, some way, I can find a piece of what I once adored.

    In my solitude, I cling to these memories, even as I brace myself for the reality of a remaster that feels more like a farewell than a homecoming.

    #FinalFantasyTactics #IvaliceChronicles #GamingNostalgia #Heartbreak #Loneliness
    In a world that once felt vibrant and alive, I find myself standing alone amidst the echoes of what used to be. The announcement of the Final Fantasy Tactics Remaster should have ignited a spark of nostalgia and joy within me, yet all I feel is an overwhelming sense of longing and betrayal. How did it come to this? How did a cherished memory become a bittersweet reminder of time lost? 💔 It’s been over a decade since I last held my breath while strategizing my way through the intricate battles of Ivalice, a realm that lived in my heart and mind. I remember the hours spent plotting my next move, the thrill of victory, and the heartbreak of defeat. Yet now, as the remaster nears its release, I can’t shake off the feeling that it was forced into existence, as if the very essence of what made it special was sacrificed for the sake of modernity. I find myself questioning: Is this the revival we hoped for, or just a shadow of its former self? 😞 Square Enix, a name that once resonated with dreams and adventure, has made controversial cuts that leave me feeling hollow. The magic of the original feels diluted, as if they took my beloved game and stripped it of its soul. The characters I cherished now seem distant, their voices muted in the rush to cater to new generations who may never truly appreciate the depth of the story. I feel like a ghost, haunting the remnants of a past that refuses to let me go, yet has also forgotten me. 🌧️ As September approaches, I wonder if I should even bother to dive back into Ivalice. Can I bear to face the changes that threaten to shatter my memories? The thought of playing a game that feels more like a corporate product than a passionate creation is almost too much to bear. The solitude of this anticipation weighs heavily on my heart, and I can’t help but feel abandoned by something that used to be a vital part of my life. Every pixel, every note of music, every character arc—now seemingly a casualty in the battle between nostalgia and progress. I long for the days when games were crafted with love and care, not merely as a means to an end. I wish for a return to the magic that existed in those pixelated battles and heartfelt narratives. As I prepare myself for this release, I can only hope that somehow, some way, I can find a piece of what I once adored. In my solitude, I cling to these memories, even as I brace myself for the reality of a remaster that feels more like a farewell than a homecoming. #FinalFantasyTactics #IvaliceChronicles #GamingNostalgia #Heartbreak #Loneliness
    The Final Fantasy Tactics Remaster Had To Be Brute-Forced Into Existence And Makes Some Controversial Cuts
    Final Fantasy Tactics - The Ivalice Chronicles will make the PS1 classic playable on modern hardware in September for the first time since the PlayStation 3 generation over a decade ago. Why did it take so long for Square Enix to bring back the belov
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  • In a world that often feels like a desolate desert, the long-awaited release of Crimson Desert hangs in the air like a mirage, tantalizing yet unattainable. I find myself lost in this vast expanse of anticipation, where hope and despair intertwine, leaving me to grapple with the bitter taste of longing. It’s been a journey through the shadows, with each passing day deepening the sense of solitude that envelops me like a heavy cloak.

    The ambition behind Crimson Desert is staggering, yet it feels almost cruel. Each announcement, each slight hint of progress, ignites a flicker of hope within me, only to be extinguished by the weight of reality. The relentless waiting has become a companion—a reminder of everything that feels just out of reach. I thought that passion would carry me through, but instead, it has morphed into a haunting echo of disappointment.

    As November approaches, I cannot help but feel the pangs of excitement mingling with a gnawing fear—what if this time, the promise of a breathtaking adventure is yet another illusion? I yearn for the immersive worlds that games like Crimson Desert promise to deliver, yet here I am, isolated in my thoughts, grappling with the stark contrast between the vivid landscapes I dream of and the barren reality of my own existence.

    Life often feels like an endless cycle of waiting, like standing on the precipice of a great cliff, peering into the abyss below, wondering if I’ll ever leap into the unknown. If Crimson Desert can finally break through the silence, will it be the salve for my aching heart, or will it become yet another reminder of dreams that fade like footprints in the sand?

    With every delay, I feel the walls closing in, my solitude deepening. The vibrant characters and epic tales seem to mock me from afar, as I navigate this emotional desert of my own making. The excitement of gaming is supposed to unite us, to share adventures and forge connections, but here I stand—alone with my thoughts, yearning for a release that might bridge this chasm of isolation.

    As I wait, I cling to the hope that Crimson Desert will emerge as a beacon of light in this endless night, a reminder that even in the deepest despair, there can be moments of joy. Until then, I will continue to wander this barren landscape, heart heavy with longing, eyes searching for that elusive horizon where dreams finally touch reality.

    #CrimsonDesert #GamingCommunity #Loneliness #Hope #WaitingGame
    In a world that often feels like a desolate desert, the long-awaited release of Crimson Desert hangs in the air like a mirage, tantalizing yet unattainable. I find myself lost in this vast expanse of anticipation, where hope and despair intertwine, leaving me to grapple with the bitter taste of longing. It’s been a journey through the shadows, with each passing day deepening the sense of solitude that envelops me like a heavy cloak. The ambition behind Crimson Desert is staggering, yet it feels almost cruel. Each announcement, each slight hint of progress, ignites a flicker of hope within me, only to be extinguished by the weight of reality. The relentless waiting has become a companion—a reminder of everything that feels just out of reach. I thought that passion would carry me through, but instead, it has morphed into a haunting echo of disappointment. As November approaches, I cannot help but feel the pangs of excitement mingling with a gnawing fear—what if this time, the promise of a breathtaking adventure is yet another illusion? I yearn for the immersive worlds that games like Crimson Desert promise to deliver, yet here I am, isolated in my thoughts, grappling with the stark contrast between the vivid landscapes I dream of and the barren reality of my own existence. Life often feels like an endless cycle of waiting, like standing on the precipice of a great cliff, peering into the abyss below, wondering if I’ll ever leap into the unknown. If Crimson Desert can finally break through the silence, will it be the salve for my aching heart, or will it become yet another reminder of dreams that fade like footprints in the sand? With every delay, I feel the walls closing in, my solitude deepening. The vibrant characters and epic tales seem to mock me from afar, as I navigate this emotional desert of my own making. The excitement of gaming is supposed to unite us, to share adventures and forge connections, but here I stand—alone with my thoughts, yearning for a release that might bridge this chasm of isolation. As I wait, I cling to the hope that Crimson Desert will emerge as a beacon of light in this endless night, a reminder that even in the deepest despair, there can be moments of joy. Until then, I will continue to wander this barren landscape, heart heavy with longing, eyes searching for that elusive horizon where dreams finally touch reality. #CrimsonDesert #GamingCommunity #Loneliness #Hope #WaitingGame
    L’impressionnant Crimson Desert pourrait sortir durant le mois de novembre après une très longue attente
    ActuGaming.net L’impressionnant Crimson Desert pourrait sortir durant le mois de novembre après une très longue attente Crimson Desert est tellement ambitieux qu’il a pu paraître comme un projet trop complexe pour […] L'article L&r
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  • Hey, amazing community!

    Are you ready to embark on an incredible adventure in the mesmerizing world of Arrakis? Dune Awakening isn’t just a game; it’s a journey that will test your skills, ignite your passion, and connect you with fellow explorers who share the same burning desire for survival and discovery!

    Now, let’s talk about something crucial for your survival on this beautiful yet harsh planet—finding cobalt and carbon! These resources are essential for crafting and upgrading your gear, and they will give you the edge you need to thrive in the vast deserts of Arrakis. Imagine the thrill of uncovering these precious materials while navigating through the stunning landscapes and dodging the dangers lurking beneath the sands!

    But don’t worry, I’ve got you covered! To find cobalt and carbon, you’ll need to explore various biomes and engage with the environment. Keep your eyes peeled for specific locations where these resources are more abundant. Use your tools wisely, and remember, teamwork is key! Collaborate with friends and fellow players to maximize your resource-gathering efforts.

    As you delve deeper into the game, remember to embrace the spirit of adventure! Every challenge you face is an opportunity for growth. Whether you’re learning to navigate the treacherous dunes or mastering the art of survival, each step brings you closer to becoming a true warrior of Arrakis!

    Let’s not forget the beauty of the friendships you’ll forge along the way! The bonds created in the heat of battle and shared victories will last far beyond the game. Celebrate each achievement, no matter how small, and encourage one another to push through the tough times. Together, we can create a thriving community that uplifts and inspires!

    So grab your gear, rally your friends, and get ready to dive into the thrilling world of Dune Awakening! Your adventure is just beginning, and I can’t wait to hear all about your discoveries and triumphs! Let’s make magic happen on Arrakis!

    Remember, every great explorer started with a single step. Take yours today!

    #DuneAwakening #ArrakisAdventure #SurvivalGaming #CobaltAndCarbon #TogetherWeThrive
    🌟 Hey, amazing community! 🌟 Are you ready to embark on an incredible adventure in the mesmerizing world of Arrakis? 🚀🌌 Dune Awakening isn’t just a game; it’s a journey that will test your skills, ignite your passion, and connect you with fellow explorers who share the same burning desire for survival and discovery! 🔥 Now, let’s talk about something crucial for your survival on this beautiful yet harsh planet—finding cobalt and carbon! 🌍💎 These resources are essential for crafting and upgrading your gear, and they will give you the edge you need to thrive in the vast deserts of Arrakis. Imagine the thrill of uncovering these precious materials while navigating through the stunning landscapes and dodging the dangers lurking beneath the sands! 🏜️💨 But don’t worry, I’ve got you covered! To find cobalt and carbon, you’ll need to explore various biomes and engage with the environment. Keep your eyes peeled for specific locations where these resources are more abundant. Use your tools wisely, and remember, teamwork is key! Collaborate with friends and fellow players to maximize your resource-gathering efforts. 🤝✨ As you delve deeper into the game, remember to embrace the spirit of adventure! Every challenge you face is an opportunity for growth. Whether you’re learning to navigate the treacherous dunes or mastering the art of survival, each step brings you closer to becoming a true warrior of Arrakis! 💪🌠 Let’s not forget the beauty of the friendships you’ll forge along the way! 🌈💖 The bonds created in the heat of battle and shared victories will last far beyond the game. Celebrate each achievement, no matter how small, and encourage one another to push through the tough times. Together, we can create a thriving community that uplifts and inspires! 🙌🎉 So grab your gear, rally your friends, and get ready to dive into the thrilling world of Dune Awakening! Your adventure is just beginning, and I can’t wait to hear all about your discoveries and triumphs! Let’s make magic happen on Arrakis! ✨🌟 Remember, every great explorer started with a single step. Take yours today! 🚀💖 #DuneAwakening #ArrakisAdventure #SurvivalGaming #CobaltAndCarbon #TogetherWeThrive
    Où trouver du cobalt/carbone sur Arrakis ? | Dune Awakening
    ActuGaming.net Où trouver du cobalt/carbone sur Arrakis ? | Dune Awakening Dune Awakening est un MMORPG axé sur la survie prenant place sur Arrakis, une planète […] L'article Où trouver du cobalt/carbone sur Arrakis ? | Dune Awakening est disp
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  • AN EXPLOSIVE MIX OF SFX AND VFX IGNITES FINAL DESTINATION BLOODLINES

    By CHRIS McGOWAN

    Images courtesy of Warner Bros. Pictures.

    Final Destination Bloodlines, the sixth installment in the graphic horror series, kicks off with the film’s biggest challenge – deploying an elaborate, large-scale set piece involving the 400-foot-high Skyview Tower restaurant. While there in 1968, young Iris Campbellhas a premonition about the Skyview burning, cracking, crumbling and collapsing. Then, when she sees these events actually starting to happen around her, she intervenes and causes an evacuation of the tower, thus thwarting death’s design and saving many lives. Years later, her granddaughter, Stefani Reyes, inherits the vision of the destruction that could have occurred and realizes death is still coming for the survivors.

    “I knew we couldn’t put the wholeon fire, but Tonytried and put as much fire as he could safely and then we just built off thatand added a lot more. Even when it’s just a little bit of real fire, the lighting and interaction that can’t be simulated, so I think it was a success in terms of blending that practical with the visual.”
    —Nordin Rahhali, VFX Supervisor

    The film opens with an elaborate, large-scale set piece involving the 400-foot-high Skyview Tower restaurant – and its collapse. Drone footage was digitized to create a 3D asset for the LED wall so the time of day could be changed as needed.

    “The set that the directors wanted was very large,” says Nordin Rahhali, VFX Supervisor. “We had limited space options in stages given the scale and the footprint of the actual restaurant that they wanted. It was the first set piece, the first big thing we shot, so we had to get it all ready and going right off the bat. We built a bigger volume for our needs, including an LED wall that we built the assets for.”

    “We were outside Vancouver at Bridge Studios in Burnaby. The custom-built LED volume was a little over 200 feet in length” states Christian Sebaldt, ASC, the movie’s DP. The volume was 98 feet in diameter and 24 feet tall. Rahhali explains, “Pixomondo was the vendor that we contracted to come in and build the volume. They also built the asset that went on the LED wall, so they were part of our filming team and production shoot. Subsequently, they were also the main vendor doing post, which was by design. By having them design and take care of the asset during production, we were able to leverage their assets, tools and builds for some of the post VFX.” Rahhali adds, “It was really important to make sure we had days with the volume team and with Christian and his camera team ahead of the shoot so we could dial it in.”

    Built at Bridge Studios in Burnaby outside Vancouver, the custom-built LED volume for events at the Skyview restaurant was over 200 feet long, 98 feet wide and 24 feet tall. Extensive previs with Digital Domain was done to advance key shots.Zach Lipovsky and Adam Stein directed Final Destination Bloodlines for New Line film, distributed by Warner Bros., in which chain reactions of small and big events lead to bloody catastrophes befalling those who have cheated death at some point. Pixomondo was the lead VFX vendor, followed by FOLKS VFX. Picture Shop also contributed. There were around 800 VFX shots. Tony Lazarowich was the Special Effects Supervisor.

    “The Skyview restaurant involved building a massive setwas fire retardant, which meant the construction took longer than normal because they had to build it with certain materials and coat it with certain things because, obviously, it serves for the set piece. As it’s falling into chaos, a lot of that fire was practical. I really jived with what Christian and directors wanted and how Tony likes to work – to augment as much real practical stuff as possible,” Rahhali remarks. “I knew we couldn’t put the whole thing on fire, but Tony tried and put as much fire as he could safely, and then we just built off thatand added a lot more. Even when it’s just a little bit of real fire, the lighting and interaction can’t be simulated, so I think it was a success in terms of blending that practical with the visual.”

    The Skyview restaurant required building a massive set that was fire retardant. Construction on the set took longer because it had to be built and coated with special materials. As the Skyview restaurant falls into chaos, much of the fire was practical.“We got all the Vancouver skylineso we could rebuild our version of the city, which was based a little on the Vancouver footprint. So, we used all that to build a digital recreation of a city that was in line with what the directors wanted, which was a coastal city somewhere in the States that doesn’t necessarily have to be Vancouver or Seattle, but it looks a little like the Pacific Northwest.”
    —Christian Sebaldt, ASC, Director of Photography

    For drone shots, the team utilized a custom heavy-lift drone with three RED Komodo Digital Cinema cameras “giving us almost 180 degrees with overlap that we would then stitch in post and have a ridiculous amount of resolution off these three cameras,” Sebaldt states. “The other drone we used was a DJI Inspire 3, which was also very good. And we flew these drones up at the height. We flew them at different times of day. We flew full 360s, and we also used them for photogrammetry. We got all the Vancouver skyline so we could rebuild our version of the city, which was based a little on the Vancouver footprint. So, we used all that to build a digital recreation of a city that was in line with what the directors wanted, which was a coastal city somewhere in the States that doesn’t necessarily have to be Vancouver or Seattle, but it looks a little like the Pacific Northwest.” Rahhali adds, “All of this allowed us to figure out what we were going to shoot. We had the stage build, and we had the drone footage that we then digitized and created a 3D asset to go on the wallwe could change the times of day”

    Pixomondo built the volume and the asset that went on the LED wall for the Skyview sequence. They were also the main vendor during post. FOLKS VFX and Picture Shop contributed.“We did extensive previs with Digital Domain,” Rahhali explains. “That was important because we knew the key shots that the directors wanted. With a combination of those key shots, we then kind of reverse-engineeredwhile we did techvis off the previs and worked with Christian and the art department so we would have proper flexibility with the set to be able to pull off some of these shots.some of these shots required the Skyview restaurant ceiling to be lifted and partially removed for us to get a crane to shoot Paulas he’s about to fall and the camera’s going through a roof, that we then digitally had to recreate. Had we not done the previs to know those shots in advance, we would not have been able to build that in time to accomplish the look. We had many other shots that were driven off the previs that allowed the art department, construction and camera teams to work out how they would get those shots.”

    Some shots required the Skyview’s ceiling to be lifted and partially removed to get a crane to shoot Paul Campbellas he’s about to fall.

    The character Iris lived in a fortified house, isolating herself methodically to avoid the Grim Reaper. Rahhali comments, “That was a beautiful locationGVRD, very cold. It was a long, hard shoot, because it was all nights. It was just this beautiful pocket out in the middle of the mountains. We in visual effects didn’t do a ton other than a couple of clean-ups of the big establishing shots when you see them pull up to the compound. We had to clean up small roads we wanted to make look like one road and make the road look like dirt.” There were flames involved. Sebaldt says, “The explosionwas unbelievably big. We had eight cameras on it at night and shot it at high speed, and we’re all going ‘Whoa.’” Rahhali notes, “There was some clean-up, but the explosion was 100% practical. Our Special Effects Supervisor, Tony, went to town on that. He blew up the whole house, and it looked spectacular.”

    The tattoo shop piercing scene is one of the most talked-about sequences in the movie, where a dangling chain from a ceiling fan attaches itself to the septum nose piercing of Erik Campbelland drags him toward a raging fire. Rahhali observes, “That was very Final Destination and a great Rube Goldberg build-up event. Richard was great. He was tied up on a stunt line for most of it, balancing on top of furniture. All of that was him doing it for real with a stunt line.” Some effects solutions can be surprisingly extremely simple. Rahhali continues, “Our producercame up with a great gagseptum ring.” Richard’s nose was connected with just a nose plug that went inside his nostrils. “All that tugging and everything that you’re seeing was real. For weeks and weeks, we were all trying to figure out how to do it without it being a big visual effects thing. ‘How are we gonna pull his nose for real?’ Craig said, ‘I have these things I use to help me open up my nose and you can’t really see them.’ They built it off of that, and it looked great.”

    Filmmakers spent weeks figuring out how to execute the harrowing tattoo shop scene. A dangling chain from a ceiling fan attaches itself to the septum nose ring of Erik Campbell– with the actor’s nose being tugged by the chain connected to a nose plug that went inside his nostrils.

    “ome of these shots required the Skyview restaurant ceiling to be lifted and partially removed for us to get a crane to shoot Paulas he’s about to fall and the camera’s going through a roof, that we then digitally had to recreate. Had we not done the previs to know those shots in advance, we would not have been able to build that in time to accomplish the look. We had many other shots that were driven off the previs that allowed the art department, construction and camera teams to work out how they would get those shots.”
    —Nordin Rahhali, VFX Supervisor

    Most of the fire in the tattoo parlor was practical. “There are some fire bars and stuff that you’re seeing in there from SFX and the big pool of fire on the wide shots.” Sebaldt adds, “That was a lot of fun to shoot because it’s so insane when he’s dancing and balancing on all this stuff – we were laughing and laughing. We were convinced that this was going to be the best scene in the movie up to that moment.” Rahhali says, “They used the scene wholesale for the trailer. It went viral – people were taking out their septum rings.” Erik survives the parlor blaze only to meet his fate in a hospital when he is pulled by a wheelchair into an out-of-control MRI machine at its highest magnetic level. Rahhali comments, “That is a good combination of a bunch of different departments. Our Stunt Coordinator, Simon Burnett, came up with this hard pull-wire linewhen Erik flies and hits the MRI. That’s a real stunt with a double, and he hit hard. All the other shots are all CG wheelchairs because the directors wanted to art-direct how the crumpling metal was snapping and bending to show pressure on him as his body starts going into the MRI.”

    To augment the believability that comes with reality, the directors aimed to capture as much practically as possible, then VFX Supervisor Nordin Rahhali and his team built on that result.A train derailment concludes the film after Stefani and her brother, Charlie, realize they are still on death’s list. A train goes off the tracks, and logs from one of the cars fly though the air and kills them. “That one was special because it’s a hard sequence and was also shot quite late, so we didn’t have a lot of time. We went back to Vancouver and shot the actual street, and we shot our actors performing. They fell onto stunt pads, and the moment they get touched by the logs, it turns into CG as it was the only way to pull that off and the train of course. We had to add all that. The destruction of the houses and everything was done in visual effects.”

    Erik survives the tattoo parlor blaze only to meet his fate in a hospital when he is crushed by a wheelchair while being pulled into an out-of-control MRI machine.

    Erikappears about to be run over by a delivery truck at the corner of 21A Ave. and 132A St., but he’s not – at least not then. The truck is actually on the opposite side of the road, and the person being run over is Howard.

    A rolling penny plays a major part in the catastrophic chain reactions and seems to be a character itself. “The magic penny was a mix from two vendors, Pixomondo and FOLKS; both had penny shots,” Rahhali says. “All the bouncing pennies you see going through the vents and hitting the fan blade are all FOLKS. The bouncing penny at the end as a lady takes it out of her purse, that goes down the ramp and into the rail – that’s FOLKS. The big explosion shots in the Skyview with the penny slowing down after the kid throws itare all Pixomondo shots. It was a mix. We took a little time to find that balance between readability and believability.”

    Approximately 800 VFX shots were required for Final Destination Bloodlines.Chain reactions of small and big events lead to bloody catastrophes befalling those who have cheated Death at some point in the Final Destination films.

    From left: Kaitlyn Santa Juana as Stefani Reyes, director Adam Stein, director Zach Lipovsky and Gabrielle Rose as Iris.Rahhali adds, “The film is a great collaboration of departments. Good visual effects are always a good combination of special effects, makeup effects and cinematography; it’s all the planning of all the pieces coming together. For a film of this size, I’m really proud of the work. I think we punched above our weight class, and it looks quite good.”
    #explosive #mix #sfx #vfx #ignites
    AN EXPLOSIVE MIX OF SFX AND VFX IGNITES FINAL DESTINATION BLOODLINES
    By CHRIS McGOWAN Images courtesy of Warner Bros. Pictures. Final Destination Bloodlines, the sixth installment in the graphic horror series, kicks off with the film’s biggest challenge – deploying an elaborate, large-scale set piece involving the 400-foot-high Skyview Tower restaurant. While there in 1968, young Iris Campbellhas a premonition about the Skyview burning, cracking, crumbling and collapsing. Then, when she sees these events actually starting to happen around her, she intervenes and causes an evacuation of the tower, thus thwarting death’s design and saving many lives. Years later, her granddaughter, Stefani Reyes, inherits the vision of the destruction that could have occurred and realizes death is still coming for the survivors. “I knew we couldn’t put the wholeon fire, but Tonytried and put as much fire as he could safely and then we just built off thatand added a lot more. Even when it’s just a little bit of real fire, the lighting and interaction that can’t be simulated, so I think it was a success in terms of blending that practical with the visual.” —Nordin Rahhali, VFX Supervisor The film opens with an elaborate, large-scale set piece involving the 400-foot-high Skyview Tower restaurant – and its collapse. Drone footage was digitized to create a 3D asset for the LED wall so the time of day could be changed as needed. “The set that the directors wanted was very large,” says Nordin Rahhali, VFX Supervisor. “We had limited space options in stages given the scale and the footprint of the actual restaurant that they wanted. It was the first set piece, the first big thing we shot, so we had to get it all ready and going right off the bat. We built a bigger volume for our needs, including an LED wall that we built the assets for.” “We were outside Vancouver at Bridge Studios in Burnaby. The custom-built LED volume was a little over 200 feet in length” states Christian Sebaldt, ASC, the movie’s DP. The volume was 98 feet in diameter and 24 feet tall. Rahhali explains, “Pixomondo was the vendor that we contracted to come in and build the volume. They also built the asset that went on the LED wall, so they were part of our filming team and production shoot. Subsequently, they were also the main vendor doing post, which was by design. By having them design and take care of the asset during production, we were able to leverage their assets, tools and builds for some of the post VFX.” Rahhali adds, “It was really important to make sure we had days with the volume team and with Christian and his camera team ahead of the shoot so we could dial it in.” Built at Bridge Studios in Burnaby outside Vancouver, the custom-built LED volume for events at the Skyview restaurant was over 200 feet long, 98 feet wide and 24 feet tall. Extensive previs with Digital Domain was done to advance key shots.Zach Lipovsky and Adam Stein directed Final Destination Bloodlines for New Line film, distributed by Warner Bros., in which chain reactions of small and big events lead to bloody catastrophes befalling those who have cheated death at some point. Pixomondo was the lead VFX vendor, followed by FOLKS VFX. Picture Shop also contributed. There were around 800 VFX shots. Tony Lazarowich was the Special Effects Supervisor. “The Skyview restaurant involved building a massive setwas fire retardant, which meant the construction took longer than normal because they had to build it with certain materials and coat it with certain things because, obviously, it serves for the set piece. As it’s falling into chaos, a lot of that fire was practical. I really jived with what Christian and directors wanted and how Tony likes to work – to augment as much real practical stuff as possible,” Rahhali remarks. “I knew we couldn’t put the whole thing on fire, but Tony tried and put as much fire as he could safely, and then we just built off thatand added a lot more. Even when it’s just a little bit of real fire, the lighting and interaction can’t be simulated, so I think it was a success in terms of blending that practical with the visual.” The Skyview restaurant required building a massive set that was fire retardant. Construction on the set took longer because it had to be built and coated with special materials. As the Skyview restaurant falls into chaos, much of the fire was practical.“We got all the Vancouver skylineso we could rebuild our version of the city, which was based a little on the Vancouver footprint. So, we used all that to build a digital recreation of a city that was in line with what the directors wanted, which was a coastal city somewhere in the States that doesn’t necessarily have to be Vancouver or Seattle, but it looks a little like the Pacific Northwest.” —Christian Sebaldt, ASC, Director of Photography For drone shots, the team utilized a custom heavy-lift drone with three RED Komodo Digital Cinema cameras “giving us almost 180 degrees with overlap that we would then stitch in post and have a ridiculous amount of resolution off these three cameras,” Sebaldt states. “The other drone we used was a DJI Inspire 3, which was also very good. And we flew these drones up at the height. We flew them at different times of day. We flew full 360s, and we also used them for photogrammetry. We got all the Vancouver skyline so we could rebuild our version of the city, which was based a little on the Vancouver footprint. So, we used all that to build a digital recreation of a city that was in line with what the directors wanted, which was a coastal city somewhere in the States that doesn’t necessarily have to be Vancouver or Seattle, but it looks a little like the Pacific Northwest.” Rahhali adds, “All of this allowed us to figure out what we were going to shoot. We had the stage build, and we had the drone footage that we then digitized and created a 3D asset to go on the wallwe could change the times of day” Pixomondo built the volume and the asset that went on the LED wall for the Skyview sequence. They were also the main vendor during post. FOLKS VFX and Picture Shop contributed.“We did extensive previs with Digital Domain,” Rahhali explains. “That was important because we knew the key shots that the directors wanted. With a combination of those key shots, we then kind of reverse-engineeredwhile we did techvis off the previs and worked with Christian and the art department so we would have proper flexibility with the set to be able to pull off some of these shots.some of these shots required the Skyview restaurant ceiling to be lifted and partially removed for us to get a crane to shoot Paulas he’s about to fall and the camera’s going through a roof, that we then digitally had to recreate. Had we not done the previs to know those shots in advance, we would not have been able to build that in time to accomplish the look. We had many other shots that were driven off the previs that allowed the art department, construction and camera teams to work out how they would get those shots.” Some shots required the Skyview’s ceiling to be lifted and partially removed to get a crane to shoot Paul Campbellas he’s about to fall. The character Iris lived in a fortified house, isolating herself methodically to avoid the Grim Reaper. Rahhali comments, “That was a beautiful locationGVRD, very cold. It was a long, hard shoot, because it was all nights. It was just this beautiful pocket out in the middle of the mountains. We in visual effects didn’t do a ton other than a couple of clean-ups of the big establishing shots when you see them pull up to the compound. We had to clean up small roads we wanted to make look like one road and make the road look like dirt.” There were flames involved. Sebaldt says, “The explosionwas unbelievably big. We had eight cameras on it at night and shot it at high speed, and we’re all going ‘Whoa.’” Rahhali notes, “There was some clean-up, but the explosion was 100% practical. Our Special Effects Supervisor, Tony, went to town on that. He blew up the whole house, and it looked spectacular.” The tattoo shop piercing scene is one of the most talked-about sequences in the movie, where a dangling chain from a ceiling fan attaches itself to the septum nose piercing of Erik Campbelland drags him toward a raging fire. Rahhali observes, “That was very Final Destination and a great Rube Goldberg build-up event. Richard was great. He was tied up on a stunt line for most of it, balancing on top of furniture. All of that was him doing it for real with a stunt line.” Some effects solutions can be surprisingly extremely simple. Rahhali continues, “Our producercame up with a great gagseptum ring.” Richard’s nose was connected with just a nose plug that went inside his nostrils. “All that tugging and everything that you’re seeing was real. For weeks and weeks, we were all trying to figure out how to do it without it being a big visual effects thing. ‘How are we gonna pull his nose for real?’ Craig said, ‘I have these things I use to help me open up my nose and you can’t really see them.’ They built it off of that, and it looked great.” Filmmakers spent weeks figuring out how to execute the harrowing tattoo shop scene. A dangling chain from a ceiling fan attaches itself to the septum nose ring of Erik Campbell– with the actor’s nose being tugged by the chain connected to a nose plug that went inside his nostrils. “ome of these shots required the Skyview restaurant ceiling to be lifted and partially removed for us to get a crane to shoot Paulas he’s about to fall and the camera’s going through a roof, that we then digitally had to recreate. Had we not done the previs to know those shots in advance, we would not have been able to build that in time to accomplish the look. We had many other shots that were driven off the previs that allowed the art department, construction and camera teams to work out how they would get those shots.” —Nordin Rahhali, VFX Supervisor Most of the fire in the tattoo parlor was practical. “There are some fire bars and stuff that you’re seeing in there from SFX and the big pool of fire on the wide shots.” Sebaldt adds, “That was a lot of fun to shoot because it’s so insane when he’s dancing and balancing on all this stuff – we were laughing and laughing. We were convinced that this was going to be the best scene in the movie up to that moment.” Rahhali says, “They used the scene wholesale for the trailer. It went viral – people were taking out their septum rings.” Erik survives the parlor blaze only to meet his fate in a hospital when he is pulled by a wheelchair into an out-of-control MRI machine at its highest magnetic level. Rahhali comments, “That is a good combination of a bunch of different departments. Our Stunt Coordinator, Simon Burnett, came up with this hard pull-wire linewhen Erik flies and hits the MRI. That’s a real stunt with a double, and he hit hard. All the other shots are all CG wheelchairs because the directors wanted to art-direct how the crumpling metal was snapping and bending to show pressure on him as his body starts going into the MRI.” To augment the believability that comes with reality, the directors aimed to capture as much practically as possible, then VFX Supervisor Nordin Rahhali and his team built on that result.A train derailment concludes the film after Stefani and her brother, Charlie, realize they are still on death’s list. A train goes off the tracks, and logs from one of the cars fly though the air and kills them. “That one was special because it’s a hard sequence and was also shot quite late, so we didn’t have a lot of time. We went back to Vancouver and shot the actual street, and we shot our actors performing. They fell onto stunt pads, and the moment they get touched by the logs, it turns into CG as it was the only way to pull that off and the train of course. We had to add all that. The destruction of the houses and everything was done in visual effects.” Erik survives the tattoo parlor blaze only to meet his fate in a hospital when he is crushed by a wheelchair while being pulled into an out-of-control MRI machine. Erikappears about to be run over by a delivery truck at the corner of 21A Ave. and 132A St., but he’s not – at least not then. The truck is actually on the opposite side of the road, and the person being run over is Howard. A rolling penny plays a major part in the catastrophic chain reactions and seems to be a character itself. “The magic penny was a mix from two vendors, Pixomondo and FOLKS; both had penny shots,” Rahhali says. “All the bouncing pennies you see going through the vents and hitting the fan blade are all FOLKS. The bouncing penny at the end as a lady takes it out of her purse, that goes down the ramp and into the rail – that’s FOLKS. The big explosion shots in the Skyview with the penny slowing down after the kid throws itare all Pixomondo shots. It was a mix. We took a little time to find that balance between readability and believability.” Approximately 800 VFX shots were required for Final Destination Bloodlines.Chain reactions of small and big events lead to bloody catastrophes befalling those who have cheated Death at some point in the Final Destination films. From left: Kaitlyn Santa Juana as Stefani Reyes, director Adam Stein, director Zach Lipovsky and Gabrielle Rose as Iris.Rahhali adds, “The film is a great collaboration of departments. Good visual effects are always a good combination of special effects, makeup effects and cinematography; it’s all the planning of all the pieces coming together. For a film of this size, I’m really proud of the work. I think we punched above our weight class, and it looks quite good.” #explosive #mix #sfx #vfx #ignites
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    AN EXPLOSIVE MIX OF SFX AND VFX IGNITES FINAL DESTINATION BLOODLINES
    By CHRIS McGOWAN Images courtesy of Warner Bros. Pictures. Final Destination Bloodlines, the sixth installment in the graphic horror series, kicks off with the film’s biggest challenge – deploying an elaborate, large-scale set piece involving the 400-foot-high Skyview Tower restaurant. While there in 1968, young Iris Campbell (Brec Bassinger) has a premonition about the Skyview burning, cracking, crumbling and collapsing. Then, when she sees these events actually starting to happen around her, she intervenes and causes an evacuation of the tower, thus thwarting death’s design and saving many lives. Years later, her granddaughter, Stefani Reyes (Kaitlyn Santa Juana), inherits the vision of the destruction that could have occurred and realizes death is still coming for the survivors. “I knew we couldn’t put the whole [Skyview restaurant] on fire, but Tony [Lazarowich, Special Effects Supervisor] tried and put as much fire as he could safely and then we just built off that [in VFX] and added a lot more. Even when it’s just a little bit of real fire, the lighting and interaction that can’t be simulated, so I think it was a success in terms of blending that practical with the visual.” —Nordin Rahhali, VFX Supervisor The film opens with an elaborate, large-scale set piece involving the 400-foot-high Skyview Tower restaurant – and its collapse. Drone footage was digitized to create a 3D asset for the LED wall so the time of day could be changed as needed. “The set that the directors wanted was very large,” says Nordin Rahhali, VFX Supervisor. “We had limited space options in stages given the scale and the footprint of the actual restaurant that they wanted. It was the first set piece, the first big thing we shot, so we had to get it all ready and going right off the bat. We built a bigger volume for our needs, including an LED wall that we built the assets for.” “We were outside Vancouver at Bridge Studios in Burnaby. The custom-built LED volume was a little over 200 feet in length” states Christian Sebaldt, ASC, the movie’s DP. The volume was 98 feet in diameter and 24 feet tall. Rahhali explains, “Pixomondo was the vendor that we contracted to come in and build the volume. They also built the asset that went on the LED wall, so they were part of our filming team and production shoot. Subsequently, they were also the main vendor doing post, which was by design. By having them design and take care of the asset during production, we were able to leverage their assets, tools and builds for some of the post VFX.” Rahhali adds, “It was really important to make sure we had days with the volume team and with Christian and his camera team ahead of the shoot so we could dial it in.” Built at Bridge Studios in Burnaby outside Vancouver, the custom-built LED volume for events at the Skyview restaurant was over 200 feet long, 98 feet wide and 24 feet tall. Extensive previs with Digital Domain was done to advance key shots. (Photo: Eric Milner) Zach Lipovsky and Adam Stein directed Final Destination Bloodlines for New Line film, distributed by Warner Bros., in which chain reactions of small and big events lead to bloody catastrophes befalling those who have cheated death at some point. Pixomondo was the lead VFX vendor, followed by FOLKS VFX. Picture Shop also contributed. There were around 800 VFX shots. Tony Lazarowich was the Special Effects Supervisor. “The Skyview restaurant involved building a massive set [that] was fire retardant, which meant the construction took longer than normal because they had to build it with certain materials and coat it with certain things because, obviously, it serves for the set piece. As it’s falling into chaos, a lot of that fire was practical. I really jived with what Christian and directors wanted and how Tony likes to work – to augment as much real practical stuff as possible,” Rahhali remarks. “I knew we couldn’t put the whole thing on fire, but Tony tried and put as much fire as he could safely, and then we just built off that [in VFX] and added a lot more. Even when it’s just a little bit of real fire, the lighting and interaction can’t be simulated, so I think it was a success in terms of blending that practical with the visual.” The Skyview restaurant required building a massive set that was fire retardant. Construction on the set took longer because it had to be built and coated with special materials. As the Skyview restaurant falls into chaos, much of the fire was practical. (Photo: Eric Milner) “We got all the Vancouver skyline [with drones] so we could rebuild our version of the city, which was based a little on the Vancouver footprint. So, we used all that to build a digital recreation of a city that was in line with what the directors wanted, which was a coastal city somewhere in the States that doesn’t necessarily have to be Vancouver or Seattle, but it looks a little like the Pacific Northwest.” —Christian Sebaldt, ASC, Director of Photography For drone shots, the team utilized a custom heavy-lift drone with three RED Komodo Digital Cinema cameras “giving us almost 180 degrees with overlap that we would then stitch in post and have a ridiculous amount of resolution off these three cameras,” Sebaldt states. “The other drone we used was a DJI Inspire 3, which was also very good. And we flew these drones up at the height [we needed]. We flew them at different times of day. We flew full 360s, and we also used them for photogrammetry. We got all the Vancouver skyline so we could rebuild our version of the city, which was based a little on the Vancouver footprint. So, we used all that to build a digital recreation of a city that was in line with what the directors wanted, which was a coastal city somewhere in the States that doesn’t necessarily have to be Vancouver or Seattle, but it looks a little like the Pacific Northwest.” Rahhali adds, “All of this allowed us to figure out what we were going to shoot. We had the stage build, and we had the drone footage that we then digitized and created a 3D asset to go on the wall [so] we could change the times of day” Pixomondo built the volume and the asset that went on the LED wall for the Skyview sequence. They were also the main vendor during post. FOLKS VFX and Picture Shop contributed. (Photo: Eric Milner) “We did extensive previs with Digital Domain,” Rahhali explains. “That was important because we knew the key shots that the directors wanted. With a combination of those key shots, we then kind of reverse-engineered [them] while we did techvis off the previs and worked with Christian and the art department so we would have proper flexibility with the set to be able to pull off some of these shots. [For example,] some of these shots required the Skyview restaurant ceiling to be lifted and partially removed for us to get a crane to shoot Paul [Max Lloyd-Jones] as he’s about to fall and the camera’s going through a roof, that we then digitally had to recreate. Had we not done the previs to know those shots in advance, we would not have been able to build that in time to accomplish the look. We had many other shots that were driven off the previs that allowed the art department, construction and camera teams to work out how they would get those shots.” Some shots required the Skyview’s ceiling to be lifted and partially removed to get a crane to shoot Paul Campbell (Max Lloyd-Jones) as he’s about to fall. The character Iris lived in a fortified house, isolating herself methodically to avoid the Grim Reaper. Rahhali comments, “That was a beautiful location [in] GVRD [Greater Vancouver], very cold. It was a long, hard shoot, because it was all nights. It was just this beautiful pocket out in the middle of the mountains. We in visual effects didn’t do a ton other than a couple of clean-ups of the big establishing shots when you see them pull up to the compound. We had to clean up small roads we wanted to make look like one road and make the road look like dirt.” There were flames involved. Sebaldt says, “The explosion [of Iris’s home] was unbelievably big. We had eight cameras on it at night and shot it at high speed, and we’re all going ‘Whoa.’” Rahhali notes, “There was some clean-up, but the explosion was 100% practical. Our Special Effects Supervisor, Tony, went to town on that. He blew up the whole house, and it looked spectacular.” The tattoo shop piercing scene is one of the most talked-about sequences in the movie, where a dangling chain from a ceiling fan attaches itself to the septum nose piercing of Erik Campbell (Richard Harmon) and drags him toward a raging fire. Rahhali observes, “That was very Final Destination and a great Rube Goldberg build-up event. Richard was great. He was tied up on a stunt line for most of it, balancing on top of furniture. All of that was him doing it for real with a stunt line.” Some effects solutions can be surprisingly extremely simple. Rahhali continues, “Our producer [Craig Perry] came up with a great gag [for the] septum ring.” Richard’s nose was connected with just a nose plug that went inside his nostrils. “All that tugging and everything that you’re seeing was real. For weeks and weeks, we were all trying to figure out how to do it without it being a big visual effects thing. ‘How are we gonna pull his nose for real?’ Craig said, ‘I have these things I use to help me open up my nose and you can’t really see them.’ They built it off of that, and it looked great.” Filmmakers spent weeks figuring out how to execute the harrowing tattoo shop scene. A dangling chain from a ceiling fan attaches itself to the septum nose ring of Erik Campbell (Richard Harmon) – with the actor’s nose being tugged by the chain connected to a nose plug that went inside his nostrils. “[S]ome of these shots required the Skyview restaurant ceiling to be lifted and partially removed for us to get a crane to shoot Paul [Campbell] as he’s about to fall and the camera’s going through a roof, that we then digitally had to recreate. Had we not done the previs to know those shots in advance, we would not have been able to build that in time to accomplish the look. We had many other shots that were driven off the previs that allowed the art department, construction and camera teams to work out how they would get those shots.” —Nordin Rahhali, VFX Supervisor Most of the fire in the tattoo parlor was practical. “There are some fire bars and stuff that you’re seeing in there from SFX and the big pool of fire on the wide shots.” Sebaldt adds, “That was a lot of fun to shoot because it’s so insane when he’s dancing and balancing on all this stuff – we were laughing and laughing. We were convinced that this was going to be the best scene in the movie up to that moment.” Rahhali says, “They used the scene wholesale for the trailer. It went viral – people were taking out their septum rings.” Erik survives the parlor blaze only to meet his fate in a hospital when he is pulled by a wheelchair into an out-of-control MRI machine at its highest magnetic level. Rahhali comments, “That is a good combination of a bunch of different departments. Our Stunt Coordinator, Simon Burnett, came up with this hard pull-wire line [for] when Erik flies and hits the MRI. That’s a real stunt with a double, and he hit hard. All the other shots are all CG wheelchairs because the directors wanted to art-direct how the crumpling metal was snapping and bending to show pressure on him as his body starts going into the MRI.” To augment the believability that comes with reality, the directors aimed to capture as much practically as possible, then VFX Supervisor Nordin Rahhali and his team built on that result. (Photo: Eric Milner) A train derailment concludes the film after Stefani and her brother, Charlie, realize they are still on death’s list. A train goes off the tracks, and logs from one of the cars fly though the air and kills them. “That one was special because it’s a hard sequence and was also shot quite late, so we didn’t have a lot of time. We went back to Vancouver and shot the actual street, and we shot our actors performing. They fell onto stunt pads, and the moment they get touched by the logs, it turns into CG as it was the only way to pull that off and the train of course. We had to add all that. The destruction of the houses and everything was done in visual effects.” Erik survives the tattoo parlor blaze only to meet his fate in a hospital when he is crushed by a wheelchair while being pulled into an out-of-control MRI machine. Erik (Richard Harmon) appears about to be run over by a delivery truck at the corner of 21A Ave. and 132A St., but he’s not – at least not then. The truck is actually on the opposite side of the road, and the person being run over is Howard. A rolling penny plays a major part in the catastrophic chain reactions and seems to be a character itself. “The magic penny was a mix from two vendors, Pixomondo and FOLKS; both had penny shots,” Rahhali says. “All the bouncing pennies you see going through the vents and hitting the fan blade are all FOLKS. The bouncing penny at the end as a lady takes it out of her purse, that goes down the ramp and into the rail – that’s FOLKS. The big explosion shots in the Skyview with the penny slowing down after the kid throws it [off the deck] are all Pixomondo shots. It was a mix. We took a little time to find that balance between readability and believability.” Approximately 800 VFX shots were required for Final Destination Bloodlines. (Photo: Eric Milner) Chain reactions of small and big events lead to bloody catastrophes befalling those who have cheated Death at some point in the Final Destination films. From left: Kaitlyn Santa Juana as Stefani Reyes, director Adam Stein, director Zach Lipovsky and Gabrielle Rose as Iris. (Photo: Eric Milner) Rahhali adds, “The film is a great collaboration of departments. Good visual effects are always a good combination of special effects, makeup effects and cinematography; it’s all the planning of all the pieces coming together. For a film of this size, I’m really proud of the work. I think we punched above our weight class, and it looks quite good.”
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