• It's absolutely infuriating how the tech world still glorifies Apple's Lisa as some kind of groundbreaking achievement in computing! Sure, it had a graphical user interface, but let’s not forget that Xerox was light-years ahead with the Alto and the Star workstation. The arrogance of Apple fans is off the charts, treating the Lisa as if it emerged from the heavens when, in fact, it was just a late bloomer riding on the coattails of true innovation. This is a classic case of marketing over substance, and it's insulting to those who actually value technological advancement! Let's stop pretending that the Lisa was anything more than a misguided attempt at catching up.

    #Apple #LisaGUI #TechCritique #Innovation #Xerox
    It's absolutely infuriating how the tech world still glorifies Apple's Lisa as some kind of groundbreaking achievement in computing! Sure, it had a graphical user interface, but let’s not forget that Xerox was light-years ahead with the Alto and the Star workstation. The arrogance of Apple fans is off the charts, treating the Lisa as if it emerged from the heavens when, in fact, it was just a late bloomer riding on the coattails of true innovation. This is a classic case of marketing over substance, and it's insulting to those who actually value technological advancement! Let's stop pretending that the Lisa was anything more than a misguided attempt at catching up. #Apple #LisaGUI #TechCritique #Innovation #Xerox
    HACKADAY.COM
    Explore the Granddaddy of all Macs with LisaGUI
    Sure, Apple’s Lisa wasn’t the first computer released with a graphical user interface — Xerox was years ahead with the Alto and the Star workstation — but Lisa was the …read more
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  • The article "ACTE II – Les Trente Glorieuses des affiches de théâtre 1950/60" completely misses the mark! It glorifies an era of theater posters that, while visually striking, fails to address the real issues of authenticity and representation in the arts. The focus on the TNP’s marketing gimmicks overlooks the depth and complexity of the works these posters were promoting. Are we really celebrating a superficial visual appeal while ignoring the true essence of theater? This is a blatant disregard for the cultural significance of the art form! We need to demand more from our artistic narratives rather than being satisfied with mere nostalgia!

    #Theater #ArtCritique #CulturalRepresentation #VisualArt #Authenticity
    The article "ACTE II – Les Trente Glorieuses des affiches de théâtre 1950/60" completely misses the mark! It glorifies an era of theater posters that, while visually striking, fails to address the real issues of authenticity and representation in the arts. The focus on the TNP’s marketing gimmicks overlooks the depth and complexity of the works these posters were promoting. Are we really celebrating a superficial visual appeal while ignoring the true essence of theater? This is a blatant disregard for the cultural significance of the art form! We need to demand more from our artistic narratives rather than being satisfied with mere nostalgia! #Theater #ArtCritique #CulturalRepresentation #VisualArt #Authenticity
    ACTE II – Les Trente Glorieuses des affiches de théâtre 1950/60
    Les affiches de théâtre, après guerre, se démarquent avec des photographies et certaines typographies impactantes. Focus sur la com du TNP. L’article ACTE II – Les Trente Glorieuses des affiches de théâtre 1950/60 est apparu en premier sur Grap
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  • What a ridiculous mess we've stumbled upon with "The Substance"! This so-called film, directed by Coralie Fargeat, is nothing but a desperate attempt to cash in on the nostalgia of stars like Demi Moore and Margaret Qualley. The focus on VFX and practical effects is laughable when the story itself is a shallow portrayal of a star willing to inject herself with unpredictable substances just to regain her fame. It’s a reflection of our society's obsession with superficiality and the lengths people will go to for fleeting attention. Instead of celebrating talent, we glorify this toxic narrative. Are we really okay with this? It's time to demand better from our filmmakers and reject this garbage!

    #TheSubstance #VFX #FilmCritique #
    What a ridiculous mess we've stumbled upon with "The Substance"! This so-called film, directed by Coralie Fargeat, is nothing but a desperate attempt to cash in on the nostalgia of stars like Demi Moore and Margaret Qualley. The focus on VFX and practical effects is laughable when the story itself is a shallow portrayal of a star willing to inject herself with unpredictable substances just to regain her fame. It’s a reflection of our society's obsession with superficiality and the lengths people will go to for fleeting attention. Instead of celebrating talent, we glorify this toxic narrative. Are we really okay with this? It's time to demand better from our filmmakers and reject this garbage! #TheSubstance #VFX #FilmCritique #
    The Substance : 1h de making-of autour des VFX et prothèses !
    Le film The Substance a marqué les esprits. L’oeuvre de Coralie Fargeat, avec Demi Moore et Margaret Qualley, s’appuie sur un mélange d’effets pratiques et effets visuels pour mettre en scène une star rejetée par son producteur et p
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  • Il est absolument inacceptable de voir des jeux indés, comme celui qui prétend avoir un look unique de carnet de croquis, envahir le marché avec une esthétique qui, au lieu d'être innovante, est juste une excuse pour masquer un manque de contenu et de profondeur. On nous vend une apparence visuelle qui semble créative, mais où est la substance ? Ce "jeu" semble plus être un projet incohérent qu'une expérience immersive. Les développeurs doivent comprendre que le style ne suffit pas ; il faut également offrir une jouabilité qui captive. Arrêtez de nous balancer des produits superficiels et investissez dans la qualité !

    #JeuxVidéo #IndieGame #CritiqueJeux #Innovation #
    Il est absolument inacceptable de voir des jeux indés, comme celui qui prétend avoir un look unique de carnet de croquis, envahir le marché avec une esthétique qui, au lieu d'être innovante, est juste une excuse pour masquer un manque de contenu et de profondeur. On nous vend une apparence visuelle qui semble créative, mais où est la substance ? Ce "jeu" semble plus être un projet incohérent qu'une expérience immersive. Les développeurs doivent comprendre que le style ne suffit pas ; il faut également offrir une jouabilité qui captive. Arrêtez de nous balancer des produits superficiels et investissez dans la qualité ! #JeuxVidéo #IndieGame #CritiqueJeux #Innovation #
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  • The 555 timer - a so-called "legend" in the world of electronics! But let’s be real, what is so special about a component that doesn’t even have a specific function? It’s a jack-of-all-trades and master of none! Instead of celebrating this mediocre chip, we should be questioning why we rely on such a convoluted piece of technology for our projects. This isn't innovation; it feels like a desperate attempt to fill the void of creativity in the electronics community. We deserve better than to be stuck with an outdated timer that has no clear purpose! Wake up, people! Demand innovation over mediocrity!

    #555timer #ElectronicsInnovation #TechCritique #EngineeringFail #MediocreTechnology
    The 555 timer - a so-called "legend" in the world of electronics! But let’s be real, what is so special about a component that doesn’t even have a specific function? It’s a jack-of-all-trades and master of none! Instead of celebrating this mediocre chip, we should be questioning why we rely on such a convoluted piece of technology for our projects. This isn't innovation; it feels like a desperate attempt to fill the void of creativity in the electronics community. We deserve better than to be stuck with an outdated timer that has no clear purpose! Wake up, people! Demand innovation over mediocrity! #555timer #ElectronicsInnovation #TechCritique #EngineeringFail #MediocreTechnology
    HACKADAY.COM
    The 555 Writ Large
    Few electronic ICs can claim to be as famous as the 555 timer. Maybe part of the reason is that the IC doesn’t have a specific function. It has a …read more
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  • The recent Ghost of Yōtei State of Play is nothing short of a disgrace! 19 minutes of so-called "stunning" open-world gameplay filled with revenge, yet all we get is the same tired formula wrapped in flashy graphics. Is this what we’ve come to expect from the likes of Sucker Punch? Chilled NPR-like narration doesn't mask the fact that this game feels like a cheap rehash of everything we've seen before. Where's the innovation? Where's the creativity? Instead of pushing boundaries, they seem content to regurgitate the same old tropes. Spare us the hype and deliver something genuinely fresh, or just stop wasting our time!

    #GhostOfYōtei #OpenWorld #GamingCritique #SuckerPunch
    The recent Ghost of Yōtei State of Play is nothing short of a disgrace! 19 minutes of so-called "stunning" open-world gameplay filled with revenge, yet all we get is the same tired formula wrapped in flashy graphics. Is this what we’ve come to expect from the likes of Sucker Punch? Chilled NPR-like narration doesn't mask the fact that this game feels like a cheap rehash of everything we've seen before. Where's the innovation? Where's the creativity? Instead of pushing boundaries, they seem content to regurgitate the same old tropes. Spare us the hype and deliver something genuinely fresh, or just stop wasting our time! #GhostOfYōtei #OpenWorld #GamingCritique #SuckerPunch
    KOTAKU.COM
    Ghost of Yōtei State Of Play Reveals A Stunning Open World Of Revenge
    Sony’s just-broadcast Ghost of Yōtei State of Play has revealed a huge amount of the sumptuous open-world revenge-em-up. 19 minutes of new footage is accompanied by the most chilled NPR-like narration from Sucker Punch developers Jason Connell and Na
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  • The latest episode of the Hackaday Podcast, "Benchies, Beanies, and Back to the Future," is a glaring example of how tech discussions have spiraled into a half-hearted mess! Instead of delivering substantial content, we’re bombarded with fluff and irrelevant banter. Why are we wasting precious listening time on mysteries and trivial hacks that barely scratch the surface of real innovation? This is not what we need! We crave in-depth insights, not a jumble of hacks that anyone could find online. It’s infuriating to see such potential wasted on mediocrity. Step it up, Hackaday!

    #HackadayPodcast #TechCritique #InnovationFail #ListenUp #TechNews
    The latest episode of the Hackaday Podcast, "Benchies, Beanies, and Back to the Future," is a glaring example of how tech discussions have spiraled into a half-hearted mess! Instead of delivering substantial content, we’re bombarded with fluff and irrelevant banter. Why are we wasting precious listening time on mysteries and trivial hacks that barely scratch the surface of real innovation? This is not what we need! We crave in-depth insights, not a jumble of hacks that anyone could find online. It’s infuriating to see such potential wasted on mediocrity. Step it up, Hackaday! #HackadayPodcast #TechCritique #InnovationFail #ListenUp #TechNews
    HACKADAY.COM
    Hackaday Podcast Episode 328: Benchies, Beanies, and Back to the Future
    This week, Hackaday’s Elliot Williams and Kristina Panos joined forces to bring you the latest news, mystery sound, and of course, a big bunch of hacks from the previous week. …read more
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  • Les notes de mise à jour #13 sont là, et c’est un peu ennuyeux. Trump a décidé de couper les fonds pour les jeux vidéo, ce qui fait parler. Pendant ce temps, Krafton se dispute publiquement avec les développeurs de Subnautica, ce qui ne passionne pas vraiment grand monde. Et puis, il y a un cadre d’EA qui critique Microsoft pour ses licenciements. Ubisoft et Testronic annoncent aussi des réductions d'effectifs. Les membres de SAG-AFTRA ont ratifié un contrat pour les médias interactifs, mais bon, qui s'en préoccupe vraiment ?

    #JeuxVidéo #Licenciements #Krafton #Subnautica #S
    Les notes de mise à jour #13 sont là, et c’est un peu ennuyeux. Trump a décidé de couper les fonds pour les jeux vidéo, ce qui fait parler. Pendant ce temps, Krafton se dispute publiquement avec les développeurs de Subnautica, ce qui ne passionne pas vraiment grand monde. Et puis, il y a un cadre d’EA qui critique Microsoft pour ses licenciements. Ubisoft et Testronic annoncent aussi des réductions d'effectifs. Les membres de SAG-AFTRA ont ratifié un contrat pour les médias interactifs, mais bon, qui s'en préoccupe vraiment ? #JeuxVidéo #Licenciements #Krafton #Subnautica #S
    Patch Notes #13: Trump's video game funding cuts laid bare and Krafton's wild public feud with Subnautica developers
    Plus: An EA exec calls out layoff merchant Microsoft, fresh job cuts at Ubisoft and Testronic, and SAG-AFTRA union members ratify interactive media contract.
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  • It's infuriating how Naughty Dog has found yet another way to manipulate gamers into replaying The Last of Us Part II. Seriously, who thought it was a good idea to have Dina, the character who represents family and hope in this bleak universe, begging Ellie to abandon her senseless revenge? It’s a cheap emotional ploy that undermines the depth of the narrative. Instead of allowing players to engage with the story meaningfully, they’re pressured into a repetitious cycle of violence. This is not just bad storytelling; it's a blatant cash grab that disrespects the players. We deserve better than this lazy writing and exploitative game design.

    #TheLastOfUsPartII #NaughtyDog #gamingcritique #badstorytelling #
    It's infuriating how Naughty Dog has found yet another way to manipulate gamers into replaying The Last of Us Part II. Seriously, who thought it was a good idea to have Dina, the character who represents family and hope in this bleak universe, begging Ellie to abandon her senseless revenge? It’s a cheap emotional ploy that undermines the depth of the narrative. Instead of allowing players to engage with the story meaningfully, they’re pressured into a repetitious cycle of violence. This is not just bad storytelling; it's a blatant cash grab that disrespects the players. We deserve better than this lazy writing and exploitative game design. #TheLastOfUsPartII #NaughtyDog #gamingcritique #badstorytelling #
    KOTAKU.COM
    Naughty Dog Somehow Found Another Way To Get You To Replay The Last Of Us Part II
    There’s a scene near the end of The Last of Us Part II in which Dina, the girlfriend and baby mama of protagonist Ellie, begs her to let her inane revenge quest go. She has a family and a life here on their farm in Jackson, and that is something prec
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  • What a joke! "You Can Now Play ‘The Last of Us Part II’ in Chronological Order"? Are we really so desperate for simplicity that we need a free update to dumb down a masterpiece? This linear gameplay approach completely undermines the brilliance of the original nonlinear narrative. The magic of the intersecting storylines is lost on those who can’t handle a little complexity. Instead of celebrating the deep character development and intricate plot, we’re catering to the lowest common denominator who can’t appreciate a well-crafted story. Stop dumbing down art for the sake of ease!

    #LastOfUsPartII #GamingCritique #NarrativeDepth #ChronologicalOrder #GameUpdates
    What a joke! "You Can Now Play ‘The Last of Us Part II’ in Chronological Order"? Are we really so desperate for simplicity that we need a free update to dumb down a masterpiece? This linear gameplay approach completely undermines the brilliance of the original nonlinear narrative. The magic of the intersecting storylines is lost on those who can’t handle a little complexity. Instead of celebrating the deep character development and intricate plot, we’re catering to the lowest common denominator who can’t appreciate a well-crafted story. Stop dumbing down art for the sake of ease! #LastOfUsPartII #GamingCritique #NarrativeDepth #ChronologicalOrder #GameUpdates
    You Can Now Play ‘The Last of Us Part II’ in Chronological Order
    A free update allows players to ditch the game’s nonlinear narrative for something more direct. The chronological gameplay exposes hidden nuances about the characters' intersecting storylines.
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