• #KB3DContest Winner Turns Childhood Fantasies Into Reality

    Treasure Island: Behind the Render
    For all the creators out there looking to relive the Golden Age of Pirates, we present: Treasure Island. This 3D asset kit features exquisitely detailed wharfs, saloons, markets, battlements, churches, Spanish-style manors, and a majestic ship that's sure to shiver the timbers of all those who dare look upon it. One of our favorite parts of releasing a new kit is working with artists like Michaela Maria Wartbichler to create a piece of cover art that showcases the new models in all their glory. What's extra special about this one is that Michaela credits our work as playing a leading role in getting her started in 3D! So we caught up with her to discuss her creative journey thus far, her cover art, and her tips for aspiring artists.

    KitBash3D: Hello, Michaela, it’s a pleasure to have you back! For those who may not remember you from your winning #kb3dcontest entry last year, can you introduce yourself and catch everyone up with what you have been up to over the past year?
    Michaela Maria Wartbichler: It’s so nice to chat with you again! Long story short: I grew up in the middle of the forest in the very south end of Austria (half an hour from Ital...
    #KB3DContest Winner Turns Childhood Fantasies Into Reality Treasure Island: Behind the Render For all the creators out there looking to relive the Golden Age of Pirates, we present: Treasure Island. This 3D asset kit features exquisitely detailed wharfs, saloons, markets, battlements, churches, Spanish-style manors, and a majestic ship that's sure to shiver the timbers of all those who dare look upon it. One of our favorite parts of releasing a new kit is working with artists like Michaela Maria Wartbichler to create a piece of cover art that showcases the new models in all their glory. What's extra special about this one is that Michaela credits our work as playing a leading role in getting her started in 3D! So we caught up with her to discuss her creative journey thus far, her cover art, and her tips for aspiring artists. KitBash3D: Hello, Michaela, it’s a pleasure to have you back! For those who may not remember you from your winning #kb3dcontest entry last year, can you introduce yourself and catch everyone up with what you have been up to over the past year? Michaela Maria Wartbichler: It’s so nice to chat with you again! Long story short: I grew up in the middle of the forest in the very south end of Austria (half an hour from Ital...
  • Building a Sci-Fi Stronghold in the Desert with Daniel Dana

    Outpost: Behind the Render
    After seeing his submission to our #KB3DContest, we knew that Daniel Dana was quickly on his way to becoming one of the preeminent concept artists in the field. Like many of us, he grew up in awe of the “magic” he saw on screen for video games, movies, and TV, but it took him a while before he gained the confidence to take a risk and join the industry. Today, we’re thrilled to share his story and his take on our new Outpost kit – and hopefully inspire those out there who are wondering whether they should take that next creative leap!

    KitBash3D: Hello, Daniel! Before we dive into your excellent Outpost cover art, can you introduce yourself to our readers and describe your creative journey up until this point?
    Daniel Dana: A little over a year ago, I decided to take a career change plunge and pursue my dream of being a concept artist and illustrator for the entertainment industry. I’ve always loved films and video games, and I’ve always loved to draw and paint in some capacity since I was a kid, but the idea of creating concept art for movies and games seemed like such an unattainable, daunting idea to me. 

    Daniel: Throughout my 20s, after working countle...
    Building a Sci-Fi Stronghold in the Desert with Daniel Dana Outpost: Behind the Render After seeing his submission to our #KB3DContest, we knew that Daniel Dana was quickly on his way to becoming one of the preeminent concept artists in the field. Like many of us, he grew up in awe of the “magic” he saw on screen for video games, movies, and TV, but it took him a while before he gained the confidence to take a risk and join the industry. Today, we’re thrilled to share his story and his take on our new Outpost kit – and hopefully inspire those out there who are wondering whether they should take that next creative leap! KitBash3D: Hello, Daniel! Before we dive into your excellent Outpost cover art, can you introduce yourself to our readers and describe your creative journey up until this point? Daniel Dana: A little over a year ago, I decided to take a career change plunge and pursue my dream of being a concept artist and illustrator for the entertainment industry. I’ve always loved films and video games, and I’ve always loved to draw and paint in some capacity since I was a kid, but the idea of creating concept art for movies and games seemed like such an unattainable, daunting idea to me.  Daniel: Throughout my 20s, after working countle...
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