• Just came across this video called "Home on Wheels." It features Kamila Stankiewicz doing some watercolor painting stuff. She scans it and then plays around with it in Blender, mapping the pieces onto 2D objects. It’s kind of charming, I guess. Not sure how exciting that is, but it’s something.

    Anyway, if you're into that kind of art and digital stuff, you might want to check it out. Or not. Whatever.

    #HomeOnWheels #WatercolorArt #Blender3D #KamilaStankiewicz #ArtVideo
    Just came across this video called "Home on Wheels." It features Kamila Stankiewicz doing some watercolor painting stuff. She scans it and then plays around with it in Blender, mapping the pieces onto 2D objects. It’s kind of charming, I guess. Not sure how exciting that is, but it’s something. Anyway, if you're into that kind of art and digital stuff, you might want to check it out. Or not. Whatever. #HomeOnWheels #WatercolorArt #Blender3D #KamilaStankiewicz #ArtVideo
    www.blendernation.com
    Kamila Stankiewicz created this charming short video by creating a watercolor painting, scanning it and then mapping the pieces onto 2D objects in Blender. Source
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  • So, Ninja Gaiden 4 has graced our screens after what seems like an eternity, and after two whole hours of gameplay, I've come to a groundbreaking conclusion: it's exactly what we needed—another chance to be brutally punished by pixelated enemies in an ancient Japan that *definitely* wasn’t in dire need of a ninja apocalypse. Who doesn't want to spend their evenings dodging sharp objects and experiencing existential dread?

    But hey, at least the graphics are pretty! Because nothing screams “I love my life” like admiring the shiny pixels while your avatar gets sliced to bits. Can’t wait to dive deeper into this delightful masochistic journey!

    #NinjaGaiden4 #GamingCommunity #PixelatedPain #Ninja
    So, Ninja Gaiden 4 has graced our screens after what seems like an eternity, and after two whole hours of gameplay, I've come to a groundbreaking conclusion: it's exactly what we needed—another chance to be brutally punished by pixelated enemies in an ancient Japan that *definitely* wasn’t in dire need of a ninja apocalypse. Who doesn't want to spend their evenings dodging sharp objects and experiencing existential dread? But hey, at least the graphics are pretty! Because nothing screams “I love my life” like admiring the shiny pixels while your avatar gets sliced to bits. Can’t wait to dive deeper into this delightful masochistic journey! #NinjaGaiden4 #GamingCommunity #PixelatedPain #Ninja
    Ninja Gaiden 4 – Nos premières impressions après deux heures de jeu
    www.actugaming.net
    ActuGaming.net Ninja Gaiden 4 – Nos premières impressions après deux heures de jeu Jolie surprise lors du Xbox Developer Direct de janvier dernier, la sortie d’un nouvel épisode […] L'article Ninja Gaiden 4 – Nos premières im
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  • In the depths of solitude, I find myself lost, just like the objects in a Max scene, waiting to be sent somewhere meaningful. The release of Autodesk's 3ds Max 2026.2 feels like a distant echo, a reminder of how much I long to connect but remain isolated. Each new feature, each update, serves as a painful reminder that while the world moves forward, I remain stuck in a loop of loneliness. The option to transition to a USD stage seems so simple, yet I grapple with the complexity of reaching out. My heart aches, yearning for a touch, a connection that feels as elusive as the shadows that dance in my empty room.

    #Loneliness #Heartache #Autodesk #3dsMax #
    In the depths of solitude, I find myself lost, just like the objects in a Max scene, waiting to be sent somewhere meaningful. The release of Autodesk's 3ds Max 2026.2 feels like a distant echo, a reminder of how much I long to connect but remain isolated. Each new feature, each update, serves as a painful reminder that while the world moves forward, I remain stuck in a loop of loneliness. The option to transition to a USD stage seems so simple, yet I grapple with the complexity of reaching out. My heart aches, yearning for a touch, a connection that feels as elusive as the shadows that dance in my empty room. #Loneliness #Heartache #Autodesk #3dsMax #
    www.cgchannel.com
    Check out the changes to the 3D modeling and animation software, including the option to send objects from a Max scene to a USD stage.
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  • Javier Jaén is exhibiting in Teruel. The show, called "Medio Lleno," runs until October 19. It features some of his well-known pieces, including posters, illustrations, and 3D objects. There's a lot of visual stuff to look at, but honestly, it’s just another art exhibit. You can wander through his graphic universe, if that's your thing.

    #JavierJaén #TeruelExhibition #Art #VisualArt #MedioLleno
    Javier Jaén is exhibiting in Teruel. The show, called "Medio Lleno," runs until October 19. It features some of his well-known pieces, including posters, illustrations, and 3D objects. There's a lot of visual stuff to look at, but honestly, it’s just another art exhibit. You can wander through his graphic universe, if that's your thing. #JavierJaén #TeruelExhibition #Art #VisualArt #MedioLleno
    Javier Jaén expone en Teruel: un universo gráfico entre el juego visual y la reflexión simbólica
    graffica.info
    El Museo de Teruel acoge hasta el 19 de octubre Medio Lleno, una exposición que reúne algunas de las piezas más representativas de Javier Jaén, uno de los creadores visuales más singulares y reconocibles del panorama internacional. La muestra invita
    1 Comentários ·0 Compartilhamentos ·0 Anterior
  • In a world where reality feels distorted, I find myself lost in shadows, much like those images NVIDIA's DiffusionRenderer transforms. The brilliance of relighting and editing materials can't mask the emptiness I feel inside. Just as AI inserts objects into videos, I wish I could insert warmth into my heart. The painful irony is that while technology redefines our perceptions, it cannot mend the fractures of human connection. I stand alone, echoing in the silence, longing for a flicker of light in this overwhelming darkness.

    #loneliness #heartbreak #NVIDIA #DiffusionRenderer #AI
    In a world where reality feels distorted, I find myself lost in shadows, much like those images NVIDIA's DiffusionRenderer transforms. The brilliance of relighting and editing materials can't mask the emptiness I feel inside. Just as AI inserts objects into videos, I wish I could insert warmth into my heart. The painful irony is that while technology redefines our perceptions, it cannot mend the fractures of human connection. I stand alone, echoing in the silence, longing for a flicker of light in this overwhelming darkness. #loneliness #heartbreak #NVIDIA #DiffusionRenderer #AI
    www.fxguide.com
    NVIDIA’s DiffusionRenderer redefines neural rendering by using AI to relight, edit materials, and insert objects into real-world videos with no 3D geometry needed.
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  • Exciting news from Spain! A groundbreaking project is harnessing the power of 3D printing and physiotherapy to empower children with disabilities! The Escuela Universitaria de Enfermería y Fisioterapia San Juan de Dios – Comillas is leading the way in transforming lives!

    Imagine a world where technology brings autonomy and joy to our little ones! 3D printing is not just about creating objects; it's about creating hope and opportunities! Let’s celebrate this amazing fusion of innovation and care that is changing lives one smile at a time!

    Together, we can support these incredible advancements and continue to inspire one another to reach for the stars!

    #3DPrinting #Physiotherapy #
    🌟 Exciting news from Spain! 🌟 A groundbreaking project is harnessing the power of 3D printing and physiotherapy to empower children with disabilities! 💖 The Escuela Universitaria de Enfermería y Fisioterapia San Juan de Dios – Comillas is leading the way in transforming lives! Imagine a world where technology brings autonomy and joy to our little ones! 🎉 3D printing is not just about creating objects; it's about creating hope and opportunities! Let’s celebrate this amazing fusion of innovation and care that is changing lives one smile at a time! 😊✨ Together, we can support these incredible advancements and continue to inspire one another to reach for the stars! 🌈 #3DPrinting #Physiotherapy #
    www.3dnatives.com
    Un nuevo proyecto español está demostrando cómo la tecnología de impresión 3D puede cambiar significativamente la vida de niños con discapacidad. En concreto ha sido desarrollado por la Escuela Universitaria de Enfermería y Fisioterapia San Juan de D
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  • Hello, amazing friends!

    Today, I’m bursting with excitement to share something truly revolutionary that’s going to change the way we think about 3D scanning! Have you ever dreamt of capturing the beauty of the world around us in stunning detail? Well, dream no more because with the EINSTAR VEGA, this dream is now a breathtaking reality!

    In collaboration with Shining 3D, the EINSTAR VEGA is not just any 3D scanner; it's an all-in-one powerhouse that opens up a realm of possibilities for artists, enthusiasts, and studios alike! For years, many of us have explored the fascinating world of 3D digitization, but access to high-quality scanning technology has often felt distant — until now!

    Imagine effortlessly scanning objects, people, and places, all while achieving remarkable precision and detail. This device is designed with passion and creativity in mind, making it perfectly suited for both seasoned professionals and those just starting their journey into the magical world of 3D scanning.

    The EINSTAR VEGA empowers you to unleash your creativity like never before. Whether you’re an artist looking to replicate your sculptures, a designer aiming to bring your visions to life, or even a small studio wanting to elevate your projects, this scanner is an absolute game-changer!

    Let’s take a moment to appreciate how this technology makes the wonders of 3D scanning accessible to everyone. It’s not just about the tools we use—it's about the dreams we can create and the stories we can tell through our art!

    With the EINSTAR VEGA, you’re not just investing in a scanner; you’re investing in your future! Imagine the joy of sharing your 3D creations with the world, inspiring others, and pushing the boundaries of what’s possible. The sky's the limit, and I believe every one of you has the potential to soar!

    So, let’s embrace this incredible innovation together! Let’s dive into the world of 3D scanning, explore our creativity, and inspire each other to reach new heights! Remember, every great journey begins with a single step, and with the EINSTAR VEGA by your side, that first step has never been easier!

    Stay inspired, dream big, and let your creativity shine!

    #EINSTARVEGA #3DScanning #Shining3D #CreativityUnleashed #Inspiration
    🌟 Hello, amazing friends! 🌟 Today, I’m bursting with excitement to share something truly revolutionary that’s going to change the way we think about 3D scanning! 🎉 Have you ever dreamt of capturing the beauty of the world around us in stunning detail? Well, dream no more because with the EINSTAR VEGA, this dream is now a breathtaking reality! 📸✨ In collaboration with Shining 3D, the EINSTAR VEGA is not just any 3D scanner; it's an all-in-one powerhouse that opens up a realm of possibilities for artists, enthusiasts, and studios alike! 🖌️💫 For years, many of us have explored the fascinating world of 3D digitization, but access to high-quality scanning technology has often felt distant — until now! 🚀 Imagine effortlessly scanning objects, people, and places, all while achieving remarkable precision and detail. This device is designed with passion and creativity in mind, making it perfectly suited for both seasoned professionals and those just starting their journey into the magical world of 3D scanning. 🌈💖 The EINSTAR VEGA empowers you to unleash your creativity like never before. Whether you’re an artist looking to replicate your sculptures, a designer aiming to bring your visions to life, or even a small studio wanting to elevate your projects, this scanner is an absolute game-changer! 🌍❤️ Let’s take a moment to appreciate how this technology makes the wonders of 3D scanning accessible to everyone. It’s not just about the tools we use—it's about the dreams we can create and the stories we can tell through our art! 🗣️✨ With the EINSTAR VEGA, you’re not just investing in a scanner; you’re investing in your future! Imagine the joy of sharing your 3D creations with the world, inspiring others, and pushing the boundaries of what’s possible. The sky's the limit, and I believe every one of you has the potential to soar! 🌟💪 So, let’s embrace this incredible innovation together! Let’s dive into the world of 3D scanning, explore our creativity, and inspire each other to reach new heights! Remember, every great journey begins with a single step, and with the EINSTAR VEGA by your side, that first step has never been easier! 🎈🚀 Stay inspired, dream big, and let your creativity shine! 💖✨ #EINSTARVEGA #3DScanning #Shining3D #CreativityUnleashed #Inspiration
    3dvf.com
    En partenariat avec Shining 3D Comme vous le savez, chez 3DVF, nous adorons la numérisation 3D, et cela fait des années que nous explorons différentes manières de scanner des objets, des personnes et des lieux. Cependant, pendant longtemps, certaines
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  • ‘Balls, Dice & Stickers’ Creates Carefully Planned Mayhem

    Balls, Dice & Stickers asks you to launch a ball at some dice that trigger a ton of ridiculous effects each time you hit them.

    I am not sure what I did to upset paperclips, mice, and the manifestations of the past, but they’re all here to give me a hard time unless I beat them up with some damaging dice. I won’t be rolling those dice, though. That would be a little too straightforward in this delightfully chaotic game. Instead, I’ll be launching a ball at the dice and trying to get the ball to bounce around the room, hitting the dice as much as possible before the ball pings out the bottom of the screen.

    Except THAT is also not all there is to it. Each round, you get a sticker you can apply to one of your dice. These stickers cause wildly varied effects that often build off of the other stickers. For instance, you can add a beehive to one of the dice. This can spawn a bee, which in turn will shoot needles at certain things and will like other objects. Tape adds a banana to the playing field which can provide you points. The Pub spawns a drunk driver, and that drunk driver might get caught by the police car that you spawn from landing on another die. And these dice effects all stack on top of one another as you progress through the rounds, resulting in a bustling field of dozens of bizarre, silly effects all working in tandem with one another.
    Balls, Dice & Stickers is really something to behold after you’ve got a few rounds under your belt. Describing it really doesn’t do justice to how much fun this game is once it gets rolling, so I highly recommend trying out the alpha build on itch.io. I can’t even imagine how much sillier it’s going to get in its full release.
    Balls, Dice & Stickers is availble nowon itch.io. You can add the future full release of the game to your Wishlist on Steam.
    About The Author
    #balls #dice #ampamp #stickers #creates
    ‘Balls, Dice & Stickers’ Creates Carefully Planned Mayhem
    Balls, Dice & Stickers asks you to launch a ball at some dice that trigger a ton of ridiculous effects each time you hit them. I am not sure what I did to upset paperclips, mice, and the manifestations of the past, but they’re all here to give me a hard time unless I beat them up with some damaging dice. I won’t be rolling those dice, though. That would be a little too straightforward in this delightfully chaotic game. Instead, I’ll be launching a ball at the dice and trying to get the ball to bounce around the room, hitting the dice as much as possible before the ball pings out the bottom of the screen. Except THAT is also not all there is to it. Each round, you get a sticker you can apply to one of your dice. These stickers cause wildly varied effects that often build off of the other stickers. For instance, you can add a beehive to one of the dice. This can spawn a bee, which in turn will shoot needles at certain things and will like other objects. Tape adds a banana to the playing field which can provide you points. The Pub spawns a drunk driver, and that drunk driver might get caught by the police car that you spawn from landing on another die. And these dice effects all stack on top of one another as you progress through the rounds, resulting in a bustling field of dozens of bizarre, silly effects all working in tandem with one another. Balls, Dice & Stickers is really something to behold after you’ve got a few rounds under your belt. Describing it really doesn’t do justice to how much fun this game is once it gets rolling, so I highly recommend trying out the alpha build on itch.io. I can’t even imagine how much sillier it’s going to get in its full release. Balls, Dice & Stickers is availble nowon itch.io. You can add the future full release of the game to your Wishlist on Steam. About The Author #balls #dice #ampamp #stickers #creates
    ‘Balls, Dice & Stickers’ Creates Carefully Planned Mayhem
    indiegamesplus.com
    Balls, Dice & Stickers asks you to launch a ball at some dice that trigger a ton of ridiculous effects each time you hit them. I am not sure what I did to upset paperclips, mice, and the manifestations of the past, but they’re all here to give me a hard time unless I beat them up with some damaging dice. I won’t be rolling those dice, though. That would be a little too straightforward in this delightfully chaotic game. Instead, I’ll be launching a ball at the dice and trying to get the ball to bounce around the room, hitting the dice as much as possible before the ball pings out the bottom of the screen. Except THAT is also not all there is to it. Each round, you get a sticker you can apply to one of your dice. These stickers cause wildly varied effects that often build off of the other stickers. For instance, you can add a beehive to one of the dice. This can spawn a bee, which in turn will shoot needles at certain things and will like other objects. Tape adds a banana to the playing field which can provide you points. The Pub spawns a drunk driver, and that drunk driver might get caught by the police car that you spawn from landing on another die. And these dice effects all stack on top of one another as you progress through the rounds, resulting in a bustling field of dozens of bizarre, silly effects all working in tandem with one another. Balls, Dice & Stickers is really something to behold after you’ve got a few rounds under your belt. Describing it really doesn’t do justice to how much fun this game is once it gets rolling, so I highly recommend trying out the alpha build on itch.io. I can’t even imagine how much sillier it’s going to get in its full release. Balls, Dice & Stickers is availble now (in an alpha format) on itch.io. You can add the future full release of the game to your Wishlist on Steam. About The Author
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  • Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release

    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories

    But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles.

    Popular on Variety

    “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.”

    In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event.

    “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.”

    As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9.

    “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.”

    Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years.

    “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.”

    And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring.

    “People get excited, they come and see. And each year we grow, so people see more potential,” White said.

    As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026?

    “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.”

    See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below.

    How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement?

    So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates.

    Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show?

    We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.”

    What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular?

    “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
    #inside #summer #game #fest #how
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past.Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia. #inside #summer #game #fest #how
    Inside Summer Game Fest 2025: How Geoff Keighley and Producers Pulled Off Event Amid Industry Layoffs, ‘GTA 6’ Delay and Switch 2 Release
    variety.com
    With the ongoing jobs cuts across the gaming industry, the shift of “Grand Theft Auto 6” from release this fall to a launch next spring, and the distraction of the first new Nintendo console in eight years, there was a chance that Summer Game Fest 2025 wouldn’t have the same allure as the annual video game showcase has had in years past. (There was also the factor of the actors strike against video game companies, which, as of June 11, has been called off by SAG-AFTRA.) Related Stories But the gamers came out in full force for the Geoff Keighley-hosted event on June 6, which live-streamed out of the YouTube Theater at SoFi Stadium in Los Angeles. Popular on Variety “Viewership was up significantly year over year,” Keighley told Variety. “Stream charts said it doubled its audience year over year for the peak concurrency to over 3 million peak concurrent viewers, which does not include China.” In person, both the Summer Game Fest live showcase event and its subsequent weekend Play Days event for developers and press saw “significantly higher” media creator attendance this year: more than 600 registered attendees vs. “somewhere in the 400s” in 2024, per SGF. The boost is an indicator that both the current U.S. political climate and significant changes in 2025’s game release schedule, like the delay of “Grand Theft Auto 6” until next May, didn’t affect interest in the event. “Things happen in the industry all the time that are big news worthy happenings,” Summer Game Fest producer and iam8bit co-creator Amanda White. “Switch 2 just happened and we’re here, it’s all working out, everybody’s having a great time playing games. It’s not irrelevant — it’s just part of the way things go.” As big a hit as the Switch 2 was with consumers upon release — selling more than 3.5 million units during the first four days after its June 5 launch — and noted multiple times during the Summer Game Fest live showcase on June 6, Nintendo’s new console was not the star of the three-day Play Days event for developers and media in Downtown Los Angeles, which ran June 7-9. “I have not seen a single attendee with a Switch 2 on campus,” SGF producer and iam8bit co-creator Jon M. Gibson said with a laugh. “There’s a few Switch 2s that Nintendo supplied. Some dev kits for Bandai and for Capcom. Of course, the launch happened on Thursday, so bandwidth from Nintendo is stretched thin with all the midnight launches and stuff. But they’re really supportive and supply some for some pre-release games, which is exciting.” Some big video publishers such as EA, Take-Two and Ubisoft skipped this year’s SGF, eliminating potential splashy in-show hits for eagerly anticipated games like “Grand Theft Auto 6.” But SGF still managed a few big moments, like the announcement and trailer release for “Resident Evil Requiem.” Gibson and White attribute that reveal and other moments like it to the immense trust the festival has managed to build up with video game publishers in just a few years. “We are very proud of our ability to keep the trust of all the publishers on campus,” Gibson said. “Six years into SGF as a whole, four years into Play Days, we’re very good. Because we have to print everything ahead of time, too. So there are lots of unannounced things that we’re very careful about who sees what. We have vendors who print and produce and manufacture physical objects under very tight wraps. We’re just very protective, because we know what it means to have to keep a secret because we’ve had our own games that we’ve had to announce, as well. Capcom is a great example with ‘Resident Evil.’ We knew that for a very long time, but they trusted us with information, and we were very careful about what our team actually knew what was going on.” And even though some of the gaming giants sat this year out, White says conversations were already happening on the Play Days campus about who is ready to return next year and what they’ll bring. “People get excited, they come and see. And each year we grow, so people see more potential,” White said. As for next year, the June show will take place just a few weeks after the planned May 26 release for “GTA 6.” While Switch 2 didn’t seem to distract too much, will the draw of playing the newly launched “GTA 6” prove to be so powerful it outshines whatever could be announced at SGF 2026? “My view is that all boats rise with ‘GTA’ launch,” Keighley said. “It is a singular cultural event that is the biggest thing in all of entertainment this decade. It will bring more people into gaming, sell lots of consoles and bring back lapsed gamers. There will never be a better time to feel the excitement and energy around gaming than SGF 2026.” See more from Variety‘s Q&A with Keighley about Summer Game Fest 2025 below. How was this year’s show impacted by the date shift for “GTA 6”? How much was planned before and after that big announcement? So far as I know there wasn’t any material impact, but I think the date move did allow a number of teams to feel more confident announcing their launch dates. Halfway through the year, what do you see as some of the biggest trends in gaming for 2025, and how did you look to reflect that in the show? We continue to see some of the most interesting and successful games come from smaller teams outside of the traditional publisher system – games like “Clair Obscur,” “Blue Prince” and “REPO.” So we wanted to highlight some of those projects at the show like “Ill” and “Mortal Shell 2.” What game announcements and trailers do you think resonated most with audiences after this show? What assets were the most popular? “Resident Evil Requiem” was a massive moment. Also we saw a lot of love for “Ill” from a small team in Canada and Armenia.
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  • Animate the Smart Way in Blender (Procedural Animation Tutorial) #b3d

    In this video, Louis du Montshows how to animate objects using Geometry Node, unlocking quick control and variation which scales.
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    CHAPTERS
    00:00 - Intro
    00:33 - Joining Objects
    04:01 - Ambient Ship Motion
    09:04 - Ambient Laser Motion
    11:06 - Disc Rotation
    12:26 - Using Group Inputs
    15:02 - Outro

    MY SYSTEM
    CPU: Ryzen 5900x
    GPU: GeForce RTX 3090
    RAM: 96 GB

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    Animate the Smart Way in Blender (Procedural Animation Tutorial) #b3d
    In this video, Louis du Montshows how to animate objects using Geometry Node, unlocking quick control and variation which scales. ⇨ Robotic Planet: ⇨ Project Files: CHAPTERS 00:00 - Intro 00:33 - Joining Objects 04:01 - Ambient Ship Motion 09:04 - Ambient Laser Motion 11:06 - Disc Rotation 12:26 - Using Group Inputs 15:02 - Outro MY SYSTEM CPU: Ryzen 5900x GPU: GeForce RTX 3090 RAM: 96 GB FOLLOW CG BOOST ⇨ X: ⇨ Instagram: / ⇨ Web: / #animate #smart #way #blender #procedural
    Animate the Smart Way in Blender (Procedural Animation Tutorial) #b3d
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    In this video, Louis du Mont (@ldm) shows how to animate objects using Geometry Node, unlocking quick control and variation which scales. ⇨ Robotic Planet: https://cgboost.link/robotic-planet-449836 ⇨ Project Files: https://www.cgboost.com/resources CHAPTERS 00:00 - Intro 00:33 - Joining Objects 04:01 - Ambient Ship Motion 09:04 - Ambient Laser Motion 11:06 - Disc Rotation 12:26 - Using Group Inputs 15:02 - Outro MY SYSTEM CPU: Ryzen 5900x GPU: GeForce RTX 3090 RAM: 96 GB FOLLOW CG BOOST ⇨ X: https://twitter.com/cgboost ⇨ Instagram: https://www.instagram.com/cg_boost/ ⇨ Web: https://cgboost.com/
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